History VideoGame / DeadRising

23rd May '17 8:04:28 AM TyeDyeWildebeest
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* EnemyPosturing: Subverted with [[spoiler: Brock Mason]], the final boss. He starts the fight by laughing at you, but you're not actually supposed to attack him when he does; if you try, he'll preempt your attack with a shoulder block. Instead, you have to wait for him to come at you, sidestep him, and ''then'' attack him.
21st May '17 7:13:15 AM Ominae
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See also ''VideoGame/DeadRisingChopTillYouDrop'', a PragmaticAdaptation for the UsefulNotes/{{Wii}}. And speaking of ''Dead Rising'' and the Wii, Frank made his fighting game debut in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''. And speaking of fighting games, Frank makes an appearance in ''VideoGame/MarvelVsCapcom3'''s UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3''. [[RunningGag And speaking of]] crossover games, he makes another appearance in ''VideoGame/ProjectXZone'', a cross between Capcom, NamcoBandai, and Creator/{{Sega}}. Clearly, Frank West gets around.

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See also ''VideoGame/DeadRisingChopTillYouDrop'', a PragmaticAdaptation for the UsefulNotes/{{Wii}}. And speaking of ''Dead Rising'' and the Wii, Frank made his fighting game debut in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''. And speaking of fighting games, Frank makes an appearance in ''VideoGame/MarvelVsCapcom3'''s UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3''. [[RunningGag And speaking of]] crossover games, he makes another appearance in ''VideoGame/ProjectXZone'', a cross between Capcom, NamcoBandai, Creator/BandaiNamcoEntertainment, and Creator/{{Sega}}. Clearly, Frank West gets around.
19th Apr '17 4:39:28 PM Sullytofu
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It's somewhat difficult and has a [[LuckBasedMission rather strange]] way of rewarding the player with experience: PP (or [[FunWithAcronyms Prestige Points]]) is given to the player upon completing major milestones, like killing a milestone of zombies, saving survivors, completing cases and defeating dangerous human bosses called Psychopaths. The player can also earn PP by killing zombies in creative ways, like heating up a frying pan and smacking a zombies face with it. This levels up Frank, who gains more health, item slots, new moves and more. Also unique is the games take on NewGamePlus. Frank starts out pathetically weak and slow at the beginning of the game, and the player must fight hard to even survive. Upon dying, the player is given the option to reload the last save, or end the playthrough at that death and transfer Frank's level over to the next playthrough. Reaching the level cap simply can't be done in one playthrough, so the player is encouraged to beat the game multiple times in an attempt to see everything, facilitated by the games MultipleEndings.

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It's The game is somewhat difficult and has a [[LuckBasedMission rather strange]] way of rewarding the player with experience: PP (or [[FunWithAcronyms Prestige Points]]) is given to the player upon completing major milestones, like killing a milestone of zombies, saving survivors, completing cases and defeating dangerous human bosses called Psychopaths. The player can also earn PP by killing zombies in creative ways, like heating up a frying pan and smacking a zombies face with it. This levels up Frank, who gains more health, item slots, new moves and more. Also unique is the games take on NewGamePlus. Frank starts out pathetically weak and slow at the beginning of the game, and the player must fight hard to even survive. Upon dying, the player is given the option to reload the last save, or end the playthrough at that death and transfer Frank's level over to the next playthrough. Reaching the level cap simply can't be done in one playthrough, so the player is encouraged to beat the game multiple times in an attempt to see everything, facilitated by the games MultipleEndings.



%%* MonsterClown: Adam.

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%%* * MonsterClown: Adam.


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* NintendoHard: While the game is a perfect example of SchizophrenicDifficulty, it's always ''consistently'' hard. It just depends on how hard the game is feeling at the moment.
** Clearing Zombie hoards and doing the Scoops? Not too bad. Doing Psychopaths, the main quest, or escorting survivors? Good luck. There's a reason why the PP system is in place, and it's to make the game go from unimaginably hard to fairly easy.
19th Apr '17 4:26:58 PM Sullytofu
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* WakeUpCallBoss: Adam is one of the first psychopaths the player can encounter, and he's a steep step up in difficulty from the regular zombies you've been facing. He does a lot of damage, can take quite a few hits, and can block your weapons, instantly breaking them. It makes sense that your reward for beating him is twofold- his [[DiscOneNuke Small Chainsaw]], and a [[AntiFrustrationFeatures backdoor from Wonderland Plaza to Paradise Plaza]], eliminating the need to cross the park and deal with the Convicts.
* WeaponOfChoice: Each psychopath carries weapons that reflect their personalities. If you kill them, you can often get these weapons (which respawn very quickly) to use for yourself. This is good, as a lot of the weapons they use are absolutely deadly.
** Adam drops his Small Chainsaw, which is a positively ''deadly'' all-purpose weapon that deals a shit ton of damage and can clear hordes easily. It also has a decent bit of durability, and if you get three bladed weapon books turns into an InfinityPlusOneSword. If you follow the survivor you get for beating him, you also unlock a backdoor across the mall.
** Cletus allows access into the gun store (including his devastating shotguns and sniper rifles), which is vital for defeating Psychopaths like the Hall family and dealing with [[spoiler: Isabela]] and/or Steve, who coincidentally reside only a few meters from his store.
** Larry, despite [[spoiler: not being optional]] drops his Meat Cleaver. This weapon is about as strong as the Katana and Small Chainsaw, but it's low durability means it's not really useful.
** Paul doesn't drop anything. [[spoiler: Unless of course you succeed his GuideDangIt mini-quest, then you'll get both his Cocktails and his help as a survivor.]]
** Cliff allows access into the tool store, which is filled with an assortment of lethal melee weapons- including his Machete, which is almost as good as the Small Chainsaw (and perhaps even better due to it's high rate of attack).
** Jo drops her taser, which can fry zombies with a small charge. However it also allows for human enemies to take a decent bit of damage as well.
** The Hall Family drop their sniper rifles, which are a good reward if you don't want to deal with Cletus- justifiable, as Cletus is ''definitely'' ThatOneBoss incarnate.
** Sean drops his Ceremonial Sword, which while no better than any other bladed weapon comes with a secondary attack. If you jump kick while it's equipped, Frank instead swings the sword down. This can bisect zombies, and does a huge amount of damage to other psychopaths.
** Steve allows access back into the Grocery Store, and drops his weaponized shopping cart to use.
** The Convicts drop their heavy machine gun. This can trivialize the rest of the game if used judiciously, and makes short work of other psychopaths. Unfortunately, the Convicts respawn ''every day'', meaning your reward is somewhat short-lived. Killing them also makes the park easier to traverse for 24 hours.
** [[spoiler: Kent]], who is so hard to find out he even exists that it's unlikely you'll fight him until a second playthrough, drops [[spoiler: a photography book that doubles the amount of PP Frank gets from photographs.]]
15th Apr '17 11:45:00 AM Sullytofu
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It's somewhat difficult and has a [[LuckBasedMission rather strange]] way of rewarding the player up leveling.

to:

It's somewhat difficult and has a [[LuckBasedMission rather strange]] way of rewarding the player with experience: PP (or [[FunWithAcronyms Prestige Points]]) is given to the player upon completing major milestones, like killing a milestone of zombies, saving survivors, completing cases and defeating dangerous human bosses called Psychopaths. The player can also earn PP by killing zombies in creative ways, like heating up leveling.
a frying pan and smacking a zombies face with it. This levels up Frank, who gains more health, item slots, new moves and more. Also unique is the games take on NewGamePlus. Frank starts out pathetically weak and slow at the beginning of the game, and the player must fight hard to even survive. Upon dying, the player is given the option to reload the last save, or end the playthrough at that death and transfer Frank's level over to the next playthrough. Reaching the level cap simply can't be done in one playthrough, so the player is encouraged to beat the game multiple times in an attempt to see everything, facilitated by the games MultipleEndings.
13th Apr '17 3:33:30 PM Reversinator
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* ShootTheShaggyDog: All those survivors you helped rescue? [[spoiler:If you work towards Ending A, they'll be killed by the special forces in order to keep the truth behind the zombie outbreaks under wraps.]]
13th Apr '17 2:56:51 PM Reversinator
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** [[spoiler:Carlito's literal TykeBomb plan.]]

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** [[spoiler:Carlito's literal TykeBomb plan.ultimate plan, involving a bunch of infected children being sent across America as ticking time bombs.]]



* TykeBomb: [[spoiler:It turns out Carlito is responsible for organizing adoptions for orphans with temporarily dormant infections all over America]].
13th Apr '17 2:37:28 PM Reversinator
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* YouALLLookFamiliar: Those two people in the intro, where Frank and Ed are flying over Willamette? Take a close look at them. The one on the white car is Rich (one of the three people that was held hostage by Cliff), and the one on the building is Michelle (one of the five people held prisoner by the cult). [[spoiler:And speaking of Cliff, the little girl in the very first intro is the same girl that's on Cliff's family photo.]]

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* YouALLLookFamiliar: Those two people in the intro, where Frank and Ed are flying over Willamette? Take a close look at them. The one on the white car is Rich (one of the three people that was held hostage by Cliff), and the one on the building is Michelle (one of the five people held prisoner by the cult). Also, the woman getting pulled out a car, which you can optionally see on the security cameras, is Kay (one of the four people tied up by Jo, and also the one featured in Jo's cutscene). [[spoiler:And speaking of Cliff, the little girl in the very first intro is the same girl that's on Cliff's family photo.]]
10th Apr '17 2:08:25 PM nombretomado
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See also ''VideoGame/DeadRisingChopTillYouDrop'', a PragmaticAdaptation for the UsefulNotes/{{Wii}}. And speaking of ''Dead Rising'' and the Wii, Frank made his fighting game debut in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''. And speaking of fighting games, Frank makes an appearance in ''VideoGame/MarvelVsCapcom3'''s UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3''. [[RunningGag And speaking of]] crossover games, he makes another appearance in ''VideoGame/ProjectXZone'', a cross between Capcom, NamcoBandai, and {{Sega}}. Clearly, Frank West gets around.

to:

See also ''VideoGame/DeadRisingChopTillYouDrop'', a PragmaticAdaptation for the UsefulNotes/{{Wii}}. And speaking of ''Dead Rising'' and the Wii, Frank made his fighting game debut in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''. And speaking of fighting games, Frank makes an appearance in ''VideoGame/MarvelVsCapcom3'''s UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3''. [[RunningGag And speaking of]] crossover games, he makes another appearance in ''VideoGame/ProjectXZone'', a cross between Capcom, NamcoBandai, and {{Sega}}.Creator/{{Sega}}. Clearly, Frank West gets around.
15th Feb '17 4:36:06 PM Morgenthaler
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* [[TheHunter The Hunters]]: The Halls.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeadRising