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* BraggingRightsReward: The Dawnwalker Oath is the most powerful Oath in the game, with the only requirements that you need 30 Kyrsan Medallions to access it and 60 more to get the rest of the Mantras and Talents. However, the only reliable ways to get them is to go down to New Kyrsa and defeat the boss and escape without dying, meaning by the time you get out assuming you have the required amount of Kyrsan Medallions, you've pretty much cleared the entire game as of March 01, 2023, and the only reason to progress this Oath is to use it in Chime of Conflict or PVP.
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** The Blazing Enchant sets your opponent on fire. Not exactly exciting, but when you consider that downed opponents automatically die after set amount of period, this is useful for dealing with multiple groups at once and if you don't invest in Flamecharm or don't have Lethal Precision.

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** The Blazing Enchant sets your opponent on fire. Not exactly exciting, but when you consider that downed opponents automatically die after a set amount of period, period on fire, this is useful for dealing with multiple groups at once and if you don't invest in Flamecharm or don't have Lethal Precision.
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* SequenceBreaking: Normally, the door in the starting area and the gale wall in the Second Layer require specific actions to get through them. However, [[https://youtu.be/g9Rrnkp-OlQ clever usage of Shadow Travel]] can bypass all of them.

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* SequenceBreaking: Normally, the door in the starting area and the gale wall in the Second Layer require specific actions to get through them. However, [[https://youtu.be/g9Rrnkp-OlQ clever usage of Shadow Travel]] can bypass all of them. That being said, you [[ZigZaggedTrope still need to turn on the generator first to spawn Chaser]], or he will not appear, but usage of Starkindred's wings, Dash, Strong Leap and Flame Leap can allow you to potentially skip the [[BeefGate mandatory Bone Keeper]] fight.
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* SequenceBreaking: Normally, the door in the starting area and the gale wall require specific actions to get through them. However, [[https://youtu.be/g9Rrnkp-OlQ clever usage of Shadow Travel]] can bypass all of them.

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* SequenceBreaking: Normally, the door in the starting area and the gale wall in the Second Layer require specific actions to get through them. However, [[https://youtu.be/g9Rrnkp-OlQ clever usage of Shadow Travel]] can bypass all of them.
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* SequenceBreaking: Normally, the door in the starting area and the gale wall require specific actions to get through them. However, [[https://youtu.be/g9Rrnkp-OlQ clever usage of Shadow Travel]] can bypass all of them.
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** If you somehow manage to get into the Depths and make it to the trial while at Power 3 or less, you won't have to undergo the trial and instantly ascend to the surface.
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* CastFromHitPoints: Shadow Travel consumes HP in addition to Ether at higher travel distances.
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*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].

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*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal Ethiron to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].
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** The Blazing Enchant sets your opponent on fire. Not exactly exciting, but when you consider that downed opponents automatically die after set amount of period, this is useful for dealing with multiple groups at once and if you don't invest in Flamecharm or don't have Lethal Precision.
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* BribingYourWayIntoVictory: Heavily downplayed. The only microtransactions in the game involve a Drowned Favor, which essentially prevents your character from being wiped only once and ascends you back to the overworld, rerolling races if you're dissatisfied with your current race, and extra character slots.

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* BribingYourWayIntoVictory: BribingYourWayToVictory: Heavily downplayed. The only microtransactions in the game involve a Drowned Favor, which essentially prevents your character from being wiped only once and ascends you back to the overworld, rerolling races if you're dissatisfied with your current race, and extra character slots.
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* BribingYourWayIntoVictory: Heavily downplayed. The only microtransactions in the game involve a Drowned Favor, which essentially prevents your character from being wiped only once and ascends you back to the overworld, rerolling races if you're dissatisfied with your current race, and extra character slots.
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** Zana's questline is the only way to get the Poser's Ring. Because of this, unlike other items that you drop upon dying, it's automatically Soulbound to you, meaning that while you can't drop it, you won't lose it if you die.


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** The Poser's Ring. At first, damage that is significantly delayed doesn't sound too powerful. However, once you realize this bypasses all form of regeneration, you can simply land hits on your enemy until you sheathe your katana, dealing the damage dealt all at once with guaranteed accuracy and no way to block or parry it.
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* PermanentlyMissableContent: Both the Stranded and Whaler Initiate outfits are automatically discarded upon picking a new outfit.

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* PermanentlyMissableContent: Both the Stranded and Whaler Initiate outfits are automatically discarded upon picking a new outfit. Furthermore, there aren't any schematics obtainable in both the overworld and the Depths, making it so that the only way to reobtain it is to start a new character.
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* DealWithTheDevil:
** Various Deep Shrines can be found across the overworld. While they offer various benefits, they often require [[GlobalCurrencyException Knowledge]] to reap their benefits, and some of them have a massive trade-off to compensate.
** The Shrine of Yun'Shul allows you to make a deal with Yun'Shul, but only if you have a Resonance, have not made a wish in the last 3 levels (or making a deal with Misérables), and not have the Tarnished Flaw. Failing one of the criteria will result in [[YourHeadASplode your head exploding]] if you try to make a deal with Yun'Shul with the latter two criteria, and trying to enter his temple without a resonance results in the same fate. Additonally, talking to it while progressing Contractor reveals that [[spoiler:the Ministry once offered the entire nation of Celtor to it in exchange for godhood, but it notes that it was "more that your kind usually amount to"]].
** In New Kyrsa, you can make a deal with Misérables to either increase your strength against the upcoming boss fight at the expense of 10 Kyrsan Medallions, or gain clarity which allows you to make another wish at Yun'Shul for 15 Knowledge. Failing to meet the requirements for the former or attempt to ask for the same wish twice will also result in your head exploding.

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* AntiFrustrationFeatures: You automatically regain a life in the overworld when your Power increases, unlike Monad Studios' previous game ''Rogue Lineage''.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
You automatically regain a life in the overworld when your Power increases, unlike Monad Studios' previous game ''Rogue Lineage''.Lineage''.
** If you're a content creator for Deepwoken and don't want to get stream sniped by other players, there exists a private server exclusive to them, allowing them to showcase whatever content the game has without fear.
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* LudicrousGibs: While this is generally averted for the most part, some executions, such as Lethal Precision play it straight, with the executioner hitting the opponent so hard that they ''dismember everything from their victim''.
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* CoolButInefficient:
** As of February 21, 2023, it's entirely possible to possess up to ''five elements at once''. However, unless you aim to get every talent from a specific Attunement, you're better off specializing in one Attunement only. The same goes for multiple weapon masteries.
** The Silversix is unique that you can use it as a sidearm for zero cost for other weapons such as Greatswords. That being said, it's going to deal minimum damage and is very niche.


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** MagicKnight builds require the player to invest in both weapon mastery and a specific Attunement to make full use of their weapon and Mantras, such as the Crypt Blade. An botched one will be a MasterOfNone, but a successful one is capable of dominating Chime of Conflict leaderboards.


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* SimpleYetAwesome: The Hero Blades don't have the unique qualities of the Crypt Blade, Gran Sudaruska, or the Curved Blade of Winds, but their lack of requirement in other weapon stats make them viable for pure attunement builds.
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* DevelopersForesight:
** If the player is invited by the Lord Regent while they have Voidwalker origin, talking to him reveals that he knows that they are a "filthy void-touched assassin".
** The pre-fight dialogue with Duke Erisia changes depending on your origin:
--> '''Duke Erisia''' ''(if the player talking to him has the Castaway or Lone Warrior Origin)'': "I'd thought for sure you were an agent, but you're what- let me guess, some notable Etrean adventurer or something? That island's prospects are certainly grim..."
--> '''Duke Erisia''' ''(if the player talking to him has the Deepbound Origin)'': "I'd thought for sure you were an agent, but you're what- let me guess, some accursed fool the Divers have made their latest charity project? That island's prospects are certainly grim..."
--> '''Duke Erisia''' ''(if the player talking to him has the Voidwalker Origin)'': "Etrea has really [[EnemyMine stooped to hiring the blades of its enemies]]? That island's prospects are certainly grim..."
** Additionally, both the player and him has unique pre-fight dialogue if the player has the Contractor Oath:
--> '''Player''': "Let's skip the pleasantries, you know why I'm here."
--> '''Duke Erisia''': "You're right, [[EvenEvilHasStandards there's no reasoning with a monster like you]]. For Lumen's salvation, I will be the one to slay you."
** In the Second Layer, if the player somehow manages to get inside the Frontier Furnace without turning on the generator first, either through glitches or exploits, Llevyn has unique dialogue regarding this:
--> '''Llevyn''': Oh me? Yeah I do. However, it happens to be a ''useless piece of junk'' without any power. You see a generator around here? It's on top of one of the towers- wait, how did you even get in here? Huh? '''[[TheFourthWallWillNotProtectYou I know what you are]]'''.
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* PermanentlyMissableContent: Both the Stranded and Whaler Initiate outfits are automatically discarded upon picking a new outfit.
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* VideoGameCrueltyPunishment: Aside from every NPC hunting you doing from a faction if you have low reputation with them, they'll also deny you services in their controlled areas and offer bounties for them, meaning that unless you're skilled at PVP, you will likely get ganked by other players and as such, it is heavily advised to raise your reputation with them to prevent such situations.

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* VideoGameCrueltyPunishment: Aside from every NPC hunting you doing from a faction if you have low reputation with them, they'll also deny you services in their controlled areas and offer bounties for them, meaning that unless you're skilled at PVP, you will likely get ganked by other players and as such, it is heavily advised to raise your reputation with them to prevent such situations.situations.
* WizardNeedsFoodBadly: You have to keep your stomach and water meter high, and failing to do results in your vision being blurred, health not regenerating, inability to swim, and death.
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*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap- once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].

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*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap- TimeLoopTrap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].



* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters. [[spoiler: The reasoning for this will become clear if you notice that the Ministry is the only faction to employ Shadowcasters. Read one of the lore books, and you'll soon find that Shadowcasting is actually very taboo, likely due to its unique effect of draining Ether.]]

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* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- start — to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters. [[spoiler: The reasoning for this will become clear if you notice that [[ApocalypseCult the Ministry Ministry]] is the only faction to employ Shadowcasters. Read one of the lore books, and you'll soon find that Shadowcasting is actually very taboo, likely due to its unique effect of draining Ether.]]
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* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters.

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* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters. [[spoiler: The reasoning for this will become clear if you notice that the Ministry is the only faction to employ Shadowcasters. Read one of the lore books, and you'll soon find that Shadowcasting is actually very taboo, likely due to its unique effect of draining Ether.]]
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* ObviouslyEvil: The Lord Regent. Come on, the guy wears nothing but black, has a blindfold, and kills you with shadowy tendrils if you aren't invited. To say nothing of his BadBoss tendencies. [[spoiler: So is it any surprise that he's the Fourth Prophet of the Ministry?]]
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* PriceOnTheirHead: Should a player have negative relations with a major faction such as the Authority, their name is available at their bounty board, allowing other players to get a hint of their location and hunt them down.



* SunkenCity: Celtor was once a prosperous MerchantCity, and the namesake of the race that originated from there. However, [[spoiler:thanks to the Ministry offering it to Yun'shul in exchange for godhood]], it became one of the many victims of [[TheGreatFlood the Great Drowning]] and is now the centerpiece of Scyphozia, the First Layer.

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* SunkenCity: Celtor was once a prosperous MerchantCity, and the namesake of the race that originated from there. However, [[spoiler:thanks to the Ministry offering it to Yun'shul in exchange for godhood]], it became one of the many victims of [[TheGreatFlood the Great Drowning]] and is now the centerpiece of Scyphozia, the First Layer.Layer.
* VideoGameCrueltyPunishment: Aside from every NPC hunting you doing from a faction if you have low reputation with them, they'll also deny you services in their controlled areas and offer bounties for them, meaning that unless you're skilled at PVP, you will likely get ganked by other players and as such, it is heavily advised to raise your reputation with them to prevent such situations.
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** The Dinghy costs no Notes to repair and own, making it useful for players who aren't interested in the more expensive ships. The only time you'll need to switch is if you're heading to the Voidsea to hunt for the Dread Serpent, and even then, you'll likely rely on the Merchant Schooner due to being the cheapest ship with an respawn point.


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* DifficultButAwesome:
** Criticals. They're much slower compared to simple swings, and cannot be feinted at all, but if it hits, it's going deal massive posture damage and knock down enemies small enough.
** Mantras that have a Ritual Cast will force you to do a series of key presses to activate the Mantra. Once you get past the Ritual Cast system, you can greatly benefit from the Mantras' effects.
* DiscOneNuke: Fishing can rarely get you some valuable loot, but most dammingly, you can get some Master Outfit Schematics before you're supposed to even have them or even a high-end weapon such as the Hero Blades. The only restricting factor is that you still need to grind your stats to even equip them.


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* EldritchLocation:
** Just about anything related to the Void, as they draw living beings closer to the Depths. Notable examples include:
*** The Voidsea is an EldritchOceanAbyss, filled with monsters such as Brainsuckers, Lionfish and most dangerous of all, the Dread Serpent. Islands that drift into it have their locations stuck in time and are referred to as Driftlands, with Boatman's Watch being one example.
*** Voidzones involve reduced healing effectiveness, campfires only last 6 seconds, among other various hazards.
*** The Voidheart, while not exactly able to draw its inhabitants to the Depths, is described as a dream within another dimension, with its' interior varying based on the appearance of the Voidmother.
** The Depths acts as a purgatory to all the souls and home to various monsters, which is separated into multiple layers:
*** The First Layer, Scyphozia, is home to the once prosperous MerchantCity Celtor, but was sunk into the Depths by [[spoiler:being offered to the Drowned God Yun'Shul]], with its remaining inhabitants either gone mad, losing their sense of self, and various monsters roaming around, with the most notorious being the Nautilodaunt, a {{Cthulhumanoid}} capable of mimicking combat techniques and rarely Thundercall. Staying around too long will harm your sanity unless you have taken precautions, and while those who died above the waters have their souls sent to here, those deemed to have been too good at escaping the Depths will be sent to the next layer.
*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap- once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].
*** The Third Layer, The Vents, while almost no information is available so far, some info describes it as the closest equivalent to {{Hell}}, being a lava-covered and brimstone landscape, and the flowers growing over there are actually a part of the Drowned God, Korilfiend. When Amorus Pleeksty consumed one of its flowers, he managed to become the first person to learn Flamecharm, and spread it to other people as well.


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* HardModePerks: The Deepbound origin essentially makes your first spawn point the Depths, meaning that if you die even once, your character is wiped unless you pay for a Drowned Favor. To make up for this, you'll always have access to Castle Light regardless whether you arrive at the Depths through a whirlpool or dying, which decreases your insanity when you stay in it, have access to both an normally unavailable Antiquarian and heater to cook your food, and gain boosted exp while killing enemies in the Depths.


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** The Lord Regent will instantly kill anyone who trespasses into his throne room without an invitation. Because of this, savvy players would set up their Teleport resonance right at the throne room, then teleport any unlucky schmuck at it to the throne room, and if they weren't invited, they get instantly killed, which resulted in the developers later forbidding it from being used at the throne room.
** Another one was involved with Duke Erisia. While normally you're supposed to fight him within his boss room, players can also teleport him outside the boss room. Not only that was made forbidden as well, but Duke Erisia's Manor was later made into an instanced dungeon, meaning that it's now impossible to teleport to his area.
* OneStatToRuleThemAll: While anything goes in PVP, in PVE, Heavy Weapons is by far the best stat. This is because Heavy Weapons have massive DPS output which is incredibly useful for dealing with monsters, since almost all of the fights involving them devolve into attacking before they kill you.
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* BoringButPractical:
** Medium Weapons are a good balance between the Light Weapons' attack speed and Heavy Weapons' damage output, making them very versatile. Notably, the Sword is often regarded as one of the best weapons for new players, and for a while it was [[https://twitter.com/Deepwoken/status/1582458181846175744?t=NBDz8H93hGsZ5oROxrEItQ&s=19 considered to have a good chance of winning other players in Chime of Conflict]].
** {{Fishing|Minigame}}. While it may take a while to get a good catch, it consistently rewards loot of variable value with almost no cost and raises every stat as well, making it a good hobby if you're not too interested in killing other players or enemies. Even better, it has a rare chance of incredibly rare weapons such as the Hero Blades.


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* InfinityMinusOneSword: Weapons that cause Bleed are heavily favored in PVE, thanks to certain mechanics that cause then to deal practically 30% more damage. Even better, unlike the rarer weapons, they can be found as early as Lower Erisia, though some grinding will be needed to get them.
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* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters.

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* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters.characters.
* SunkenCity: Celtor was once a prosperous MerchantCity, and the namesake of the race that originated from there. However, [[spoiler:thanks to the Ministry offering it to Yun'shul in exchange for godhood]], it became one of the many victims of [[TheGreatFlood the Great Drowning]] and is now the centerpiece of Scyphozia, the First Layer.
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* ElementalPowers: There are 5 attunements in the game so far:
** [[KillItWithFire Flamecharm]]: Can use fire-based abilities that enable its user to do various trades, most notably the ability to execute downed players by igniting them with fire.
** [[AnIcePerson Frostdraw]]: Can use ice-based abilities focusing on mobility, area denial and massive damage.
** [[ShockAndAwe Thundercall]]: Has thunder-based abilities that require some creativity to make the full use of it and to compensate for its high Ether cost.
** [[BlowYouAway Galebreathe]]: Has wind-based abilities focusing on agility, range and zoning, while also putting pressure on opponents through combos.
** [[CastingAShadow Shadowcast]]: Can drain Ether from enemies at the expense of (usually) damage output. The only attunement that has to be unlocked in order to be chosen as a starting attunement for multiple playthroughs.



* SanityMeter: For every tier of insanity, your screen is surrounded by a blue border. If it reaches the max level, the player would then scratch their eyeballs, dealing a generous amount of damage in the Depths, or have their head explode in the overworld.

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* SanityMeter: For every tier of insanity, your screen is surrounded by a blue border. If it reaches the max level, the player would then scratch their eyeballs, dealing a generous amount of damage in the Depths, or have their head explode in the overworld.overworld.
* SecretArt: Shadowcast is the only Attunement that cannot be learned from the start- to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters.
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''[[https://www.roblox.com/games/4111023553/Deepwoken-Verse-2 Deepwoken]]'' is an ActionRPG {{Roguelike}} by Vows by the Sea, a subdivision of Monad Studios.

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''[[https://www.roblox.com/games/4111023553/Deepwoken-Verse-2 Deepwoken]]'' is an ActionRPG {{Roguelike}} made in ''VideoGame/{{Roblox}}'' by Vows by the Sea, a subdivision of Monad Studios.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deepwoken.png]]
[[caption-width-right:350:[[{{Tagline}} The deep calls]].]]

''[[https://www.roblox.com/games/4111023553/Deepwoken-Verse-2 Deepwoken]]'' is an ActionRPG {{Roguelike}} by Vows by the Sea, a subdivision of Monad Studios.

The world is sinking to the Depths. However, in spite of this, many pathfinders seek their destiny across the flooding world, hampered by various factions across the continent. However, many mysteries within the world and the Depths surface every now and then, waiting to be discovered by many for their story to be told.
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* AntiFrustrationFeatures: You automatically regain a life in the overworld when your Power increases, unlike Monad Studios' previous game ''Rogue Lineage''.
* ArmorIsUseless: [[DownplayedTrope Not exactly]]. There exists various armors in the game, with Master Armors being considered the best of them all. This is played straight on a character slot that has the Crestfallen echo modifier active, as armor is permanently broken, making them only useful for their talents alone and nothing else.
* AwesomeButImpractical: Hivelord's Hubris. It's the most damaging weapon in the game par Crazy Slots weapons, but the swing speed is ''abysmally slow'', meaning that hitting enemies with it tends to be harder than it sounds. Lampshaded by the item description saying "...This isnt' very efficient." The only saving grace is that non-Crazy Slots users with a Providence Thorns-enchanted weapon is capable of insane damage thanks to parrying not being affected by the swing speed, making it useful against multi-hit attacks and Primadon.
* BadLuckMitigationMechanic: Aces are able to Freeze valuable Talent Cards if your build relies on certain cards that are useful but have two on them in the same hand, increasing the chance that card will appear in a later hand, and also Burning unnecessary Talent Cards ensuring that they will never appear in any hand again unless you brought them back through the Shrine of Conceit.
* BodyArmorAsHitPoints: Your armor's durability is displayed below your health bar. If it reaches 0, then only its stat boosts and associated Talent will be active.
* BrutalBonusLevel: The Trial of One. As stated in the name, you have to be at Power 1 or have the Lone Warrior Origin to even access it, and the first is tests if you have mastered parrying with a barrage of orbs coming straight to you. Did you pass the first part? Then you're dealt with a series of monsters to overcome, with one of them being a DualBoss fight. Completing it grants you a lot of free investment points to increase your stats and Power.
* CallAHitPointASmeerp: Levels are often referred to as in the game as Power.
* ChestMonster: After the Verse 2 update, various monsters from the Depths have a chance to appear in the Eastern Luminant.
* DamnYouMuscleMemory: Much like ''Rogue Lineage'', resetting doesn't kill your character, it merely respawns you at your boat, Guild Base or the inn you stayed at. This is important when you get stuck in a place.
* DumpStat: Defied. All of the stats are relevant to obtaining certain valuable Talent Cards, and even Charisma, which is usually considered the weakest, has some useful Talent Cards obtained with some low Charisma costs.
* HellIsThatNoise: One way to know if you're being hunted down by a Voidwalker player who has chosen the Ferocity option is that you hear a very unique noise. If that the case, either be ready to fight back or log before they combat tag you.
* {{Macrogame}}: Upon wiping a character, you will get Echoes, which can be used to buy upgrades that make progression easier and transfer Enchants and Legendary weapons to your next character by passing it down the Hippocampal Pool.
* {{Nerf}}: The [[ElementalWeapon Hero Blades]] and Light's Final Toll used to have Enchants. Because of how insanely overpowered they were, they were reclassified as Legendary Weapons, meaning that they cannot receive any type of Enchant no matter what.
* NintendoHard: While easier compared to ''Rogue Lineage'', make no mistake- it still retains the brutal difficulty curve, and wiping is still a present threat throughout the game.
* ObviousRulePatch:
** The Curse of the No-Life King enchant was incredibly powerful on release, due to its ability to passively regenerate HP when equipped at the cost of sanity and stained your health bar (which means you get sent to the Depths if you die). Because the sanity decrease downside could be mitigated very easily, not to mention that experienced player can never die if they're playing very good, it was later nerfed to not work with Viscosity, made its user have additional vulnerability to blood loss, received a Chime of Conflict-specific nerf, and made it so that {{Anti|Regeneration}}-Heal also works on it.
** For a while, dying with a Light Hook in the Eternal Gale/New Kyrsa allowed you to keep your loot while also being sent back to Scyphozia. Unsurprisingly, this was patched out afterwards, meaning that dying with a Light Hook now voids whatever loot you gained in the Second Layer.
** To prevent Ganymede players from getting free deals with the Shrine of Conceit, its passive Knowledge discount doesn't work with it, meaning that it will always cost 1 Knowledge to receive a deal from it. This is usually minor, as it brings back a Talent Card you burned.
* SanityMeter: For every tier of insanity, your screen is surrounded by a blue border. If it reaches the max level, the player would then scratch their eyeballs, dealing a generous amount of damage in the Depths, or have their head explode in the overworld.

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