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** In the Ethironal Shrine Outpost, if you have Summon Cauldron learned, [[https://youtu.be/PrKm7YKAaZg you can use the Galewax as a potion ingredient]], even though there exists no way to bring Galewax outside of it as it's voided out once you exit the Ethironal Shrine Outpost.

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** In the Ethironal Shrine Outpost, if you have Summon Cauldron learned, [[https://youtu.be/PrKm7YKAaZg you can use the Galewax over there as a potion ingredient]], even though there exists no way to bring Galewax outside of it as it's voided out once you exit the Ethironal Shrine Outpost.


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** The Shrine of Chance has a unique rule regarding Rare Talents: They can only be exchanged for other Rare Talents, but not common Talents. Should the player manage to have ''all'' possible Rare Talents, it has a unique message:
--> '''Shrine of Chance''': '''YOU CAN LEARN NOTHING MORE, WASTE. THE CONTRACT IS VOIDED.'''

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* GuideDangIt: Mantra modifiers. Unless you look up the wiki, expect to take a long time to figure out which mantra modifier works or not. Sometimes it may work anyway... Only for it to be a PowerUpLetdown.

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* GuideDangIt: GuideDangIt:
**
Mantra modifiers. Unless you look up the wiki, expect to take a long time to figure out which mantra modifier works or not. Sometimes it may work anyway... Only for it to be a PowerUpLetdown.PowerUpLetdown.
** Similarly, ever wonder why other player's certain mantras can break certain environments while yours doesn't? This is because it's determined by not just the Mantra's level, but also by elemental intensity. The only way to increase it other than Talent Cards is to add a Vibrant Gem on the mantra, which itself requires some knowledge.

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* GatlingGood: Mechalodaunts are Megalodaunts with a {{BFG}} attached to their shoulder.

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* GatlingGood: Mechalodaunts [[MechanicalMonster Mechalodaunts]] are Megalodaunts with a {{BFG}} attached to their shoulder.


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* MagicMusic: The powersystem is fuelled by a BackgroundMagicField called the Song.
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* HollywoodAcid: The acid found throughout the Garden Reservoir and Upper Erisia is a sickly green.
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* GatlingGood: Mechalodaunts are Megalodaunts with a BFG attached to their should.

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* GatlingGood: Mechalodaunts are Megalodaunts with a BFG {{BFG}} attached to their should.shoulder.
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* GatlingGood: Mechalodaunts are Megalodaunts with a BFG attached to their should.
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I'm not sure if this like falls under Trivia given the trigger was word of god


* EvilCounterpart: Eylis is this to Klaris.

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* EvilCounterpart: Eylis is this to Klaris. Both are Canor women, both missing their race's characteristic eyeliner, who are high ranking members of powerful organizations under the employ of the Authority, The Divers and Knives of Eylis respectively, who can be served by players through an Origin, Deepbound and Voidwalker respectively, give Oaths, the Dawnwalker Oath for Klaris and the as of yet to be released Voidwalker Oath for Eylis, which they obtained through interacting with a female entity, Viqh for Klaris and the Voidmother for Eylis, and are described as "two sides of the same coin." Their models are also very similar, sharing an almost identical face.
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* EvilCounterpart: Eylis is this to Klaris.

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* TheBlank: The Angels and cult leader Samael have a blank pale face obscured by feathers.

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* TheBlank: The Angels and cult leader Samael have a blank pale face [[TheFaceless obscured by feathers.feathers]].


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* DemBones: The [[spoiler:Scion of Ethiron]] is the upper torso of a skeleton.

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* ArmorIsUseless: [[DownplayedTrope Not exactly]]. There exists various armors in the game, with Master Armors being considered the best of them all. This is played straight on a character slot that has the Crestfallen echo modifier active, as armor is permanently broken, making them only useful for their talents alone and nothing else.
** Played straight with the [=NPCs=]. Their armor provides no benefits whatsoever, and have to rely on their skill, [=HP=] and baked in resistances.

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* ArmorIsUseless: [[DownplayedTrope Not exactly]]. There exists various armors in the game, with Master Armors being considered the best of them all. This is played straight on a character slot that has the Crestfallen echo modifier active, as armor is permanently broken, making them only useful for their talents alone and nothing else.
** Played
else. This is also played straight with the [=NPCs=]. Their armor provides no benefits whatsoever, and have to rely on their skill, [=HP=] and baked in resistances.resistances and talents.



