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* SequelEscalation: Room 2A in the first game has a pair of scissors stuck in one wall. When you reach that same room in ''Lost Souls'', there's ''dozens'' of those things on that wall. It also includes a ghost that the Inspector can talk to. [[spoiler: [[DeadPersonImpersonation Which is actually the Dark Fall]] looking to eat him. ]]
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* SequelEscalation: Room 2-A in the first game has a pair of scissors stuck in one wall. When you reach that same room in ''Lost Souls'', there's DOZENS of those things on that wall. It also includes a ghost that the Inspector can talk to. [[spoiler: [[DeadPersonImpersonation Which is actually the Dark Fall]] looking to eat him. ]]
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** Harwood House also, although its period as a swanky country hotel in the 1920s is the least-developed aspect of its history in-game.
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* JumpScare: Polly's Hypnosis Regression tape in the second game has a loud, screeching noise at the very end.
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* CallBack: In ''Ghost Vigil'', [[spoiler: playing the five petrospheres left to right in the Air Trial room makes the same sound sequence from ''Journal'', though the actual order to solve the trial is different.]]
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the journal -> can't move -> Edith
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* CantMoveWhileBeingWatched: The Inspector plays "Statues" with Amy during their first close encounter in ''Lost Souls''.
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* CantMoveWhileBeingWatched: CantMoveWhileBeingWatched:
** In ''The Journal'', Polly and Nigel camped out in Edith Penfold's room to see if her record player would start on its own. When it didn't, Polly came to the conclusion that Edith wouldn't move while being watched.
** The Inspector plays "Statues" with Amy during their first close encounter in ''Lost Souls''.
** In ''The Journal'', Polly and Nigel camped out in Edith Penfold's room to see if her record player would start on its own. When it didn't, Polly came to the conclusion that Edith wouldn't move while being watched.
** The Inspector plays "Statues" with Amy during their first close encounter in ''Lost Souls''.
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* MisfortuneCookie
** A variant in the ''Journal'' with a broken slot machine in one of the storerooms. You can pull it as much as you want, and certain combinations dispense cards displaying random advice from various historical figures.
** Played straight in the 2090 time zone. The base's crew room has a pile of fortune cookies among other party decorations, and each fortune you pick is randomized. Some of them are {{Foreshadowing}}, while others are just generic.
** A variant in the ''Journal'' with a broken slot machine in one of the storerooms. You can pull it as much as you want, and certain combinations dispense cards displaying random advice from various historical figures.
** Played straight in the 2090 time zone. The base's crew room has a pile of fortune cookies among other party decorations, and each fortune you pick is randomized. Some of them are {{Foreshadowing}}, while others are just generic.
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* ImColdSoCold: Some of the ghosts say this if you answer the phone or blowers within the series.
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* UltimateEvil: [[spoiler:The Dark Fall itself]]
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later re-releases of ''The Journal''.
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later re-releases of ''The Journal''.
* TheUnsolvedMystery: The back-story to ''Journal''.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends
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* VoiceOfTheLegion: Mr. Bones speaks in a distorted Malakai-esque voice, for no explained reason.
* UltimateEvil: [[spoiler:The Dark Fall itself]]
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later re-releases of ''The Journal''.
* TheUnsolvedMystery: The back-story to ''Journal''.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends
* UltimateEvil: [[spoiler:The Dark Fall itself]]
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later re-releases of ''The Journal''.
* TheUnsolvedMystery: The back-story to ''Journal''.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends
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* VoiceOfTheLegion: Mr. Bones speaks in a distorted Malakai-esque voice, for no explained reason.
* UltimateEvil: [[spoiler:The Dark Fall itself]]
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later re-releases of ''The Journal''.
* TheUnsolvedMystery: The back-story to ''Journal''.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegendsreason.
* UltimateEvil: [[spoiler:The Dark Fall itself]]
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later re-releases of ''The Journal''.
* TheUnsolvedMystery: The back-story to ''Journal''.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends
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* CrazyPrepared: In ''Journal'', Nigel notes that the photos in George's darkroom were shot on 35mm film, a very recent product in 1947.
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** Arther was forced into joining the British army by his father, which led to Arther losing his life in UsefulNotes/WorldWarTwo.
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** Arther was forced into joining the British army by his father, which led to [[spoiler: Arther losing his life in UsefulNotes/WorldWarTwo.]]
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** Arther was forced into joining the British army by his father, which led to his death in ''UsefulNotes/WorldWarTwo''.
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** Arther was forced into joining the British army by his father, which led to Arther losing his death life in ''UsefulNotes/WorldWarTwo''.UsefulNotes/WorldWarTwo.
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** Arther was forced into joining the British army by his father, which led to his death in ''UsefulNotes/WorldWarTwo''.
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* SubtitlesAreSuperfluous: ''Lost Souls'' and ''The Journal'' have subtitles, but this is played straight with ''Lights Out'', which can make Malakai's dialogue very difficult to understand.
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* SubtitlesAreSuperfluous: ''Lost Souls'' and ''The Journal'' have subtitles, but this is played Played straight with ''Lights Out'', which can make Malakai's dialogue very difficult to understand.
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* TheseAreThingsManWasNotMeantToKnow
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* TheseAreThingsManWasNotMeantToKnowTheseAreThingsManWasNotMeantToKnow: Mentioned in George's journal, and by Polly White in the first game.
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* IHaveNoSon: The Crabtrees didn't like George that much when he started losing his mind, to the point that they barred all but the police from entering the hotel, and removed George's name from the family tree after he vanished.
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* LeftTheBackgroundMusicOn: In ''The Journal'' and ''Ghost Vigil'', the player can tune radios to different stations that continue to play in the background. ''Ghost Vigil'' sometimes also requires the player to use certain frequencies as puzzle solutions.
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pay phone
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* PayPhone:
** In ''The Journal'', You can use a candlestick-type phone in the train station's lobby to contact Nigel Danvers, who gives you instructions on how to get into his hotel room.
** ''Lost Souls'' reworks it to a rotary phone design in the same area, and the Inspector has to call the hotel in order to enter it.
** In ''The Journal'', You can use a candlestick-type phone in the train station's lobby to contact Nigel Danvers, who gives you instructions on how to get into his hotel room.
** ''Lost Souls'' reworks it to a rotary phone design in the same area, and the Inspector has to call the hotel in order to enter it.
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** Common in ''Lost Souls, where building debris and even ''plant life'' restricts where the Inspector can walk, making traveling around the station and hotel longer than it was in ''The Journal''.
** ''Ghost Vigil'' levels out with this trope, since you're able to cross over some of the debris, though not in every area.
** ''Ghost Vigil'' levels out with this trope, since you're able to cross over some of the debris, though not in every area.
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** Common in ''Lost Souls, Souls'', where building debris and even ''plant life'' restricts where the Inspector can walk, making traveling around the station and hotel take longer than it was did in ''The Journal''.
** ''Ghost Vigil'' levels out with this trope, since you're able tocross climb over some of the debris, though not in every area.
** ''Ghost Vigil'' levels out with this trope, since you're able to
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insurmountable waist high fence
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* InsurmountableWaistHighFence:
** Common in ''Lost Souls, where building debris and even ''plant life'' restricts where the Inspector can walk, making traveling around the station and hotel longer than it was in ''The Journal''.
** ''Ghost Vigil'' levels out with this trope, since you're able to cross over some of the debris, though not in every area.
** Common in ''Lost Souls, where building debris and even ''plant life'' restricts where the Inspector can walk, making traveling around the station and hotel longer than it was in ''The Journal''.
** ''Ghost Vigil'' levels out with this trope, since you're able to cross over some of the debris, though not in every area.
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* SinisterSubway
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%%* SinisterSubway
*SinisterSubwaySinisterWhistling: In the first game, your brother's diary mentions a ghost whistling on the train station platform. You can also hear this ghost from one of the rooms of the hotel.
*
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* SpookyPainting
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* SpookyPaintingSpookyPainting: Arther's studio in the first game has many of these.
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* BornInTheWrongCentury: Mr. Harding, the teacher at Shangri-La, develops a crush on Lady Isabella's ghost. When he comes to his senses, he blames his attraction for her - or at least the ''idea'' of her - on this trope.
