History VideoGame / DeadRising

2nd Nov '17 10:23:54 PM Sullytofu
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So begins ''Dead Rising'', Capcom's hit free-roamer for the 360. Armed with just about anything you can find (and in a shopping mall, that's plenty), your goal is to survive for three days while getting the story. Arguably the game's defining feature is the sheer number of zombies that can be on screen at once, greatly adding to the effect of a mall literally overrun with the living dead. While the game is short (Six hours, real time, not counting cutscenes or pauses), it's a haven for fans of OneHundredPercentCompletion challenges (unless you want to get 100% in one playthrough), as different achievements require wildly out-of-the-way trips and are of varying difficulty.

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So begins ''Dead Rising'', Capcom's hit free-roamer for the 360. Armed with just about anything you can find (and in a shopping mall, that's plenty), your goal is to survive for three days while getting the story. Arguably the game's defining feature is the sheer number of zombies that can be on screen at once, greatly adding to the effect of a mall literally overrun with the living dead. While the game is short (Six hours, real time, not counting cutscenes or pauses), it's a haven for fans of OneHundredPercentCompletion challenges (unless you want to get 100% in one playthrough), as different achievements require wildly out-of-the-way trips and are of varying difficulty.
difficulty. In addition, the game had a unique CombatPragmatist-style combat system wherein Frank can pick up hundreds of objects around the mall to use as makeshift weapons. Your arsenal ranges from more traditonal weapons like baseball bats, guns and swords to stranger things like TV's, cash registers, potted plants, and soccer balls.
30th Oct '17 9:07:45 AM Asue
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* AndYourRewardIsClothes: Certain Achievements will add new outfits to the Security Room on subsequent playthroughs.
* AntiFrustrationFeatures: Played with. While there are a lot of concessions given to the player to make the game easier (such as the camera shop being right next to the security room, or the katana being found in Paradise Plaza, also not far from the security room) there are almost an equal amount if not ''more'' things explicitly designed to frustrate the player.

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* AndYourRewardIsClothes: Certain Achievements achievements will add new outfits to the Security Room on subsequent playthroughs.
* AntiFrustrationFeatures: Played with. While there are a lot of concessions given to the player to make the game easier (such as the camera shop being right next to the security room, or the katana being found in Paradise Plaza, also not far from the security room) room), there are almost an equal amount if not ''more'' things explicitly designed to frustrate the player.



* ArtifactMook: The game famously gives you the Zombie Genocider achievement for killing a number of zombies equal to the entire population of Wilamette. Even accounting for out-of-town visitors and the infection spreading, it seems rather unlikely that that many zombies would wind up in the mall. And they still keep coming.

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* ArtifactMook: The game famously gives you the Zombie Genocider achievement for killing a number of zombies equal to the entire population of Wilamette.Willamette. Even accounting for out-of-town visitors and the infection spreading, it seems rather unlikely that that many zombies would wind up in the mall. And they still keep coming.



* AttackDrone: Looking like an RC helicopter with a machine gun slung underneath, they help the Special Forces patrol the mall in overtime mode.

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* AttackDrone: Looking like an RC helicopter with a machine gun slung underneath, they help the Special Forces patrol the mall in overtime Overtime mode.



* BewareTheLiving: In general, the humans you encounter aren't much friendlier than the zombies, and they're ''far'' more resilient. This aspect of the story is lampshaded several times, most notably by the gun store owner, Cletus:

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* BewareTheLiving: In general, the humans you encounter aren't much friendlier than the zombies, and they're ''far'' more resilient. This aspect of the story is lampshaded several times, most notably by the gun store owner, Cletus:Cletus.



* {{BFG}}: The M2 machine gun is mounted on a jeep, but Frank can just carry it around after he defeats the prisoners.

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* {{BFG}}: The M2 machine gun is mounted on a jeep, but Frank can just carry it around after he defeats the prisoners.Convicts.



