History VideoGame / DOFUS

6th Jun '18 6:12:58 PM hipsterelephant
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An animated series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie.

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An animated series, ''WesternAnimation/DofusTheTreasuresOfKerubim'', started airing in 2012 (after the completion a hiatus of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be which was followed by [[WesternAnimation/{{Dofus}} a movie.
movie]] in 2016.
14th Apr '18 4:48:09 AM DarkStorm
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** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food.
** Rogues and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but the steampunk Foggernaut's name is a tribute to Jules Verne.
** Masqueraiders is also an English-only name derived from a pun, for a class that uses masks to switch between an agressive, mobile or distant playstyle. However, the French class name is "Zobal", and they wear masks, making them [[https://www.youtube.com/watch?v=j-48Xg2cKyg "Zobal Masqués"]].

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** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food.
** Rogues and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but the steampunk Foggernaut's name is a tribute to Jules Verne.
food named after that mountain range.
** Masqueraiders is also an English-only name derived from a pun, pun (masquerade + raider), for a class that uses masks to switch between an agressive, mobile or distant playstyle. However, the French class name is "Zobal", and they wear masks, making them [[https://www.youtube.com/watch?v=j-48Xg2cKyg "Zobal Masqués"]].Masqués"]].
** Foggernaut is also an English-only name, a tribute to Jules Verne (Combining [[Literature/AroundTheWorldInEightyDays Phileas Fogg ]] with [[Literature/TwentyThousandLeaguesUnderTheSea Captain Nemo's]] Nautilus). The original French name, Steamer, refers to their {{steampunk}} contraptions, but because of [[https://www.urbandictionary.com/define.php?term=steamer the slang meaning]], the English translators elected not to use it.



** Averted for Rogues, which is just a straight translation of the French "Roublard" and not a pun at all. (In a game this filled with puns, an aversion is notable!)



* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting {{Telefrag}} (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition.

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* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of they use their action-stealing spells powers to control the battlefield through teleportation and replaced it with a focus on inflicting {{Telefrag}} (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition."rewinding" the battle or individual characters to earlier states.



** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".

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** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport Xelors (having lost most of their AP-reducing abilities in 2014) now specialize in transporting ''others'' around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken field more than themselves, inflicting Telefrag if they cause two others to swap positions. Other spells take advantage of with other spells. Huppermages can the Telefrag condition, making buffs stronger on Telefragged allies and debuffs and damaging attacks stronger on Telefragged enemies.
** Ouginaks cannot
teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks freely, but they have a spell to teleport them next to an enemy previously designated as "prey"."prey".
** In addition, Fecas, Iops, Ecaflips, Rogues, and Huppermages all have some minor teleportation ability, while Sacriers and Fecas can teleport-swap with enemies.



* UnstoppableRage: The Ouginak Class specializes in this. They have a "Rage" meter that builds from 0 to 3 when certain abilities are used. At Rage 1 and 2, they take reduced damage and can cast rage-reducing spells (which do things like heal the caster or shield allies), and at Rage 3, they completely transform into a giant wolf-like monster with increased health and movement, but reduced range.

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* UnstoppableRage: The Ouginak Class specializes in this. They have a "Rage" meter that builds from 0 to 3 when certain abilities are used. At Rage 1 and 2, they take reduced damage and can cast rage-reducing spells (which do things like heal the caster or shield allies), and at Rage 3, they completely transform into a giant wolf-like monster with increased health damage and movement, but reduced range.range.
* VideoGameLongRunners: It opened in 2004, and is still going (fairly) strong as of early 2018.
26th Jan '18 7:03:09 AM Yugnat
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(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be out of date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.

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(Like most MMORPGs, {{MMORPG}}s, Dofus updates frequently and some tropes or explanations of those tropes may be out of date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.
23rd Jan '18 2:43:37 PM Zuxtron
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** The DanceBattler: [[MaskPower Masqueraiders]] can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks. Their attack animations also involve dancing.

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** The DanceBattler: [[MaskPower Masqueraiders]] Masqueraiders can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks. Their attack animations also involve dancing.
20th Dec '17 4:36:39 AM DarkStorm
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** The Petmaster: Osamodas. All classes have at least one summonin gspell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all, two per element), allowing them to quickly field a small army of allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents and attacks enemies, and all three heal allies if attacked by them.

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** The Petmaster: Osamodas. All classes have at least one summonin gspell, summoning spell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all, two per element), allowing them to quickly field a small army of allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents and attacks enemies, and all three heal allies if attacked by them.



** It should be clarified that some classes can be turned into a wide variety of builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.

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** It should be clarified that some classes can be turned into a wide variety of builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, besides; Sadidas can throw away their supporting role to focus on [=DPS=], [=DPS=]; and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.
7th Dec '17 7:46:46 AM DarkStorm
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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.

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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up lists. In addition, characters of the same class can play very differently depending on which element or elements they favor (each stat corresponds to create a character build, there are no skill trees. Each skill an element) and, after level 100, which version of each spell the player chooses to use, but each class still has a minimum level, and no other prerequisites.

general theme they stick to.

Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', "maged", which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.



At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.

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At the same time, the backstory is rather dark, revealing that this humorous land with bright colorful graphics and goofy designs is really a CrapsaccharineWorld.
CrapsaccharineWorld, and the game is overall fairly difficult, with characters almost always at a numerical or power disadvantage against enemy groups, making strategies other than brute force essential to learn.



(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)

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(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)date)%%Translation: I have no idea how a lot of classes work after the December 2017 update.



** The Tank: Fecas and Sacriers. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful.

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** The Tank: Fecas and Sacriers. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. They have ''a lot'' more HP than anyone else, and every time they are hit with an attack, they only become more powerful. They also have a spell that causes them to take damage in place of their allies.



** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's range for one turn, but then increases it for a turn. And so on.

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** TheGambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. Another reduces the target's an enemy's range for one turn, but then increases it for a turn. And so on. They also have spells to increase or decrease their critical hit chance, and spells that have a different effect upon a crit (rather than simply doing more damage) that rely on them.



** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons (''eight'' in all), both to support and to deal damage, and can call up to two monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.

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** The Petmaster: Osamodas. Most All classes can summon, have at least one summonin gspell, but Osamodas have by far the largest variety of strong, multipurpose summons (''eight'' in all), both to support and to deal damage, and can call up to all, two monsters per turn, giving element), allowing them to quickly field a small armies to fight at their side. Furthermore, they can fuse with one army of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons.allies. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, opponents and attacks enemies, and all three can heal allies.allies if attacked by them.
7th Dec '17 3:35:51 AM DarkStorm
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(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be somewhat out of date)



** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step on them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.

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** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, summons (''eight'' in all), both to support and to deal damage, and can call several up to two monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that reveals invisible opponents, and attacks enemies, and all three can heal allies.
** The Trapper: Srams. They specialize in placing invisible traps that deal damage to anyone who step steps on them and poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.



** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.

to:

** It should be clarified that some classes can be turned into a wide variety of builds.builds, which is why some classes appear under more than one category. Ecaflips can be good Buffers, Mezzers, or even Healers and have decent [=DPS=] besides, Sadidas can throw away their supporting role to focus on [=DPS=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.



** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with in-game currency.

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** Subverted in that Ogrines (which are used to buy items from the game's cash shop) can be bought with real money, but they can also be bought with Kamas, the in-game currency.currency. And many of the Cash Shop items can also be bought and sold for Kamas.



* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.

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* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful A once-beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most many classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.



** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, who use the same slots, but give smaller bonuses or come with penalties to compensate.

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** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 200 HP to characters who can have over 4000), but most are. This has been slightly changed due to the introduction of the Trophy items, who which use the same slots, but give smaller bonuses or come with penalties to compensate.



* MutuallyExclusivePowerups: In December 2017, the Spell Variant system was introduced, where at higher levels you can use alternate versions of spells (that are often very different from their normal forms), but you can't use both the normal version of the spell and the Variant at the same time, and you can't switch during combat.



** In fact, thirteen of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.

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** In fact, thirteen of the all eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), they level up (though only as a Spell Variant for a few classes - Iop, Cra, Feca, Huppermage, and Eliotrope), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.



** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".

to:

** In addition, Fecas, Xelors, Iops, Ecaflips, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".



** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.

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** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
5th Dec '17 3:05:07 PM DarkStorm
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** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.

to:

** The Petmaster: Osamodas. Most classes can summon, but Osamodas have the largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.enemies, and all three can heal allies.



** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.

to:

** In fact, twelve thirteen of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, but that was removed in December 2017.
3rd Dec '17 3:20:39 AM DarkStorm
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** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

to:

** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells (Rogue requires buying their summon), all and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls. All classes used to get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.but that was removed in December 2017.
2nd Dec '17 3:59:37 PM DarkStorm
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Added DiffLines:

** And in the 2.45 update in December 2017, alternate versions of class spells were introduced which can drastically alter how a class plays. (Most dramatically, Ecaflips can be turned into straight-up healers by using the alternate spells)
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