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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: On Day 9 the Plant Department has some issues and you end up handling the workload for them.


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* UnexpectedGameplayChange: On Day 9, the Plant Department has some issues and you end up handling the workload for them.
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For the trope about death and taxes, see TheThreeCertaintiesInLife.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_and_taxes.jpg]]


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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/death_and_taxes.jpg]]

org/pmwiki/pub/images/death_and_taxes_steam_library_cover.jpeg]]

-> ''Everything living has to die\\
But to die you need not apply\\
We'll find you\\
When your time's through\\
Take a number, wait in line\\
Live your life and we'll be right behind you\\
Nothing's certain but death and taxes\\
So I guess you'd better get some practice\\
Nothing's certain but death and taxes\\
So I guess you'd better\\
So I guess you'd better''
-->-- '''Music/TheStupendium''', "[[https://www.youtube.com/watch?v=bJ-1RRNqhVM REST EMPLOYED | Death and Taxes Song!]]"

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* LivingToys: The rubber gerbil you can buy from Mortimer has a spirit bound inside it. [[spoiler:If you give it to Lady Pawdington, it will squeak mournfully as the cat torments it]].

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* LivingToys: LivingToys:
**
The rubber gerbil you can buy from Mortimer has a spirit bound inside it. [[spoiler:If you give it to Lady Pawdington, it will squeak mournfully as the cat torments it]].it]].
** Cerri gives the Grim a piggy bank which has a similar magical life. Feeding it coins will cause it to bulk up and eventually spawn a piglet bank.


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* PiggyBank: Cerri uses one as a tip jar and gives another to the Grim to store their earnings. Filling it with coins will cause it to bulk up and eventually spawn a smaller piggy.

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* AkashicRecords: The Archive was created to record all knowledge and has expanded massively over time, eventually becoming conscious and growing of its own accord.



* {{Foreshadowing}}: The Grim receives detailed instructions and meets with Fate every day to discuss their performance. Only halfway through the game does the player learn this is unusual when another Grim reveals they have never met with Fate or been given detailed instructions, hinting that Fate has larger plans for the Grim.



* TooAwesomeToUse: The Lethean Obliviator vanishes after use. You can purchase a new one from Mortimer, but he can take a while to restock it, and its price increases with each purchase.

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* TooAwesomeToUse: The Lethean Obliviator vanishes after use. You can purchase a new one from Mortimer, but he can take a while to he'll only restock it, after you use your current one, and its price increases with each purchase.
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** somewhat downplayed if you talk to the member of the plant department who shows up in the Cerberus' Den the day before said breakdown, [[spoiler: with enough prodding he reveals that they were planning on unleashing a fungus that would cause a full on zombie apocalypse, without the approval of upper management]] It can be inferred that the breakdown of the plant department likely had to do with the fallout from that plot resulting in upper management 'discipling' the plant department; leaving you to pick up the slack.
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** A small movement of people on your list begin wondering if [[Film/TheMatrix they are actually living in an artificial reality.]]

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** A small movement of people on your list begin wondering if [[Film/TheMatrix [[Franchise/TheMatrix they are actually living in an artificial reality.]]
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* HeadsOrTails: Mortimer sells a coin with the skull and ankh motif of the profiles; you can flip it to decide who and dies if you like.

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* HeadsOrTails: Mortimer sells a coin with the skull and ankh motif of the profiles; you can flip it to decide who lives and dies if you like.
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Fixing spelling, as in-game it's Chimaera, and correcting some pronouns


* BittersweetEnding: The [[spoiler:Usurper]] ending has a rather grim tone even if you've saved the world and [[spoiler:taken Fate's role]]. However much the Grim defends his actions, Chimera notes that what you did was still achieved through deliberate murder of another being and that this is a bad sign of what you will do in the future.
* BorrowedCatchphrase: Chimera always concludes their conversations with "Be seeing You." One possible dialogue choice as the month draws to a close lets you use it on them, to their confusion.

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* BittersweetEnding: The [[spoiler:Usurper]] ending has a rather grim tone even if you've saved the world and [[spoiler:taken Fate's role]]. However much the Grim defends his you defend your actions, Chimera Chimaera notes that what you did was still achieved through deliberate murder of another being and that this is a bad sign of what you will do in the future.
* BorrowedCatchphrase: Chimera Chimaera always concludes their conversations with "Be seeing You." One possible dialogue choice as the month draws to a close lets you use it on them, to their confusion.



* ItsAWonderfulFailure: Even once the world is past the point of recovery, the Grim must continue marking profiles as Chimera and Fate comment on the impending doom. This culminates on Day 28 when Grim receives the profile for the last living human and must mark them for Death.
* LeaningOnTheFourthWall: Chimera does this to varying levels, hinting that the player is actually dead and now exists as the Grim, or speaking past Grim to the person beyond the screen.

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* ItsAWonderfulFailure: Even once the world is past the point of recovery, the Grim must continue marking profiles as Chimera Chimaera and Fate comment on the impending doom. This culminates on Day 28 when Grim receives the profile for the last living human and must mark them for Death.
* LeaningOnTheFourthWall: Chimera Chimaera does this to varying levels, hinting that the player is actually dead and now exists as the Grim, or speaking past Grim to the person beyond the screen.



* MagicalGuide: Chimera does its best to warn Grim away from destruction and also opens the [[spoiler:Usurper]] route by sending modified profiles.

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* MagicalGuide: Chimera Chimaera does its their best to warn Grim away from destruction and also opens the [[spoiler:Usurper]] route by sending modified profiles.



* PyrrhicVictory: [[spoiler:If you get the Usurper end but the world is set on a path to destruction, Chimera reminds you that the world is still doomed and you can't do anything about it.]]

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* PyrrhicVictory: [[spoiler:If you get the Usurper end but the world is set on a path to destruction, Chimera Chimaera reminds you that the world is still doomed and you can't do anything about it.]]



* SoProudOfYou: [[spoiler:Chimera regularly pesters you to take the rebellious route and usurp Fate's role, but if you've thwarted Fate's plans without their assistance, they have nothing but praise for you.]]

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* SoProudOfYou: [[spoiler:Chimera [[spoiler:Chimaera regularly pesters you to take the rebellious route and usurp Fate's role, but if you've thwarted Fate's plans without their assistance, they have nothing but praise for you.]]



** When Chimera starts intervening on the 11th day, you're given a red, modified profile, telling you to defy your orders and kill everyone.

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** When Chimera Chimaera starts intervening on the 11th day, you're given a red, modified profile, telling you to defy your orders and kill everyone.
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* BrickJoke: Depending on how you answer Fate's "death and taxes" question, Cerri will have your response on the drinks menu on the last 2 days. If you then order the drink, if it's different than the normal idiom it shows up on the title screen after the run concludes, and on your desk as a [[VisualPun spirit]].

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* BrickJoke: Depending on how you answer Fate's "death and taxes" question, Cerri will have your response on the drinks menu on the last 2 days. If you then order the drink, if it's different than the normal idiom it shows up on the title screen after the run concludes, and on your desk as a [[VisualPun spirit]].spirit]] regardless if the answer's correct or not.
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* BrickJoke: If you answer Fate's "death and taxes" question with something other than the idiom, such as "rainbows and puppies," Cerri will have it on the drinks menu on the last 2 days. If you then order the drink, it shows up on the title screen after the run concludes, and on your desk as a [[VisualPun spirit]].

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* BrickJoke: If Depending on how you answer Fate's "death and taxes" question with something other than the idiom, such as "rainbows and puppies," question, Cerri will have it your response on the drinks menu on the last 2 days. If you then order the drink, if it's different than the normal idiom it shows up on the title screen after the run concludes, and on your desk as a [[VisualPun spirit]].
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* StatusBuff: Cerri's drinks all enhance different stats for when people are saved or killed. This applies to both positive and negative changes, with milk returning them to default parameters.
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** Triggering a special apocalypse would seem an unrecoverable act but with luck and careful management it is possible to pull the world out of a critical state regardless. Fate has special lines to acknowledge this.

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** Triggering a special apocalypse would seem an unrecoverable act but with luck and careful management it is possible to pull the world out of a critical state regardless. Fate has special lines to acknowledge this.this, and also if you do the reverse.
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* DoWellButNotPerfect: One of the toughest endings to obtain is the Balanced end, which requires enough positive stats to avoid Chaos, but also enough negative stats to avoid Utopia.
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* BrickJoke: If you answer Fate's "death and taxes" question with something other than the idiom, such as "rainbows and puppies," Cerri will have it on the drinks menu on the last 2 days. If you then order the drink, it shows up on the title screen after the run concludes, and on your desk as a [[VisualPun spirit]].
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Definitely the funniest good ending i came across XD

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** If you act according to Fate's whims but [[spoiler:still stop his plan]], he'll acknowledge it in the ending and you have the option to say you messed up somewhere in [[spoiler:trying to end the world]].
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* TooAwesomeToUse: The Lethean Obliviator vanishes after use. You can purchase a new one from Mortimer, but he takes a while to restock it, and its price increases with each purchase.

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* TooAwesomeToUse: The Lethean Obliviator vanishes after use. You can purchase a new one from Mortimer, but he takes can take a while to restock it, and its price increases with each purchase.
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* WorldBuilding: The Halloween Update added Cerberus's Den, where other Grims, the Archivist, and a ghost hang out. Talking to them gives more details about the characters and the world they inhabit.

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I think it fits this trope better since yu get it by cosntantly bemoaning your job


* PressXToDie: Complain enough about your job and the Grim receives ''their own profile''. Mark Death and [[NonStandardGameOver the run ends]].