* BittersweetEnding: Ending s, though it’s more bitter than it is sweet, Frank and isabela manage to escape willamete with enough evidence expose the governments crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, and refuse to admit guilt over causing the zombie disaster, the story as a whole is eventually disregarded and forgotten about, even Carlitos plan of using orphans to instigate the apocalypse to the entire United States, setting the events for ''VideoGame/DeadRising2'' 5 years later.

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* BittersweetEnding: Ending s, S, though it’s more bitter than it is sweet, Frank and isabela Isabela manage to escape willamete Willamette with enough evidence to expose the governments government's crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, Carlito's hometown, and refuse to admit guilt over causing the zombie disaster, the story disaster. The story, as a whole whole, is eventually disregarded and forgotten about, even Carlitos Carlito's plan of using orphans to instigate the apocalypse to the entire United States, setting the events for ''VideoGame/DeadRising2'' 5 years later.



** Spearing Zombies with the Lead Pipe or the Shower Nozzle also qualify for this trope: the pipe slowly siphons the blood out of their chest cavity until they collapse, and the shower nozzle is plunged into the top of their skulls, providing them with their own private red shower until they too cave in on themselves from blood-loss.
** Running down zombies with an industrial strength lawnmower, literally cutting a bloody swathe through the horde. Trying to frantically kill zombies in a toy store, plastic swords and tennis balls bounce harmlessly off the dead, biking/skateboarding directly into a mass until you inevitably get tossed, and at one point you get a ping pong ball shooting Mega Man gun.

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** Spearing Zombies zombies with the Lead Pipe or the Shower Nozzle also qualify for this trope: the pipe slowly siphons the blood out of their chest cavity until they collapse, and the shower nozzle is plunged into the top of their skulls, providing them with their own private red shower until they too cave in on themselves from blood-loss.
** Running down zombies with an industrial strength lawnmower, literally cutting a bloody swathe through the horde. Trying to frantically kill zombies in a toy store, plastic swords and tennis balls bounce harmlessly off the dead, biking/skateboarding directly into a mass until you inevitably get tossed, and at one point you get a ping pong ball shooting ball-shooting Mega Man gun.



* BottomlessBladder: Amusingly subverted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game. This makes even more sense when you realize that ''liquids'' restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of OJ.

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* BottomlessBladder: Amusingly subverted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game. [[FridgeBrilliance This makes even more sense when you realize that ''liquids'' restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of OJ.OJ]].



* BullfightBoss: Steven the grocery store manager is easiest to beat if he crashes his [[ShoppingCartAntics shopping cart]] or gets the blades attached to the front stuck while charging Frank.

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* BullfightBoss: Steven the grocery store manager is easiest easier to beat if he crashes his [[ShoppingCartAntics shopping cart]] or gets the blades attached to the front stuck while charging Frank.



* CabinFever: If you've gathered enough survivors, by the third day, some of them will have started arguing or occasionally knocking each other around. If you've gathered ''most'' of the survivors, by that time several of them will start actively pummeling the others (though thankfully they can't kill each other).

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* CabinFever: If you've gathered enough survivors, by the third day, some of them will have started arguing or occasionally knocking each other around. If you've gathered ''most'' of the survivors, by that time several of them will start actively pummeling the others (though thankfully (though, thankfully, they can't kill each other).



* ChewingTheScenery: The grocery store manager boss. "This is my '''stooore!'''".

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* ChewingTheScenery: The grocery store manager boss.boss, Steven. "This is my '''stooore!'''".



* CombatPragmatist: Nearly everything you see in the mall can be picked up and used to clobber Zombies. This includes benches, rocks, and trash cans.

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* CombatPragmatist: Nearly everything you see in the mall can be picked up and used to clobber Zombies.zombies. This includes benches, rocks, and trash cans.
27th Oct '17 12:33:01 AM Mediawatcher
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* BittersweetEnding: Ending s, though it’s more bitter than it is sweet, Frank and isabela manage to escape willamete with enough evidence expose the governments crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, and refuse to admit guilt over causing the zombie disaster, the story as a whole is eventually disregarded and forgotten about, even Carlitos plan of using orphans to instigate the apocalypse to the entire United States, setting the for ''VideoGame/DeadRising2'' 5 years later.

to:

* BittersweetEnding: Ending s, though it’s more bitter than it is sweet, Frank and isabela manage to escape willamete with enough evidence expose the governments crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, and refuse to admit guilt over causing the zombie disaster, the story as a whole is eventually disregarded and forgotten about, even Carlitos plan of using orphans to instigate the apocalypse to the entire United States, setting the events for ''VideoGame/DeadRising2'' 5 years later.
27th Oct '17 12:32:25 AM Mediawatcher
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* BittersweetEnding: Ending s, though it’s more bitter than it is sweet, Frank and isabela manage to escape willamete with enough evidence expose the governments crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, and refuse to admit guilt over causing the zombie disaster, the story as a whole is eventually disregarded and forgotten about, even Carlitos plan of using orphans to instigate the apocalypse to the entire United States, setting the for ''VideoGame/DeadRising2'' 5 years later.]]

to:

* BittersweetEnding: Ending s, though it’s more bitter than it is sweet, Frank and isabela manage to escape willamete with enough evidence expose the governments crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, and refuse to admit guilt over causing the zombie disaster, the story as a whole is eventually disregarded and forgotten about, even Carlitos plan of using orphans to instigate the apocalypse to the entire United States, setting the for ''VideoGame/DeadRising2'' 5 years later.]]
27th Oct '17 12:31:57 AM Mediawatcher
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* BittersweetEnding: Ending s, though it’s more bitter than it is sweet, Frank and isabela manage to escape willamete with enough evidence expose the governments crimes that instigated the disaster to the whole world, getting them with the public, but the government only admits partial responsibility for their livestock research that destroyed Isabela and Carlitos home, and refuse to admit guilt over causing the zombie disaster, the story as a whole is eventually disregarded and forgotten about, even Carlitos plan of using orphans to instigate the apocalypse to the entire United States, setting the for ''VideoGame/DeadRising2'' 5 years later.]]



* DownerEnding: Endings B through F are all downers. [[spoiler:Ending A, however, is hardly any better, as the helicopter you have planned to get on crashes because of a zombie aboard. Although this one is narrowly averted later by the Overtime Mode, we arrive at the true ending -- Ending S, which can be considered a major downer: you succeeded in escaping from the hellhole of Williamette Mall with every single bit of evidence you need to expose the government crimes that instigated the disaster to the whole world. However, the U.S. government only acknowledges partial responsibility over the livestock research program that destroyed Isabella and Carlito's home, and refuses to admit its guilt over causing the zombie disaster. People soon disregard every critical danger you fought so hard to make them aware of -- including Carlito's chilling plan of using orphans to provoke the apocalypse in the entire United States, setting the stage for ''VideoGame/DeadRising2'' 5 years later.]]

to:

* DownerEnding: Endings B through F are all downers. [[spoiler:Ending A, however, is hardly any better, as the helicopter you have planned to get on crashes because of a zombie aboard. Although this one is narrowly averted later by the Overtime Mode, we arrive at the true ending -- Ending S, which can be considered a major downer: you succeeded in escaping from the hellhole of Williamette Mall with every single bit of evidence you need to expose the government crimes that instigated the disaster to the whole world. However, the U.S. government only acknowledges partial responsibility over the livestock research program that destroyed Isabella and Carlito's home, and refuses to admit its guilt over causing the zombie disaster. People soon disregard every critical danger you fought so hard to make them aware of -- including Carlito's chilling plan of using orphans to provoke the apocalypse in the entire United States, setting the stage for ''VideoGame/DeadRising2'' 5 years later.]]S.
26th Oct '17 12:35:50 PM longWriter
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Added DiffLines:

* RaincoatOfHorror: In this zombie game, there's actually an enemy cult full of people who wear green masks and yellow raincoats, called "The True Eye". Why they wear masks and raincoats is never explained.
12th Oct '17 11:37:23 AM SuperWaitei
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Added DiffLines:

