History VideoGame / DarkSouls

26th Jul '17 1:43:23 AM ZuTheSkunk
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* AchievementMockery: The achievement that nobody wants, but it's the first achievement on ''every'' player's list. It's the "This is Dark Souls" achievement you get for dying the first time. (There is ''no'' known player who did ''not'' gain this one first.)
5th Jul '17 4:26:11 PM Luigifan
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* AndIMustScream: The eventual and inevitable fate of all those cursed with the Darksign and [[spoiler:whoever links the Fire.]]

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* AndIMustScream: The eventual and inevitable fate of all those cursed with the Darksign and [[spoiler:whoever links the Fire.]]Fire]], the latter of which adds [[spoiler:''being burned alive'']] into the mix.



* TheAntiNihilist: A common interpretation of the hollowing process, [[spoiler:that Undead only keep from hollowing if they have a mission that they can dedicate themselves and stay motivated towards]] is essentially a metaphor for this. Freedom is what you do with what's been done to you.

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* TheAntiNihilist: A common interpretation of the hollowing process, [[spoiler:that Undead only keep from hollowing if they have a mission that they can dedicate themselves and stay motivated towards]] towards]], is essentially a metaphor for this. Freedom is what you do with what's been done to you.



* ArbitraryMinimumRange: The games have several attacks that are ineffective when the target is too close. Most of these are certain spells, and attacks using long handled weapons. Many bosses are safest when battled up close, as most of their attacks have a minimum range, and the exceptions are clearly telegraphed.

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* ArbitraryMinimumRange: The games have several attacks that are ineffective when the target is too close. Most of these are certain spells, and attacks using long handled long-handled weapons. Many bosses are safest when battled up close, as most of their attacks have a minimum range, and the exceptions are clearly telegraphed.



** ''VideoGame/DarkSoulsII'' made armor significantly less powerful. Physical damage reduction starts out worthwhile in [=PvE=] and remains so in [=PvP=] (so much that several of the heaviest armors had their physical defense {{nerf}}ed), but is trivialized by late game enemies' enormous damage-per-hit. Elemental damage reduction becomes percentage based, and is generally pretty marginal. The effects of Poise are nerfed significantly, so it mostly just matters when in the middle of using a large weapon's attack. On top of this, armor's cost is increased both in terms of stat investment (Stamina and Equipment Load are determined by separate stats while the corresponding rings are less powerful) and penalties for high Encumbrance (stamina regeneration penalties are much more severe).
** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that, instead of armor and natural defense adding together, various stats add Defense (flat damage reduction) and armor adds Absorption (reduces percentage of damage after Defense is subtracted[[labelnote:*]]Although there's a penalty to Defense if you wear ''nothing'' in a given armor slot, even wearing tattered rags gets rid of it.[[/labelnote]]). The difference in Absorption between medium and heavy armor is so small that it doesn't justify the extra points in Vitality itself, but Vitality also raises Physical Defense, and the penalties for higher Weight Ratio aren't nearly so severe (no difference in stamina regeneration and fairly little difference in roll invincibility) as long as you're below 100%. Poise now reduces stagger damage by a percentage (1% per point of Poise) but this only matters during attacks that already have hitstun armor, making it both more situational (only the heaviest weapons have ''any'' attacks that grant armor) and often excessive (these attacks tend to be difficulty to interrupt even with almost no Poise).

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** ''VideoGame/DarkSoulsII'' made armor significantly less powerful. Physical damage reduction starts out worthwhile in [=PvE=] and remains so in [=PvP=] (so much that several of the heaviest armors had their physical defense {{nerf}}ed), but is trivialized by late game enemies' enormous damage-per-hit. Elemental damage reduction becomes percentage based, percentage-based, and is generally pretty marginal. The effects of Poise are nerfed significantly, so it mostly just matters when in the middle of using a large weapon's attack. On top of this, armor's cost is increased both in terms of stat investment (Stamina and Equipment Load are determined by separate stats while the corresponding rings are less powerful) and penalties for high Encumbrance (stamina regeneration penalties are much more severe).
** In ''VideoGame/DarkSoulsIII'', armor is heavily revamped compared to the previous games. The biggest change is that, instead of armor and natural defense adding together, various stats add Defense (flat damage reduction) and armor adds Absorption (reduces percentage of damage after Defense is subtracted[[labelnote:*]]Although there's a penalty to Defense if you wear ''nothing'' in a given armor slot, even wearing tattered rags gets rid of it.[[/labelnote]]). The difference in Absorption between medium and heavy armor is so small that it doesn't justify the extra points in Vitality itself, but Vitality also raises Physical Defense, and the penalties for higher Weight Ratio aren't nearly so severe (no difference in stamina regeneration and fairly little difference in roll invincibility) as long as you're below 100%. Poise now reduces stagger damage by a percentage (1% per point of Poise) Poise), but this only matters during attacks that already have hitstun armor, making it both more situational (only the heaviest weapons have ''any'' attacks that grant armor) and often excessive (these attacks tend to be difficulty difficult to interrupt even with almost no Poise).



* ArrowsOnFire: Fire arrows are not only on fire, they add fire damage to attacks. In the second game one will cause an explosion if it hits a player or enemy covered in pitch.

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* ArrowsOnFire: Fire arrows are not only on fire, they add fire damage to attacks. In the second game game, one will [[StuffBlowingUp cause an explosion explosion]] if it hits a player or enemy covered in pitch.



* AsceticAesthetic: The path that leads to the [[spoiler: Kiln of the First Flame]]. It's unlike anything else seen in the game. The area is almost a WhiteVoidRoom with a downward staircase floating in the void. Ghostly apparitions of the[[spoiler: Black Knights]] walk across the staircase. It really builds of the dread of [[spoiler: TheVeryDefinitelyFinalDungeon.]]

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* AsceticAesthetic: The path that leads to the [[spoiler: Kiln [[spoiler:Kiln of the First Flame]]. It's unlike anything else seen in the game. The area is almost a WhiteVoidRoom with a downward staircase floating in the void. Ghostly apparitions of the[[spoiler: Black the [[spoiler:Black Knights]] walk across the staircase. It really builds of up the dread of [[spoiler: TheVeryDefinitelyFinalDungeon.]][[spoiler:TheVeryDefinitelyFinalDungeon]].



** The prize for most comically oversized weapon probably goes to [[AwesomeButImpractical Smough's]] [[DropTheHammer Hammer]] which has a barrel-sized head.
** Another good example would have to be the [[BlackKnight Fume Knight]] [[{{BFS}} Ultra Great Sword]]. The Damn thing's large enough that it works as a ''shield'' simply by putting it's rock slab of a blade between you and the other guy. Heck, doing so is the windup for it's heavy attack.
* BlackMagic: Sorcery spells, which are related to souls (Most likely dragon souls). Abyss sorceries which draw on the power of the [[spoiler: Dark Soul]] take this UpToEleven.

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** The prize for most comically oversized weapon probably goes to [[AwesomeButImpractical Smough's]] [[DropTheHammer Hammer]] Hammer]], which has a barrel-sized head.
** Another good example would have to be the [[BlackKnight Fume Knight]] [[{{BFS}} Ultra Great Sword]]. The Damn damn thing's large enough that it works as a ''shield'' simply by putting it's its rock slab of a blade between you and the other guy. Heck, doing so is the windup for it's its heavy attack.
* BlackMagic: Sorcery spells, which are related to souls (Most (most likely dragon souls). Abyss sorceries sorceries, which draw on the power of the [[spoiler: Dark Soul]] [[spoiler:Dark Soul]], take this UpToEleven.



** Blighttown. Sure, the Depths wasn't sunshine and rainbows, but it mainly just looks like a typical unlit sewer. But the ''precise moment'' you step through the door from the Depths to Blighttown, the tint of the game becomes a sickly green, darkness becomes inky and barely broken by improvised torches, and solid stone structures give way to ramshackle, rickety wooden planks over a putrid swamp full of disgusting giant bugs. You see ruin before Blighttown, in Blighttown you see ''rot''.

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** Blighttown. Sure, the Depths wasn't sunshine and rainbows, but it mainly just looks like a typical unlit sewer. But the ''precise moment'' you step through the door from the Depths to Blighttown, the tint of the game becomes a sickly green, darkness becomes inky and barely broken by improvised torches, and solid stone structures give way to ramshackle, rickety wooden planks over a putrid swamp full of disgusting giant bugs. You see ruin before Blighttown; in Blighttown, in Blighttown you see ''rot''.



