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* BareYourMidriff: The female character in the official artwork.
** Subverted later on when, after listening to backers, the artists ended up drawing extra armor to cover her midriff.

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* BareYourMidriff: Subverted: The female character in the official artwork.
** Subverted later on when,
artwork was originally wearing a striperrific armor, but after listening to backers, the artists ended up drawing added extra armor to cover her midriff.

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* EscortMission: If you choose to help the missing archaeologist Wulfram get back to Cyseal, you will have to complete one of these, as he blindly charges towards the nearest city gate, running into three mandatory undead ambushes, all of which target him by default. At least he doesn't play hero in combat.



* TurnBasedCombat: ''Original Sin'' features tactical turn-based combat with initiative, action points, and free movement.

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* TurnBasedCombat: ''Original Sin'' features tactical turn-based combat with initiative, action points, and free movement. One interesting quirk is that ending the turn early preserves the character's action points for the next turn, letting them carry out more actions then.
* VisualInitiativeQueue: In combat, the order in which the combatants act is displayed on top of the screen.

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* CloudCuckoolander: Madora, the [[NeverMessWithGranny retired Source Hunter]] you can invite to your party, is a ConspiracyTheorist TalkativeLoon.



* ElementalRockPaperScissors: Played with. Earth/Poison, Fire, Air/Electricity, Water/Ice. Elemental counters aren't simple, though, and using certain sets of elements can create powerful lingering status effects or incredible blasts of damage.



* MySpeciesDothProtestTooMuch: Victoria, the orcish librarian in Cyseal.



* SpeaksFluentAnimal: There is a {{perk}} that lets a character speak with any animal in the game.

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* SpeaksFluentAnimal: There is a {{perk}} that lets a character speak with any animal in the game. They often provide useful background information and you can even get quests from some of them.
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** Subverted later on when, after listening to backers, she ended up wearing extra armor to cover her midriff.

to:

** Subverted later on when, after listening to backers, she the artists ended up wearing drawing extra armor to cover her midriff.
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** Subverted later on when, after listening to backers, she ended up wearing extra armor to cover her midriff.
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* AnthropromorphicPersonfication: It is implied that the Weaver Of Time is the embodiment of time itself.

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* AnthropromorphicPersonfication: AnthropomorphicPersonification: It is implied that the Weaver Of Time is the embodiment of time itself.
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* AnthropomorphicPersonfication: It is implied that the Weaver Of Time is the embodiment of time itself.

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* AnthropomorphicPersonfication: AnthropromorphicPersonfication: It is implied that the Weaver Of Time is the embodiment of time itself.
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* SaveScumming: Loot finds are randomly generated, making it perfectly possible to save just before opening a chest and keep re-loading until you get something you can use.
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* AnthropomorphicPersonfication: It is implied that the Weaver Of Time is the embodiment of time itself.


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* BigGood: The Weaver Of Time.
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* MacGuffin: The Star Stone.
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* YouGottaHaveBlueHair: The game gives the option of giving the characters pink and blue hair.
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. The was finally released on June 30, 2014.

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. The game was finally released on June 30, 2014.
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. And so the game got even bigger, while the release date was pushed from Autumn 2013 to [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/868045 June 30, 2014]].

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. And so the game got even bigger, while the release date The was pushed from Autumn 2013 to [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/868045 finally released on June 30, 2014]].
2014.
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* BareYourMidriff: The female character in the official artwork.
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. And so the game got even bigger, while the release date was pushed from Autumn 2013 to [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/822503 June 20, 2014]].

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. And so the game got even bigger, while the release date was pushed from Autumn 2013 to [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/822503 com/projects/larianstudios/divinity-original-sin/posts/868045 June 20, 30, 2014]].
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* AnyoneCanDie: It is possible to kill every NPC in the game, hostile and non-hostile, and ''still'' [[TheDevTeamThinksOfEverything finish the main quest]].

to:

* AnyoneCanDie: It is possible to kill every NPC in the game, hostile and non-hostile, non-hostile (as explored in [[https://www.youtube.com/watch?v=7mnvuoLs2wY this Co-Optional video]]), and ''still'' [[TheDevTeamThinksOfEverything finish the main quest]].



* StoryBranchFavoritism: Even though you can customize pretty much everything about the protagonists (including their gender), the default setup consists of a burly warrior guy who was [[YouAllMeetInACell recently released from prison]] and a [[RedHeadedHero redheaded]] mystic girl who was ResurrectedForAJob.

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* StoryBranchFavoritism: Even though you can now customize pretty much everything about the protagonists (including their gender), the default setup consists of Roderick, a burly warrior guy who was [[YouAllMeetInACell recently released from prison]] prison]], and Scarlett, a [[RedHeadedHero redheaded]] mystic girl who was ResurrectedForAJob.
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}} and received another million dollars from the fans. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.
[[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/822503 June 20, 2014]].
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could have been completed. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}}--and received another million dollars. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they ran out of money in early 2013, before many of the game's more interesting features could have been completed.be implemented. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}}--and Website/{{Kickstarter}} and received another million dollars.dollars from the fans. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.
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* IntertwinedFingers: The default protagonists do it on the promotional images. How intimate they grow in the actual game, however, depends on the player's decisions.

to:

* IntertwinedFingers: The default protagonists do it on the promotional images. How intimate they grow in the actual game, however, depends on the player's decisions.decisions, but the WordOfGod hints that hand-holding has a deeper in-story meaning than just personal closeness.
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* TurnBasedCombat: ''Original Sin'' features tactical turn-based combat with initiative, action points, and free movement.
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Watch the trailer [[https://www.youtube.com/watch?v=EF3_HG9Vwdw here]].

to:

Watch the teaser trailer [[https://www.youtube.com/watch?v=EF3_HG9Vwdw here]].
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Watch the trailer [[https://www.youtube.com/watch?v=EF3_HG9Vwdw here]].
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* CoOpMultiplayer[=/=]DropInDropOutMultiplayer: When playing online, a friend can join your game at any time and take over the controls of the other protagonist for a while (though, since the game is saved on the server host's computer, the host can impose limitations on what the guest player can do). The devs were so fond of this feature, they included ''two'' copies of the game

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* CoOpMultiplayer[=/=]DropInDropOutMultiplayer: When playing online, a friend can join your game at any time and take over the controls of the other protagonist for a while (though, since the game is saved on the server host's computer, the host can impose limitations on what the guest player can do). The devs were so fond of this feature, they included ''two'' copies of the game in one of the lowest Kickstarter reward tiers.
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''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of years before]] ''VideoGame/DivineDivinity'', it revisits the idea of two protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a quest to learn more about "The Source", a forbidden magic wielded by the orcs who invaded Rivellon.

to:

''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of years before]] ''VideoGame/DivineDivinity'', it revisits the idea of two dual protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a their quest to learn more about "The Source", a forbidden magic wielded supposedly powering the ongoing invasion of Rivellon by the orcs who invaded Rivellon.
orcs.



* FlavorEquipment: Tons of it. The devs' favorite example of the game world's interactivity is that you can wear a bucket for a helm and fight enemies with broomstick.

to:

* FlavorEquipment: Tons of it. The devs' favorite example of the game world's interactivity is that you can wear a bucket for a helm and fight enemies with a broomstick.
Is there an issue? Send a MessageReason:
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they've run out of money in early 2013, before many of the more interesting features have been completed. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}}--and received another million dollars. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they've run they ran out of money in early 2013, before many of the game's more interesting features could have been completed. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to Website/{{Kickstarter}}--and received another million dollars. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.
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''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of years before]] ''VideoGame/DivineDivinity'', it revisits the idea two protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a quest to learn more about "The Source", a forbidden magic wielded by the orcs who invaded Rivellon.

to:

''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of years before]] ''VideoGame/DivineDivinity'', it revisits the idea of two protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a quest to learn more about "The Source", a forbidden magic wielded by the orcs who invaded Rivellon.
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* FlavorEquipment: Tons of it. The devs' favorite example of the game world's interactivity is that you wear a bucket for a helm and fight enemies with broomstick.

to:

* FlavorEquipment: Tons of it. The devs' favorite example of the game world's interactivity is that you can wear a bucket for a helm and fight enemies with broomstick.



* LevelEditor: The game will ship with a level editor, with the express purpose to start up a modding community from day one.

to:

* LevelEditor: The game will ship with a level editor, one, with the express purpose to start up a modding community from day one.



* OurOrcsAreDifferent: In ''Original Sin'', they are the green-skinned, proud-but-barbaric warrior race variety. And they're out for blood.

to:

* OurOrcsAreDifferent: In ''Original Sin'', they are the green-skinned, proud-but-barbaric proud barbaric warrior race variety. And they're out for blood.
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The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they've run out of money in early 2013, before many of the more interesting features have been completed. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to ''Website/{{Kickstarter}}''--and received another million dollars. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.

to:

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they've run out of money in early 2013, before many of the more interesting features have been completed. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to ''Website/{{Kickstarter}}''--and Website/{{Kickstarter}}--and received another million dollars. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.

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''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place hundreds of years before ''VideoGame/DivineDivinity'', it revisits the idea two protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a quest to learn more about "The Source", a forbidden magic wielded by the orcs who invaded Rivellon.

to:

''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of years before before]] ''VideoGame/DivineDivinity'', it revisits the idea two protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a quest to learn more about "The Source", a forbidden magic wielded by the orcs who invaded Rivellon.


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* CharacterClassSystem: Subverted: You can select a "class" at character creation, but these are really just predefined templates for attribute, skill point, and talent distribution than actual rigid class definitions.


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* SkillScoresAndPerks: At character creation and upon leveling up, you get points to spend on the Abilities (skill scores) and Talents (perks), with the latter ranging from simple stat boosts to abilities that unlock whole new gameplay venues.
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Added DiffLines:

''Divinity: Original Sin'' is the latest entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place hundreds of years before ''VideoGame/DivineDivinity'', it revisits the idea two protagonists from ''VideoGame/BeyondDivinity'' and follows a pair of unlikely [[FeaturelessProtagonist heroes]] on a quest to learn more about "The Source", a forbidden magic wielded by the orcs who invaded Rivellon.

The game was self-funded by the developer (thanks to the success of ''VideoGame/DivinityIITheDragonKnightSaga'') but they've run out of money in early 2013, before many of the more interesting features have been completed. To attract additional funding, Larian [[http://www.kickstarter.com/projects/larianstudios/divinity-original-sin went]] to ''Website/{{Kickstarter}}''--and received another million dollars. And so the game got even bigger, while the release date was pushed from Autumn 2013 to Spring 2014.
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!!The game contains examples of following tropes:

* AnyoneCanDie: It is possible to kill every NPC in the game, hostile and non-hostile, and ''still'' [[TheDevTeamThinksOfEverything finish the main quest]].
* CharacterCustomization: As befits an RPG, the character customization options are many and varied, with an added twist that you create not one FeaturelessProtagonist but two.
* CoOpMultiplayer[=/=]DropInDropOutMultiplayer: When playing online, a friend can join your game at any time and take over the controls of the other protagonist for a while (though, since the game is saved on the server host's computer, the host can impose limitations on what the guest player can do). The devs were so fond of this feature, they included ''two'' copies of the game
* DarkAndTroubledPast: Both protagonists. The subtitle of the game refers to their past, among other things.
* FlavorEquipment: Tons of it. The devs' favorite example of the game world's interactivity is that you wear a bucket for a helm and fight enemies with broomstick.
* IntertwinedFingers: The default protagonists do it on the promotional images. How intimate they grow in the actual game, however, depends on the player's decisions.
* LevelEditor: The game will ship with a level editor, with the express purpose to start up a modding community from day one.
* NonPlayerCompanion: Not only are you controlling two {{Player Character}}s, but each of them can hire a henchman or summon an elemental.
* NPCScheduling: The ultimate Kickstarter stretch goal (at $1M) was to give all [=NPCs=] in the game realistic schedules. Even though it has technically been missed by $56K (even with [=PayPal=] pledges), the devs said they will implement them, anyway (and the necessary sum has since been collected via [=PayPal=]). It is also the main reason why the game was delayed by half a year: schedules forced the devs to completely rebalance the game and redesign most levels--e.g. many NPC houses didn't actually have bedrooms, or even enough space to put beds in before.
* OurOrcsAreDifferent: In ''Original Sin'', they are the green-skinned, proud-but-barbaric warrior race variety. And they're out for blood.
* RelationshipValues: Not only do the [=NPCs=] like or dislike you depending on what your say and your [[KarmaMeter reputation]], but there is also a complex relationship dynamic between the protagonists, wherein they acquire different personality traits based on their interactions, some of which improve their compatibility with each other, while other disrupt it.
* SpeaksFluentAnimal: There is a {{perk}} that lets a character speak with any animal in the game.
* StoryBranchFavoritism: Even though you can customize pretty much everything about the protagonists (including their gender), the default setup consists of a burly warrior guy who was [[YouAllMeetInACell recently released from prison]] and a [[RedHeadedHero redheaded]] mystic girl who was ResurrectedForAJob.
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