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* CompletionMeter: There's a completion percentage in the menu which is based on upgrades bought, secrets found, and trophies earned.
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* ArtEvolution: The second game's art is slightly more detailed. This is most noticeable with the enemies, as the nipper plant-like enemies that hang from the side are downright simple in the first game, but here they have a few more design features.



* HeroicSacrifice: [[spoiler:SAGA]], after the FinalBoss fight, who sacrifices themselves for [[spoiler: Silo]] to escape.

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* HeroicSacrifice: [[spoiler:SAGA]], after the FinalBoss fight, who sacrifices themselves for [[spoiler: Silo]] [[spoiler:Silo]] to escape.
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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: Or in this case, an amnesiac boy and his intelligent gun.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diamond_hollow_ii.png]]
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You begin by finding yourself stuck at the bottom of a large cavern with no clue as to how you got there and you don't remember who you are. Befriending the first thing you see, an sentient gun named Silo, you begin your long and arduous ascent from the caverns to the surface. You mission is clear: shoot, kill, explore the caverns, collect gems, use gems to upgrade your skills and gun powers, conquer foes, take out fierce bosses, and acquire many achievements all in a desperate effort to escape from the nefarious clutches of the evil Professor who is trying to take you both out.

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You begin by finding yourself stuck at the bottom of a large cavern with no clue as to how you got there and you don't remember who you are. Befriending the first thing you see, an a sentient gun named Silo, you begin your long and arduous ascent from the caverns to the surface. You mission is clear: shoot, kill, explore the caverns, collect gems, use gems to upgrade your skills and gun powers, conquer foes, take out fierce bosses, and acquire many achievements all in a desperate effort to escape from the nefarious clutches of the evil Professor who is trying to take you both out.
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Awesome Yet Practical is not a trope any more.


* AwesomeYetPractical: The spread gun. Why bother with focusing a small enemy with a tiny bullet?
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''Diamond Hollow II'' is an [[WebGame online]] 2D [[AdobeFlash Flash]] [[PlatformGame Platformer]]/[[HorizontalScrollingShooter Shooter]] created by [[http://blog.iarke.us Arkeus]] of [[http://www.pegasgames.com/ Pegas Games]].

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''Diamond Hollow II'' is an [[WebGame online]] 2D [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]] [[PlatformGame Platformer]]/[[HorizontalScrollingShooter Shooter]] created by [[http://blog.iarke.us Arkeus]] of [[http://www.pegasgames.com/ Pegas Games]].
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* ShoutOut: There are a ton in the achievement names, mainly to ''{{Portal 2}}''.

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* ShoutOut: There are a ton in the achievement names, mainly to ''{{Portal ''VideoGame/{{Portal 2}}''.
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* BlobMonster: The basic enemies and the first boss in the game.


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* TheGoomba: Slimes.


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* KingMook: A lot of the bosses.


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* TurnsRed: Bosses have at least 3 different phases, each one harder than the previous one.
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* FinalBoss: [[spoiler:Subverted initially: the first Professor you fight is a decoy. Rather obvious, as he is entirely coloured in a weird black hue, he doesn't say anything, and [[NotSoFastBucko the fight occurs in chapter 6 of 7]].]]

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* FinalBoss: [[spoiler:Subverted initially: the first Professor you fight is a decoy. Rather obvious, as he is entirely coloured in a weird black hue, he doesn't say anything, and [[NotSoFastBucko [[YourPrincessIsInAnotherCastle the fight occurs in chapter 6 of 7]].]]

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* ABoyAndHisX: Or in this case, a amnesiac boy and his intelligent gun.

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* ABoyAndHisX: Or in this case, a an amnesiac boy and his intelligent gun.gun.
* AwesomeYetPractical: The spread gun. Why bother with focusing a small enemy with a tiny bullet?



* CrateExpectations: Every chapter has wooden crates scattered across the level. In the later chapters, metal boxes (which can only be destroyed with missiles) get added into the mix. Both either hamper your way, or provide gems when destroyed.

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* CrateExpectations: Every chapter has wooden crates scattered across the level. In the later chapters, metal boxes (which can only be destroyed with missiles) get added into the mix. Both either hamper your way, or and/or provide gems when destroyed.


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* ExperiencePoints: Diamonds serve this purpose.
* {{Expy}}: The boy looks a lot like [[Videogame/FinalFantasyVII Cloud Strife]]. [[spoiler:And there's a certain similarity between them...]]
* FinalBoss: [[spoiler:Subverted initially: the first Professor you fight is a decoy. Rather obvious, as he is entirely coloured in a weird black hue, he doesn't say anything, and [[NotSoFastBucko the fight occurs in chapter 6 of 7]].]]

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* FlunkyBoss: All of them. In many cases, the flunkies are actually more dangerous than the boss themselves, in [[ZergRush quantity]] if not in quality.



* InvincibleMinorMinion: All of the Golden Plants are indestructible and thankfully only spawn during boss battles.

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* InvincibleMinorMinion: All of the Golden Plants golden plants are indestructible and thankfully indestructible. Thankfully, they only spawn during boss battles.



* MadScientist: The Professor. He created all the monsters you face, all of the underground tunnels, created SAGA, dumped [[spoiler:Silo]] at the bottom of the cave for some reason, and many other nefarious deeds.

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* MadScientist: The Professor. He created all the monsters you face, all of the underground tunnels, created and SAGA, dumped [[spoiler:Silo]] at the bottom of the cave for some reason, and many other nefarious deeds.reason.


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* ShoutOut: There are a ton in the achievement names, mainly to ''{{Portal 2}}''.
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Um...you got the names mixed up. Also, spoilers much?!


* BittersweetEnding: [[spoiler: At the end after defeating the [[FinalBoss Professor]] in combat, before Silo becomes reprogrammed by the Professor, he activates an emergency elevator which takes Saga all the way up from the Professor's laboratory to the surface. Afterwards, Silo lets out one last BigNo before succumbing to the Professor - leaving Saga to be the only known survivor of the facility. This was only one chapter after Silo expressed much hope for the both of them to live a more non-violent and peaceful life...]]

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* BittersweetEnding: [[spoiler: At the end after defeating the [[FinalBoss Professor]] in combat, before Silo SAGA becomes reprogrammed by the Professor, he activates an emergency elevator which takes Saga Silo all the way up from the Professor's laboratory to the surface. Afterwards, Silo SAGA lets out one last BigNo before succumbing to the Professor - leaving Saga Silo to be the only known survivor of the facility. This was only one chapter after Silo SAGA expressed much hope for the both of them to live a more non-violent and peaceful life...]]



* HeroicSacrifice: Silo, after the FinalBoss fight, who sacrifices himself for [[spoiler: Saga]] to escape.

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* HeroicSacrifice: Silo, [[spoiler:SAGA]], after the FinalBoss fight, who sacrifices himself themselves for [[spoiler: Saga]] Silo]] to escape.



* MadScientist: The Professor. He created all the monsters you face, all of the underground tunnels, created Silo, dumped [[spoiler:Saga]] at the bottom of the cave for some reason, and many other nefarious deeds.

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* MadScientist: The Professor. He created all the monsters you face, all of the underground tunnels, created Silo, SAGA, dumped [[spoiler:Saga]] [[spoiler:Silo]] at the bottom of the cave for some reason, and many other nefarious deeds.

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