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* DidntThinkThisThrough:
** Mortimer Ramsey, your first target. He takes the player character[[note]]either the Lord Protector who just killed three of his men in under a second and was only stopped by an immortal witch taking away his powers, or an empress trained by that same Lord Protector[[/note]] hostage and takes no steps to disable or kill them, apart from locking a door.
** The code for [[InsufferableGenius Kirin Jindosh's]] lock that closes Aramis Stilton's manor can be deduced with a simplified version of the Zebra puzzle or easily brute forced by spamming all of the 120 possible solutions. Even a three-digit code would be more effective here, with 1000 possible combinations. It's another example of his {{Pride}} and ComplexityAddiction.

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* RoyalsWhoActuallyDoSomething: At the start of the final level playing as Emily on Low Chaos, Emily argues with [[spoiler:the trapped soul of]] Delilah that a monarch is not automatically entitled to the respect and adoration of their subjects (as Delilah seems to think), but must earn both with their actions for the good of their state every single day. This conversation culminates Emily's CharacterDevelopment from being a restless wanderlustful youth not taking her Imperial responsibilities seriously.

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* RoyalsWhoActuallyDoSomething: At Deconstructed. As Empress, Emily still lives to train with her father, and spends her days practically waiting for the opportunity to do so, even as she tries to be a just Empress and address political issues as they reach her. While the skills she develops let her quash all physical threats to herself or the Empire, failing to be proactive in governing leads to overreliance on her staff and on local authorities to bring issues to her attention. This leaves her unaware of how Duke Abele is running Serkonos into the ground or how public opinion there is turning against her for not intervening, and she is caught completely by surprise when the Serkonan Guard and a fair bit of the City Watch helps Delilah usurp her.
** By
the start of the final level playing as level, Emily on Low Chaos, Emily has been thoroughly humbled by the amount of chaos that had been occurring without her knowledge, and argues with [[spoiler:the trapped soul of]] Delilah that a monarch is not automatically entitled to the respect and adoration of their subjects (as Delilah seems to think), subjects, but must continue to earn both with their actions for the good of their state them every single day. This conversation culminates Emily's CharacterDevelopment from being a restless wanderlustful youth not taking her Imperial responsibilities seriously.day.
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** When facing Delilah in her painting world, she'll be prominently sitting on a throne seeming to wait for the player. [[spoiler:It's a decoy, attacking her triggers all the other fake Delilahs to attack the player. The real Delilah stands on top of the portal the player came through]].

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** When facing Delilah in her painting world, the Void, she'll be prominently sitting on a throne, surrounded by dozens of statues. As veterans of the ''Brigmore Witches'' DLC may suspect, several of them are Delilah clones in hiding. Approaching the throne seeming to wait for the player. [[spoiler:It's a decoy, attacking her triggers all the other will trigger an ambush from every fake Delilahs to attack Delilah, [[spoiler:including the player.one on the throne. The real Delilah stands on top of the portal the player came through]].
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* RealityEnsues: The game puts a heavy emphasis on how in order for a country to function, it needs a ruler who can actually do the job. Therefore, all three rulers in the game (Emily, who still had the restless energy of youth and spent a lot of time skiving off; Delilah, who didn't give a fuck about anyone other than her allies and coven, and that's even questionable; and Luca Abele, who was running Karnaca into the ground with the amount he was spending) find a lot of opposition to their methods, and the countries they rule suffer for their actions.

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* RealityEnsues: ReluctantRuler: The game puts a heavy emphasis on how in order for a country to function, it needs a ruler who can actually do the job. Therefore, all three rulers in the game (Emily, who still had the restless energy of youth and spent a lot of time skiving off; Delilah, who didn't give a fuck about anyone other than her allies and coven, and that's even questionable; and Luca Abele, who was running Karnaca into the ground with the amount he was spending) find a lot of opposition to their methods, and the countries they rule suffer for their actions.
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* RewardedAsATraitorDeserves: Duchess Lucille Clothilda was one of the first to switch allegiance after the coup, and Delilah invites her up for a special dinner in her honour. [[spoiler:Lucille is found dead over a toilet, most likely poisoned. And to drive the point home, the invitation to her says that Delilah is "eager to show how I feel toward one who is so quick to change allegance."]]

