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The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'' and published by Namco, it was not developed by Namco [=HomeTek=], but instead developed by French game development studio [=WideScreen=] Games (known for developing flawed [=PlayStation=] 2 action games ''Airborne Troops'' (''Airborne Troops: Countdown to D-Day'' in North America) and ''Black Buccaneer'' (''Pirates: Legend of the Black Buccaneer'' in North America)), and it also is actually a {{Prequel}}. Shortly thereafter ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.

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The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'' and published by Namco, it was not developed by Namco [=HomeTek=], but instead developed by French game development studio [=WideScreen=] Games (known for developing flawed [=PlayStation=] 2 action games ''Airborne Troops'' (''Airborne Troops: Countdown to D-Day'' in North America) and ''Black Buccaneer'' (''Pirates: Legend of the Black Buccaneer'' in North America)), and it also it is actually a {{Prequel}}. Shortly thereafter thereafter, ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.
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The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'' and published by Namco, it was not developed by Namco [=HomeTek=], but instead developed by [=WideScreen=] Games (known for developing flawed [=PlayStation=] 2 action games ''Airborne Troops'' (''Airborne Troops: Countdown to D-Day'' in North America) and ''Black Buccaneer'' (''Pirates: Legend of the Black Buccaneer'' in North America), and it also is actually a {{Prequel}}. Shortly thereafter ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.

to:

The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'' and published by Namco, it was not developed by Namco [=HomeTek=], but instead developed by French game development studio [=WideScreen=] Games (known for developing flawed [=PlayStation=] 2 action games ''Airborne Troops'' (''Airborne Troops: Countdown to D-Day'' in North America) and ''Black Buccaneer'' (''Pirates: Legend of the Black Buccaneer'' in North America), America)), and it also is actually a {{Prequel}}. Shortly thereafter ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.
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The first game from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses. The references to ''VideoGame/TimeCrisis'' (Jack Slate has been even often compared to the original ''Time Crisis'''s protagonist Richard Miller, and its sequel's two protagonists Keith Martin and Robert Baxter) causing the game has been alternatively [[FanNickname known as]] ''Time Crisis: Dead to Rights''.

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The first game from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses. The references and similarities to ''VideoGame/TimeCrisis'' (Jack Slate has been even often compared to the original ''Time Crisis'''s protagonist Richard Miller, and its sequel's two protagonists Keith Martin and Robert Baxter) causing the game has been to be alternatively [[FanNickname known as]] ''Time Crisis: Dead to Rights''.
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A series of third-person shooter games, published by [[Creator/BandaiNamcoEntertainment Namco]] and developed by Namco [=HomeTek=] that combined (or tried to) gunplay and hand-to-hand combat.

The first game from 2002 follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.

The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'', it was actually a {{Prequel}}. Shortly thereafter ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.

to:

A series of third-person shooter games, published by [[Creator/BandaiNamcoEntertainment Namco]] and developed by Namco [=HomeTek=] that combined (or tried to) gunplay and hand-to-hand combat.

The first game from 2002 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.

bosses. The references to ''VideoGame/TimeCrisis'' (Jack Slate has been even often compared to the original ''Time Crisis'''s protagonist Richard Miller, and its sequel's two protagonists Keith Martin and Robert Baxter) causing the game has been alternatively [[FanNickname known as]] ''Time Crisis: Dead to Rights''.

The next installment in the series came out in 2005, but despite bearing the name ''Dead To Rights II'', II'' and published by Namco, it was not developed by Namco [=HomeTek=], but instead developed by [=WideScreen=] Games (known for developing flawed [=PlayStation=] 2 action games ''Airborne Troops'' (''Airborne Troops: Countdown to D-Day'' in North America) and ''Black Buccaneer'' (''Pirates: Legend of the Black Buccaneer'' in North America), and it also is actually a {{Prequel}}. Shortly thereafter ''Dead to Rights: Reckoning'', a prequel to the prequel, was released for the PSP.

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TRS cleaning


* AnyoneCanDie: [[spoiler:The first game kills off nearly all of its cast. The only major characters to survive are Jack Slate, Shadow, Kip Waterman, and Preacher.]]

