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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill lists. In addition, characters of the same class can play very differently depending on which element or elements they favor (each stat corresponds to an element) and, after level 100, which version of each spell the player chooses to use, but each class still has a general theme they stick to.

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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 19 character classes (at present), which are differentiated by their skill lists. In addition, characters of the same class can play very differently depending on which element or elements they favor (each stat corresponds to an element) and, after level 100, which version of each spell the player chooses to use, but each class still has a general theme they stick to.
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* WhipOfDominance: The Osamodas are a [[TheBeastmaster beast master]] race/class who fight, tame and buff their beasts with a whip. [[SdrawkcabName Reading their name backward]] also gives "Sado Maso", which means sadistic masochist, and Osamodas do seem to have a liking in pain for pleasure.
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** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, which use the same slots, but give smaller bonuses or come with penalties to compensate.

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** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most many are. This has been slightly changed due to the introduction of the Trophy items, which use the same slots, but give smaller bonuses or come with penalties to compensate. The six "True" Dofus (the ones laid by the six legendary dragons: Emerald, Turquoise, Crimson, Ochre, Ivory, and Ebony) were later buffed to have extra powers compared to Trophies or the various minor Dofus (which were laid by less-powerful dragons) and fake Dofus (which weren't laid by dragons at all — some of them aren't even eggs).



** Sram: Mars (as in the candy bar). The class name is derived from the Malay word, "Seram", meaning "scary", which may refer to their mysterious and sneaky appearance.

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** Sram: Mars (as in the candy bar). The class name is derived from doesn't really relate to the Malay word, "Seram", meaning "scary", which may refer to their mysterious and class's abilities as sneaky appearance.back-stabbers.
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Up To Eleven is a defunct trope


* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them (and most of their summons aren't even normal monsters). To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).

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* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them (and most of their summons aren't even normal monsters). To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], incarnate, but a Iop that forgoes Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).



* RandomlyDrops: Cranked up to eleven. Very few pieces of equipment directly drop from monsters except at the lowest levels. Instead, high-level players have to hope for things like fur or horns to drop. Common items have a 10-20% chance of dropping (and it requires anywhere from a dozen to a hundred of such items for a single piece of gear), while rare items have a drop rate of 1% ''or less''. This can be mitigated somewhat through Achievements (which often reward a pile of items that would be dropped by that class of monsters or that boss), but you can only do an achievement once per character.

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* RandomlyDrops: Cranked up to eleven. Very few pieces of equipment directly drop from monsters except at the lowest levels. Instead, high-level players have to hope for things like fur or horns to drop. Common items have a 10-20% chance of dropping (and it requires anywhere from a dozen to a hundred of such items for a single piece of gear), while rare items have a drop rate of 1% ''or less''. This can be mitigated somewhat through Achievements (which often reward a pile of items that would be dropped by that class of monsters or that boss), but you can only do an achievement once per character.
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misuse


* ItsPronouncedTroPAY:
** Dofus is pronounced "dough-FOOZ", not "DOUGH-fuss".
** Iop is pronounced "yop". So it's "a Iop", not "an Iop".
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An animated series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', started airing in 2012 (after a hiatus of the series for its sequel ''{{WesternAnimation/Wakfu}}''), which was followed by [[WesternAnimation/{{Dofus}} a movie]] in 2016.

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An animated series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', ''WesternAnimation/DofusKerubsBazaar'', started airing in 2012 (after a hiatus of the series for its sequel ''{{WesternAnimation/Wakfu}}''), which was followed by [[WesternAnimation/{{Dofus}} a movie]] in 2016.
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More accurate.


* TeleportersAndTransporters:
** The portal-generating Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.
** Xelors (having lost most of their AP-reducing abilities in 2014) now specialize in transporting ''others'' around the field more than themselves, inflicting Telefrag if they cause two others to swap positions. Other spells take advantage of the Telefrag condition, making buffs stronger on Telefragged allies and debuffs and damaging attacks stronger on Telefragged enemies.

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* TeleportersAndTransporters:
TeleportationWithDrawbacks:
** The portal-generating ThinkingUpPortals Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, ''{{WesternAnimation/Wakfu}}'', who has the same powers.
** Xelors (having lost most of their AP-reducing abilities in 2014) now specialize in transporting ''others'' around the field more than themselves, inflicting Telefrag if they cause two others to [[SwapTeleportation swap positions.positions]]. Other spells take advantage of the Telefrag condition, making buffs stronger on Telefragged allies and debuffs and damaging attacks stronger on Telefragged enemies.