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* RewardedAsATraitorDeserves: Duchess Lucille Clothilda was one of the first to switch allegiance after the coup, and Delilah invites her up for a special dinner in her honour. [[spoiler:Lucille is found dead over a toilet, most likely poisoned. And to drive the point home, the invitation to her says that Delilah is "eager to show how I feel toward one who is so quick to change allegance.allegiance."]]

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* AmplifierArtifact: Several bonecharms are dedicated to enhancing the player's supernatural powers. Most of these just increase their duration or cause them to grant RegeneratingHealth while active, but a few have more unique benefits such as making [[MesACrowd Doppelgangers]] have more health.



* SecretRoom: Right at the start you have to find the Imperial Safe Room which [[spoiler:is located behind bookshelves]] off the Imperial Chambers. To access the room you need to fetch one of the Imperial Signet Rings from an enemy]]. Doubles as a SecretPassage as the door at the other end leads you into the city.
* SpaceWhale: The whale floating in space behind the Outsider in [[https://youtu.be/tYX6HK2rNPs?t=192 this]] scene.

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* SecretRoom: Right at the start you have to find the The Empress's Imperial Safe Room which [[spoiler:is is located through a secret door behind bookshelves]] some bookshelves off the Imperial Chambers. To access the room you need to fetch one of the Imperial Signet Rings from an enemy]].enemy. Doubles as a SecretPassage as the door at the other end leads you into the city.
* SpaceWhale: The whale Not quite, but the setting's whales are stated to exist in both the mortal world and the Void at teh same time, and one can be seen floating in space behind through the Outsider Void in [[https://youtu.be/tYX6HK2rNPs?t=192 this]] scene.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: In a rare example of the hero pointing it out, Corvo calls Delilah "someone like me" -- a strange adversary with supernatural powers.

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* NotSoDifferent: NotSoDifferentRemark: In a rare example of the hero pointing it out, Corvo calls Delilah "someone like me" -- a strange adversary with supernatural powers.
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* CausalityMechanic: The level "A Crack in the Slab" sees the player character stripped of their mystical powers, which are replaced by just one -- the ability to travel back and forth in time between the present and the night when the BigBad Delilah was brought back from the Void. At several points in the level, manipulating the level in the past propagates into the present (such as when cremating an infested dog corpse in the past clears out a bloodfly colony in the present), but the biggest whammy comes at the end of the level, where [[spoiler:knocking out or killing Aramis Stilton]] not only swaps out the entire level in the present, but also the level after that, as well as changing a number of other details, such as giving Megan Foster back her arm and eye.

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** Like the first game, most of the targets are this too, though unlike it, a couple don't actually deserve their deaths. Certainly, Ramsey, Jindosh, Duke Luca, and Breanna do. However, [[spoiler: the Crown Killer aka Hypatia is an unambiguously benevolent person who had been poisoned into a twisted serial killer]] and Delilah herself is subject to some grey morality, given the sheer horribleness of her backstory that drove her wicked.



* ComingOfAgeStory: For Emily, who is finally forced to face the result of her actions as a poor empress. She either assumes responsibility and becomes a good ruler, or lashes out and remains a mental child depending on your actions.

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* ComingOfAgeStory: For Emily, who is finally forced to face the result of her actions as a poor passive empress. She either assumes responsibility and becomes a good and wise ruler, or lashes out and remains a mental child becomes an entitled bloodthirsty tyrant, depending on your actions.



* DevelopersForesight: If you knock out the guard in front of the printer in the first level while their conversation is still civil, the printer freaks out (like any other civilian who sees you committing violence). If you wait until the guard is actively threatening him, however, he'll just calmly watch you.

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* DevelopersForesight: DevelopersForesight:
**
If you knock out the guard in front of the printer in the first level while their conversation is still civil, the printer freaks out (like any other civilian who sees you committing violence). If you wait until the guard is actively threatening him, however, he'll just calmly watch you.you.
** Breaking the elevator only has a practical function in the Addermire level, however, you ''can'' break all of them in the game. Doing so in the Clockwork Mansion will elicit a dry comment from Jindosh, while doing so at Dunwall Tower will trigger Emily/Corvo to comment on taking the secret passage through Jessamine's secret room attached to the Empress' quarters.
** Any and every nook and cranny of the Clockwork mansion will have a button or lever to pull as to not trap the player in any of the spaces between the walls, no matter how small or seemingly obscure.
** If you kill either Sokolov or Meagan before the final mission and bring the other the body, the surviving one will have a reaction to it.
** In the second level, you can save an npc from being fried in a wall of light by some dirty guard members. If you manage to do so in plain sight of him, he will directly thank you for saving him. If you do it from the shadows, he won't realize you're the one who saved him and only tells you about the corruption of the Grand Guard.



** Emily's powers require a bit more thought and experimentation than her fathers, as hers are far more indirect in their use. This is best exemplified in Far Reach, her equivalent to Blink. As mentioned in EarlyGameHell, it's neither fast enough to spam in a fight nor is it stealthy enough to use as carelessly as Blink, and unlike Blink it can't have its range extended through upgrades. That being said, it's far more useful as an all-purpose tool, essentially being a magical GrapplingHookPistol and long-range retrieval tool if upgraded correctly, allowing you to steal enemies away from their patrol routes to choke out as well as swiping away items right from under their nose.

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** Emily's powers require a bit more thought and experimentation than her fathers, father's, as hers are far more indirect in their use. This is best exemplified in Far Reach, her equivalent to Blink. As mentioned in EarlyGameHell, it's neither fast enough to spam in a fight nor is it stealthy enough to use as carelessly as Blink, and unlike Blink it can't have its range extended through upgrades. That being said, it's far more useful as an all-purpose tool, essentially being a magical GrapplingHookPistol and long-range retrieval tool if upgraded correctly, allowing you to steal enemies away from their patrol routes to choke out as well as swiping away items right from under their nose.
** Sleep darts work on wolfhounds, meaning players have the option of not killing animal foes if they wish. Given that Emily's domino magic doesn't work on them, it does come at a heavy cost to your already limited sleep dart inventory. It's particularly difficult in the 'A Crack In the Slab' level, as you are without magic and thus sleep darts are an even ''more'' precious resource than they are normally, and the level is littered with several hounds.
** It's possible to make it through the Clockwork Mansion to Jindosh without him even knowing you're there. Doing so, however, requires you to never interact with any of his tech or get caught by any of his guards, servants or robots. You also have to take him out before you save Sokolov.
** It's also possible to go through the game with no magic at all, which makes it much harder.



* EarlyGameHell: Emily has a notably harder time at the beginning than Corvo due to [[TentacleRope Far Reach]] not having as much flexibility as [[FlashStep Blink]]. It's neither instantaneous nor stealthy, making it harder for Emily to stay out of enemies' sight or TeleportSpam in battle to confuse them. However, she can become overpowered with just a few runes, and Far Reach can get itself some much-needed utility to make up for its deficiencies.

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* EarlyGameHell: Emily has a notably harder time at the beginning than Corvo due to [[TentacleRope Far Reach]] not having as much flexibility as [[FlashStep Blink]]. It's neither instantaneous nor stealthy, stealthy (without help of a bonecharm you can find later in the game, anyways), making it harder for Emily to stay out of enemies' sight or TeleportSpam in battle to confuse them. However, she can become overpowered with just a few runes, and Far Reach can get itself some much-needed utility to make up for its deficiencies.



* LighterAndSofter: While it has some dark elements, the sequel is overall not as bleak as the first game. [[spoiler:There's no second betrayal, as Corvo faced from Havelock and the Loyalists in the first game. Your allies include decent individuals like Alexandria Hypatia and Aramis Stilton while the first game had shady figures like Slackjaw and the creep who disposed of Lady Boyle. Karnaca is also a sunnier and brighter contrast to Dunwall, which was essentially a CrapsackWorld, the Outsider is mellower and more approachable. Sokolov and Meagan/Billie genuinely want to atone for their past. Likewise, except for the "Corvo the Black" ending, even the High Chaos ending can potentially be milder and less tame than the first game. This does make some sense in that the heroes have survived the first game in Low Chaos and the Empire has had genuine peace for more than 10 years, so it wouldn't make sense for the game to be as dark as the first game was, where the Rat Plague preceded the events]].

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* LighterAndSofter: While it has some dark elements, the sequel is overall not as bleak as the first game. [[spoiler:There's no second betrayal, as Corvo faced from Havelock and the Loyalists in the first game. Your allies include decent individuals like Alexandria Hypatia and Aramis Stilton while the first game had shady figures like Slackjaw and the creep who disposed of Lady Boyle. Karnaca is also a sunnier and brighter contrast to Dunwall, which was essentially a CrapsackWorld, the Outsider is mellower and more approachable. Sokolov and Meagan/Billie genuinely want to atone for their past. Likewise, except for the "Corvo the Black" ending, and "Emily the Butcher" endings, even the High Chaos ending can potentially be milder and less more tame than the first game. This does make some sense in that the heroes have survived the first game in Low Chaos and the Empire has had genuine peace for more than 10 years, so it wouldn't make sense for the game to be as dark as the first game was, where the Rat Plague preceded the events]].