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* AnyoneCanDie: [[spoiler:The The first game kills off nearly [[spoiler:nearly all of its cast. The only major characters to survive are Jack Slate, Shadow, Kip Waterman, and Preacher.]]



* ArtisticLicenseMartialArts[-/-]InformedAbility: In ''Retribution'', [[OldMaster Frank Slate]] is claimed to be a Police Boxing Champion and has sparring sessions with his son, Jack. However, during said sparring sessions, both are using elbow strikes, knee strikes, and even kicks, all of which are prohibited in boxing. In actual gameplay, Jack is using a [[CombatPragmatist fighting style similar to Krav Maga]] more than anything.

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* ArtisticLicenseMartialArts[-/-]InformedAbility: ArtisticLicenseMartialArts[=/=]InformedAbility: In ''Retribution'', [[OldMaster Frank Slate]] is claimed to be a Police Boxing Champion and has sparring sessions with his son, Jack. However, during said sparring sessions, both are using elbow strikes, knee strikes, and even kicks, all of which are prohibited in boxing. In actual gameplay, Jack is using a [[CombatPragmatist fighting style similar to Krav Maga]] more than anything.



* AuthorityEqualsAsskicking: [[spoiler: Hennessey and Pinnacle. Pinnacle deserves special mention for essentially being a cross between [[{{Acrofatic}} the Kingpin]] and an evil version of [[VideoGame/FinalFight Mike Haggar.]]]]
* AwesomeMcCoolname: One of the end-level bosses is named ''Longshoreman X''.

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* AuthorityEqualsAsskicking: [[spoiler: Hennessey AuthorityGrantsAsskicking: [[spoiler:Hennessey and Pinnacle. Pinnacle deserves special mention for essentially being a cross between [[{{Acrofatic}} the Kingpin]] and an evil version of [[VideoGame/FinalFight Mike Haggar.]]]]
* AwesomeMcCoolname: One of the end-level bosses is named ''Longshoreman X''.
]]]]



* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, the game's got a lot more color and theatricality for it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] even for the genre. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.

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* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, the game's got a lot more color and theatricality for it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] even for the genre. Top it off with an [[HeroesLoveDogs attack dog]] as a [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.



* EverybodysDeadDave: [[spoiler:Jack Slate, Kip Waterman, Preacherman, and a handful of minor [=NPCs=] from the prison level are the only confirmed survivors at the end of the first game.]]



* FanService: The Stripper minigame in the first game.

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* FanService: {{Fanservice}}: The Stripper minigame in the first game.



* GiantSpaceFleaFromNowhere: Several bosses in the original game, like [[PlayingWithFire Antorcha]] and [[AwesomeMcCoolname Longshoreman X]].
* GoldFever: [[spoiler: The entire plot of the first game is driven by an underground gold deposit kept hidden from the public, with the BigBadEnsemble trying to mine and extract the gold in secret. Frank found out about the gold, which is why Hennessey had him killed.]]

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* GiantSpaceFleaFromNowhere: Several bosses in the original game, like [[PlayingWithFire Antorcha]] and [[AwesomeMcCoolname Longshoreman X]].
X.
* GoldFever: [[spoiler: The entire plot of the first game is driven [[spoiler:driven by an underground gold deposit kept hidden from the public, with the BigBadEnsemble trying to mine and extract the gold in secret. Frank found out about the gold, which is why Hennessey had him killed.]]



* GunsAreWorthless: Mostly played straight in ''Retribution''. Bullets cause as much damage to human flesh, if not less, than unarmed strikes. This is made '''very''' apparent when even ''unarmored'' enemies can [[SuicidalOverconfidence run towards Jack]] [[MadeOfIron who could be opening fire on them]]. Even in close range, [[NeverBringAKnifeToAFistFight enemies can swiftly disarm him]], forcing Jack to smack them with the weapon, holster it, and resort to slugging it out. The only time firearms are useful is when enemies are distant enough or behind cover and can be killed with [[BoomHeadshot shots to the head]].

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* GunsAreWorthless: Mostly played straight in ''Retribution''. Bullets cause as much damage to human flesh, if not less, than unarmed strikes. This is made '''very''' apparent when even ''unarmored'' enemies can [[SuicidalOverconfidence run towards Jack]] [[MadeOfIron who could be opening fire on them]].them. Even in close range, [[NeverBringAKnifeToAFistFight enemies can swiftly disarm him]], forcing Jack to smack them with the weapon, holster it, and resort to slugging it out. The only time firearms are useful is when enemies are distant enough or behind cover and can be killed with [[BoomHeadshot shots to the head]].



* KillEmAll: [[spoiler: Jack Slate, Kip Waterman, Preacherman, and a handful of minor [=NPCs=] from the prison level are the only confirmed survivors at the end of the first game.]]
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* TargetedToHurtTheHero: Eve and Hildy in the first game, Ruby in the second, and Faith in Retribution (though she survives).
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Up To Eleven is a defunct trope


* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, the game's got a lot more color and theatricality for it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] [[UpToEleven even for the genre]]. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.

to:

* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, the game's got a lot more color and theatricality for it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] [[UpToEleven even for the genre]].genre. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.



* IntellectualAnimal: Lampshaded in ''Retribution''. Shadow is ''extremely'' smart for a wolf-malamute mix as he is able to outwit armed [[TheGuardsMustBeCrazy henchmen]], correctly identify key cards for security gates, and deactivate electric generators (by [[UrineTrouble urinating]] on them). Since he is controlled by a human player, it is assumed that he has ''[[UpToEleven human intelligence]]''.

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* IntellectualAnimal: Lampshaded in ''Retribution''. Shadow is ''extremely'' smart for a wolf-malamute mix as he is able to outwit armed [[TheGuardsMustBeCrazy henchmen]], correctly identify key cards for security gates, and deactivate electric generators (by [[UrineTrouble urinating]] on them). Since he is controlled by a human player, it is assumed that he has ''[[UpToEleven human intelligence]]''.''human intelligence''.
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* BigGuyRodeo: The first game features this as the way to defeat [[spoiler:Mayor Pinnacle]], [[MightyGlacier a giant of a man whose fists are the size and strength of bowling balls]], making fighting him directly a bad idea. The only way to put him down is to bait out enough of his punches that he gets winded, then to jump on his back and gradually strangle him. Conveniently, he [[CigarChomper chomps on a cigar]] during the battle and [[TooDumbToLive never thinks to let go of it as he's getting choked to death]].
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** Jack manages to get Fahook at gunpoint from behind, who brushes it off before casually elbowing Jack in the face and [[GroinAttack backhanding his nuts,]] incapacitating our "bleedin' hero" within seconds for the only time a stunt like this occurs in the entire game.
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* ProtagonistCenteredMorality: ''Retribution'' is pretty glaring with this: Jack is frequently shilled as a "good cop" in spite of [[PoliceBrutality his sheer brutality while on the job]], something that [[ViolenceIsTheOnlyOption the gameplay presents as the only effective option]] (the closest thing to proper procedure is handcuffing enemies whenever he needs a disposable HumanShield). Even more glaring is that Jack is disgusted by the GAC for acting as JudgeJuryAndExecutioner despite all their militant brutality being just as applicable to himself. Even as the narrative pushes him into CharacterDevelopment and seeking to do policework "the old-fashioned way" (i.e. actually taking suspects in ''alive''), [[WhatMeasureIsAMook he still has no qualms mowing down countless mooks without any hesitation nor remorse]].

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* ProtagonistCenteredMorality: ''Retribution'' is pretty glaring with this: Jack is frequently shilled as a "good cop" in spite of [[PoliceBrutality his sheer brutality while on the job]], something that [[ViolenceIsTheOnlyOption the gameplay presents as the only effective option]] (the closest thing to proper procedure is handcuffing enemies whenever he needs a disposable HumanShield). Even more glaring is that Jack is disgusted by the GAC for acting as JudgeJuryAndExecutioner despite all their militant brutality being just as applicable to himself. Even as the narrative pushes him into CharacterDevelopment and seeking to do policework "the old-fashioned way" (i.e. actually taking suspects in ''alive''), this only extends to major named suspects (namely [[spoiler:Temple and Redwater]]); [[WhatMeasureIsAMook he still has no qualms mowing down countless mooks without any hesitation nor remorse]].
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* ProtagonistCenteredMorality: ''Retribution'' is pretty glaring with this: Jack is frequently shilled as a "good cop" in spite of [[PoliceBrutality his sheer brutality while on the job]], something that [[ViolenceIsTheOnlyOption the gameplay presents as the only effective option (the closest thing to proper procedure is handcuffing enemies whenever he needs a disposable HumanShield). Even more glaring is that Jack is disgusted by the GAC for acting as JudgeJuryAndExecutioner despite all their militant brutality being just as applicable to himself. Even as the narrative pushes him into CharacterDevelopment and seeking to do policework "the old-fashioned way" (i.e. actually taking suspects in ''alive''), [[WhatMeasureIsAMook he still has no qualms mowing down countless mooks without any hesitation nor remorse]].

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* ProtagonistCenteredMorality: ''Retribution'' is pretty glaring with this: Jack is frequently shilled as a "good cop" in spite of [[PoliceBrutality his sheer brutality while on the job]], something that [[ViolenceIsTheOnlyOption the gameplay presents as the only effective option option]] (the closest thing to proper procedure is handcuffing enemies whenever he needs a disposable HumanShield). Even more glaring is that Jack is disgusted by the GAC for acting as JudgeJuryAndExecutioner despite all their militant brutality being just as applicable to himself. Even as the narrative pushes him into CharacterDevelopment and seeking to do policework "the old-fashioned way" (i.e. actually taking suspects in ''alive''), [[WhatMeasureIsAMook he still has no qualms mowing down countless mooks without any hesitation nor remorse]].
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None

Added DiffLines:

* ProtagonistCenteredMorality: ''Retribution'' is pretty glaring with this: Jack is frequently shilled as a "good cop" in spite of [[PoliceBrutality his sheer brutality while on the job]], something that [[ViolenceIsTheOnlyOption the gameplay presents as the only effective option (the closest thing to proper procedure is handcuffing enemies whenever he needs a disposable HumanShield). Even more glaring is that Jack is disgusted by the GAC for acting as JudgeJuryAndExecutioner despite all their militant brutality being just as applicable to himself. Even as the narrative pushes him into CharacterDevelopment and seeking to do policework "the old-fashioned way" (i.e. actually taking suspects in ''alive''), [[WhatMeasureIsAMook he still has no qualms mowing down countless mooks without any hesitation nor remorse]].
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cut trope


* MoralDissonance:
** A very frequent occurrence in ''Retribution''. Despite Jack being a cop (and [[CharacterShilling insisted by others be a "good cop"]], no less), the gameplay is [[RabidCop an utter]] [[PoliceBrutality bloodbath]] where the closest thing to proper procedure is handcuffing enemies whenever he needs a [[YouHaveOutlivedYourUsefulness disposable]] HumanShield, and yet he's disgusted by the GAC for their JudgeJuryAndExecutioner methods [[{{Hypocrite}} without any hints of]] {{irony}} whatsoever. The game attempts to address this as [[CharacterDevelopment a character beat]], where he better realizes his father's values of arresting suspects in accordance with the law (which are also somewhat dubious as Frank himself was pretty fight-ready, with his sole attempt at diplomacy being prompted by suddenly running into people that are carrying guns), and a mission later in the game where he takes in a suspect "the old-fashioned way" (i.e. ''alive'') is treated as a major moment of character growth. He also attempts to do the same thing with [[spoiler:[[BigBad Redwater]]]], but in spite of all this, he still has no qualms mowing down countless {{Mooks}} [[WhatMeasureIsAMook without any hesitation nor remorse]].
** Also played in the first very briefly. In the escape you kill the Warden by having him switch places with you in the electric chair during the blackout. Trying to non-lethally take out the prison guards however nets you a game over for an unexplained reason. Granted, the Warden is an animal abuser who forced a prisoner to eat a lit cigarette, and not only enjoys having the opportunity to electrocute Jack, but outright admits he ''paid money'' to ensure he got the job of flipping the switch. The prison guards are generally shown to be okay, with some being outright friendly towards the prisoners, and are simply doing their job of stopping an escaping convict.
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* FrameUp: Jack becomes a victim of this when he finds StarterVillain Augie Blatz BoundAndGagged in his own home--which turns out to be a trap set by Patch so can kill Augie and frame Jack for his murder, putting Jack in prison [[spoiler:to try to keep him from uncovering the conspiracy]].
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TRS cleanup


