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* CompanyCrossReferences: The finale has [[spoiler:Jill (a pink protagonist) defeat Croog and bisects his mask in the process, causing him to cover his face and flee. [[Franchise/{{Kirby}} Sound familiar?]]]]

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* CompanyCrossReferences: CompanyCrossReferences:
**
The finale has [[spoiler:Jill (a pink protagonist) defeat Croog and bisects his mask in the process, causing him to cover his face and flee. [[Franchise/{{Kirby}} Sound familiar?]]]]familiar?]]]]
** The unlockable outfits that Jill can wear on the menu screen are references to Nintendo and Game Freak I.P.s such as ''Franchise/{{Pokemon}}'' (specifically Leaf from ''VideoGame/PokemonFireRedAndLeafGreen''), ''Franchise/SuperMarioBros'' (Mario's usual overalls and the frog suit from ''VideoGame/SuperMarioBros3''), the titular character from ''VideoGame/{{Pulseman}}'', and the nurse uniform of Misaki Hayama from ''VideoGame/ClickMedic''.



* ShoutOut:
** The Skullker {{mooks}} bear more than a passing resemblance to the Shocker Combatmen from ''Franchise/KamenRider'', only in white rather than black.
** The unlockable outfits that Jill can wear on the menu screen are references to ''Franchise/{{Pokemon}}'' (specifically Leaf from ''VideoGame/PokemonFireRedAndLeafGreen''), ''Franchise/SuperMarioBros'' (Mario's usual overalls and the frog suit from ''VideoGame/SuperMarioBros3''), the titular character from ''VideoGame/{{Pulseman}}'', and the nurse uniform of Misaki Hayama from ''Click Medic''.

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* ShoutOut:
**
ShoutOut: The Skullker {{mooks}} bear more than a passing resemblance to the Shocker Combatmen from ''Franchise/KamenRider'', only in white rather than black.
** The unlockable outfits that Jill can wear on the menu screen are references to ''Franchise/{{Pokemon}}'' (specifically Leaf from ''VideoGame/PokemonFireRedAndLeafGreen''), ''Franchise/SuperMarioBros'' (Mario's usual overalls and the frog suit from ''VideoGame/SuperMarioBros3''), the titular character from ''VideoGame/{{Pulseman}}'', and the nurse uniform of Misaki Hayama from ''Click Medic''.
black.
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You can't list Lets Play as an example.


* LetsPlay:
** An awesome one [[http://lparchive.org/LetsPlay/DrillDozer/ by Katachresis]], who makes an effort to step away from the obvious {{Double Entendre}}s with little effect.
** It seems [[LetsPlay/HellfireCommentaries Ntom64 and THD]] are doing one too.
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* ConspicuousElectricObstacle: Early in the game there are broken floors with exposed wires, creating electricity. Later in the game, there are specialized electric floors.


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* SteamVentObstacle: There are pipes that periodically shoot out damaging steam.
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''Drill Dozer'' (known in Japan as ''Screw Breaker'') is an action-PlatformGame for the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance, developed by Creator/GameFreak. (Yes, the same Game Freak [[HeAlsoDid who created]] ''Franchise/{{Pokemon}}''.)

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''Drill Dozer'' (known in Japan as ''Screw Breaker'') is an action-PlatformGame for the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance, developed by Creator/GameFreak. (Yes, the same Game Freak [[HeAlsoDid who created]] ''Franchise/{{Pokemon}}''.)
''Franchise/{{Pokemon}}'').
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* HeroicRROD: The Drill Dozer frequently ends up being pushed to it's limits in each level, causing it to break down, lose its booster gears, and need repairs, as a justification for the BagOfSpilling effect. But what truly exemplifies this is when the Drill Dozer completely breaks down after [[spoiler:destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less, leaving Jill with only the ability to jump]].

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* HeroicRROD: The Drill Dozer frequently ends up being pushed to it's its limits in each level, causing it to break down, lose its booster gears, and need repairs, as a justification for the BagOfSpilling effect. But what truly exemplifies this is when the Drill Dozer completely breaks down after [[spoiler:destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less, leaving Jill with only the ability to jump]].



* NoGearLevel: The opening of Area 5-1 has the Drill Dozer prevented from using it's abilities and unable to jump more than one block, temporarily enforcing a StealthBasedMission, which is because [[spoiler:Jill is imprisoned and separated from the Dozer, which is powered by a diamond until it finds her, and thus barely functioning without a pilot]]. The irony being that you're playing as ''said'' gear for this instead of the other way around.

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* NoGearLevel: The opening of Area 5-1 has the Drill Dozer prevented from using it's its abilities and unable to jump more than one block, temporarily enforcing a StealthBasedMission, which is because [[spoiler:Jill is imprisoned and separated from the Dozer, which is powered by a diamond until it finds her, and thus barely functioning without a pilot]]. The irony being that you're playing as ''said'' gear for this instead of the other way around.
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* YouGotSpunk: Croog tells Jill she's pretty spunky during their first boss battle together.
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* NoGearLevel: The opening of Area 5-1 has the Drill Dozer prevented from using it's abilities and unable to jump more than one block, temporarily enforcing a StealthBasedMission, which is because [[spoiler:Jill is imprisoned and separated from the Dozer, which is powered by a diamond until it finds her, and thus barely functioning without a pilot]].

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* NoGearLevel: The opening of Area 5-1 has the Drill Dozer prevented from using it's abilities and unable to jump more than one block, temporarily enforcing a StealthBasedMission, which is because [[spoiler:Jill is imprisoned and separated from the Dozer, which is powered by a diamond until it finds her, and thus barely functioning without a pilot]]. The irony being that you're playing as ''said'' gear for this instead of the other way around.
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** The unlockable outfits that Jill can wear on the menu screen are references to ''Franchise/{{Pokemon}}'' (specifically Leaf from ''VideoGame/PokemonFireRedAndLeafGreen''), ''Franchise/SuperMarioBros'' (Mario's usual overalls and the frog suit from ''VideoGame/SuperMarioBros3''), the titular character from ''VideoGame/{{Pulseman}}'', and ''Click Medic'' (Misaki Hiyama's nurse uniform).

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** The unlockable outfits that Jill can wear on the menu screen are references to ''Franchise/{{Pokemon}}'' (specifically Leaf from ''VideoGame/PokemonFireRedAndLeafGreen''), ''Franchise/SuperMarioBros'' (Mario's usual overalls and the frog suit from ''VideoGame/SuperMarioBros3''), the titular character from ''VideoGame/{{Pulseman}}'', and the nurse uniform of Misaki Hayama from ''Click Medic'' (Misaki Hiyama's nurse uniform).Medic''.

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* ShoutOut: The Skullker {{mooks}} bear more than a passing resemblance to the Shocker Combatmen from ''Franchise/KamenRider'', only in white rather than black.

to:

* ShoutOut: ShoutOut:
**
The Skullker {{mooks}} bear more than a passing resemblance to the Shocker Combatmen from ''Franchise/KamenRider'', only in white rather than black. black.
** The unlockable outfits that Jill can wear on the menu screen are references to ''Franchise/{{Pokemon}}'' (specifically Leaf from ''VideoGame/PokemonFireRedAndLeafGreen''), ''Franchise/SuperMarioBros'' (Mario's usual overalls and the frog suit from ''VideoGame/SuperMarioBros3''), the titular character from ''VideoGame/{{Pulseman}}'', and ''Click Medic'' (Misaki Hiyama's nurse uniform).
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* AllYourBaseAreBelongToUs: The first act of the final Area. [[spoiler:Croog stops fooling around and launches a massive drill missile that destroys the outside of the Red Dozer's base and starts drilling into the lower levels with the intent of exploding in the deepest part, where Doug, Jill's father, is recovering. [[StormingTheCastle The second area, however, turn the tables around]].]]


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* MishmashMuseum: Area 2 is a Museum that hosts panting, art exhibits... and also has a vault full of gold for some reason.

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-->'''Grutch:''' "We [[spoiler:chased Croog all this way]] and NOW the Drill Dozer falls apart?!"

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-->'''Grutch:''' "We We [[spoiler:chased Croog all this way]] and NOW the Drill Dozer falls apart?!"apart?!


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* MercyInvincibility: After getting hit you get a few seconds of invincibility.


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* NumericalHard: Hard Mode turns Jill into a OneHitPointWonder and that's about it.

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* NintendoHard:
** The secret areas, ''especially'' the fifth one. They feature the [[PlatformHell toughest platforming challenges]] the developers could think of, so prepare to defenestrate a GBA or two because of this game.
** There's also Hard Mode, which turns the Drill Dozer into a OneHitPointWonder. Which also tends to turn each boss into ThatOneBoss. [[BonusFeatureFailure And that's the only thing that makes the game harder, too!]]


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* UnlockableDifficultyLevels: Hard Mode must be unlocked by obtaining the Proof of Mastery and pressing L + R + Start on a new save file.

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* BrutalBonusLevel: The Secret Areas which you must unlock by buying a map for 300 chips. Every single one of these areas requires use of advanced techniques and demands a level of precision from the player that's far above from the normally tame regular stages.



* DirtyCop: The Commissioner. [[spoiler:He's on Croog's payroll and a note found in the Museum clearly orders the Police to harass the Red Dozers, but leave the Skullkers alone. Clink Prison even has Skullker mooks working as prison guards.]]



* GuideDangIt: A minor case. How many times did you have to [[spoiler:go through the first part of the Drill Missile]] before you realized you had to [[spoiler:spin the red drill shaft backwards? Blue objects are the ones supposed to be spun backwards.]]

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* GuideDangIt: A minor case. How many times did you have to [[spoiler:go through the first part of the Drill Missile]] Missile before you realized you had to [[spoiler:spin spin the red drill shaft backwards? Blue objects are the ones supposed to be spun backwards.]]]]
** Good luck figuring out the codes for special rewards, or even finding it without any guides in first place.



* PostEndGameContent: After finishing the game you can buy the Mega Bit which allows you to break silver blocks and find every treasure scattered through the levels. The game is also kind enough to point how many treasures are in each stage.



* ThePowerOfLove: When [[spoiler:Jill is captured by a police trap, and separated from her Drill Dozer]], it [[spoiler:pilots itself back to her, through the power of her deceased mother's spirit.]]

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* ThePowerOfLove: When [[spoiler:Jill [[spoiler:When Jill is captured by a police trap, and separated from her Drill Dozer]], Dozer, it [[spoiler:pilots pilots itself back to her, through the power of her deceased mother's spirit.spirit via the Red Diamond.]]

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** Mission 6-1 features a time-limited scenario, where you have to [[spoiler:stop the gigantic Drill Missile from destroying your home base (where Doug, Jill's dad, is recovering)]].
** The fifth boss requires you to beat it on a timer as well. Failing it means restarting the process of breaking its cores all over again.

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** Mission The fifth boss requires you to beat it on a timer. Failing it means restarting the process of breaking its cores all over again.
** Area
6-1 features a time-limited scenario, where you have to [[spoiler:stop the gigantic Drill Missile from destroying your home base (where Doug, Jill's dad, is recovering)]].
** The fifth boss requires you to beat it on a timer as well. Failing it means restarting the process of breaking its cores all over again.
recovering)]].



* TubeTravel: The many threaded tunnels that require drilling one way or the other to enter and navigate. Defeating the boss of Area 5 involved being able to navigate tunnels ''within a time limit'' to destroy the boss's weak points.

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* TubeTravel: The many threaded tunnels that require drilling one way or the other to enter and navigate. Defeating the boss of Area 5 involved being able to navigate tunnels ''within using the correct Gear Shift within a time limit'' limit to destroy the boss's weak points.



** Clink Prison [[spoiler:where the Drill Dozer starts on its own, albeit with limited abilities, and you have to go through several parts using stealth instead of brute drilling everything.]]

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** Clink Prison [[spoiler:where the Drill Dozer starts on its own, own after Jill is captured by the police, albeit with limited abilities, and you have to go through several parts using stealth instead of brute drilling everything.]]


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* VideoGameDashing: Jumping while crouched causes the Drill Dozer to quickly move forward. You can use it to cross small gaps without hitting dangers on the ceiling.

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* BewareTheSillyOnes: Croog is self-absorbed and easily flustered, but he can back up his threats quite handily.

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* BewareTheSillyOnes: Croog is self-absorbed and easily flustered, but he can back up his threats quite handily. [[spoiler:In the second last level he thrashes the Red Dozer's base with full intent to kill Jill's father and when that fails he unleashes his ultimate weapon: the Doom Dozer to wreak havoc in the city.]]


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* {{Bookends}}: The game starts and end with the Red Dozers fighting the Skullkers.
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** Clink Prison, however, stands out since it's basically two areas combined into one and together with its tricky boss fight you can take easily more than 20 minutes to finish it.

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* ChargeAttack: The Gear Up mechanic where you have to keep the shoulder buttons pressed in order to trigger the 2nd and 3rd Gears.



** The [[spoiler:dozer breaks]] in the final battle, and you're required to [[spoiler:punch out the final boss with a mechanic that was added for just that battle.]]

