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* FantasicNuke: In some gameplays, dwarves are working on the "Archbomb". If they manage to finish it and it is controlled by dwarven authorities, it means instant defeat for player character Dark Lord. However, player can try to sabotage or even steal it.

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* FantasicNuke: FantasticNuke: In some gameplays, dwarves are working on the "Archbomb". If they manage to finish it and it is controlled by dwarven authorities, it means instant defeat for player character Dark Lord. However, player can try to sabotage or even steal it.
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* FantasicNuke: In some gameplays, dwarves are working on the "Archbomb". If they manage to finish it and it is controlled by dwarven authorities, it means instant defeat for player character Dark Lord. However, player can try to sabotage or even steal it.
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* TheGoodKing: Humans are initially led by a just, but old and frail king. About two-thirds into the game, he dies peacefully of old age. He did, however, groom an [[SuperiorSuccessor even better successor]], a dashing, yet kind, well-read and brave prince... which naturally means your job is to make sure he never gets crowned and instead his [[SuperiorSuccessor incompetent]] [[SpareToTheThrone younger brother]] gets the crown.

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* TheGoodKing: Humans are initially led by a just, but old and frail king. About two-thirds into the game, he dies peacefully of old age. He did, however, groom an [[SuperiorSuccessor even better successor]], a dashing, yet kind, well-read and brave prince... which naturally means your job is to make sure he never gets crowned and instead his [[SuperiorSuccessor [[SketchySuccessor incompetent]] [[SpareToTheThrone younger brother]] gets the crown.
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* AlwaysABiggerFish: [[spoiler: Lord of Pain]] is an EldritchAbomination that makes player characters look like mere fleas. [[NonStandardGameOver And God help you]] if you strike a deal with his envoy early on.
* AntiGrinding: Trying to continuously increase influence in the same faction of the Free Peoples is a great way to raise suspicion within that kingdom, which will only make your life harder. And since short for a tiny handful of random events, there is no way to decrease that rating, you are better off juggling two different factions.
* AppealToTradition: Dwarves are prone to this on their own, but the more you interact with them and infiltrate their ranks, the more luddite and obscurant their views become, enforcing MedievalStasis on their holdings.



* TheChosenOne: [[AlwaysMale He]] can appear in most gameplays. Player can try to assassinate him before he will became truly dangerous, which can further backfire, causing CreateYourOwnHero.

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* TheChosenOne: [[AlwaysMale He]] can appear in most gameplays. Player can try to assassinate him before he will became truly dangerous, which can further backfire, causing CreateYourOwnHero. There is also a clear distinction between the two of them: humans get a prophetised FolkHero of humble origins who rises to prominence if not stopped early on, while elves have a highly promising MagicKnight already in the middle of his studies when the game starts.



* TheGoodKing: Humans are initially led by a just, but old and frail king. About two-thirds into the game, he dies peacefully of old age. He did, however, groom an [[SuperiorSuccessor even better successor]], a dashing, yet kind, well-read and brave prince... which naturally means your job is to make sure he never gets crowned and instead his [[SuperiorSuccessor incompetent]] [[SpareToTheThrone younger brother]] gets the crown.
* HoneyTrap: The player can try to use the half elf Laryssa to seduce an important male character and gain influence over him. She is particularly good at making the elven [[TheChosenOne chosen one]] focus more on romancing her than studies and training, making him easier to defeat.



* HoneyTrap: The player can try to use the half elf Laryssa to seduce an important male character and gain influence over him.

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* HoneyTrap: The player LogicalWeakness: When infiltrating kingdom of humans, you can try to use [[PathOfInspiration start a new cult]]. One of the half elf Laryssa to seduce an important male character options is a fatalistic religion that makes everyone passive and gain influence over him.easy to submit to the higher power (which is you), making them easier to further infiltrate and conquer... except that it can also render your recruitment action moot, as nobody will consider joining your evil horde. On the flip-side, if you decide to promote brutality, warfare and the superiority complex, humans get additional rolls for events that increase their armies, ready to fight against ''you'' and your potential pawns.


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* TheManyDeathsOfYou: The game is chock-full of game-over prompts that colourfully describe the failure of your current character to achieve their current task, no matter how mundane it might be. Handful of those also counts as NonStandardGameOver.
* MedievalStasis: You ''want'' this to happen to dwarves, or else their advanced weaponry will make short work of your forces of evil.


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* PathOfInspiration: There is a handful of cults and sects in-universe that are all very blatantly engineered religions to fulfill specific roles. You yourself can start one of those when infiltrating human domain.
* TheQuisling: Two kinds of them:
** Each faction has a handful of named characters that will willingly and on their own serve your character, fully aware of what's up and who's their new boss, yet do so on their own.
** The more influence you hold over your faction, the easier it is for the final battle to never happen, as the handful of loyalists will be easily massacred by their own side, and their heads will be brought to your character on a silver platter. This even includes members of such faction bolstering your ranks for battles against other kingdoms.


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* TimedMission: While the game doesn't state it outright, there is a finite number of turns to be played, and then it goes into the final phase, where your forces have to face the armies of Free People one way or another.
* VillainsActHeroesReact: Very literally so. Excluding a few hard-coded events, most of them only happen when players interact with a specific faction and then the game checks for their influence among it to generate further events. And since your only interaction is trying to infiltrate and subvert specific kingdoms, you are very literally the force of evil for the good guys to notice and stop.
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* {{Metagame}}: The game is intentionally designed to prevent players from using common sense solutions and instead fully embrace playing as a CardCarryingVillain - certain events even go as far as LeaningOnTheFourthWall. While there is a ''very'' small probability of early game actions to succeed and thus give big, long-term advantage, it is better and easier to just go with the flow of events and gradually build up your forces and influence.
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* StandardFantasySetting: Played absolutely straight, to the point of exaggeration. The game embraces various high and dark fantasy cliches and runs wild with them, often with a hefty dose of BlackComedy.

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Been a while since I've played it


* TheAlliance: There is a risk that the Free Peoples will unite against the player and attack his Fortress before the player has gathered a force adequate to conquer the world.
* TheChosenOne:He can appear in some gameplays. Player can try to assasinate him before he will became truly dangerous.

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* TheAlliance: There is a risk that the Free Peoples will unite against the player players and attack his their Fortress before the player has gathered a force adequate to conquer the world.
* TheChosenOne:He TheBadGuyWins: The goal of the game, since players control actions of the VillainProtagonist.
* TheChosenOne: [[AlwaysMale He]]
can appear in some most gameplays. Player can try to assasinate assassinate him before he will became truly dangerous.dangerous, which can further backfire, causing CreateYourOwnHero.



%%* TheCorrupter: Gimmick of Insidious Tempter/Temptress playable character.
* InsistentTerminology: Despotic Tyrant definitely prefers to call his/her summoned monsters as "angels", even if they don't really differ from demons used by other characters. This is intentional.

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%%* * TheCorrupter: Gimmick The gimmick of Insidious Tempter/Temptress playable character.
character, which can make various factions and characters switch to the evil side or at least became neutered.
* DisasterDominoes: If RNG declares few of the basic, setting-up events as fails for your character, it will drag your entire faction down. The most prominent example is failing early game attempts to get rid of TheChosenOne, which will make him only harder to deal with later on.
* DivideAndConquer:
** Facing TheAlliance of all of the Free People (or really, just two factions) can be a pretty daunting task. Facing them alone after fabricating a conflict between them, however...
** Humans are particularly prone of falling into squabbles, which makes defeating them significantly easier.
* EvilIsOneBigHappyFamily: Played with. Some races and factions are naturally inclined toward evil and will offer their services on their own. Others will have to be beaten or even outright conquered first. Achieving this trope to full extent can be pretty tricky, if enormously beneficial, since it offers a truly powerful and versalite roster of units.
* InsistentTerminology: Despotic Tyrant Tyrants definitely prefers to call his/her their summoned monsters as "angels", even if they don't really differ from demons used by other characters. This is intentional.



* MonsterProtectionRacket: When playing as Tyrant type of character, player can cause demon invasion and later defeat it, making him saviour in the eyes of the survivors..

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* TheMagicGoesAway: One of the best possible outcomes when dealing with Elves, the most magic-inclined faction, is to tempt or force them to simply [[Literature/TheLordOfTheRings leave their kingdom and sail across the sea]].
* MonsterProtectionRacket: When playing as Tyrant type of character, player players can cause demon invasion and later defeat it, making him saviour them saviours in the eyes of the survivors..survivors.
* OurDwarvesAreAllTheSame: Reclusive, tech-inclined bunch of traditionalists that are very easy to offend. Beware, however, when TheChosenOne convinces them to join TheAlliance, for they will became an unstoppable juggernaut or might even help to beef armies of other factions.
* RandomEvent: The basis of the gameplay is to just throw semi-random events at players and judging the outcomes of the decisions taken based on prior decisions and good, old RNG.
* RandomNumberGod: The game operates as check on various values, and then ''rolling'' the actual outcome. Unless having related value high enough to automatically succeed, even an "almost" guaranteed action can still fail.



%%* VillainProtagonist: Core concept.
* VillainWithGoodPublicity: With high Influence enough, player can subjugate country without using military force.

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%%* * VillainProtagonist: Core concept.
The core concept of the game is being in shoes of a stereotypical high fantasy villain, bent on conquering the whole world.
* VillainWithGoodPublicity: With high Influence enough, player can subjugate country without using military force.force.
* WeAreStrugglingTogether: One of the most effective strategies is to make sure the Free People will never unite into a single front and turn into petty bickering rather than face players' conquest.
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* TheChosenOne:He can appear in some gameplays. Player can try to assasinate him before he will became truly dangerous.
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* MonsterProtectionRacket: When playing as Tyrant type of character, player can cause demon invasion and later defeat it, making him saviour in the eyes of the survivors..
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* SetaMooktoKillaMook : One of viable tactics. Sowing enmity and misunderstandings between nations prevents them from uniting against the player and weakens their own military because of infighting.

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* SetaMooktoKillaMook SetAMookToKillAMook : One of viable tactics. Sowing enmity and misunderstandings between nations prevents them from uniting against the player and weakens their own military because of infighting.
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"Dominion of the Darkness" is a text-based game/interactive fiction with strategy and RPG elements, in which the player takes on the role of the Lord of Darkness. There are four playable character types, each with the goal of conquering the world and the Free People's Kingdoms - albeit with different methods of that conquest and plans for the fate of the planet.

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"Dominion of the Darkness" is a text-based game/interactive fiction with strategy and RPG elements, in which the player takes on the role of the Lord of Darkness. There are four playable character types, each with the goal of conquering the world and the Free People's Kingdoms - albeit with different methods of that conquest and plans for the fate of the planet.



Game is currently avalaible on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free. It is actually still in "prototype" phase. Developer is working on full, extended version.

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Game is currently avalaible available on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free. It is actually still in "prototype" phase. Developer is working on full, extended version.
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* AntimagicalFaction: Worshippers of the Guardian of Order are these. They can be obstacle in player's way by blocking his magical powers during confrontations, but they can be manipulated into weakening player's enemies magical power by instigating antimagical hysteria.
* ButNotTooEvil: Averted. One of the author's intentions was to create a game reminiscent of "villain simulators" such as "Dungeon Keeper" or "Overlord," but in a more serious, non-parodic tone. This does not mean a complete lack of black humor, and some gameplays may feature some "even worse evil" competing with the player.
* TheCorrupter: Gimmick of Insidious Tempter/Temptress playable character.
* InsistentTerminology: Despotic Tyrant definitely prefers to call his/her summonned monsters as "angels", even if they don't really differ from demons used by other characters. This is intentional.

to:

* AntimagicalFaction: Worshippers Worshipers of the Guardian of Order are these. They can be obstacle in player's way by blocking his magical powers during confrontations, but they can be manipulated into weakening player's enemies magical power by instigating antimagical hysteria.
* ButNotTooEvil: Averted. One of the author's intentions was to create a game reminiscent of "villain simulators" such as "Dungeon Keeper" or "Overlord," but in a more serious, non-parodic tone. This does not mean a complete lack of black humor, and some gameplays may feature some "even worse evil" competing with the player.
*
%%* TheCorrupter: Gimmick of Insidious Tempter/Temptress playable character.
* InsistentTerminology: Despotic Tyrant definitely prefers to call his/her summonned summoned monsters as "angels", even if they don't really differ from demons used by other characters. This is intentional.



