->''"Oh Nigel, what have you done? Oh God! What have '''we''' done?"''

A series of PointAndClick adventure games that fall squarely in the horror genre, created by Jonathan Boakes.

The first game, ''Dark Fall: The Journal'', was released in 2004. It takes place at Dowerton, an abandoned [[UsefulNotes/TheWestCountry West Country]] train station and hotel. The player character's brother is attempting to renovate it into a bed and breakfast. It turns out that the train station has a DarkAndTroubledPast involving many mysterious disappearances over the years and apparent paranormal activity. Your character receives a panicked message on your answering machine, leading you to hitch on out to the train station in the wee hours to investigate the matter. When you arrive, no one is there...at least no one besides a child's disembodied voice. Against your better judgement, you begin exploring this eerie place.

Positive Word-Of-Mouth got this small, independent production the attention of The Adventure Company and the game enjoyed a wider release, which in-turn led to two sequels (''Dark Fall: Light's Out'' and ''Dark Fall: Lost Souls'') and a spin-off game (''TheLostCrown'').

In ''Lights Out,'' you play as a cartographer who was sent out to an isolated lighthouse on an island off the coast of Britain to find out what happened to its keepers. As before, the people you are looking for have literally vanished, and the process of trying to find out transpired takes you on a (creepy) journey through time, through thousands of years of the island's history.

In ''Lost Souls,'' you play as an Inspector who, five years before, tried and failed to discover what happened to a missing girl from Dowerton named Amy. You have returned to Dowerton to try to... find her? Save her? Settle the questions in your mind? Your reasons for being there are obscure, as is the truth about what happened five years ago. You'll gradually learn the awful truth as you play your way through Dowerton Station; if you played ''The Journal,'' you'll recognize the place, but just barely. It's...really gone downhill.


!!These games contain examples of:

