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** Broly is included in ''Buu's Fury'' as a mandatory boss based on the ''Second Coming'' storyline, where he is defeated by the combined efforts of Gohan, Goten, and Trunks with some motivational assistance from the deceased Goku. In the game, however, he is defeated by either Goten or Trunks alone, and his AchillesHeel is tricking him to use his GoombaStomp over unstable parts of the arena where he will fall into lava and be rendered immobile while thrashing around in pain, whereas in the movie, Gohan's attempt to defeat Broly by throwing him into lava proved to have no effect.
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* GameplayAndStorySegregation: Generally, it’s possible to completely outclass a boss in every stat and not take a single ounce of damage in a boss fight but still have the story treat your character as a weakling who can’t possibly win. Also, Piccolo in ''Buu's Fury'' has insanely high stats for an NPC but will still be treated like he couldn’t possibly hold his own against Buu by the game’s story.
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The level cap in Buu's Fury is 200.


* SerialEscalation: In terms of level caps, the series goes from the first game's meager 25 to the second game's respectable 50. Buu's Fury's level cap? ''250.''

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* SerialEscalation: In terms of level caps, the series goes from the first game's meager 25 to the second game's respectable 50. Buu's Fury's level cap? ''250.''200.''

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* SecretCharacter: In ''The Legacy of Goku II'', it's possible to unlock Hercule as a playable character.

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* SecretCharacter: SecretCharacter:
**
In ''The Legacy of Goku II'', it's possible to unlock Hercule as a playable character.character.
** Similarly, Gogeta is unlockable if you collect enough items in ''Buu's Fury''. He's also playable, albeit briefly, during the main story.
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** The level cap in ''Buu's Fury'' is ''200'', and reaching it is complete and utter overkill for any challenge the game has to offer.

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** The level cap in ''Buu's Fury'' is ''200'', and reaching it is complete and utter overkill for any challenge the game has to offer. You really only need to be at around level 150 to beat the main game. Like ''Legacy of Goku II'', this is mainly due to door requirements.
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** Most advanced Ki attacks in ''II'' use too much Ki or can't compare to the barrage of punches you can throw in a short time. They can have some use to preemptively blast a group of enemies but little else.

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** Most advanced Ki attacks in ''II'' use too much Ki or can't compare to the barrage of punches you can throw in a short time. They can have some use to preemptively blast a group of enemies but little else. What's more, the Ki meter is used to maintain the super modes of the characters in II, so you'll be wanting to save your Ki to stay in them longer instead. Which isn't an issue in Buu's Fury as transformations have their own bar that determines how long they last.

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* InconsistentSpelling:
** Rather humorously, in ''II'' Cooler [[https://clips.twitch.tv/PrettyPleasantManateeVoteNay spells his brother's name]] as "Frieza" ''and'' "Freiza" within his first appearance after the Triceratops King battle.
** In ''Buu's Fury'', [[https://cdn.discordapp.com/attachments/602850002485641236/814408582106841098/unknown.png the banner outside of the Hercule City circus]] calls it "Musaka Circus", but the character's name is spelled "Musuka". The HUD's location name goes with the latter, spelling it "Musuka Circus".



* SpellMyNameWithAnS:
** Rather humorously, in ''II'' Cooler [[https://clips.twitch.tv/PrettyPleasantManateeVoteNay spells his brother's name]] as "Frieza" ''and'' "Freiza" within his first appearance after the Triceratops King battle.
** In ''Buu's Fury'', [[https://cdn.discordapp.com/attachments/602850002485641236/814408582106841098/unknown.png the banner outside of the Hercule City circus]] calls it "Musaka Circus", but the character's name is spelled "Musuka". The HUD's location name goes with the latter, spelling it "Musuka Circus".
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* DeathByAdaptation: The South Supreme Kai was absorbed by Kid Buu prior to the latter absorbing the Grand Supreme Kai to become Fat Buu. In ''Buu's Fury'', he is killed alongside the North and West Supreme Kais, with only the Grand Supreme Kai being absorbed.

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* DeathByAdaptation: The In canon, the South Supreme Kai was absorbed by Kid Buu prior to the latter absorbing the Grand Supreme Kai to become Fat Buu. In ''Buu's Fury'', he is killed alongside the North and West Supreme Kais, with only the Grand Supreme Kai being absorbed.
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* CycleOfHurting: A common way of dealing with normal enemies in ''II'' and ''Buu's Fury'' is to beat enemies and move a bit forward until they are dead. However this works both ways: if you're careless and get surrounded by enemies it's easy to be stunlocked and take A LOT of damage.

