History VideoGame / DOFUS

11th Jul '16 3:22:46 AM DarkStorm
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** The Tank: Fecas and Sacriers. Whereas Fecas just don't take damage, Sacriers revel in it. They have A LOT more HP than anyone else, and every time they are hit with an attack, they only become more powerful.

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** The Tank: Fecas and Sacriers. Whereas Fecas just don't take damage, can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have A LOT ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful.



** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, though once consiered a JackOfAllTrades class, has become an offensive powerhouse as well.

to:

** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, though once consiered considered a JackOfAllTrades class, has become an offensive powerhouse as well.



** The Petmaster: Osamodas. They are not the only ones who can summon: most other classes have at least one summon, there are two minor summoning spells that every class can learn as rewards for quests, and every character gets a free summon at level 200, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side. (The problem is that Dofus summons don't scale well - a case of [[LinearWarriorsQuadraticWizards Linear Summons, Quadratic Characters, Exponential Enemies]] - so at high levels, most Osamodas are just being used for their support and healing abilities)
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step on them, poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.

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** The Petmaster: Osamodas. They are not the only ones who can summon: most other summon (in fact, all classes have at least one summon, there are two minor summoning spells that every class can learn as rewards for quests, and every character gets a free summon at level 200, to some degree), but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side. (The problem is that Dofus summons don't scale well - a case of [[LinearWarriorsQuadraticWizards Linear Summons, Quadratic Characters, Exponential Enemies]] - so at high levels, most Osamodas are just being used for their support and healing abilities)
abilities). Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure and attacks enemies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step on them, them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.



** The introduction of Sidekicks (secondary characters who you control) added more options: Astrub Knight, Shadow, and Beelzebug are DPS; Krobax and Skale are various forms of Support; Lumino is a Healer; Trank is a Tank; Toxine is a Trapper; Krosmoglob is Crowd Control; and Archiduk (damage/healing/positioning), Kamus Rex (healing/damage), and the Spectral Scout (damage/debuff/summon) are various degrees of Jacks of all Trades.



** Enripsas that use "Word of Altruism" can heal all allies to full health at the cost of disabling all of their healing spells for a set duration, pretty much making them a prime target.



* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independent of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. Which summoned more Arachnids.

to:

* EnemySummoner: Most Many bosses can pull this off, with the Soft Oak possessing a branch independent of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. Which summoned more Arachnids.



* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).
* GeometricMagic: Feca's Glyphs, represented as glowing patches of ground with a symbol in the center. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell. Other glyphs include a smaller fire glyph (that can be placed far more frequently and with more precision), a glyph to restrain movement (which helps keep enemies on the other glyphs), a glyph to reduce action points, and a very small glyph that does a lot of damage in three elements (Fire, Water, and Earth). The latter replaces their former level 100 spell, which was another AP-removing glyph, larger and more powerful than the one they still have.

to:

* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).
* GeometricMagic: Feca's Glyphs, represented as glowing patches of ground with a symbol in the center. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire Fire attack spell. spell, and it also removes enemies' MP, often trapping them on the glyph. Other glyphs include a smaller fire small Air glyph (that can be placed far more frequently and with more precision), a reduces the damage of anyone standing on it), an extremely large Earth glyph to restrain movement (which helps keep enemies on the other glyphs), (that also removes AP), a large Water glyph to reduce action points, (that reduces the range of anyone standing on it), and a very small glyph that does a lot of damage in three elements (Fire, Water, and Earth).all four elements. The latter replaces their former level 100 spell, which was another AP-removing glyph, larger and more powerful than the one they still have.



** Cra: arc means bow
** Enutrof: fortune
** Osamodas: sado-maso(chist) - the full class name is "Osamodas' Whip".

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** Cra: arc means bow
Arc, French for "bow".
** Enutrof: fortune
Fortune. Both meanings (good luck or a pile of treasure) apply.
** Osamodas: sado-maso(chist) - the full class name is "Osamodas' Whip". (However, the class uses whips for animal training rather than for... what the backwards name suggests)



** Eniripsa: aspirine

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** Eniripsa: aspirineAspirine



* NoArcInArchery: Cras, and anyone using a bow. At least, prior to the migration of all servers to version 2.0. Most archery-based spells now show a realistic trajectory.

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* NoArcInArchery: Cras, and anyone using a bow. At least, prior to graphical overhaul of the migration of all servers to entire game with version 2.0. Most archery-based spells now show a realistic trajectory.



* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15 HP per level, and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.

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* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15 HP per level, level (compared to 5 for other classes), and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.



** Characteristic scrolls are very common, they can be used to boost every stat to 101 if used right.

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** Characteristic scrolls are very common, they can be used to boost every add up to 100 additional points per stat to 101 if used right.



* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. Often in French, though the translators usually try to preserve the spirit of the pun.

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* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. Often It's often in French, though the translators usually try to preserve the spirit of the pun.



* TeleportersAndTransporters: The Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.
** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, it's implied that it's actually a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies.
** The Krosmoglob and Archiduk sidekicks also make a lot of use of teleporting.

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* TeleportersAndTransporters: The portal-generating Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.
** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, it's implied the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies.
** The Krosmoglob and Archiduk sidekicks Sidekicks also make a lot of use of teleporting.


Added DiffLines:

*** After an update in early 2016, Eniripsas are now much more offense-oriented while still being primarily healers. Their fire-elemental spells damage enemies but heal allies (replacing most of their original healing spells), and their air- and water-elemental spells heal allies via stealing life from enemies and healing all allies in an area around the caster (for air) or the target (for water).
4th May '16 7:33:57 PM justanid
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An [[WesternAnimation/DofusTheTreasuresOfKerubim animated series]] started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie.

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An [[WesternAnimation/DofusTheTreasuresOfKerubim animated series]] series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie.
15th Feb '16 3:02:23 PM eroock
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'''''Dofus''''' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 17 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

to:

'''''Dofus''''' ''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 17 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.
18th Jan '16 3:01:56 AM DarkStorm
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** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's range for one turn, but then increases it for a turn. And so on.



** The Petmaster: Osamodas. They are not the only ones who can summon: most other classes have at least one summon, there are two minor summoning spells that every class can learn as rewards for quests, and every character gets a free summon at level 200, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side. (The problem is that Dofus summons don't scale well - a case of [[LinearWarriorsQuadraticWizards Linear Summons, Quadratic Characters]] - so at high levels, most Osamodas are just being used for their support and healing abilities)

to:

** The Petmaster: Osamodas. They are not the only ones who can summon: most other classes have at least one summon, there are two minor summoning spells that every class can learn as rewards for quests, and every character gets a free summon at level 200, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side. (The problem is that Dofus summons don't scale well - a case of [[LinearWarriorsQuadraticWizards Linear Summons, Quadratic Characters]] Characters, Exponential Enemies]] - so at high levels, most Osamodas are just being used for their support and healing abilities)



** Feca: An anagram of "Cafe", coffee.

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** Feca: An anagram of "Cafe", "cafe", coffee.



** Rogues, Masqueraiders, and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but Masqueraiders are dance battlers who derive their powers from magical masks, while the steampunk Foggernauts's name is a tribute to Jules Verne.

to:

** Rogues, Masqueraiders, and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but Masqueraiders are dance battlers who derive their powers from magical masks, while the steampunk Foggernauts's Foggernaut's name is a tribute to Jules Verne.



* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have bene there since the start - can wreck you if you aren't prepared or get careless (or unlucky).

to:

* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have bene been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).
17th Dec '15 3:23:42 PM DarkStorm
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** Huppermage is a mumbled variation of Hyper Mage.



* NighInvulnerability: Speciality of the [[BarrierWarrior Feca class]], of the Divine Protection type (although they have to actively cast the shields, [[ReligionIsMagic the deity Feca provides the power]]). Two of their spells grant outright invulnerability to the target for one turn unless dispelled (one only protects against ranged attacks, the other only against melee attacks).

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* NighInvulnerability: NighInvulnerability
**
Speciality of the [[BarrierWarrior Feca class]], of the Divine Protection type (although they have to actively cast the shields, [[ReligionIsMagic the deity Feca provides the power]]). Two of their spells grant outright invulnerability to the target for one turn unless dispelled (one only protects against ranged attacks, the other only against melee attacks).attacks).
** Many dungeon bosses have outright invincibility that has to be removed through [[PuzzleBoss specific strategies]], and even then the vulnerable phase only lasts for a couple of turns before they become invincible and you have to go through the process of removing it all over again.
* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have bene there since the start - can wreck you if you aren't prepared or get careless (or unlucky).
29th Nov '15 3:13:47 PM DarkStorm
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'''''Dofus''''' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 16 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

to:

'''''Dofus''''' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 16 17 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.



** In fact, eleven of the sixteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

to:

** In fact, eleven of the sixteen seventeen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.
29th Nov '15 3:12:32 PM DarkStorm
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* AnAdventurerIsYou: Much less defined than in some other games, with sixteen classes that can be turned into different roles. Here's a list:

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* AnAdventurerIsYou: Much less defined than in some other games, with sixteen seventeen classes that can be turned into different roles. Here's a list:



** The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist). Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger.
** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, though once consiered a JackOfAllTrades class, has become an offensive powerhouse as well.

to:

** The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist). Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger.
plunger. Iops and Cras have special "finishing" strikes that do significantly increased damage if timed properly.
** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, though once consiered a JackOfAllTrades class, has become an offensive powerhouse as well.
29th Nov '15 3:10:18 PM DarkStorm
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** The Jack of All Trades: Enutrofs and Sadidas have a weird variety of abilities that let them do a bit of everything. Masqueraiders have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same, switching strategies when they switch masks. Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" in a particular fight, and even without their turrets they can still attack, heal, shield, and buff themselves and their allies.

to:

** The Jack of All Trades: Enutrofs and Sadidas have a weird variety of abilities that let them do a bit of everything. Masqueraiders have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same, switching strategies when they switch masks. Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" in a particular fight, and even without their turrets they can still attack, heal, shield, and buff themselves and their allies. Huppermages are elemental mages with decent damage whose spells' secondary effects depend on what combination of elements they use, plus they can shield and buff allies, heal themselves, and teleport around the field.



