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The "r" in "raocow" is always lowercase.


** There are fair few shout outs to the Let's Player LetsPlay/{{Raocow}}, probably due to his LP's of the first two games [[ColbertBump greatly increasing people's awareness of them]].

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** There are fair few shout outs to the Let's Player LetsPlay/{{Raocow}}, LetsPlay/{{raocow}}, probably due to his LP's of the first two games [[ColbertBump greatly increasing people's awareness of them]].



*** One out-of-the-way NPC conversation just before a level with lots of wind namedrops raocow directly, saying he's going to fall a lot in that level. Wind is one of raocow's least favorite game mechanics, as it tends to mess up jumps. [[NonSequitur Raocow wondered what someone playing the game who had never heard of him would make of that statement.]]
** One area's [[AltText window title]] has a twofer: %Card% "[[WebVideo/YugiohTheAbridgedSeries Video games on motorcycles]], final lap. [[VideoGame/BadDudes Are you a bad enough dude to push the buttons?!]]"

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*** One out-of-the-way NPC conversation just before a level with lots of wind namedrops raocow directly, saying he's going to fall a lot in that level. Wind is one of raocow's least favorite game mechanics, as it tends to mess up jumps. [[NonSequitur Raocow raocow wondered what someone playing the game who had never heard of him would make of that statement.]]
** One area's [[AltText window title]] has a twofer: %Card% "[[WebVideo/YugiohTheAbridgedSeries "[[WebVideo/YuGiOhTheAbridgedSeries Video games on motorcycles]], final lap. [[VideoGame/BadDudes Are you a bad enough dude to push the buttons?!]]"
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* ScrappyMechanic[[invoked]]: None of the characters are happy when stealth sections pop up in the game, except for Chao, who likes that kind of gameplay. Fortunately, there's only two and they're rather brief.
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*** One out-of-the-way NPC conversation just before a level with lots of wind namedrops raocow directly, saying he's going to fall a lot in that level. Wind is one of raocow's least favorite game mechanics, as it tends to mess up jumps. [[NonSequitur Raocow wondered what someone playing the game who had never heard of him would make of that statement.]]
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** Another NPC in the second town doesn't want to think about what would happen if Great Evil Overlord were to come back, because they "simply don't have the answers!!" [[spoiler::Literally.]]

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** Another NPC in the second town doesn't want to think about what would happen if Great Evil Overlord were to come back, because they "simply don't have the answers!!" [[spoiler::Literally.[[spoiler:Literally.]]
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Forgot to tag "NP Cs" as not a link.


** In the second town, one of the NPCs says that the aforementioned NPC "used to ask a lot of questions". [[spoiler:''Trivia'' questions.]]

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** In the second town, one of the NPCs [=NPCs=] says that the aforementioned NPC "used to ask a lot of questions". [[spoiler:''Trivia'' questions.]]

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* {{Foreshadowing}}: In gate 6, [=NPCs=] can't hear Jeremy or Chao talking, yet the first one you encounter seems to reply to Jeremy. [[spoiler:He's the EvilOverlord. And he can hear Jeremy]].

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* {{Foreshadowing}}: In A good deal of it in gate 6, although some is only obvious in retrospect:
**
[=NPCs=] can't hear Jeremy or Chao talking, yet the first one you encounter seems to reply to Jeremy. [[spoiler:He's the EvilOverlord. And he can hear Jeremy]].Jeremy]].
** In the second town, one of the NPCs says that the aforementioned NPC "used to ask a lot of questions". [[spoiler:''Trivia'' questions.]]
** Another NPC in the second town doesn't want to think about what would happen if Great Evil Overlord were to come back, because they "simply don't have the answers!!" [[spoiler::Literally.]]
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*** One of the messages when you swap Jerry in, "Jerry, let's get hairy!", was jokingly suggested as a nonsensical ramble by raocow himself after seeing the silly messages that were already in. Zephyr obliged in the following update.

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*** One of the messages when you swap Jerry in, "Jerry, let's get hairy!", was jokingly suggested as by raocow himself during a nonsensical ramble by raocow himself after seeing the silly messages that were already in. Zephyr obliged in the following update.
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*** One of the messages when you swap Jerry in, "Jerry, let's get hairy!", was jokingly suggested as a nonsensical ramble by raocow himself after seeing the silly messages that were already in. Zephyr obliged in the following update.
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* BagOfSpilling: The player characters lose EVERY ability they once had. [[YouHaveResearchedBreathing Jeremy unlocks their ability to move early on]], but everything else, including jumping and attacking, has to be earned later.

