History VideoGame / DragonAgeII

25th Dec '16 8:17:14 PM ADrago
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** Your entire party is dead, but it goes to a cutscene straight from combat (e.g., the Ancient Rock Wraith)? Yeah... At best you'll be starting over from your last save as the game freezes up on a pseudo loading/party screen, at worst the file becomes corrupted and is LostForever.

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** Your entire party is dead, but it goes to a cutscene straight from combat (e.g., the Ancient Rock Wraith)? Yeah... At best you'll be starting over from your last save as the game freezes up on a pseudo loading/party screen, at worst the file becomes corrupted and is LostForever.lost.



* LostForever: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back.



* PermanentlyMissableContent: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back.



** Played both straight and averted. Side and Companion quests generally [[LostForever disappear]] when you go to from act to act. However, within a single year? The looming threat of a poisoned district, dangerous blood mages on the loose, or an insane serial killer [[spoiler: kidnapping your mother]]? It's fine, feel free to wander the Dalish camp or take that [[FetchQuest random item back to that random NPC.]] The safety of hundreds can wait.

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** Played both straight and averted. Side and Companion quests generally [[LostForever [[PermanentlyMissableContent disappear]] when you go to from act to act. However, within a single year? The looming threat of a poisoned district, dangerous blood mages on the loose, or an insane serial killer [[spoiler: kidnapping your mother]]? It's fine, feel free to wander the Dalish camp or take that [[FetchQuest random item back to that random NPC.]] The safety of hundreds can wait.
25th Dec '16 11:25:07 AM Ferot_Dreadnaught
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* GenreSavvy:
--> '''Varric''': 'I don't like this'? [[TemptingFate That's right up there with 'What could possibly go wrong?'...]]
20th Dec '16 9:05:19 PM Lobsel_Vith
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*** The elves return it right back towards humans. "Shemlen" (or its shorter form, "Shem"), which in elvish means "Quick Children," is often uttered in an insulting way among both Dalish and City Elves.

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*** The elves return it right back towards humans. "Shemlen" (or its shorter form, "Shem"), "Shem" (the derogatory slang term for shemlen, which originally meant "quick children" in elvish the elven language but now simply means "Quick Children," "human"), is often uttered in an insulting way among both Dalish and City Elves.Elves against their aggressors.
10th Dec '16 11:35:48 AM Nixou2
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** No matter how individually powerful you are, all are powerless against history's inertia.

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** No matter how individually powerful you are, all are powerless against history's inertia.inertia, especially when it involves centuries of [[FantasticRacism festering hatred]] and [[BigotVsBigot prejudices]].
9th Dec '16 10:38:03 AM nighttrainfm
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** [[spoiler:In the Mage ending, Carver (if he's still alive) and Cullen (if you treated him nicely enough) will assist you in the final battle once it becomes clear how far off the deep end Meredith's fallen. Conversely, Bethany (if she's still alive) will assist a Warrior/Rogue who joins the Templar side, although Hawke will have to protect her from Meredith first. Unlike Carver, however, she will be rather grudging about it.]]

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** [[spoiler:In the Mage ending, Cullen and Carver (if he's still alive) and Cullen (if you treated him nicely enough) a Templar) will assist you in the final battle once it becomes clear how far off the deep end Meredith's fallen. battle. Conversely, Warden! Bethany (if will help a Hawke who sided with the Templars, although she's still alive) will assist a Warrior/Rogue who joins the Templar side, although Hawke will have to protect her from Meredith first. Unlike Carver, however, she will be rather grudging about it.understandably reluctant.]]
4th Dec '16 10:58:02 AM LentilSandEater
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** A lot of trouble could have been avoided if only the Arishok had actually told the Viscount why he was staying in Kirkwall. The reason he doesn't it that the Qun's rigid caste structure means that warriors cannot even ''act'' like diplomats. So when a boat full of warriors chases their objective to Kirkwall and the bureaucratic tape prevents them from requesting backup while their duty prevents them from leaving, they end up spending their time taking in refugees and punching the shit out of anyone who claims they're breaking the law, instead of forming trade relations or negotiating a truce. Things get ugly.

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** A lot of trouble could have been avoided if only the Arishok had actually told the Viscount why he was staying in Kirkwall. The reason he doesn't it is that the Qun's rigid caste structure means that warriors cannot even ''act'' like diplomats. So when a boat full of warriors chases their objective to Kirkwall and the bureaucratic tape prevents them from requesting backup while their duty prevents them from leaving, they end up spending their time taking in refugees and punching the shit out of anyone who claims they're breaking the law, instead of forming trade relations or negotiating a truce. Things get ugly.
4th Dec '16 10:57:38 AM LentilSandEater
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** A lot of trouble could have been avoided if only the Arishok had actually told the Viscount why he was staying in Kirkwall.
*** Justified but still Played Straight: The Qun's rigid caste structure means that warriors cannot even ''act'' like diplomats. So when a boat full of warriors chases their objective to Kirkwall and the bureaucratic tape prevents them from requesting backup while their duty prevents them from leaving, they end up spending their time taking in refugees and punching the shit out of anyone who claims they're breaking the law, instead of forming trade relations or negotiating a truce. Things get ugly.

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** A lot of trouble could have been avoided if only the Arishok had actually told the Viscount why he was staying in Kirkwall.
*** Justified but still Played Straight:
Kirkwall. The reason he doesn't it that the Qun's rigid caste structure means that warriors cannot even ''act'' like diplomats. So when a boat full of warriors chases their objective to Kirkwall and the bureaucratic tape prevents them from requesting backup while their duty prevents them from leaving, they end up spending their time taking in refugees and punching the shit out of anyone who claims they're breaking the law, instead of forming trade relations or negotiating a truce. Things get ugly.
4th Dec '16 10:41:42 AM LentilSandEater
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** If [[spoiler: Alistair is alive and king]], he wants to meet Hawke to discuss something important, but having run into Meredith first, he dismisses the topic as now being too late. Why he went to the Keep first instead of Hawke's house or meeting them outside the city is anybody's guess.

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** If [[spoiler: Alistair is alive and king]], he wants to meet Hawke to discuss something important, but having run into Meredith first, he dismisses the topic as now being too late. Why he went to the Keep first instead of Hawke's house or meeting them outside the city is anybody's guess.
4th Dec '16 10:41:26 AM LentilSandEater
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*** However, a visiting monarch would be expected to call first on the city's leadership; not doing so would be regarded as a terrible snub and a ppotential diplomatic incident.
4th Dec '16 10:32:46 AM LentilSandEater
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* SlidingScaleOfUnavoidableVsUnforgivable: Player reaction to the game's climax hinges almost entirely on where you place [[spoiler: Anders blowing up the Chantry]] on this scale.
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