* AbusiveParents: Benjamin Parker's father sent him to the Cartography Academy, when he only wanted to be an artist.
* AccidentalMisnaming: Probably due to poor spellchecking, two characters - James Woolf and Gerard Magnus have their names written in different ways throughout the game. The Director's Cut fixes the latter by spelling out his full name as "Magnus, Gerard Griel."
* AdaptationalAngstUpgrade: The versions of Gloria Grable, Andrew Verney, and Matilda Fly in ''Lost Souls'' are a ''lot'' more angsty than the ones in ''The Journal''. More of an adaptation-effect than a sequel, due to the first game's [[spoiler: cosmic retcon]] ending.
* AdaptationExpansion: The Director's Cut of ''LightsOut'' has different versions of the journals and books within the time zones, some with added ominous music; more ghosts can be seen around the lighthouse and interactive prompts can be used to talk to them rather than simply waiting for a response, and a few of the puzzles are made easier. The D.E.O.S. Launch Room actually has a useful purpose, too.
* AdaptationDistillation: is also present, as some of the time passages have been removed, there is only one pair of Ghost-Hunting Goggles rather than two, and Polly does not mention the Dowerton Experiment in her journal, probably due to the CosmicRetcon. James Woolf is also made a little too more prominent in 1912.
** Both of these also apply to the first game, which had multiple rereleases, including one that came after ''LostSouls''. An example being Edith's record player: In Version 5 from 2003, the name of the track she likes was originally "As Time Goes By", but in this rerelease, the name was changed to "On Hastings Pier" in reference to other clues elsewhere in the hotel. But "As Time Goes By" is still mentioned in Polly's journal and you can still hear Edith singing it in a few places.
* {{AFGNCAAP}}: Some details of your character in ''The Journal'' are implied (rough age, last name, etc..), but most of his or her identity is left vague. The nameless Inspector of ''Lost Souls'' has a voice and history, but you have to work fairly hard to learn about the latter. Averted in ''Lights Out'', where your character's identity is about the ''only'' thing you can be certain of at the start.
* AfterlifeExpress
* AIIsACrapshoot: [[spoiler: Malakai in ''Lights Out'' is one screwed-up sentient space probe.]]
* AllJustADream: [[spoiler: The entirety of Dark Fall: Lost Souls might just be a hallucination brought on by mixing vodka and medication.]]
* AmbiguouslyJewish: Timmy's accent sounds Jewish, but it's never stated if he was a Jew back in 1941.
* AnachronismStew: [[spoiler: Parker finds a computer disk in 1912, examines a necklace of computer parts in the 2090 B.C. encampment, wears a viewing headset from 2004 in all four eras, and uses a lantern from his own time to explore the 2090 research station.]]
* AntagonistTitle
* ArcWords: "As I was going up the stair, I met a man who wasn't there."
* AscendedExtra: Nigel goes on to become the main character in ''The Lost Crown''
* BigBad
* BigSecret: Despite there being a bank robber secretly hiding out at his hotel, George has ''much'' more serious things on his mind.
* {{Blackmail}}
* BloodierAndGorier: ''Lost Souls'' had a LOT more blood in it than the previous games. As in, "it was all over the walls, floor, and ceiling."
** And you're lucky when it's just blood.
* BookEnds: ''Journal'' starts and ends with a closeup of your wristwatch as you're listening to an ansaphone message from your brother.
* [[TheTapeKnewYouWouldSayThat The Book Knew You Would Read That]]: In ''Light's Out'', your character finds a notebook written by the head lighthouse-keeper. Its contents grow increasingly-disturbing with each entry, until the last of the writing directly ''addresses you by name''.
* BrokenRecord: Corbin Hart's MP3 player plays back a message from his kids in a horribly choppy manner. His wife lampshades this in a letter, and asks him to invest in a new one.
** A literal example shows up in the first game with Edith Penfold's record player.
* CampbellCountry
* TheChewToy: Polly White. In each of the first two games she ends up investigating events way above her pay grade with the backing of Hadden Industries... [[spoiler: only for the player to make the incidents she was investigating never happen by the end of the game. In the former, at least, it saved her from death and eternal torment in the process. In the latter... not so much.]]
* ClearMyName: An implied objective in ''Light's Out'', although the scenario doesn't make a big deal out of it.
* {{Cloudcuckoolander}}: The only reason Andrew seems even more calm and level-headed than Timothy is that, unlike Timothy, he seems to have no idea what's going on; the lucky bastard.
* CondensationClue: Made a bit trickier because you have to restore the hotel's hot water before you can detect this one.
* [[spoiler: CosmicRetcon: All three games feature this, although it's only implied by Malakai's remarks at the end of ''Lights Out''. In ''Lost Souls'', evidence that the Inspector's actions saved Gloria and Matilda turns up within minutes of him intervening in their history.]]
* CreatorCameo: [[spoiler: Spelling out Boakes's name on the ouija board]] in ''Lost Souls'' will get you an EasterEgg describing how "local ghosthunter" Jonathan Boakes knows of the Station Hotel, but is [[TakeThatMe too scared to investigate it]].
* CreepyBasement
* CreepyChild: Timothy Pike, though he's also really friendly
** Amy Haven, from ''Dark Fall: Lost Souls'', takes CreepyChild UpToEleven. Verity from ''Lost Crown'' also qualifies, but is a much milder example.
* DarkAndTroubledPast: Both the train station and the Crabtree family
* DarknessEqualsDeath: [[spoiler:Subverted when you go to the third floor for the first time. That doesn't stop it from easily being one of the scariest moments of the game]]