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* BagOfSpilling: The player characters lose EVERY ability they once had.had right at the start of the game. [[YouHaveResearchedBreathing Jeremy unlocks their ability to move early on]], but everything else, including jumping and attacking, has to be earned later. [[spoiler:Hexor once again removes all of their abilities except for the Mario-related ones during his boss fight, and while Jeremy is able to exploit a one-time loophole involving Kirby's Copy ability to get them back for the final battle, afterward they're gone for good.]]



** It is not realized until Gate 4 that [[spoiler: The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well]]

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** It is not realized until Gate 4 that [[spoiler: The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well]]well.]]
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* DarkerAndEdgier: Previous games were pretty light-hearted for the most part, and the worst that could happen (outside of the world-ending threat at the very end of the first game) was getting "quarantined", a fate that could always be reversed. ''Saved Game'', while certainly not grimdark, has some darker themes to it, including actual and permanent character deaths and a war motivated by FantasticRacism.


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* FantasticRacism: The Warmaster and his army, CHAOS, claim to be creating a utopia for bots. Humans, on the other hand, can go die. It's not really stated ''why'' they don't like humans, Warmaster merely says that "humans can't be trusted".

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The Nightmare Gates and fighting the Abomination are required to beat the game, therefore they are NOT "bonus" levels or bosses. They're part of the main story.


* ApocalypticLog: The end of every [[{{BrutalBonusLevel}} bonus gate]] brings you to a secret chamber that provides an apocalyptic message and [[{{MacGuffin}} one of eight mysterious instruments]].

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* ApocalypticLog: The end of every [[{{BrutalBonusLevel}} bonus gate]] Nightmare Gate brings you to a secret chamber that provides an apocalyptic message and [[{{MacGuffin}} one of eight mysterious instruments]].



* BonusBoss: All of the bosses at the end of each Nightmare Gate. Also, [[spoiler:The Abomination.]]



* BrutalBonusLevel: After completing the the normal blue gate of a given world, a new red gate will appear. Everything beyond this gate is far more difficult than that of the normal gate.



** A few of the other [[{{BonusBoss}} optional bosses]] could also qualify, such as [[spoiler:[[{{TheLegendOfZeldaLinksAwakening}} Final Nightmare]] and Jerry's Shadow, an expy of the Shadow Link from Zelda 2.]]

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** A few of the other [[{{BonusBoss}} optional bosses]] Nightmare bosses could also qualify, such as [[spoiler:[[{{TheLegendOfZeldaLinksAwakening}} Final Nightmare]] and Jerry's Shadow, an expy of the Shadow Link from Zelda 2.]]
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* UnblockableAttack: In addition to the ones from earlier games in the series, anything that goes red can't be dashed through without taking a hit.

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* UnblockableAttack: In addition to the ones from earlier games in the series, anything that goes outlined in red can't be dashed through without taking a hit.
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* BossInMookClothing: The "Elite" enemies, which usually attack one-on-one (very rarely two at once). They are very capable of killing the player if they don't learn how to dodge effectively.
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* DeathOfTheOldGods: A conversation late in the game reveals that [[spoiler:thanks to destroying the Data Allocation Segments in the first game, and the ravages of the Virus in the second and third, the Darkness is never going to reclaim control of the world. The world still functions just fine, but it's running automatically now, there's no longer a RealityWarper in charge of everything.]]

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A short sequel, '''Distorted Travesty 2: The Sequel To The Prequel''' was released on April 7, 2011, and can be downloaded from the same site. In it, you play as [[spoiler:Claire, Jerry's ex]]. Both Jerry and Jeremy make appearances in the game as well.

A third entry in the series, '''Distorted Travesty 3: Saved Game''', was released on October 6th, 2015. This entry in the series revolves around Jerry and [[spoiler:Claire]], chronicling their [[spoiler:struggle to save the Darkness and defeat the Virus introduced at the end of Distorted Travesty 2]]. Jeremy and his sister, Chao, return to provide [[MissionControl help, guidance]] and (in Jeremy's case) [[DeadpanSnarker snarky comments]].

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A short sequel, '''Distorted Travesty 2: The Sequel To The Prequel''' was released on April 7, 2011, and can be downloaded from the same site. In it, you play as [[spoiler:Claire, Claire, Jerry's ex]].ex. Both Jerry and Jeremy make appearances in the game as well.

A third entry in the series, '''Distorted Travesty 3: Saved Game''', was released on October 6th, 2015. This entry in the series revolves around Jerry and [[spoiler:Claire]], Claire, chronicling their [[spoiler:struggle struggle to save the Darkness and defeat world against the Virus threat introduced at in the end of Distorted Travesty 2]].last game. Jeremy and his sister, Chao, return to provide [[MissionControl help, guidance]] and (in Jeremy's case) [[DeadpanSnarker snarky comments]].



* DreamApocalypse: The Subconscious Filter's appearance is based on the minds of those within it. As a result, when one of the three people within it leaves, the world it constructed begins falling apart. Bad news for anyone still in there.



* HeroicSacrifice: It is not realized until Gate 4 that [[spoiler: The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well]]

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* HeroicSacrifice: HeroicSacrifice:
**
It is not realized until Gate 4 that [[spoiler: The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well]]



** [[RunningGag Another Gate 6 example]], before "fighting" the [[spoiler:Trivia Lord]], there is a hilariously Narmy bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.

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** [[RunningGag Another Gate 6 example]], before "fighting" the [[spoiler:Trivia Lord]], there is a hilariously Narmy bit of voice-acted dialog (provided by the real-life Jeremy) to serve as his introduction. It's as bad as you'd expect from an RPG game.



* UnexpectedGameplayChange: In addition to each Gate changing your ability set to be based on the protagonists from the appropriate game, the boss fight of Gate 6 is a [[spoiler:PopQuiz]]

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* UnexpectedGameplayChange: In addition to each Gate changing your ability set to be based on the protagonists from the appropriate game, the boss fight of Gate 6 is a [[spoiler:PopQuiz]][[spoiler:PopQuiz]].



** [[spoiler:Pete]] in the Magical Castle appears, before being blasted out of the sky by a huge laser courtesy of [[spoiler:Decimator 10000, the true boss of the area.]]
* WallJump: Unlike the [=DT2=], the wall jump mechanic is exclusive to Gate 4. [[spoiler:Though it does reappear briefly much later on in the Subconscious Filter.]]

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** [[spoiler:Pete]] Pete in the Magical Castle appears, before being blasted out of the sky by a huge laser courtesy of [[spoiler:Decimator 10000, the true boss of the area.]]
* WallJump: Unlike the [=DT2=], the wall jump mechanic is exclusive to Gate 4. [[spoiler:Though Though it does reappear briefly much later on in the Subconscious Filter.]]

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** In the trailer for the game, TheStinger has an image of [[spoiler:Hexor]] in the Vault, with a long string of binary which reads "You didn't forget about me, did you?"



* CheckPointStarvation: You thought some rooms in the first game were bad? This game features several large, sometimes maze-like rooms that require you to go on switch hunts. If you die at any time during one of these rooms, you'll have to restart, with all your progress in the room being lost. Noteable examples include a fair amount of Nightmare Gate 2 and the Mountain Temple, to name a couple.
** [[spoiler:Gate 5, being based on Metriod]], employs it's own checkpoint system, so you don't even get a checkpoint at the start of each room. Better not forget to make use of those checkpoints often, or you'll have a LOT to redo.

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* CheckPointStarvation: You thought some rooms in the first game were bad? This game features several large, sometimes maze-like rooms that require you to go on switch hunts. If you die at any time during one of these rooms, you'll have to restart, with all your progress in the room being lost. Noteable Notable examples include a fair amount of Nightmare Gate 2 and the Mountain Temple, to name a couple.
** [[spoiler:Gate Gate 5, being based on Metriod]], Metroid, employs it's own checkpoint system, so you don't even get a checkpoint at the start of each room. Better not forget to make use of those checkpoints often, or you'll have a LOT to redo.

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* HiddenElfVillage: The, um, Hidden Bot Village. It's a place for bots who don't want to interact with humans to live, and is almost completely inaccessible from the outside, unless one gets permission from the inhabitants to enter. It should be noted that while the bots who live there don't particularly like humans, they are not ''hostile'' to humans; they just want to be left alone. [[spoiler:Indeed, many of those bots choose to assist the heroes in battling against CHAOS, an army of bots who ''are'' hostile to humans.]]



*** Also in the same city, there's a not-so-subtle shoutout to Hitchcock's The Birds in the alleyway.

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*** ** Also in the same city, Central City, there's a not-so-subtle shoutout to Hitchcock's The Birds in the alleyway.
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* OptionalBoss: [[spoiler:In one specific, hidden room, you can fight and kill that Sand Crawler that's been chomping you whenever you touch sand. As Zephyr lampshades, this is VERY satisfying. And once it's dead, you never have to worry about it attacking you again.]]
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Moved this trope to the Character page


* AffablyEvil: [[spoiler:The Warmaster]], despite the fact that he's supposedly an unbeatable fighting machine, actually comes off as rather friendly. Even after winning against him in a fight, he congratulates the heroes and says they earned their victory.
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I'm bad at the style thingies


** [[RunningGag Another Gate 6 example]], before "fighting" the [[spoiler:Trivia Lord]], there is a hilariously [[''Narm'' Narmy]] bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.

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** [[RunningGag Another Gate 6 example]], before "fighting" the [[spoiler:Trivia Lord]], there is a hilariously [[''Narm'' Narmy]] Narmy bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.
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I'm bad at the style thingies


** [[RunningGag Another Gate 6 example]], before "fighting" the [[spoiler:Trivia Lord]], there is a hilariously [[Narm Narmy]] bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.

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** [[RunningGag Another Gate 6 example]], before "fighting" the [[spoiler:Trivia Lord]], there is a hilariously [[Narm [[''Narm'' Narmy]] bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.
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** [[RunningGag Another Gate 6 example]], before "fighting" the [spoiler:Trivia Lord]], there is a hilariously [[Narm Narmy]] bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.

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** [[RunningGag Another Gate 6 example]], before "fighting" the [spoiler:Trivia [[spoiler:Trivia Lord]], there is a hilariously [[Narm Narmy]] bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.



** [[spoiler:Pete]] in the Magical Castle appears, before being blasted out of the sky by a huge laser courtesy of[[spoiler:Decimator 10000, the true boss of the area.]]

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** [[spoiler:Pete]] in the Magical Castle appears, before being blasted out of the sky by a huge laser courtesy of[[spoiler:Decimator of [[spoiler:Decimator 10000, the true boss of the area.]]
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** [[RunningGag Another Gate 6 example]], before "fighting" the [spoiler:Trivia Lord]], there is a hilariously [[Narm Narmy]] bit of voice-acted dialog to serve as his introduction. It's as bad as you'd expect from an RPG game.

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** [[spoiler: [[{{BonusBoss}} Darkmoar]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]

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** [[spoiler: [[{{BonusBoss}} Darkmoar]] Darkmoor]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]



%%* {{Metroidvania}}

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%%* {{Metroidvania}}* {{Metroidvania}}: More so than the previous games, as it is now very necessary to go back to previous areas with upgraded abilities to get all the items. And, naturally, the ''Franchise/{{Metroid}}''-themed Gate 5 throws this trope into overdrive. "Hope you're ready for some backtracking", indeed.
* MoodWhiplash: Chapter 9: Heading through nice green pastures, with cute enemies, flowers cuddling in the landscape, some ''VideoGame/BubbleBobble'' NPC's, and some simple, non-threatening platforming challenges for extra collectibles. [[spoiler:Then you get near the Vault, which is heavily distorting the area around it, and get sucked into the Vault itself, one of the bleakest, darkest levels in the game.]]


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* StylisticSuck:
** "The Island of Paradise" in Gate 6, which is a barely-playable hodgepodge of bad graphics and nonsensical enemies. Naturally, {{Lampshaded}} up and down by the heroes.
** One corridor of "The Castle of Doom" in Gate 6 is a hastily-thrown together group of obstacles with no rhyme or reason to their design. Jeremy claims that whoever made that section was either really tired or really angry.

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* RandomEncounters: Played with in Gate 2, where walking around in the overworld invokes this, but after obtaining the bow and arrow, Jeremy figures out how to turn the random encounters off. This doesn't make avoiding battle too much easier though, but it's at least an improvement to Jerry.

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* RandomEncounters: Played with in Gate 2, where walking around in the overworld invokes this, but after obtaining the bow and arrow, Jeremy figures out how to turn alter the random encounters off. to how they worked in ''VideoGame/Zelda2TheAdventureOfLink''. This doesn't make avoiding battle too much easier though, easier, but it's at least an improvement to Jerry.Jerry.
* RecurringBoss: In Gate 5, Ridley just will... not... die. He comes back again and again... rather like he does in the main series. [[spoiler:Hexor made him unkillable, but fortunately Jeremy was able to find an exploit to kill Ridley in the end.]]
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** Shadow Jerry appears in Gate 2, before promptly being sent off to the Vault. [[spoiler:[[AvertedTrope:But guess who shows up in the Nightmare Vault, should you choose to go there?]]]]

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** Shadow Jerry appears in Gate 2, before promptly being sent off to the Vault. [[spoiler:[[AvertedTrope:But [[spoiler:[[AvertedTrope But guess who shows up in the Nightmare Vault, should you choose to go there?]]]]
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* TheUnfought: There's a few examples throughout the game.
** Shadow Jerry appears in Gate 2, before promptly being sent off to the Vault. [[spoiler:[[AvertedTrope:But guess who shows up in the Nightmare Vault, should you choose to go there?]]]]
** [[spoiler:Pete]] in the Magical Castle appears, before being blasted out of the sky by a huge laser courtesy of[[spoiler:Decimator 10000, the true boss of the area.]]

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* IKnowWhatYouFear: Fittingly, [[VideoGame/TheLegendOfZeldaLinksAwakening Final Nightmare]] uses this tactic as it gets close to death: it declares that it knows what Jerry fears most, and transforms into [[spoiler:the Shroud Lord. The player will likely echo Jerry's OhCrap reaction, given how [[ThatOneBoss insanely difficult this guy was to defeat in the first game]], but fortunately the Nightmare version [[DegradedBoss isn't even a quarter as powerful as the original.]]]]



* YouHaveResearchedBreathing: You start the game unable to do anything except duck after [[spoiler: the Virus]] locks you out of all your abilities. Even after Jeremy gives you back your ability to move, you still need to find a power-up to be able to jump.
* YourWorstNightmare: Fittingly, [[VideoGame/LegendOfZeldaLinksAwakening Final Nightmare]] uses this tactic as it gets close to death: it declares that it knows what Jerry fears most, and transforms into [[spoiler:the Shroud Lord. The player will likely echo Jerry's OhCrap reaction, given how insanely difficult this guy was to defeat in the first game, but fortunately the Nightmare version isn't even a quarter as powerful as the original.]]

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* YouHaveResearchedBreathing: You start the game unable to do anything except duck after [[spoiler: the Virus]] locks you out of all your abilities. Even after Jeremy gives you back your ability to move, you still need to find a power-up to be able to jump.
* YourWorstNightmare: Fittingly, [[VideoGame/LegendOfZeldaLinksAwakening Final Nightmare]] uses this tactic as it gets close to death: it declares that it knows what Jerry fears most, and transforms into [[spoiler:the Shroud Lord. The player will likely echo Jerry's OhCrap reaction, given how insanely difficult this guy was to defeat in the first game, but fortunately the Nightmare version isn't even a quarter as powerful as the original.]]
jump.
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* YouHaveResearchedBreathing: You start the game unable to do anything except duck after [[spoiler: the Virus]] locks you out of all your abilities. Even after Jeremy gives you back your ability to move, you still need to find a power-up to be able to jump.

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* YouHaveResearchedBreathing: You start the game unable to do anything except duck after [[spoiler: the Virus]] locks you out of all your abilities. Even after Jeremy gives you back your ability to move, you still need to find a power-up to be able to jump.jump.
* YourWorstNightmare: Fittingly, [[VideoGame/LegendOfZeldaLinksAwakening Final Nightmare]] uses this tactic as it gets close to death: it declares that it knows what Jerry fears most, and transforms into [[spoiler:the Shroud Lord. The player will likely echo Jerry's OhCrap reaction, given how insanely difficult this guy was to defeat in the first game, but fortunately the Nightmare version isn't even a quarter as powerful as the original.]]
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* BilingualBonus: If you can decipher binary code, you'll find a few hidden messages here and there:
** When Jeremy is locked out of scanning enemies, his analysis will spew binary that spells "RESTRICTED".
** In [[spoiler:the Vault, long strings of binary text occasionally scroll by, saying such things as "THIS WILL BE YOUR PRISON", "NO ESCAPE", and simply "DIE". They're implied to have been written by Hexor.]]

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