Follow TV Tropes

Following

History VideoGame / DarkSector

Go To

OR

Is there an issue? Send a MessageReason:
None


''darkSector'' is a ThirdPersonShooter developed by Creator/DigitalExtremes, and released for UsefulNotes/PS3 and UsefulNotes/Xbox360 on March 25th, 2008, with a [[UsefulNotes/IBMPersonalComputer PC]] version following exactly a year later.

to:

''darkSector'' is a ThirdPersonShooter developed by Creator/DigitalExtremes, and released for UsefulNotes/PS3 Platform/PS3 and UsefulNotes/Xbox360 Platform/Xbox360 on March 25th, 2008, with a [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] version following exactly a year later.

Added: 215

Changed: 101

Is there an issue? Send a MessageReason:
None


* AnArmAndALeg: Doing a perfectly-charged throw with the Glaive can dismember enemies.

to:

* AnArmAndALeg: Doing a perfectly-charged throw with the Your Glaive can dismember enemies.lop limbs off enemies. This is more easily done with a Power Throw.


Added DiffLines:

* OffWithHisHead: You can decapitate enemies by throwing your Glaive at their heads. There are even achievements for decapitating a lot of enemies and for [[OneHitPolykill getting two decapitations with one throw]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FireIceLightning: Throwing the Glaive at sources of electricity, fire, or ice will temporarily imbue it with that element. This massively increases its damage, allows you to create a large elemental explosion (once you unlock that ability), and can be used to solve environmental puzzles (using electricity to power generators, fire to burn obstacles, ice to put out fires and freeze water).


Added DiffLines:

* InvisibleMonster: Chromas are a variant of the Stingers with the added ability to turn invisible.
* JumpScare: In Chapter 7, when you go into the train tunnel, a monster will pop out of a hole in the wall with a loud roar and grab you, forcing you into to PressXToNotDie.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoryDiscretionShot: In one cutscene, Nadia is interrogating Yargo about how to open the vault. She slides her thumb over his eye, and asks him again. The camera shifts to show the back of his head as she starts to press, and the screen fades to white as [[EyeScream a squish is heard and he screams in pain]].

Added: 852

Removed: 199

Is there an issue? Send a MessageReason:
None


* AnArmAndALeg: Doing a perfectly-charged throw with the Glaive can dismember enemies.



* ChargedAttack: Charging the Glaive can result in a Power Throw that does four times the damage and can destroy certain chains. This is a bit tricky to execute, as you have to release the charge with perfect timing right as it hits its peak; holding it any less or any more will result in a normal throw instead.
* CursedWithAwesome: Hayden, even upon learning how useful the powers he gets from the virus are, does ''not'' like them, and thinks they are what he "deserves" for being what he is: a state-sanctioned psychopathic killer.



* CursedWithAwesome: Hayden, even upon learning how useful his powers are, does ''not'' like them, and thinks they are what he "deserves" for being what he is: a state-sanctioned psychopathic killer.


Added DiffLines:

* HurtFootHop: A particularly extreme case in that it involves [[AnArmAndALeg outright severing the foot]]: if you slice off an enemy's leg with the Glaive, they will sometimes hop in place a few times before dying from blood loss.
Is there an issue? Send a MessageReason:
Obvious Beta is now YMMV


* ObviousBeta: The rather broken plot is the most obvious flag, but there's also some weird graphical glitches; sometimes metallic surfaces (including Hayden's arm) will have only their normal map applied but not their texture, and enemies occasionally glide along the ground instead of walking (it's actually rather disturbing). Also, the game frequently crashes during the cutscene after defeating the Stalker.
Is there an issue? Send a MessageReason:
None


* CamelCase: How the game's title is formatted.

to:

* CamelCase: How the The game's title is formatted.formatted as ''[=darkSector=]''. This is also used throughout the game's interface; for example, the "New Game" option in the main menu is shown as "[=newGame=]".
Is there an issue? Send a MessageReason:
None


* PowerCopying: Many of Hayden's powers wind up being similar to the Nemesis that infected him, but there's a few times where he copies the abilities of another enemy he's defeated, most specifically the giant Stalker that turns invisible.

to:

* PowerCopying: Many of Hayden's powers wind up being similar to the Nemesis that infected him, but there's a few times where he copies the abilities of another enemy he's defeated, most specifically gaining "[[{{Invisibility}} Shift]]" from the giant Stalker that turns invisible.



* RecurringBossTemplate: Many highlights of the stalker -- spying on you as you try to catch fleeting glimpses in the shadows, turning invisible and sneaking up on you for devastating melee attacks, stealing its tools for yourself after you kill it -- would later get reused by the boss of the same name in ''Warframe''.

to:

* RecurringBossTemplate: Many highlights of the stalker Stalker -- spying on you as you try to catch fleeting glimpses in the shadows, turning invisible and sneaking up on you for devastating melee attacks, stealing its tools for yourself after you kill it -- would later get reused by the boss of the same name in ''Warframe''.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The developers came clean about the game's plot; apparently, as they were editing the game down, the only people they had to run the plot past were already familiar with it, so the huge omissions (Hayden having congenital analgesia, explaining why he alone isn't driven mad by the infection; his history with Nadia; Nadia and Viktor being related; the Stalker being Yargo's daughter, who was infected in the first outbreak in the 80s, which is why he knows it's "very old" and why [[EvenEvilHasLovedOnes it doesn't kill him while waiting for Hayden]]; etc.) were never picked up on.

to:

* AllThereInTheManual: The developers came clean about the game's plot; apparently, as they were editing the game down, the only people they had to run the plot past were already familiar with it, so the huge omissions (Hayden having congenital analgesia, explaining why he alone isn't driven mad by the infection; his history with Nadia; Nadia and Viktor being related; the Stalker being Yargo's daughter, who was infected in the first outbreak in the 80s, which is why he knows it's "very old" and why [[EvenEvilHasLovedOnes it doesn't kill him while waiting for Hayden]]; etc.) were never picked up on. Their previous game, ''VideoGame/{{Pariah}}'', suffered from the exact same "accidentally left the plot on the cutting room floor" problems.
Is there an issue? Send a MessageReason:


* GodzillaThreshold: Perhaps the only thing more horrifying than [[ObligatoryWarCrimeScene what the Lasrian military does in response to the infection]] (a slideshow you can find early on mentions that eliminating the civilian population around an infection site is one of their ''first'' priorities) is the strong possibility that it is actually ''justified'' considering the danger of said infection.

to:

* GodzillaThreshold: Perhaps the only thing more horrifying than [[ObligatoryWarCrimeScene what the Lasrian military does in response to the infection]] infection (a slideshow you can find early on mentions that eliminating the civilian population around an infection site is one of their ''first'' priorities) is the strong possibility that it is actually ''justified'' considering the danger of said infection.

Added: 47

Changed: 320

Is there an issue? Send a MessageReason:
None


* CamelCase: How the game's title is formatted.



* CursedWithAwesome: Hayden, even upon learning how useful his powers are, does ''not'' like them, and thinks they are what he "deserves" for being what he is.

to:

* CursedWithAwesome: Hayden, even upon learning how useful his powers are, does ''not'' like them, and thinks they are what he "deserves" for being what he is.is: a state-sanctioned psychopathic killer.



* EnemyCivilWar: Hayden is targeted by other infected and the Lasrian army, both of whom work for Mezner. But they don't like each other. In fact, they are just as likely to kill each other as they are to try and kill Hayden.

to:

* EnemyCivilWar: Hayden is targeted by other infected and the Lasrian army, both of whom work were created by/work for Mezner. But they don't like each other. In fact, they are just as likely to kill each other as they are to try and kill Hayden.



* ImpossiblyCoolWeapon: The Glaive, a three-pronged blade that grows out of Hayden's infected arm, can be thrown with ludicrous precision, and eventually gets upgrades that let him [[PrecisionGuidedBoomerang guide it after throwing]], throw out temporary energy shields, and absorb energy from extreme heat, cold or electricity to immolate/freeze/electrocute what it hits or hit everything in a certain radius with a blast of that energy.

to:

* ImpossiblyCoolWeapon: The Glaive, a three-pronged blade that grows out of Hayden's infected arm, can be thrown with ludicrous precision, and eventually gets upgrades that let him [[PrecisionGuidedBoomerang guide it after throwing]], throw out temporary energy shields, and absorb energy from extreme heat, cold or electricity to immolate/freeze/electrocute what it hits or hit everything in a certain radius with a blast of that energy. Granted, some of this is more borne from Hayden's infection, which produced the Glaive in the first place.



* KryptoniteFactor: Enferon, a chemical which is only a minor irritant to humans but will kill infected Technocyte creatures quite quickly. You can find weapon add-ons to lace your own bullets with Enferon, which nearly doubles the power of your bullets and poisons infected enemies. Human enemies will also occasionally hurl Enferon grenades at you after the first chapter.

to:

* KryptoniteFactor: Enferon, a chemical which is only a minor irritant to humans but will kill infected Technocyte creatures quite quickly. You can find weapon add-ons to lace your own bullets with Enferon, which nearly doubles the power of your bullets and poisons infected enemies. Human enemies will also occasionally hurl Enferon grenades at you after the first chapter. [[spoiler:The special suit that Hayden obtains in Vozro protects him from Enferon.]]



* NoodleIncident: Large chunks of the backstory are treated this way, on account of the issue listed under AllThereInTheManual. It's mentioned the infection got out and was contained in the past, but no details are given. Hayden went psycho and killed a bunch of people in a previous mission, but no details are given. Nadia and Hayden have history, but no details are given. In fact, everyone in the facility seems to know Hayden personally, with Mezner having looked up Hayden's record specifically.
* ObviousBeta: The rather broken plot is the key, but there's also some weird graphical glitches; sometimes metallic surfaces (including Hayden's arm) will have only their normal map applied but not their texture, and enemies occasionally glide along the ground instead of walking (it's actually rather disturbing). Also, the game frequently crashes during the cutscene after defeating the Stalker.

to:

* NoodleIncident: Large chunks of the backstory are treated this way, on account of the issue listed under AllThereInTheManual. It's mentioned the infection got out and was contained in the past, but no details are given. Hayden went psycho and killed a bunch of people in a previous mission, but no details are given. Nadia and Hayden have history, but no details are given. In fact, everyone in the facility seems to know Hayden personally, with Yargo having been briefed before meeting Hayden and Mezner having looked up Hayden's record specifically.
* ObviousBeta: The rather broken plot is the key, most obvious flag, but there's also some weird graphical glitches; sometimes metallic surfaces (including Hayden's arm) will have only their normal map applied but not their texture, and enemies occasionally glide along the ground instead of walking (it's actually rather disturbing). Also, the game frequently crashes during the cutscene after defeating the Stalker.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ImpossiblyCoolWeapon: The Glaive, a three-pronged blade that grows out of Hayden's infected arm, can be thrown with ludicrous precision, and eventually gets upgrades that let him [[PrecisionGuidedBoomerang guide it after throwing]], throw out temporary energy shields, and absorb energy from extreme heat or cold to immolate/freeze what it hits or hit everything in a certain radius with a blast of that energy.

to:

* ImpossiblyCoolWeapon: The Glaive, a three-pronged blade that grows out of Hayden's infected arm, can be thrown with ludicrous precision, and eventually gets upgrades that let him [[PrecisionGuidedBoomerang guide it after throwing]], throw out temporary energy shields, and absorb energy from extreme heat or heat, cold or electricity to immolate/freeze immolate/freeze/electrocute what it hits or hit everything in a certain radius with a blast of that energy.
Is there an issue? Send a MessageReason:
None


* DeliberatelyMonochrome: The first level is in black and white. It's not really all that clear why; color immediately comes in after Hayden takes the hit that infects him in the cutscene at the end of it.

to:

* DeliberatelyMonochrome: The first level is desaturated almost to the point of being in black and white. It's not really all that clear why; color immediately comes in after Hayden takes the hit that infects him in the cutscene at the end of it.
Is there an issue? Send a MessageReason:
None


''darkSector'' is a third-person ActionGame developed by Creator/DigitalExtremes, and released for UsefulNotes/PS3 and UsefulNotes/Xbox360 on March 25th, 2008, with a [[UsefulNotes/IBMPersonalComputer PC]] version following exactly a year later.

to:

''darkSector'' is a third-person ActionGame ThirdPersonShooter developed by Creator/DigitalExtremes, and released for UsefulNotes/PS3 and UsefulNotes/Xbox360 on March 25th, 2008, with a [[UsefulNotes/IBMPersonalComputer PC]] version following exactly a year later.

Changed: 165

Removed: 4

Is there an issue? Send a MessageReason:
Added release date.


''darkSector'' is a third-person ActionGame developed by Creator/DigitalExtremes.

to:

''darkSector'' is a third-person ActionGame developed by Creator/DigitalExtremes.
Creator/DigitalExtremes, and released for UsefulNotes/PS3 and UsefulNotes/Xbox360 on March 25th, 2008, with a [[UsefulNotes/IBMPersonalComputer PC]] version following exactly a year later.



----






Is there an issue? Send a MessageReason:
None


* BigBadEnsemble: Mezner and the A.D., both acting as some combination of the GreaterScopeVillain and TheManBehindTheMan (Mezner having control of the active Technocyte infectees and planning on waking up ancient ones, the A.D. cutting a deal with him to keep doing his thing under Agency supervision).

to:

* BigBadEnsemble: Mezner and the A.D., both acting as some combination of the GreaterScopeVillain and TheManBehindTheMan TheManBehindTheMan. (Mezner having has control of the active Technocyte infectees and planning plans on waking up ancient ones, the A.D. cutting cuts a deal with him to keep doing his thing under Agency supervision).supervision.)



* OurZombiesAreDifferent: Whilst the older technocyte infected tend to be superhuman type things, superpowered animals or {{Eldritch Abomination}}s, the basic infected enemies are essentially metal-skinned zombies, complete with {{zombie gait}}, moaning and the occasional scene of them seemingly eating corpses.

to:

* OurZombiesAreDifferent: Whilst the older technocyte Technocyte infected tend to be superhuman type things, superpowered animals or {{Eldritch Abomination}}s, the basic infected enemies are essentially metal-skinned zombies, complete with {{zombie gait}}, moaning and the occasional scene of them seemingly eating corpses.
Is there an issue? Send a MessageReason:
None


You play Hayden Tenno, an operative for an unnamed American intelligence agency. He is sent to the fictional Soviet nation of Lasria to gather information on a mysterious [[TheVirus epidemic]]. Of course Hayden has a DarkAndTroubledPast, and is [[TrueArtIsAngsty angsting]] about his current assignment, afraid of being infected or reliving his past misdeeds. Obviously, TheVirus is on hand to give him superpowers (as viruses that infect the protagonist are prone to doing).

to:

You play as Hayden Tenno, an operative for an unnamed American intelligence agency. He is sent to the fictional Soviet nation of Lasria to gather information on a mysterious [[TheVirus epidemic]]. Of course Hayden has a DarkAndTroubledPast, and is [[TrueArtIsAngsty angsting]] about his current assignment, afraid of being infected or reliving his past misdeeds. Obviously, TheVirus is on hand to give him superpowers (as viruses that infect the protagonist are prone to doing).
Is there an issue? Send a MessageReason:
None


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Darksector_4482.jpg]]

to:

[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Darksector_4482.org/pmwiki/pub/images/132698_dark_sector_playstation_3_front_cover.jpg]]
Is there an issue? Send a MessageReason:
None


* AKA47: An odd example; almost all the weapons are modeled after one weapon but named as if they're giving this treatment to a ''different'' weapon that would fill the same role, as if the names were settled on long before the models- and, interestingly, almost all of the fake names are based on Russian weapons in particular. Hayden's Heckler & Koch Mark 23 is called the "Tekna 9mm" after the SR-1 Vektor pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk submachine gun, the Hammer 1895 is a Webley Mark IV named after the Nagant Model 1895, and so on. Exceptions to the usual rule are the two shotguns, a cut-down Mossberg and a full-size H&K FABARM, which are both named after different variants of the Armsel Striker, and exceptions to the trope itself are the AKS-74U (mostly - the in-game name cuts off the last U) and the RPG-7.
* AwesomeButImpractical: The Trooper Gun. Also the magnum and sniper rifle; they both deal heavy damage but draw from an absolutely tiny pool of rare ammo and are relatively inaccurate, even with upgrades (the sniper rifle in particular due to SniperScopeSway).

to:

* AKA47: An odd example; almost all the weapons are modeled after one weapon but named as if they're giving this treatment to a ''different'' weapon that would fill the same role, as if the names were settled on long before the models- models - and, interestingly, almost all of the fake names are based on Russian weapons in particular. Hayden's Heckler & Koch Mark 23 is called the "Tekna 9mm" after the SR-1 Vektor pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk submachine gun, the Hammer 1895 is a Webley Mark IV named after the Nagant Model 1895, and so on. Exceptions to the usual rule are the two shotguns, a cut-down Mossberg and a full-size H&K FABARM, which are both named after different variants of the Armsel Striker, and exceptions to the trope itself are the AKS-74U (mostly - the in-game name cuts off the last U) U, which is a different but still related and extremely similar weapon) and the RPG-7.
* AwesomeButImpractical: The Trooper Gun.Gun, mostly by slowing you to a crawl. Also the magnum and sniper rifle; they both deal heavy damage but draw from an absolutely tiny pool of rare ammo and are relatively inaccurate, even with upgrades (the sniper rifle in particular due to SniperScopeSway).



* CutscenePowerToTheMax: Hayden's C4. The block he throws in Viktor's lap is enough to destroy a sprawling complex that takes up most of an island (you're supposed to place more, but the game only gives this a passing mention and doesn't actually force you to do so). A block of it you later find during actual gameplay barely destroys a single door.
* CursedWithAwesome: Hayden, even upon learning how useful his powers are, does ''not'' like them, and thinks they are what he "deserves" for what he is.

to:

* CutscenePowerToTheMax: Hayden's C4. The You're supposed to place a bunch of charges across the prologue, but the game only gives this a passing mention and never actually requires you to do so - ergo, the block he throws in Viktor's lap in a cutscene is enough to destroy a sprawling complex that takes up most of an island (you're supposed to place more, but the game only gives this a passing mention and doesn't actually force you to do so).on its own. A block of it you later find during actual gameplay barely destroys a single door.
* CursedWithAwesome: Hayden, even upon learning how useful his powers are, does ''not'' like them, and thinks they are what he "deserves" for being what he is.



** The "Clip Extender" upgrade works on anything - even the break-open, breech-loading shotgun that very clearly could not hold more than two shells in reality.

to:

** The "Clip Extender" upgrade works on anything - even the break-open, breech-loading shotgun that very clearly could not hold more than two shells in reality.reality without extensive modification to add an actual magazine.



* UnusableEnemyEquipment: To begin with, Hayden can pick up any enemy weapons he likes; however, once infected the sensors on the weapons destroy them after a brief period (about fifteen seconds, with one weapon later on having one that lasts for a minute) if he uses them. Fortunately, weapons grabbed in this manner have separate ammo pools from what's available for your normal weapons, so it's not entirely pointless to avoid them in favor of your personal weapons bought from the black market.

to:

* UnusableEnemyEquipment: To begin with, Hayden can pick up any enemy weapons he likes; however, once infected the sensors on the weapons destroy them after a brief period (about (generally about fifteen seconds, with though on one weapon later on having one occasion a sniper rifle has a limiter that lasts for a full minute) if he uses them. Fortunately, weapons grabbed in this manner have separate ammo pools from what's available for your normal weapons, so it's not entirely pointless to avoid them in favor of your personal weapons bought from the black market.

Top