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Changed line(s) 22 (click to see context) from:
* CoversAlwaysLie: The flyer art shows Marian alive, despite being killed at the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life wasn't in the arcade version]]). Even stranger: the artwork shows Marian embracing the Lee brother in red, while her boyfriend is established to be Billy, who wears blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
to:
* CoversAlwaysLie: The flyer art shows one of the Lee brothers grabbing Marian alive, despite being killed at around his arm, protecting her from danger, even though she dies as soon as soon as the beginning of player starts the game ([[spoiler:the game. [[spoiler:Unlike the NES version, there's no sudden happy ending where Marian she is miraculously brought back to life wasn't in the arcade version]]). Even stranger: the artwork shows Marian embracing the Lee brother in red, while her boyfriend is established to be Billy, who wears blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).life.]]
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Changed line(s) 49 (click to see context) from:
* DemotedToExtra: Chin, the double stick-wielding fighter who was an overpowered boss is the arcade version, is merely a glorified mook in the NES version.
to:
* DemotedToExtra: Chin, Chin the double stick-wielding fighter twin stick-wielder, who was an overpowered one of the cheapest boss is in the arcade version, version (capable of emptying your life bar in seconds), is merely a glorified another mook in the NES version.
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Changed line(s) 3,12 (click to see context) from:
After the success of the original ''[[VideoGame/DoubleDragon1 Double Dragon]]'' on both, the arcades and the NES, it was only natural for Technos Japan Corp. to follow it up with a sequel.
'''''Double Dragon II: The Revenge''''' was released for the arcades in 1988, only a year after the first entry. The Black Warriors retaliate against the Lee brothers for their previous defeat by murdering their friend Marian. With their beloved now gone, Billy and Jimmy sets off to defeat the Black Warriors, this time for good. The game itself was essentially an upgraded version of the original. The control scheme was changed (replacing the original's punch/kick setup with directional-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new design) and each stage now has a new end-boss. [[SequelDifficultySpike The difficulty was also increased significantly]], with health refills between stages being less generous and the elbow attack from the first game was {{nerf}}ed completely. The game was a modest success in the arcades, but it did not have the same longevity as its predecessor due to its {{mission pack sequel}} nature.
The NES version, released in the end of 1989 and this time published by {{Acclaim}} in the west, was more of an adaptation of its arcade counterpart than a port, much like its predecessor. The basic premise of the game remained the same, but this time the story was told through comic book-like interludes between stages. Technos, having more experience with the NES hardware this time as a result of working on several titles since the original ''Double Dragon'' (including the cult classic ''RiverCityRansom''), was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] this time, with the option to disable friendly damage added in for good measure. The level designs were also much more elaborate than the arcade version (with nine missions instead of the arcade's four) and a new final boss replaces Machine Gun Willy as the main antagonist.
Two console versions of ''Double Dragon II: The Revenge'' were also made that were inexplicably [[NoExportForYou released only in Japan]]: a MegaDrive version that is close to the arcade games (but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM version based on the NES game that features improved visuals, a new soundtrack and anime-style cutscenes. There was also a full-on 3D "remake" for the {{Xbox 360}} titled ''Double Dragon II: Wanders of the Dragons'' by Korean developer Baruson Creative, which was universally panned and mocked by critics for its poor play mechanics and cheap visuals, having achieved a Metacritic score of 17% (it doesn't help the remake came out shortly after the much better-received ''DoubleDragonNeon'').
An unrelated GameBoy sequel was released in 1991 simply titled ''Double Dragon II''. It was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment western release.]]
'''''Double Dragon II: The Revenge''''' was released for the arcades in 1988, only a year after the first entry. The Black Warriors retaliate against the Lee brothers for their previous defeat by murdering their friend Marian. With their beloved now gone, Billy and Jimmy sets off to defeat the Black Warriors, this time for good. The game itself was essentially an upgraded version of the original. The control scheme was changed (replacing the original's punch/kick setup with directional-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new design) and each stage now has a new end-boss. [[SequelDifficultySpike The difficulty was also increased significantly]], with health refills between stages being less generous and the elbow attack from the first game was {{nerf}}ed completely. The game was a modest success in the arcades, but it did not have the same longevity as its predecessor due to its {{mission pack sequel}} nature.
The NES version, released in the end of 1989 and this time published by {{Acclaim}} in the west, was more of an adaptation of its arcade counterpart than a port, much like its predecessor. The basic premise of the game remained the same, but this time the story was told through comic book-like interludes between stages. Technos, having more experience with the NES hardware this time as a result of working on several titles since the original ''Double Dragon'' (including the cult classic ''RiverCityRansom''), was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] this time, with the option to disable friendly damage added in for good measure. The level designs were also much more elaborate than the arcade version (with nine missions instead of the arcade's four) and a new final boss replaces Machine Gun Willy as the main antagonist.
Two console versions of ''Double Dragon II: The Revenge'' were also made that were inexplicably [[NoExportForYou released only in Japan]]: a MegaDrive version that is close to the arcade games (but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM version based on the NES game that features improved visuals, a new soundtrack and anime-style cutscenes. There was also a full-on 3D "remake" for the {{Xbox 360}} titled ''Double Dragon II: Wanders of the Dragons'' by Korean developer Baruson Creative, which was universally panned and mocked by critics for its poor play mechanics and cheap visuals, having achieved a Metacritic score of 17% (it doesn't help the remake came out shortly after the much better-received ''DoubleDragonNeon'').
An unrelated GameBoy sequel was released in 1991 simply titled ''Double Dragon II''. It was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment western release.]]
to:
After the success of the original ''[[VideoGame/DoubleDragon1 Double Dragon]]'' on both, the in arcades and on the NES, it was only natural for Technos Japan Corp. decided to follow it up with a sequel.
sequel: '''''Double Dragon II: The Revenge''''' was Revenge''''', released for the arcades in 1988, only 1988 (only a year after the first entry. entry). The Black Warriors Warriors, humiliated by their defeat at the hands of the Lee brothers, retaliate against the Lee brothers for their previous defeat by murdering their friend Marian. [[DisposableWoman Marian]]. With their beloved now gone, Billy and Jimmy sets set off to defeat the Black Warriors, this time for good. good.
The game itself wasessentially an upgraded version of the original. The control scheme was changed (replacing (it replaced the original's punch/kick setup with directional-based direction-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new design) design), and each stage now has a new end-boss. [[SequelDifficultySpike The difficulty was also increased significantly]], with health refills between stages being less generous and the elbow attack from the first game was {{nerf}}ed completely. getting completely {{nerf}}ed. The game was a modest success in the arcades, but it did not didn't have the same longevity as its predecessor due to its {{mission pack sequel}} nature.
The NES version, released in the end of 1989 andthis time published by {{Acclaim}} in the west, West, was much like its NES predecessor: more of an adaptation of its arcade counterpart than a port, much like its predecessor. direct port. The basic premise of the game remained the same, but this time the story was told through comic book-like book-esque interludes between stages. Technos, having Technos had more experience with the NES hardware this time as a around--a result of working on several titles since the original ''Double Dragon'' (including Dragon'', including the cult classic ''RiverCityRansom''), ''RiverCityRansom''--so it was able to retain [[Main/CoOpMultiplayer co-op multiplayer]] this time, with and toss in the option to disable friendly damage added in for good measure. "friendly fire" damage. The level designs were also much more elaborate than the arcade version (with nine missions instead of the arcade's four) four), and a new final boss replaces replaced Machine Gun Willy as the main antagonist.
Two other console versions of ''Double DragonII: The Revenge'' II'' were also made that made, but were inexplicably [[NoExportForYou released only in Japan]]: a MegaDrive version that is close (closer to the arcade games (but games, but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM version based on (closer to the NES game that features but with improved visuals, a new soundtrack soundtrack, and anime-style cutscenes. cutscenes). There was also a full-on 3D "remake" for the {{Xbox 360}} 360}}, titled ''Double Dragon II: Wanders of the Dragons'' Dragons'', by Korean developer Baruson Creative, which Creative--which was universally panned and mocked by critics for its poor play mechanics gameplay and cheap visuals, having achieved a Metacritic score of 17% (it doesn't help the visuals. (This remake also came out shortly after the much better-received ''DoubleDragonNeon'').
''DoubleDragonNeon'', which didn't help matters.) An unrelated GameBoy sequel was released in 1991 1991; simply titled ''Double Dragon II''. It II'', it was actually a [[Franchise/KunioKun Kunio-kun]] game with the graphics and music changed for the [[DolledUpInstallment western Western release.]]
The game itself was
The NES version, released in the end of 1989 and
Two other console versions of ''Double Dragon
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!!This game provides examples of:
to:
!! ''Double Dragon II: The Revenge'' contains the following tropes:
Changed line(s) 18,26 (click to see context) from:
* BossRush: Mission 4 features twin clones of each of the previous bosses (Burnov, Abore, and Chin) before the battle against Willy.
* BittersweetEnding: [[spoiler:Marian stays dead, unlike the later NES adaptation.]]
* CaptainErsatz: Burnov (Mission 1 boss) resembles the ''Manga/{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between Film/TheTerminator and Wrestling/AndreTheGiant.
* ColorCodedMultiplayer: Billy and Jimmy wear black and white, rather than their usual blue and red.
* CoversAlwaysLie: The flyer art shows Marian alive, despite being killed in the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life wasn't in the arcade version]]). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
* DamnYouMuscleMemory: The game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes a while to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
* DegradedBoss: The head-swapped enemies from [[VideoGame/{{Double Dragon 1}} the first game]] appear as standard grunts rather than the end bosses they originally were.
* DualBoss: The twin Burnovs at the end of Mission 3, plus twin versions of all the prior bosses in Mission 4.
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no supernatural elements prior to this (except for Burnov, the Mission 1 boss, who "teleports" after being defeated), nor does the end reference it in any way.
* BittersweetEnding: [[spoiler:Marian stays dead, unlike the later NES adaptation.]]
* CaptainErsatz: Burnov (Mission 1 boss) resembles the ''Manga/{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between Film/TheTerminator and Wrestling/AndreTheGiant.
* ColorCodedMultiplayer: Billy and Jimmy wear black and white, rather than their usual blue and red.
* CoversAlwaysLie: The flyer art shows Marian alive, despite being killed in the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life wasn't in the arcade version]]). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
* DamnYouMuscleMemory: The game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes a while to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
* DegradedBoss: The head-swapped enemies from [[VideoGame/{{Double Dragon 1}} the first game]] appear as standard grunts rather than the end bosses they originally were.
* DualBoss: The twin Burnovs at the end of Mission 3, plus twin versions of all the prior bosses in Mission 4.
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no supernatural elements prior to this (except for Burnov, the Mission 1 boss, who "teleports" after being defeated), nor does the end reference it in any way.
to:
* BossRush: Mission 4 features twin clones of each of the previous bosses (Burnov, Abore, and Chin) before the battle against Willy.
* BittersweetEnding:[[spoiler:Marian stays dead, unlike the later NES adaptation.[[spoiler:The Black Warriors are done, but Marian is still dead.]]
* CaptainErsatz: Mission 1 boss Burnov(Mission 1 boss) resembles the ''Manga/{{Kinnikuman}}'' wrestler character Neptuneman, while Abore (the Mission 2 boss) boss Abore is a cross between Film/TheTerminator and Wrestling/AndreTheGiant.
* ColorCodedMultiplayer: Billy and Jimmy wear black andwhite, white rather than their usual blue and red.
* CoversAlwaysLie: The flyer art shows Marian alive, despite being killedin at the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life wasn't in the arcade version]]). Even stranger is the fact that stranger: the artwork shows Marian embracing the Lee brother in red, when while her boyfriend is established to be Billy, the Lee brother in who wears blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
* DamnYouMuscleMemory: The game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''.This takes a while to get used to players Players more accustomed to the original game, game might take some time getting used to this, especially since one button does the standard punch combo and the other does a back kick depending (depending on the direction the player character is facing.
facing).
* DegradedBoss: The head-swapped enemies from [[VideoGame/{{Double Dragon 1}} the first game]] appear as standard gruntsrather than the instead of end bosses they originally were.
bosses.
* DualBoss: The twin Burnovs at the end of Mission3, plus 3 and the twin versions of all the prior bosses in Mission 4.
4 both qualify.
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy, creepy music startsplaying playing, and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no supernatural elements prior to this (except for Burnov, the Mission 1 boss, who "teleports" after being defeated), nor does the end reference it in any way.
* BittersweetEnding:
* CaptainErsatz: Mission 1 boss Burnov
* ColorCodedMultiplayer: Billy and Jimmy wear black and
* CoversAlwaysLie: The flyer art shows Marian alive, despite being killed
* DamnYouMuscleMemory: The game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''.
* DegradedBoss: The head-swapped enemies from [[VideoGame/{{Double Dragon 1}} the first game]] appear as standard grunts
* DualBoss: The twin Burnovs at the end of Mission
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy, creepy music starts
Changed line(s) 28 (click to see context) from:
* JustForTheHeliOfIt: Mirroring the first game's opening, the Lee brothers come out of a garage with a helicopter inside this time, to the sound of rotor blades.
to:
* JustForTheHeliOfIt: Mirroring In a reference to the first game's opening, the Lee brothers come out of a garage with a helicopter inside this time, to the sound of rotor blades.it.
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* MirrorBoss: Taking a cue from ''Zelda II'', the Lee brothers must fight their own shadows at the end of Mission 4.
* MissionPackSequel: The arcade version is essentially an improved version of the first game , but with a different attack system, new looks and moves for most the returning enemies and new bosses for each stage. The difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
* NostalgiaLevel: The entirety of the game, although it's specifically much more noticeable in the Mission 2, which is the least changed stage compared to the rest, as it has no new traps or structural change outside the different background.
* MissionPackSequel: The arcade version is essentially an improved version of the first game , but with a different attack system, new looks and moves for most the returning enemies and new bosses for each stage. The difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
* NostalgiaLevel: The entirety of the game, although it's specifically much more noticeable in the Mission 2, which is the least changed stage compared to the rest, as it has no new traps or structural change outside the different background.
to:
* MirrorBoss: Taking a cue from ''Zelda II'', the The Lee brothers must fight their own shadows at the end of Mission 4.
* MissionPackSequel: The arcade version isessentially an improved version of the first game , game, but with a different attack system, new looks graphics and moves for most of the returning enemies enemies, and new bosses for each stage. The Technos also fine-tuned the difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
* NostalgiaLevel: The entirety of thegame, although it's specifically much more noticeable in game qualifies, especially the Mission 2, which is the least changed stage compared to the rest, as it rest (it has no new traps or structural change outside beyond the different background.background).
* MissionPackSequel: The arcade version is
* NostalgiaLevel: The entirety of the
Changed line(s) 34,35 (click to see context) from:
* {{Revenge}}: The plot of the game. It's even part of the title.
* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to full health recovery like in the first game), and [[Every10000Points extra lives]] are completely eliminated (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the timer on the second fastest speed with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to full health recovery like in the first game), and [[Every10000Points extra lives]] are completely eliminated (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the timer on the second fastest speed with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
to:
* {{Revenge}}: The plot of As the game. It's even part of title suggests, this is the title.
driving force behind the game's plot.
* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed tofull health the full-health recovery like in the first game), and [[Every10000Points extra lives]] are completely eliminated (you're stuck with what you start with). Moreover the game's time limit is adjustable and the The default settings has have the timer on the second fastest second-fastest speed with the second hardest second-hardest difficulty and only two lives, which makes the third stage Mission 3 hard to complete on time and the fourth stage (and Mission 4 almost impossible. impossible). All of the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.stages.
* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to
Changed line(s) 37,39 (click to see context) from:
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine Gun Willy.
* TempleOfDoom: Mission 4.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 right next to the elevator.
* TempleOfDoom: Mission 4.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 right next to the elevator.
to:
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, abducted, Marian is gunned down shot to death by Machine Gun Willy.
* TempleOfDoom: Mission4.
4
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seenin the beginning of Mission 2 right next to the elevator.elevator at the start of Mission 2.
* TempleOfDoom: Mission
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen
Changed line(s) 43 (click to see context) from:
* BackFromTheDead: [[spoiler:Marian]] in this version.
to:
* BackFromTheDead: This happens to [[spoiler:Marian]] in this version.
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* BossOnlyLevel: Mission 9 is nary more than the FinalBoss.
to:
* BossOnlyLevel: Mission 9 is nary little more than the FinalBoss.fight against [[FinalBoss the Mysterious Warrior]].
Changed line(s) 47,48 (click to see context) from:
* CompositeCharacter: Abore, who has the same moves as his namesake in the arcade version, but more closely resembles the arcade-exclusive enemy character O'Hara.
* ConservationOfNinjutsu: Subverted. The ninjas that appear near the end of Mission 8 are just as tough as the boss version you fight in Mission 2.
* ConservationOfNinjutsu: Subverted. The ninjas that appear near the end of Mission 8 are just as tough as the boss version you fight in Mission 2.
to:
* CompositeCharacter: Abore, who Abore has the same moves as his namesake in the arcade version, but more closely resembles the arcade-exclusive enemy character O'Hara.
* ConservationOfNinjutsu: Subverted. The ninjas that appear near the end of Mission 8 arejust as tough as the boss version versions you fight in Mission 2.
* ConservationOfNinjutsu: Subverted. The ninjas that appear near the end of Mission 8 are
Changed line(s) 50 (click to see context) from:
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
to:
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master).(see ''Easy Mode Mockery'' below). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: versions, too: traps are much easier in the Famicom version on the version's normal setting difficult than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
Changed line(s) 52,60 (click to see context) from:
* DualBoss: The ninjas at the end of Mission 2. The game will also thrown in a second Lee brother clone at the end of Mission 8 if two players are present.
* EasyLevelTrick: In the helicopter, you can make the Bolo twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
* EasyModeMockery: The NES version only allows the entire game to be played on the "Supreme Master" setting -- "Practice" only lasts the first three stages, while "Warrior" ends just before the final battle. The PC Engine version takes it a step further by allowing all nine stages to be played on any difficulty, changing only the ending instead.
* FingerlessGloves: All the "right arm" thugs wears a pair .
* GameplayAndStorySegregation: All the cutscenes in the game only shows Billy Lee, regardless if a second player is present or not. The only exception is the cutscene prior to the final boss fight: it shows Billy, Jimmy or both depending who is playing.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game are Practice, Warrior and Supreme Master. The Famicom version had more conventional settings (Easy, Normal and Difficult).
* JustForTheHeliOfIt: Unlike the arcade version, the helicopters are not just there for scenery. There's two choppers in particular in Mission 2: the first will fly by and attack the Lee brothers by firing its gun at them and then dropping a batch of {{mook}}s. The second is a getaway chopper where the entire of Mission 3 takes place.
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear prior to the boss fight at Mission 8.
* NoNameGiven: The final boss, who is simply known as the "mysterious warrior".
* EasyLevelTrick: In the helicopter, you can make the Bolo twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
* EasyModeMockery: The NES version only allows the entire game to be played on the "Supreme Master" setting -- "Practice" only lasts the first three stages, while "Warrior" ends just before the final battle. The PC Engine version takes it a step further by allowing all nine stages to be played on any difficulty, changing only the ending instead.
* FingerlessGloves: All the "right arm" thugs wears a pair .
* GameplayAndStorySegregation: All the cutscenes in the game only shows Billy Lee, regardless if a second player is present or not. The only exception is the cutscene prior to the final boss fight: it shows Billy, Jimmy or both depending who is playing.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game are Practice, Warrior and Supreme Master. The Famicom version had more conventional settings (Easy, Normal and Difficult).
* JustForTheHeliOfIt: Unlike the arcade version, the helicopters are not just there for scenery. There's two choppers in particular in Mission 2: the first will fly by and attack the Lee brothers by firing its gun at them and then dropping a batch of {{mook}}s. The second is a getaway chopper where the entire of Mission 3 takes place.
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear prior to the boss fight at Mission 8.
* NoNameGiven: The final boss, who is simply known as the "mysterious warrior".
to:
* DualBoss: The Lees face off against two ninjas at the end of Mission 2. The game will also thrown throw in a second Lee brother clone at the end of Mission 8 if two players are present.
* EasyLevelTrick: Inthe helicopter, Mission 3, you can make the Bolo twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You corner--but you have to time the opening right though move right, as you put yourself at risk of getting sucked out too.
out.
* EasyModeMockery: The NES version only allows the entire game to be played on the "Supreme Master" setting-- "Practice" ("Practice" only lasts the first three stages, while stages and "Warrior" ends just before the final battle. battle). The PC Engine version takes it a step further by allowing allows all nine stages to be played on any difficulty, changing only but changes the ending instead.
based on which difficulty level is chosen.
* FingerlessGloves: All the "right arm" thugs wears apair .
pair.
* GameplayAndStorySegregation: All the cutscenes in the game show onlyshows Billy Lee, regardless if of whether a second player is present or not. present. The only exception to this is the cutscene prior to the final boss fight: it shows Billy, Jimmy or both depending who is playing.playing, it shows either Billy, Jimmy, or both Lee brothers.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game are Practice,Warrior Warrior, and Supreme Master. The Famicom version had more conventional settings (Easy, Normal Normal, and Difficult).
* JustForTheHeliOfIt: Unlike the arcade version, the helicopters are not just there for scenery.There's two choppers in particular in In Mission 2: 2, there are two choppers: the first will fly by and attack the Lee brothers by firing its gun at them and them, then dropping drop off a batch of {{mook}}s. The second is a getaway chopper where the entire entirety of Mission 3 takes place.
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear prior to the boss fightat of Mission 8.
* NoNameGiven: The finalboss, who boss is simply known only as the "mysterious warrior"."Mysterious Warrior".
* EasyLevelTrick: In
* EasyModeMockery: The NES version only allows the entire game to be played on the "Supreme Master" setting
* FingerlessGloves: All the "right arm" thugs wears a
* GameplayAndStorySegregation: All the cutscenes in the game show only
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game are Practice,
* JustForTheHeliOfIt: Unlike the arcade version, the helicopters are not just there for scenery.
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear prior to the boss fight
* NoNameGiven: The final
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* TempleOfDoom: Missions 6-9 are set in the same "Mansion of Terror."
* ThemeMusicPowerUp: A variant - once the final boss is low on health, the creepy theme is replaced by a more epic theme.
* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy's arms, before going to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.
* UnderwaterBase: Mission 4, which is even titled the "Undersea Base."
* ThemeMusicPowerUp: A variant - once the final boss is low on health, the creepy theme is replaced by a more epic theme.
* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy's arms, before going to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.
* UnderwaterBase: Mission 4, which is even titled the "Undersea Base."
to:
* TempleOfDoom: Missions 6-9 6 through 9 are set in the same "Mansion of Terror."
* ThemeMusicPowerUp:A variant - once Once the final boss is low on health, the creepy final boss theme is replaced by a more epic theme.
* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy'sarms, before arms--before going back to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.
* UnderwaterBase: Mission4, which 4 is even titled the "Undersea Base."Base".
* ThemeMusicPowerUp:
* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy's
* UnderwaterBase: Mission
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The NES version, released in the end of 1989 and this time published by {{Acclaim}} in the west, was more of an adaptation of its arcade counterpart than a port, much like its predecessor. The basic premise of the game remained the same, but this time the story was told through comic book-like interludes between stages. Technos, having more experience with the NES hardware this time as a result of working on several titles since the original ''Double Dragon'' (including the cult classic ''RiverCityRansom''), was able to retain {{co-op multiplayer}} this time, with the option to disable friendly damage added in for good measure. The level designs were also much more elaborate than the arcade version (with nine missions instead of the arcade's four) and a new final boss replaces Machine Gun Willy as the main antagonist.
to:
The NES version, released in the end of 1989 and this time published by {{Acclaim}} in the west, was more of an adaptation of its arcade counterpart than a port, much like its predecessor. The basic premise of the game remained the same, but this time the story was told through comic book-like interludes between stages. Technos, having more experience with the NES hardware this time as a result of working on several titles since the original ''Double Dragon'' (including the cult classic ''RiverCityRansom''), was able to retain {{co-op multiplayer}} [[Main/CoOpMultiplayer co-op multiplayer]] this time, with the option to disable friendly damage added in for good measure. The level designs were also much more elaborate than the arcade version (with nine missions instead of the arcade's four) and a new final boss replaces Machine Gun Willy as the main antagonist.
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None
Changed line(s) 57 (click to see context) from:
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master. In the FC version, they had more conventional names (Easy, Normal and Difficult).
to:
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - are Practice, Warrior and Supreme Master. In the FC version, they The Famicom version had more conventional names settings (Easy, Normal and Difficult).Difficult).
* JustForTheHeliOfIt: Unlike the arcade version, the helicopters are not just there for scenery. There's two choppers in particular in Mission 2: the first will fly by and attack the Lee brothers by firing its gun at them and then dropping a batch of {{mook}}s. The second is a getaway chopper where the entire of Mission 3 takes place.
* JustForTheHeliOfIt: Unlike the arcade version, the helicopters are not just there for scenery. There's two choppers in particular in Mission 2: the first will fly by and attack the Lee brothers by firing its gun at them and then dropping a batch of {{mook}}s. The second is a getaway chopper where the entire of Mission 3 takes place.
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Changed line(s) 54 (click to see context) from:
* EasyModeMockery:In the NES version, "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage. The PC Engine version takes it a step further by allowing all nine stages to be played on any difficulty, but changes the ending based on the setting.
to:
* EasyModeMockery:In EasyModeMockery: The NES version only allows the NES version, entire game to be played on the "Supreme Master" setting -- "Practice" mode ends only lasts the first three levels in, stages, while the "Warrior" setting ends just before the final stage. battle. The PC Engine version takes it a step further by allowing all nine stages to be played on any difficulty, but changes changing only the ending based on the setting.instead.
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Changed line(s) 54 (click to see context) from:
* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
to:
* EasyModeMockery: EasyModeMockery:In the NES version, "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.stage. The PC Engine version takes it a step further by allowing all nine stages to be played on any difficulty, but changes the ending based on the setting.
Changed line(s) 59 (click to see context) from:
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
to:
* NoNameGiven: The final boss in the NES version, boss, who is simply known as the "mysterious warrior".
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None
Changed line(s) 49 (click to see context) from:
* DemotedToExtra: Chin, who was the gatekeeper of the enemy's hideout in the arcade version and a really cheap boss who could drain your entire life bar in a few hits, is merely just a glorified mook in the NES version.
to:
* DemotedToExtra: Chin, the double stick-wielding fighter who was the gatekeeper of the enemy's hideout in an overpowered boss is the arcade version and a really cheap boss who could drain your entire life bar in a few hits, version, is merely just a glorified mook in the NES version.
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Added DiffLines:
* TriumphantReprise: In the intro to the PC Engine version, a somber version of the ''Double Dragon'' theme plays as Marian dies in Billy's arms, before going to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.
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None
Changed line(s) 26 (click to see context) from:
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
to:
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no other supernatural elements prior to this (except for Burnov, the Mission 1 boss boss, who "teleports" after being defeated), nor does the end reference it in any way.
Changed line(s) 35 (click to see context) from:
* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to full health recovery like in the first game), and [[Every10000Points score extents]] are completely eliminated (you're stuck with the stock that you start with). Moreover the game's time limit is adjustable and the default settings has the timer on the second fastest speed with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
to:
* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to full health recovery like in the first game), and [[Every10000Points score extents]] extra lives]] are completely eliminated (you're stuck with the stock that what you start with). Moreover the game's time limit is adjustable and the default settings has the timer on the second fastest speed with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
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None
Changed line(s) 18 (click to see context) from:
* BittersweetEnding: [[spoiler:Marian stays dead, unlike the later NES revision.]]
to:
* BossRush: Mission 4 features twin clones of each of the previous bosses (Burnov, Abore, and Chin) before the battle against Willy.
* BittersweetEnding: [[spoiler:Marian stays dead, unlike the later NESrevision.adaptation.]]
* BittersweetEnding: [[spoiler:Marian stays dead, unlike the later NES
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Changed line(s) 46 (click to see context) from:
* CompositeCharacter: In this Abore resembles O'Hara (Bolo's head swap from the arcade version),
to:
* CompositeCharacter: In this Abore resembles O'Hara (Bolo's head swap from Abore, who has the same moves as his namesake in the arcade version),version, but more closely resembles the arcade-exclusive enemy character O'Hara.
* ConservationOfNinjutsu: Subverted. The ninjas that appear near the end of Mission 8 are just as tough as the boss version you fight in Mission 2.
* DemotedToExtra: Chin, who was the gatekeeper of the enemy's hideout in the arcade version and a really cheap boss who could drain your entire life bar in a few hits, is merely just a glorified mook in the NES version.
* ConservationOfNinjutsu: Subverted. The ninjas that appear near the end of Mission 8 are just as tough as the boss version you fight in Mission 2.
* DemotedToExtra: Chin, who was the gatekeeper of the enemy's hideout in the arcade version and a really cheap boss who could drain your entire life bar in a few hits, is merely just a glorified mook in the NES version.
Changed line(s) 48 (click to see context) from:
* DigitalBikini: The cover artwork of the second NES game is the same one used for the arcade flyer, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
to:
* DigitalBikini: The cover artwork of the second NES game is the same one used for the NES version is a censored version of the original arcade flyer, except flyer art. Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
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None
Changed line(s) 19 (click to see context) from:
* CaptainErsatz: The bosses in the arcade version. Particularly, Burnov (Mission 1 boss) resembles the ''Manga/{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between Film/TheTerminator and Wrestling/AndreTheGiant.
to:
* CaptainErsatz: The bosses in the arcade version. Particularly, Burnov (Mission 1 boss) resembles the ''Manga/{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between Film/TheTerminator and Wrestling/AndreTheGiant.
Changed line(s) 24,26 (click to see context) from:
* DualBoss: The twin Burnovs at the end of Mission 3, plus twin versions of all the previous bosses in Mission 4.
* {{Expy}}: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]], while Abore has some of Andre the Giant's moves from ''WWF Superstars''.
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy in the end of Mission 4, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
* {{Expy}}: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]], while Abore has some of Andre the Giant's moves from ''WWF Superstars''.