* TheBlank: Deep Angels and cult leader Samael have a blank pale face obscured by feathers.

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* TheBlank: Deep The Angels and cult leader Samael have a blank pale face obscured by feathers.
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* AscendedMeme: Kennith is a tragic figure, a poor Etrean guard [[spoiler:murdered by his own ruler]]. Naturally, the next step was to produce a [[https://www.youtube.com/watch?v=wd7Qp4SlxTM shitpost of him making out with an otherworldly creature]]. Developer Arch_Mage saw this and decided to make him [[spoiler:an [=NPC=] in the city of New Kyrsa]], though ironically in the wrong floor, as the Kyrsan he was show with is found in Firfire.

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* TheBlank: Deep Angels and cult leader Samael have a blank pale face obscured by feathers.



** The Blazing Enchant sets your opponent on fire. Not exactly exciting, but when you consider that downed opponents automatically die after a set amount of period on fire, this is useful for dealing with multiple groups at once and if you don't invest in Flamecharm or don't have Lethal Precision or Finishing Touch.

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** The Blazing Enchant sets your opponent on fire. Not exactly exciting, but when you consider that downed opponents automatically die after a set amount of period on fire, this is useful for dealing with multiple groups at once and if you don't invest in Flamecharm or don't have Lethal Precision Mercy Kill or Finishing Touch.



* OffWithHisHead: The Lethal Precision talent proccing with Swords can result in a player beheading an NPC enemy upon reducing their HP to 0.

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* OffWithHisHead: The Lethal Precision Mercy Kill talent proccing with Swords can result in a player beheading an NPC enemy upon reducing their HP to 0.
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* LudicrousGibs: While this is generally averted for the most part, some executions, such as Lethal Precision play it straight, with the executioner hitting the opponent so hard that they ''dismember everything from their victim''.

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* LudicrousGibs: While this is generally averted for the most part, some executions, such as Lethal Precision Mercy Kill play it straight, with the executioner hitting the opponent so hard that they ''dismember everything from their victim''.
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->''so weep for ash, and weep for ruin''
->''for embers fade, and swells the sea.''
->''hold on to hope, and in so doing''
->''beware - the Tide comes too for thee.''
-->--''Description for [[https://youtu.be/jU5NfOCYhBQ?si=ct7dpu-f3hpLKaEn the main menu and title theme]]''

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*** [[WindsAreGhosts Haunted Path: Specter]]: A path that eschews the suffocating ability of Galebreathe in exchange for an further evasive playstyle, summoning phantoms to retaliate when dodging enemy attacks and having the option to increase one's speed when the Spectral Gauge is full.



*** [[GoldMakesEverythingShiny Gilded Path: Scrapsinger]]: A path that focuses on consuming the iron rods applying towards your enemy to further increase your own armor and summon metal blades to launch at them.



* HardModePerks: The Deepbound origin essentially makes your first spawn point the Depths, meaning that if you die even once, your character is wiped unless you pay for a Drowned Favor. To make up for this, you'll always have access to Castle Light regardless whether you arrive at the Depths through a whirlpool or dying, which decreases your insanity when you stay in it, have access to both an normally unavailable Antiquarian and heater to cook your food, and gain boosted exp while killing enemies in the Depths.

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* HardModePerks: The Deepbound origin essentially makes your first spawn point the Depths, meaning that if you die even once, your character is wiped unless you pay for a Drowned Favor. To make up for this, you'll always have access to Castle Light regardless whether you arrive at the Depths through a whirlpool or dying, which decreases your insanity when you stay in it, have access to both an normally unavailable Antiquarian and heater to cook your food, and gain boosted exp while killing enemies in the Depths. Additionally, a later update added an Deepbound-exclusive talent called Call of the Deep, which lets you return to the Depths anywhere, which is incredibly useful in the late-game at max power.
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* KillThePoor: The Bandits encountered in the Etrean Luminant are just poor people who can't find jobs.
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* GunsAreWorthless: While they can and are used as a powerful weapon, they can't mow down large hordes with efficiency and most people can take several shots to the stomach before falling down, and even then they can cover relatively quickly given the time. Lampshaded by the guns being reverse engineered from lost old blueprints, thus being far from their original efficient design, to the point of bullets being square cubes.

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* GunsAreWorthless: While they can and are used as a powerful weapon, they can't mow down large hordes with efficiency and most people can take several shots to the stomach before falling down, and even then they can cover recover relatively quickly given the time. Lampshaded by the guns being reverse engineered from lost old blueprints, thus being far from their original efficient design, to the point of bullets being square cubes.
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** Played straight with the [=NPCs=]. Their armor provides no benefits whatsoever, and have to rely on their skill, [=HP=] and baked in resistances.


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* GunsAreWorthless: While they can and are used as a powerful weapon, they can't mow down large hordes with efficiency and most people can take several shots to the stomach before falling down, and even then they can cover relatively quickly given the time. Lampshaded by the guns being reverse engineered from lost old blueprints, thus being far from their original efficient design, to the point of bullets being square cubes.
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* TheComputerIsACheatingBastard: The databank of Mantras the NPCs use are seemingly separate from those used by the players. As a result, with a few exceptions, all of them use them as they were when first implemented into the game, ignoring any balance changes, reworks or adjustments to them that made them fair.
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* AntiEscapeMechanism: Stepping allows the player to instantly close the distance between other players. The commands needed to perform this require some dexterity, but is useful against runners.
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*** [[YellowLightningBlueLightning Surge Path: Unstable Capacitor]]: A path that discards the stun-based capabilities of normal Thundercall in exchange for applying Surge towards enemies, and overloading them with it unleashes arcs of lightning around them, turning enemies into a lightning rod.


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* ShowsDamage: The less HP a player has, the more blood they have on their model.
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*** [[MagmaMan Eruption Path: Lava Serpent]]: A path which alters fire-based abilities to trade off their fire-igniting techniques in exchange for volcanic-like eruptions.


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*** [[IceCrystals Glass Path: Crystallization]]: A path which trades off the ability to slow enemies that are chilled in exchange for growing ice crystals on them when attacking them with an effect that normally chills them, and eventually detonates when enough ice crystals are applied, dealing AOE damage.
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** Successfully completing a Second Layer run by clearing the Eternal Gale or New Kyrsa will reset the Light Hook timer back to 20 minutes, which is great for those who are willing to grind for items and relics over there.
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** For a while, it was common to go Voidwalker not just because of the Voideye, but also because it had protection from other Voidwalkers. Because of this, the September 15, 2023 update made it so that not only non-bounty EXP was heavily reduced, but also made that merely having negative reputation with ''any'' faction gets your bounty posted on the Voidwalker bounty board, making other Voidwalkers being able to be targeted by ''other'' Voidwalkers as well.
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** Primordial Lotuses come in different varieties, but are able to crafted into a flask that increases' a non-Attunement attribute by one.

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** Primordial Lotuses Lotuses, which come in different varieties, but are able to can be crafted into a flask that increases' a non-Attunement attribute by one.

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** Sinner's Ash instantly Corrupts your Resonance if you have one. Keep in mind that Corrupted Resonances provide usually better stats albeit with a drawback, and certain Resonances have special effects when Corrupted.



** Ironsing is the only Attunement that requires starting a unique questline to even unlock the Attunement - to get it, after getting a Pluripotent Alloy, you must make your way to Adar, then finding Iron, Gold, Erisore, Irithine, Astruline, and Umbrite ores for him to create a potion that allows you to learn Ironsing. Doing so unlocks Ironsing as a starting attunement for new characters. The reason behind this is that Ironsing was recently rediscovered in the lore, which is why not too many character in-game use them.

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** Ironsing is the only Attunement that requires starting a unique questline to even unlock the Attunement - to get it, after getting a Pluripotent Alloy, you must make your way to Adar, then finding Iron, Gold, Erisore, Irithine, Astruline, and Umbrite ores for him to create a potion that allows you to learn Ironsing. Doing so unlocks Ironsing as a starting attunement for new characters. The reason behind this is that Ironsing was recently rediscovered in the lore, which is why not too many character [=NPCs=] in-game use them.

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** If you for some reason decide to use the Smith's Alloy on your ''fists'' for some reason, you get a [[https://twitter.com/DearLadyMaria/status/1698384132383068168 unique message stating why it's incompatible with it]].



* RareCandy:
** Primordial Lotuses come in different varieties, but are able to crafted into a flask that increases' a non-Attunement attribute by one.
** Downplayed with elemental ingredients. While they don't instantly increase an Attunement by one, they do provide plentiful amounts of EXP specific to their Attunement when consuming them.
** Smith's Alloy is rarely dropped by bosses, and increases your weapon star by one, or if your weapon is already 3 stars, rerolled the stat to something else (i.e., Weight to PEN or DMG).



* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start — to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters. [[spoiler: The reasoning for this will become clear if you notice that [[ApocalypseCult the Ministry]] is the only faction to employ Shadowcasters. Read one of the lore books, and you'll soon find that Shadowcasting is actually very taboo, likely due to its unique effect of draining Ether.]]

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* SecretArt: SecretArt:
**
Shadowcast is used to be the only Attunement that cannot be learned from the start — to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters. [[spoiler: The reasoning for this will become clear if you notice that [[ApocalypseCult the Ministry]] is the only faction to employ Shadowcasters. Read one of the lore books, and you'll soon find that Shadowcasting is actually very taboo, likely due to its unique effect of draining Ether.]]]]
** Ironsing is the only Attunement that requires starting a unique questline to even unlock the Attunement - to get it, after getting a Pluripotent Alloy, you must make your way to Adar, then finding Iron, Gold, Erisore, Irithine, Astruline, and Umbrite ores for him to create a potion that allows you to learn Ironsing. Doing so unlocks Ironsing as a starting attunement for new characters. The reason behind this is that Ironsing was recently rediscovered in the lore, which is why not too many character in-game use them.

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* ArtifactOfDoom: The Void Spire is one of the obtainable relics in game, and it most definitely counts as this because using it turns its surroundings into a Voidzone.



** As potent as a fully-charged Wind-Up bell can be, enough to punt a player into the atmosphere not unlike Primadon's Kick while also dealing massive damage, it takes a long time to charge up. You're better off using the bell when it has at least one charge, which still deals a good amount of knockback and damage. A later update buffed Wind-Up by having it autogrip after three charges, making it somewhat more viable, but Blood Scourge (assuming you get lucky) has a wider AOE and instant usage, and Dagger users have Finishing Touch which allows them to autogrip with their Dagger critical attacks. As such, it only sees serious use with Heavy Weapon users.

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** As potent as a fully-charged Wind-Up bell can be, enough to punt a player into the atmosphere not unlike Primadon's Kick while also dealing massive damage, it takes a long time to charge up. You're better off using the bell when it has at least one charge, which still deals a good amount of knockback and damage. A later update buffed Wind-Up by having it autogrip after three charges, making it somewhat more viable, but Blood Scourge (assuming you get lucky) has a wider AOE and instant usage, and Dagger users have Finishing Touch which allows them to autogrip with their Dagger critical attacks. Another later update also buffed it by having a Corrupted Wind-Up bell instantly grip with just one charge, which rendered the whole point of fully charging the bell moot since you have access to a insta-grip technique. As such, it the charging mechanic only sees serious use with Heavy Weapon users.


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** A Corrupted Blood Scourge Resonance can be charged up to instead instantly send players to the Depths regardless of whether they have an unstained health bar or not. The catch is, the charging requires a good amount of time, leaving you vulnerable to other enemies, and the ability to send players to the Depths with a charged Corrupted Blood Scourge is rendered moot in Voidzones and in the Depths, since dying in a Voidzone sends you to the Depths anyway and dying in the Depths wipes players unless they're gripped by a Contractor who is progressing their Oath and the gripped player also has an Oath. Last but not least, if you wanted to send players to the Depths this way, you're better off doing it with a Void Spire, since it turns its surroundings into a Voidzone. Oh, and it [[ArsonMurderAndJaywalking only works on players who have Power 12]]. The only reason why a charged Corrupted Blood Scourge is viable is because the Void Spire has a cooldown after usage.


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** If for some reason, you have the False Memory equipped but later purchase a Drowned Favor, it will be replaced by a Sword since the False Memory is essentially a reskinned Sword. This includes whatever enchants it had on it, alongside its Stars.


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** Corrupted Resonances are rare to get and are more powerful compared to standard Resonances, but come with a downside of increased insanity, being instantly set alit, or decreased health. Using them requires the player to find a way to use them without suffering the most from the side-effects of Corrupted Resonances.
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* GuideDangIt: Mantra modifiers. Unless you look up the wiki, expect to take a long time to figure out which mantra modifier works or not. Sometimes it may work anyway... Only for it to be a PowerUpLetdown.
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* PointOfNoReturn: The player can use the Light Hook at any time in the Second Layer, provided that there's still time remaining in the Light Hook. However, in a tough example of this trope, once the player engages the fight against [[spoiler:Scion of Ethiron]], all remaining time for the Light Hook is voided, meaning that you have to finish the fight and leave unscathed or wipe.

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