History VideoGame / DissidiaFinalFantasy

7th Jun '17 8:59:48 AM Unityd3v
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. This new version is a reboot of the franchise, and introduces two new gods who are [[{{Expy}} expies]] od Cosmos and Chaos.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. This new version is a reboot of the franchise, and introduces two new gods who are [[{{Expy}} expies]] od of Cosmos and Chaos.
7th Jun '17 8:58:57 AM Unityd3v
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. Unlike prior installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release ''Dissidia: Final Fantasy NT'' set to be released in 2018. Unlike prior installments in This new version is a reboot of the franchise, the arcade game lacks a story mode - and thus introduces two new gods who are [[{{Expy}} expies]] od Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
Chaos.
7th Jun '17 8:56:10 AM Unityd3v
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later.''Dissidia: Final Fantasy NT'' set to be released in 2018. Unlike prior installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
20th May '17 1:25:58 PM nombretomado
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The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''Franchise/KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].

to:

The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s ''VideoGame/VagrantStory'''s timed attacks, scattering power orbs in battle like in ''Franchise/KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].
11th Apr '17 7:06:48 PM Willbyr
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The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].

to:

The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''VideoGame/FinalFantasyIX'' ability learning system, ''VagrantStory'''s timed attacks, scattering power orbs in battle like in ''KingdomHearts'', ''Franchise/KingdomHearts'', map movement that resembles the system from ''VideoGame/FinalFantasyTactics'', and ''Anime/FinalFantasyVIIAdventChildren'' style [[ArtMajorPhysics physics]].
13th Jan '17 6:18:11 PM Scabbard
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments installments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
12th Aug '16 4:07:48 PM Doug86
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''Dissidia'' has no relation to [[{{Ehrgeiz}} the other]] ''[[{{Ehrgeiz}} Final Fantasy]]'' [[{{Ehrgeiz}} fighting game]].

to:

''Dissidia'' has no relation to [[{{Ehrgeiz}} [[VideoGame/{{Ehrgeiz}} the other]] ''[[{{Ehrgeiz}} ''[[VideoGame/{{Ehrgeiz}} Final Fantasy]]'' [[{{Ehrgeiz}} [[VideoGame/{{Ehrgeiz}} fighting game]].
13th Apr '16 5:13:18 PM DrakeClawfang
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* '''[[Characters/DissidiaFinalFantasyArcadeWarriors Newcomers]] in ''Arcade'':''' [[VideoGame/FinalFantasyXIV Y'shtola]], [[VideoGame/FinalFantasyTactics Ramza Beoulve]]
31st Dec '15 3:04:57 PM DrakeClawfang
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[RecycledTitle Dissidia: Final Fantasy]]''" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "''[[RecycledTitle "''[[VideoGame/DissidiaFinalFantasy2015 Dissidia: Final Fantasy]]''" for the moment, Fantasy]]''", which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
29th Oct '15 4:51:54 AM SolidSonicTH
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The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia Final Fantasy" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.

to:

The future of the series was somewhat confused for a number of years; TetsuyaNomura [[WordOfGod himself said]] [[http://andriasang.com/comu2a/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,]] [[ExactWords at least "in its current form"]], that is, a FightingGame. Instead, '''''VideoGame/TheatrhythmFinalFantasy''''' was created, marking the series' GenreShift ''to a RhythmGame''. However, other influential team members, including producer Ichiro Hazama and series director Mitsunori Takahashi, [[http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/ went on record]] [[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ as saying]] that they'd like to do a third fighting-game-style ''Dissidia'' title, due to the series' popularity (and resulting profitability) with new fans. This eventually manifested itself in a third title, called simply "Dissidia "''[[RecycledTitle Dissidia: Final Fantasy" Fantasy]]''" for the moment, which is, meeting long-time fan requests, designed for ''arcade'' use, with a Playstation 4 release possibly "year or so" later. Unlike prior instalments in the franchise, the arcade game lacks a story mode - and thus Cosmos and Chaos are not a part of it - as well as the attack and gear customizability of its predecessors.
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