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy in the end of Mission 4, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
to:
* DualBoss: The twin Burnovs at the end of Mission 3, plus twin versions of all the previous prior bosses in Mission 4.
* {{Expy}}: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]], while Abore has some of Andre the Giant's moves from ''WWF Superstars''.
* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy in the end of Mission 4, Willy, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
Deleted line(s) 46 (click to see context) :
* CleanDubName: The enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the UnfortunateImplications of the original name.
Changed line(s) 48 (click to see context) from:
* CompositeCharacter: Abore in the NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
to:
* CompositeCharacter: In this Abore in the NES game has the same moves as his namesake resembles O'Hara (Bolo's head swap from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.version),
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* FingerlessGloves: The "right arm" thugs wears some.
to:
* FingerlessGloves: The All the "right arm" thugs wears some.a pair .
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* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear near the end of the game.
to:
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear near prior to the end of the game.boss fight at Mission 8.
Changed line(s) 59,61 (click to see context) from:
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* RevisedEnding: [[spoiler:Unlike the arcade version, Marian lives.]]
* SparedByTheAdaptation: [[spoiler:Marian.]]
* RevisedEnding: [[spoiler:Unlike the arcade version, Marian lives.]]
* SparedByTheAdaptation: [[spoiler:Marian.]]
to:
* SparedByTheAdaptation: [[spoiler:Marian.
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Better logo image.
Changed line(s) 1,2 (click to see context) from:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/ddii_4020.gif]]
[[caption-width-right:256:The NES version's title screen.]]
[[caption-width-right:256:The NES version's title screen.]]
to:
[[caption-width-right:256:The NES version's title screen.]]
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Splitting tropes between the arcade and NES versions
Changed line(s) 15,18 (click to see context) from:
* BackFromTheDead: [[spoiler:Marian]] in the NES version.
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.
* BittersweetEnding: [[spoiler:In the arcade version, Marian remains dead after the Lee Brothers defeat Machine Gun Willy.]]
* BossOnlyLevel: Mission 9 of the NES version is nary more than the FinalBoss.
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.
* BittersweetEnding: [[spoiler:In the arcade version, Marian remains dead after the Lee Brothers defeat Machine Gun Willy.]]
* BossOnlyLevel: Mission 9 of the NES version is nary more than the FinalBoss.
to:
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.
[[folder:The Arcade Version]]
* BittersweetEnding:
* BossOnlyLevel: Mission 9 of the
Changed line(s) 20,34 (click to see context) from:
* CleanDubName: In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the UnfortunateImplications of the original name.
* ColorCodedMultiplayer: The arcade version made Billy and Jimmy black and white, respectively, rather than their normal red and blue.
* CompositeCharacter: Abore in the NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* CoversAlwaysLie: The promotional illustration for the arcade release shows Marian alive, despite being killed in the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life was not in the arcade version and was only added in the NES version]]). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
* DamnYouMuscleMemory: Every version of the game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes a while to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
* DegradedBoss: The head-swapped bosses from [[VideoGame/{{Double Dragon 1}} the first game]] appear only as sub-bosses.
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
* DigitalBikini: The cover artwork of the second NES game is the same one used in every other version, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
* DolledUpInstallment: The GameBoy version was actually a ''[[VideoGame/KunioKun Kunio-kun]]'' game that had its graphics, music and story changed for its overseas release.
* DualBoss: The arcade version has the twin Burnovs at the end of Mission 3, plus twin versions of all the previous bosses in Mission 4.
** Meanwhile, the NES version has a fight against two ninjas, and ''both'' versions have the shadow Lee brothers when two people are playing.
* EasyLevelTrick: In the helicopter, you can make the Abore twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
* FingerlessGloves: The "right arm" thugs who appear only in the NES version have these.
* GameplayAndStorySegregation: In the NES version, all the cut-scenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.
* ColorCodedMultiplayer: The arcade version made Billy and Jimmy black and white, respectively, rather than their normal red and blue.
* CompositeCharacter: Abore in the NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* CoversAlwaysLie: The promotional illustration for the arcade release shows Marian alive, despite being killed in the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life was not in the arcade version and was only added in the NES version]]). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
* DamnYouMuscleMemory: Every version of the game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes a while to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
* DegradedBoss: The head-swapped bosses from [[VideoGame/{{Double Dragon 1}} the first game]] appear only as sub-bosses.
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
* DigitalBikini: The cover artwork of the second NES game is the same one used in every other version, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
* DolledUpInstallment: The GameBoy version was actually a ''[[VideoGame/KunioKun Kunio-kun]]'' game that had its graphics, music and story changed for its overseas release.
* DualBoss: The arcade version has the twin Burnovs at the end of Mission 3, plus twin versions of all the previous bosses in Mission 4.
** Meanwhile, the NES version has a fight against two ninjas, and ''both'' versions have the shadow Lee brothers when two people are playing.
* EasyLevelTrick: In the helicopter, you can make the Abore twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
* FingerlessGloves: The "right arm" thugs who appear only in the NES version have these.
* GameplayAndStorySegregation: In the NES version, all the cut-scenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.
to:
* CompositeCharacter: Abore in the NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* CoversAlwaysLie: The
* DamnYouMuscleMemory:
* DegradedBoss: The head-swapped
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting
* DigitalBikini: The cover artwork of the second NES game is the same one used in every other version, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
* DolledUpInstallment: The GameBoy version was actually a ''[[VideoGame/KunioKun Kunio-kun]]'' game that had its graphics, music and story changed for its overseas release.
* DualBoss: The
* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
* FingerlessGloves: The "right arm" thugs who appear only in the NES version have these.
* GameplayAndStorySegregation: In the NES version, all the cut-scenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.
Changed line(s) 36,38 (click to see context) from:
* GlowingEyesOfDoom: Abore in the arcade version.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master.
* JustForTheHeliOfIt: Mirroring the first game's opening, they come out of a garage with a helicopter inside this time, to the sound of rotor blades.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master.
* JustForTheHeliOfIt: Mirroring the first game's opening, they come out of a garage with a helicopter inside this time, to the sound of rotor blades.
to:
* GlowingEyesOfDoom: Abore in Abore, the arcade version.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master.
Mission 2 boss.
* JustForTheHeliOfIt: Mirroring the first game's opening,they the Lee brothers come out of a garage with a helicopter inside this time, to the sound of rotor blades.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master.
* JustForTheHeliOfIt: Mirroring the first game's opening,
Changed line(s) 40,45 (click to see context) from:
* MirrorBoss: Taking a cue from ''Zelda II'', the Lee brothers must fight their own shadows at the end of the game.
* MissionPackSequel: The second arcade game is essentially an improved version of the first one, but with a different attack system, new looks and moves for most the returning enemies and new bosses for each stage. The difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
* {{Ninja}}: Two of them serve as bosses.
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* NostalgiaLevel: The entirety of the arcade version, although it's specifically much more noticeable in the Mission 2, which is the least changed stage compared to the rest, as it has no new traps or structural change outside the background graphic.
* MissionPackSequel: The second arcade game is essentially an improved version of the first one, but with a different attack system, new looks and moves for most the returning enemies and new bosses for each stage. The difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
* {{Ninja}}: Two of them serve as bosses.
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* NostalgiaLevel: The entirety of the arcade version, although it's specifically much more noticeable in the Mission 2, which is the least changed stage compared to the rest, as it has no new traps or structural change outside the background graphic.
to:
* MirrorBoss: Taking a cue from ''Zelda II'', the Lee brothers must fight their own shadows at the end of the game.
Mission 4.
* MissionPackSequel: Thesecond arcade game version is essentially an improved version of the first one, game , but with a different attack system, new looks and moves for most the returning enemies and new bosses for each stage. The difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
* {{Ninja}}: Two of them serve as bosses.
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* NostalgiaLevel: The entirety of the arcade version, game, although it's specifically much more noticeable in the Mission 2, which is the least changed stage compared to the rest, as it has no new traps or structural change outside the background graphic.different background.
* MissionPackSequel: The
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
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* {{Revenge}}: The motive for the Lee brothers is to avenge Marian's death.
* RevisedEnding: [[spoiler:Marian stays dead in the original arcade version, while in the NES version she lives.]]
* SequelDifficultySpike: The arcade version of ''II'' has more powerful bosses than the first game, only partial health recovery between stages (as opposed to full health recovery like in the first game), and no bonus lives (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the game on the second fastest time limit with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
* ShoutOut: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]].
* ShovelStrike: In the arcade version.
* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine Gun Willy. [[spoiler:[[BackFromTheDead She did get better]] in the NES version.]]
* TempleOfDoom: The final stage, more so in the NES version.
* ThemeMusicPowerUp: A variant - once the final boss of the NES version is low on health, the creepy theme is replaced by a more epic theme.
* UnderwaterBase: Mission 4 of the NES version.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 in the arcade version.
* RevisedEnding: [[spoiler:Marian stays dead in the original arcade version, while in the NES version she lives.]]
* SequelDifficultySpike: The arcade version of ''II'' has more powerful bosses than the first game, only partial health recovery between stages (as opposed to full health recovery like in the first game), and no bonus lives (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the game on the second fastest time limit with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
* ShoutOut: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]].
* ShovelStrike: In the arcade version.
* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine Gun Willy. [[spoiler:[[BackFromTheDead She did get better]] in the NES version.]]
* TempleOfDoom: The final stage, more so in the NES version.
* ThemeMusicPowerUp: A variant - once the final boss of the NES version is low on health, the creepy theme is replaced by a more epic theme.
* UnderwaterBase: Mission 4 of the NES version.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 in the arcade version.
to:
* {{Revenge}}: The motive for plot of the Lee brothers is to avenge Marian's death.
* RevisedEnding: [[spoiler:Marian stays dead ingame. It's even part of the original arcade version, while in the NES version she lives.]]
title.
* SequelDifficultySpike: Thearcade version of ''II'' has more powerful bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to full health recovery like in the first game), and no bonus lives [[Every10000Points score extents]] are completely eliminated (you're stuck with what the stock that you start with). Moreover the game's time limit is adjustable and the default settings has the game timer on the second fastest time limit speed with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
* ShoutOut: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]].
* ShovelStrike: In Shovels replaces baseball bats from the arcade version.
* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]
original.
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine GunWilly. [[spoiler:[[BackFromTheDead She did get better]] Willy.
* TempleOfDoom: Mission 4.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 right next to the elevator.
[[/folder]]
[[folder:The NES and PC Engine versions]]
* BackFromTheDead: [[spoiler:Marian]] in this version.
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.
* BossOnlyLevel: Mission 9 is nary more than the FinalBoss.
* CleanDubName: The enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the UnfortunateImplications of the original name.
* ColorCodedMultiplayer: Billy and Jimmy return to their standard blue and red outfits.
* CompositeCharacter: Abore in the NESversion.game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
* DigitalBikini: The cover artwork of the second NES game is the same one used for the arcade flyer, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
* DualBoss: The ninjas at the end of Mission 2. The game will also thrown in a second Lee brother clone at the end of Mission 8 if two players are present.
* EasyLevelTrick: In the helicopter, you can make the Bolo twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
* FingerlessGloves: The "right arm" thugs wears some.
* GameplayAndStorySegregation: All the cutscenes in the game only shows Billy Lee, regardless if a second player is present or not. The only exception is the cutscene prior to the final boss fight: it shows Billy, Jimmy or both depending who is playing.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master. In the FC version, they had more conventional names (Easy, Normal and Difficult).
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear near the end of the game.
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* RevisedEnding: [[spoiler:Unlike the arcade version, Marian lives.]]
* SparedByTheAdaptation: [[spoiler:Marian.]]
* TempleOfDoom:The final stage, more so Missions 6-9 are set in the NES version.
same "Mansion of Terror."
* ThemeMusicPowerUp: A variant - once the final bossof the NES version is low on health, the creepy theme is replaced by a more epic theme.
* UnderwaterBase: Mission4 of 4, which is even titled the NES version.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 in the arcade version."Undersea Base."
[[/folder]]
----
* RevisedEnding: [[spoiler:Marian stays dead in
* SequelDifficultySpike: The
* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine Gun
* TempleOfDoom: Mission 4.
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 right next to the elevator.
[[/folder]]
[[folder:The NES and PC Engine versions]]
* BackFromTheDead: [[spoiler:Marian]] in this version.
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.
* BossOnlyLevel: Mission 9 is nary more than the FinalBoss.
* CleanDubName: The enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the UnfortunateImplications of the original name.
* ColorCodedMultiplayer: Billy and Jimmy return to their standard blue and red outfits.
* CompositeCharacter: Abore in the NES
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
* DigitalBikini: The cover artwork of the second NES game is the same one used for the arcade flyer, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
* DualBoss: The ninjas at the end of Mission 2. The game will also thrown in a second Lee brother clone at the end of Mission 8 if two players are present.
* EasyLevelTrick: In the helicopter, you can make the Bolo twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
* FingerlessGloves: The "right arm" thugs wears some.
* GameplayAndStorySegregation: All the cutscenes in the game only shows Billy Lee, regardless if a second player is present or not. The only exception is the cutscene prior to the final boss fight: it shows Billy, Jimmy or both depending who is playing.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master. In the FC version, they had more conventional names (Easy, Normal and Difficult).
* {{Ninja}}: Two of them serve as bosses, while the rest are {{elite mook}}s that appear near the end of the game.
* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* RevisedEnding: [[spoiler:Unlike the arcade version, Marian lives.]]
* SparedByTheAdaptation: [[spoiler:Marian.]]
* TempleOfDoom:
* ThemeMusicPowerUp: A variant - once the final boss
* UnderwaterBase: Mission
* WantedPoster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen in the beginning of Mission 2 in the arcade version.
[[/folder]]
----
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* JustForTheHeliOfIt: Mirroring the first game's opening, they come out of a garage with a helicopter inside this time, to the sound of rotor blades.
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* WantedPoster: The wanted posters for Bolo and Willy from the [[VideoGame/DoubleDragon1 original title]] also appear in the arcade version, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
to:
* WantedPoster: The wanted posters for Bolo and Machine Gun Willy and the mohawked version of Abobo from the [[VideoGame/DoubleDragon1 original title]] also appear first game can be seen in the beginning of Mission 2 in the arcade version, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.version.
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Changed line(s) 43,44 (click to see context) from:
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of names, but those two are just {{elite mook}}s and not unique characters.
* NostalgiaLevel: The second level of the arcade version identical to the second level of the first game, only with a slightly different skin (for example, logs replacing girders) and a new boss.
* NostalgiaLevel: The second level of the arcade version identical to the second level of the first game, only with a slightly different skin (for example, logs replacing girders) and a new boss.
to:
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of proper names, but those two are just {{elite mook}}s and not unique characters.
* NostalgiaLevel: Thesecond level entirety of the arcade version identical version, although it's specifically much more noticeable in the Mission 2, which is the least changed stage compared to the second level of rest, as it has no new traps or structural change outside the first game, only with a slightly different skin (for example, logs replacing girders) and a new boss.background graphic.
* NostalgiaLevel: The
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* NostalgiaLevel: The second level of the arcade version identical to the second level of the first game, only with a slightly different skin (for example, logs replacing girders) and a new boss.
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'''''Double Dragon II: The Revenge''''' was released for the arcades in 1988, only a year after the first entry. The Black Warriors retaliate against the Lee brothers for their previous defeat by murdering their friend Marian. With their beloved now gone, Billy and Jimmy sets off to defeat the Black Warriors, this time for good. The game itself was essentially an upgraded version of the original. The control scheme was changed (replacing the original's punch/kick setup with directional-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new look) and new enemy bosses were added to each stage. [[SequelDifficultySpike The difficulty was also increased significantly]], with health refills between stages being less generous and the elbow attack from the first game was {{nerf}}ed completely. The game was a modest success in the arcades, but it did not have the same longevity as its predecessor due to its {{mission pack sequel}} nature.
to:
'''''Double Dragon II: The Revenge''''' was released for the arcades in 1988, only a year after the first entry. The Black Warriors retaliate against the Lee brothers for their previous defeat by murdering their friend Marian. With their beloved now gone, Billy and Jimmy sets off to defeat the Black Warriors, this time for good. The game itself was essentially an upgraded version of the original. The control scheme was changed (replacing the original's punch/kick setup with directional-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new look) design) and new enemy bosses were added to each stage.stage now has a new end-boss. [[SequelDifficultySpike The difficulty was also increased significantly]], with health refills between stages being less generous and the elbow attack from the first game was {{nerf}}ed completely. The game was a modest success in the arcades, but it did not have the same longevity as its predecessor due to its {{mission pack sequel}} nature.
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Two console versions of ''Double Dragon II: The Revenge'' were also made that were inexplicably [[NoExportForYou released only in Japan]]: a MegaDrive version that is close to the arcade games (but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM
version based on the NES game that features anime-style cutscenes. The game also received a full-on 3D "remake" for the {{Xbox 360}} titled ''Double Dragon II: Wanders of the Dragons'', which was universally panned and mocked by critics, having achieved a Metacritic score of 17% (it doesn't help the remake came out shortly after the much better-received ''DoubleDragonNeon'').
version based on the NES game that features anime-style cutscenes. The game also received a full-on 3D "remake" for the {{Xbox 360}} titled ''Double Dragon II: Wanders of the Dragons'', which was universally panned and mocked by critics, having achieved a Metacritic score of 17% (it doesn't help the remake came out shortly after the much better-received ''DoubleDragonNeon'').
to:
Two console versions of ''Double Dragon II: The Revenge'' were also made that were inexplicably [[NoExportForYou released only in Japan]]: a MegaDrive version that is close to the arcade games (but with severely downgraded visuals and smaller character sprites) and a [[TurboGrafx16 PC Engine]] Super CD-ROM
CD-ROM version based on the NES game that features improved visuals, a new soundtrack and anime-style cutscenes. The game There was also received a full-on 3D "remake" for the {{Xbox 360}} titled ''Double Dragon II: Wanders of the Dragons'', Dragons'' by Korean developer Baruson Creative, which was universally panned and mocked by critics, critics for its poor play mechanics and cheap visuals, having achieved a Metacritic score of 17% (it doesn't help the remake came out shortly after the much better-received ''DoubleDragonNeon'').
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Complete rewrite, since some of the information is rather misleading.
Changed line(s) 3,10 (click to see context) from:
''Double Dragon II: The Revenge'' is the second ''VideoGame/DoubleDragon'' game. This is basically the only similarity the various ports share, other than that the ExcusePlot is about Marian (your love interest from the first game) getting shot and killed by the same gang. With that in mind, the Lee brothers set out to avenge her death by kicking as much ass as possible.
The arcade version was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
The NES version, on the other hand, changed the game drastically. The most notable feature is that the CoOpMultiplayer was kept in, and this alone was likely what led to the game becoming a classic. There were also nine stages (much more than the arcade version's four), exploring a variety of environments, as well as difficulty settings that [[EasyModeMockery altered which level the game ended on.]] Most later ports were based off this one.
Of special note is the GameBoy version, which was actually a DolledUpInstallment of a ''VideoGame/KunioKun'' game for the same platform.
to:
'''''Double Dragon II: The Revenge''''' was released for the arcades in 1988, only a year after the first entry. The Black Warriors retaliate against the Lee brothers for their previous defeat by murdering their friend Marian. With their beloved now gone, Billy and Jimmy sets off to defeat the Black Warriors, this time for good. The game itself was essentially an upgraded version of the original. The control scheme was changed (replacing the original's punch/kick setup with directional-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new look) and new enemy bosses were added to each stage. [[SequelDifficultySpike The difficulty was also increased significantly]], with health refills between stages being less generous and the elbow attack from the first game was {{nerf}}ed completely. The game was a modest success in the arcades, but it did not have the same longevity as its predecessor due to its {{mission pack sequel}} nature.
The NES version, released in the end of 1989 and this time published by {{Acclaim}} in the west, was more of an adaptation of its arcade counterpart than a port, much like its predecessor. The basic premise of the game remained the same, but this time the story was told through comic book-like interludes between stages. Technos, having more experience with the NES hardware this time as a result of working on several titles since the original ''Double Dragon'' (including the cult classic ''RiverCityRansom''), was able to retain {{co-op multiplayer}} this time, with the option to disable friendly damage added in for good measure. The level designs were also much more elaborate than the arcade version (with nine missions instead of the arcade's four) and a new final boss replaces Machine Gun Willy as the main antagonist.
Two console versions of ''Double Dragon II: The Revenge''
The arcade version was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
The NES version, on the other hand, changed the game drastically. The most notable feature is that the CoOpMultiplayer was kept in, and this alone was likely what led to the game becoming a classic. There
Of special note is the
An unrelated GameBoy
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Both versions are subtitled \"The Revenge\". Why isn\'t it on the page title?
Changed line(s) 4,7 (click to see context) from:
''Double Dragon II'' is the second ''VideoGame/DoubleDragon'' game. This is basically the only similarity the various ports share, other than that the ExcusePlot is about Marian (your love interest from the first game) getting shot and killed by the same gang. With that in mind, the Lee brothers set out to avenge her death by kicking as much ass as possible.
The arcade version (subtitled ''The Revenge'') was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
The arcade version (subtitled ''The Revenge'') was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
to:
''Double Dragon II'' II: The Revenge'' is the second ''VideoGame/DoubleDragon'' game. This is basically the only similarity the various ports share, other than that the ExcusePlot is about Marian (your love interest from the first game) getting shot and killed by the same gang. With that in mind, the Lee brothers set out to avenge her death by kicking as much ass as possible.
The arcade version(subtitled ''The Revenge'') was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
The arcade version
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* EasyLevelTrick: In the helicopter, you can make the Abore twins [[TooDumbToLive go out through the door by themselves]] by walking towards the bottom right corner. You have to time the opening right though as you put yourself at risk of getting sucked out too.
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Changed line(s) 17 (click to see context) from:
* CaptainErsatz: The bosses in the arcade version. Particularly, Burnov (Mission 1 boss) resembles the ''{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between TheTerminator and AndréTheGiant.
to:
* CaptainErsatz: The bosses in the arcade version. Particularly, Burnov (Mission 1 boss) resembles the ''{{Kinnikuman}}'' ''Manga/{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between TheTerminator Film/TheTerminator and AndréTheGiant.Wrestling/AndreTheGiant.
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The arcade version was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
to:
The arcade version (subtitled ''The Revenge'') was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
Added DiffLines:
Of special note is the GameBoy version, which was actually a DolledUpInstallment of a ''VideoGame/KunioKun'' game for the same platform.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/ddii_4020.gif]]
[[caption-width-right:256:The NES version's title screen.]]