* TheChainsOfCommanding: In Dark Souls II and beyond, the Kiln of the First Flame is referred to as a ''throne.'' A throne that the heroes must sit on to sacrifice his or her self if they truly want to be the lord of the world. Dark Souls 2 is about King Vendrick, who threw away his life avoiding the throne, and goes down in history as a false king. And in Dark Souls 3, the player must hunt down previous Lords of Cinder who once took the throne and abandoned it in an undead stupor.

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* TheChainsOfCommanding: In Dark ''Dark Souls II II'' and beyond, the Kiln of the First Flame is referred to as a ''throne.'' A throne that the heroes must sit on to sacrifice his or her self if they truly want to be the lord of the world. Dark ''Dark Souls 2 2'' is about King Vendrick, who threw away his life avoiding the throne, and goes down in history as a false king. And in Dark ''Dark Souls 3, 3'', the player must hunt down previous Lords of Cinder who once took the throne and abandoned it in an undead stupor.



* TheCombatPragmatist: ''You''. Standing toe-to-toe with many enemies and fighting them head-on is asking for another "YOU DIED" screen. The game itself actively encourages you to not fight fairly, and many boss arenas have areas where you can hide and snipe with relative impunity. Running around behind a foe to backstab him, sniping him with arrows or magic from across the map, climbing up onto ledges they can't reach and plinking them, luring them into running off cliffs or into traps... all's fair in this game. Really, the only reason to fight "fairly" is so you can figure out the enemy's tells, moveset, and patterns by receiving their abuse firsthand.
* CompetitiveBalance: Each character class is given the chance to thrive in the world of ''Dark Souls''.[[note]]This is just in the beginning; during the game you can build your character to whatever playstyle you like best.[[/note]] This also extends to the three most common forms of combat, all of which have their own advantages and disadvantages.
*** Melee combat is extremely practical, dealing out a huge amount of damage, reliable attacks against rushing enemies, and a massive arsenal at your disposal, all while having a very low cost to repair weapon durability. However, a large percentage of the enemies encountered can murder you easily if gotten to up close, and about a third of the bosses are very resistant to melee, and most mid to late game weapons require high levels in four of the main stat categories (Strength, Dexterity, Magic and Faith).

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* TheCombatPragmatist: ''You''. Standing toe-to-toe with many enemies and fighting them head-on is asking for [[YetAnotherStupidDeath another "YOU DIED" screen.screen]]. The game itself actively encourages you to not fight fairly, and many boss arenas have areas where you can hide and snipe with relative impunity. Running around behind a foe to backstab him, sniping him with arrows or magic from across the map, climbing up onto ledges they can't reach and plinking them, luring them into running off cliffs or into traps... all's fair in this game. Really, the only reason to fight "fairly" is so you can figure out the enemy's tells, moveset, and patterns by receiving their abuse firsthand.
* CompetitiveBalance: Each character class is given the chance to thrive in the world of ''Dark Souls''.[[note]]This is just in the beginning; during the game game, you can build your character to whatever playstyle you like best.[[/note]] This also extends to the three most common forms of combat, all of which have their own advantages and disadvantages.
*** Melee combat is extremely practical, dealing out a huge amount of damage, reliable attacks against rushing enemies, and a massive arsenal at your disposal, all while having a very low cost to repair weapon durability. However, a large percentage of the enemies encountered can murder you easily if gotten to up close, and about a third of the bosses are very resistant to melee, and most mid to late game mid-to-late-game weapons require high levels in four of the main stat categories (Strength, Dexterity, Magic Magic, and Faith).



** Your arrows go straight where you fired it - enemies can have their arrows ''curve mid-flight'' to hit you.
** When an enemy dodges he is immune for the entire animation, unlike the player.
** The Dark Hand is a weapon that creates [[SomeKindOfForceField an energy shield]] that provides no [[http://darksouls.wikidot.com/deflection deflection]]...when used by the player. When the Darkwraiths in New Londo Ruins block with their own Dark Hand, they deflect any melee attack with ease.

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** Your arrows go straight where you fired it - them -- enemies can have their arrows ''curve mid-flight'' to hit you.
** When an enemy dodges dodges, he is immune for the entire animation, unlike the player.
** The Dark Hand is a weapon that creates [[SomeKindOfForceField an energy shield]] that provides no [[http://darksouls.wikidot.com/deflection deflection]]... when used by the player. When the Darkwraiths in New Londo Ruins block with their own Dark Hand, they deflect any melee attack with ease.



* CrapsackWorld: The world of Dark Souls is a pretty bleak place to live. For starters, the First Flame is on the cusp of dying. When this happens all fire will die and there is absolutely no telling what will happen to the world other than the gods losing their power and possibly going hollow. In addition to that, a curse called the Dark Sign has absolutely ravaged the humans of the world. This curse makes its victim undead, allowing them to return to life after death. However, as they die they lose some of their humanity, eventually becoming [[AxCrazy mindless, violent hollows.]] Many nations have [[ZombieApocalypse collapsed]] because of this curse, including Lordran, the setting of the game. Undead that still have their senses are [[FantasticRacism brutally mistreated]], hunted and sacrificed to maintain the First Flame. Most of the [[TheGodsMustBeLazy gods are MIA]], although it doesn’t seem like [[JerkassGods they would]] or could do anything even if they weren’t. It really seems as though the world [[JustBeforeTheEnd is on the brink of ending]]. [[FromBadToWorse And that's just the start of it]]. This doesn’t cover the vast amount of [[OurMonstersAreDifferent deadly monsters]], [[OurDemonsAreDifferent demons]], [[CruelAndUnusualDeath terrible ways to die]], [[BodyHorror the]] [[AndIMustScream torturous]] [[FateWorseThanDeath fates]] of [[LoadsAndLoadsOfCharacters the many]] characters, and [[AncientConspiracy the multi-millennia long conspiracy]] and battle to control the fate of the world.

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* CrapsackWorld: The world of Dark Souls is a pretty bleak place to live. For starters, the First Flame is on the cusp of dying. When this happens happens, all fire will die die, and there is absolutely no telling what will happen to the world other than the gods losing their power and possibly going hollow. In addition to that, a curse called the Dark Sign has absolutely ravaged the humans of the world. This curse makes its victim undead, allowing them to return to life after death. However, as they die die, they lose some of their humanity, eventually becoming [[AxCrazy mindless, violent hollows.]] Many nations have [[ZombieApocalypse collapsed]] because of this curse, including Lordran, the setting of the game. Undead that still have their senses are [[FantasticRacism brutally mistreated]], hunted hunted, and sacrificed to maintain the First Flame. Most of the [[TheGodsMustBeLazy gods are MIA]], although it doesn’t seem like [[JerkassGods they would]] or could do anything even if they weren’t. It really seems as though the world [[JustBeforeTheEnd is on the brink of ending]]. [[FromBadToWorse And that's just the start of it]]. This doesn’t cover the vast amount of [[OurMonstersAreDifferent deadly monsters]], [[OurDemonsAreDifferent demons]], [[CruelAndUnusualDeath terrible ways to die]], [[BodyHorror the]] [[AndIMustScream torturous]] [[FateWorseThanDeath fates]] of [[LoadsAndLoadsOfCharacters the many]] characters, and [[AncientConspiracy the multi-millennia long conspiracy]] and battle to control the fate of the world.



* CriticalHit: Backstabs and ripostes (the latter initiated after parrying an opponent) deal a high amount of damage whenever they connect, often enough to kill most lower enemies in one hit. This works mostly for human-sized [=NPC=]s and other players. You can also parry the some bosses, though riposting them is rarely possible.

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* CriticalHit: Backstabs and ripostes (the latter initiated after parrying an opponent) deal a high amount of damage whenever they connect, often enough to kill most lower enemies in one hit. This works mostly for human-sized [=NPC=]s and other players. You can also parry the some bosses, though riposting them is rarely possible.



* CrystalDragonJesus: The nation of [[TheTheocracy Thorolund]] including the Way of the White. The religion surrounding Velka might be this as well, given that they mention bishops by name.

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* CrystalDragonJesus: The nation of [[TheTheocracy Thorolund]] Thorolund]], including the Way of the White. The religion surrounding Velka might be this as well, given that they mention bishops by name.



** The actual "Cursed" status effect is pretty horrible: when your curse resistance meter fills you die and become cursed, which halves your [=HP=] and prevents you from gaining Humanity or using it to become human again. The halved [=HP=] effect used to ''stack'' before being fixed in a patch. But cursed beings and weapons are the only things that can hurt the otherwise invincible ghosts in the New Londo Ruins. There is no downside at all to using Transient Curses (which inflict a temporary and harmless curse on you) or "Cursed" weapons.

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** The actual "Cursed" status effect is pretty horrible: when your curse resistance meter fills fills, you die and become cursed, which halves your [=HP=] and prevents you from gaining Humanity or using it to become human again. The halved [=HP=] effect used to ''stack'' before being fixed in a patch. But cursed beings and weapons are the only things that can hurt the otherwise invincible ghosts in the New Londo Ruins. There is no downside at all to using Transient Curses (which inflict a temporary and harmless curse on you) or "Cursed" weapons.



* DarkFantasy: It takes place in a Tolkein style world, that's full of the undead, tries to stave off the age of dark while recovering from past ones, and has humanity be the potential for greatest darkness.

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* DarkFantasy: It takes place in a Tolkein style Tolkein-style world, that's full of the undead, tries to stave off the age of dark while recovering from past ones, and has humanity be the potential for greatest darkness.



** Poisons will generally do this to the player. It turns into more of a hassle than an actual threat, because if you lack any items to remove it, all you can do is immediately turn around and head back to your bonfire or try to keep pushing through to get to one. Without an appropriate number estus flasks or a fairly high health pool, you ''will'' die from it, but it will take a long time.
* DeathOrGloryAttack: Considering the difficulty of the game, and the fact that the more a weapon is big and powerful, the slower are its attacks. Because of bad timing, missing a hit or being parried by a powerful enemy leaves you stuck and unable to block or attack again for a few seconds, which makes you becoming very vulnerable. If the enemy is close enough, it has enough time to strike, which usually results in the loss of a lot of hit points (or a OneHitKill for some bosses or DemonicSpiders).

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** Poisons will generally do this to the player. It turns into more of a hassle than an actual threat, because if you lack any items to remove it, all you can do is immediately turn around and head back to your bonfire or try to keep pushing through to get to one. Without an appropriate number of estus flasks or a fairly high health pool, you ''will'' die from it, but it will take a long time.
* DeathOrGloryAttack: Considering the difficulty of the game, and the fact that the more a weapon is big and powerful, the slower are its attacks. attacks are. Because of bad timing, missing a hit or being parried by a powerful enemy leaves you stuck and unable to block or attack again for a few seconds, which makes you becoming very vulnerable. If the enemy is close enough, it has enough time to strike, which usually results in the loss of a lot of hit points (or a OneHitKill for some bosses or DemonicSpiders).



* DemBones: [[http://i123.photobucket.com/albums/o312/oracrest/Dark%20Souls/12-noscale.jpg The skeletons,]] giant skeletons and feral skeletons.

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* DemBones: [[http://i123.photobucket.com/albums/o312/oracrest/Dark%20Souls/12-noscale.jpg The skeletons,]] giant skeletons skeletons, and feral skeletons.



** Greatswords, and other slow two-handed weapons like them. What makes them difficult is the fact that they're slow as crap, require two-handing unless you have lots of strength, and usually makes your dodge roll crap. The awesome part is due to their insane damage (especially with a [[{{Gamebreaker}} Zaphander or a Chaoshander]]) and reach compared to similarly-leveled one-handers. They're also great against some of the larger enemies, since a blow with a large weapon can interrupt their attacks, and sometimes even knock them flat on their backs, leaving them vulnerable to a follow up attack, while a smaller weapon will only take away a sliver of their health without interrupting their attack animations at all.
*** The Black Knight weapons (Sword, Greatsword, Halberd and Greataxe) take these up a notch: they're even slower than most other two-handers and can't be upgraded to do elemental damage, relying solely on their physical damage, they weigh a ton and their damage scaling is average making them seem like infinity-1 swords... but they deal ridiculous amounts of damage (to the point that most mooks and some bosses can be killed in 1 or 2 hits), can break just about any enemies block in 2 hits, will stager most enemies and some bosses (including Havel the Rock in the first game, who has a ridiculous amount of poise), AND do 20% extra damage do demons (one of the more prevalent type of boss and mini-boss). Once you get used to how slow they are and how vulnerable they leave you many bosses can be slaughtered by just tanking hits until you get close enough to wail on them.

