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* AdvancingBossOfDoom: The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.

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* AdvancingBossOfDoom: AdvancingBossOfDoom
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The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.



* GreyAndGrayMorality: The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
** The Kongs were only attacking Donkey Kong because they were under the influence of Cactus/Ghastly King.

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* GreyAndGrayMorality: GreyAndGrayMorality
**
The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
** The other Kongs were only attacking Donkey Kong because they were under the influence of Cactus/Ghastly King.
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* HarmlessFreezing: {{Averted| trope}}, being frozen will kill you quick if you don't quickly break out of the ice. That said, it's you'd have to not be paying attention to die of freezing in the Wii version.


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* OurFairiesAreDifferent: Donkey attracts a combo fairy, which look like flying balls of light, every time he performs a new action without his feet touching solid ground.
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* FungusHumongous: Exceptionally large mushrooms are around, which stretch out to serve as bouncy platforms when you clap near them.
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* KungFuProofMook: The pig turrets, which can only be destroyed by explosives or by hijacking one a Ninjape is using and [[BeatThemAtTheirOwnGame shooting the others.]]

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* KingMook: Turret Tusk to the smaller elephant turrets
* KungFuProofMook: The pig elephant turrets, which can only be destroyed by explosives or by hijacking one a Ninjape is using and [[BeatThemAtTheirOwnGame shooting the others.]]
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* KungFuProofMook: The elephant turrets, which can only be destroyed by explosives or by hijacking one a Ninjape is using and [[BeatThemAtTheirOwnGame shooting the others.]]

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* KungFuProofMook: The elephant pig turrets, which can only be destroyed by explosives or by hijacking one a Ninjape is using and [[BeatThemAtTheirOwnGame shooting the others.]]
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* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys.

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* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send back at the boss until it breaks on enemy.
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* CatchAndReturn: With coconuts.

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* CatchAndReturn: With coconuts.coconuts and explosive pineapples.
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* RedEyesTakeWarning: The first two Kong bosses, Dread Kong and Karate Kong
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* CallASmeerpARabbit: The Iguanadon is anything but

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* GreyAndGrayMorality: The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.

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* GreyAndGrayMorality: The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
**The Kongs were only attacking Donkey Kong because they were under the influence of Cactus/Ghastly King.
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* FlashStep: Blue Ninjapes, though you can catch them if you clap quickly enough.


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* GiantSpider: They block your punches with their eye lids(?) and attack with their spike filled legs...they're not really like spiders at all beyond superficial appearance.
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* UnusualUserInterface: Walk, run, jump, shimmy, swim, by beating on bongos and clapping.

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* FloatingWater: One level has bodies of water that hover in the air and you have to swim through.

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* FloatingWater: One level has Sweet Paradise and Cloudy Heights have bodies of water that hover in the air and you have to swim through.



* GiantMook: Giant Roosters, gale hogs, giant giant bees

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* GiantMook: Giant Roosters, gale hogs, giant giant bees


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** Asteroid Belt combines SpaceZone with SlippySlideyIceWorld.
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''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made by Creator/{{Nintendo}} for the {{Nintendo GameCube}} (and later released on the {{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.

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''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made by Creator/{{Nintendo}} for the {{Nintendo GameCube}} UsefulNotes/GameCube (and later released on the {{Wii}}). UsefulNotes/{{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[{{Rare}} [[Creator/{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.

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* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the biggest badass among all of them.

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* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the biggest badass among all king of them.the jungle



* AssKickingPose: Karate Kong especially

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* AssKickingPose: AsskickingPose: Karate Kong especiallyespecially
* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle.
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* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the biggest badass among all of them.
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* LylatSystem: The entire Starfruit kingdom.


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* PowerGlows: Karate Kong briefly goes purple, [[TurnsRed to show that he is going to get a little harder]].
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* HarmlessElectrocution: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked. Donkey himself can still be finished by electrical hazards, but is unlikely he will be in the Gamecube version.

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* HarmlessElectrocution: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked. Donkey himself can still be finished by electrical hazards, but is unlikely he will be in the Gamecube version. Both monkey and Donkey have their electrical resistance severely reduced in the Wii version.
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* FrikingLaserBeams: Grave Tusk and Torch Tusk

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* FrikingLaserBeams: FrickingLaserBeams: Grave Tusk and Torch Tusk
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* FrikinLaserBeams: Grave Tusk and Torch Tusk

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* FrikinLaserBeams: FrikingLaserBeams: Grave Tusk and Torch Tusk
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* Every1000Points: The Wii version spits out a health or extra life every 500 beats.

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* Every1000Points: Every10000Points: The Wii version spits out a health or extra life every 500 beats.



* FreakinLaserBeams: Grave Tusk and Torch Tusk

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* FreakinLaserBeams: FrikinLaserBeams: Grave Tusk and Torch Tusk
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* BlowYouAway: Some pig enemies blow strong wing through their nostrils and the rocs will try to blow you away with their wings if you get too annoying.

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* BlowYouAway: Some pig enemies blow strong wing through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant giant bees will also try this.



* CriticalAnnoyance: In only having one the left in the Wii version



* Every1000Points: The Wii version spits out a health or extra life every 500 beats.



* GiantMook: Giant Roosters, gale hogs

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* FreakinLaserBeams: Grave Tusk and Torch Tusk
* GiantMook: Giant Roosters, gale hogshogs, giant giant bees


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* KungFuProofMook: The elephant turrets, which can only be destroyed by explosives or by hijacking one a Ninjape is using and [[BeatThemAtTheirOwnGame shooting the others.]]
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* SuperSpit: The Ghastly King belches green stuff (cactus juice?) at you

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* SuperSpit: The rock heads, red eyed fish and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at you
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* CutsceneDrop: Blatantly.

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* CutsceneDrop: Blatantly.Blatantly during hog fights.



* GiantMook: Giant Roosters, blowfish, spiky toads

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* GiantMook: Giant Roosters, blowfish, spiky toadsgale hogs


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* TheSpiny: Puffer fish and spiked toads. [[spoiler: Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]

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* CirclingBirdies: Most of the creatures you can stun see stars



* GiantMook: Giant Roosters, blowfish, spiky toads



* MiniBoss: Tree pigs, giant roosters, arctic gecko/iguanas, ballerina pandas, red eyed fish and rock heads

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* MiniBoss: Tree pigs, giant roosters, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish and rock heads



* SeeingStars: The rocs if Donkey Headbutts them directly
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* EternalEngine: The Clock Tower



* {{Helicritter}}: The giant bees, not the helibirds, despite what their name suggests.



* MiniBoss: Tree pigs, arctic gecko/iguanas, ballerina pandas, red eyed fish and rock heads

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* MiniBoss: Tree pigs, giant roosters, arctic gecko/iguanas, ballerina pandas, red eyed fish and rock heads



* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the clock level, where the spikes can't hurt you because they are in the background.

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* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though.
though, which also adds more of them.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the Game Cube's clock level, where the spikes can't hurt you because they are in the background.background. The Wii Version adds cacti.



* UseYourHead: How Donkey Kong defeats the Rocs.
* WallJump: Useful for combos.

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* UseYourHead: How Donkey Kong defeats the Rocs.
Rocs and how the giant roosters attack.
* WallJump: Useful for combos.combos, there are even conveyor belts on the clock tower walls to facilitate it.
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* BlowYouAway: Some pig enemies blow strong wing through their nostrils and the rocs will try to blow you away with their wings if you get too annoying.



* RecurringRiff[=/=]{{Leitmotif}}: The hogs have a recurring theme, for example

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* RecurringRiff[=/=]{{Leitmotif}}: The hogs hogs, rocs and tusks each have a recurring theme, for examplereoccurring theme.
* SeeingStars: The rocs if Donkey Headbutts them directly
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* AssKickingPose

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* AssKickingPoseAssKickingPose: Karate Kong especially


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* {{Ninja}}: Ninja Monkeys, Ninjapes and Ninja Kong


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* SuperSpit: The Ghastly King belches green stuff (cactus juice?) at you


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* ThroatLight: The Ghastly King has a pink one.
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* RapidFireFisticuffs

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* RapidFireFisticuffsRapidFireFisticuffs: Preformed by rapidly beating the bongos after clapping by most creatures you can catch.



* RecurringRiff / {{Leitmotif}}

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* RecurringRiff / {{Leitmotif}}RecurringRiff[=/=]{{Leitmotif}}: The hogs have a recurring theme, for example
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* GrayAndGreyMorality: The Game Cube version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.

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* GrayAndGreyMorality: GreyAndGrayMorality: The Game Cube [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.



* ThemeNaming: The boss kongs are all named for their fighting style, [[OddNameOut except for Dread Kong.]] He is instead named for his dreadlocks.

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* ThemeNaming: The boss kongs Kongs are all named for their fighting style, [[OddNameOut except for Dread Kong.]] Kong]]. He is instead named for his dreadlocks.

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