* VillainProtagonist: Core concept.

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* %%* VillainProtagonist: Core concept.
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Game is currently avalaible on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free. It is actually still in "protytpe" phase. Developer is working on full, extended version.

to:

Game is currently avalaible on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free. It is actually still in "protytpe" "prototype" phase. Developer is working on full, extended version.
Is there an issue? Send a MessageReason:
None


Game is currently avalaible on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free.

to:

Game is currently avalaible on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free. \n It is actually still in "protytpe" phase. Developer is working on full, extended version.
Is there an issue? Send a MessageReason:
None


* ButNotTooEvil: Averted. One of the author's intentions was to create a game reminiscent of "villain simulators" such as "Dunegon Keeper" or "Overlord," but in a more serious, non-parodic tone. This does not mean a complete lack of black humor, and some gameplays may feature some "even worse evil" competing with the player.

to:

* ButNotTooEvil: Averted. One of the author's intentions was to create a game reminiscent of "villain simulators" such as "Dunegon "Dungeon Keeper" or "Overlord," but in a more serious, non-parodic tone. This does not mean a complete lack of black humor, and some gameplays may feature some "even worse evil" competing with the player.
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Capitalization was fixedfrom Video Game.Dominionofdarkness to VideoGame.Dominion Of Darkness. Null edit to update page.

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to:

Game is currently avalaible on ''[[https://adeptus7.itch.io/dominion itch.io]]'' for free.



* InsistentTerminology: Despotic Tyrant definitely prefers to call his/her summonned monsters as "angels", even if they don't really differ from demons used by other characters. This is intentional.



* SetaMooktoKillaMook : One of viable tactics. Sowing enmity and misunderstandings between nations prevents them from uniting against the player and weakens their own military because of infighting.

to:

* SetaMooktoKillaMook : One of viable tactics. Sowing enmity and misunderstandings between nations prevents them from uniting against the player and weakens their own military because of infighting.infighting.
* VillainProtagonist: Core concept.
* VillainWithGoodPublicity: With high Influence enough, player can subjugate country without using military force.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

"Dominion of the Darkness" is a text-based game/interactive fiction with strategy and RPG elements, in which the player takes on the role of the Lord of Darkness. There are four playable character types, each with the goal of conquering the world and the Free People's Kingdoms - albeit with different methods of that conquest and plans for the fate of the planet.
In order to achieve his goals, the player will take various actions - expand his influence and gather followers, plot and corrupt local authorities and heroes, gather armies and carry out raids, recruit commanders and specialists, and gather magical artifacts. The course of the gameplay can take different forms - each time earlier decisions affect the opportunities available at a later stage, random events also play a role.

!!This work contains examples of:
* TheAlliance: There is a risk that the Free Peoples will unite against the player and attack his Fortress before the player has gathered a force adequate to conquer the world.
* AntimagicalFaction: Worshippers of the Guardian of Order are these. They can be obstacle in player's way by blocking his magical powers during confrontations, but they can be manipulated into weakening player's enemies magical power by instigating antimagical hysteria.
* ButNotTooEvil: Averted. One of the author's intentions was to create a game reminiscent of "villain simulators" such as "Dunegon Keeper" or "Overlord," but in a more serious, non-parodic tone. This does not mean a complete lack of black humor, and some gameplays may feature some "even worse evil" competing with the player.
* TheCorrupter: Gimmick of Insidious Tempter/Temptress playable character.
* HoneyTrap: The player can try to use the half elf Laryssa to seduce an important male character and gain influence over him.
* RelationshipValues: Indicators determine the strength of a player's influence between different nations. High values make it easier to carry out intrigues in the territory inhabited by a given nation, are part of subjugating it without military conquest and affect the morale of followers recruited from among its members. And some of player's lieutenants can betray him if at least some of their desires would not be fulfilled.
* SetaMooktoKillaMook : One of viable tactics. Sowing enmity and misunderstandings between nations prevents them from uniting against the player and weakens their own military because of infighting.

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