History VideoGame / DarkSouls

30th Apr '16 7:03:26 PM thatother1dude
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** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that armor now offers a flat damage reduction in addition to the usual percent-based protection, but every armor (even ragged pieces of cloth) offers the exact same flat reduction. Since the percentage-based protection very quickly starts giving diminishing returns, it means that while armor in itself isn't useless, it often doesn't matter what armor you have as long as you're wearing something. Poise has also been revamped once again, and will no longer protect you from getting stunned during normal movement even as little as it did in Dark Souls 2. However, poise now gives you greater [[ImmuneToFlinching Hyper-Armor]], a term used to describe your resistance to being broken out of attack animations. As such, heavy weapons now compliment heavy armor, but everyone else will usually be fine with whatever looks best. And while heavy armor will raise Weight Ratio or require investing points in Vitality, the penalties for high Weight Ratio below 70% aren't too severe (slower roll but with little difference in invincibility, no stamina regeneration loss) and Vitality will also increase your flat damage reduction from physical attacks.

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** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that that, instead of armor now offers a flat and natural defense adding together, various stats add Defense (flat damage reduction in addition to the usual percent-based protection, but every reduction) and armor (even ragged pieces adds Absorption (reduces percentage of cloth) offers the exact same flat reduction. Since the percentage-based protection very quickly starts giving diminishing returns, it means that while damage after Defense is subtracted[[labelnote:*]]Although there's a penalty to Defense if you wear ''nothing'' in a given armor slot, even wearing tattered rags gets rid of it.[[/labelnote]]). The difference in itself isn't useless, Absorption between medium and heavy armor is so small that it often doesn't matter what armor you have justify the extra points in Vitality itself, but Vitality also raises Physical Defense, and the penalties for higher Weight Ratio aren't nearly so severe (no difference in stamina regeneration and fairly little difference in roll invincibility) as long as you're wearing something.below 100%. Poise has also been revamped once again, and will no longer protect you from getting stunned during normal movement even as little as it did in Dark Souls 2. However, poise now gives you greater [[ImmuneToFlinching Hyper-Armor]], a term used to describe your resistance to being broken out of attack animations. As such, heavy weapons now compliment heavy armor, but everyone else will usually be fine with whatever looks best. And while heavy armor will raise Weight Ratio or require investing points in Vitality, the penalties for high Weight Ratio below 70% aren't too severe (slower roll but with little difference in invincibility, no stamina regeneration loss) and Vitality will also increase your flat damage reduction from physical attacks.
28th Apr '16 1:26:19 PM Dragoon321
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* {{Speedrun}}: The speedrun community in Dark Souls is still going strong. The game even has a class seemingly designed just for quickly and efficiently traversing levels: The Assassin. The class comes packaged with Spook which negates fall damage and allows speed runners to completely bypass massive sections of many levels.
27th Apr '16 9:01:57 AM thatother1dude
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** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that armor now offers a flat damage reduction in addition to the usual percent-based protection, but every armor offers the exact same flat reduction. Since the percentage-based protection very quickly starts giving diminishing returns, it means that while armor in itself isn't useless, it often doesn't matter what armor you have as long as you're wearing something. Poise has also been revamped once again, and will no longer protect you from getting stunned during normal movement even as little as it did in Dark Souls 2. However, poise now gives you greater [[ImmuneToFlinching Hyper-Armor]], a term used to describe your resistance to being broken out of attack animations. As such, heavy weapons now compliment heavy armor, but everyone else will usually be fine with whatever looks best.

to:

** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that armor now offers a flat damage reduction in addition to the usual percent-based protection, but every armor (even ragged pieces of cloth) offers the exact same flat reduction. Since the percentage-based protection very quickly starts giving diminishing returns, it means that while armor in itself isn't useless, it often doesn't matter what armor you have as long as you're wearing something. Poise has also been revamped once again, and will no longer protect you from getting stunned during normal movement even as little as it did in Dark Souls 2. However, poise now gives you greater [[ImmuneToFlinching Hyper-Armor]], a term used to describe your resistance to being broken out of attack animations. As such, heavy weapons now compliment heavy armor, but everyone else will usually be fine with whatever looks best. And while heavy armor will raise Weight Ratio or require investing points in Vitality, the penalties for high Weight Ratio below 70% aren't too severe (slower roll but with little difference in invincibility, no stamina regeneration loss) and Vitality will also increase your flat damage reduction from physical attacks.
27th Apr '16 8:51:31 AM thatother1dude
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** In ''VideoGame/DarkSoulsI'', armor is much better than it was in ''Demon's Souls''. The armor's damage resistances can be increased by upgrades, so they don't end up being irrelevant compared to unarmored defense (which increases with level) and enemy damage (which increases as the game progresses). Heavier armor started granting Poise, a stat that [[ImmuneToFlinching resisted being stunned or interrupted by enemy attacks]]. Equipment Load is very easy to get as it's still increased by [[OneStatToRuleThemAll the same stat that governs Stamina]], plus some percentage-based boosts from rings. In [=PvE=], the heaviest armor prevents stunlock and decreases damage so much that even bosses lose to you simply because ''you can kill them faster'' even if you barely try to block or dodge attacks. Poise became a large part of the [=PvP=] metagame. Many try to get a specific value to protect against certain weapons. [[{{Whoring}} Raising Equipment Load extremely high]] to get [[LightningBruiser heavy armor and unhindered movement]] are extremely common, resulting in the [[MemeticMutation infamous]] "Giantdad" and "Haveldad" builds.