* DeadAllAlong: [[spoiler:Mr. Bones]]
* DeadManWriting: The Titular Journal
* DeadPersonConversation
* DistressedDamsel: Polly
* DistressedDude: Nigel and The Player Character's brother.
* EarnYourHappyEnding
* DoingInTheWizard: [[spoiler: The second game initially hints that the cause of the disappearances and strange temporal phenomenon is another monster like in the first game... only for it to turn out that they are the result of a psychotic AI-controlled space probe -- which was trapped in the distant past in a teleportation accident -- trying to manipulate events so it can return home.]]
* EasterEgg: Several in ''Lost Souls''.
* EtTuBrute: Tom has...abandonment issues
* EvilPhone
* FateWorseThanDeath
* FirstPersonGhost: All three games are non-shooter examples, and excusable given how it enhances the spookiness.
* FishOutOfTemporalWater: [[spoiler:Benjamin Parker. Malakai too, which is what starts all the trouble.]]
* Foreshadowing: Room 2-A in the first game has a pair of scissors stuck in one wall. When you reach that same room in ''LostSouls'', there's DOZENS of those things on that wall.
* GainaxEnding: Both of the possible endings in ''Lost Souls''. [[spoiler: The "happy ending" has the Inspector successfully revived but failed in his mission to return Amy; the other is absolutely horrifying. Both, however, are crazy and fit this trope to a T.]]
* GhostAmnesia
* GhostLights
* HappyEnding: [[spoiler:The First Game]]
* HauntedHouse
* HearingVoices: At least half of the creepy stuff is what you hear, not what you see.
** The whispered "Here..." that clues you in to where you should use the Hadden devices is a bit spooky, particularly if you mistake it for some sort of CthulhuMythos reference ("Ia!").
* InfantImmortality: Averted; Timothy Pike died pretty young. [[spoiler: The crying baby from ''Lost Souls'', who evidently died in the Blitz, was much, ''much'' younger.]]
* InnOfNoReturn (of the supernatural variety)
* ISeeDeadPeople: Or rather, the ghost-hunting equipment ''lets'' you see the dead people and/or their possessions.
* ItsUpToYou
* {{Jerkass}}: Tom and Gloria
* JustifiedTutorial: The first few minutes of gameplay with Timmy basically teaches novice adventure gamers how to use the ''VideoGame/{{Myst}}''-like interface.
* LighthousePoint: Fetch Rock
* LoveMakesYouEvil: Betty
* MacabreMothMotif
* MadnessMantra: "All Comes to he who waits".
** While this is repeated 5 times on a certain page in Drake's journal, the Director's Cut reduces it to just one.
* MindScrew
* MissingMom: Timothy and (possibly) Arther
* MistakenForMurderer: George Crabtree was blamed for the 1947 disappearances. [[spoiler: Also applies to your character in ''Lights Out'', as indicated by the 21st-century museum exhibits.]]
* NiceJobBreakingItHero:
** Polly and Nigel
** George and Arthur before them, too.
** Tom's friend, Will
** [[spoiler: You, in one ending of ''Lost Souls.'' Great job unleashing that supernatural horror, inspector.]]
* NoOntologicalInertia: [[spoiler: The final cinematic vaguely suggests that defeating the Dark Fall undid ''everything'' it ever did over the centuries. Some of the ghosts even spell it out:]]
--> Timothy Pike: "Things don't have to turn out as they did; You'll find out what I mean soon. Bye.
--> Matilda Fly: "I can feel the change!"
** [[spoiler: ''Lights Out'' confirms this, as Timothy Pike evidently grew up to be an author.]]
** [[spoiler: Ironically, because the Retcon erases the Dowerton station's scary reputation as a place where people vanish, the version seen in ''Dark Fall: Lost Souls'' is a lot '''more''' run-down and ruined, as vandals and junkies didn't avoid the place.]]
* NothingIsScarier: The third floor of the hotel. You ''will'' need a change of pants after the first visit.
* OccultDetective: Polly and Nigel. The player character is forced to act as one during the game.
* OminousMusicBoxTune
* TheOtherDarrin: Polly changes to a new voice actress in ''Light's Out'', as does Matilda in ''Lost Souls''.
* PaperKeyRetrievalTrick
* PornStash: Amusingly, one of ''The Journal'''s clues is hidden in a drawer full of 1940s-era cheesecake photos.
* SealedEvilInACan
* RecursiveCanon: One of the personnel cabins in the D.E.O.S. lab has a poster that says, "The Dowerton Experiment; New Adventure Game". This is a reference to the first game.
* ReducedToRatburgers: Mr. Bones' diet, apparently.
* SetRightWhatOnceWentWrong: ''Lost Souls'' features several [[ExactlyWhatItSaysOnTheTin lost souls]] who need to have some part of their history examined and fixed before they can leave Dowerton in peace. [[spoiler: This includes you.]]
* ShoutOut: Loads of references to Boakes' sources of inspiration, particularly "The Ballad of Flannan Isle" for ''Lights Out''.
** The 3 tracks on Ivan Krozt's MP3 player are all named after certain AI's. He also has a ''Series/SapphireAndSteel'' comic.
** Polly and Nigel have an "I want to believe" poster.
* SingleMaltVision: The Inspector sees double when he experiences Matilda's memory of waking up hung over.
* SinisterSubway
* SmallNameBigEgo: Matilda Fly is an in-universe example, but only in the first game.
* SpookyPainting
* TalkingToThemself: [[spoiler:Echo from ''Lost Souls'']]
* TheseAreThingsManWasNotMeantToKnow
* TheVoiceless: Neither the architect's sibling from ''The Journal'' nor the cartographer from ''Lights Out'' ever speaks aloud, even when it would be sensible and beneficial to do so. The Inspector does talk, but for some reason his voice actor is listed as a "?" in the credits.
** In ''TheJournal'', there are some menus for the take-out joints that Polly and Nigel ordered from. If you call a pizza place, a woman on the other end calls you a weirdo and hangs up because you don't answer at all.
* UltimateEvil: [[spoiler:The Dark Fall itself]]
* TheUnsolvedMystery: The back-story to the game.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends