History VideoGame / DissidiaFinalFantasy

12th Aug '16 4:07:48 PM Doug86
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''Dissidia'' has no relation to [[{{Ehrgeiz}} the other]] ''[[{{Ehrgeiz}} Final Fantasy]]'' [[{{Ehrgeiz}} fighting game]].

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''Dissidia'' has no relation to [[{{Ehrgeiz}} [[VideoGame/{{Ehrgeiz}} the other]] ''[[{{Ehrgeiz}} ''[[VideoGame/{{Ehrgeiz}} Final Fantasy]]'' [[{{Ehrgeiz}} [[VideoGame/{{Ehrgeiz}} fighting game]].
13th Apr '16 5:13:18 PM DrakeClawfang
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* '''[[Characters/DissidiaFinalFantasyArcadeWarriors Newcomers]] in ''Arcade'':''' [[VideoGame/FinalFantasyXIV Y'shtola]], [[VideoGame/FinalFantasyTactics Ramza Beoulve]]
31st Dec '15 3:04:57 PM DrakeClawfang
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[RecycledTitle Dissidia: Final Fantasy]]''" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[RecycledTitle "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''" for the moment, Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
29th Oct '15 4:51:54 AM SolidSonicTH
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia Final Fantasy" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia "''[[RecycledTitle Dissidia: Final Fantasy" Fantasy]]''" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
24th Oct '15 10:33:59 PM nero666
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://www.andriasang.com/e/blog/2011/02/22/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia Final Fantasy" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://www.andriasang.com/e/blog/2011/02/22/nomura_dengeki_interview/ [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia Final Fantasy" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
24th Jul '15 5:55:39 AM Prfnoff
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* '''[[Characters/Dissidia012FinalFantasyWarriorsOfCosmos Newcomers]] in ''012'':''' [[VideoGame/FinalFantasyIV Kain Highwind]], [[VideoGame/FinalFantasyV Gilgamesh]], [[VideoGame/FinalFantasyVII Tifa Lockhart]], [[VideoGame/FinalFantasyVIII Laguna Loire]], [[VideoGame/FinalFantasyX Yuna]], [[VideoGame/FinalFantasyXI Prishe]], [[VideoGame/FinalFantasyXII Vaan]], [[VideoGame/FinalFantasyXIII Lightning]] and lastly, [[spoiler:[[OneWingedAngel Feral Chaos]]]]. All of them have their own character sheet except for [[DissidiaOther the latter]].

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* '''[[Characters/Dissidia012FinalFantasyWarriorsOfCosmos Newcomers]] in ''012'':''' [[VideoGame/FinalFantasyIV Kain Highwind]], [[VideoGame/FinalFantasyV Gilgamesh]], [[VideoGame/FinalFantasyVII Tifa Lockhart]], [[VideoGame/FinalFantasyVIII Laguna Loire]], [[VideoGame/FinalFantasyX Yuna]], [[VideoGame/FinalFantasyXI Prishe]], [[VideoGame/FinalFantasyXII Vaan]], [[VideoGame/FinalFantasyXIII Lightning]] and lastly, [[spoiler:[[OneWingedAngel Feral Chaos]]]]. All of them have their own character sheet except for [[DissidiaOther [[Characters/DissidiaFinalFantasyOther the latter]].
8th Jun '15 10:14:21 PM nombretomado
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The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''AdventChildren'' style [[ArtMajorPhysics physics]].

to:

The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''AdventChildren'' ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].
22nd Apr '15 5:32:00 AM Arawn999
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The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.[[note]]Unlike prior instalments in the franchise, it lacks a story mode - thus Cosmos and Chaos are not a part of it - as well as the attack and gear customization.[[/note]]

to:

The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.[[note]]Unlike prior instalments in the franchise, it lacks a story mode - thus Cosmos and Chaos are not a part of it - as well as the attack and gear customization.[[/note]]
Fantasy''.



The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://www.andriasang.com/e/blog/2011/02/22/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia Final Fantasy" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://www.andriasang.com/e/blog/2011/02/22/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia Final Fantasy" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later.
later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
22nd Apr '15 5:28:07 AM Arawn999
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The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.[[note]]Unlike prior instalments in the franchise, it lacks a story mode and thus Cosmos and Chaos are not a part of it.[[/note]]

to:

The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.[[note]]Unlike prior instalments in the franchise, it lacks a story mode and - thus Cosmos and Chaos are not a part of it.it - as well as the attack and gear customization.[[/note]]
22nd Apr '15 5:20:50 AM Arawn999
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The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.

to:

The ''Dissidia'' series is to ''Franchise/FinalFantasy'' as ''VideoGame/SuperSmashBros'' is to Creator/{{Nintendo}}. It's a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] for the [[RunningGag bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring the whole cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes. In February 2015, a new installment was announced for arcades, simply titled ''Dissidia Final Fantasy''.
Fantasy''.[[note]]Unlike prior instalments in the franchise, it lacks a story mode and thus Cosmos and Chaos are not a part of it.[[/note]]
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