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* BlackEyesOfEvil: In an aversion to the usual glowing white eyes, [[spoiler:the protagonist sports these]] if you choose to [[spoiler:capture the traveler]].
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** The other ending [[spoiler:has the protagonist instead captures the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].

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** The other ending [[spoiler:has the protagonist instead captures capture the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].



* IAmAMonster: Almost said word-for-word [[spoiler:by the protagonist upon realizing they've become a Shadow Person]].

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* IAmAMonster: Almost said word-for-word [[spoiler:by the protagonist upon realizing they've become a Shadow Person]].Person if you examine the mirror a second time]].



* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second. The "hurt" part of this trope comes in the GrandTheftMe / FateWorseThanDeath nature of this trope.

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* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second. The "hurt" part of this trope comes in the GrandTheftMe / FateWorseThanDeath nature flavor of this trope.

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* DownerEnding: Neither of the endings of the third game are particularly good.
** In one ending, [[spoiler:the protagonist lets the traveler go, not willing to allow the cycle to repeat itself, as he stays in the deepest sleep for eternity]].
** The other ending [[spoiler:has the protagonist instead captures the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].



* IAmAMonster: Almost said word-for-word [[spoiler:by the protagonist upon realizing they've become a Shadow Person]].



* NothingIsScarier: During the three games, the monsters make a total of only nine appearances.

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* NothingIsScarier: During the three games, the monsters make a total of only nine appearances. This doesn't make their presence feel any less ominous when they do appear.



* SequelHook: The second game ends when [[spoiler: you descend to the deepest sleep, and a Shadow Person's eyes light up in front of you]].

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* SequelHook: The second game ends when [[spoiler: you descend to the deepest sleep, and a Shadow Person's eyes light up in front of you]]. The next game doesn't take place immediately after this [[spoiler:until TheReveal comes that you did not manage to get away from them]].

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* PrimalFear: The Shadow People by definition attack you when you are asleep.

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* PrimalFear: PrimalFear:
**
The Shadow People by definition attack you when you are asleep.



* TheScream: The main character lets out one when [[spoiler:he finds that they had been a Shadow Person all along. It's rather inhuman sounding.]]



** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only visible from a flashlight...]]

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** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree... in a dark forest...forest... only visible from a flashlight...]]



* TheWallsAreClosingIn: The bloody spikes in the third game that quickly close in and out.


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* TheWallsAreClosingIn: The bloody spikes in the third game that quickly close in and out. The main character makes the (probably wise) decision not to try to run through it if prompted.
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* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second.

to:

* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second. The "hurt" part of this trope comes in the GrandTheftMe / FateWorseThanDeath nature of this trope.

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* BookEnds: The last passage from the last game is the one a Shadow Person chased you down in the first game, which you also revisit in the second, though that time it's empty.

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* BookEnds: BookEnds:
**
The last passage from the last game is the one a Shadow Person chased you down in the first game, which you also revisit in the second, though that time it's empty.empty.
** The passage in the last game is worth mentioning because [[spoiler:the roles are reversed; this time YOU are the one chasing another person]].



* ShoutOut: The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].

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* ShoutOut: ShoutOut:
**
The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].



* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.

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* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person a comatose child from the Deeper Sleep without any ill effects.effects.
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/deeptitle.jpg]]
[[caption-width-right:350:You have to wake up.]]
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* FateWorseThanDeath: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world.

to:

* FateWorseThanDeath: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world. Being a Shadow Person in itself also qualifies for this trope, being stuck in the bleak deep sleep for eternity unless they capture and convert an unlucky traveler into one.



* HeWhoFightsMonsters: The first game opens with the paragraph that leads up to the TropeNamer.

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* HeWhoFightsMonsters: The first game opens with the paragraph that leads up to the TropeNamer. [[spoiler:This trope is played straight in one of the endings, where you become the monster you've been trying to avoid by condemning an innocent traveler into being a Shadow Person]].

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Removed the folder, because the list of tropes is short enough that it's not really needed. Clarified the spoiler warning.


The examples will contain spoilers... somewhere.

to:

The examples will may contain spoilers... somewhere.
unmarked spoilers for all three games.



[[foldercontrol]]

[[folder: Here be spoilers]]



* ArcWords: "You have to wake up"
* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.

to:

* ArcWords: "You have to wake up"
up."
* BeingGoodSucks: In the last game, you have an option: a choice: [[spoiler: to perpetuate the cycle of the Shadow People, or be stuck in the Deeper Deepest Sleep for all time.]] time. There is no GoldenEnding.]]



* DangerousKeyFumble: in the second game; while you are stuck in the attic, and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator. But when you start, you drop the screwdriver and quickly have to pick it up again.

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* DangerousKeyFumble: in In the second game; game, while you are stuck in the attic, attic and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator. But when you start, you drop the screwdriver and quickly have to pick it up again.



* FateWorseThanDeath: A traveler you encounter in the second game will rather stay in the Deeper Sleep than in the waking world.

to:

* FateWorseThanDeath: A traveler you encounter in the second game will would rather stay in the Deeper Sleep than in the waking world.



* HeWhoFightsMonsters: The first game even opens with the paragraph that leads up to the TropeNamer.

to:

* HeWhoFightsMonsters: The first game even opens with the paragraph that leads up to the TropeNamer.



* PlotTwist: In the third game, it is revealed that [[spoiler: your body had been taken by a shadow person, becoming one yourself!]]

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* PlotTwist: In the third game, it is revealed that [[spoiler: your body had been taken by a shadow person, becoming so you've become one yourself!]]



** The third game opens with you waking up, unable to move and finding a monster in your bedroom.

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** The third game opens with you waking up, unable to move and finding a monster in your bedroom. This is a real-life phenomenon known as [[https://en.wikipedia.org/wiki/Sleep_paralysis sleep paralysis]].



* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.
[[/folder]]

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* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.
[[/folder]]
effects.
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* FaceHeelTurn If you choose to [[spoiler: Capture the traveler, stealing his body for your own benefit.]]

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* FaceHeelTurn If you choose to [[spoiler: Capture capture the traveler, stealing his body for your own benefit.]]
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*FaceHeelTurn If you choose to [[spoiler: Capture the traveler, stealing his body for your own benefit.]]
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*HeroicSacrifice: If you choose to [[spoiler: let the traveler escape, resulting in you having to stay in the deep sleep forever.]]
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* PlotTwist: In the third game, it is revealed that [[Spoiler: your body had been taken by a shadow person, becoming one yourself!]]

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* PlotTwist: In the third game, it is revealed that [[Spoiler: [[spoiler: your body had been taken by a shadow person, becoming one yourself!]]
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*PlotTwist: In the third game, it is revealed that [[Spoiler: your body had been taken by a shadow person, becoming one yourself!]]


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*TheWallsAreClosingIn: The bloody spikes in the third game that quickly close in and out.
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*PluckyComicRelief: The cinnamon toast's flavor text.
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* Foreshadowing: In the third game you find a note near a winch that begins with [[spoiler: "Dear Bert"]] and ends with [[spoiler: "Signed Yourself"]]. Later in the game, you come across [[spoiler: Bert's body]] in the sewers. [[spoiler: This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to a host for the Shadow People.]]

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* Foreshadowing: {{Foreshadowing}}: In the third game you find a note near a winch that begins with [[spoiler: "Dear Bert"]] and ends with [[spoiler: "Signed Yourself"]]. Later in the game, you come across [[spoiler: Bert's body]] in the sewers. [[spoiler: This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to a host for the Shadow People.]]
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reversed spoiler on shout-out, no need for it


** [[spoiler: Felicity's]] appearance and [[spoiler: the well you eventually have to go down]] bear heavy similarities to ''Film/TheRing''.

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** [[spoiler: Felicity's]] Felicity's appearance and [[spoiler: the well you eventually have to go down]] down bear heavy similarities to ''Film/TheRing''.
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proper spoilers for one shout-out


** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only lit by a flashlight...]]
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down bear heavy similarities to ''Film/TheRing''.

to:

** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only lit by visible from a flashlight...]]
** [[spoiler: Felicity's]] appearance and [[spoiler: the well you eventually have to go down down]] bear heavy similarities to ''Film/TheRing''.

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more shout outs


** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have heavy similarities to [[Film/TheRing]]

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** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have bear heavy similarities to [[Film/TheRing]]''Film/TheRing''.
** The Bottom Feeders in the third game resemble giant earthworms that can see via vibrations, much like the Rock Worms in ''VideoGame/{{Penumbra}}''.
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** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only lit by a flashlight...]]
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have heavy similarities to [[Film/TheRing]]
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* Foreshadowing: In the third game you find a note near a winch that begins with [[spoiler: "Dear Bert"]] and ends with [[spoiler: "Signed Yourself"]]. Later in the game, you come across [[spoiler: Bert's body]] in the sewers. [[spoiler: This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to a host for the Shadow People.]]
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None

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* DangerousKeyFumble: in the second game; while you are stuck in the attic, and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator. But when you start, you drop the screwdriver and quickly have to pick it up again.
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None

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* ShoutOut: The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].
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* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or the be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.

to:

* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or the be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.



* HeWhoFightsMonsters: The third game even opens with the paragraph that leads up to the TropeNamer.

to:

* HeWhoFightsMonsters: The third first game even opens with the paragraph that leads up to the TropeNamer.
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* BookEnds: The last passage from the last game is the one a Shadow Person chased you down in the first game.

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* BookEnds: The last passage from the last game is the one a Shadow Person chased you down in the first game.game, which you also revisit in the second, though that time it's empty.
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* AndThenJohnWasAZombie: The third game reveals those who have their bodies stolen by Shadow People become Shadow People themselves. [[spoiler:Like the protagonist.]]
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* HeWhoFightsMonsters: The third game even opens with the paragraph that leads up to the TropeNamer.

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Possession is not an Adult Fear, and the number of appearances by the Shadow People has no spoiler value when there\'s no context supplied.


* AdultFear: If the Shadow People get you, they possess your body and kill your family.
** There is at least one child the Shadow People have trapped in the Deep Sleep, who is in a coma in the waking world.



* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or the be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.



* GrandTheftMe: The Modus Operandi of the Shadow People. [[spoiler: the people whose bodies they take become new Shadow People themselves.]]



* NothingIsScarier: During the three games, the monsters make a total of [[spoiler: only nine]] appearances.

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* MonsterClown: Bert appears on a poster on the wall of the second game--while first only seeming garish, his poster becomes more and more nightmarish until he vanishes entirely. He appears in the third game [[spoiler: as a hanged corpse.]]
* NothingIsScarier: During the three games, the monsters make a total of [[spoiler: only nine]] nine appearances.


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* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.

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Deep Sleep is a trilogy SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.

to:

The Deep Sleep is a trilogy Trilogy consists of three SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.



* AdultFear: If the Shadow People get you, they possess your body and kill your family.
** There is at least one child the Shadow People have trapped in the Deep Sleep, who is in a coma in the waking world.



* BookEnds: The last passage from the last game is the one a night-folk chased you down in the first game.

to:

* BookEnds: The last passage from the last game is the one a night-folk Shadow Person chased you down in the first game.



* TheDarknessGazesBack: The night folk are entirely black, vaguely human-shaped, and have large, glowing white eyes.

to:

* TheDarknessGazesBack: The night folk Shadow People are entirely black, vaguely human-shaped, and have large, glowing white eyes.



* JumpScare: Most of them can be missed.



* MadwomanInTheAttic: In the second game.

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* MadwomanInTheAttic: In Felicity in the second game.game. She went mad when her mind lost contact with her body.



* PrimalFear: These monsters are lurking in the realm of deep sleep, and the protagonist has managed to get there by accident.
** If the night folk get you, they possess your body and kill your family.
* SequelHook: The second game ends with [[spoiler: you escaping to the deepest sleep, with a night-folk's eyes glowing in front of you]].
* TomatoInTheMirror: Literally in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, they are left in the deep sleep as night folk trying to possess someone's body.

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* PrimalFear: These monsters The Shadow People by definition attack you when you are lurking in the realm of deep sleep, asleep.
**The third game opens with you waking up, unable to move
and the protagonist has managed to get there by accident.
** If the night folk get you, they possess
finding a monster in your body and kill your family.
bedroom.
* SequelHook: The second game ends with when [[spoiler: you escaping descend to the deepest sleep, with and a night-folk's Shadow Person's eyes glowing light up in front of you]].
* TomatoInTheMirror: Literally With a literal mirror in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, Shadow People, they are left in the deep sleep as night folk a Shadow Person trying to possess someone's someone else's body.
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->holy cow... i never thought [[TheDarknessGazesBack 2 white pixels]] could be that frightening
--> --'''ellion0815'''

Deep Sleep is a trilogy SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.

The games rely on NothingIsScarier, {{Primal Fear}}s and creepy music to create a very scary atmosphere.

The first game won first place in 10th Casual Gameplay Design Competition.

The examples will contain spoilers... somewhere.

----
!!''Deep Sleep'' provides examples of:

[[foldercontrol]]

[[folder: Here be spoilers]]
* AllJustADream: Well, not ''just'' a dream.
* ArcWords: "You have to wake up"
* BookEnds: The last passage from the last game is the one a night-folk chased you down in the first game.
* CatScare: A couple.
* TheDarknessGazesBack: The night folk are entirely black, vaguely human-shaped, and have large, glowing white eyes.
* FateWorseThanDeath: A traveler you encounter in the second game will rather stay in the Deeper Sleep than in the waking world.
* LivingMotionDetector: The bottom feeders.
* LowSpeedChase: The dramatic variant, made so by the need to secure your escape by time consuming means.
* MadwomanInTheAttic: In the second game.
* NothingIsScarier: During the three games, the monsters make a total of [[spoiler: only nine]] appearances.
* PrimalFear: These monsters are lurking in the realm of deep sleep, and the protagonist has managed to get there by accident.
** If the night folk get you, they possess your body and kill your family.
* SequelHook: The second game ends with [[spoiler: you escaping to the deepest sleep, with a night-folk's eyes glowing in front of you]].
* TomatoInTheMirror: Literally in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, they are left in the deep sleep as night folk trying to possess someone's body.
[[/folder]]

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