Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BlackEyesOfEvil: In an aversion to the usual glowing white eyes, [[spoiler:the protagonist sports these]] if you choose to [[spoiler:capture the traveler]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** The other ending [[spoiler:has the protagonist instead captures the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].
to:
** The other ending [[spoiler:has the protagonist instead captures capture the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].
Changed line(s) 37 (click to see context) from:
* IAmAMonster: Almost said word-for-word [[spoiler:by the protagonist upon realizing they've become a Shadow Person]].
to:
* IAmAMonster: Almost said word-for-word [[spoiler:by the protagonist upon realizing they've become a Shadow Person]].Person if you examine the mirror a second time]].
Changed line(s) 60 (click to see context) from:
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second. The "hurt" part of this trope comes in the GrandTheftMe / FateWorseThanDeath nature of this trope.
to:
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second. The "hurt" part of this trope comes in the GrandTheftMe / FateWorseThanDeath nature flavor of this trope.
Is there an issue? Send a MessageReason:
None
* DownerEnding: Neither of the endings of the third game are particularly good.
** In one ending, [[spoiler:the protagonist lets the traveler go, not willing to allow the cycle to repeat itself, as he stays in the deepest sleep for eternity]].
** The other ending [[spoiler:has the protagonist instead captures the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].
** In one ending, [[spoiler:the protagonist lets the traveler go, not willing to allow the cycle to repeat itself, as he stays in the deepest sleep for eternity]].
** The other ending [[spoiler:has the protagonist instead captures the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with]].
* IAmAMonster: Almost said word-for-word [[spoiler:by the protagonist upon realizing they've become a Shadow Person]].
Changed line(s) 39 (click to see context) from:
* NothingIsScarier: During the three games, the monsters make a total of only nine appearances.
to:
* NothingIsScarier: During the three games, the monsters make a total of only nine appearances. This doesn't make their presence feel any less ominous when they do appear.
Changed line(s) 46 (click to see context) from:
* SequelHook: The second game ends when [[spoiler: you descend to the deepest sleep, and a Shadow Person's eyes light up in front of you]].
to:
* SequelHook: The second game ends when [[spoiler: you descend to the deepest sleep, and a Shadow Person's eyes light up in front of you]]. The next game doesn't take place immediately after this [[spoiler:until TheReveal comes that you did not manage to get away from them]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* PrimalFear: The Shadow People by definition attack you when you are asleep.
to:
* PrimalFear: PrimalFear:
** The Shadow People by definition attack you when you are asleep.
** The Shadow People by definition attack you when you are asleep.
* TheScream: The main character lets out one when [[spoiler:he finds that they had been a Shadow Person all along. It's rather inhuman sounding.]]
Changed line(s) 47 (click to see context) from:
** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only visible from a flashlight...]]
to:
** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree... in a dark forest...forest... only visible from a flashlight...]]
Deleted line(s) 50 (click to see context) :
* TheWallsAreClosingIn: The bloody spikes in the third game that quickly close in and out.
Added DiffLines:
* TheWallsAreClosingIn: The bloody spikes in the third game that quickly close in and out. The main character makes the (probably wise) decision not to try to run through it if prompted.
Is there an issue? Send a MessageReason:
None
Changed line(s) 54 (click to see context) from:
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second.
to:
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second. The "hurt" part of this trope comes in the GrandTheftMe / FateWorseThanDeath nature of this trope.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* BookEnds: The last passage from the last game is the one a Shadow Person chased you down in the first game, which you also revisit in the second, though that time it's empty.
to:
* BookEnds: BookEnds:
** The last passage from the last game is the one a Shadow Person chased you down in the first game, which you also revisit in the second, though that time it'sempty.empty.
** The passage in the last game is worth mentioning because [[spoiler:the roles are reversed; this time YOU are the one chasing another person]].
** The last passage from the last game is the one a Shadow Person chased you down in the first game, which you also revisit in the second, though that time it's
** The passage in the last game is worth mentioning because [[spoiler:the roles are reversed; this time YOU are the one chasing another person]].
Changed line(s) 43 (click to see context) from:
* ShoutOut: The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].
to:
* ShoutOut: ShoutOut:
** The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].
** The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].
Changed line(s) 50 (click to see context) from:
* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.
to:
* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person a comatose child from the Deeper Sleep without any ill effects.effects.
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second.
* WouldHurtAChild: Some of the Shadow People include children, such as the one you have the option to save, and one in ''Deepest Sleep'' that appears for a split second.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/deeptitle.jpg]]
[[caption-width-right:350:You have to wake up.]]
[[caption-width-right:350:You have to wake up.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* FateWorseThanDeath: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world.
to:
* FateWorseThanDeath: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world. Being a Shadow Person in itself also qualifies for this trope, being stuck in the bleak deep sleep for eternity unless they capture and convert an unlucky traveler into one.
Changed line(s) 28 (click to see context) from:
* HeWhoFightsMonsters: The first game opens with the paragraph that leads up to the TropeNamer.
to:
* HeWhoFightsMonsters: The first game opens with the paragraph that leads up to the TropeNamer. [[spoiler:This trope is played straight in one of the endings, where you become the monster you've been trying to avoid by condemning an innocent traveler into being a Shadow Person]].
Is there an issue? Send a MessageReason:
Removed the folder, because the list of tropes is short enough that it's not really needed. Clarified the spoiler warning.
Changed line(s) 10,11 (click to see context) from:
The examples will contain spoilers... somewhere.
to:
The examples will may contain spoilers... somewhere.
unmarked spoilers for all three games.
Deleted line(s) 15,17 (click to see context) :
[[foldercontrol]]
[[folder: Here be spoilers]]
[[folder: Here be spoilers]]
Changed line(s) 20,21 (click to see context) from:
* ArcWords: "You have to wake up"
* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.
* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.
to:
* ArcWords: "You have to wake up"
up."
* BeingGoodSucks: In the last game, you havean option: a choice: [[spoiler: to perpetuate the cycle of the Shadow People, or be stuck in the Deeper Deepest Sleep for all time.]] time. There is no GoldenEnding.]]
* BeingGoodSucks: In the last game, you have
Changed line(s) 24 (click to see context) from:
* DangerousKeyFumble: in the second game; while you are stuck in the attic, and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator. But when you start, you drop the screwdriver and quickly have to pick it up again.
to:
* DangerousKeyFumble: in In the second game; game, while you are stuck in the attic, attic and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator. But when you start, you drop the screwdriver and quickly have to pick it up again.
Changed line(s) 26 (click to see context) from:
* FateWorseThanDeath: A traveler you encounter in the second game will rather stay in the Deeper Sleep than in the waking world.
to:
* FateWorseThanDeath: A traveler you encounter in the second game will would rather stay in the Deeper Sleep than in the waking world.
Changed line(s) 31 (click to see context) from:
* HeWhoFightsMonsters: The first game even opens with the paragraph that leads up to the TropeNamer.
to:
* HeWhoFightsMonsters: The first game even opens with the paragraph that leads up to the TropeNamer.
Changed line(s) 39 (click to see context) from:
* PlotTwist: In the third game, it is revealed that [[spoiler: your body had been taken by a shadow person, becoming one yourself!]]
to:
* PlotTwist: In the third game, it is revealed that [[spoiler: your body had been taken by a shadow person, becoming so you've become one yourself!]]
Changed line(s) 41 (click to see context) from:
** The third game opens with you waking up, unable to move and finding a monster in your bedroom.
to:
** The third game opens with you waking up, unable to move and finding a monster in your bedroom. This is a real-life phenomenon known as [[https://en.wikipedia.org/wiki/Sleep_paralysis sleep paralysis]].
Changed line(s) 50,51 (click to see context) from:
* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.
[[/folder]]
[[/folder]]
to:
* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.
[[/folder]]effects.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* FaceHeelTurn If you choose to [[spoiler: Capture the traveler, stealing his body for your own benefit.]]
to:
* FaceHeelTurn If you choose to [[spoiler: Capture capture the traveler, stealing his body for your own benefit.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*FaceHeelTurn If you choose to [[spoiler: Capture the traveler, stealing his body for your own benefit.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*HeroicSacrifice: If you choose to [[spoiler: let the traveler escape, resulting in you having to stay in the deep sleep forever.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* PlotTwist: In the third game, it is revealed that [[Spoiler: your body had been taken by a shadow person, becoming one yourself!]]
to:
* PlotTwist: In the third game, it is revealed that [[Spoiler: [[spoiler: your body had been taken by a shadow person, becoming one yourself!]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*PlotTwist: In the third game, it is revealed that [[Spoiler: your body had been taken by a shadow person, becoming one yourself!]]
Added DiffLines:
*TheWallsAreClosingIn: The bloody spikes in the third game that quickly close in and out.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*PluckyComicRelief: The cinnamon toast's flavor text.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* Foreshadowing: In the third game you find a note near a winch that begins with [[spoiler: "Dear Bert"]] and ends with [[spoiler: "Signed Yourself"]]. Later in the game, you come across [[spoiler: Bert's body]] in the sewers. [[spoiler: This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to a host for the Shadow People.]]
to:
* Foreshadowing: {{Foreshadowing}}: In the third game you find a note near a winch that begins with [[spoiler: "Dear Bert"]] and ends with [[spoiler: "Signed Yourself"]]. Later in the game, you come across [[spoiler: Bert's body]] in the sewers. [[spoiler: This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to a host for the Shadow People.]]
Is there an issue? Send a MessageReason:
reversed spoiler on shout-out, no need for it
Changed line(s) 41 (click to see context) from:
** [[spoiler: Felicity's]] appearance and [[spoiler: the well you eventually have to go down]] bear heavy similarities to ''Film/TheRing''.
to:
** [[spoiler: Felicity's]] Felicity's appearance and [[spoiler: the well you eventually have to go down]] down bear heavy similarities to ''Film/TheRing''.
Is there an issue? Send a MessageReason:
proper spoilers for one shout-out
Changed line(s) 40,41 (click to see context) from:
** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only lit by a flashlight...]]
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down bear heavy similarities to ''Film/TheRing''.
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down bear heavy similarities to ''Film/TheRing''.
to:
** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only lit by visible from a flashlight...]]
** [[spoiler: Felicity's]] appearance and [[spoiler: the well you eventually have to godown down]] bear heavy similarities to ''Film/TheRing''.
** [[spoiler: Felicity's]] appearance and [[spoiler: the well you eventually have to go
Is there an issue? Send a MessageReason:
more shout outs
Changed line(s) 41 (click to see context) from:
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have heavy similarities to [[Film/TheRing]]
to:
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have bear heavy similarities to [[Film/TheRing]]''Film/TheRing''.
** The Bottom Feeders in the third game resemble giant earthworms that can see via vibrations, much like the Rock Worms in ''VideoGame/{{Penumbra}}''.
** The Bottom Feeders in the third game resemble giant earthworms that can see via vibrations, much like the Rock Worms in ''VideoGame/{{Penumbra}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** One of the notes in the second game is [[VideoGame/{{Slender}} pinned to a tree...in a dark forest...only lit by a flashlight...]]
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have heavy similarities to [[Film/TheRing]]
** [[spoiler: Felicity's]] appearance and the well you eventually have to go down have heavy similarities to [[Film/TheRing]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Foreshadowing: In the third game you find a note near a winch that begins with [[spoiler: "Dear Bert"]] and ends with [[spoiler: "Signed Yourself"]]. Later in the game, you come across [[spoiler: Bert's body]] in the sewers. [[spoiler: This hints at the ending, when it is revealed that you have become a Shadow Person. Assuming that you are Bert, your old self has "died" in order to a host for the Shadow People.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DangerousKeyFumble: in the second game; while you are stuck in the attic, and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator. But when you start, you drop the screwdriver and quickly have to pick it up again.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShoutOut: The first game has a golden statue that you can pick up; it bears a strong resemblance to [[PewDiePie Stephano]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or the be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.
to:
* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or the be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.
Changed line(s) 27 (click to see context) from:
* HeWhoFightsMonsters: The third game even opens with the paragraph that leads up to the TropeNamer.
to:
* HeWhoFightsMonsters: The third first game even opens with the paragraph that leads up to the TropeNamer.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* BookEnds: The last passage from the last game is the one a Shadow Person chased you down in the first game.
to:
* BookEnds: The last passage from the last game is the one a Shadow Person chased you down in the first game.game, which you also revisit in the second, though that time it's empty.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AndThenJohnWasAZombie: The third game reveals those who have their bodies stolen by Shadow People become Shadow People themselves. [[spoiler:Like the protagonist.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HeWhoFightsMonsters: The third game even opens with the paragraph that leads up to the TropeNamer.
Is there an issue? Send a MessageReason:
Possession is not an Adult Fear, and the number of appearances by the Shadow People has no spoiler value when there\'s no context supplied.
Deleted line(s) 19,20 (click to see context) :
* AdultFear: If the Shadow People get you, they possess your body and kill your family.
** There is at least one child the Shadow People have trapped in the Deep Sleep, who is in a coma in the waking world.
** There is at least one child the Shadow People have trapped in the Deep Sleep, who is in a coma in the waking world.
* BeingGoodSucks: In the last game, you have an option: [[spoiler: to perpetuate the cycle of the Shadow People, or the be stuck in the Deeper Sleep for all time.]] There is no GoldenEnding.
* GrandTheftMe: The Modus Operandi of the Shadow People. [[spoiler: the people whose bodies they take become new Shadow People themselves.]]
Changed line(s) 30 (click to see context) from:
* NothingIsScarier: During the three games, the monsters make a total of [[spoiler: only nine]] appearances.
to:
* MonsterClown: Bert appears on a poster on the wall of the second game--while first only seeming garish, his poster becomes more and more nightmarish until he vanishes entirely. He appears in the third game [[spoiler: as a hanged corpse.]]
* NothingIsScarier: During the three games, the monsters make a total of[[spoiler: only nine]] nine appearances.
* NothingIsScarier: During the three games, the monsters make a total of
Added DiffLines:
* VideoGameCaringPotential: There is the potential, following a hint from the first game and using an item in the second game, to free one person from the Deeper Sleep without any ill effects.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
Deep Sleep is a trilogy SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.
to:
The Deep Sleep is a trilogy Trilogy consists of three SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.
* AdultFear: If the Shadow People get you, they possess your body and kill your family.
** There is at least one child the Shadow People have trapped in the Deep Sleep, who is in a coma in the waking world.
** There is at least one child the Shadow People have trapped in the Deep Sleep, who is in a coma in the waking world.
Changed line(s) 20 (click to see context) from:
* BookEnds: The last passage from the last game is the one a night-folk chased you down in the first game.
to:
* BookEnds: The last passage from the last game is the one a night-folk Shadow Person chased you down in the first game.
Changed line(s) 22 (click to see context) from:
* TheDarknessGazesBack: The night folk are entirely black, vaguely human-shaped, and have large, glowing white eyes.
to:
* TheDarknessGazesBack: The night folk Shadow People are entirely black, vaguely human-shaped, and have large, glowing white eyes.
* JumpScare: Most of them can be missed.
Changed line(s) 26 (click to see context) from:
* MadwomanInTheAttic: In the second game.
to:
* MadwomanInTheAttic: In Felicity in the second game.game. She went mad when her mind lost contact with her body.
Changed line(s) 28,32 (click to see context) from:
* PrimalFear: These monsters are lurking in the realm of deep sleep, and the protagonist has managed to get there by accident.
** If the night folk get you, they possess your body and kill your family.
* SequelHook: The second game ends with [[spoiler: you escaping to the deepest sleep, with a night-folk's eyes glowing in front of you]].
* TomatoInTheMirror: Literally in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, they are left in the deep sleep as night folk trying to possess someone's body.
** If the night folk get you, they possess your body and kill your family.
* SequelHook: The second game ends with [[spoiler: you escaping to the deepest sleep, with a night-folk's eyes glowing in front of you]].
* TomatoInTheMirror: Literally in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, they are left in the deep sleep as night folk trying to possess someone's body.
to:
* PrimalFear: These monsters The Shadow People by definition attack you when you are lurking in the realm of deep sleep, asleep.
**The third game opens with you waking up, unable to move andthe protagonist has managed to get there by accident.
** If the night folk get you, they possessfinding a monster in your body and kill your family.
bedroom.