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** Greatswords, and other slow two-handed weapons like them. What makes them difficult is the fact that they're slow as crap, require two-handing unless you have lots of strength, and usually makes your dodge roll crap. The awesome part is due to their insane damage (especially with a [[{{Gamebreaker}} Zaphander or a Chaoshander]]) and reach compared to similarly-leveled one-handers. They're also great against some of the larger enemies, since a blow with a large weapon can interrupt their attacks, and sometimes even knock them flat on their backs, leaving them vulnerable to a follow up follow-up attack, while a smaller weapon will only take away a sliver of their health without interrupting their attack animations at all.
*** The Black Knight weapons (Sword, Greatsword, Halberd Halberd, and Greataxe) take these up a notch: they're even slower than most other two-handers and can't be upgraded to do elemental damage, relying solely on their physical damage, they weigh a ton ton, and their damage scaling is average average, making them seem like infinity-1 swords... but they deal ridiculous amounts of damage (to the point that most mooks and some bosses can be killed in 1 or 2 hits), can break just about any enemies enemies' block in 2 hits, will stager stagger most enemies and some bosses (including Havel the Rock in the first game, who has a ridiculous amount of poise), AND do 20% extra damage do to demons (one of the more prevalent type of boss and mini-boss). Once you get used to how slow they are and how vulnerable they leave you you, many bosses can be slaughtered by just tanking hits until you get close enough to wail on them.



* DiscOneNuke: The [[{{BFS}} Drake Sword]] can be obtained very early in the game - [[GuideDangIt if you know how]] - and does disproportionately high damage for its level. As with everything in this game, though, there's a downside: it gets outclassed in the second half of the game, when the player has the stats to benefit from superior customized weapons.

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* DiscOneNuke: The [[{{BFS}} Drake Sword]] can be obtained very early in the game - -- [[GuideDangIt if you know how]] - -- and does disproportionately high damage for its level. As with everything in this game, though, there's a downside: it gets outclassed in the second half of the game, when the player has the stats to benefit from superior customized weapons.
13th Jun '17 11:44:26 PM ArcaneAzmadi
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* FinalBoss: [[spoiler:The Hollowed Lord Gwyn]] in ''Dark Souls I'' and [[spoiler:The Soul of Cinder]] in ''Dark Souls III'' are the very final enemies fought in gameplay in those games, with the First Flame bonfire that is the goal of the game appearing in their arenas immediately after they are defeated. As for ''Dark Souls II'', the final boss of that game's main storyline is [[spoiler:Nashandra]].

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* FinalBoss: [[spoiler:The Hollowed [[spoiler:Gwyn, Lord Gwyn]] of Cinder]] in ''Dark Souls I'' and [[spoiler:The Soul of Cinder]] in ''Dark Souls III'' are the very final enemies fought in gameplay in those games, with the First Flame bonfire that is the goal of the game appearing in their arenas immediately after they are defeated. As for ''Dark Souls II'', the final boss of that game's main storyline is [[spoiler:Nashandra]].[[spoiler:Nashandra]], although you can [[PostEndGameContent continue with your playthrough after defeating]] them, and ''Scholar of the First Sin edition'' adds a new TrueFinalBoss in [[spoiler:Aldia, Scholar of the First Sin]].



%%* FragileSpeedster: The Thief, The Wanderer

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%%* * FragileSpeedster: The Thief, The WandererWanderer to start out. Any character who builds into light armour is this (or possibly GlassCannon) by default, as the main advantage of wearing it is being able to dodge more easily.
26th May '17 12:14:20 AM jameygamer
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* BossOnlyLevel: [[spoiler:The Kiln of the First Flame]] in ''Dark Souls III'' is the last area of that game, and only consists of two bonfires, an empty "Flameless Shrine", the walkway to the FinalBoss, and then the boss fight with the [[spoiler:Soul of Cinder, with the First Flame bonfire appearing in his arena when he dies.]]
15th May '17 12:38:54 PM jameygamer
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* FinalBoss: [[spoiler:The Hollowed Lord Gwyn]] in ''Dark Souls I'' and [[spoiler:The Soul of Cinder]] in ''Dark Souls III'' are the very final enemies fought in gameplay in those games, with the First Flame bonfire that is the goal of the game appearing in their arenas immediately after they are defeated. As for ''Dark Souls II'', the final boss of that game's main storyline is [[spoiler:Nashandra]].