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* BadPeopleAbuseAnimals: Lord Harwood's experiments resulted in ugly deaths for a variety of small and harmless animals. [[spoiler: Averted by the Shangri-La girls, whose notes indicate they'd held out hope that they could get away with using a ''snail'' for a decoy instead of a rat, bird or snake, presumably because a snail's nervous system is too basic to experience much distress.]]
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* AristocratsAreEvil: [[spoiler: Lord Harwood is revealed to have sacrificed his son, his wife, and the Jericho Five to the Dark Fall. And adding a bonus KickTheDog to his crimes, he tortured his son's pet canary and an unknown number of other animals to death in his experiments.]]
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* SealedEvilInACan: The Dark Fall itself, and the goal in [[spoiler: ''Journal'' and ''Ghost Vigil'']] is to seal it again.
* SexyDiscretionShot: In Andrew Verney's memory of the hotel in ''Lost Souls'', the player can hear a couple perpetually giggling to each other inside room 2F, complete with a "Do Not Disturb" sign on the doorknob.
* SexyDiscretionShot: In Andrew Verney's memory of the hotel in ''Lost Souls'', the player can hear a couple perpetually giggling to each other inside room 2F, complete with a "Do Not Disturb" sign on the doorknob.
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* SealedEvilInACan: The Dark Fall itself, and the goal in [[spoiler: ''Journal'' and ''Ghost Vigil'']] is to seal it again.
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* SexyDiscretionShot: In Andrew Verney's memory of the hotel in ''Lost Souls'', the player can hear a couple perpetually giggling to each other inside room 2F, complete with a "Do Not Disturb" sign on the doorknob.
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* SubtitlesAreSuperfluous: ''Lost Souls'' and ''The Journal'' have subtitles, but this is played straight with ''Lights Out'', which can make Malakai's dialogue very difficult to understand.
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* ImpairmentShot: One of the Inspector's time-jump visions is of Matilda Fly getting ready for her performance while three sheets to the wind. The screen's image wobbles and images double because she's too wasted to see.
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* {{Schoolmarm}}: The teacher at Shangri-La is a rare male example. With just over a dozen pupils in residence, Matron apparently saw no need to employ more than one teacher.
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* IronicNurseryTune: The first verse of Hughes Mearns' ''Antagonish'' is used as a plot point for ''Lights Out'', spoken by James Woolf. Becomes especially chilling when one of the D.E.O.S. crew logs mentions Magnus [[ArcWords repeating those same words]].
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* IronicNurseryTune: IronicNurseryTune:
** The first verse of Hughes Mearns' ''Antagonish'' is used as a plot point for ''Lights Out'', spoken by James Woolf. Becomes especially chilling when one of the D.E.O.S. crew logs mentions Magnus [[ArcWords repeating those samewords]].words]].
** In the bad ending of ''Lost Souls'', [[spoiler: Amy sings "Ring around the Roses" after the Inspector decides to stay, and ends the verse with, "A-tissue, a-tissue, [[WhamLine the Dark Fall is NOW]]."]]
** The first verse of Hughes Mearns' ''Antagonish'' is used as a plot point for ''Lights Out'', spoken by James Woolf. Becomes especially chilling when one of the D.E.O.S. crew logs mentions Magnus [[ArcWords repeating those same
** In the bad ending of ''Lost Souls'', [[spoiler: Amy sings "Ring around the Roses" after the Inspector decides to stay, and ends the verse with, "A-tissue, a-tissue, [[WhamLine the Dark Fall is NOW]]."]]
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* InSeriesNickname: Ben from ''Ghost Vigil'' uses the nickname "Bear". Jen remarks that it avoids confusion to call him that, as "Jen" and "Ben" sound too much alike over the walkie-talkies.
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* TwoGuysAndAGirl: The OPG team of Steve, Ben ("Bear"), and Jen.
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** Not explicit, but tattered promotional posters and an old TV ad for Shangri-La suggest that the children's home was marketed to lazy, self-centered parents who opted to dump their kids with strangers so they could enjoy a kid-free lifestyle.
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** Not explicit, but tattered promotional posters and an old TV ad for Shangri-La suggest that the children's home was marketed to lazy, self-centered parents who opted to dump their kids troubled offspring with strangers so they could enjoy a kid-free lifestyle.
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** The Matron of Shangri-La is particularly chatty, and can be heard calling to, scolding, or giving instructions to her charges all over the upper floor and office area.