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* BossBanter: Many bosses will taunt you mid-battle, depending on how the fight goes. Unlike the previous four games of the classic continuity, ''[=DmC=]'' is the first game in the franchise where the in-game boss banters are also displayed in the subtitles.

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* BossBanter: Many bosses will taunt you mid-battle, depending on how the fight goes. Unlike the previous four games of the classic continuity, ''[=DmC=]'' is the first game in the franchise where the in-game boss banters are also displayed in the subtitles.
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* BossBanter: Many bosses will taunt you mid-battle, depending on how the fight goes. Unlike the previous four games of the classic continuity, ''[=DmC=]'' is the first game in the franchise where the in-game boss banters are also displayed in the subtitles.
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Crosswicking

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* KillStreak: Per series tradition, the [[GameplayGrading Stylish Rank]] system rewards you more Stylish Points for killing multiple enemies [[FlawlessVictory without taking any damage at all]] in between your kills. However, the need for kill streaks is encouraged, acknowledged, or enforced in other scenarios. For example, being the only game in the series which displays in-game feats in real-time, ''[=DmC=]'' actively points out any kill streaks you've made by showing the phrases "Double Kill!", "Triple Kill!", or "Flawless Kill Streak!" on-screen.
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* MookChivalry: An A.I. mechanic carried over from ''4'', the mooks become less aggressive and won't attack you if they're offscreen. Despite this, they will still attempt to approach you but would only resume attacking if they're on-screen again.
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Crosswicking

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* EssenceDrop: Slain enemies drop Red Orbs for currency, White Orbs accumulate skill points, and Purple Orbs refill Devil Trigger energy.
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Up To Eleven is a defunct trope


* CutscenePowerToTheMax: The initial cutscenes of Mission 18 turn the abilities of the playable characters UpToEleven - Dante's Devil Trigger completely freezes Mundus (but in the actual gameplay, all bosses are [[ContractualBossImmunity immune to this]]). Vergil then uses a Summoned Sword strong enough to stun Mundus (while they do very minimal amounts of damage in the DLC)

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* CutscenePowerToTheMax: The initial cutscenes of Mission 18 turn the abilities of the playable characters UpToEleven up to eleven - Dante's Devil Trigger completely freezes Mundus (but in the actual gameplay, all bosses are [[ContractualBossImmunity immune to this]]). Vergil then uses a Summoned Sword strong enough to stun Mundus (while they do very minimal amounts of damage in the DLC)



** As per series tradition, the enemies and bosses can also have their own Devil Trigger state in the Dante Must Die and Vergil Must Die difficulty modes. This is taken UpToEleven in the Gods Must Die difficulty mode where enemies ''spawn'' in Devil Trigger state.

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** As per series tradition, the enemies and bosses can also have their own Devil Trigger state in the Dante Must Die and Vergil Must Die difficulty modes. This is taken UpToEleven up to eleven in the Gods Must Die difficulty mode where enemies ''spawn'' in Devil Trigger state.
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Crosswicking

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* RecycledTitle: This AlternateContinuity "reboot" developed by Ninja Theory is titled ''[=DmC=]: Devil May Cry'', with its subtitle being the name of its parent franchise. Taking the [[InitialismTitle acronym into consideration]], it can be interpreted as [[DepartmentOfRedundancyDepartment "Devil may Cry: Devil May Cry"]]. According to behind-the-scenes sources such as page 222 of the ''3142 Graphic Arts'' artbook, the redundant and recycled subtitle was added as a workaround because the game was originally meant to be titled as just ''[=DmC=]'', yet it's not possible to trademark a three-letter title.
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Crosswicking

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* ShieldBearingMook: The game has shielded Bathos/Pathos and Death Knight enemies that are dealt with using specific attacks that can break through their defenses, mostly via heavier attacks and Demon-aligned weapons.
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Crosswicking

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* TrainingStage: The game has a featureless white void where players can practice their combos on a [[{{Mooks}} mook]] at their leisure.
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Crosswicking

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* WhereTheHellIsSpringfield: Despite being a modern-tech urban city, the Limbo City of ''[=DmC=]'' is completely fictional even though there are certain aspects of the game that try to connect with real-life nations and geography, such as the British Union flag sewn on the left arm of Dante's coat.
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* CompanionCube: Downplayed with the Ebony & Ivory during the first mission. Dante calls his handguns "girls" as he retrieves them, but he doesn't call them as such again for the rest of the game. It's also a [[MythologyGag reference]] to the original Dante calling his handguns "guys" in ''[[VideoGame/DevilMayCry1 DMC1]]''.

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* CompanionCube: Downplayed with the Ebony & Ivory during the first mission. Dante calls his handguns "girls" as he retrieves them, but he doesn't call them as such again for the rest of the game. It's also a an inverted [[MythologyGag reference]] to the original Dante calling his handguns "guys" in ''[[VideoGame/DevilMayCry1 DMC1]]''.



** ''[=DmC=]'' Dante [[CompanionCube calling his Ebony & Ivory handguns as "girls"]] in the first mission serves as an inverted [[MythologyGag reference]] to the classic Dante calling his Ebony & Ivory handguns as "guys" in the prologue of the first ''VideoGame/DevilMayCry1'' game.

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** ''[=DmC=]'' Dante [[CompanionCube calling his Ebony & Ivory handguns as "girls"]] in the first mission serves as an inverted [[MythologyGag reference]] reference to the classic Dante calling his Ebony & Ivory handguns as "guys" in the prologue of the first ''VideoGame/DevilMayCry1'' game.
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* CompanionCube: Downplayed with the Ebony & Ivory during the first mission. Dante calls his handguns "girls" as he retrieves them, but he doesn't call them as such again for the rest of the game. It's also a [[MythologyGag reference]] to the original Dante calling his handguns "guys" in ''[[VideoGame/DevilMayCry1 DMC1]]''.
-->'''Dante:''' Ebony. Ivory. I missed you girls.


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** ''[=DmC=]'' Dante [[CompanionCube calling his Ebony & Ivory handguns as "girls"]] in the first mission serves as an inverted [[MythologyGag reference]] to the classic Dante calling his Ebony & Ivory handguns as "guys" in the prologue of the first ''VideoGame/DevilMayCry1'' game.
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** The Mission Select menu already displays every completed mission's ranking. Because this game has [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode, this simple [=QoL=] feature eliminates the need to constantly visit the Total Rankings screen for checking which missions still have low ranks, unlike how it was in the first three ''DMC'' games. It's also an improvement over ''[=DMC4=]'' wherein a specific mission's ranking is displayed on its starting screen instead of a quick list.

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** The Mission Select menu already displays every completed mission's ranking. Because this game has There are [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode, this simple [=QoL=] feature eliminates mode. Fortunately, the need Difficulty Mode and Mission Select menus already display every completed mission's ranking as a vertical list, thus saving time from navigating menus whenever you want to constantly visit the Total Rankings screen for checking which check and replay missions that still have low ranks, unlike how it was in ranks. It's an improvement over the first three four ''DMC'' games. It's also an improvement over ''[=DMC4=]'' wherein games where there are separate screens/menus for replaying missions and for viewing a specific mission's ranking is displayed on its starting screen instead list of a quick list.your missions' rankings.
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** The Mission Select menu already displays every completed mission's ranking. Because this game has [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode, this simple [=QoL=] feature eliminates the need to constantly visit the Total Rankings screen for checking which missions still have low ranks, unlike how it was in the first three ''DMC'' games. It's also an improvement over ''[=DMC4=]'' wherein a specifc mission's ranking is displayed on its starting screen instead of a quick list.

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** The Mission Select menu already displays every completed mission's ranking. Because this game has [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode, this simple [=QoL=] feature eliminates the need to constantly visit the Total Rankings screen for checking which missions still have low ranks, unlike how it was in the first three ''DMC'' games. It's also an improvement over ''[=DMC4=]'' wherein a specifc specific mission's ranking is displayed on its starting screen instead of a quick list.
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** The Mission Select menu already displays every completed mission's ranking. Compared to the first four ''DMC'' games, this simple [=QoL=] feature eases the need to constantly visit the detailed Total Rankings screen whenever you want to retry missions for the purpose of reaching a better ranking... especially since this game has [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode.

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** The Mission Select menu already displays every completed mission's ranking. Compared to the first four ''DMC'' games, this simple [=QoL=] feature eases the need to constantly visit the detailed Total Rankings screen whenever you want to retry missions for the purpose of reaching a better ranking... especially since Because this game has [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode.mode, this simple [=QoL=] feature eliminates the need to constantly visit the Total Rankings screen for checking which missions still have low ranks, unlike how it was in the first three ''DMC'' games. It's also an improvement over ''[=DMC4=]'' wherein a specifc mission's ranking is displayed on its starting screen instead of a quick list.
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** For every mission, there are HUD elements tracking how much you've obtained from the total number of unlockables, such as Lost Souls, Cross Fragments, Keys and Sealed Doors.

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** For every mission, there are The Mission Select menu and the pause menu have HUD elements tracking showing how much you've obtained from the total number of unlockables, unlockables within the mission, such as Lost Souls, Cross Fragments, Keys and Sealed Doors.Doors. This helps in tracking down any LastLousyPoint.
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** Just like the Proud Souls skill system in ''[=DMC4=]'', you can refund any purchased upgrade if you want to re-assign the Skill point somewhere else.
** The Mission Select menu already displays every completed mission's ranking. Compared to the first four ''DMC'' games, this simple [=QoL=] feature eases the need to constantly visit the detailed Total Rankings screen whenever you want to retry missions for the purpose of reaching a better ranking... especially since this game has [[AchievementSystem achievements]] for getting SSS Ranks in missions or in an entire difficulty mode.
** Secret Missions can be accessed directly from the Main Menu after you discover them from the Sealed Doors, allowing you to replay them at your own leisure without having to replay the actual level where they are found.
** For every mission, there are HUD elements tracking how much you've obtained from the total number of unlockables, such as Lost Souls, Cross Fragments, Keys and Sealed Doors.
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Rewriting this a bit because DmC Dante is different from DMC Dante. The old sentence felt saying like they're the same person.


** Dante's "Flock off, feather-face!" line in ''[=DMC1=]'' is subtly repeated here when he first meets the Harpies.

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** The classic Dante's "Flock off, feather-face!" line {{pun}} in ''[=DMC1=]'' is subtly repeated here when he ''[=DmC=]'' Dante first meets the Harpies.

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These fit Mythology Gag better than Call Back


* CallBack:
** Dante's "Flock off, feather-face!" line in ''[=DMC1=]'' is repeated here when he first meets harpies.
** Also, the name of most of the achievements/trophies in the game.


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** Dante's "Flock off, feather-face!" line in ''[=DMC1=]'' is subtly repeated here when he first meets the Harpies.
--->'''Dante:''' An ambush... you flocking bastards!


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** The "Classic Dante" DLC costume evokes the appearance of the original continuity's Dante from ''VideoGame/DevilMayCry3DantesAwakening''. The ''[[UpdatedRerelease Definitive Edition]]'' also features a "[=DMC1=] Dante" costume referencing the original's outfit from [[VideoGame/DevilMayCry1 the first game]], and a "Classic Vergil" costume referencing the original Vergil's appearance from ''[=DMC3=]''.
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** By the end of the ''Vergil's Downfall'' DLC campaign, Vergil's hair will be [[AnimeHair spiky and slicked back]], evoking the iconic hairstyle of his classic counterpart. He will also have GlowingEyesOfDoom and blue TaintedVeins on his face, an allusion to the classic Vergil's [[VideoGame/DevilMayCry1 first appearance as Nelo Angelo]].

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* FlippingTheBird: Dante gives the middle finger to demon news pundit Bob Barbas during their fight.

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* FlippingTheBird: Dante gives the middle finger to demon news pundit Bob Barbas during before their fight.fight.
-->'''Dante:''' Hey Bob! [[VerbThis Put a spin on this]].
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Crosswicking

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* TransformationIsAFreeAction: Dante's Devil Trigger slows down time and sends any {{Mook}} or EliteMook floating in the air while it's active, making it [[JustifiedTrope impossible for them to interrupt him in the first place]].
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* GameMod: ''[=DmC=]'' has an active modding scene which is mainly focused on cosmetic stuff.

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* GameMod: ''[=DmC=]'' has an active modding scene which is mainly focused on cosmetic stuff.stuff, though more gameplay-focused modders emerged over the years.
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Crosswicking

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* SecondHourSuperpower: ''[=DmC=]'' is more straightforward with its gameplay mechanic progression than the classic ''Devil May Cry'' games. At first, Dante only has his {{BFS}} and two handguns, then Mission 2 unlocks the ability to transform his Rebellion into Angel/Demon forms (as a way to teach you the StanceSystem and RealTimeWeaponChange mechanics), then Mission 3 gives him the ability to [[AirDashing Angel Dash]] (the platforming becomes more varied by this point).
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** The most glaring example is the Succubus. In other media, succubi are usually portrayed as very attractive, winged HornyDevils, while this Succubus of ''[=DmC=]'' is a vulgar, disgusting and multi-armed caterpillar.

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** The most glaring example is Poison the Succubus. In other media, succubi are usually portrayed as very attractive, winged HornyDevils, while this Succubus of ''[=DmC=]'' is a vulgar, disgusting and multi-armed caterpillar. The [[SadlyMythtaken mythological resemblance is only "partially" accurate]], since in the original myths and medieval demonology texts, succubi were hideous beings that used {{Glamour}} to appear as beautiful women and seduce men in their sleep.
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Crosswicking

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* RivalFinalBoss: The finale has Dante and Vergil duking it out after taking down the BigBad, fighting over whether to rule over humanity or not.
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* PopStarComposer: ''[=DmC=]'' has a soundtrack by Combichrist and an original score by Music/{{Noisia}}.
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** [[spoiler:'''WE HAVE AWOKEN''' - Limbo is merged with the human world and demons and humans co-exist, laying bare all demonic manipulations. The world is forever changed and chaos almost certainly lies ahead.]]
** [[spoiler:Vergil leaves after the battle to places unknown (and does so again after ''Vergil's Downfall'').]]
** [[spoiler:And Dante has now sworn to protect humans and developed his powers further, as indicated by his hair becoming totally white in the end scene like his Devil Trigger, but he has not yet reached his ''full'' potential, whatever that may be.]]

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** [[spoiler:'''WE [[spoiler:The '''WE HAVE AWOKEN''' - message being displayed on-screen; Limbo is merged with the human world and world, so the public now knows demons and humans co-exist, laying bare all demonic manipulations. The world is forever changed and chaos almost certainly lies ahead.]]
** [[spoiler:Vergil leaves after the battle to places unknown (and does so again after the ''Vergil's Downfall'').Downfall'' campaign).]]
** [[spoiler:And Dante [[spoiler:Dante has now sworn to protect humans and developed his powers further, as indicated by his hair becoming totally white in the end scene final cutscene just like his how it does when he's in Devil Trigger, but he has not yet reached his ''full'' potential, whatever that may be.]]
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* [[invoked]]DudeNotFunny: When Dante is told that a mission might be rough, he replies with "[[DoubleEntendre I like it rough]]", to which Kat is unamused at his attempt at humor. Later revealed [[RapeAsBackstory details of her backstory]] make this a bit of a FunnyAneurysmMoment upon a second viewing.

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* [[invoked]]DudeNotFunny: When Dante is told that a mission might be rough, he replies with "[[DoubleEntendre I like it rough]]", to which Kat is unamused at his attempt at humor. Later revealed [[RapeAsBackstory details of her backstory]] make this a bit of a FunnyAneurysmMoment dark RewatchBonus upon a second viewing.
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* MoneyForNothing: Red Orbs, obtained from killing enemies and destroying environmental objects, only purchase items, which are of variable importance depending on one's skill, while there's a "stat point" currency system used purchase new skills. This had the effect of making Red Orbs fairly unimportant since a good player wouldn't need to purchase recovery items to stay alive.

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