History VideoGame / DarkMessiah

30th Sep '17 12:11:45 PM Twiddler
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Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given icnentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

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Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given icnentive incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.
30th Sep '17 12:23:55 AM Sullytofu
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The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size, can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass.

to:

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size, size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass.
badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given icnentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.
16th Jul '17 5:22:43 PM Twiddler
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* InfinityPlusOneSword: The Dragonbone weapons.Not only do they utterly destroy undead foes (the main enemies by the endgame) but the Dragons have been kind enough to supply you with one weapon of each type, so that you get an upgrade no matter what your specialization is.

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* InfinityPlusOneSword: The Dragonbone weapons. Not only do they utterly destroy undead foes (the main enemies by the endgame) but the Dragons have been kind enough to supply you with one weapon of each type, so that you get an upgrade no matter what your specialization is.
15th Jul '17 1:50:24 AM thisissostupid
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Added DiffLines:

* InfinityMinusOneSword: The Earthfire sword. You'll only obtain the game's InfinityPlusOneSword at the very end of the penultimate level, and only if you're going for the LawfulGood ending. Conversely, an observant player who scours the game for secrets can wield the Earthfire sword shortly before the midgame starts, just before you run into a bunch of enemies who take extra damage from fire.
* InfinityPlusOneSword: The Dragonbone weapons.Not only do they utterly destroy undead foes (the main enemies by the endgame) but the Dragons have been kind enough to supply you with one weapon of each type, so that you get an upgrade no matter what your specialization is.
11th Jul '17 5:53:17 AM thisissostupid
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* DuelBoss: The Orc leader Aratrok challenges you to one on the stipulation that you don't use magic. If you don't follow the rules, you will have to face his 4 henchmen along with him, but given that Aratrok is already insanely powerful (one of the few foes that can survive a finisher on normal) with no traps around, it's in your best interest to do so unless you are a pure-mage and can't win the fight normally.

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* DuelBoss: The Orc leader Aratrok challenges you to one on the stipulation that you don't use magic. If you don't follow the rules, you will have to face his 4 henchmen along with him, but given that Aratrok is already insanely powerful (one of the few foes that can survive a finisher on normal) with no traps around, it's in your best interest to do so unless you are a pure-mage and can't win the fight normally. To be fair, the way the game works, any character can [[https://www.youtube.com/watch?v=Xp1yZ68ZlZ0 take advantage of the physics engine]].
19th May '17 6:01:19 PM SubjectFive
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* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIncompetance since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]

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* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIncompetance CutsceneIncompetence since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
19th May '17 6:01:02 PM SubjectFive
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* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIgnorance since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]

to:

* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIgnorance CutsceneIncompetance since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
19th May '17 6:00:42 PM SubjectFive
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* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneStupidity since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]

to:

* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneStupidity CutsceneIgnorance since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
19th May '17 6:00:07 PM SubjectFive
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* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries.

to:

* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneStupidity since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
6th Feb '17 11:11:27 AM Twiddler
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Xana and the protagonist are linked together magically early in the story, and the bond between them manifests as her voice broadcasting in his thoughts, and many of her demonic powers being usable by him. Given that Xana is [[HornyDevils a Succubus]], their connection is given very sexual connotations, with Xana [[AggressiveSubmissive submissively promising to fulfill his every desire]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DarkMessiah