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* CycleOfHurting: A common way of dealing with normal enemies in ''II'' and ''Buu's Fury'' is to beat enemies and move a bit forward until they are dead. However However, this works both ways: if you're careless and get surrounded by enemies it's easy to be stunlocked and take A LOT of damage.damage.
* DeathByAdaptation: The South Supreme Kai was absorbed by Kid Buu prior to the latter absorbing the Grand Supreme Kai to become Fat Buu. In ''Buu's Fury'', he is killed alongside the North and West Supreme Kais, with only the Grand Supreme Kai being absorbed.

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* NeverSmileAtACrocodile: In ''II'', a big threat in the Tropical Islands is the simply ''huge'' amount of alligators that inhabit the islands.



* SavageWolves: Wolves are a common enemy throughout the series.



* TheCoatsAreOff: Piccolo's SuperMode in ''II'' has him take off his cape and hat.

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* TheCoatsAreOff: Piccolo's SuperMode in ''II'' has him take off his weighted cape and hat.turban.
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* KiManipulation: All of the Z Fighters begin with a ranged ki blast as a projectile attack. As the story progresses characters learn more of their signature ki-based moves, like the Kamehameha, Special Beam Cannon, and Final Flash.

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* KiManipulation: All of the Z Fighters begin with a ranged ki blast as a projectile attack. As the story progresses characters learn more of their signature ki-based moves, like the Kamehameha, Special Beam Cannon, and Final Flash.Big Bang.
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i really have to stop doing that


's cap of 25 is an odd example, in that reaching it is both absurdly difficult (requiring long periods of grinding in several areas to reach it), but at the same time all but ''[[ForcedLevelGrinding required]]'' to really stand a chance against the FinalBoss.

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* AbsurdlyHighLevelCap:
** The first game's cap of 25 is an odd example, in that reaching it is both absurdly difficult (requiring long periods of grinding in several areas to reach it), but at the same time all but ''[[ForcedLevelGrinding required]]'' to really stand a chance against the FinalBoss.

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* AbsurdlyHighLevelCap:
AbsurdlyHighLevelCap: All three games to some degree.
** The first game caps at level 25, but reaching that requires taking breaks at several points to repeatedly kill mooks for half an hour. It's at its most infamous here because the game's balancing is so poor that leveling up barely makes any difference in terms of endurance - everyone from the FinalBoss to random mooks will still floor Goku in an embarassingly-small handful of hits even at level 25.
's
cap of 25 is an odd example, in that reaching it is both absurdly difficult (requiring long periods of grinding in several areas to reach it), but at the same time all but ''[[ForcedLevelGrinding required]]'' to really stand a chance against the FinalBoss.



* ArtifactTitle: Despite being called ''The Legacy of Goku II'', that game has Goku out of commission for quite a long time, making him the last character to be unlocked in the story.

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* ArtifactTitle: Despite being called ''The Legacy of Goku II'', the sagas that game has adapts include the one in which Goku is out of commission for quite a long time, making him the last character to be unlocked in the story.



** Most advanced Ki attacks in ''II'' are uses too much Ki or can't compare to the barrage of punches you can throw in a short time. They can have some use to preemptively blast a group of enemies but little else.

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** Most advanced Ki attacks in ''II'' are uses use too much Ki or can't compare to the barrage of punches you can throw in a short time. They can have some use to preemptively blast a group of enemies but little else.



* EarlyInstallmentWeirdness: The first ''Legacy of Goku'' comes off feeling like almost a completely different game than its two sequels. Goku is the only playable character and it only follows his parts of the story, which leads to significant chunks of the story getting adapted out since he wasn't involved (notably, no Saibamen, no Zarbon and Dodoria, no Dende, and no Guldo). And while it does include a few portions of anime filler such as HFIL and Princess Snake, it doesn't include any DBZ movies as bonus quests. The game is also fairly straightforward, moving from point A to B with no world map. While the characters sprites are the same, graphical backgrounds look much different, as are the character portraits. The game's soundtrack doesn't use remixed music from the American soundtrack of the anime. The player cannot use a scouter to scan enemies and other [=NPCs=]. The player can fly for a limited amount of spaces and must recharge their flight ability, as opposed to the sequels where they would step on pads to fly between spaces, while they can also not run by double tapping the D-pad. Lastly, there is no transformation ability; while Goku does transform into a Super Saiyan for the final boss fight it's just a new palette skin for him with no real difference.

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* EarlyInstallmentWeirdness: The first ''Legacy of Goku'' comes off feeling like almost a completely different game than its two sequels. Goku is the only playable character and it only follows his parts of the story, which leads to significant chunks of the story getting adapted out since he wasn't involved (notably, no Saibamen, no Zarbon and Dodoria, no Dende, and no Guldo). And while it does include a few portions of anime filler such as HFIL and Princess Snake, it doesn't include any DBZ movies as bonus quests. The game is also fairly straightforward, moving from point A to B with no world map. While the characters sprites are the same, graphical backgrounds look much different, as are the character portraits. The game's soundtrack doesn't use remixed music from the American soundtrack of the anime. The player cannot use a scouter to scan enemies and other [=NPCs=]. The player can fly for a limited amount of spaces and must recharge their flight ability, as opposed to the sequels where they would step on pads to fly between spaces, specific points, while they can also not run by double tapping the D-pad. Lastly, there is no transformation ability; while Goku does transform into a Super Saiyan for the final boss fight it's just a new palette skin for him with no real difference.



* EmergencyEnergyTank: The Senzu Beans serves as this, fully restoring health and Ki of the player character. You can only carry three of them [[note]]Assuming you don't know the trick...[[/note]].

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* EmergencyEnergyTank: The Senzu Beans serves as this, fully restoring health and Ki of the player character. You can only carry three of them [[note]]Assuming them, assuming you don't know the trick...[[/note]].use a fairly easy to activate underflow trick in ''Buu's Fury'' to get 255.

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* AwesomeButImpractical: Ki attacks in ''Buu's Fury''. Even if you dump all of your attribute points into a character's POW stat, ki attacks will never be able to match the power and efficiency of your standard melee attack. The exception is Vegeta's Big Bang Attack. While it doesn't do much damage, it's big and moves slowly when fully charged, which can stunlock enemies and give you an opportunity to get some good melee hits in.

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* AwesomeButImpractical: AwesomeButImpractical:
** Most advanced Ki attacks in ''II'' are uses too much Ki or can't compare to the barrage of punches you can throw in a short time. They can have some use to preemptively blast a group of enemies but little else.
**
Ki attacks in ''Buu's Fury''. Even if you dump all of your attribute points into a character's POW stat, ki attacks will never be able to match the power and efficiency of your standard melee attack. The exception is Vegeta's Big Bang Attack. While it doesn't do much damage, it's big and moves slowly when fully charged, which can stunlock enemies and give you an opportunity to get some good melee hits in.


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** In ''II'' and ''Buu's Fury'' the regular, unassuming Ki blast is far more useful than it looks since it costs very little Ki, can be spammed to deal with the weaker enemies, or finish off wounded ones, and, with some practice, you can always throw one, dash forward and safely unleash a barrage of punches against the stunned enemy.
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* CycleOfHurting: A common way of dealing with normal enemies in ''II'' and ''Buu's Fury'' is to beat enemies and move a bit forward until they are dead. However this works both ways: if you're careless and get surrounded by enemies it's easy to be stunlocked and take A LOT of damage.


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* MercyInvincibility: A very, very short one is present in ''II'' and ''Buu's Fury'', this prevents enemies from massacring a player if they get completely swarmed and give them a chance to retaliate or run away.

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* OptionalBoss:
** ''The Legacy of Goku II'' you can fight Yamcha, Krillin and Tien Shinhan in the Sparring Arena inside Capsule Corporation as soon as you have access to West City. While beating Yamcha is quite doable at lower levels, the fights against Krillin and Tien clearly expects you to come back later in the game lest you get stomped and downed in a few hits by them.
** ''The Legacy of Goku II'' features an optional boss battle against Cooler on Namek. His stats are higher than even [[FinalBoss Perfect Cell]], making him the hardest boss in the game.
** In ''Buu's Fury'', after beating Majin Buu, the player may encounter optional bosses even stronger than the aforementioned villain.


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* OptionalBoss:
** In ''The Legacy of Goku II'' you can fight Yamcha, Krillin and Tien Shinhan in the Sparring Arena inside Capsule Corporation as soon as you have access to West City. While beating Yamcha is quite doable at lower levels, the fights against Krillin and Tien clearly expects you to come back later in the game lest you get stomped and downed in a few hits by them.
** ''The Legacy of Goku II'' features an optional boss battle against Cooler on Namek. His stats are higher than even [[FinalBoss Perfect Cell]], making him the hardest boss in the game.
** In ''Buu's Fury'', after beating Majin Buu, the player may encounter optional bosses even stronger than the aforementioned villain.

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** ''The Legacy of Goku II'' features an optional boss battle against Cooler on Namek. His stats are higher than even [[FinalBoss Perfect Cell]], making him the hardest boss in the game.

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** ''The Legacy of Goku II'' you can fight Yamcha, Krillin and Tien Shinhan in the Sparring Arena inside Capsule Corporation as soon as you have access to West City. While beating Yamcha is quite doable at lower levels, the fights against Krillin and Tien clearly expects you to come back later in the game lest you get stomped and downed in a few hits by them.
** ''The Legacy of Goku II'' features an optional boss battle against Cooler on Namek. His stats are higher than even [[FinalBoss Perfect Cell]], making him the hardest boss in the game.
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Moved to the YMMV page.


* SpiritualSuccessor: ''VideoGame/DragonBallZKakarot'' follows the same structure of these games, in the aspect of being an Action RPG where you play as different members of the Z Fighters battling through the storyline of ''Z''.
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The series adapts the entire story of ''Dragon Ball Z'', with ''The Legacy of Goku'' following the arrival of Raditz to the defeat of Frieza, ''The Legacy of Goku II'' covering the Cell Saga, and ''Buu's Fury'' covering the Buu Saga. {{Filler}} and several NonSerialMovie elements from the animé is also included, as are original sidequests to extend gameplay.

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The series adapts the entire story of ''Dragon Ball Z'', with ''The Legacy of Goku'' following the arrival of Raditz to the defeat of Frieza, ''The Legacy of Goku II'' covering the Cell Saga, and ''Buu's Fury'' covering the Buu Saga. {{Filler}} and several NonSerialMovie elements from the animé is anime are also included, as are original sidequests to extend gameplay.
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Corrected further mentions of the rename Bonus Boss trope


*** The 7 missing Namekians, which when collected allow you to travel to New Namek, where [[BonusBoss Cooler]] and Piccolo's level 50 door await.

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*** The 7 missing Namekians, which when collected allow you to travel to New Namek, where [[BonusBoss [[OptionalBoss Cooler]] and Piccolo's level 50 door await.



* JokeCharacter: In ''Legacy of Goku II'', you can unlock [[FakeUltimateHero Hercule]] as a playable character. As one might expect, his stats are absolutely terrible and he has no ki attacks. He does inexplicably have the ability to [[TimeStandsStill freeze every enemy onscreen in place for a short amount of time]] as his one saving grace, though it consumes ki, so he can't use it forever. He's mainly just a character you'd use just for the lulz, though with enough time and patience (and maybe a few stat-boosting capsules to help his atrocious starting stats) you can eventually LevelGrind him enough to be a viable character to use. Though by the time you've even unlocked him, you've already beaten [[BigBad Cell]] and [[BonusBoss Cooler]], so there's nothing really left to do with him besides wander around the world and beat up random mooks, unfortunately. Still, how many people can resist the urge to turn [[ButtMonkey Hercule]] into a BadassNormal that's almost as strong as the Z-Fighters?

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* JokeCharacter: In ''Legacy of Goku II'', you can unlock [[FakeUltimateHero Hercule]] as a playable character. As one might expect, his stats are absolutely terrible and he has no ki attacks. He does inexplicably have the ability to [[TimeStandsStill freeze every enemy onscreen in place for a short amount of time]] as his one saving grace, though it consumes ki, so he can't use it forever. He's mainly just a character you'd use just for the lulz, though with enough time and patience (and maybe a few stat-boosting capsules to help his atrocious starting stats) you can eventually LevelGrind him enough to be a viable character to use. Though by the time you've even unlocked him, you've already beaten [[BigBad Cell]] and [[BonusBoss [[OptionalBoss Cooler]], so there's nothing really left to do with him besides wander around the world and beat up random mooks, unfortunately. Still, how many people can resist the urge to turn [[ButtMonkey Hercule]] into a BadassNormal that's almost as strong as the Z-Fighters?

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