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** The [[spoiler:dozer breaks]] in Clink Prison [[spoiler:where the Drill Dozer starts on its own, albeit with limited abilities, and you have to go through several parts using stealth instead of brute drilling everything.]]
** [[spoiler:The Drill Dozer breaks just before
the final battle, and you're required to [[spoiler:punch punch out the final boss with a mechanic that was added for just that battle.]]

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* HardModePerks: Hard Mode turns Jill into a OneHitPointWonder, but also lowers the respawn cost from 50 chips to 10 chips.



** There's also hard mode, which turns the Drill Dozer into a OneHitPointWonder. Which also tends to turn each boss into ThatOneBoss. [[BonusFeatureFailure And that's the only thing that makes the game harder, too!]]

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** There's also hard mode, Hard Mode, which turns the Drill Dozer into a OneHitPointWonder. Which also tends to turn each boss into ThatOneBoss. [[BonusFeatureFailure And that's the only thing that makes the game harder, too!]]



* ParentalAbandonment: Subverted, as Jill's father is still around, just out of commission for the entire game.

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* ParentalAbandonment: Subverted, as Jill's father father, Doug, is still around, just out of commission for the entire game.game. Jill's mother passed away when she was just a baby [[spoiler:but her spirit lingers on the Red Diamond and she uses this power to help Jill break out of Clink Prison.]]



* RecurringBoss: Croog repeatedly appears as a boos due to being the BigBad whom Jill and Co. are chasing to get the Red Diamond back, but another frequently faced boss is [[spoiler:Detective Carrie's Policebot]].

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* RecurringBoss: Croog repeatedly appears as a boos due to being the BigBad whom Jill and Co. are chasing to get the Red Diamond back, but another back. Another frequently faced boss is [[spoiler:Detective Carrie's Policebot]].Policebot]]. There's also the Magnet Sisters who are fought twice in the game.



** Mission 6-1 features a time-limited scenario, where you have to [[spoiler:stop the gigantic Drill Missile from destroying your home base (where Dad is recovering)]].
** The fifth boss requires you to beat it on a timer as well.

to:

** Mission 6-1 features a time-limited scenario, where you have to [[spoiler:stop the gigantic Drill Missile from destroying your home base (where Dad Doug, Jill's dad, is recovering)]].
** The fifth boss requires you to beat it on a timer as well. Failing it means restarting the process of breaking its cores all over again.



* UnexpectedGameplayChange: The [[spoiler:dozer breaks]] in the final battle, and you're required to [[spoiler:punch out the final boss with a mechanic that was added for just that battle.]]

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* UnexpectedGameplayChange: Jill's Drill Dozer gets modified twice during the game and both times considerably changes how she has to pilot it.
**
The [[spoiler:dozer breaks]] in the final battle, and you're required to [[spoiler:punch out the final boss with a mechanic that was added for just that battle.]]
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** The final levels don't play the Third Gear theme in order to highlight the direness of the situation.
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* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy with GoldFever, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself. However, the doomiest of all the Diamonds turns out to be [[spoiler:the Black Diamond, which possessed Crood and compelled him into becoming a CardCarryingVillain, and once Jill punches him in the face hard enough to both knock it out of him and shatter it, he completely loses any desire to fight her and runs away crying]].

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* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy with GoldFever, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself. However, the doomiest of all the Diamonds turns out to be [[spoiler:the Black Diamond, which possessed Crood Croog and compelled him into becoming a CardCarryingVillain, and once Jill punches him in the face hard enough to both knock it out of him and shatter it, he completely loses any desire to fight her and runs away crying]].



* EvilLaugh: Every time Crood believes he's got one over Jill and Co., he lets out a high-pitched "Mwa-ha-ha!"

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* EvilLaugh: Every time Crood Croog believes he's got one over Jill and Co., he lets out a high-pitched "Mwa-ha-ha!"

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* ArsonMurderAndJaywalking: When Jill [[spoiler:gets taken away by a police trap]], as the [[spoiler:police chief]] reads her [[spoiler:crimes]], she gets accused of [[spoiler:breaking in the Skullker HQ, robbing the Art Museum, defiling the ruins where the Blue Diamond was, causing havoc at Metal City, and 17 counts of skipping restaurant bills]].

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* ArsonMurderAndJaywalking: When Jill [[spoiler:gets taken away by a police trap]], as the [[spoiler:police chief]] reads her [[spoiler:crimes]], crimes, she gets accused of [[spoiler:breaking in into the Skullker HQ, robbing the Art Museum, defiling the ruins where the Blue Diamond was, causing havoc at Metal City, and 17 counts of skipping restaurant bills]].



* CompanyCrossReferences: The finale has [[spoiler:Jill (a pink protagonist) defeat Croog and bisects his mask in the process, causing him to cover his face and flee. [[Franchise/{{Kirby}} Sound familiar?]]]]



* HeroicRROD: The Drill Dozer frequently ends up being pushed to it's limits in each level, causing it to break down, lose its booster gears, and need repairs, as a justification for the BagOfSpilling effect. But what truly exemplifies this is when the Drill Dozer completely breaks down after [[spoiler:destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less]].

to:

* HeroicRROD: The Drill Dozer frequently ends up being pushed to it's limits in each level, causing it to break down, lose its booster gears, and need repairs, as a justification for the BagOfSpilling effect. But what truly exemplifies this is when the Drill Dozer completely breaks down after [[spoiler:destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less]].less, leaving Jill with only the ability to jump]].



%%* ItMakesSenseInContext



* ParentalAbandonment: Subverted, as the main charters father is still around, just out of commission for the entire game.

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* ParentalAbandonment: Subverted, as the main charters Jill's father is still around, just out of commission for the entire game.



* SchmuckBait: Jill falls for a rather blatant trick after [[spoiler:defeating the Drizzler. That truck is OBVIOUSLY SUSPICIOUS and she still hops on?!]]

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* SchmuckBait: Jill falls for a rather blatant trick after [[spoiler:defeating the Drizzler. That truck is OBVIOUSLY SUSPICIOUS ''obviously suspicious'' and she still hops on?!]]



* TakeUpMySword: When the main characters father is put out of commission, his daughter pilots his mecha to fight the evil organization.

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* TakeUpMySword: When the main characters character's father is put out of commission, his daughter pilots his mecha to fight the evil organization.
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* GuideDangIt: A minor case. How many times did you have to [[spoiler:go through the first part of the Drill Missile before you realized you had to spin the red drill shaft backwards? Blue objects are the ones supposed to be spun backwards.]]

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* GuideDangIt: A minor case. How many times did you have to [[spoiler:go through the first part of the Drill Missile Missile]] before you realized you had to spin [[spoiler:spin the red drill shaft backwards? Blue objects are the ones supposed to be spun backwards.]]
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* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy with GoldFever, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself.

to:

* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy with GoldFever, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself. However, the doomiest of all the Diamonds turns out to be [[spoiler:the Black Diamond, which possessed Crood and compelled him into becoming a CardCarryingVillain, and once Jill punches him in the face hard enough to both knock it out of him and shatter it, he completely loses any desire to fight her and runs away crying]].
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* EvilLaugh: Every time Crood believes he's got one over Jill and Co., he lets out a high-pitched "Mwa-ha-ha!"
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* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself.

to:

* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy, BrainwashedAndCrazy with GoldFever, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself.

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* ArtifactOfDoom: The Diamonds cause a wide variety of trouble due to their immense power causing every villainous person to covet them, but the Yellow and Blue Diamonds are particularly problematic, with the Yellow Diamond being an ArtifactOfAttraction that made Detective Carrie BrainwashedAndCrazy, while the Blue Diamond is SentientPhlebotinum that possesses first a statue than a SynchronizedSwarming of fish in order to fight Jill itself.



* GreenRocks: The various Diamonds throughout the game exhibit a wide variety of effects when used, to the point there's practically nothing they ''can't'' do.



* GreenRocks: Is there anything those Diamonds ''can't'' do?
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* HeroicRROD: The Drill Dozer frequently ends up being pushed to it's limits in each level, causing it to break down, lose its booster gears, and need repairs, as a justification for the BagOfSPilling effect. But what truly exemplifie this is when the Drill Dozer completely breaks down after [[spoiler:destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less]].

to:

* HeroicRROD: The Drill Dozer frequently ends up being pushed to it's limits in each level, causing it to break down, lose its booster gears, and need repairs, as a justification for the BagOfSPilling BagOfSpilling effect. But what truly exemplifie exemplifies this is when the Drill Dozer completely breaks down after [[spoiler:destroying the BigBad's superweapon, and right before the confrontation with the game's FinalBoss no less]].
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* BagOfSpilling: Every level ends with the Drill Dozer losing its Second and Third Gears, reducing it back from the infinitely-spinning Third to the few-seconds-long First, so that the first 2/3 of each level are still challenging. The game justifies this by having the Drill Dozer be rather shoddily constructed, being unable to withstand infinite drill power for long before breaking down and the upper gears becoming unsalvagable, leaving only the First Gear still working properly.

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