* StuffedIntoTheFridge: Eve, Hildy, and Ruby. It's less a fridge and more of a meat locker.
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* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, [[SlidingScaleOfShinyVersusGritty the game's got a lot more color and theatricality for it]]: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] [[UpToEleven even for the genre]]. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.

to:

* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, [[SlidingScaleOfShinyVersusGritty the game's got a lot more color and theatricality for it]]: it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] [[UpToEleven even for the genre]]. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.
Is there an issue? Send a MessageReason:
None


* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, the game's got a lot more color and theatricality for it: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] [[UpToEleven even for the genre]]. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.

to:

* {{Camp}}: The first game in the series fits the category. While the ''intent'' ([[https://player.fm/series/1181239/156230437 based on the creators themselves]]) was to make a game in the vein of works by Creator/FrankMiller and Creator/JohnWoo with utmost sincerity and seriousness, [[SlidingScaleOfShinyVersusGritty the game's got a lot more color and theatricality for it: it]]: [[SlidingScaleOfSillinessVersusSeriousness the story and dialogue slides wildly in tone]] (at times being completely straightforward, other times containing utterly bonkers setpieces and [[OneLiner quippy one-liners]]), several of the villains are [[EvilIsHammy so full of ham that they’re practically walking delis]], and many instances of the GunFu and HeroicBloodshed action are [[RuleOfCool over-the-top]] and [[ArtisticLicensePhysics physics-defying]] [[UpToEleven even for the genre]]. Top it off with an [[HeroesLoveDogs attack dog]] [[CanineCompanion sidekick]] and [[RatedMForManly raw manliness all around]], and you have a game of true camp appeal.
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None


* AsLongAsItSoundsForeign: The Twins in the original game appear to just be talking backwards. Also, the name Fahook Ubduhl.

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* AsLongAsItSoundsForeign: The Twins in the original game appear to just be talking backwards. Also, the name Fahook Ubduhl.
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* AsLongAsItSoundsForeign: The Twins in the original game appear to just be talking backwards.

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* AsLongAsItSoundsForeign: The Twins in the original game appear to just be talking backwards. Also, the name Fahook Ubduhl.



* ThemeNaming: References to rocks and mining are reflected in the names of half the characters in the first game including Jack '''Slate''' (slate rock), Gloria '''Exner''' (The Exner equation in relation to river sediment), and Mayor '''Pinnacle''' (the top of a high rock or mountain).

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* ThemeNaming: References to rocks and mining are reflected in the names of half the characters in the first game including Jack '''Slate''' (slate rock), Rafshoon '''Diggs''', '''Gofer''' (an animal that burrows underground), Marvin '''Silt''' (which can contain gold nuggets), Gloria '''Exner''' (The Exner equation in relation to river sediment), and Mayor '''Pinnacle''' (the top of a high rock or mountain).
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* StuffedIntoTheFridge: Eve, Gloria, Hildy, Ruby. It's less a fridge and more of a meat locker.

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* StuffedIntoTheFridge: Eve, Gloria, Hildy, and Ruby. It's less a fridge and more of a meat locker.
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Trivia now


* DummiedOut: A very strange case indeed. The [=PS2=] version has a truncated version of Chapter 3 (the prison level) compared to the Xbox version. In the Xbox version a prisoner (called Timmy) asks you to go beat up Mad Dog and offers you a reward. In the [=PS2=] version you instead are just attacked by Mad Dog for basically no reason, and he drops the card you need; Timmy is relegated to TheCameo in a prison cell. Another mini-boss shortly after, Mac, and the related mission to get a photograph back from him are both cut entirely. To keep the number of cigarette packs even a random enemy encounter is added directly after talking to Wire Boy (who asks you to get 25 packs in the first place) and several more drop from common enemies. In addition, Tattoo's mooks are invincible in the Xbox version and just have more life than normal in the [=PS2=] version, and you immediately get a Game Over for punching out security guards during the escape segment in the Xbox version, while on the [=PS2=] there's no penalty for it.
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* EleventhHourSuperpower: Near the end of ''Retribution'' during the assault on the GAC base, Jack gets [[spoiler:to operate [[MoreDakka an enormous]] [[MightyGlacier GAC Tank]] [[PoweredArmor suit]]]]. It's not completely invincible and it's abandoned soon before the true FinalBoss, but to say it makes Jack stronger while it lasts would be an understatement.

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* EleventhHourSuperpower: Near the end of ''Retribution'' during the assault on the GAC base, Jack gets [[spoiler:to operate [[MoreDakka an enormous]] [[MightyGlacier GAC Tank]] [[PoweredArmor suit]]]]. It's not completely invincible and it's abandoned soon before the true FinalBoss, but to say it makes Jack stronger while it lasts would be an understatement.
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* FakingTheDead: [[spoiler:With Kip Waterman's help, Jack fakes his own death and leaves Grant City forever at the end of the first game]].
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* KillEmAll: [[spoiler: Jack Slate, the reporter, and the preacher convict that helped Jack escape from prison are the only confirmed survivors at the end of the first game.]]

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* KillEmAll: [[spoiler: Jack Slate, the reporter, Kip Waterman, Preacherman, and the preacher convict that helped Jack escape a handful of minor [=NPCs=] from the prison level are the only confirmed survivors at the end of the first game.]]
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* GoodBadBugs: In ''Retribution'', just about any melee fight can be trivialized by quickly dodging to the side twice. The AI doesn't react to it correctly, and will usually start impotently doing a melee combo on nothing while Jack punches them in the spine.
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* GoodBadBugs: In ''Retribution'', just about any melee fight can be trivialized by quickly dodging to the side twice. The AI doesn't react to it correctly, and will usually start impotently doing a melee combo on nothing while Jack punches them in the spine.
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* GroinAttack: Shadow in ''Retribution'' is way too fond of biting people's crotches. There's even an [[BraggingRightsReward achievement]] for killing a man by ripping off their balls called "[[VideoGame/MortalKombat Scrotality]]".

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* GroinAttack: Shadow in ''Retribution'' is way too fond of biting people's crotches. There's even an [[BraggingRightsReward achievement]] for killing a man by ripping off their balls called "[[VideoGame/MortalKombat "[[Franchise/MortalKombat Scrotality]]".
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That's a thing the game can do.

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* NoFairCheating: Of a questionably intentional sort. In the first game, there are some cases where you cannot proceed until you pick up a gun, such as after beating the stuffing out of (or shooting, as the case may be) Boris Volkov in Chapter 2. The problem arises if you've used cheats to fill yourself up with as many guns as you can carry and infinite ammo, as it'll be impossible to take the gun off the floor and therefore impossible to proceed. Whoops.
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The franchise received an obligatory DarkerAndEdgier ContinuityReboot in the form of ''Dead To Rights: Retribution'' by Volatile Games in 2010, and, aside from a couple of {{Mythology Gag}}s, it features a completely different story from the original.

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The franchise received an obligatory DarkerAndEdgier ContinuityReboot in the form of ''Dead To Rights: Retribution'' by [[Creator/BlitzGamesStudios Volatile Games Games]] in 2010, and, aside from a couple of {{Mythology Gag}}s, it features a completely different story from the original.
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* HeartbrokenBadass: Jack has feelings for Hildy, the stripper-turned-waitress whom he "admired from afar." Too bad she never had feelings for him and was only looking out for number one and she rather bluntly tells him so toward the end of the game.

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* HeartbrokenBadass: Jack has feelings for Hildy, the stripper-turned-waitress whom he "admired from afar." Too bad she never had feelings for him and was only looking out for number one and she However, Hildy rather bluntly tells him so toward that she has no romantic feelings for him towards the end of the game.

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