* TooDumbToLive: Do poorly enough at your job and the Grim receives ''their own profile''. Mark Death and [[NonStandardGameOver the run ends]].
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* MyGodWhatHaveIDone: In the good endings, [[spoiler:Fate realizes that he broke the rules and almost led humanity to its end, and appoints you a better fit for his job]].
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* PlayerPersonalityQuiz: In Cerberus's Den, Cerri gives you a quiz and makes you a drink based on your personality.
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i got the usurper ending when the world was still doomed, so modifying the entry a bit


* BittersweetEnding: The [[spoiler:Usurper]] ending has a rather grim tone despite having saved the world and [[spoiler:taken Fate's role]]. However much the Grim defends his actions, Chimera notes that what you did was still achieved through deliberate murder of another being and that this is a bad sign of what you will do in the future.

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* BittersweetEnding: The [[spoiler:Usurper]] ending has a rather grim tone despite having even if you've saved the world and [[spoiler:taken Fate's role]]. However much the Grim defends his actions, Chimera notes that what you did was still achieved through deliberate murder of another being and that this is a bad sign of what you will do in the future.
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* SadisticChoice: You're given a quota of deaths to meet, and based on extra rules you may find yourself in this situation as you ponder over who's worth killing or sparing. The game lets you TakeAThirdOption by defying Fate's rules and doing as you please, at the cost of not getting paid.

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* SadisticChoice: You're given a quota of deaths to meet, and based on extra rules you may find yourself in this situation as you ponder over who's worth killing or sparing. The game lets you TakeAThirdOption by defying Fate's rules and doing as you please, at the cost of not getting paid.paid, and defying Fate too brazenly will end the game prematurely.

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* MultipleEndings: There are different potential world states depending on who lives and dies. As for your own story, it ends in one of two ways: either [[spoiler:the world ends, and you're doomed to fade into oblivion]], or [[spoiler:you become the next Fate when his scheme to end all life fails]]. In total, 30 different endings can be obtained.

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* MultipleEndings: There are different potential world states depending on who lives and dies. As for your own story, it ends in one of two ways: either [[spoiler:the world ends, and you're doomed to fade into oblivion]], or [[spoiler:you become the next Fate when his scheme to end all life fails]].Fate, either by force or him passing the torch]]. In total, 30 different endings can be obtained.



* RedSkyTakeWarning: When a parameter reaches a critical level, the sky outside Grim's tower and in the Threnody of Destruction both turn red.



* RedSkyTakeWarning: When a parameter reaches a critical level, the sky outside Grim's tower and in the Threnody of Destruction both turn red.



** One of outfits, a green suit with a red bowtie, is called "Bowties Are Cool", an outfit and {{catchphrase}} of the Eleventh Doctor from ''Series/DoctorWho''.

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** One of the outfits, a green suit with a red bowtie, is called "Bowties Are Cool", an outfit and {{catchphrase}} of the Eleventh Doctor from ''Series/DoctorWho''.

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* NonStandardGameOver: If the Grim does ''really'' poorly during their first two weeks, Fate sends them a profile for ''themselves''. Choosing "Death" quits to the menu screen.

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* NonStandardGameOver: NonStandardGameOver:
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If the Grim does ''really'' poorly during their first two weeks, Fate sends them a profile for ''themselves''. Choosing "Death" quits to the menu screen.screen.
** If you break Fate's rules one too many times, he'll be done with you and kill you instantly during your assessment.
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* CutenessProximity: For the week where you're left alone with Lady Pawdington, you have a few dialogue options where you succumb to this trope and try to pet her. Do this enough and you earn an achievement -- and end up provoking her

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* CutenessProximity: For the week where you're left alone with Lady Pawdington, you have a few dialogue options where you succumb to this trope and try to pet her. Do this enough and you earn an achievement -- and end up provoking herher.
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* NoodleImplements: Fate creates you, the latest spawn, via common ingredients from the store like lemons and ice (and human eyeballs). ''How'' is left to the imagination.
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* SmokingIsNotCool: Buying a smoker's head for the mirror will have Mortimer comment on how deadly smoking is, and the names of the portraits are similarly unflattering.
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''Death and Taxes'' is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on both Itch.io and Steam.

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''Death and Taxes'' is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on both Itch.io and Steam.Steam, and on UsefulNotes/NintendoSwitch on September 10, 2020.
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* MultipleEndings: There are different potential world states depending on who lives and dies. As for your own story, it ends in one of two ways: either [[spoiler:the world ends, and you're doomed to fade into oblivion]], or [[spoiler:you become the next Fate when his scheme to end all life fails]].

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* MultipleEndings: There are different potential world states depending on who lives and dies. As for your own story, it ends in one of two ways: either [[spoiler:the world ends, and you're doomed to fade into oblivion]], or [[spoiler:you become the next Fate when his scheme to end all life fails]]. In total, 30 different endings can be obtained.

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