[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dark_fall_journal.jpg]]
->''"Oh Nigel, what have you done? Oh God! What have '''we''' done?"''

A series of PointAndClick adventure games that fall squarely in the horror genre, created by Jonathan Boakes.

The first game, ''Dark Fall: The Journal'', was released in 2004. It takes place at Dowerton, an abandoned [[UsefulNotes/TheWestCountry West Country]] train station and hotel. The player character's brother is attempting to renovate it into a bed and breakfast. It turns out that the train station has a DarkAndTroubledPast involving many mysterious disappearances over the years and apparent paranormal activity. Your character receives a panicked message on your answering machine, leading you to hitch on out to the train station in the wee hours to investigate the matter. When you arrive, no one is there...at least no one besides a child's disembodied voice. Against your better judgement, you begin exploring this eerie place.

Positive Word-Of-Mouth got this small, independent production the attention of The Adventure Company and the game enjoyed a wider release, which in-turn led to two sequels (''Dark Fall: Light's Out'' and ''Dark Fall: Lost Souls'') and a spin-off game (''TheLostCrown'').

In ''Lights Out,'' you play as a cartographer who was sent out to an isolated lighthouse on an island off the coast of Britain to find out what happened to its keepers. As before, the people you are looking for have literally vanished, and the process of trying to find out transpired takes you on a (creepy) journey through time, through thousands of years of the island's history.

In ''Lost Souls,'' you play as an Inspector who, five years before, tried and failed to discover what happened to a missing girl from Dowerton named Amy. You have returned to Dowerton to try to... find her? Save her? Settle the questions in your mind? Your reasons for being there are obscure, as is the truth about what happened five years ago. You'll gradually learn the awful truth as you play your way through Dowerton Station; if you played ''The Journal,'' you'll recognize the place, but just barely. It's...really gone downhill.

----
!!These games contain examples of:

* AbusiveParents: Benjamin Parker's father sent him to the Cartography Academy, when he only wanted to be an artist.
* AccidentalMisnaming: Probably due to poor spellchecking, two characters - James Woolf and Gerard Magnus have their names written in different ways throughout the game, such as "James Wolfe" and "Magnus Griel". The Director's Cut fixes the latter by spelling out his full name as "Gerard Griel Magnus."
* AdaptationalAngstUpgrade: The versions of Gloria Grable, Andrew Verney, and Matilda Fly in ''Lost Souls'' are a ''lot'' more angsty than the ones in ''The Journal''. More of an adaptation-effect than a sequel, due to the first game's [[spoiler: cosmic retcon]] ending.
* {{AFGNCAAP}}: Some details of your character in ''The Journal'' are implied (rough age, last name, etc..), but most of his or her identity is left vague. The nameless Inspector of ''Lost Souls'' has a voice and history, but you have to work fairly hard to learn about the latter. Averted in ''Lights Out'', where your character's identity is about the ''only'' thing you can be certain of at the start.
* AfterlifeExpress
* AIIsACrapshoot: [[spoiler: Malakai in ''Lights Out'' is one screwed-up sentient space probe.]]
* AllJustADream: [[spoiler: The entirety of Dark Fall: Lost Souls might just be a hallucination brought on by mixing vodka and medication.]]
* AmbiguouslyJewish: Timmy's accent sounds Jewish, but it's never stated if he was a Jew back in 1941.
* AnachronismStew: [[spoiler: Parker finds a computer disk in 1912, examines a necklace of computer parts in the 2090 B.C. encampment, wears a viewing headset from 2004 in all four eras, and uses a lantern from his own time to explore the 2090 research station.]]
* AntagonistTitle
* AscendedExtra: Nigel goes on to become the main character in ''The Lost Crown''
* BigBad: The Dark Fall itself.
* BigCreepyCrawlies: The giant grub-things in ''Lost Souls''.
* BigSecret: Despite there being a bank robber secretly hiding out at his hotel, George has ''much'' more serious things on his mind.