* PostPeakOil: [[PlayingWithATrope Played with]], in that the world is approaching peak whale-oil. The whaling industry produced an industrial boom when methods for refining the whale lipids into a major fuel source, but that boom is slowing down now that whales are increasingly difficult to find due to over-harvesting. This has lead to rationing of whale oil, and the other associated economic and social difficulties contributed to the discontent with the Kaldwin dynasty that made the coup possible. Karnaca (under its previous ruler) took steps to address this and installed several electricity-generating windmills to take advantage of the good winds that blow through the region, setting it up to be an economically dominant part of the empire. Curiously, the bottles of processed whale oil that you can find as loot are worth ten coins instead of thirty as they were in the first game; with this resource grown scarce, you'd expect it to be worth more.

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* PostPeakOil: [[PlayingWithATrope Played with]], in that the world is approaching peak whale-oil. The whaling industry produced an industrial boom when methods for refining the whale lipids into a major fuel source, but that boom is slowing down now that whales are increasingly difficult to find due to over-harvesting. This has lead to the rationing of whale oil, and the other associated economic and social difficulties contributed to the discontent with the Kaldwin dynasty that made the coup possible. Karnaca (under its previous ruler) took steps to address this and installed several electricity-generating windmills to take advantage of the good winds that blow through the region, setting it up to be an economically dominant part of the empire. Curiously, the bottles of processed whale oil that you can find as loot are worth ten coins instead of thirty as they were in the first game; with this resource grown scarce, you'd expect it to be worth more.


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** Duke Luca and Breanna Ashworth are this to Delilah, as well as both being her lovers.
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* HoistByHisOwnPetard: It is possible for Jindosh to be killed by his own clockwork soldiers.

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* HoistByHisOwnPetard: It is possible for Jindosh to be killed by his own clockwork soldiers. [[spoiler: Also involved in Jindosh's (the elctroshock device) or Breanna's Oraculum non-lethal eliminations.]]
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* EmergencyTemporalShift: One level in the campaign allows you to time travel between the past and the present thanks to local time having warped as a result of a dark ritual. In the past, you have to deal with a mansion full of guards, while in the present, the decaying house is infested with bloodflies, forcing you to switch between time periods in order to evade danger and avoid obstacles. Fortunately the bloodfly infestation is limited to a few locations, so you're usually safe in the present, and you can use the outsiders timepiece to see into the other time period before you enter to plan your movements more carefully.
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** In both installments, if you deal with the game's first target non-lethally (Campbell in the first, Ramsey in the second), they each make appearances in later stages.

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** In both installments, if you deal with the game's first target non-lethally (Campbell in the first, Ramsey in the second), they each make appearances in later stages.stages in a very sorry state.
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** In the ending to ''A Crack in the Slab", Lucia Pastor's speech indicates that not everyone in the Grand Palace is the player's enemy. This [[spoiler:hints at the Duke's body double being an ally in the non-lethal elimination.]]

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** In the ending to ''A Crack in the Slab", Lucia Pastor's speech indicates that not everyone in the Grand Palace is the player's enemy. This [[spoiler:hints at the Duke's body double being an ally in the non-lethal elimination.solution.]]
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** In the ending to ''A Crack in the Slab", Lucia Pastor's speech indicates that not everyone in the Grand Palace is the player's enemy. This ends up [[spoiler:hinting at the Duke's body double being an ally in the non-lethal solution.]]

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** In the ending to ''A Crack in the Slab", Lucia Pastor's speech indicates that not everyone in the Grand Palace is the player's enemy. This ends up [[spoiler:hinting [[spoiler:hints at the Duke's body double being an ally in the non-lethal solution.elimination.]]
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** In the ending to ''A Crack in the Slab", Lucia Pastor's speech indicates that not everyone in the Grand Palace is the player's enemy. This ends up [[spoiler:hinting at the Duke's body double being an ally in the non-lethal solution.]]
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* TakenForGranite: Delilah petrifies either Emily or Corvo, depending on who you choose to play. [[spoiler:In Delilah's boss fight, it's a OneHitKill.]]