* SequelHook: The second game endswith when [[spoiler: you escaping descend to the deepest sleep, with and a night-folk's Shadow Person's eyes glowing light up in front of you]].
* TomatoInTheMirror:Literally With a literal mirror in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to thenight folk, Shadow People, they are left in the deep sleep as night folk a Shadow Person trying to possess someone's someone else's body.
**The third game opens with you waking up, unable to move and
** If the night folk get you, they possess
* SequelHook: The second game ends
* TomatoInTheMirror:
* ViciousCycle: If a person loses their body to the
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->holy cow... i never thought [[TheDarknessGazesBack 2 white pixels]] could be that frightening
--> --'''ellion0815'''
Deep Sleep is a trilogy SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.
The games rely on NothingIsScarier, {{Primal Fear}}s and creepy music to create a very scary atmosphere.
The first game won first place in 10th Casual Gameplay Design Competition.
The examples will contain spoilers... somewhere.
----
!!''Deep Sleep'' provides examples of:
[[foldercontrol]]
[[folder: Here be spoilers]]
* AllJustADream: Well, not ''just'' a dream.
* ArcWords: "You have to wake up"
* BookEnds: The last passage from the last game is the one a night-folk chased you down in the first game.
* CatScare: A couple.
* TheDarknessGazesBack: The night folk are entirely black, vaguely human-shaped, and have large, glowing white eyes.
* FateWorseThanDeath: A traveler you encounter in the second game will rather stay in the Deeper Sleep than in the waking world.
* LivingMotionDetector: The bottom feeders.
* LowSpeedChase: The dramatic variant, made so by the need to secure your escape by time consuming means.
* MadwomanInTheAttic: In the second game.
* NothingIsScarier: During the three games, the monsters make a total of [[spoiler: only nine]] appearances.
* PrimalFear: These monsters are lurking in the realm of deep sleep, and the protagonist has managed to get there by accident.
** If the night folk get you, they possess your body and kill your family.
* SequelHook: The second game ends with [[spoiler: you escaping to the deepest sleep, with a night-folk's eyes glowing in front of you]].
* TomatoInTheMirror: Literally in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, they are left in the deep sleep as night folk trying to possess someone's body.
[[/folder]]
--> --'''ellion0815'''
Deep Sleep is a trilogy SurvivalHorror games, named [[http://armorgames.com/play/13979/deep-sleep Deep Sleep]], [[http://armorgames.com/play/15698/deeper-sleep Deeper Sleep]] and [[http://armorgames.com/play/16018/the-deepest-sleep The Deepest sleep]]. You, the FeaturelessProtagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you.
The games rely on NothingIsScarier, {{Primal Fear}}s and creepy music to create a very scary atmosphere.
The first game won first place in 10th Casual Gameplay Design Competition.
The examples will contain spoilers... somewhere.
----
!!''Deep Sleep'' provides examples of:
[[foldercontrol]]
[[folder: Here be spoilers]]
* AllJustADream: Well, not ''just'' a dream.
* ArcWords: "You have to wake up"
* BookEnds: The last passage from the last game is the one a night-folk chased you down in the first game.
* CatScare: A couple.
* TheDarknessGazesBack: The night folk are entirely black, vaguely human-shaped, and have large, glowing white eyes.
* FateWorseThanDeath: A traveler you encounter in the second game will rather stay in the Deeper Sleep than in the waking world.
* LivingMotionDetector: The bottom feeders.
* LowSpeedChase: The dramatic variant, made so by the need to secure your escape by time consuming means.
* MadwomanInTheAttic: In the second game.
* NothingIsScarier: During the three games, the monsters make a total of [[spoiler: only nine]] appearances.
* PrimalFear: These monsters are lurking in the realm of deep sleep, and the protagonist has managed to get there by accident.
** If the night folk get you, they possess your body and kill your family.
* SequelHook: The second game ends with [[spoiler: you escaping to the deepest sleep, with a night-folk's eyes glowing in front of you]].
* TomatoInTheMirror: Literally in the end of [[spoiler: The Deepest Sleep. Turns out you didn't get away in the second game]].
* ViciousCycle: If a person loses their body to the night folk, they are left in the deep sleep as night folk trying to possess someone's body.
[[/folder]]