''Double Dragon II'' is the second ''VideoGame/DoubleDragon'' game. This is basically the only similarity the various ports share, other than that the ExcusePlot is about Marian (your love interest from the first game) getting shot and killed by the same gang. With that in mind, the Lee brothers set out to avenge her death by kicking as much ass as possible.
The arcade version was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
The NES version, on the other hand, changed the game drastically. The most notable feature is that the CoOpMultiplayer was kept in, and this alone was likely what led to the game becoming a classic. There were also nine stages (much more than the arcade version's four), exploring a variety of environments, as well as difficulty settings that [[EasyModeMockery altered which level the game ended on.]] Most later ports were based off this one.
[[caption-width-right:256:The NES version's title screen.]]
''Double Dragon II'' is the second ''VideoGame/DoubleDragon'' game. This is basically the only similarity the various ports share, other than that the ExcusePlot is about Marian (your love interest from the first game) getting shot and killed by the same gang. With that in mind, the Lee brothers set out to avenge her death by kicking as much ass as possible.
The arcade version was a simple MissionPackSequel, changing the control scheme for the attacks, adding new levels, changing the Lee brothers' attire, and changing the game's workings so that the elbow attack was no longer a GameBreaker. It's still well-regarded, but not quite as much as the original, simply because it didn't bring anything new to the table.
The NES version, on the other hand, changed the game drastically. The most notable feature is that the CoOpMultiplayer was kept in, and this alone was likely what led to the game becoming a classic. There were also nine stages (much more than the arcade version's four), exploring a variety of environments, as well as difficulty settings that [[EasyModeMockery altered which level the game ended on.]] Most later ports were based off this one.
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* EasyModeMockery: "Practice" mode ends three levels in, while the "Warrior" setting ends before the final stage.
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* GiantSpaceFleaFromNowhere: After defeating Machine Gun Willy in the end of Mission 4, creepy music starts playing and the player's purple EvilTwin rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
* GlowingEyesOfDoom: Abore in the arcade version.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master.
* KamehameHadoken: The evil clones throw these at sufficient distance.
* GlowingEyesOfDoom: Abore in the arcade version.
* IdiosyncraticDifficultyLevels: The difficulty settings in the NES game - Practice, Warrior and Supreme Master.
* KamehameHadoken: The evil clones throw these at sufficient distance.
* MissionPackSequel: The second arcade game is essentially an improved version of the first one, but with a different attack system, new looks and moves for most the returning enemies and new bosses for each stage. The difficulty has also been fine-tuned to prevent players from completing it with just the elbow strike.
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* {{Revenge}}: The motive for the Lee brothers is to avenge Marian's death.
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* NoNameGiven: The final boss in the NES version, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of names, but those two are just {{elite mook}}s and not unique characters.
* ProductionThrowback: The very beginning of the game features the helicopter from ''Thunder Storm'' (aka ''Cobra Command'', Kishimoto's other FMV game he did with Data East).
* {{Revenge}}: The motive for the Lee brothers is to avenge Marian'sdeath.death.
* RevisedEnding: [[spoiler:Marian stays dead in the original arcade version, while in the NES version she lives.]]
* SequelDifficultySpike: The arcade version of ''II'' has more powerful bosses than the first game, only partial health recovery between stages (as opposed to full health recovery like in the first game), and no bonus lives (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the game on the second fastest time limit with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
* ShoutOut: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]].
* ShovelStrike: In the arcade version.
* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine Gun Willy. [[spoiler:[[BackFromTheDead She did get better]] in the NES version.]]
* TempleOfDoom: The final stage, more so in the NES version.
* ThemeMusicPowerUp: A variant - once the final boss of the NES version is low on health, the creepy theme is replaced by a more epic theme.
* UnderwaterBase: Mission 4 of the NES version.
* WantedPoster: The wanted posters for Bolo and Willy from the [[VideoGame/DoubleDragon1 original title]] also appear in the arcade version, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of names, but those two are just {{elite mook}}s and not unique characters.
* ProductionThrowback: The very beginning of the game features the helicopter from ''Thunder Storm'' (aka ''Cobra Command'', Kishimoto's other FMV game he did with Data East).
* {{Revenge}}: The motive for the Lee brothers is to avenge Marian's
* RevisedEnding: [[spoiler:Marian stays dead in the original arcade version, while in the NES version she lives.]]
* SequelDifficultySpike: The arcade version of ''II'' has more powerful bosses than the first game, only partial health recovery between stages (as opposed to full health recovery like in the first game), and no bonus lives (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the game on the second fastest time limit with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
* ShoutOut: The masked wrestler [[http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov]] seems to be an {{expy}} of ''{{Kinnikuman}}'' wrestler [[http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman]].
* ShovelStrike: In the arcade version.
* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]
* StuffedInTheFridge: The arcade game begins exactly the same way as the first game... only instead of being kidnapped, Marian is gunned down to death by Machine Gun Willy. [[spoiler:[[BackFromTheDead She did get better]] in the NES version.]]
* TempleOfDoom: The final stage, more so in the NES version.
* ThemeMusicPowerUp: A variant - once the final boss of the NES version is low on health, the creepy theme is replaced by a more epic theme.
* UnderwaterBase: Mission 4 of the NES version.
* WantedPoster: The wanted posters for Bolo and Willy from the [[VideoGame/DoubleDragon1 original title]] also appear in the arcade version, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
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!!This game provides examples of:
* BackFromTheDead: [[spoiler:Marian]] in the NES version.
* BarrierBustingBlow: The Lee brothers do this in the intro of the PC-Engine version.
* BittersweetEnding: [[spoiler:In the arcade version, Marian remains dead after the Lee Brothers defeat Machine Gun Willy.]]
* BossOnlyLevel: Mission 9 of the NES version is nary more than the FinalBoss.
* CaptainErsatz: The bosses in the arcade version. Particularly, Burnov (Mission 1 boss) resembles the ''{{Kinnikuman}}'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between TheTerminator and AndréTheGiant.
* CleanDubName: In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the UnfortunateImplications of the original name.
* ColorCodedMultiplayer: The arcade version made Billy and Jimmy black and white, respectively, rather than their normal red and blue.
* CompositeCharacter: Abore in the NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* CoversAlwaysLie: The promotional illustration for the arcade release shows Marian alive, despite being killed in the beginning of the game ([[spoiler:the happy ending where Marian is brought back to life was not in the arcade version and was only added in the NES version]]). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
* DamnYouMuscleMemory: Every version of the game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes a while to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
* DegradedBoss: The head-swapped bosses from [[VideoGame/{{Double Dragon 1}} the first game]] appear only as sub-bosses.
* DifficultyByRegion: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (3 stages on Practice, 8 on Warrior, and 9 on Supreme Master). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions as well: traps are much easier in the Famicom version on the normal setting than in the NES version's equivalent setting (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
* DigitalBikini: The cover artwork of the second NES game is the same one used in every other version, except Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
* DolledUpInstallment: The GameBoy version was actually a ''[[VideoGame/KunioKun Kunio-kun]]'' game that had its graphics, music and story changed for its overseas release.
* DualBoss: The arcade version has the twin Burnovs at the end of Mission 3, plus twin versions of all the previous bosses in Mission 4.
** Meanwhile, the NES version has a fight against two ninjas, and ''both'' versions have the shadow Lee brothers when two people are playing.
* FingerlessGloves: The "right arm" thugs who appear only in the NES version have these.
* GameplayAndStorySegregation: In the NES version, all the cut-scenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.
* MirrorBoss: Taking a cue from ''Zelda II'', the Lee brothers must fight their own shadows at the end of the game.
* {{Ninja}}: Two of them serve as bosses.
* {{Revenge}}: The motive for the Lee brothers is to avenge Marian's death.