History VideoGame / DragonAgeII

13th Dec '17 8:49:47 PM Teakay
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* CorruptChurch: The Kirkwall Chantry isn't the best example of a SaintlyChurch. Petrice and Meredith are the main perpetrators, but Templars and fanatical citizens are also part of the problem. Act 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]

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* CorruptChurch: The Kirkwall Chantry isn't the best example of a SaintlyChurch. Petrice and Meredith are the main perpetrators, but Templars and fanatical citizens are also part of the problem. Act 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]]] Also, while priests are seen canvassing local prostitutes for donations, they are noted to be singularly unhelpful when it comes to the poor of Darktown, hence the fierce loyalty Anders inspires by offering healing magic.



** Human crimes against elves are easier to commit and harder to punish than elven crimes against humans, and vice-versa, thanks to the way the legal and justice system is structured. Kelder Vanard is able to get away with murdering so many elven children because a) [[ScrewTheRulesIHaveMoney his magistrate father is able to use his power and influence to shield him from justice]], and b) [[MissingWhiteWomanSyndrome society doesn't care about elves very much]]. (Doubtful Vanard would have gotten away with it if he'd targeted humans, or at least Hightown human children.) In Act 2, the Arishok admonishes Aveline and Hawke for trying to punish a pair of elven brothers for killing a guard after Aveline (Captain of the Guard) didn't do anything to address the rape they reported on their sister. The Arishok sees this as a mere symptom in a larger illness, however, and argues that the elves shouldn't be punished by Aveline's legal system since her legal system failed them, and fails all elves in Kirkwall because of the way it's structured.

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** Human crimes against elves are easier to commit and harder to punish than elven crimes against humans, and vice-versa, thanks to the way the legal and justice system is structured. Kelder Vanard is able to get away with murdering so many elven children because a) [[ScrewTheRulesIHaveMoney his magistrate father is able to use his power and influence to shield him from justice]], and b) [[MissingWhiteWomanSyndrome society doesn't care about elves very much]]. (Doubtful Vanard would have gotten away with it if he'd targeted humans, or at least Hightown human children.) In Act 2, the Arishok admonishes Aveline and Hawke for trying to punish a pair group of elven brothers for killing a guard after Aveline (Captain of the Guard) didn't do anything to address the rape they reported on their sister. The Arishok sees this as a mere symptom in a larger illness, however, and argues that the elves shouldn't be punished by Aveline's legal system since her legal system failed them, and fails all elves in Kirkwall because of the way it's structured.


Added DiffLines:

* WoundedGazelleGambit: Invoked by Cullen, who complains both to Hawke and in the "Mage Underground" codex entry that people no longer see Templars as a moral authority. He blames this on mages playing the victim card with "the image of the poor chained apprentice."
11th Dec '17 6:13:47 PM nombretomado
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* {{DRM}}: A couple layers of it:
** Access to the game itself ended up hinging (at least temporarily) on the status of your account on the official forums. If banned, users are reporting they can no longer access the game.[[note]]To specify, the game requires online authentication before starting the first time, and a user was prevented from authenticating by a ban on his EA forum account. EA claimed that this was an unintentional side effect, and resolved the incident fairly quickly.[[/note]]
** A "[[InsistentTerminology Release Control]]" program made by the same team behind [[CopyProtection SecuROM]] (and attributed to Creator/{{Sony}} - take that how you will) was also found, and showed up as [=SecuROM=] on initial scans. The behavior, according to official statements, is supposed to be a time check against [[Creator/ElectronicArts EA's]] own servers to enforce a street date, and after that check passes successfully, it is supposed to delete itself (failing the check would prevent the game from loading). The presence of this is never mentioned in the End User License Agreement. Remaining traces of it can be deleted after the check passes with no impact whatsoever.
10th Dec '17 6:54:05 PM LadyNorbert
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*** Varric admits to lying about one incident (Hawke's conversation with their dead mother's ghost). His reasons for doing so are very good, though.

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*** If the DLC is done in Act 3, Varric admits to lying about one incident (Hawke's conversation with their [[spoiler:their dead mother's ghost).ghost]]). His reasons for doing so are very good, though.



* ATasteOfPower: When you begin the game Varric plays up Hawke and Bethany as huge, the latter case [[BuxomIsBetter literally,]] whose overpowered abilities one shot multiple Darkspawn and make an Ogre an utter cakewalk. When Cassandra makes him retell the story you have to build up your abilities again.



* BackToBackBadasses: A rogue ability allows you to appear next to a chosen ally. It can be upgraded to allow the rogue to be in stealth when they do so.

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* BackToBackBadasses: A rogue One ability on the Scoundrel tree allows you Varric, Isabela, Sebastian, and/or rogue Hawke to appear next to a chosen ally. It can be upgraded to allow the rogue to be in stealth when they do so.



* BeCarefulWhatYouWishFor: In one banter, Sebastian says that the reason why he doesn't return to Starkhaven to claim his throne is because he is waiting for a sign from the Maker. Boy howdy did he get one. This is especially evident if you spare someone.

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* BeCarefulWhatYouWishFor: In one banter, Sebastian says that the reason why he doesn't return to Starkhaven to claim his throne is because he is waiting for a sign from the Maker. Boy howdy did does he get one. This is especially evident if you spare someone.



** Most armor in the game is subdued in its appearance, if sometimes fanciful. The "[[http://images4.wikia.nocookie.net/__cb20110427095017/dragonage/images/8/84/Lololol.jpg Golden Prince's Raiment]]," however, plays this trope straight.

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** Most armor in the game is subdued in its appearance, if sometimes fanciful. The However, the "[[http://images4.wikia.nocookie.net/__cb20110427095017/dragonage/images/8/84/Lololol.jpg Golden Prince's Raiment]]," however, found in the ''Warrior Pack'' DLC, plays this trope straight.



* BrainBleach: Hawke needs some after finally seeing whatever lewd thing Isabela sees when one looks at the Amell coat-of-arms in juuust the right way.

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* BrainBleach: Hawke needs some after finally seeing whatever lewd thing Isabela sees when one looks at the Amell coat-of-arms coat of arms in juuust the right way.



** Bethany also needs some if Hawke accepts an elven prostitute's offer, only to soon afterward turn him down upon Bethany's objection.

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** Bethany also needs some in the Blooming Rose if Hawke accepts an elven prostitute's offer, only to soon afterward turn him down upon Bethany's objection.



** In the prologue, some darkspawn inexplicably have vials of their own blood as loot - a CallBack to the Joining quest from the first game.



** Never mind that, Isabela turns call backs into innuendo:

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** Never mind that, Additionally, Isabela turns call backs into innuendo:



** A very subtle CallBack can be found inside a chest after completing the penultimate boss fight midway through the final quest. Opening the unlocked chest will yield a rod of fire order form, presumably just like the one which served as a plot coupon in the original game's Mage origin quest. The item itself appears to be worthless. In the prologue, some darkspawn inexplicably have vials of their own blood as loot - a CallBack to the Joining quest from the first game.

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** A very subtle CallBack can be found inside a chest after completing the penultimate boss fight midway through the final quest. Opening the unlocked chest will yield a rod of fire order form, presumably just like the one which served as a plot coupon in the original game's Mage origin quest. The item itself appears to be worthless. In the prologue, some darkspawn inexplicably have vials of their own blood as loot - a CallBack to the Joining quest from the first game.



* CarpetOfVirility: Varric Tethras. Everyone loves to bring up his chest hair. Fenris jokes that unlike other dwarves, Varric's beard fell from his chin to his chest.

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* CarpetOfVirility: Varric Tethras. Everyone loves to bring up his chest hair. Fenris jokes that unlike other dwarves, Varric's beard fell from his chin to onto his chest.



** The majority of the PartyBanter in ''Legacy''. Even when you're not in combat, the banter seems ''way'' too lighthearted for the setting.

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** The majority of the PartyBanter in ''Legacy''. Even when you're not in combat, the banter seems ''way'' too lighthearted for the setting. [[note]]Possibly justified in a sense - given that the situation ''is'' so dangerous, they could be seen as trying to keep each other's spirits up; this is especially true if one of the companions is the surviving sibling, who has ''also'' been attacked by the Carta. Act 1 Bethany in particular is shown to be very rattled by the situation.[[/note]]



** [[spoiler: Meredith]] is mentioned almost immediately after the Hawkes arrive in Kirkwall, and is seen walking by and frowning at a beggar-pickpocket at the beginning of year two. [[spoiler: She]] doesn't come into play directly until the very end of Act 2.

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** [[spoiler: Meredith]] is mentioned almost immediately after the Hawkes arrive in Kirkwall, and is seen walking by and frowning at a beggar-pickpocket at the beginning of year two.Act 1. [[spoiler: She]] doesn't come into play directly until the very end of Act 2.



* TheCityNarrows: Darktown, [[InformedFlaw supposedly]]. In actuality, the other city districts are way more dangerous, especially at night, since that's where all the bandits and muggers are.

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* TheCityNarrows: Darktown, [[InformedFlaw supposedly]]. In actuality, the other city districts are way more dangerous, especially at night, since that's where all the bandits and muggers are. Varric even mentions, in one bit of banter, that Hightown is arguably the worst part of town in this regard.



* CivilWar: [[spoiler: The final conflict of the game is a civil war between mages and Templars. While we never really get to see it in full, we do get to see the opening shots. Hawke is forced to pick a side, and your companions, having their own allegiances, may turn on you depending on your choices and relationship values.]]

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* CivilWar: [[spoiler: The final conflict of the game is a civil war between mages and Templars. While we never really get to see it in full, we do get to see the opening shots. Hawke is forced to pick a side, and your the companions, having their own allegiances, may turn on you depending on your choices and relationship values.]]



* ConspiracyTheorist: The talkative man in the Hanged Man. Among other things, he thinks the Fifth Blight (in other words, the whole plot of ''Origins'') was invented by Ferelden and didn't actually happen.[[note]]He's not alone. One of the codices notes that because the Hero of Ferelden wrapped things up in such a short time, there are many non-Fereldans who think they made the whole thing up. Blights normally last for years, sometimes even ''decades'', and the fact that the Fifth Blight lasted roughly a single year makes many people skeptical.[[/note]]

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* ConspiracyTheorist: The talkative man in the Hanged Man. Among other things, he thinks the Fifth Blight (in other words, the whole plot of ''Origins'') was invented by Ferelden and didn't actually happen.[[note]]He's not alone. One of the codices notes that because the Hero of Ferelden wrapped things up in such a short time, there are many non-Fereldans who think they made the whole thing up. Blights normally last for years, sometimes even ''decades'', and the are fought by whole armies of Grey Wardens. The fact that the Fifth Blight lasted roughly a single year and was ultimately defeated by ''three'' Wardens makes many people skeptical.[[/note]]



* ContinuityPorn: Depending on player choices in ''Origins'', over the course of Hawke's seven years, they might encounter Alistair, Leliana, Zevran, Flemeth, Bodahn and Sandal, Cullen, Nathaniel, Merrill (and anyone from her clan), Anders, Bann Teagan, Isolde, Sketch, Sophia Dryden, and Isabela. Not to mention hearing about other characters, general mythology gags, and references to the ''Origins'' Warden.

