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* FissionMailed:
** If Frank loses all of his health in the intro after the zombies break into the Entrance Plaza, Otis will manage to rescue him and bring him to the Security Room. Going back to where Jessie, Brad, and Otis are will just have the regular cutscene play out like normal, simply cutting to when Brad decides to use the air ducts to get back into the mall.
** Losing your last square of health after ''The Facts'' [[spoiler:to the Special Forces]] will not give you a game over like normal. Instead, you will just be captured, lose all of your items except your camera, and be stripped down to your underwear. You have to succeed in a minigame to break free from your binds and being seen by your captor while doing so will have them knock you unconscious for two in-game hours. [[spoiler:If you don't manage to escape when the clock runs out, the game ends for real with Ending D.]]

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You can potentially progress far enough to have Brad die and still get ending B.


** Ending B: [[spoiler:Frank manages to escape from Willamette all along, and even brings the survivors he rescued along with him. Unfortunately, the cause of the zombie outbreak is lost, and the outbreak continues to spread across the country.]]

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** Ending B: [[spoiler:Frank manages to escape from Willamette all along, with a few headline-grabbing stories and even brings the any survivors he rescued along with him. Unfortunately, the cause of the zombie outbreak is lost, and the outbreak continues to spread across the country.]]



* CutsceneIncompetence: Happens to Frank every so often. A good example is the cutscene before the alternate Kent fight, in which the by now really powerful Frank that can take dozens of bullets before going down in gameplay is chained up, stripped to his underwear, and has his entire inventory taken away by Kent, and all because Kent threatened him with a handgun.

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* CutsceneIncompetence: CutsceneIncompetence:
**
Happens to Frank every so often. A good example is the cutscene before the alternate Kent fight, in which the by now really powerful Frank that can take dozens of bullets before going down in gameplay is chained up, stripped to his underwear, and has his entire inventory taken away by Kent, and all because Kent threatened him with a handgun. Compare this to the fight that happens if you show up on time, where Frank simply goes to town on him after Kent points his gun at him.
** The [[spoiler:one Special Forces soldier in the Security Room is somehow unable to kill a zombified Jessie after she killed her co-worker in a surprise attack and is killed by the time Frank returns there. Contrast this with actual gameplay or even the two other cutscenes with them where the soldiers are mostly competent when it comes to shooting every zombie they see.]]



** If the survivors you're trying to rescue takes enough damage from zombies, a cutscene will appear where the zombies are eating the survivors. Some of the cutscenes include the zombies devouring and pulling out the survivor's guts, the zombies dog piling on the survivor and devouring them, four zombies pulling on the survivor's limbs, or [[DefiedTrope the survivor shooting themself with the gun you gave them]].

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** If the survivors you're trying to rescue takes enough damage from zombies, a cutscene will appear where the zombies are eating the survivors. Some of the cutscenes include the zombies devouring and pulling out the survivor's guts, a female zombie eating the genitals of a male survivor, the zombies dog piling on the survivor and devouring them, four zombies pulling on the survivor's limbs, or [[DefiedTrope the survivor shooting themself with the gun you gave them]].



* DiabolusExMachina: In [[spoiler:Ending A, when Ed is close to picking up Frank from the mall, a zombie suddenly ambushes and kills Ed out of nowhere after not making a peep or moving an inch for some time even when the helicopter was landed, causing it to crash and seemingly leaving Frank with no way out. The "out of nowhere" part isn't hyperbole either; when Ed was taking off from the building he was on, the shot shows that ''nobody but him was even on the helicopter to begin with.'']]



* DownerEnding: Endings B through F are all downers, though B and E are just a tad happier. [[spoiler:Ending A, however, is hardly any better, as the helicopter you have planned to get on crashes because of a zombie aboard. Although this one is narrowly averted later by the Overtime Mode, we arrive at the true ending -- Ending S.]]

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* DownerEnding: Endings B C through F are all downers, though B and E are just a tad happier. [[spoiler:Ending A, however, is hardly any better, as the helicopter you have planned to get on crashes because of a zombie aboard. Although this one is narrowly averted later by the Overtime Mode, we arrive at the true ending -- Ending S.]]



* EventDrivenClock: The game is going to end in 3 days. Your actions affect what [[MultipleEndings ending]] you get but not when it comes. Other game events also happen on time regardless of player action, though on a sliding window of opportunity rather than an exact time. As long as you arrive within that timeframe the event happens and it's AlwaysClose.

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* EventDrivenClock: The game is going to end in 3 days.days [[spoiler:or 4 days if you include Overtime Mode]]. Your actions affect what [[MultipleEndings ending]] you get but not when it comes. Other game events also happen on time regardless of player action, though on a sliding window of opportunity rather than an exact time. As long as you arrive within that timeframe the event happens and it's AlwaysClose.



* FailureIsTheOnlyOption: Every one of the survivors in the intro will die; even when you beef up in a NewGamePlus, they don't have the AI to follow you to the stairs. Even when you have the ability to pick them up, you won't be holding the survivor once the cutscene ends [[note]]Alan and Kathy actually can make it to the stairs if you clear a path, but they disappear during the cutscene[[/note]].

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* FailureIsTheOnlyOption: Every one of the survivors in the intro will die; even when you beef up in a NewGamePlus, they don't have the AI to follow you to the stairs. Even when you have the ability to pick them up, you won't be holding the survivor once the cutscene ends [[note]]Alan ends[[note]]Alan and Kathy can actually can make it to the stairs if you clear a path, but they disappear during the cutscene[[/note]].cutscene[[/note]]. If you go ''well'' out of your way to get Ending B while refusing to trigger the cutscene where Madonna lets the zombies inside, they're still treated as dead since their pictures don't show up at the results screen at all.



** When the Special Forces arrive at the mall towards the end, they swiftly begin killing all of the zombies with impunity. By the time Overtime Mode begins, the Special Forces withdraw and every single zombie in the mall is dead...until Frank has to gather some queens for Isabela's serum at which point, the mall is completely full of zombies again.

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** When the Special Forces arrive at the mall towards the end, they swiftly begin killing all of the zombies with impunity. By the time Overtime Mode begins, the Special Forces withdraw and every single zombie in the mall and the surrounding area is dead...until Frank has to gather some queens for Isabela's serum at which point, the mall is completely full of zombies again.



** After ''The Facts'', the [[spoiler:Special Forces soldier who sees a zombified Jessie kill his co-worker in a surprise attack is somehow unable to kill her and dies after Frank comes back to the Security Room. Although the soldiers can be incompetent at some things, they're usually pretty proficient at killing zombies in actual gameplay.]]
** You have to go out of your way to do so but you can refuse to trigger the cutscene where Madonna lets the infected inside the mall and get Ending B, meaning the survivors you meet in the introduction don't perish. Unsurprisingly, the ending still acts like you at least progressed past that part, as not only do their pictures still not show up on the results screen, but the zombies still manage to enter the mall off-screen.



** James Ramsey willingly ignores Cletus' threats and tries to call his bluff by walking towards him while being held at gunpoint. Cletus kills him and then turns his attention to Frank, intiating the battle. If he did what Cletus and Frank told him to do, it's likely that Frank could have saved them both.

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** James Ramsey willingly ignores Cletus' threats and tries to call his bluff by walking towards him while being held at gunpoint. Cletus kills him and then turns his attention to Frank, intiating initiating the battle. If he did what Cletus and Frank told him to do, it's likely that Frank could have saved them both.



* KillOnSight: [[spoiler:The army is ordered to kill literally anyone they see, zombie or human (this ranges from Psychopaths to regular survivors)]]

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* KillOnSight: [[spoiler:The army is ordered to kill literally anyone they see, zombie or human (this ranges from Psychopaths to regular survivors)]]survivors). The only exception to this is Jessie due to her being a DHS agent and her boss wanting her alive so long as she keeps quiet, but she fully succumbs to the infection right after it's offered to her.]]



** Injured or infirm survivors are unable to use weapons or run normally, and have to either be carried by Frank or left to limp around at a ridiculously slow speed. While this is actually a benefit for solo escorts (Frank is much harder to hit by zombies when carrying a survivor), it can turn a group escort from manageable to TV-smashing frustrating as babysitting the injured survivor leaves you unable to defend the rest of the group.

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** Injured or infirm survivors are unable to use weapons or run normally, and have to either be carried by Frank or left to limp around at a ridiculously slow speed. While this is actually a benefit for solo escorts (Frank is much harder to hit by zombies and is immune to grapples when carrying a survivor), it can turn a group escort from manageable to TV-smashing frustrating as babysitting the injured survivor leaves you unable to defend the rest of the group.



* {{Macrogame}}: It is ''very'' unlikely you will complete the full story on your first playthrough, much less save all of the survivors or reach max level. This is okay though, as all of the levels you gain carry over between playthroughs. So you will have more health, slots, and abilties at your disposal on subsequent attempts.

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* {{Macrogame}}: It is ''very'' unlikely you will complete the full story on your first playthrough, much less save all of the survivors or reach max level. This is okay though, as all of the levels you gain carry over between playthroughs. So you will have more health, slots, and abilties abilities at your disposal on subsequent attempts.



** C: Solve all cases, but don't meet the other requirements for ending A. Ed watches the mall's rooftop from another building for Frank, but is disappointed when he fails to show up. As Ed prepares to leave and laments Frank's probable death, a zombie rushes and eats him. Willamette is lost to the zombies, and nobody ever finds out what happened.
** D: [[spoiler:Be in Special Forces custody]] when time runs out. Frank is airlifted out of the mall as [[spoiler: a prisoner of the Special Forces]], presumably to be executed or put in a government prison to prevent the truth of the outbreak from being told. [[spoiler: Isabela is also left behind in the mall in this ending, meaning that she can't report on the incident either since she has no means of escape.]]
** E: Don't be at the helipad when time runs out. Brad and Jessie evacuate the survivors Frank rescued, but they have to leave without Frank. [[BolivianArmyEnding He may or may not have survived.]]
** F: Fail case 7-2. [[spoiler:Carlito's bombs go off, destroying the mall and spreading the zombie parasites through pretty much the whole country.]]

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** C: Solve all cases, but don't meet [[spoiler:talk to Isabela at 10 PM on the other requirements for ending A.last day when the military is entering a new phase of their mission]]. Ed watches the mall's rooftop from another building for Frank, but is disappointed when he fails to show up. As Ed prepares to leave and laments Frank's probable death, a zombie rushes and eats him. Willamette is lost to the zombies, and nobody ever finds out what happened.
** D: [[spoiler:Be in Special Forces custody]] when time runs out. Frank tries to escape his captivity, but is stopped at gunpoint. He is airlifted out of the mall as [[spoiler: a prisoner of the Special Forces]], presumably to be executed or put in a government prison to prevent the truth of the outbreak from being told. [[spoiler: Isabela is also left behind in the mall in this ending, meaning that she can't report on the incident either since she has no means of escape.]]
** E: Don't be at the helipad when time runs out. Brad Otis and Jessie evacuate the survivors Frank rescued, rescued (or potentially just themselves), but they have to leave without Frank. [[BolivianArmyEnding He may or may not have survived.]]
survived,]] although his notebook picture being faded out at the results screen implies he died.
** F: Fail case 7-2. [[spoiler:Carlito's bombs go off, destroying off and destroys the mall mall, killing everybody inside and spreading the zombie parasites through pretty much the whole country.]]



* UnintentionallyUnwinnable: Predictably for a game made top-to-bottom of {{Timed Mission}}s, saving too far away from the helipad [[spoiler:or Carlito's bombs]] and too close to the time limit will lock your playthrough inescapably into a bad ending, as the game has no function to assist with this scenario other than restarting the story.

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* UnintentionallyUnwinnable: Predictably for a game made top-to-bottom of {{Timed Mission}}s, making the mistake of saving too far away from the helipad [[spoiler:or Carlito's bombs]] and too close to the time limit will lock your playthrough inescapably into a bad ending, as the game has no function to assist with this scenario other than restarting the story.



* VideoGameCrueltyPotential: During the last segment of Overtime Mode, Isabela is completely immune to damage but still bleeds and yelps if she's hit. A player feeling she didn't get much comeuppance for her role in the outbreak can [[NoHoldsBarredBeatdown pummel her to their heart's content.]]

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
** Don't care about rescuing survivors outside of the plot-critical ones? Feel free to ditch them and blast their heads open with a shotgun or sledgehammer all you like, especially since they won't affect the main plot in any way.
**
During the last segment of Overtime Mode, Isabela is completely immune to damage but still bleeds and yelps if she's hit. A player feeling she didn't get much comeuppance for her role in the outbreak can [[NoHoldsBarredBeatdown pummel her to their heart's content.]]



* YouAreTooLate: [[spoiler:Carlito's plan largely succeeds.]]

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* YouAreTooLate: [[spoiler:Carlito's [[spoiler:Frank and Isabella find out about Carlito's plan of spreading infected orphans across the country ''after'' the children were already placed into homes, meaning it largely succeeds.succeeded.]]



** [[spoiler:Frank himself becomes one at the end, and using kids as Zombie Bombs was Carlito's whole plan.]]

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** [[spoiler:Frank himself becomes one at the end, in Overtime Mode, turning into a zombie proper if time runs out, and using kids as Zombie Bombs was Carlito's whole plan.]]
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Despite the game's overseas success, it sold poorly in Japan due to a number of factors (most notably its Xbox exclusivity and the game's gory BMovie aesthetic not gelling with Japanese gamers of the time). After a cut-down UsefulNotes/{{Wii}} remake, ''VideoGame/DeadRisingChopTillYouDrop'', received a similarly weak reception, Capcom handed off development of ''VideoGame/DeadRising2'' to its Vancouver branch, who would handle the series from then until their closure in 2018.

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Despite the game's overseas success, it sold poorly in Japan due to a number of factors (most notably its Xbox exclusivity and the game's gory BMovie aesthetic not gelling with Japanese gamers of the time). After a cut-down UsefulNotes/{{Wii}} Platform/{{Wii}} remake, ''VideoGame/DeadRisingChopTillYouDrop'', received a similarly weak reception, Capcom handed off development of ''VideoGame/DeadRising2'' to its Vancouver branch, who would handle the series from then until their closure in 2018.



** Cletus is a paranoid gun shop owner who kills anyone who tries to take the guns by force. Considering the situation and the number of psychopaths around, his actions can be justified as a result of being afraid for his life and his victim was warned enough times by both him and Frank to walk away. Even though his death portrays him as a hyprocritical coward, it's not hard to feel bad for him once he's killed by a zombie. [[spoiler:It's worth noting that in the UsefulNotes/{{Wii}} version, he is actually savable.]]

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** Cletus is a paranoid gun shop owner who kills anyone who tries to take the guns by force. Considering the situation and the number of psychopaths around, his actions can be justified as a result of being afraid for his life and his victim was warned enough times by both him and Frank to walk away. Even though his death portrays him as a hyprocritical coward, it's not hard to feel bad for him once he's killed by a zombie. [[spoiler:It's worth noting that in the UsefulNotes/{{Wii}} Platform/{{Wii}} version, he is actually savable.]]



** Wanna get that god-forsaken 7 Day Survivor achievement, but don't feel like playing for 14 hours straight? No problem! As long as you are playing on the Xbox One or UsefulNotes/PlayStation4, you can set your console to the Instant Power-On mode and turn off the console while the game is running. When you next boot up the console, the game will still be suspended and will pick up right where you left off when you choose to resume; a much more viable tactic than staring at your tv for 14 hours, although the only downside is that you can't play any other games until you get the achievement or give up.

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** Wanna get that god-forsaken 7 Day Survivor achievement, but don't feel like playing for 14 hours straight? No problem! As long as you are playing on the Xbox One or UsefulNotes/PlayStation4, Platform/PlayStation4, you can set your console to the Instant Power-On mode and turn off the console while the game is running. When you next boot up the console, the game will still be suspended and will pick up right where you left off when you choose to resume; a much more viable tactic than staring at your tv for 14 hours, although the only downside is that you can't play any other games until you get the achievement or give up.

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%%* ActionCommands

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%%* ActionCommands* ActionCommands: Prompts to wiggle the joystick or press a specific button appear when Frank is grabbed by a zombie.


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** When Frank is captured by the cultists or Special Forces, they take all of his clothes and weapons, but conveniently leave him with his camera and key items, since they aren't considered items by the game mechanics.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The sledgehammer is one of the most useful weapons.
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* ArmedAltruism: In general, it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.
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''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, and [[Platform/MicrosoftWindows Windows]] ten years later.

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''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 Platform/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, Platform/XboxOne, Platform/Playstation4, and [[Platform/MicrosoftWindows Windows]] ten years later.
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* EventDrivenClock: The game is going to end in 3 days. Your actions affect what [[MultipleEndings ending]] you get but not when it comes. Other game events also happen on time regardless of player action, though on a sliding window of opportunity rather than an exact time. As long as you arrive within that timeframe the event happens and it's AlwaysClose.
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''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, and UsefulNotes/{{Windows}} ten years later.

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''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, and UsefulNotes/{{Windows}} [[Platform/MicrosoftWindows Windows]] ten years later.
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** In the Lovers scoop, Tonya will only go where Ross is going due to her devotion to him. She’ll ignore any of Frank’s commands. This can lead to a UnintentionallyUnwinnable situation should the two get separated between areas.
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* NewbieImmunity: If Frank loses all his health when the zombies first break into the Willamette mall, he will wake up in the security room instead of dying, having been rescued by Otis.
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To make it more consistent with the Dead Rising 2 page, which also has single-folder sections.

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[[folder:''Zombrex: Dead Rising Sun'']]


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[[/folder]]
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* BossAlteringConsequence: You can participate in a photography challenge with rival photographer Kent. If you can pass his first challenge, he orders you to meet him the next day at noon. Arrive on time, and you'll stop him from zombifying an innocent survivor and fight him with your current arsenal. Arrive too late, however, and Kent will have already zombified the survivor and will tie you down at gunpoint and strip you of your weapons, forcing you to fight him barehanded.

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-->'''Ed''': ''Who’s this you got here with you?''
-->'''Frank''': ''A survivor, plucked straight from the depths of Hell.''

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-->'''Ed''': --->'''Ed''': ''Who’s this you got here with you?''
-->'''Frank''':
you?''\\
'''Frank''':
''A survivor, plucked straight from the depths of Hell.''



-->'''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
-->'''Frank''': ''Aw, come on! We can’t just leave ‘em here!''
-->'''Ed''': ''Well, you’re paying for the extra fuel, I tell you that!''

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-->'''Ed''': --->'''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
-->'''Frank''':
people!''\\
'''Frank''':
''Aw, come on! We can’t just leave ‘em here!''
-->'''Ed''':
here!''\\
'''Ed''':
''Well, you’re paying for the extra fuel, I tell you that!''


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* HealthyGreenHarmfulRed: Psychopaths' and survivors' health bars are shown as green while the damage they take is shown as red.

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