History VideoGame / DOFUS

14th Feb '17 6:24:13 AM DarkStorm
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* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no equipment if you lose against a monster (but you can participate in PvP normally), and the Heroic server, Oto Mustam, resets your character to level 1 with no gear if you die against monsters or other players. The lost gear either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.
* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them (and half of their summons aren't even normal monsters). To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).

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* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no equipment items if you lose against a monster (but monster, though you can participate in PvP normally), normally; and the Heroic server, Oto Mustam, resets your character to level 1 with no gear items if you die against monsters or other players. The lost gear items either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.
* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them (and half most of their summons aren't even normal monsters). To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes Strength in favor of Intelligence can be an entirely effective build (particularly after a stat revamp in late 2015 made it just as easy for a Iop to raise Intelligence as it is to raise Strength).



* ItsPronouncedTroPAY: Iop is pronounced "yop". So it's "a Iop", not "an Iop".

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* ItsPronouncedTroPAY: ItsPronouncedTroPAY:
** Dofus is pronounced "dough-FOOZ", not "DOUGH-fuss".
**
Iop is pronounced "yop". So it's "a Iop", not "an Iop".



* MassMonsterSlaughterSidequest: Several, including one requiring you to defeat and [[YourSoulIsMine capture the soul of]] every non-boss monster in the game. And the bosses. [[SerialEscalation And a second copy of every monster which spawns randomly, has a]] [[NominalImportance unique name and increased power]].

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* MassMonsterSlaughterSidequest: Several, including one requiring you to defeat and [[YourSoulIsMine capture the soul of]] every non-boss monster in the game. And the bosses. [[SerialEscalation And a second copy of every monster which spawns randomly, each of which has a]] [[NominalImportance unique name and increased power]].



* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks, more and more actions per turn, and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).

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* NintendoHard: This Despite all the cuteness, this is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks, more and more actions per turn, and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).



* NostalgiaLevel: Well, more like Nostalgia ''Server''. In October 2016, Ankama opened up the Dofus version 1.29 servers (formerly only available to certain communities) to the world, allowing everyone to play the game as it was in 2009.

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* NostalgiaLevel: Well, more like Nostalgia ''Server''. In October 2016, Ankama opened up the servers for Dofus version 1.29 servers (formerly only available to certain communities) to the world, allowing everyone to play the game as it was in 2009.



* OurDragonsAreDifferent: Sometimes they're pigs (like the Dragon Pig), and sometimes they're still in their shells (like the Dreggons). The Osamodas class summons dragons that are primarily ''healers'' instead of the attackers or tanks you'd expect them to be.

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* OurDragonsAreDifferent: Sometimes they're pigs (like the Dragon Pig), and sometimes they're still in their shells (like the Dreggons). The Post-revamp, the Osamodas class summons dragons that are primarily ''healers'' instead of the attackers or tanks you'd expect them to be.be.
* PerplexingPlurals: The plural of "Dofus" is ... "Dofus". Not Dofuses. Definitely not Dofi. (And, regardless how much a talking piece of equipment in the game insists, it's not "Dofupodes")



** Five star fish and meat and some bread can permanently increase certain characteristics if they are below a certain threshold.

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** Five star Five-star fish and meat and some bread can permanently increase certain characteristics if they are below a certain threshold.



* SummonMagic: Western Variant, the Osamodas can summon all sorts of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida), which makes a kamikaze attack.
** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

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* SummonMagic: Western Variant, the Osamodas can summon all sorts several types of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida), which makes a kamikaze attack.
** In fact, twelve of the eighteen classes learn at least one summon spell as part of their basic class spells, spells (Rogue requires buying their summon), all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.



** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies.

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** In addition, Fecas, Xelors, Iops, and Huppermages can teleport around the field, while Sacriers can teleport-swap with enemies. (In In Iop's case, the spell's name implies that it's actually just a gigantic leap across the field, but the effect is the same as the more-magical Teleport abilities) abilities that are explicitly called "teleport". Xelors can inflict a sort of teleport sickness ("Telefrag") by landing on an opponent, which can then be taken advantage of with other spells. Huppermages can teleport in four different manners depending on which elemental state they've inflicted on enemies. Ouginaks have a spell to teleport them next to an enemy previously designated as "prey".


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* UnstoppableRage: The Ouginak Class specializes in this. They have a "Rage" meter that builds from 0 to 3 when certain abilities are used. At Rage 1 and 2, they take reduced damage and can cast rage-reducing spells (which do things like heal the caster or shield allies), and at Rage 3, they completely transform into a giant wolf-like monster with increased health and movement, but reduced range.
14th Feb '17 5:44:07 AM DarkStorm
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* GameplayAndStoryIntergration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]

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* GameplayAndStoryIntergration: GameplayAndStoryIntegration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]



* NoArcInArchery: Cras, and anyone using a bow. At least, prior to graphical overhaul of the entire game with version 2.0. Most archery-based spells now show a realistic trajectory.

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* NoArcInArchery: Cras, and anyone using a bow. At least, prior to graphical overhaul of the entire game with version 2.0. Most archery-based spells now show a realistic trajectory.trajectory, as do some other ranged attacks.


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* OurDragonsAreDifferent: Sometimes they're pigs (like the Dragon Pig), and sometimes they're still in their shells (like the Dreggons). The Osamodas class summons dragons that are primarily ''healers'' instead of the attackers or tanks you'd expect them to be.
7th Feb '17 4:29:18 PM DarkStorm
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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 17 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

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''Dofus'' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 17 18 character classes (at present), which are differentiated by their skill list and attribute affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.



* AnAdventurerIsYou: Much less defined than in some other games, with seventeen classes that can be turned into different roles. Here's a list:

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* AnAdventurerIsYou: Much less defined than in some other games, with seventeen eighteen classes that can be turned into different roles. Here's a list:



** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflip, though once considered a JackOfAllTrades class, has become an offensive powerhouse as well.

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** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflip, though once considered a JackOfAllTrades class, has become an offensive powerhouse as well. Ouginaks are a combination of this and TheBerserker.



* CastFromHitPoints: Sacriers Punishment Spell to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1 hp.

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* CastFromHitPoints: Sacriers Punishment Spell Many spells used to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1 hp.used - Sacrier's Punishment, several Ecaflip buffs, several of the more powerful Eniripsa spells. Currently, this is mainly used for fire-elemental Sacrier spells.



* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth (and Neutral), Intelligence = Fire, Agility = Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.

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* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth (and Neutral), Intelligence = Fire, Agility = Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental. Huppermages are built around interactions between different elemental spells.



* EmpathicHealer
** To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.

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* EmpathicHealer
**
EmpathicHealer: To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.



* {{Fanservice}}: Like with ''{{WesternAnimation/Wakfu}}'', pick your poison.

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* {{Fanservice}}: Like with ''{{WesternAnimation/Wakfu}}'', pick your poison. Most of the girls are skimpily dressed, and a lot of the men, too (particularly male Sadidas and Sacriers, who are both examples of the WalkingShirtlessScene).



* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

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* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once beautiful area that was covered in frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)player.



** Ouginak: Kanigou -> Canigou, a mountain in France and, more relevantly, a brand of dog food.



* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15 HP per level (compared to 5 for other classes), and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.

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* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15 can enter a state where they gain a huge buff to HP, and damaging them makes their Punishment spells more powerful. Before an update in late 2016, they simply had significantly more HP per level (compared to 5 for than all other classes), and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.classes.



** Late-game bosses also have tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To take one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)

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** Late-game bosses also have tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To killed.
** To
take but one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)pushback.



* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon à rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).

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* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa...Eniripsa, Ouginak... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon à rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).



* ShovelStrike: Shovels are an equippable weapon type usable by all classes. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel to push enemies around the battlefield.

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* ShovelStrike: Shovels are an equippable weapon type usable by all classes. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel one to push enemies around the battlefield.



** In fact, eleven of the seventeen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.

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** In fact, eleven twelve of the seventeen eighteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a [[DemBones Chaferfu]] via quests or scrolls.



* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition.
* TeleportersAndTransporters: The portal-generating Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.

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* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag {{Telefrag}} (a sort of teleport sickness) on enemies, and other spells that take advantage of that Telefrag condition.
* TeleportersAndTransporters: TeleportersAndTransporters:
**
The portal-generating Eliotrope class (added in late 2014). They're explicitly based on Yugo the Eli'''a'''trope from {{WesternAnimation/Wakfu}}, who has the same powers.



** Bloodthirsty Madness: it drain 300 hp but only from allies for only 2 AP; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.

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** Bloodthirsty Madness: it drain drains 300 hp for only 2 AP, but only from allies for only 2 AP; allies; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.
28th Nov '16 2:42:06 AM DarkStorm
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* GameplayAndStoryIntergration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]



* StorylineAndGameplayIntergration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]
28th Nov '16 2:40:49 AM DarkStorm
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Added DiffLines:

* StorylineAndGameplayIntergration: Done when the Bonta vs. Brakmar PvP was downplayed in favor of the Alliance vs. Alliance system. There's a quest talking about the king of the main Amaknan continent having the two warring cities sign a truce. There's the typical Dofus humor about the treaty being so complex that everyone participating in the treaty-signing gets a massive headache. [[spoiler:It's not a joke; the headache is due to mind control, and the whole thing was orchestrated by a villain to make the realm even more chaotic by taking the skirmishes out of the hands of two organized governments and putting it into the hands of dozens of loosely-aligned independent groups.]]
15th Nov '16 8:56:16 AM DarkStorm
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** The Petmaster: Osamodas. Most classes can summon, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.

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** The Petmaster: Osamodas. Most classes can summon, but Osamodas have ''by far'' the widest largest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per turn, giving them small armies to fight at their side. Furthermore, they can fuse with one of their summons, dramatically boosting all summons of the same type and giving the player direct control of those summons. Sadidas are secondary summoners, with an array of support-oriented dolls (one tanks, one heals, one steals AP, one steals MP, one explodes) and animated trees. Enutrofs are tertiary summoners, with two defense-oriented summons and one that helps them find more treasure, reveals invisible opponents, and attacks enemies.


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* DevourTheDragon: Osamodas can absorb one of their summons, transforming them into a hybrid form, which boosts some of their stats (while reducing others), and boosts and allows direct control of all the summons of the same type as the one that was absorbed. Moreover, one of the types of creatures they can summon is literally a dragon.
28th Oct '16 12:27:30 AM DarkStorm
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* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no equipment if you lose against a monster (but you can participate in PvP normally), and the Heroic server, Oto Mustam, resets your character to level 1 with no gear if you die against monsters or other players. The lost gear either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset.

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* FinalDeathMode: The Epic and Heroic servers feature this. The Epic server, Shadow, resets your character to level 1 with no equipment if you lose against a monster (but you can participate in PvP normally), and the Heroic server, Oto Mustam, resets your character to level 1 with no gear if you die against monsters or other players. The lost gear either goes into the monster's drop table or the winning player's inventory. You can keep backup gear in your bank, which does not reset. Both servers also feature triple experience gain and triple drop rate compared to the normal servers. Furthermore, they keep track of the maximum level you reached on each character, and further doubles the experience you get (to 6x normal) until you reach your previous level.



* IdiotCrows: an enemy in the moors. Formerly an Osamodas attack spell.

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* IdiotCrows: an enemy in the moors.moors (though named "Krobak", a combination of English "Crow" and French "Corbac"). Formerly an Osamodas attack spell.



* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).

to:

* NintendoHard: This is not a game for the faint-hearted. Generally speaking, monsters added to the game more recently are more challenging, regardless of their actual level, because the developers keep giving them trickier attacks attacks, more and more actions per turn, and lots of buff and debuff spells, but even some of the classic monsters - like the Dragon Pig and Soft Oak, who have been there since the start - can wreck you if you aren't prepared or get careless (or unlucky).



* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon a rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).

to:

* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon a à rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).



* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag (a sort of teleport sickness) on enemies (and other spells that take advantage of that Telefrag condition).

to:

* TimeMaster: Xelors, though a major class revamp in late 2014 replaced most of their action-stealing spells and replaced it with a focus on inflicting Telefrag (a sort of teleport sickness) on enemies (and enemies, and other spells that take advantage of that Telefrag condition).condition.
25th Oct '16 1:52:45 PM DarkStorm
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* AmbiguouslyHuman: All the playable classes are humans, but worship of their god has changed them in some way. So Ecaflips become CatFolk, Pandawas look like pandas, Osamodas grow devil horns and tails, male Srams look like skeletons, etc.

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* AmbiguouslyHuman: All the playable classes are humans, but worship of their god has changed them in some way. So Ecaflips become CatFolk, Pandawas look like pandas, Osamodas grow devil (dragon?) horns and tails, male Srams look like skeletons, etc.



** The Healer: Eniripsa, and to a lesser extent Foggernauts and Eliotropes. Less necessary than in most {{MMORPG}}s, however, since most other classes have obtained minor heal spells (including one optional healing spell that any class can obtain, Cawwot), and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.

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** The Healer: Eniripsa, and to a lesser extent Foggernauts and Eliotropes. Less necessary than in most {{MMORPG}}s, however, since most other classes have obtained access to minor heal spells (including one optional healing spell that any class can obtain, Cawwot), and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.



** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, though once considered a JackOfAllTrades class, has become an offensive powerhouse as well.

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** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort. Ecaflips, Ecaflip, though once considered a JackOfAllTrades class, has become an offensive powerhouse as well.



** TheArtifact: Some spells have strange elements due to [[EarlyInstallmentWeirdness the game originally having only two elements, Strength-based "Physical" and Intelligence-based "Magical"]]. When many of the Magical attacks were updated to the four-element system, they remained Intelligence-based, which now means Fire. Thus, Earthquake and Frozen Arrow are both Fire attacks, and Punch of the Crackler (a giant stone fist) was a Fire attack until an Osamodas revamp in late 2006.

to:

** TheArtifact: Some spells have strange elements due to [[EarlyInstallmentWeirdness the game originally having only two elements, Strength-based "Physical" and Intelligence-based "Magical"]]. When many of the Magical attacks were updated to the four-element system, they remained Intelligence-based, which now means Fire. Thus, Earthquake and Frozen Arrow are both Fire attacks, and Punch of the Crackler (a giant stone fist) was a Fire attack until an Osamodas revamp in late 2006.2016.



** Late-game bosses also have insta-kill tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To take one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)

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** Late-game bosses also have insta-kill tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To take one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)



** The Dev team have repeatedly made jokes about how Feca players complain of the nerfs they have received. The players usually find it considerably less amusing, especially since this means they're acknowledging the players don't like it....

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** The Dev team have repeatedly made jokes about how Feca players complain of the nerfs they have received. The players usually find it considerably less amusing, especially since this means they're acknowledging the players don't like it....it...



* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun.

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* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. It's often in French, though the translators usually try to preserve the spirit of the pun. Even Bonta and Brakmar are French puns on "Bon a rien" (good-for-nothing) and "braquemart" (literally, a sword; less literally, a part of the male anatomy that sort of looks like a sword).



** Bloodthirsty Madness: it drain 300 hp but only from allies for only 2 ap; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.

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** Bloodthirsty Madness: it drain 300 hp but only from allies for only 2 ap; AP; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.
25th Oct '16 1:24:27 PM DarkStorm
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Added DiffLines:

* NostalgiaLevel: Well, more like Nostalgia ''Server''. In October 2016, Ankama opened up the Dofus version 1.29 servers (formerly only available to certain communities) to the world, allowing everyone to play the game as it was in 2009.
12th Oct '16 7:04:20 AM DarkStorm
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* OldProspector: The visual motif for the Enutrof class. They're the treasure-hunting class and use a lot of shovels in their attacks.


Added DiffLines:

* {{Prospector}}: The visual motif for the Enutrof class. They're the treasure-hunting class and use a lot of shovels in their attacks.
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