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** Cra: Arc, French for "bow".
** Enutrof: Fortune. Both meanings (good luck or a pile of treasure) apply.
** Osamodas: sado-maso(chist) - the full class name is "Osamodas' Whip". (However, the class uses whips for animal training rather than for... what the backwards name suggests)
** Ecaflip: a shortening of "Pile ou Face", which means heads or tails, as in a coin flip.
** Eniripsa: Aspirine
** Sadida: Adidas (the sportswear brand) - the full class name is "Sadida's Shoe"
** Xelor: Rolex (the watch brand)
** Sram: Mars (as in the candy bar)
** Feca: An anagram of "cafe", coffee.
** Iop: Yop, a type of breakfast drink sold in France. The last three are the first three classes created (back when Ankama was just three people in a basement with an idea), and their names come from the drinks and snacks the developers used to get through long nights.
** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food named after that mountain range.

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** Cra: Arc, French for "bow".
"bow", which is their go-to weapon.
** Enutrof: Fortune. Both meanings (good luck or a pile of treasure) apply.
apply. Known for treasure hunting.
** Osamodas: sado-maso(chist) - the full class name is "Osamodas' Whip". (However, However, the class uses whips for animal training rather than for... what the backwards name suggests)
suggests.
** Ecaflip: a shortening of "Pile ou Face", which means heads or tails, as in a coin flip.
flip. They rely on luck and chance above all else.
** Eniripsa: Aspirine
Aspirine. Classified as healers.
** Sadida: Adidas (the sportswear brand) - the full class name is "Sadida's Shoe"
Shoe". They center around nature magic and wear little clothing.
** Xelor: Rolex (the watch brand)
brand). They specialize in time magic.
** Sram: Mars (as in the candy bar)
bar). The class name is derived from the Malay word, "Seram", meaning "scary", which may refer to their mysterious and sneaky appearance.
** Feca: An anagram of "cafe", coffee.
coffee. Known to be stubborn and relentless protectors.
** Iop: Yop, a type of breakfast drink sold in France. Fighting is almost always their first move.
***
The last three above are the first three classes created (back when Ankama was just three people in a basement with an idea), and their names come from the drinks and snacks the developers used to get through long nights.
** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food named after that mountain range. They are dog people.



** Eliotropes are an offshoot of the Eliatrope class from {{WesternAnimation/Wakfu}}, where the pun is "portail" (portal) with an "e" on each side.

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** Eliotropes are an offshoot of the Eliatrope class from {{WesternAnimation/Wakfu}}, where the pun is "portail" (portal) with an "e" on each side. As such, they posses portal magic.
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* MasterArcher: The Reach of Cra specialized in bows and long range fight, with the strongest members and the Cra Goddess having perfectly mastered the bow.
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* SexyDimorphism: Male Sadida have long green hair all over their face, whereas the women appear like curvy {{cute monster girl}}s in bikinis. Male Sram look like skeletons, while the females look like cute girls.
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* BribingYourWayToVictory: A fairly tame example. Anyone subscribing to the game gets a reward (the most popular being pets, which function like equipment, and the livitinems which disguise what equipment you're wearing, making them useful for {{PvP}}), and nothing prevents the players from buying 3 one year subscriptions to grab three subscriber gifts. However, such items cannot be traded for 3 months after they are obtained, and the items are only marginally better than similar ones present in the game.

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* BribingYourWayToVictory: A fairly tame example. Anyone subscribing to the game gets a reward (the most popular being pets, which function like equipment, and the livitinems which disguise what equipment you're wearing, making them useful for {{PvP}}), [[PlayerVersusPlayer PvP]]), and nothing prevents the players from buying 3 one year subscriptions to grab three subscriber gifts. However, such items cannot be traded for 3 months after they are obtained, and the items are only marginally better than similar ones present in the game.



* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no items if you lose against a monster, though you can participate in PvP normally; and the Heroic server, Oto Mustam, resets your character to level 1 with no items if you die against monsters or other players. The lost items either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.

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* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no items if you lose against a monster, though you can participate in PvP [[PlayerVersusPlayer PvP]] normally; and the Heroic server, Oto Mustam, resets your character to level 1 with no items if you die against monsters or other players. The lost items either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.



* GameplayAndStoryIntegration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]

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* GameplayAndStoryIntegration: Done when the Bonta vs. Brakmar PvP [=PvP=] was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]
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Crosswicking new trope

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* ChallengeRun: Two in particular have become ubiquitous - every dungeon includes a success for beating them:
** The "Duo" challenges require players to beat bosses with only two characters - dungeons are designed for teams of 4 to 8 characters, as the number of enemies is tied with the number of characters with a minimum of four. While this is fairly easy with overlevelled characters in basic dungeons, it can become absurdly hard in dungeons for levels 190-200 (200 being the max level in the game).
** The "Score 300" challenges require players to beat bosses using idols to multiply their score (and, as such, their XP and loot) by a factor of 300%. The catch being that those idols tend to make the fights significantly harder - they can progressively increase enemy damage, increase enemy movement, half your health if you finish on the same line as an enemy, etc... 300 requires you to use five or six of them, which can make an already very difficult fight ''hellish''.
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Kanigrula is actually not a kanig, despite what her name suggests : She is a human who took over the kanig people because "power rules all" and she was more powerful than all of them. (source : beat the dungeon and speak with her at the end. I can provide source but it would be in french)


* CuteMonsterGirl: The female player characters, even when the males are more monstrous. Usually averted with female monster enemies, who are just as monstrous as their male counterparts, but there are some [[http://dofuswiki.wikia.com/wiki/Kanigrula exceptions]].

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* CuteMonsterGirl: The female player characters, even when the males are more monstrous. Usually averted Averted with female monster enemies, who are just as monstrous as their male counterparts, but there are some [[http://dofuswiki.wikia.com/wiki/Kanigrula exceptions]].counterparts.
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* DiscOneNuke: The Gelano Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelano to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelanos modified to have bonus stats (most popularly Wisdom, which increases leveling speed) are even more popular, and are generally the most expensive item that can be found at that level.

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* DiscOneNuke: The Gelano Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelano to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelanos modified to have bonus stats (most popularly Wisdom, MP, as in, Movement Points, which increases leveling speed) mobility) are even more popular, even up to level 190, as the boost in both mobility and action is tremendous, and are generally the most expensive item that can be found at that level.
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An animated series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie.

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An animated series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', started airing in 2012 (after the completion a hiatus of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be which was followed by [[WesternAnimation/{{Dofus}} a movie.
movie]] in 2016.

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** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food.
** Rogues and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but the steampunk Foggernaut's name is a tribute to Jules Verne.
** Masqueraiders is also an English-only name derived from a pun, for a class that uses masks to switch between an agressive, mobile or distant playstyle. However, the French class name is "Zobal", and they wear masks, making them [[https://www.youtube.com/watch?v=j-48Xg2cKyg "Zobal Masqués"]].

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** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food.
** Rogues and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but the steampunk Foggernaut's name is a tribute to Jules Verne.
food named after that mountain range.
** Masqueraiders is also an English-only name derived from a pun, pun (masquerade + raider), for a class that uses masks to switch between an agressive, mobile or distant playstyle. However, the French class name is "Zobal", and they wear masks, making them [[https://www.youtube.com/watch?v=j-48Xg2cKyg "Zobal Masqués"]].Masqués"]].
** Foggernaut is also an English-only name, a tribute to Jules Verne (Combining [[Literature/AroundTheWorldInEightyDays Phileas Fogg ]] with [[Literature/TwentyThousandLeaguesUnderTheSea Captain Nemo's]] Nautilus). The original French name, Steamer, refers to their {{steampunk}} contraptions, but because of [[https://www.urbandictionary.com/define.php?term=steamer the slang meaning]], the English translators elected not to use it.



** Averted for Rogues, which is just a straight translation of the French "Roublard" and not a pun at all. (In a game this filled with puns, an aversion is notable!)



* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting {{Telefrag}} (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition.

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* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of they use their action-stealing spells powers to control the battlefield through teleportation and replaced it with a focus on inflicting {{Telefrag}} (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition."rewinding" the battle or individual characters to earlier states.



** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".

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** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport Xelors (having lost most of their AP-reducing abilities in 2014) now specialize in transporting ''others'' around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken field more than themselves, inflicting Telefrag if they cause two others to swap positions. Other spells take advantage of with other spells. Huppermages can the Telefrag condition, making buffs stronger on Telefragged allies and debuffs and damaging attacks stronger on Telefragged enemies.
** Ouginaks cannot
teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks freely, but they have a spell to teleport them next to an enemy previously designated as "prey"."prey".
** In addition, Fecas, Iops, Ecaflips, Rogues, and Huppermages all have some minor teleportation ability, while Sacriers and Fecas can teleport-swap with enemies.



* UnstoppableRage: The Ouginak Class specializes in this. They have a "Rage" meter that builds from 0 to 3 when certain abilities are used. At Rage 1 and 2, they take reduced damage and can cast rage-reducing spells (which do things like heal the caster or shield allies), and at Rage 3, they completely transform into a giant wolf-like monster with increased health and movement, but reduced range.

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* UnstoppableRage: The Ouginak Class specializes in this. They have a "Rage" meter that builds from 0 to 3 when certain abilities are used. At Rage 1 and 2, they take reduced damage and can cast rage-reducing spells (which do things like heal the caster or shield allies), and at Rage 3, they completely transform into a giant wolf-like monster with increased health damage and movement, but reduced range.range.
* VideoGameLongRunners: It opened in 2004, and is still going (fairly) strong as of early 2018.
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(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be out of date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.

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(Like most MMORPGs, {{MMORPG}}s, Dofus updates frequently and some tropes or explanations of those tropes may be out of date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.
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** The DanceBattler: [[MaskPower Masqueraiders]] can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks. Their attack animations also involve dancing.

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** The DanceBattler: [[MaskPower Masqueraiders]] Masqueraiders can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks. Their attack animations also involve dancing.
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Typo!


** The Petmaster: Osamodas. All classes have at least one summonin gspell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all, two per element), allowing them to quickly field a small army of allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents and attacks enemies, and all three heal allies if attacked by them.

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** The Petmaster: Osamodas. All classes have at least one summonin gspell, summoning spell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all, two per element), allowing them to quickly field a small army of allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents and attacks enemies, and all three heal allies if attacked by them.



** It should be clarified that some classes can be turned into a wide variety of builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.

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** It should be clarified that some classes can be turned into a wide variety of builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, besides; Sadidas can throw away their supporting role to focus on [=DPS=], [=DPS=]; and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.
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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.

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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up lists. In addition, characters of the same class can play very differently depending on which element or elements they favor (each stat corresponds to create a character build, there are no skill trees. Each skill an element) and, after level 100, which version of each spell the player chooses to use, but each class still has a minimum level, and no other prerequisites.

general theme they stick to.

Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', "maged", which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.



At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.

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At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.
CrapsaccharineWorld, and the game is overall fairly difficult, with characters almost always at a numerical or power disadvantage against enemy groups, making strategies other than brute force essential to learn.



(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)

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(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.



** The Tank: Fecas and Sacriers. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful.

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** The Tank: Fecas and Sacriers. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful. They also have a spell that causes them to take damage in place of their allies.



** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's range for one turn, but then increases it for a turn. And so on.

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** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's an enemy's range for one turn, but then increases it for a turn. And so on. They also have spells to increase or decrease their critical hit chance, and spells that have a different effect upon a crit (rather than simply doing more damage) that rely on them.



** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons (''eight'' in all), both to support and to deal damage, and can call up to two monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.

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** The Petmaster: Osamodas. Most All classes can summon, have at least one summonin gspell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all), both to support and to deal damage, and can call up to all, two monsters per turn, giving element), allowing them to quickly field a small armies to fight at their side. Furthermore, they can fuse with one army of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons.allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, opponents and attacks enemies, and all three can heal allies.allies if attacked by them.

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With the December 2017 update, buying class spells is not a thing anymore, and now all the classes have a summon spell thanks to the new Spell Variant system. (It was a really drastic change to the way the game plays)


(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)



** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step on them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.

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** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, summons (''eight'' in all), both to support and to deal damage, and can call several up to two monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step steps on them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.



** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.

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** It should be clarified that some classes can be turned into a wide variety of builds.builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.



** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with in-game currency.

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** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with Kamas, the in-game currency.currency. And many of the Cash Shop items can also be bought and sold for Kamas.



* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.

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* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful A once-beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most many classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.



** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, who use the same slots, but give smaller bonuses or come with penalties to compensate.

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** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, who which use the same slots, but give smaller bonuses or come with penalties to compensate.



* MutuallyExclusivePowerups: In December 2017, the Spell Variant system was introduced, where at higher levels you can use alternate versions of spells (that are often very different from their normal forms), but you can't use both the normal version of the spell and the Variant at the same time, and you can't switch during combat.



** In fact, thirteen of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.

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** In fact, thirteen of the all eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), they level up (though only as a Spell Variant for a few classes - Iop, Cra, Feca, Huppermage, and Eliotrope), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.



** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".

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** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".



** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.

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** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
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More December 2017 update foo


** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.

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** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.enemies, and all three can heal allies.



** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.

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** In fact, twelve thirteen of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.
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None


** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

to:

** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), all and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.but that was removed in December 2017.

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