* CycleOfHurting: A big contributor to the game’s difficulty. Just about any attack will make Frank stumble in place if he gets hit. This includes swipes from zombies, attacks from psychopaths and survivors and even being shot from across the map with a gun. The biggest contributors are Cletus, Carlito and Kent. Cletus’s shotgun is racked so fast that Frank will get shot again by the time he’s back up; Carlito’s sniper rifle sends you flying backwards and Frank again gets up just in time to catch another shot from it (and it takes off TWO blocks of health per shot), and for some reason, Kent’s punches stun Frank for about 2 whole seconds, meaning he can just back you into a wall and slowly punch you to death.
** This is also why escorting survivors is so hellishly frustrating. All it takes is for one zombie to hit your survivor and make them fall behind. Then another one hits them. And another. And another one after that. At this point, you have such a huge crowd of zombies constantly swiping at your survivors that the zombies swipe faster than it takes for the stagger animation to finish and will continue until they die or you intervene. Cue controllers being thrown.
9th Oct '17 5:10:11 PM Dramatic
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Added DiffLines:

* LethalJokeWeapon: A few of the improvised weapons you can use count, but special mention goes to the Mannequin Torso. Acquired only by destroying a Mannequin, it actually has one of the highest damage values in the game, swings in a large arc, and is a common sight within the mall (including the warehouse you go through when exiting the saferoom).
9th Oct '17 2:31:25 PM SuperWaitei
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—> '''Ed''': ''Who’s this you got here with you?''
—> '''Frank''': ''A survivor, plucked straight from the depths of Hell.''

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—> '''Ed''': -->'''Ed''': ''Who’s this you got here with you?''
—> '''Frank''': -->'''Frank''': ''A survivor, plucked straight from the depths of Hell.''



—> '''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
—> '''Frank''': ''Aw, come on! We can’t just leave ‘em here!''
—> '''Ed''': ''Well, you’re paying for the extra fuel, I tell you that!''

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—> '''Ed''': -->'''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
—> '''Frank''': -->'''Frank''': ''Aw, come on! We can’t just leave ‘em here!''
—> '''Ed''': -->'''Ed''': ''Well, you’re paying for the extra fuel, I tell you that!''
9th Oct '17 2:18:39 PM SuperWaitei
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** In the final section of the Overtime mode, the player has to carry Isabella throug an underground tunnel full of zombies. Once it is pass through, you enter a separate area where you can leave Isabella waiting. Even there is no reason for the player to go back to the tunnels alone, Frank has a complitely different set of sounds for his HollerButton in which he yells out loud "Heyy!!" instead of his regular "Hello?" and "Anyone there?", just for that specific circumstance.

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** In the final section of the Overtime mode, the player has to carry Isabella throug through an underground tunnel full of zombies. Once it is you pass through, you enter a separate area where you can leave Isabella waiting. Even though there is no reason for the player to go back to the tunnels alone, Frank has a complitely different set of sounds for his HollerButton in which he yells out loud "Heyy!!" instead of his regular "Hello?" and "Anyone there?", just for that specific circumstance.circumstance.
** A minor one, but if you get ending B, Ed and Frank’s dialogue will be different depending on how many survivors you rescued. For example, if you only rescued a couple of survivors:
—> '''Ed''': ''Who’s this you got here with you?''
—> '''Frank''': ''A survivor, plucked straight from the depths of Hell.''
** And if you managed to rescue most of the survivors:
—> '''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
—> '''Frank''': ''Aw, come on! We can’t just leave ‘em here!''
—> '''Ed''': ''Well, you’re paying for the extra fuel, I tell you that!''
** Thought you would get crafty and try to hole up in the supermarket to make Infinity Mode a breeze? Think again, as there are shutters in front of the doors and the Maintenance Tunnel door by the pharmacy is also locked to force you to survive through your wits.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeadRising