History VideoGame / DarkMessiah

17th Jun '18 6:29:02 PM Twiddler
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* BewareMyStingerTail: [[spoiler: In your demon form, your charged attack strikes at an enemy with your tail.]]
17th Jun '18 6:27:22 PM Twiddler
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* HornedHumanoid: [[spoiler:Xana's demon form has six horns on her head.]]
17th Jun '18 6:16:50 PM Twiddler
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* BadDreams: Two of them, one where you dance with Leanna and then stab her while Arantir watches, and one when you remember your first meeting with Xana [[NightmareSequence in a different way]]. Depending on your choice, the dancing dream can also be DreamingOfThingsToCome.

to:

* BadDreams: Two of them, one where you dance with Leanna and then stab her while Arantir watches, and one when you remember your first meeting with Xana [[NightmareSequence in a different way]]. Depending on your choice, whether you betray Leanna later, the dancing dream can also be DreamingOfThingsToCome.[[DreamingOfThingsToCome foreshadowing]].



* TheReasonYouSuckSpeech: Arantir is very fond of telling Sareth how pathetic he is.



* TheReasonYouSuckSpeech: Arantir is very fond of telling Sareth how pathetic he is.

to:

* TheReasonYouSuckSpeech: Arantir is very fond of telling TheseHandsHaveKilled: In the dancing dream, after Sareth how pathetic stabs Leanna, he is.looks at his hands in horror.
17th Jun '18 6:02:06 PM Twiddler
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* AntiVillain: The Orcs aren't evil, just territorial, and have every good reason to keep you from taking the [[ArtifactOfDoom Skull Of Shadows]].

to:

* AntiVillain: AntiVillain:
**
The Orcs aren't evil, just territorial, and have every good reason to keep you from taking the [[ArtifactOfDoom Skull Of Shadows]].



* DeadpanSnarker: Sareth eventually starts responding to Xana's "advice" this way.

to:

* DeadpanSnarker: DeadpanSnarker:
**
Sareth eventually starts responding to Xana's "advice" this way.



* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skill is so bloody cheap to purchase and the skill (fast mana regeneration) that makes pure-mage really viable are ''really'' late game (25 points total to obtain)
** The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate.

to:

* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skill is so bloody cheap to purchase and the skill (fast mana regeneration) that makes pure-mage really viable are ''really'' late game (25 points total to obtain)
**
obtain). The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate.



* ObviouslyEvil: Xana.

to:

* ObviouslyEvil: ObviouslyEvil:
**
Xana.



* ShoutOut: The Master Thief's armor you can acquire towards the end of the game is embossed with a "G", a reference to Garrett from the ''VideoGame/{{Thief}}'' series (which the game's stealth gameplay strongly resembles), and must be reached with use of rope arrows, one of the signature tricks of the ''Thief'' games.

to:

* ShoutOut: ShoutOut:
**
The Master Thief's armor you can acquire towards the end of the game is embossed with a "G", a reference to Garrett from the ''VideoGame/{{Thief}}'' series (which the game's stealth gameplay strongly resembles), and must be reached with use of rope arrows, one of the signature tricks of the ''Thief'' games.



* {{Stripperific}}: While Leanna's outfit isn't the ''worst'' example out there, it is still effectively the "wizard robe" armor minus the pants, 3/4s of the mantle and the sleeves.

to:

* {{Stripperific}}: {{Stripperific}}:
**
While Leanna's outfit isn't the ''worst'' example out there, it is still effectively the "wizard robe" armor minus the pants, 3/4s of the mantle and the sleeves.
17th Jun '18 5:54:37 PM Twiddler
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* TomatoInTheMirror: Though not all that shocking.

to:

* TomatoInTheMirror: Though not all that shocking.[[spoiler: Sareth is the Dark Messiah.]]
17th Jun '18 5:52:21 PM Twiddler
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The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull of Shadows" ([[ArtifactOfDoom sounds pleasant]]), the crystal being a key to the Skull, with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provide running commentary.

to:

The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull "[[ArtifactOfDoom Skull of Shadows" ([[ArtifactOfDoom sounds pleasant]]), Shadows]]" -- the crystal being a key to the Skull, Skull -- with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provide running commentary.



** MissionControlIsOffItsMeds: The further you get, the more blatantly evil Xana gets.

to:

** * MissionControlIsOffItsMeds: The further you get, the more blatantly evil Xana gets.
17th Jun '18 4:41:39 PM Kreyghun
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''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

to:

''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements ActionRPG by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].
18th May '18 8:17:28 PM Sullytofu
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Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

to:

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the plentiful and there is no EXP rewarded for killing them, only completing objectives. The player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.
30th Apr '18 8:52:32 PM Twiddler
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''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though Dark Messiah has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull of Shadows" ([[ArtifactOfDoom Sounds pleasant]]), the crystal being a key to the Skull, with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provided running commentary.

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

to:

''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though Dark Messiah ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull of Shadows" ([[ArtifactOfDoom Sounds sounds pleasant]]), the crystal being a key to the Skull, with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provided provide running commentary.

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.



!!Provides Examples Of:

* AllWebbedUp: Spider lairs in Dark Messiah have loads of webbed corpses.

to:

!!Provides Examples Of:

examples of:

* AllWebbedUp: Spider lairs in Dark Messiah ''Dark Messiah'' have loads of webbed corpses.



* SpiritualSuccessor: As mentioned above Dark Messiah is one to ''Arx Fatalis'' (indeed, a few file names, primarily basic weapons, use "arx"). Additionally, Dark Messiah borrows the "marked secrets" system of early First Person Shooters, complete with the ability to find more powerful than standard weapons/armor early, while missed equipment is sitting out in the open a few levels down the line.

to:

* SpiritualSuccessor: As mentioned above Dark Messiah ''Dark Messiah'' is one to ''Arx Fatalis'' (indeed, a few file names, primarily basic weapons, use "arx"). Additionally, Dark Messiah ''Dark Messiah'' borrows the "marked secrets" system of early First Person Shooters, complete with the ability to find more powerful than standard weapons/armor early, while missed equipment is sitting out in the open a few levels down the line.
30th Apr '18 6:51:28 PM timotaka
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* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIncompetence since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
* HeroAntagonist: [[spoiler:If you opt to be evil, then Arantir ends up as this as he's trying to prevent the calamity that you're intending to bring about.]]
* HornyDevils: Xana.



* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIncompetence since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
* HeroAntagonist: [[spoiler:If you opt to be evil, then Arantir ends up as this as he's trying to prevent the calamity that you're intending to bring about.]]
* HornyDevils: Xana.


Added DiffLines:

* KatanasAreJustBetter: Averted. Naga silkswords look just like katanas, and while they are good swords, there are better ones.
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