* FishingForMooks: At times an essential tactic.



* FishingForMooks: At times an essential tactic.

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* FishingForMooks: At times an essential tactic.ForgotICouldFly: It's entirely possible (and beneficial) to lure winged enemies to fall to their deaths off cliffs.



* ForgotICouldFly: It's entirely possible (and beneficial) to lure winged enemies to fall to their deaths off cliffs.
8th May '17 5:40:39 AM MarkLungo
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The games take place in a DarkFantasy world, where humans coexists with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a [[MarkOfTheBeast cursed brand]] that grants them ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these Undead, who finds him or herself swept up in a quest to rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless you choose to usher in that age yourself.

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The games take place in a DarkFantasy world, where humans coexists coexist with giants, dragons, gods, monsters, and "[[TheUndead Undead]]", humans marked with a [[MarkOfTheBeast cursed brand]] that grants them ResurrectiveImmortality, but slowly leeches their body and mind till they're a SoullessShell. In each game, you take the role of one of these Undead, who finds him or herself swept up in a quest to rekindle the flame that keeps the world alight, and hold off the coming age of darkness... that is unless you choose to usher in that age yourself.
4th May '17 7:16:49 AM Ominae
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''Dark Souls'' is a series of HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/NamcoBandai. The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.

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''Dark Souls'' is a series of HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/NamcoBandai.Creator/BandaiNamcoEntertainment. The series is notable for being one of the most [[WesternRPG western-flavored]] games made by a Japanese developer, though it still manages to apply eastern game design principles, making it very well-received on both sides of the pond.
29th Apr '17 6:22:41 AM Sonofstranger
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* JokeItem: The whip. The item's description states that it's not intended for combat and extremely ineffective against enemies. Whip based characters are a common self imposed challenge.

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* JokeItem: JokeItem:
**
The whip. The item's description states that it's not intended for combat and extremely ineffective against enemies. Whip based characters are a common self imposed challenge.challenge.
** One of the starting gifts, the pendant. It was only added for roleplaying purposes, and thus has no actual use.
22nd Apr '17 7:08:10 PM Vilui
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* AbsurdlyHighLevelCap: Each time a stat is raised by one point, a level goes up. Since each stat caps at 99, the maximum level in these games is around the mid 700's to low 800's (depending on the specific game). Typically speaking, one can reliably defeat the FinalBoss at around level 100. Since actually reaching that level cap takes ''forever'', most players intentionally limit themselves, at least as far as [=PvP=] is concerned: Western players tend to stick around level 120 - 130, Japanese players somewhere in the 300's.

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* AbsurdlyHighLevelCap: Each time a stat is raised by one point, a level goes up. Since each stat caps at 99, the maximum level in these games is around the mid 700's mid-700s to low 800's 800s (depending on the specific game). Typically speaking, one can reliably defeat the FinalBoss at around level 100. Since actually reaching that level cap takes ''forever'', most players intentionally limit themselves, at least as far as [=PvP=] is concerned: Western players tend to stick around level 120 - 130, Japanese players somewhere in the 300's.300s.
17th Apr '17 2:59:54 AM TheCuza
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* IronicNickname: "Trusty" Patches, who is a greasy son of a bitch who will try to trick you into death traps multiple times so he can loot your corpse (then again, [[Film/PiratesOfTheCarribbeanTheCurseOfTheBlackPearl you can always trust a dishonest man to be dishonest]]); and Hawkeye Gough, who is blind (although he wasn't back when he first got the nickname, and even now he still [[ImprobableAimingSkills exemplifies it quite well]]).

to:

* IronicNickname: "Trusty" Patches, who is a greasy son of a bitch who will try to trick you into death traps multiple times so he can loot your corpse (then again, [[Film/PiratesOfTheCarribbeanTheCurseOfTheBlackPearl [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl you can always trust a dishonest man to be dishonest]]); and Hawkeye Gough, who is blind (although he wasn't back when he first got the nickname, and even now he still [[ImprobableAimingSkills exemplifies it quite well]]).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DarkSouls