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* ContinuityPorn: Depending on player choices in ''Origins'', over the course of Hawke's seven years, they might encounter Alistair, Leliana, Zevran, Flemeth, Bodahn and Sandal, Cullen, Nathaniel, Merrill (and anyone from her clan), Anders, Bann Teagan, Isolde, Sketch, Sophia Dryden, and Isabela. Not This is in addition to mention hearing about other characters, general mythology gags, and references to the ''Origins'' Warden.



* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, but Templars and fanatical citizens are also part of the problem. Act 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]

to:

* CorruptChurch: The Kirkwall Chantry isn't the best example of a SaintlyChurch. Petrice and Meredith are the main perpetrators, but Templars and fanatical citizens are also part of the problem. Act 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]



** This is by far Creator/BioWare's darkest game. While other [=BioWare=] games have their elements of darkness, they usually end in the triumph of the hero and in "good" endings, everything restored. This game, however, is about a descent into madness with the hero caught in the middle. [[DownerEnding There is no]] [[CrapsackWorld triumph here.]]

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** This is by far Creator/BioWare's darkest game. While other [=BioWare=] games have their elements of darkness, they usually end in the triumph of the hero and and, in "good" endings, everything restored. This game, however, is about a descent into madness with the hero caught in the middle. [[DownerEnding There is no]] [[CrapsackWorld triumph here.]]



* DeliberateValuesDissonance: In a world full of demonic possessions, it's not surprising that your party has little to no understanding or empathy for a man in a quest who appears mentally ill. Because he's not possessed, they assume he's lying when he says he hears voices and just not accepting responsibility for his actions. Killing him is the only action in the game which garners a positive response from ''everyone'' in your party. The dissonance is softened slightly by his ''knowing'' that he's committed terrible crimes (definitely child murder, possibly paedophilia) but has been protected from any punishment by his magistrate father.

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* DeliberateValuesDissonance: In a world full of demonic possessions, it's not surprising that your party has little to no understanding or empathy for a man in a quest who appears mentally ill. Because he's not possessed, they assume he's lying when he says he hears voices and just not accepting responsibility for his actions. Killing him is the only action in the game which garners a positive response from ''everyone'' in your party. The dissonance is softened slightly by his ''knowing'' that he's committed terrible crimes (definitely child murder, possibly paedophilia) pedophilia) but has been protected from any punishment by his magistrate father.



* DoesNotLikeShoes: The elves - even Fenris. Hawke can also be played like this if you have the ''Black Emporium'' DLC and equip the "Sandals of the Mystic", which are styled similar to most elven footwear.

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* DoesNotLikeShoes: The elves - even Fenris. Hawke can also be played like this if you have the ''Black Emporium'' DLC and equip the "Sandals of the Mystic", Mystic," which are styled similar to most elven footwear.



** Sebastian puts Wesley's name on the Kirkwall Chantry's memorial wall for Aveline. [[spoiler: He later does this for Leandra after "All That Remains".]]

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** Sebastian puts Wesley's name on the Kirkwall Chantry's memorial wall for Aveline. [[spoiler: He later does this for Leandra after "All That Remains".]]Remains."]]
** A side quest in ''Legacy'', if completed, has Hawke performing dwarven burial rites for a distant relative of Varric's who was lost in the Deep Roads a few centuries earlier.



* DwindlingParty: It's impossible to hold on onto everyone by the end game, since [[spoiler:one of your siblings dies in the prologue, and the other will always leave you after the Deep Roads. Also, some party members' choices are exclusive of each other's by that point, such as Sebastian and Anders over whether or not you kill Anders for his actions. Depending on who you side with, you may lose the ability to get Bethany or Carver back (although you'll never fight them), you may have to fight Merrill and Anders ''to the death'' if you side with the Templars, or you may lose Fenris and Aveline if you side with the mages unless you manage to [[GuideDangIt max out either their friendship or rivalry bar]]. Also, it's possible to lose Fenris, Anders, Merrill, and Isabela during their personal quests before that as well. By the end of the game, you can theoretically lose ''everyone'' except Varric (and Dog, if you have his DLC).]]

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* DwindlingParty: It's impossible to hold on onto everyone by the end game, since [[spoiler:one of your siblings dies in the prologue, and the other will always leave you after the Deep Roads. Also, some party members' choices are exclusive of each other's by that point, such as Sebastian and Anders over whether or not you kill Anders for his actions. Depending on who you which side with, you choose, you may lose the ability to get Bethany or Carver back (although you'll never fight them), you may have to fight Merrill and Anders ''to the death'' if you side with the Templars, or you may lose Fenris and Aveline if you side with the mages unless you manage to [[GuideDangIt max out either their friendship or rivalry bar]]. Also, it's possible to lose Fenris, Anders, Merrill, and Isabela during their personal quests before that as well. By the end of the game, you can theoretically lose ''everyone'' except Varric (and Dog, if you have his DLC).]]



** The first scene in the game has Cassandra leafing through Varric's book, which has a page with stylized portraits of most of Hawke's eventual companions. The only ones missing are the sibling (since the prologue has not yet been played and it's unknown which will survive) and Sebastian (since he's DLC exclusive).
** An extremely subtle one can be found in the Hanged Man as early as Act 1. Go to Varric's rooms and enter his bedroom. He's got a bed, a bookcase, and... [[spoiler:a very large piece of wall art which seems to depict Kirkwall at the center of a stylized explosion]]. It's very easy to overlook, since there's absolutely no reason to go into his bedroom at any point.

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** The first scene in the game has Cassandra leafing through Varric's book, which has a page with stylized portraits of most of Hawke's eventual companions. The only ones missing are the sibling (since the prologue player has not yet been played gone through character creation to determine Hawke's class, and thus it's unknown which will survive) and Sebastian (since he's DLC exclusive).
** An extremely ''extremely'' subtle one can be found in the Hanged Man as early as Act 1. Go to Varric's rooms and enter his bedroom. He's got a bed, a bookcase, and... [[spoiler:a very large piece of wall art which seems to depict Kirkwall at the center of a stylized explosion]]. It's very easy to overlook, since there's absolutely no reason to go into his bedroom at any point.



** In Varric's Act 2 companion quest "Family Matters," Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered like the sun, but [whose] heart was ice".]] It doesn't make a lot of sense then, but once you get to know [[spoiler:Meredith]], it will.

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** In Varric's Act 2 companion quest "Family Matters," Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered woman. "She glittered like the sun, but [whose] her heart was ice".]] ice."]] It doesn't make a lot of sense then, but once you get to know [[spoiler:Meredith]], it will.



** Should you encounter Leliana in ''Mark of the Assassin'' despite the conversation being civil Tallis nearly craps herself. This is because she's secretly a Qunari spy and for those who had not finished the game yet Leliana had become a Seeker/Left Hand of The Divine, in other words just the woman sent to stop the threat of Qun spies and invasion.

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** Should you encounter Leliana in ''Mark of the Assassin'' Assassin,'' despite the conversation being civil Tallis nearly craps herself. This is because she's secretly a Qunari spy spy, and for (for those who had not finished the game yet yet) Leliana had become is a Seeker/Left Hand of The Divine, Divine - in other words words, just the woman sent to stop the threat of Qun Qunari spies and invasion.



*** Anders' possession by Justice/Vengeance also foreshadows the revelation in ''Inquisition'' that [[spoiler: spirits can be corrupted into demons by the will of the person summoning them - so a benign spirit of Justice was corrupted by Anders' hatred of Templars into the demon Vengeance]].

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*** Anders' Anders's possession by Justice/Vengeance also foreshadows the revelation in ''Inquisition'' that [[spoiler: spirits can be corrupted into demons by the will of the person summoning them - so a benign spirit of Justice was corrupted by Anders' Anders's hatred of Templars into the demon Vengeance]].



** Players who completed ''Awakening'' might notice a similarity between [[spoiler:Bartrand losing his mind because he can no longer hear the song of the lyrium idol, and the Mother losing her mind because she can no longer hear the song of the Old Gods. It's an early hint that red lyrium is Blighted.]]

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** Players who completed ''Awakening'' might notice a similarity between [[spoiler:Bartrand losing his mind mind, because he can no longer hear the song of the lyrium idol, and the Mother losing her mind mind, because she can no longer hear the song of the Old Gods. It's an early hint that red lyrium is Blighted.]]



* FriendlyFireProof: All your companions on most difficulty settings and every non enemy NPC.

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* FriendlyFireProof: All your companions on most difficulty settings and every non enemy non-enemy NPC.



** This occurs in droves with the Hawke family: at the start of the game, the player character can opt to say, "Whatever happens, we must stick together," but by game's end [[spoiler: you've lost ''at least'' one sibling and your mother, with the other sibling either lost to the Grey Wardens, lost to their class-relevant faction, or dead. Either way, [[TheWoobie Hawke is more or less alone within their own family.]]]]

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** This occurs in droves with the Hawke family: at the start of the game, the player character can opt to say, "Whatever happens, we must stick together," but together." But by game's end end, [[spoiler: you've lost ''at least'' one sibling and your mother, with the other sibling either lost to the Grey Wardens, lost to their class-relevant faction, or dead. Either way, [[TheWoobie Hawke is more or less alone within their own family.]]]]



** This game follows the time-honored tradition of hammering home how making deals with demons NEVER works out for the mortals ([[spoiler:poor Merrill]])... except when the player character does it. [[note]]The demon Hawke can make a deal with does get loose and kill people, but it's entirely off-screen, no one Hawke knows, and its presence is never traced back to Hawke. This shows that Hawke personally suffered no consequences for making a deal with a demon.[[/note]]

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** This game follows the time-honored tradition of hammering home how making deals with demons NEVER ''never'' works out for the mortals ([[spoiler:poor Merrill]])... except when the player character does it. [[note]]The demon Hawke can make a deal with does get loose and kill people, but it's entirely off-screen, the victims are no one Hawke knows, and its presence is never traced back to Hawke. This shows that Hawke personally suffered no consequences for making a deal with a demon.[[/note]]



* GoodVictimsBadVictims: Most Kirkwall Mages face ''horrific'' abuses and injustices by Templars every day. However, the moment a mage is revealed to have dabbled in blood magic (even in self-defense) they're instantly portrayed as AlwaysChaoticEvil and/or TooDumbToLive, and suddenly treated by characters and the narrative alike as at fault for everything bad that happens to them.
** Merrill and Fenris are the two elven companions whose personal quests center around trying to recover a lost pasts, in one way or another. Merrill tries to restore a lost relic of her people, and Fenris tries to uncover lost memories and contact with his family. Both end in failure, with a rather anvilicious finger-wagging from the narrative that they (along with [[EnslavedElves all elves]]) should just ''forget'' the past and embrace what they have today. However, the ''entire first act of the game'' centers around the Hawke family trying to reclaim their decades-lost fortune and mansion in Hightown, and their efforts are rewarded by the narrative. Apparently recovering a piece of one's lost past is fine when human nobles do it, but it's wrong when elves try to do it.

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* GoodVictimsBadVictims: Most Kirkwall Mages face ''horrific'' abuses and injustices by Templars every day. However, the moment a mage is revealed to have dabbled in blood magic (even in self-defense) self-defense), they're instantly portrayed as AlwaysChaoticEvil and/or TooDumbToLive, and suddenly treated by characters and the narrative alike as at fault for everything bad that happens to them.
** Merrill and Fenris are the two elven companions whose personal quests center around trying to recover a lost pasts, past, in one way or another. Merrill tries to restore a lost relic of her people, and Fenris tries to uncover lost memories and contact with his family. Both end in failure, with a rather anvilicious finger-wagging from the narrative that they (along with [[EnslavedElves all elves]]) should just ''forget'' the past and embrace what they have today. However, the ''entire first act of the game'' centers around the Hawke family trying to reclaim their decades-lost fortune and mansion in Hightown, and their efforts are rewarded by the narrative. Apparently recovering a piece of one's lost past is fine when human nobles do it, but it's wrong when elves try to do it.



** Though he was talking about [[spoiler:Anders]] when he brought it up... See the second entry below.

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** Though However, he was talking about [[spoiler:Anders]] when he brought it up... See the second entry below.



** Finding the serial killer quest makes it seem like [[spoiler: your mother survived, but she is quickly revealed to be undead]].

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** Finding the serial killer quest at the end of "All That Remains" makes it seem like [[spoiler: your mother survived, but she is quickly revealed to be undead]].



%%** If you defeat a Pride Demon and rescue the Keeper something happens that makes it bad or something

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%%** If you defeat a ** In Merrill's Act 3 quest, [[spoiler: fighting the Pride Demon and rescue on Sundermount has Marethari congratulating the Keeper something happens that makes it bad or something party on being stronger than the demon. If Hawke doesn't question this, "Marethari" then ''stabs'' Merrill.]]



** Mage!Hawke can be played like this if they send every stray mage back to the Circle with the justification that all mages should be controlled. All mages except them, apparently. Even moreso if Hawke is a blood mage.

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** Mage!Hawke can be played like this if they send every stray mage back to the Circle with the justification that all mages should be controlled. All mages controlled... except them, apparently. Even moreso It's even worse if Hawke is a blood mage.



* HypocriticalHumor: During an Act 2 quest, you'll have to go into an alley full of poisonous gas, and there's a guard there warning people away.

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* HypocriticalHumor: During an Act 2 quest, you'll have to go into an alley full of poisonous gas, and there's a guard there warning people away. Unless Aveline is in the party, Hawke reacts to this effect:



* ICanLiveWithThat: Hawke's DeadpanSnarker response to Meredith is this if s/he chooses to side with the mages in "The Last Straw".

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* ICanLiveWithThat: Hawke's DeadpanSnarker response to Meredith is this if s/he chooses to side with the mages in "The Last Straw".Straw."



* IncrediblyLamePun: Oof, loads of these. For instance, a belt you get after killing a ghost of a golem (figure that one out) is called the "Rock Band". Heh.

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* IncrediblyLamePun: Oof, loads of these. For instance, a belt you get after killing a ghost of a golem (figure that one out) is called the "Rock Band". Band." Heh.



** Human crimes against elves are easier to commit and harder to punish than elven crimes against humans, and vice-versa, thanks to the way the legal and justice system is structured. Kelder Vanard is able to get away with murdering so many elven children because a) [[ScrewTheRulesIHaveMoney his magistrate father is able to use his power and influence to shield him from justice]], and b) [[MissingWhiteWomanSyndrome society doesn't care about elves very much]]. (Doubtful Vanard would have gotten away with it if he'd targeted humans, or at least Hightown human children.) In Act 2, the Arishok admonishes Aveline and Hawke for trying to punish a group of elven brothers for killing a guard after Aveline (Captain of the Guard) didn't do anything to address the rape they reported on their sister. The Arishok sees this as a mere symptom in a larger illness, however, and argues that the elves shouldn't be punished by Aveline's legal system since her legal system failed them, and fails all elves in Kirkwall because of the way it's structured.

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** Human crimes against elves are easier to commit and harder to punish than elven crimes against humans, and vice-versa, thanks to the way the legal and justice system is structured. Kelder Vanard is able to get away with murdering so many elven children because a) [[ScrewTheRulesIHaveMoney his magistrate father is able to use his power and influence to shield him from justice]], and b) [[MissingWhiteWomanSyndrome society doesn't care about elves very much]]. (Doubtful Vanard would have gotten away with it if he'd targeted humans, or at least Hightown human children.) In Act 2, the Arishok admonishes Aveline and Hawke for trying to punish a group pair of elven brothers for killing a guard after Aveline (Captain of the Guard) didn't do anything to address the rape they reported on their sister. The Arishok sees this as a mere symptom in a larger illness, however, and argues that the elves shouldn't be punished by Aveline's legal system since her legal system failed them, and fails all elves in Kirkwall because of the way it's structured.



* InnocuouslyImportantEpisode: Both Act 1 and the game itself. Act 1 introduces a number of different plot threads and items that don't go much in that act itself, but become quite important in the next two. The game itself was criticized by many for having plot threads that felt too distant and unimportant compared to ''Origins''. With ''VideoGame/DragonAgeInquisition'', many of these plot threads ([[spoiler:red lyrium, the entire ''Legacy'' DLC, Flemeth's scenes particularly with the Dalish, etc.]]) have turned out to be ''extremely'' important to the overall story.

to:

* InnocuouslyImportantEpisode: Both Act 1 and the game itself. Act 1 introduces a number of different plot threads and items that don't go much seem very relevant in that act itself, but become quite important in the next two. The game itself was criticized by many for having plot threads that felt too distant and unimportant compared to ''Origins''. With ''VideoGame/DragonAgeInquisition'', many of these plot threads ([[spoiler:red lyrium, the entire ''Legacy'' DLC, Flemeth's scenes particularly with the Dalish, etc.]]) have turned out to be ''extremely'' important to the overall story.



** Almost every sidequest with any kind of twist is spoiled by its name. This is especially bad for ones you get in the mail, since the name is the first thing you see. The most blatant is getting a letter clearly labeled "BaitAndSwitch".

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** Almost every sidequest with any kind of twist is spoiled by its name. This is especially bad for ones you get in the mail, since the name is the first thing you see. The most blatant is getting a letter clearly labeled "BaitAndSwitch"."BaitAndSwitch," although exactly ''why'' it's a twist is not apparent for some time.



** Also said by Varric in his Act 2 personal quest, when he's depicting himself as a Tony Montana type. "Let's dance, you sons of bitches!"



* LudicrousGibs: Frequently. Very frequently, as critical hits that kill the target reduce them to flying chunks. Weapons with the "Messy Kills" enchantment also deal this. And class combos, especially [=AoE=] ones, result in so many, the party would need goggles to do battle. Varric's crossbow is the most egregious case, thanks to his naturally high critical hit chance, rapid firing speed, and high critical damage; pretty much anyone he points his crossbow at has a chance of exploding into a gory mess. Of course, he is the one telling the story.

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* LudicrousGibs: Frequently. Very frequently, as critical hits that kill the target reduce them to flying chunks. Weapons with the "Messy Kills" enchantment also deal this. And class cross-class combos, especially [=AoE=] ones, result in so many, the party would need goggles to do battle. Varric's crossbow is the most egregious case, thanks to his naturally high critical hit chance, rapid firing speed, and high critical damage; pretty much anyone he points his crossbow at has a chance of exploding into a gory mess. Of course, he is the one telling the story.



** The "Assassinate" ability on the Assassin tree can reduce enemies to mere chunks of themselves.



* MacguffinSuperPerson: Hawke and their surviving sibling become this in ''Legacy'', since they're the only ones who can free Corypheus.

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* MacguffinSuperPerson: MacGuffinSuperPerson: Hawke and their surviving sibling become this in ''Legacy'', since they're the only ones who can free Corypheus.



* MeaningfulBackgroundEvent: In ''Legacy'', just before Hawke delivers the killing blow to [[spoiler: Corypheus]], his eyes briefly change colour and [[spoiler: Janeka or Larius]] in the background is seen to briefly stumble, clutching at their head... a clear sign [[spoiler: Corypheus]] is now [[BodySurf possessing them]].

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* MeaningfulBackgroundEvent: In ''Legacy'', just before Hawke delivers the killing blow to [[spoiler: Corypheus]], his eyes briefly change colour and [[spoiler: Janeka or Larius]] in the background is seen to briefly stumble, clutching at their head... a clear sign that [[spoiler: Corypheus]] is now [[BodySurf possessing them]].



** In Act 1, elven children are kidnapped and killed by a known serial killer. No one (except maybe Hawke) cares.[[note]]However, this is not helped by the serial killer being a magistrate's son, with said magistrate using his power and influence to see that his son isn't brought to justice. Still, it's a little chilling that Hawke's companions - even Aveline, the Captain of the Kirkwall guard - aren't overly bothered to learn this. Fenris is the only one who seems particularly bothered, to the extent that he volunteers to kill the killer in Hawke's place.[[/note]]

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** In Act 1, elven children are kidnapped and killed by a known serial killer. No one (except maybe Hawke) cares.[[note]]However, this is not helped by the serial killer being a magistrate's son, with said magistrate using his power and influence to see that his son isn't brought to justice. Still, it's a little chilling that Hawke's companions - even Aveline, the Captain of the Kirkwall guard - aren't overly bothered to learn this. Fenris is the only one who seems particularly bothered, distressed, to the extent that he volunteers to kill the killer in Hawke's place.place, although a few of the others will gain friendship points for Kelder's death.[[/note]]



** Also in Act 2, a member of the city guard rapes an elven woman, and isn't punished in any way beyond vague promises of it being "looked into". When the brothers of the victim get fed up with waiting and kill the guard, Aveline immediately storms off to arrest and punish the lot of them. [[spoiler: This is the very last straw for the Arishok.]]
* MoneyForNothing: The Rune of Fortune, available only with the ''Black Emporium'' DLC, is an armor rune which causes enemies to drop more coin. The Emporium only sells one, and only during Act 1; however, if Hawke purchases the design 'recipe' as well, s/he can make as many Runes of Fortune as desired. They can be added to any armor piece with a rune slot, ''and they stack'' - meaning that the more Runes of Fortune are embedded in Hawke's armor, the more money they can earn in a short period of time. (There is a limit in that you can only put one in each armor piece even if a piece has more than one rune slot; still, that's four runes.) This makes it extremely easy to leave for the Deep Roads with more than 100 gold in Hawke's pocket, even ''after'' contributing 50 gold to Bartrand's expedition.

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** Also in Act 2, a member of the city guard rapes an elven woman, and isn't punished in any way beyond vague promises of it being "looked into". When the brothers of the victim get fed up with waiting and kill the guard, Aveline immediately storms off to arrest and punish the lot of them. [[spoiler: This is the very last straw for the Arishok.Arishok, since the elves have converted to the Qun.]]
* MoneyForNothing: The Rune of Fortune, available only with the ''Black Emporium'' DLC, is an armor rune which causes enemies to drop more coin. The Emporium only sells one, and only during Act 1; however, if Hawke purchases the design 'recipe' as well, s/he can make as many Runes of Fortune as desired. They can be added to any armor piece with a rune slot, ''and they stack'' - meaning that the more Runes of Fortune are embedded in Hawke's armor, the more money they can earn in a short period of time. (There is a limit in that you can only put one in each armor piece even if a piece has more than one rune slot; still, that's four runes.) This The rune only works on Hawke's armor, but other party members can be equipped with rings or amulets which also cause enemies to drop more coin and/or better equipment, which makes it extremely easy to leave for the Deep Roads with more than 100 gold in Hawke's pocket, pocket - even ''after'' contributing 50 gold to Bartrand's expedition.



** Sometimes the jarring comparisons can pack comedy value. It's possible to trigger "Offered and Lost" and said silly MatchmakerQuest (called The Long Road if you're curious) at the same time...which will lead to Aveline intimidating a corrupt guard by calling him a ''drunken mabari bitch'' at the top of her lungs in a crowded bar...and then vanishing out of sheer embarrassment a second later once Hawke tries to drag her over for drinks with Donnic.

to:

** Sometimes the jarring comparisons can pack comedy value. It's possible to trigger "Offered and Lost" and said silly MatchmakerQuest (called The ","The Long Road if you're curious) at the same time...which will lead to Aveline intimidating a corrupt guard by calling him a ''drunken mabari bitch'' at the top of her lungs in a crowded bar... and then vanishing out of sheer embarrassment a second later once Hawke tries to drag her over for drinks with Donnic.



** This happens a lot with your companions, sometimes due to Friendship and Rivalry system (it can be especially obvious in party banter and talks with some companions like Fenris that they see you as a friend, or a rival, others will just use default phrases and sayings no matter what). However, a particularly off putting example is with Merrill, if you [[spoiler: don't let her fix the mirror and are a rival, she will yell at you that she never wants to see you again. She has lost everything to fix the mirror, now she can't even do that, hates your guts and it really comes across the way she is basically holding back the tears as she shouts at you... [[GameplayAndStorySegregation you can then immediately have her back in your party]] and the naive and amusing banter continues...]]

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** This happens a lot with your companions, sometimes due to the Friendship and Rivalry system (it system. (It can be especially obvious in party banter and talks with some companions companions, like Fenris Fenris, that they see you as a friend, friend or a rival, rival; others will just use default phrases and sayings no matter what). what.) However, a particularly off putting off-putting example is with Merrill, if you [[spoiler: don't let her fix the mirror and are a rival, she will yell at you that she never wants to see you again. She has lost everything to fix the mirror, now she can't even do that, hates your guts and it really comes across the way she is basically holding back the tears as she shouts at you... [[GameplayAndStorySegregation you can then immediately have her back in your party]] and the naive and amusing banter continues...]]



* MythologyGag: The Armor of the Fallen set is a CallBack to the [[http://www.youtube.com/watch?v=0olSKafPoQA Warden's Calling trailer]] for ''Origins''. You can tell for three reasons: First, it has an armor set bonus, which is vanishingly rare in this game. Second, it looks identical to the armor in the trailer. And third, when you put on the complete set, [[GlowingEyesOfDoom your eyes glow.]]

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* MythologyGag: The Armor of the Fallen set is a CallBack to the [[http://www.youtube.com/watch?v=0olSKafPoQA Warden's Calling "Warden's Calling" trailer]] for ''Origins''. You can tell for three reasons: First, it has an armor set bonus, which is vanishingly rare in this game. Second, it looks identical to the armor in the trailer. And third, when you put on the complete set, [[GlowingEyesOfDoom your eyes glow.]]



* NeckSnap: Fenris disposes of one of Danarius' minions this way.
** A Qunari also kills a Kirkwall noble this way [[spoiler: during the take-over of Kirkwall]].

to:

* NeckSnap: Fenris disposes of one of Danarius' Danarius's minions this way.
** A Qunari also kills a Kirkwall noble this way [[spoiler: during the take-over takeover of Kirkwall]].



* NiceDayDeadlyNight: There are two separate sets of levels for the city of Kirkwall by day and by night: while the day levels are not ''completely'' free of violence, it is very uncommon to be mugged out in the open. Night levels, meanwhile, feature multiple gangs roaming the streets that attack passers-by without provocation.

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* NiceDayDeadlyNight: There are two separate sets of levels for the city of Kirkwall by day and by night: while the day levels are not ''completely'' free of violence, it is very uncommon to be mugged out in the open. Night levels, meanwhile, feature multiple gangs roaming the streets that who attack passers-by without provocation.



*** If Hawke [[spoiler:helps Isabella before going to the Qunari compound then their interference prevents the Arishok's forces from recovering the artifact. Making him/her partly responsible.]]

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*** If Hawke [[spoiler:helps Isabella Isabela before going to the Qunari compound compound, then their interference prevents the Arishok's forces from recovering the artifact. Making artifact, making him/her partly responsible.]]



* NoMereWindmill: The Templars come across as {{Windmill Crusader}}s to an immigrant Hawke who has mage sympathies for one reason (Bethany) or another (himself/herself.) But mages repeatedly reveal mastery of forbidden magics to the point that Meredith begins to look almost reasonable for her anger at Orsino's denials. Conversely, and in keeping with the game's [[GrayandGreyMorality grayness]], many of Anders' suspicions about the Templars are justified and they really do become excessively dictatorial. [[spoiler: For example, the Tranquil Solution. In Act 2, both Meredith and the Divine reject Alrik's proposal. By Act 3, Meredith goes through with it, Tranquilizing Harrowed mages left and right, despite this being illegal by the laws of the Chantry.]]

to:

* NoMereWindmill: The Templars come across as {{Windmill Crusader}}s to an immigrant Hawke who has mage sympathies for one reason (Bethany) or another (himself/herself.) But mages repeatedly reveal mastery of forbidden magics to the point that Meredith begins to look almost reasonable for her anger at Orsino's denials. Conversely, and in keeping with the game's [[GrayandGreyMorality grayness]], many of Anders' Anders's suspicions about the Templars are justified and they really do become excessively dictatorial. [[spoiler: For example, the Tranquil Solution. In Act 2, both Meredith and the Divine reject Alrik's proposal. By Act 3, Meredith goes through with it, Tranquilizing Harrowed mages left and right, despite this being illegal by the laws of the Chantry.]]



** The Arishok, whose veneer of being cool, calm, and collected at all times finally crumbles at the end of Act 2, and he unleashes the full might of the Qunari ire against Kirkwall. First verbally, then for real.

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** The Arishok, whose veneer of being cool, calm, and collected at all times finally crumbles at the end of Act 2, and he unleashes the full might of the Qunari ire against Kirkwall. First Kirkwall - first verbally, then for real.



--> '''Flemeth''': *''Laughs''* Oh, you I ''like''!
** Fenris is remarkably cordial towards Bethany, which stands out given his hostility towards pretty much all other mages in a warrior or rogue Hawke playthrough. He even goes so far in Act 3 as to state, in party banter with Anders, that he considers her a strong enough mage that she could live outside of a Circle with no ill effects.

to:

--> '''Flemeth''': *''Laughs''* *''laughs''* Oh, you I ''like''!
** Fenris is remarkably cordial towards with Bethany, which stands out given his hostility towards toward pretty much all other mages in a warrior or rogue Hawke playthrough. He even goes so far in Act 3 as to state, in party banter with Anders, that he considers her a strong enough mage that she could live outside of a Circle with no ill effects.



* OldSaveBonus: Saves from the last game can be carried over to influence events in this one. Otherwise the player chooses from three different builds: The Hero of Ferelden (Male human Warden kills the Archdemon, survives, and makes [[spoiler:Alistair]] King), The Martyr (Dalish Warden who sacrifices herself and leaves the kingdom to [[spoiler:Alistair and Anora]]) and No Compromises (Dwarven Warden-Commander who [[spoiler:exiles Alistair, sacrifices Loghain to the Archdemon, and makes Anora queen]]).

to:

* OldSaveBonus: Saves from the last game can be carried over to influence events in this one. Otherwise the player chooses from three different builds: The Hero of Ferelden (Male human Warden kills the Archdemon, survives, and makes [[spoiler:Alistair]] King), King); The Martyr (Dalish Warden who sacrifices herself and leaves the kingdom to [[spoiler:Alistair and Anora]]) Anora]]); and No Compromises (Dwarven Warden-Commander who [[spoiler:exiles Alistair, sacrifices Loghain to the Archdemon, and makes Anora queen]]).



* OneManArmy: Every single party member. Varric offhandedly mentions at one point (less than halfway through the game) that Anders alone has killed 262 women, 583 men, assorted monsters and beasts, and at least two demons. And he's generally '''[[CombatMedic the healer]]''' of the group. Of course, Varric is an UnreliableNarrator, so who knows how it actually works.

to:

* OneManArmy: Every single party member. Varric offhandedly mentions at one point (less than halfway through the game) that Anders alone has killed 262 women, 583 men, assorted monsters and beasts, and at least two demons. And he's generally '''[[CombatMedic the healer]]''' of the group. Of course, Varric is an UnreliableNarrator, so who knows how it actually works.he could just be inventing numbers off the top of his head.



** By Act 3, everyone knows mage!Hawke is an apostate, and if you get too snarky with her, Meredith reminds you that her leniency goes only so far. The only reason you haven't been imprisoned is your position in the nobility; it would hurt the Templars' standing with the people of Kirkwall if they imprisoned "The Champion." Additionally, she likely doesn't want to tangle with Hawke and friends, since even if she won her losses would be ''tremendous''. This protection also extends to Merrill and Anders, who are frequently seen in Hawke's company with magic staves on their backs.

to:

** By Act 3, everyone knows mage!Hawke is an apostate, and if you get too snarky with her, Meredith reminds you that her leniency goes only so far. The only reason you haven't been imprisoned is your position in the nobility; it would hurt the Templars' standing with the people of Kirkwall if they imprisoned threw "The Champion." Champion" in the Gallows. Additionally, she likely doesn't want to tangle with Hawke and friends, since even if she won her losses would be ''tremendous''. This protection also extends to Merrill and Anders, who are frequently seen in Hawke's company with magic staves on their backs.



* OurDragonsAreDifferent: In addition to importing the dragon lore established in ''Origins'', ''Mark of the Assassin'' adds wyverns, a closely related species which does not get along with their cousins at all. Wyverns don't get anywhere near as big, alpha males being the size of the average drake, and they cannot breathe fire or fly, though they can jump huge distances. They breed like rats, however, and can spit a rather ''nasty'' venom.

to:

* OurDragonsAreDifferent: In addition to importing the dragon lore established in ''Origins'', ''Mark of the Assassin'' adds wyverns, a closely related species which does not get along with their cousins at all. Wyverns don't get anywhere near as big, alpha males being the size of the average drake, and they cannot breathe fire or fly, though they can jump huge distances. They breed like rats, however, and can spit a rather ''nasty'' venom.deadly venom (which is also used in a popular ''cocktail'').



** Bethany is an apostate who simply wishes to remain with her family and not be carted off to live the rest of her life trapped in the circle of mages.
** While he loves them Carver hates being saddled with the burden of having to live life on the run because of his mage sibling(s) feeling that life would be better if they didn't have their abilities.
** Aveline has no love for the Templars who so often abuse their power, and acknowledge that there are many good mages. But agrees that they are a danger and must be kept under watch for the safety of everyone.
** Anders despises the fear and hatred mages suffer simply for being born with magic. Enduring endless cruelties at the hands of the Chantry and its corrupt Templars.
** Having lived as the slave and play thing of a Tevinter Magister Fenris has seen first hand what mages can do when their power goes unchecked. Having a purely anti-mage stance.
** Merrill grew up among her people and is unaware of the Templar-Mage conflict that exists in Human cities. Being uninformed with little opinion on the matter, but leaning towards support of the mages.
** Varric and Isabela meanwhile maintain a neutral stance, with no strong feelings one way or the other.

to:

** Bethany is an apostate who simply wishes to remain with her family and not be carted off to live the rest of her life trapped in the circle Circle of mages.
** While he loves them them, Carver hates being saddled with the burden of having to live life on the run because of his mage sibling(s) feeling and feels that life would be better if they didn't have their abilities.
** Aveline has no love for the Templars who so often abuse their power, and acknowledge acknowledges that there are many good mages. But she nevertheless agrees that they are a danger and must be kept under watch for the safety of everyone.
** Anders despises the fear and hatred mages suffer simply for being born with magic. Enduring magic, enduring endless cruelties at the hands of the Chantry and its corrupt Templars.
** Having lived as the slave and play thing plaything of a Tevinter Magister Magister, Fenris has seen first hand firsthand what mages can do when their power goes unchecked. Having His is a purely anti-mage stance.
stance, though he makes exceptions for Bethany or mage Hawke.
** Merrill grew up among her people and is unaware of the Templar-Mage conflict that exists in Human cities. Being She is largely uninformed with and has little opinion on the matter, but leaning towards leans toward support of the mages.
** Varric and Isabela meanwhile Isabela, meanwhile, maintain a neutral stance, with no strong feelings one way or the other.other. Varric's only comment in the endgame is to say that "I'm sick of mages and Templars."



* PermanentlyMissableContent: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back.
** If Hawke does not answer the letter to trigger the quest "Bait and Switch" before ending Act I then the player will miss out on the chance to recruit Fenris.
* PetTheDog: The ''Black Emporium'' DLC adds a mabari hound, for the same purpose as ''Origins'': to give everyone a literal dog-petting moment in their own idiom. Not only that, but several of your companions can also do this literally in dialogue at Hawke's home. Apparently people come over just to visit Hawke's dog.

to:

* PermanentlyMissableContent: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back. In terms of items, this is particularly true of companion gifts and armor upgrades.
** If Hawke does not answer the letter to trigger the quest "Bait and Switch" before ending Act 1, the player will miss out on the chance to recruit Fenris.

** If Hawke does not answer enter the letter to trigger the quest "Bait and Switch" before ending Hanged Man after recruiting Anders in Act I then the player 1, there will miss out on the chance be no opportunity to recruit Fenris.
Isabela.
* PetTheDog: The ''Black Emporium'' DLC adds a mabari hound, for the same purpose as the one in ''Origins'': to give everyone a literal dog-petting moment in their own idiom. Not only that, but several of your companions can also do this literally in dialogue at Hawke's home. Apparently people come over just to visit Hawke's dog.



** Presumably Hawke prefers not to tell [[spoiler:Leandra]] the gruesome details of the incidents he or she gets involved with on a daily basis, but a great deal of heartache could have been avoided if, at some point over a period of six years, Hawke had thought to mention [[spoiler:to be wary of a "suitor" giving gifts of white lilies]].

to:

** Presumably Presumably, Hawke prefers not to tell [[spoiler:Leandra]] the gruesome details of the incidents he or she gets involved with on a daily basis, but a great deal of heartache could have been avoided if, at some point over a period of six years, Hawke had thought to mention [[spoiler:to be wary of a "suitor" giving gifts of white lilies]].



** [[spoiler: While it's understandable why you'd keep it quiet, Malcolm, you could have prepared Hawke for ''Legacy'' by warning them that you were once were coerced by the Grey Wardens into reinforcing the seals that [[SealedEvilInACan locked away an Ancient Darkspawn]] and that now your family's blood is the key to unlocking that prison.]]

to:

** [[spoiler: While it's understandable why you'd keep it quiet, Malcolm, you could have prepared Hawke for ''Legacy'' by warning them that you were once were coerced by the Grey Wardens into reinforcing the seals that [[SealedEvilInACan locked away an Ancient Darkspawn]] and that now your family's blood is the key to unlocking that prison. ''Possibly'' justified by his death a few years before the start of the game; he may have intended to tell his children once they were older, and never got the chance.]]



* RivalsTeamUp: Rivalry can be as effective as friendship for getting someone to support Hawke instead of going with their principles.

to:

* RivalsTeamUp: Rivalry can be as effective as friendship for getting someone to support Hawke instead of going with their principles. There are also a number of rivalries between the companions themselves, resulting in TeethClenchedTeamwork as they maintain a tenuous peace due to their loyalty to Hawke.



** In the same DLC, avoid Orlesian ham at all cost. It tastes like ''despair''.

to:

** In the same DLC, avoid Orlesian ham at all cost.costs. It tastes like ''despair''.



* SequelHook:

to:

* SequelHook: Many, and not all of them get resolved in the next game.



* SkillPointReset: The Maker's Sigh potion available at the DLC-only Black Emporium.
* SkillTree: In sharp contrast to ''Origins'', which had linear perk progressions, skill trees in ''DAII'' do branch. Also unlike ''[=DA:O=]'', where rogues and warriors talents largely overlapped, each class now has a unique shared set of them, although not all party members have access to the complete set (e.g. Merrill has no Creation tree and thus healing magic). Plus, [[EveryoneHasASpecialMove each party member has a skill tree unique to them]], while Hawke has three class-specific specialization trees.

to:

* SkillPointReset: The Maker's Sigh potion potion, available at the DLC-only Black Emporium.
* SkillTree: In sharp contrast to ''Origins'', which had linear perk progressions, skill trees in ''DAII'' do branch. Also unlike ''[=DA:O=]'', ''Origins'', where rogues and warriors talents largely overlapped, each class now has a unique shared set of them, although not all party members have access to the complete set (e.g. Merrill has no Creation tree and thus no healing magic). Plus, [[EveryoneHasASpecialMove each party member has a skill tree unique to them]], while Hawke has three class-specific specialization trees.



** [[spoiler:Gascard [=DuPuis=]]] is one example, claiming that the serial killer only goes after young, beautiful, women who won't be missed. [[spoiler:Even though the previous victims include an older Circle Mage, and a well-loved noblewoman with a very powerful family.]]

to:

** [[spoiler:Gascard [=DuPuis=]]] is one example, claiming that the serial killer only goes after young, beautiful, beautiful women who won't be missed. [[spoiler:Even though [[spoiler:Yet the previous victims include an older Circle Mage, Mage and a well-loved noblewoman with a very powerful family.]]



** "Hawke Sibling": One of Hawke's younger twin siblings always dies in the prologue (Bethany if Hawke is a mage, Carver otherwise), while the other, often called "surviving sibling", goes on to play a specific role at several points of the plot (most importantly at the end of Act 1, [[spoiler:where they contract the Darkspawn Taint if taken to the Deep Roads, or join the Circle/Templars if not taken]]).

to:

** "Hawke Sibling": One of Hawke's younger twin siblings always dies in the prologue (Bethany if Hawke is a mage, Carver otherwise), while the other, often called "surviving sibling", sibling," goes on to play a specific role at several points of the plot (most importantly at the end of Act 1, [[spoiler:where they contract the Darkspawn Taint if taken to the Deep Roads, or join the Circle/Templars if not taken]]).taken]]). They also have a somewhat specific role to play in the ''Legacy'' DLC if brought as a companion, since the framing device involves [[spoiler:the Carta attacking the surviving children of Malcolm Hawke]].



* StoneWall: Several flavors provided by specialized skillsets. Aveline's MadeOfIron Guardian tree combined with Defender tree can make her [[ImplacableMan unstoppable]], and Isabela's {{Flynning}} makes her virtually untouchable. A trained Spirit Healer/Force Mage PC can diminish all attacks to rapidly regenerated CherryTapping.

to:

* StoneWall: Several flavors provided by specialized skillsets.skill sets. Aveline's MadeOfIron Guardian tree combined with Defender tree can make her [[ImplacableMan unstoppable]], and Isabela's {{Flynning}} makes her virtually untouchable. A trained Spirit Healer/Force Mage PC can diminish all attacks to rapidly regenerated CherryTapping.



*** Three petrified pirates make an appearance during the ''Mark of the Assassin'' DLC and require Isabela to free them from their cursed state.

to:

*** Three petrified pirates make an appearance during the ''Mark of the Assassin'' DLC and require DLC. (However, if Isabela to free them from their cursed state.has not been brought along for the quest, the party never learns that they're anything but ordinary statues.)



** Very much averted with the Act 2 Fenris quest "A Bitter Pill." Fenris will get mad (i.e. rivalry) if you try to do anything else other than continue with the quest, and if you persist in ignoring his pleas, he'll [[spoiler: leave to handle things himself. As he's never seen again, it's quite possible he gets killed.]]
* TalkingYourWayOut: Varric can help Hawke in conversations which could end in violence. Not that violence isn't fun, but hearing Varric's lies is, too. It doesn't work if you have Merrill in the party though, she'll just get confused and correct him.

to:

** Very much averted with the Act 2 Fenris quest "A Bitter Pill." Fenris will get mad (i.e. rivalry) if you try to do anything else other than continue with the quest, and if you persist in ignoring his pleas, he'll [[spoiler: leave to handle things himself. As he's never seen again, it's quite possible he presumably either gets killed.killed or captured and taken back to Danarius.]]
* TalkingYourWayOut: Varric can help Hawke in conversations which could end in violence. Not that violence isn't fun, but hearing Varric's lies is, too. It doesn't work if you have Merrill in the party party, though, she'll because she just get gets confused and correct corrects him.



** Genlocks in the ''Legacy'' DLC, in comparison to their ''Origins'' counterparts. In the first game they were funny little things that could have been dwarves in a costume; in ''Legacy,'' they're nightmarish gorilla-esque monsters.
** Remember Feynriel, the half-Elven apostate you rescue from kidnappers in Act 1 and help free from demons in the Fade in Act 2? By Act 3, we learn that his ability as a "Somniari," a rare mage who can enter the Fade without lyrium and can [[RealityWarper bend the Fade to their will]], allowing him to rescue a young girl in Kirkwall from bandits and killing each and every one of them... while ''asleep'', in ''Tevinter'', which happens to be ''on the other side of Thedas''.

to:

** Genlocks in the ''Legacy'' DLC, in comparison to their ''Origins'' counterparts. In the first game game, they were funny little things that could have been dwarves in a costume; in ''Legacy,'' they're nightmarish gorilla-esque monsters.
** Remember Feynriel, the half-Elven apostate you rescue from kidnappers in Act 1 and help free from demons in the Fade in Act 2? By Act 3, we learn that his ability as a "Somniari," a rare mage who can enter the Fade without lyrium and can [[RealityWarper bend the Fade to their will]], allowing allows him to rescue a young girl in Kirkwall from bandits and killing kill each and every one of them... while ''asleep'', in ''Tevinter'', which happens to be ''on the other side of Thedas''.



* UnholyGround: The entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.

to:

* UnholyGround: The entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result result, the veil Veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly Unsurprisingly, the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.



* WeirdnessCensor: The people of Kirkwall have this for anything outside of main quests. Unless what's happening is causing the entire city to be on fire, they don't seem to see any of what Hawke and friends do - even if it means slaughtering waves of gang members on the streets while they stand nearby chatting.

to:

* WeirdnessCensor: The As noted under UnusuallyUninterestingSight, the people of Kirkwall have this for anything outside of main quests. Unless what's happening is causing the entire city to literally be on fire, they don't seem to see any of what Hawke and friends do - even if it means slaughtering waves of gang members on the streets while they stand nearby chatting.



** Also, what becomes of [[spoiler:Uncle Gamlen]] after the endgame? And [[spoiler:Orana, if she was hired as Hawke's maid]]?



--> '''Flemeth''': Do as I do. Become a dragon! *laughs* [{{Beat}}]. ''You could never be a dragon.''

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--> '''Flemeth''': Do as I do. Become a dragon! *laughs* *''laughs''* [{{Beat}}]. ''You could never be a dragon.''



** It's especially relevant if the Warden was the human mage imported from ''Origins,'' as this means the Warden is Hawke's second cousin.

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** It's especially relevant if the Warden imported from ''Origins'' was the human mage imported from ''Origins,'' mage, as this means the Warden is Hawke's second cousin.
5th Dec '17 1:39:31 PM PlasmaTalon
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** Aveline has no love for the Templars or their abuses of power, but agrees that mages can be very dangerous and must be kept under watch for the safety of everyone.
** Anders despises the cruelty and hatred mages suffer simply for being born with magic. Suffering endless cruelties at the hands of the Chantry and its corrupt Templars.
** Having lived as the slave and play thing of a Tevinter Magister Fenris has seen first hand what mages can do when their power goes unchecked. Having a completely anti-mage stance.

to:

** Aveline has no love for the Templars or who so often abuse their abuses of power, but and acknowledge that there are many good mages. But agrees that mages can be very dangerous they are a danger and must be kept under watch for the safety of everyone.
** Anders despises the cruelty fear and hatred mages suffer simply for being born with magic. Suffering Enduring endless cruelties at the hands of the Chantry and its corrupt Templars.
** Having lived as the slave and play thing of a Tevinter Magister Fenris has seen first hand what mages can do when their power goes unchecked. Having a completely purely anti-mage stance.stance.
** Merrill grew up among her people and is unaware of the Templar-Mage conflict that exists in Human cities. Being uninformed with little opinion on the matter, but leaning towards support of the mages.
5th Dec '17 3:57:33 AM PlasmaTalon
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*** If Hawke [[spoiler:helps Isabella before going to the Qunari compound then their interference prevents the Arishok's forces from recovering the artifact. Making him/her partly responsible.]]



** Bethany is an apostate who simply wishes to remain with her family and not be carted off to live the rest of her life trapped in the circle of mages.
** While he loves them Carver hates being saddled with the burden of having to live life on the run because of his mage sibling(s) feeling that life would be better if they didn't have their abilities.
** Aveline has no love for the Templars or their abuses of power, but agrees that mages can be very dangerous and must be kept under watch for the safety of everyone.
** Anders despises the cruelty and hatred mages suffer simply for being born with magic. Suffering endless cruelties at the hands of the Chantry and its corrupt Templars.
** Having lived as the slave and play thing of a Tevinter Magister Fenris has seen first hand what mages can do when their power goes unchecked. Having a completely anti-mage stance.
** Varric and Isabela meanwhile maintain a neutral stance, with no strong feelings one way or the other.



** If Hawke does not help Fenris before the end of Act I than they will miss out on the chance to add him as a party member.

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** If Hawke does not help Fenris answer the letter to trigger the quest "Bait and Switch" before the end of ending Act I than they then the player will miss out on the chance to add him as a party member.recruit Fenris.
26th Nov '17 3:42:29 PM PlasmaTalon
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Added DiffLines:

** If Hawke does not help Fenris before the end of Act I than they will miss out on the chance to add him as a party member.
24th Nov '17 2:14:49 PM Th3overseer
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* MissingWhiteWomanSyndrome: Twice.

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* MissingWhiteWomanSyndrome: Twice.Thrice.


Added DiffLines:

** Also in Act 2, a member of the city guard rapes an elven woman, and isn't punished in any way beyond vague promises of it being "looked into". When the brothers of the victim get fed up with waiting and kill the guard, Aveline immediately storms off to arrest and punish the lot of them. [[spoiler: This is the very last straw for the Arishok.]]
17th Nov '17 9:03:35 PM LadyNorbert
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*** A couple of items in the ''Legacy'' DLC are indirect hand-me-downs from Malcolm as well.
* AndIMustScream: Xenon of the Black Emporium was granted eternal life but not eternal youth. After 400 years, he's an immobile desiccated corpse that's still alive.

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*** A couple of items in the ''Legacy'' DLC are indirect hand-me-downs from Malcolm as well.
well, most notably the [[spoiler:Hawke's Key]].
* AndIMustScream: Xenon of the Black Emporium was granted eternal life but not eternal youth. After 400 years, he's an immobile desiccated corpse that's still alive. Still has a sense of humor, though.



** Using party tactics can allow you to turn any two companions into one of these by directing each of them to specifically target enemies who are targeting the other. If one of the pair is a rogue with the Back to Back ability from the Scoundrel tree, assign a tactic to make them go back-to-back with the other companion.



--> '''Bethany''': The images are in my head and they are ''never, ever'' going away.

to:

--> '''Bethany''': Too late. The images are in my head and they are ''never, ever'' going away.



* BrokenAesop: Thrask wanting Hawke to reach a nonviolent solution with [[HateSink Karras]] in "Act of Mercy." [[spoiler:Not killing the latter will result in him unpleasantly remaining a KarmaHoudini and continuing his scumbaggery.]]

to:

* BrokenAesop: Ser Thrask wanting Hawke to reach a nonviolent solution with [[HateSink Ser Karras]] in "Act of Mercy." [[spoiler:Not killing the latter will result in him unpleasantly remaining a KarmaHoudini and continuing his scumbaggery.]]



** Merrill is one of the sweetest characters in the game and the official resident CloudCuckooLander. This doesn't stop her from being a powerful Blood Mage who wields some of the most powerful abilities in the game.

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** Merrill is one of the sweetest characters in the game and the official resident CloudCuckooLander. This doesn't stop her from being a powerful Blood Mage who wields some of the most powerful abilities in the game.



** [[spoiler: Hawke and Bethany can become this, depending on player choices, though it's by no means required. Oddly, Carver, the sibling who has the most issues with Hawke, refuses to raise a hand against Hawke and gets ''pissed'' when people threaten to do so.]]

to:

** [[spoiler: Hawke and Bethany can become this, depending on player choices, though it's by no means required.required and is in fact easily avoided. Oddly, Carver, the sibling who has the most issues with Hawke, refuses to raise a hand against Hawke and gets ''pissed'' when people threaten to do so.]]



* ConspiracyTheorist: The talkative man in the Hanged Man. Among other things, he thinks the Fifth Blight (in other words, the whole plot of ''Origins'') was invented by Ferelden and didn't actually happen.[[note]]He's not alone. One of the codexes notes that because the Hero of Ferelden wrapped things up in such a short time, there are many non-Fereldans who think they made the whole thing up. Blights normally last for years, sometimes even ''decades'', and the fact that the Fifth Blight lasted roughly a single year makes many people skeptical.[[/note]]

to:

* ConspiracyTheorist: The talkative man in the Hanged Man. Among other things, he thinks the Fifth Blight (in other words, the whole plot of ''Origins'') was invented by Ferelden and didn't actually happen.[[note]]He's not alone. One of the codexes codices notes that because the Hero of Ferelden wrapped things up in such a short time, there are many non-Fereldans who think they made the whole thing up. Blights normally last for years, sometimes even ''decades'', and the fact that the Fifth Blight lasted roughly a single year makes many people skeptical.[[/note]]



* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though Templars and fanatical citizens are also part of the problem. Act 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]

to:

* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though but Templars and fanatical citizens are also part of the problem. Act 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]



* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocks a Codex entry, which claims that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult. The codex entry has since been patched out.

to:

* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocks used to unlock a Codex codex entry, which claims claimed that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult. The cult, bu the codex entry has since been patched out.



** The first scene in the game has Cassandra leafing through Varric's book, which has a page with stylised portraits of most of Hawke's eventual companions. The only ones missing are the sibling (since the prologue has not yet been played and it's unknown which will survive) and Sebastian (since he's DLC exclusive).

to:

** The first scene in the game has Cassandra leafing through Varric's book, which has a page with stylised stylized portraits of most of Hawke's eventual companions. The only ones missing are the sibling (since the prologue has not yet been played and it's unknown which will survive) and Sebastian (since he's DLC exclusive).exclusive).
** An extremely subtle one can be found in the Hanged Man as early as Act 1. Go to Varric's rooms and enter his bedroom. He's got a bed, a bookcase, and... [[spoiler:a very large piece of wall art which seems to depict Kirkwall at the center of a stylized explosion]]. It's very easy to overlook, since there's absolutely no reason to go into his bedroom at any point.



** In Varric's Act 2 companion quest "Family Matters," Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered like the sun, but [whose] heart was cold as ice".]] It doesn't make a lot of sense then, but once you get to know [[spoiler:Meredith]], it will.

to:

** In Varric's Act 2 companion quest "Family Matters," Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered like the sun, but [whose] heart was cold as ice".]] It doesn't make a lot of sense then, but once you get to know [[spoiler:Meredith]], it will.



*** Worse, some of the characters will acknowledge in conversations that they ''know'' who you are and what you're capable of...and then attack you anyway.

to:

*** Worse, some of the characters will acknowledge in conversations that they ''know'' who you are and what you're capable of... and then attack you anyway.



* MutuallyExclusivePartyMembers: Twins Bethany and Carver are mutually exclusive at the beginning of the game, and one will be shot down by SchrodingersGun. [[spoiler:At the end, Anders and Sebastian become mutually exclusive if you have the ''Exiled Prince'' DLC.]]

to:

* MutuallyExclusivePartyMembers: Twins Bethany and Carver are mutually exclusive at the beginning of the game, and after one will be gets shot down by SchrodingersGun. [[spoiler:At the end, Anders and Sebastian become mutually exclusive if you have the ''Exiled Prince'' DLC.]]



** Also [[spoiler: Anders,]] during "Dissent" when [[spoiler: he murders/almost murders an innocent mage due to Vengeance/Justice.]] Hawke can [[WhatTheHellHero call him out on it.]]

to:

** Also [[spoiler: Anders,]] during "Dissent" "Dissent," when [[spoiler: he murders/almost murders an innocent mage due to Vengeance/Justice.]] Hawke can [[WhatTheHellHero call him out on it.]]



* {{Nerf}}: Mages got hit hard by this, at least in nightmare when the only role they can consistently fill without causing a TotalPartyKill due to friendly fire and the close quarters most fights take place in is healing. Conversely, Two-Handed warriors are now very powerful when correctly built.

to:

* {{Nerf}}: Mages got hit hard by this, at least in nightmare Nightmare Mode when the only role they can consistently fill without causing a TotalPartyKill due to friendly fire and the close quarters most fights take place in is healing. Conversely, Two-Handed two-handed warriors are now very powerful when correctly built.



** This is also the reaction of Orwald the Braggart if Hawke offers Aveline the opportunity to "have a word with him," causing him to realize that he just admitted to taking a bribe in front of [[DaChief the Captain of the Guard]].

to:

** This is also the reaction of Orwald the Braggart if Hawke offers Aveline the opportunity to "have a word with him," your man," causing him to realize that he just admitted to taking a bribe in front of [[DaChief the Captain of the Guard]].



** "To the Void" enters the lexicon as well, referring to the void that all souls must walk if they are not called to the Maker's side.

to:

** "To the Void" enters the lexicon as well, referring to the void that all souls must walk if they are not called to the Maker's side. If Hawke falls in battle, Varric may react by saying, "Void take us all!"



* SkillTree: In sharp contrast to ''Origins'', which had linear perk progressions, skill trees in ''[=DA2=]'' do branch. Also unlike ''[=DA:O=]'', where rogues and warriors talents largely overlapped, each class now has a unique shared set of them, although not all party members have access to the complete set (e.g. Merrill has no Creation tree and thus healing magic). Plus, [[EveryoneHasASpecialMove each party member has a skill tree unique to them]], while Hawke has three class-specific specialization trees.

to:

* SkillTree: In sharp contrast to ''Origins'', which had linear perk progressions, skill trees in ''[=DA2=]'' ''DAII'' do branch. Also unlike ''[=DA:O=]'', where rogues and warriors talents largely overlapped, each class now has a unique shared set of them, although not all party members have access to the complete set (e.g. Merrill has no Creation tree and thus healing magic). Plus, [[EveryoneHasASpecialMove each party member has a skill tree unique to them]], while Hawke has three class-specific specialization trees.



** "Hawke Sibling": One of Hawke's younger twin siblings always dies in the prologue (Bethany if Hawke is a mage, Carver otherwise), while the other, often called "surviving sibling", goes on to play a specific role at several points of the plot (most importantly at the end of Act 1, [[spoiler:where they contract the Darkspawn Taint if taken to the Deep Roads]]).

to:

** "Hawke Sibling": One of Hawke's younger twin siblings always dies in the prologue (Bethany if Hawke is a mage, Carver otherwise), while the other, often called "surviving sibling", goes on to play a specific role at several points of the plot (most importantly at the end of Act 1, [[spoiler:where they contract the Darkspawn Taint if taken to the Deep Roads]]).Roads, or join the Circle/Templars if not taken]]).



* StopPokingMe: Hawke responds to clicks with annoyance or surliness, depending on personality.

to:

* StopPokingMe: Hawke responds to clicks with annoyance or surliness, depending on personality.[[note]]This is only seen on PC, however, as there's no option to click on Hawke on the consoles.[[/note]]



** When Anders [[spoiler:asks for Hawke's help finding ingredients to a magic potion that he claims will split him and Justice, and the ingredients sound oddly similar to real-world bomb ingredients, Hawke has no choice but to take Anders at his word and help him. While in some GuideDangIt cases Hawke can realize Anders' deception after the fact and call him out on it, Anders will note that it's too late and the Chantry blows up no matter what.]]
** In the ''Legacy'' DLC, [[spoiler:even if Hawke kills Corypheus, one of the Grey Wardens who brought you will act obviously possessed, strongly implying that Corypheus body-hopped after you slew him, but Hawke and co. have no choice but to stand there and watch him go on his merry way. Which makes Hawke and Varric's insistence that they were ''sure'' Corypheus died in ''Inquisition'' sound more like they're trying to convince themselves.]]

to:

** When Anders [[spoiler:asks for Hawke's help finding ingredients to a magic potion that he claims will split him and Justice, and the ingredients sound oddly similar to real-world bomb ingredients, Hawke has no choice but to take Anders at his word and help him. While in some GuideDangIt cases Hawke can realize Anders' Anders's deception after the fact and call him out on it, Anders will note that it's too late and the Chantry blows up no matter what.]]
** In the ''Legacy'' DLC, [[spoiler:even if Hawke kills Corypheus, one of the Grey Wardens who brought you will act obviously possessed, strongly implying that Corypheus body-hopped after you slew him, but Hawke and co. have no choice but to stand there and watch him go on his merry way. Which This makes Hawke and Varric's insistence that they were ''sure'' Corypheus died in ''Inquisition'' sound more like they're trying to convince themselves.]]



* TalkingYourWayOut: Varric can help out Hawke in conversations which could end in violence. Not that violence isn't fun, but hearing Varric's lies is, too. It doesn't work if you have Merrill in the party though, she'll just get confused and correct him.

to:

* TalkingYourWayOut: Varric can help out Hawke in conversations which could end in violence. Not that violence isn't fun, but hearing Varric's lies is, too. It doesn't work if you have Merrill in the party though, she'll just get confused and correct him.



* TastesLikeBlue: In the 'Mark of the Assassin' DLC, there is a ham that apparently tastes of despair.

to:

* TastesLikeBlue: In the 'Mark of the Assassin' DLC, there is a ham that apparently tastes of despair. It becomes something of a RunningGag for the franchise afterward.



** It's to the point where you will arrive home to see your companions there to see Dog rather than you!

to:

** It's to the point where you will arrive home to see your companions there to see visit Dog rather than you!



* WalkingShirtlessScene: Most of the Qunari don't wear any actual body armor. Some wear ''helmets'', but still go around barechested.

to:

* WalkingShirtlessScene: Most of the Qunari don't wear any actual body armor. Some wear ''helmets'', but still go around barechested.bare-chested.



** From the ''Legacy'' DLC: [[spoiler: the Magisters that tainted the golden city [[RealAfterAll are real]] and one is now free - and possessing a Grey Warden.]]

to:

** From the ''Legacy'' DLC: [[spoiler: the Magisters that who tainted the golden city Golden City [[RealAfterAll are real]] and one is now free - and possessing a Grey Warden.]]



* WhatIfTheBabyIsLikeMe: Malcolm Hawke felt this way when Leandra was pregnant with the protagonist. He hoped that they would not be a mage, like him, so Hawke wouldn't have to live in fear of being locked up by the Chantry. Even if Hawke is not a mage, Bethany is; so ultimately, Malcolm evidently came to accept having at least one mage child, and did everything he could to ensure she/they remained free.
* WhatTheHellHero: If you take clearly immoral actions, or do something that your party mates disapprove of, they can do this to you. Your party mates will also occasionally call out ''each other''. Most notably, Anders and Fenris will always give Merrill hell over being a blood mage.

to:

* WhatIfTheBabyIsLikeMe: Malcolm Hawke felt this way when Leandra was pregnant with the protagonist. He hoped that they would not be a mage, like him, so Hawke wouldn't have to live in fear of being locked up by the Chantry. Even But even if Hawke is not a mage, Bethany is; so ultimately, Malcolm evidently came to accept having at least one mage child, and did everything he could to ensure she/they remained free.
free. His children are ''very'' surprised to learn that he felt this way.
* WhatTheHellHero: If you take clearly immoral actions, or do something that of which your party mates disapprove of, disapprove, they can do this to you. Your party mates will also occasionally call out ''each other''. Most notably, Anders and Fenris will always give Merrill hell over being a blood mage.



--> '''Hawke''': ''gently'' I ''am'' you.

to:

--> '''Hawke''': ''gently'' (''gently'') I ''am'' you.



* YourCheatingHeart: Vincento. According to Arianni, he didn't desire a wife and abandoned her the moment she found he was pregnant with Feynriel; however, when a male Hawke talks to him, he claims he ''has'' a wife back in Antiva. It should be noted if you're playing as a female Hawke, he instead claims he is ''single''.

to:

* YourCheatingHeart: Vincento. According to Arianni, he didn't desire a wife and abandoned her the moment she found he was pregnant with Feynriel; however, when a male Hawke talks to him, he claims he ''has'' a wife back in Antiva. It should be noted that if you're playing as a female Hawke, he instead claims he is ''single''.
14th Nov '17 10:45:27 AM TheRealYuma
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* ArtEvolution: The physical appearances of Flemeth, Isabela, Merrill, and the darkspawn differ noticeably from ''Origins''. Elves have also changed in physical appearance, along with gaining Irish and Welsh accents.

to:

* ArtEvolution: The physical appearances of Flemeth, Isabela, Merrill, and the darkspawn differ noticeably from ''Origins''. Elves have also changed in physical appearance, along with gaining Irish and Welsh Main/{{Scotireland}} accents.
26th Oct '17 4:09:41 PM LadyNorbert
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*** He also had previously patronized [[spoiler: Varric]] for letting [[spoiler: his desire for revenge over Bartrand govern his life.]]

to:

*** He also It's especially hypocritical when you remember that he had previously patronized [[spoiler: Varric]] for not letting go of [[spoiler: his desire for revenge over Bartrand govern his life.against Bartrand.]]



* ICannotSelfTerminate: A rather chilling and tragic case with Kelder Vanard, a mentally ill kidnapper and murder (and implied rapist) of elven children. He knows he's ill and will never stop hurting elven children on account of said illness ([[DeliberateValuesDissonance that no one believes he has]]), but he also knows that his magistrate father will not allow him to receive justice. When Hawke catches up to him, Kelder ''begs'' Hawke to kill him so he can't hurt any more elven children.
** It's not that no one believes he has an illness -- ''Kelder'' thinks he doesn't have an illness. He's convinced he's possessed by demons who are making him do terrible things. Everyone else knows that it's plain old crazy, but Kelder refuses to take personal responsibility for his actions. Of course, the Chantry's solution to Kelder's insanity is not to attempt to heal him or help him cope with the murderous urges; they just stick him in a prison from which he regularly manages to escape and cover everything up.
* IconicOutfit: The Mantle of the Champion is what Hawke is ''always'' depicted wearing, cementing their legend as a FolkHero.
** The Mage version of this armour is default Hawke's look on publicity materials.

to:

* ICannotSelfTerminate: A rather chilling and tragic case with Kelder Vanard, a mentally ill kidnapper and murder murderer (and implied rapist) of elven children. He knows he's ill and will never stop hurting elven children on account of said illness ([[DeliberateValuesDissonance that no one believes he has]]), but he also knows that his magistrate father will not allow him to receive justice. When Hawke catches up to him, Kelder ''begs'' Hawke to kill him so he can't hurt any more elven children.
** It's not that no one else believes he has an illness -- ''Kelder'' thinks he doesn't have an illness. He's convinced he's possessed by demons who are making him do terrible things. Everyone else knows that it's plain old crazy, but Kelder refuses to take personal responsibility for his actions. Of course, the Chantry's solution to Kelder's insanity is not to attempt to heal him or help him cope with the murderous urges; they just stick him in a prison from which he regularly manages to escape and cover everything up.
* IconicOutfit: The Mantle of the Champion is what Hawke is ''always'' depicted wearing, cementing their legend as a FolkHero.
** The Mage version of this armour is default Hawke's look on publicity materials.
up.



* ILied: Said word-for-word, even. If you press [[spoiler:Anders]] for a reason when he asks Hawke to help him get into the Chantry unseen -- something that very much does not mesh with his previously-stated purpose of creating a potion [[spoiler:to separate himself from Justice]]. Hawke can demand to know if there was ever any potion at all. [[spoiler:Anders]] flat-out admits that he lied.

to:

* ILied: Said word-for-word, even. If even, if you press [[spoiler:Anders]] for a reason when he asks Hawke to help him get into the Chantry unseen -- something that very much does not mesh with his previously-stated purpose of creating a potion [[spoiler:to separate himself from Justice]]. Hawke can demand to know if there was ever any potion at all. [[spoiler:Anders]] flat-out admits that he lied.lied.
** In a more lighthearted example, Varric will also cop to this on occasion. "Aveline, in case you haven't noticed, I lie a lot."



* IconicOutfit: The Mantle of the Champion is what Hawke is ''always'' depicted wearing, cementing their legend as a FolkHero.
** The Mage version of this armour is default Hawke's look on publicity materials.



** The [[FantasticGhetto Kirkwall Alienage]] is also said to be below Lowtown socioeconomically, with "crumbling shacks," "knee-deep mud," and "drunken louts" stumbling around. Yet the alienage looks even prettier, cleaner, and more colorful than Lowtown, and the elven citizens are shown to be fairly polite and upstanding, and to take turns decorating the Vhenadahl and buildings so it looks like a pleasant place to live. It's especially {{egregious}} when Merrill moves in and everyone talks like she lives in a one-room rat hole, complete with her apologizing for the mess, yet her house is just as spacious and clean as Gamlen's.

to:

** The [[FantasticGhetto Kirkwall Alienage]] is also said to be below Lowtown socioeconomically, with "crumbling shacks," "knee-deep mud," and "drunken louts" stumbling around. Yet the alienage Alienage looks even prettier, cleaner, and more colorful than Lowtown, and the elven citizens are shown to be fairly polite and upstanding, and to take turns decorating the Vhenadahl and buildings so it looks like a pleasant place to live. It's especially {{egregious}} when Merrill moves in and everyone talks like she lives in a one-room rat hole, complete with her apologizing for the mess, yet her house is just as spacious as Gamlen's - and clean as Gamlen's.also cleaner and brighter and better furnished.



** [[VillainHasAPoint The Arishok's critique of Kirkwall's system]] deepened into bitterness because he was bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in Act 3 seemed almost as disillusioned with himself for being rid of the Qun.
** Human crimes against elves are easier to commit and harder to punish than elven crimes against humans, and vice-versa, thanks to the way the legal and justice system is structured. Kelder Vanard is able to get away with murdering so many elven children because a) [[ScrewTheRulesIHaveMoney his magistrate father is able to use his power and influence to shield him from justice]], and b) [[MissingWhiteWomanSyndrome society doesn't care about elves very much]]. (Doubtful Vanard would have gotten away with it if he'd targeted humans, or at least Hightown human child.) In Act 2, the Arishok admonishes Aveline and Hawke for trying to punish a group of elven brothers for killing a guard after Aveline (Captain of the Guard) didn't do anything to address the rape they reported on their sister. The Arishok sees this as a mere symptom in a larger illness, however, and argues that the elves shouldn't be punished by Aveline's legal system since her legal system failed them, and fails all elves in Kirkwall because of the way it's structured.

to:

** [[VillainHasAPoint The Arishok's critique of Kirkwall's system]] deepened deepens into bitterness because he was he's bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in Act 3 seemed almost as disillusioned with himself for being rid of the Qun.
** Human crimes against elves are easier to commit and harder to punish than elven crimes against humans, and vice-versa, thanks to the way the legal and justice system is structured. Kelder Vanard is able to get away with murdering so many elven children because a) [[ScrewTheRulesIHaveMoney his magistrate father is able to use his power and influence to shield him from justice]], and b) [[MissingWhiteWomanSyndrome society doesn't care about elves very much]]. (Doubtful Vanard would have gotten away with it if he'd targeted humans, or at least Hightown human child.children.) In Act 2, the Arishok admonishes Aveline and Hawke for trying to punish a group of elven brothers for killing a guard after Aveline (Captain of the Guard) didn't do anything to address the rape they reported on their sister. The Arishok sees this as a mere symptom in a larger illness, however, and argues that the elves shouldn't be punished by Aveline's legal system since her legal system failed them, and fails all elves in Kirkwall because of the way it's structured.



* InsultOfEndearment: Prim-and-proper Aveline keeps calling the PirateGirl Isabela "whore", at first with disdain (though Isabela [[InsultBackfire doesn't mind the moniker]]); but as the two women come to know and accept each other, "whore" becomes Aveline's term of affection of sorts for Isabela, which she now actively enjoys from her.
** Likewise, Isabela initially insults Aveline's statuesque features with the nickname "[[NoGuyWantsAnAmazon Big Girl]]". By Act 3 it has clearly evolved into a [[AmazonChaser compliment]].

to:

* InsultOfEndearment: Prim-and-proper Aveline keeps calling the PirateGirl Isabela "whore", at first with disdain (though Isabela [[InsultBackfire doesn't mind the moniker]]); but as the two women come to know and accept each other, "whore" becomes Aveline's term of affection of sorts for Isabela, which she who now actively enjoys it from her.
** Likewise, Isabela initially insults Aveline's statuesque features with the nickname "[[NoGuyWantsAnAmazon Big Girl]]". Girl.]]" By Act 3 3, it has clearly evolved into a [[AmazonChaser compliment]].





Added DiffLines:

** Also lampshaded in "A Murder of Crows" in Act 3; if [[spoiler:Zevran]] is spared, he urges Hawke to loot the bodies ''before'' they talk.
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