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* TakenForGranite: Delilah petrifies either Emily or Corvo, depending on who you choose to play. [[spoiler:In Delilah's boss fight, it's a OneHitKill.]]]] Also happens to Ramsey if you visit the safe room in the final mission if the player dealt with him non-lethally in the first mission.
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** In both installments, if you deal with the game's first target non-lethally (Campbell in the first, Ramsey in the second), they each make appearances in later stages.
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** Additionally, in both installments, another target's non-lethal elimination is to be put to work in the mines.
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* AntiFrustrationFeatures: This installment introduced Quicksave and Quickload.

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* AntiFrustrationFeatures: This installment introduced Quicksave and Quickload. Also, quicksaving is impossible immediately after getting spotted and during combat, so a player can’t twitch the save button and save themselves into a corner or accidentally ruin a ghost run.
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* ItsProbablyNothing: Aside from the usual [[TheGuardsMustBeCrazy guard craziness]], [[spoiler: Kirin Jindosh thinking this if only the first room-change switch in his mansion is pulled is the only thing that makes a perfect stealth run possible in the Clockwork Mansion if the Outsider's powers are rejected. Without Blink or Far Reach, it is impossible to get above the foyer's sun roof, the common way to not raise Jindosh's attention, but if the room's switch is pulled and the player gets behind the wall to the left during the room transition, Jindosh will say a line that chalks up the disturbance to a technical error and he can be stealthily eliminated without pulling any more mechanisms.]]



** When stepping onto a ledge on the exterior of Kirin Jindosh's mansion, Corvo will say "It's a long way down." The protagonist of ''VideoGame/{{Thief}}'' says the same thing on several occasions.

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** When stepping onto a ledge on the exterior of Kirin Jindosh's mansion, Corvo or Emily will say "It's a long way down." The protagonist of ''VideoGame/{{Thief}}'' says the same thing on several occasions.
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* ElectroconvulsiveTherapyIsTorture: You can choose to [[spoiler:sit down antagonist Kirin Jindosh in the same electroshock chair he used for his test subjects]]. He will trembles in pain when you turn on the machine.
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covered by Brought Down To Badass. Badass Normal is when everyone else has powers except you and you still can hold up


* BadassNormal: A ''choice'' you have. The Outsider offers you a chance to gain back your powers but if you decline, you play the entire game without any powers (referred to as "Flesh and Steel Mode"), meaning it's just your wits and your human abilities, either as a master of stealth or a OneManArmy.
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* BadassNormal: A ''choice'' you have. The Outsider offers you a chance to gain back your powers but if you decline, you play the entire game without any powers (referred to as "Flesh and Steel Mode"), meaning it's just your wits and your human abilities, either as a master of stealth or a OneManArmy.
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* GrievousBottleyHarm: Bottles can be thrown for the [[GoLookAtTheDistraction element of misdirection]] easily enough. It is more challenging to nail a mook in the head with one for an instant KO. A few variant bottles inflict status effects: several high-proof spirits are effectively {{Molotov Cocktail}}s, some are filled with chloroform and cause a short-term lingering knockout cloud at the point of impact, and others are filled with "Howler Dust", which irritates the target's eyes to the point of temporary blindness.

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* GrievousBottleyHarm: Bottles can be thrown for the [[GoLookAtTheDistraction [[ThrowingTheDistraction element of misdirection]] easily enough. It is more challenging to nail a mook in the head with one for an instant KO. A few variant bottles inflict status effects: several high-proof spirits are effectively {{Molotov Cocktail}}s, some are filled with chloroform and cause a short-term lingering knockout cloud at the point of impact, and others are filled with "Howler Dust", which irritates the target's eyes to the point of temporary blindness.
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** [[spoiler:In the player's trip to the void after dealing with Aramis Stilton, the Outsider explains that what must be done after reaching Delilah's spirit will be very hard. It ends up being replacing Jessamine's spirit with Delilah's in the heart.]]
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** In both installments, a target gets arrested by his own guards and City Watch officers.

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** In both installments, a target gets arrested target's non-lethal elimination results in an arrest by his own guards and City Watch officers.guards.
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** [[spoiler:The Outsider Shrine in the mission the Good Doctor gives a vague sentence that explains how the Crown Killer came about as the target's alter ego due to Grim Alex finding a way to resurface.]]
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** In both installments, a target gets arrested by his own guards and City Watch officers.

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