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** In ''VideoGame/DarkSoulsI'', armor is much better than it was in ''Demon's Souls''. The armor's damage resistances can be increased by upgrades, so they don't end up being irrelevant compared to unarmored defense (which increases with level) and enemy damage (which increases as the game progresses). Heavier armor started granting Poise, a stat that [[ImmuneToFlinching resisted being stunned or interrupted by enemy attacks]]. Equipment Load is very easy to get as it's still increased by [[OneStatToRuleThemAll the same stat that governs Stamina]], plus some percentage-based boosts from rings. In [=PvE=], the heaviest armor prevents stunlock and decreases damage so much that even bosses lose to you simply because ''you can kill them faster'' even if you barely try to block or dodge attacks. Poise became a large part of the [=PvP=] metagame. Many try to get a specific value to protect against certain weapons. [[{{Whoring}} Raising Equipment Load extremely high]] to get [[LightningBruiser heavy armor and unhindered movement]] are is extremely common, resulting in the [[MemeticMutation infamous]] "Giantdad" and "Haveldad" builds.
24th Apr '16 2:50:04 PM Cantido
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* TheNightThatNeverEnds: The Age of Dark, which is the opposite of the Age of Fire, and will occur if the First Flame completely dies. [[spoiler: Kaathe calls it the Age of Man but he may not be telling the truth.]]
24th Apr '16 3:07:03 AM DarkHunter
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* AbsurdlyHighLevelCap: Each time a stat is raised by one point, a level goes up. Since each stat caps at 99, the maximum level in these games is in the high hundreds.

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* AbsurdlyHighLevelCap: Each time a stat is raised by one point, a level goes up. Since each stat caps at 99, the maximum level in these games is around the mid 700's to low 800's (depending on the specific game). Since actually reaching that level cap takes ''forever'', most players intentionally limit themselves, at least as far as [=PvP=] is concerned: Western players tend to stick around level 120 - 130, Japanese players somewhere in the high hundreds.300's.
22nd Apr '16 5:22:33 AM Solle
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-> You're journey it began because YOU DIED.

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-> You're journey Your journey, it began because YOU DIED.
21st Apr '16 11:18:55 AM LordOfTheSword
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-> Humanity restored and then YOU DIED.
-> A graveyard to explore... Ha, ha, DENIED.
-> For every step you take is just one more fatal mistake.
-> So you must learn to take the torture in your stride.

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-> Humanity restored You're journey it began because YOU DIED.
-> Out of your cell you ran
and then YOU DIED.
-> A graveyard You pause to explore... Ha, ha, DENIED.
-> For every step you take is just one more fatal mistake.
catch your breath and die another gruesome death,
-> So now you must learn to take the torture in your stride.creep around each corner terrified...
21st Apr '16 9:24:32 AM FortuneSnowman
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%%How good armor is in III is still hotly contested. What we know is that armor can no longer be upgraded, but the questions is if it needs to be.

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%%How good ** In ''VideoGame/DarkSoulsIII'', armor is in III is still hotly contested. What we know heavily revamped compared to the previous games. The biggest change is that armor can now offers a flat damage reduction in addition to the usual percent-based protection, but every armor offers the exact same flat reduction. Since the percentage-based protection very quickly starts giving diminishing returns, it means that while armor in itself isn't useless, it often doesn't matter what armor you have as long as you're wearing something. Poise has also been revamped once again, and will no longer be upgraded, protect you from getting stunned during normal movement even as little as it did in Dark Souls 2. However, poise now gives you greater [[ImmuneToFlinching Hyper-Armor]], a term used to describe your resistance to being broken out of attack animations. As such, heavy weapons now compliment heavy armor, but the questions is if it needs to be.everyone else will usually be fine with whatever looks best.
21st Apr '16 8:19:47 AM DannyV_El_Acme
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* TrueCompanions: Both Solaire and his covenant, the Warrior of Sunlight. Solaire is available as a summon before a large amount of the game's boss fights, and in an incredible case of consensus among a game's community, members of the Sunbros are unfailingly helpful to anyone who summons them, even to the point of self-sacrifice. If you see a golden summon sign, the guy you summon will not troll you and will not betray you, and will fight VERY hard to make sure you succeed. This attitude leads to [[EnsembleDarkhorse Solaire and the Sunbros being quite beloved]] by the ''Dark Souls'' fandom. This attitude extends to the other games in the series, too.
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