* {{Blackmail}}: Matilda Fly found out who Gloria Grable really was, thanks to her collected newspaper clippings, but rather than turning her over to the police, she made a deal with Gloria: in exchange for keeping quiet, Matilda would get a piece of Gloria's spoils. At some point, Matilda recieved the money, but didn't get to make use of it before the Dark Fall captured everyone.
* BloodierAndGorier: ''Lost Souls'' had a LOT more blood in it than the previous games. As in, "it was all over the walls, floor, and ceiling."
** And you're lucky when it's just blood.
* BookEnds: ''Journal'' starts and ends with a closeup of your wristwatch as you're listening to an ansaphone message from your brother.
* [[TheTapeKnewYouWouldSayThat The Book Knew You Would Read That]]: In ''Light's Out'', your character finds a notebook written by the head lighthouse-keeper. Its contents grow increasingly-disturbing with each entry, until the last of the writing directly ''addresses you by name''.
* BrokenRecord: Corbin Hart's [=MP3=] player plays back a message from his kids in a horribly choppy manner. His wife lampshades this in a letter, and asks him to invest in a new one.
** A literal example shows up in the first game with Edith Penfold's record player.
* CampbellCountry
* TheChewToy: Polly White. In each of the first two games she ends up investigating events way above her pay grade with the backing of Hadden Industries... [[spoiler: only for the player to make the incidents she was investigating never happen by the end of the game. In the former, at least, it saved her from death and eternal torment in the process. In the latter... not so much.]]
* ClearMyName: An implied objective in ''Light's Out'', although the scenario doesn't make a big deal out of it.
* {{Cloudcuckoolander}}: The only reason Andrew seems even more calm and level-headed than Timothy is that, unlike Timothy, he seems to have no idea what's going on; the lucky bastard.
* CondensationClue: Made a bit trickier in ''The Journal'' because you have to restore the hotel's hot water before you can detect this one. In ''Lost Souls'', Verney writes a clue in the grime on a full-length mirror.
* [[spoiler: CosmicRetcon: All three games feature this, although it's only implied by Malakai's remarks at the end of ''Lights Out''. In ''Lost Souls'', evidence that the Inspector's actions saved Gloria and Matilda turns up within minutes of him intervening in their history.]]
* CreatorCameo: [[spoiler: Spelling out Boakes's name on the ouija board]] in ''Lost Souls'' will get you an EasterEgg describing how "local ghosthunter" Jonathan Boakes knows of the Station Hotel, but is [[TakeThatMe too scared to investigate it]].
* CreepyBasement
* CreepyChild: Timothy Pike, though he's also really friendly
** Amy Haven, from ''Dark Fall: Lost Souls'', takes CreepyChild UpToEleven. Verity from ''Lost Crown'' also qualifies, but is a much milder example.
* CreepyDoll: The Inspector must find the parts of three damaged baby-dolls, reassemble them, and place them correctly to progress in ''Lost Souls''.
* DarkAndTroubledPast: Both the train station and the Crabtree family
* DarknessEqualsDeath: [[spoiler:Subverted when you go to the third floor for the first time. That doesn't stop it from easily being one of the scariest moments of the game]]
* DataPad: What the D.E.O.S. personnel use in their underwater base, even for mundane things like picture frames and cookbooks.
** The brother in ''Journal'' left some notes and e-mails on one in the station's waiting room.
* DeadAllAlong: [[spoiler:Mr. Bones]]
* DeadManWriting: The Titular Journal
* DeadPersonConversation: A mechanic for all 3 games, usually through aid of Ghost-Hunting Goggles to actually see and/or hear the person in question.
* DisgustingPublicToilet: One of the grosser locations in ''Lost Souls'' is the public restroom beside the platform. Largely averted for the same location in ''Journal'' and for the island's facilities in ''Lights Out'', although they could both use some sweeping.
* DistressedDamsel: Polly
* DistressedDude: Nigel and The Player Character's brother.
* DoingInTheWizard: [[spoiler: The second game initially hints that the cause of the disappearances and strange temporal phenomenon is another monster like in the first game... only for it to turn out that they are the result of a psychotic AI-controlled space probe -- which was trapped in the distant past in a teleportation accident -- trying to manipulate events so it can return home.]]
* DroneOfDread: The machinery in the D.E.O.S. lab gives off constant low hum while you're there, blending with the occasional stings of futuristic music.
* EarnYourHappyEnding
* EasterEgg: Several in ''Lost Souls''.
* EtTuBrute: Tom has...abandonment issues
* EvilPhone: Several communication devices, like the phone in the hotel and the "blowers" in the lighthouse sound just plain weird in all 3 games. Sometimes a few of the characters talk to you at random, but others, only very unsettling noises...
** Lampshaded by the goggle-viewable graffiti in the hotel lobby, which warns that the desk phone's rings are the Dark Fall trying to distract you.
* FateWorseThanDeath
* FirstPersonGhost: All three games are non-shooter examples, and excusable given how it enhances the spookiness.
* FishOutOfTemporalWater: [[spoiler:Benjamin Parker. Malakai too, which is what starts all the trouble.]]
* FlashbackEffects: Your first taste of time travel is a flashback in part of your journal that allows you to explore Robert Demarion's kitchen during the previous morning. What you see is an orange fish-eye filter around the edges, with some of the pages in the book protruding from one side. The entries after that go into more detail on what you found.
* {{Foreshadowing}}: Room 2-A in the first game has a pair of scissors stuck in one wall. When you reach that same room in ''Lost Souls'', there's DOZENS of those things on that wall.
* FramedClue: One of the lyrics is hidden in a framed photo on a wall, and can only be retrieved if [[spoiler: you play the right song on the phonograph loudly enough to make the picture fall down]].
* FriendlyGhost: Timothy Pike, in the beginning. Edith Penfold qualifies, too, as she leaves you a message hinting as to where her lyric is.
* FunWithAcronyms: D.E.O.S., which stands for Deep Exploration Of Space.
* GainaxEnding: Both of the possible endings in ''Lost Souls''. [[spoiler: The "happy ending" has the Inspector successfully revived but failed in his mission to return Amy; the other is absolutely horrifying. Both, however, are crazy and fit this trope to a T.]]
* GhostAmnesia
* GogglesDoSomethingUnusual: The Hadden eyepieces in the first two games, which allow the wearer to perceive ghostly phenomena. In ''Lights Out'', they're also necessary to [[spoiler: travel through time by touching certain objects/areas]].
* GoMadFromTheIsolation: [[spoiler: Malakai]] certainly qualifies.
* HappyEnding: [[spoiler:The First Game]]
* HauntedHouse: The Dowerton Station Hotel.
* HearingVoices: At least half of the creepy stuff is what you hear, not what you see.
** The whispered "Here..." that clues you in to where you should use the Hadden devices is a bit spooky, particularly if you mistake it for some sort of Franchise/CthulhuMythos reference ("Ia!").
* HellIsThatNoise: The sound effects in ''Lost Souls'' can get '''really''' disturbing.
* InfantImmortality: Averted; Timothy Pike died pretty young. [[spoiler: The crying baby from ''Lost Souls'', who evidently died in the Blitz, was much, ''much'' younger.]]
* InnOfNoReturn (of the supernatural variety)
* InterfaceScrew: The drunk flashback to Matilda Fly's worst night in ''Lost Souls''.
* InvisibleWriting: In ''The Journal'', the picture of a pigeon can be heated over the gas stove upstairs, causing the names of four Lyrics to appear.
* IronicNurseryTune: The first verse of Hughes Mearns' ''Antagonish'' is used as a plot point for ''Lights Out'', spoken by James Woolf. Becomes especially chilling when one of the D.E.O.S. crew logs mentions Magnus [[ArcWords repeating those same words]].
* ISeeDeadPeople: Or rather, the ghost-hunting equipment ''lets'' you see the dead people and/or their possessions.
* ItsUpToYou
* {{Jerkass}}: Tom and Gloria
* JustifiedTutorial: The first few minutes of gameplay with Timmy basically teaches novice adventure gamers how to use the ''VideoGame/{{Myst}}''-like interface.
* LighthousePoint: Fetch Rock
* LoveMakesYouEvil: Betty
* MacabreMothMotif: The room in ''Lost Souls'' that's filled to the brim with pictures of butterflies, pupae containing ''life leeches'', and even on the ''wallpaper''.
* MadnessMantra: "All Comes to he who waits".
* MegaCorp: Hadden Industries, supplying every gadget in the games, and apparently were so successful that, [[spoiler: in the future, they funded the D.E.O.S. lab and its research into artificial intelligence.]]
* MindScrew
* MissingMom: Timothy and (possibly) Arther. The former is mentioned in a newspaper in the first game, at least.
* MistakenForMurderer: George Crabtree was blamed for the 1947 disappearances. [[spoiler: Also applies to your character in ''Lights Out'', as indicated by the 21st-century museum exhibits.]]
* MundaneUtility: A hyper-futuristic tool that you can pick up in the 2090 AD time zone apparently is designed to be nothing more than a "laser screwdriver". Especially bizarre, given that there are actual screwdrivers laying about that you ''can't'' pick up.
* NegativeSpaceWedgie: [[spoiler: The anomaly that Malakai found while in deep space, which damaged his MoralityChip, causing him to attempt using his dark matter software to return home without his creator's control.]]
* NiceJobBreakingItHero:
** Polly and Nigel
** George and Arthur before them, too.
** Tom's friend, Will
** [[spoiler: You, in one ending of ''Lost Souls.'' Great job unleashing that supernatural horror, inspector.]]
* NoOntologicalInertia: [[spoiler: The final cinematic vaguely suggests that defeating the Dark Fall undid ''everything'' it ever did over the centuries. Some of the ghosts even spell it out:]]
--> [[spoiler: '''Timothy Pike''': Things don't have to turn out as they did; You'll find out what I mean soon. Bye.]]
--> [[spoiler: '''Matilda Fly''': I can feel the change!]]
** [[spoiler: ''Lights Out'' confirms this, as Timothy Pike evidently grew up to be an author.]]
** [[spoiler: Ironically, because the Retcon erases the Dowerton station's scary reputation as a place where people vanish, the version seen in ''Dark Fall: Lost Souls'' is a lot '''more''' run-down and ruined, as vandals and junkies didn't avoid the place.]]
* NoPaperFuture: Subverted, everybody in the D.E.O.S. lab uses Data Pads, but Corbin Hart, the project manager, resorts to using paper and pen to keep his thoughts secret.
* NothingIsScarier: The third floor of the hotel. You ''will'' need a change of pants after the first visit.
* OccultDetective: Polly and Nigel. The player character is forced to act as one during the game.
* OminousMusicBoxTune: The music box in Edith's bedroom. The tune it plays also makes a brief reappearance in ''Lights Out'' after you solve a certain puzzle.
* OnceForYesTwiceForNo: In ''Lights Out'', Polly White hides behind a locked door and asks you a couple of questions that you must answer in this manner, to gain her trust. When you do this, she slips a map of Fetch Rock under the door, showing where her Ghost-Hunting headset is. Weirdly, the Director's Cut omits this puzzle, making the map easy to miss unless you [[GuideDangIt simply look down when in front of the door.]]
* PaperKeyRetrievalTrick: To get the key to George Crabtree's study.
* ParlorGames: Amy plays some very creepy rounds of these with the Inspector in ''Lost Souls''.
* PornStash: Amusingly, one of ''The Journal'''s clues is hidden in a drawer full of 1940s-era cheesecake photos.
* ProjectedMan: The HardLight variant, with [[spoiler: Drake and Magnus having been transformed into this by Malakai's matter-altering abilities.]] You can actually see [[spoiler: Magnus' body]] up close in the D.E.O.S.' lab's medical bay, if you're early enough.
* SealedEvilInACan
* RailroadTracksOfDoom: [[spoiler: Subverted]] in ''Lost Souls''' opening scene.
* RecursiveCanon: One of the personnel cabins in the D.E.O.S. lab has a poster that says, "The Dowerton Experiment; New Adventure Game". This is a reference to the first game.
* ReducedToRatburgers: Mr. Bones' diet, apparently.
* RoomFullOfCrazy: There's a ''lot'' of graffiti on the walls around Dowerton Station, some of it [[spoiler: put there by ''the Dark Fall itself''.]]
* SetRightWhatOnceWentWrong: ''Lost Souls'' features several [[ExactlyWhatItSaysOnTheTin lost souls]] who need to have some part of their history examined and fixed before they can leave Dowerton in peace. [[spoiler: This includes you.]]
* ShoutOut: Loads of references to Boakes' sources of inspiration, particularly "The Ballad of Flannan Isle" for ''Lights Out''.
** The 3 tracks on Ivan Krozt's [=MP3=] player are all [[Film/TwoThousandOneASpaceOdyssey named]] [[VideoGame/SystemShock after]] [[Film/{{Alien}} certain]] AI's. He also has a ''Series/SapphireAndSteel'' comic.
** Polly and Nigel have an "I want to believe" poster.
** Gerard Magnus' name is misspelled at one point as "Magnus Griel". Magnus ''Greel'' was a villain from classic ''Series/DoctorWho'', [[spoiler: who'd likewise succumbed to an experimental device's botched time travel.]]
** Dowerton Station's layout is a near-perfect replica of the abandoned train station from Assignment 2 of ''Series/SapphireAndSteel'', right down to the corrugated metal nailed up over the platform-side windows. Some of the death-flashbacks in ''Lost Souls'' are similar to the ones from that story. In ''Lights Out'', one of the undersea lab's residents has a vintage scifi magazine with Sapphire and Steel on the cover.
* SingleMaltVision: The Inspector sees double when he experiences Matilda's memory of waking up hung over.
* SinisterSubway
* SmallNameBigEgo: Matilda Fly is an in-universe example, but only in the first game.
* SpookyPainting
* TalkingToThemself: [[spoiler:Echo from ''Lost Souls'']]
* TheseAreThingsManWasNotMeantToKnow
* TheTapeKnewYouWouldSayThat: "I see you - [=PARKER=]!"
* TheThreeTrials: The game's last 3 puzzles, even called trials in the backstory, which must be solved before you can finally confront the Dark Fall. The first [[spoiler: simply relies on a sequence of colors, the second uses the 4 elements, and the last one is a short SimonSaysMinigame.]]
* TheVoiceless: Neither the architect's sibling from ''The Journal'' nor the cartographer from ''Lights Out'' ever speaks aloud, even when it would be sensible and beneficial to do so. The Inspector does talk, but for some reason his voice actor is listed as a "?" in the credits.
** In ''The Journal'', there are some menus for the take-out joints that Polly and Nigel ordered from. If you call a pizza place, a woman on the other end calls you a weirdo and hangs up because you don't answer at all.
* UltimateEvil: [[spoiler:The Dark Fall itself]]
* UpdatedRerelease: The Director's Cut of ''Lights Out'', along with two later rereleases of ''The Journal''.
* TheUnsolvedMystery: The back-story to the game.
** In-universe examples are featured in museum exhibits from ''Light's Out''. The culprit in the lighthouse disappearances is widely believed to have been [[spoiler: your character]], but the suspect vanished so the complete truth never came out.
* UrbanLegends