** In addition, Fecas, Xelors, and Iops can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, it's implied that it's actually a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells.

to:

** In addition, Fecas, Xelors, Iops, and Iops Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, it's implied that it's actually a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies.
13th Nov '15 10:04:48 AM DarkStorm
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At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.



** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort.

to:

** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, though once consiered a JackOfAllTrades class, has become an offensive powerhouse as well.



** The Mezzer: Xelors and Enutrof. These guys specialize in reducing enemy AP/MP (respectively), and can with good luck, prevent their opponent from doing anything at all. Sadidas are also good at removing MP, but mostly with their summons (which are unpredictable). However, most classes have some minor disabling ability.
** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: most other classes have at least one summon, there are two minor summoning spells that every class can learn as rewards for quests, and every character gets a free summon at level 200, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.

to:

** The Mezzer: Xelors and Enutrof. These guys specialize in reducing enemy AP/MP (respectively), and can with good luck, prevent their opponent from doing anything at all. Sadidas are also good at removing MP, but mostly with their summons (which are unpredictable). However, most Most classes have some minor disabling ability.
ability. The classes that used to specialize in AP and MP removal have mostly lost those abilities, due to the main developer saying he doesn't find the ability to completely disable an enemy "interesting".
** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: most other classes have at least one summon, there are two minor summoning spells that every class can learn as rewards for quests, and every character gets a free summon at level 200, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side. (The problem is that Dofus summons don't scale well - a case of [[LinearWarriorsQuadraticWizards Linear Summons, Quadratic Characters]] - so at high levels, most Osamodas are just being used for their support and healing abilities)



** The Jack of All Trades: Ecaflips possess a wide range of buffs and debuffs and can be turned into pretty much anything, though they favor offensive tactics. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same, switching strategies when they switch masks. Finally, Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" this fight. Even without their turrets they can still attack, heal, shield, and buff themselves and their allies.

to:

** The Jack of All Trades: Ecaflips possess a wide range of buffs Trades: Enutrofs and debuffs and can be turned into pretty much anything, though they favor offensive tactics. Sadidas have a weird variety of abilities that let them do a bit of everything. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same, switching strategies when they switch masks. Finally, masks. Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" this fight. Even in a particular fight, and even without their turrets they can still attack, heal, shield, and buff themselves and their allies.allies.



** The DanceBattler: [[MaskPower Masqueraiders]] can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks.

to:

** The DanceBattler: [[MaskPower Masqueraiders]] can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks. Their attack animations also involve dancing.



** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with in-game currency.



* CatFolk: The Ecaflips are cat people and possess a number of feline traits.

to:

* CatFolk: The Ecaflips are cat people and possess a number of feline traits.traits, including a lot of "Claw" attacks.



** TheArtifact: Some spells have strange elements due to [[EarlyInstallmentWeirdness the game originally having only two elements, Strength-based "Physical" and Intelligence-based "Magical"]]. When many of the Magical attacks were updated to the four-element system, they remained Intelligence-based, which now means Fire. Thus, Earthquake, Frozen Arrow, and Punch of the Crackler (a giant stone fist) are all Fire attacks.



* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independent of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. Which summoned more arachnids.

to:

* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independent of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. Which summoned more arachnids.Arachnids.



* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength in favor of intelligence can be an entirely effective build, though admittedly less powerful than a strength-focused Iop past level 80.

to:

* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength in favor of intelligence Intelligence can be an entirely effective build, though admittedly less powerful than build (particularly after a strength-focused stat revamp in late 2015 made it just as easy for a Iop past level 80.to raise Intelligence as it is to raise Strength).



* ItsPronouncedTroPAY: Iop is pronounced "yop". So it's "a Iop", not "an Iop".



** The recently-added Achievement system has achievements for beating specific monster types.

to:

** The recently-added Achievement system has achievements for beating specific monster types.



** With recent (June 2013) updates, alignments are being downplayed in favor of guilds forming alliances and fighting one another that way. These days, it's more like No Points For Not Being A Member Of An Alliance.

to:

** With recent (June 2013) updates, As of June 2013, alignments are being downplayed in favor of guilds forming alliances and fighting one another that way. These days, it's more like No Points For Not Being A Member Of An Alliance.



* TimeMaster: Xelors, though recent updates have replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag (a sort of teleport sickness) on enemies (and other spells that take advantage of that Telefrag condition).

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* TimeMaster: Xelors, though recent updates have a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag (a sort of teleport sickness) on enemies (and other spells that take advantage of that Telefrag condition).
1st Aug '15 10:43:47 AM DarkStorm
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Added DiffLines:

** In addition, Fecas, Xelors, and Iops can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, it's implied that it's actually a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells.
** The Krosmoglob and Archiduk sidekicks also make a lot of use of teleporting.
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