History VideoGame / DissidiaFinalFantasy

5th Oct '17 7:55:36 PM X2X
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The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.

to:

The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), Duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.
changes.



Finally, there is a LimitBreak mechanic, as you'd expect from the franchise of the TropeCodifier. As you and the opponent land hits on each other, glowing blue/white orbs called EX Force appear in the air, and now and then an EX Core will appear on the stage and absorb all the stray EX Force floating around it. These fill the EX Gauge, and when it gets full you can go into a SuperMode called "EX Mode", where your character transforms and gains an increase to their damage output in the form of more critical hits, as well as numerous character-specific abilities like gliding in the air, landing more hits when you attack, special super-attacks, and so forth. And then when you land an HP attack in EX Mode, the ''real'' Limit Break begins, called an "EX Burst". Usually based on the character's strongest attack in their original game, EX Bursts are flashy cinematic attacks where you use ActionCommands to power up your attack (tap a button to fill a power meter, execute a sequence of button commands, etc), landing more hits of Bravery damage as you build up to a powerful HP attack. EX Bursts more often than not turn out to be {{Finishing Move}}s due to the huge amounts of damage they deal.

to:

Finally, there is a LimitBreak mechanic, as you'd expect from the franchise of the TropeCodifier. As you and the opponent land hits on each other, glowing blue/white orbs called EX Force appear in the air, and now and then an EX Core will appear on the stage and absorb all the stray EX Force floating around it. These fill the EX Gauge, and when it gets full you can go into a SuperMode called "EX Mode", Mode," where your character transforms and gains an increase to their damage output in the form of more critical hits, as well as numerous character-specific abilities like gliding in the air, landing more hits when you attack, special super-attacks, and so forth. And then when you land an HP attack in EX Mode, the ''real'' Limit Break begins, called an "EX Burst". Burst." Usually based on the character's strongest attack in their original game, EX Bursts are flashy cinematic attacks where you use ActionCommands to power up your attack (tap a button to fill a power meter, execute a sequence of button commands, etc), landing more hits of Bravery damage as you build up to a powerful HP attack. EX Bursts more often than not turn out to be {{Finishing Move}}s due to the huge amounts of damage they deal.



The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. This new version is a reboot of the franchise, and introduces two new gods who are [[{{Expy}} expies]] of Cosmos and Chaos.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura Creator/TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], form"]]; that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style fighting game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called installment announced in February 2015, [[RecycledTitle simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: titled]] '''''VideoGame/{{Dissidia Final Fantasy]]''", which is, meeting Fantasy|2015}}'''''. Meeting long-time fan requests, the 2015 iteration of ''Dissidia'' is designed for ''arcade'' use, with a Playstation 4 release UsefulNotes/PlayStation4 port, ''Dissidia: Final Fantasy NT'' NT'', set to be released in 2018. This new version is [[ContinuityReboot a reboot of the franchise, franchise]], and introduces two new gods who are [[{{Expy}} expies]] of Cosmos and Chaos.
7th Jun '17 8:59:48 AM Unityd3v
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. This new version is a reboot of the franchise, and introduces two new gods who are [[{{Expy}} expies]] od Cosmos and Chaos.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. This new version is a reboot of the franchise, and introduces two new gods who are [[{{Expy}} expies]] od of Cosmos and Chaos.
7th Jun '17 8:58:57 AM Unityd3v
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. Unlike prior installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. Unlike prior installments in This new version is a reboot of the franchise, the arcade game lacks a story mode - and thus introduces two new gods who are [[{{Expy}} expies]] od Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
Chaos.
7th Jun '17 8:56:10 AM Unityd3v
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later.''Dissidia: Final Fantasy NT'' set to be released in 2018. Unlike prior installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
20th May '17 1:25:58 PM nombretomado
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The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''Franchise/KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].

to:

The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s ''VideoGame/VagrantStory'''s timed attacks, scattering power orbs in battle like in ''Franchise/KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].
11th Apr '17 7:06:48 PM Willbyr
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The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].

to:

The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''KingdomHearts'', ''Franchise/KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].
13th Jan '17 6:18:11 PM Scabbard
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
12th Aug '16 4:07:48 PM Doug86
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''Dissidia'' has no relation to [[{{Ehrgeiz}} the other]] ''[[{{Ehrgeiz}} Final Fantasy]]'' [[{{Ehrgeiz}} fighting game]].

to:

''Dissidia'' has no relation to [[{{Ehrgeiz}} [[VideoGame/{{Ehrgeiz}} the other]] ''[[{{Ehrgeiz}} ''[[VideoGame/{{Ehrgeiz}} Final Fantasy]]'' [[{{Ehrgeiz}} [[VideoGame/{{Ehrgeiz}} fighting game]].
13th Apr '16 5:13:18 PM DrakeClawfang
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* '''[[Characters/DissidiaFinalFantasyArcadeWarriors Newcomers]] in ''Arcade'':''' [[VideoGame/FinalFantasyXIV Y'shtola]], [[VideoGame/FinalFantasyTactics Ramza Beoulve]]
31st Dec '15 3:04:57 PM DrakeClawfang
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[RecycledTitle Dissidia: Final Fantasy]]''" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[RecycledTitle "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''" for the moment, Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
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