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Trope was cut/disambiguated due to cleanup


** MakeMeWannaShout: Several Bluocyte bosses, the blue Divibeast, and the Killer Cubivore once on his last leg (literally).
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* CarnivorousHealingFactor: This is one way you can heal yourself in the game. Cubivore is designed around the concept of chomping the flesh off of other cube beasts and becoming the top predator. Eating other beasts not only restores your health, but you can also change into different forms, and grow lost limbs back that other beasts chomped off of you.
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''Cubivore: Survival of the Fittest'' is a [[QuirkyWork very odd game]] released for the UsefulNotes/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was originally developed for the UsefulNotes/Nintendo64 Disk Drive before shifting to the standard [=N64=] and finally the [=GameCube=], the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

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''Cubivore: Survival of the Fittest'' is a [[QuirkyWork very odd game]] released for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was originally developed for the UsefulNotes/Nintendo64 Platform/Nintendo64 Disk Drive before shifting to the standard [=N64=] and finally the [=GameCube=], the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

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Paragraph removed per wick cleanup.


** [[spoiler: At least, until you become him.]]

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** [[spoiler: At [[spoiler:At least, until you become him.]]



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* GottaCatchEmAll: Collecting mutations is the driving game mechanic. [[spoiler: If you don't get one hundred mutations by the end of the bird lap, you're sent back to the pig lap for a second run until you get one hundred forms.]]

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* GottaCatchEmAll: Collecting mutations is the driving game mechanic. [[spoiler: If [[spoiler:If you don't get one hundred mutations by the end of the bird lap, you're sent back to the pig lap for a second run until you get one hundred forms.]]



* WarriorPoet: Your character frequently composes poetry about killing, eating, and mating. [[spoiler: As you progress through the Bird Lap, your character gradually dispenses with the poetry and replaces the rhymes with screams of bloodlust.]]

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* WarriorPoet: Your character frequently composes poetry about killing, eating, and mating. [[spoiler: As [[spoiler:As you progress through the Bird Lap, your character gradually dispenses with the poetry and replaces the rhymes with screams of bloodlust.]]
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adding


''Cubivore: Survival of the Fittest'' is a very odd game released for the UsefulNotes/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was originally developed for the UsefulNotes/Nintendo64 Disk Drive before shifting to the standard [=N64=] and finally the [=GameCube=], the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

to:

''Cubivore: Survival of the Fittest'' is a [[QuirkyWork very odd game game]] released for the UsefulNotes/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was originally developed for the UsefulNotes/Nintendo64 Disk Drive before shifting to the standard [=N64=] and finally the [=GameCube=], the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.
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The sister game to the popular ''VideoGame/{{Animal Crossing|2001}}'' (which was also first developed for the [=64DD=], but actually saw a Japan-only release for the standard [=N64=] before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.

to:

The sister game to the popular ''VideoGame/{{Animal Crossing|2001}}'' (which was also first developed for the [=64DD=], but actually saw a Japan-only release for the standard [=N64=] before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.
stead, making the first time a game developed by Nintendo being published outside Japan by another company.
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Death By Sex is no longer a trope per this TRS thread Zero Context Examples and examples that do not fit existing tropes will be deleted.


* DeathBySex: Pretty much.
-->"I MATED WITH TWENTY FEMALES. THEY ALL BORE CHILDREN."
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The sister game to the popular ''VideoGame/AnimalCrossing'' (which was also first developed for the [=64DD=], but actually saw a Japan-only release for the standard [=N64=] before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.

to:

The sister game to the popular ''VideoGame/AnimalCrossing'' ''VideoGame/{{Animal Crossing|2001}}'' (which was also first developed for the [=64DD=], but actually saw a Japan-only release for the standard [=N64=] before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.
Is there an issue? Send a MessageReason:
None


''Cubivore: Survival of the Fittest'' is a very odd game released for the UsefulNotes/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

to:

''Cubivore: Survival of the Fittest'' is a very odd game released for the UsefulNotes/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally developed for the disc add on UsefulNotes/Nintendo64 Disk Drive before shifting to the Nintendo 64, standard [=N64=] and finally the [=GameCube=], the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.



The sister game to the popular ''VideoGame/AnimalCrossing'' (which was also first developed for the [=N64=], but actually saw a Japan-only release for the system before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.

to:

The sister game to the popular ''VideoGame/AnimalCrossing'' (which was also first developed for the [=N64=], [=64DD=], but actually saw a Japan-only release for the system standard [=N64=] before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.

Added: 602

Changed: 997

Removed: 498

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''Cubivore: Survival of the Fittest'' is a very odd game released for the UsefulNotes/NintendoGameCube in 2002, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.



''Cubivore: Survival of the Fittest'' is a very odd game, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

The primary mechanic of the game involved collecting combinations of colors, which allow the player's cubivore to mutate into different color-coded species with different abilities. These combinations start out as light or dark solid colors or mixed light and dark, but progress to "Rage" colors which require different mixing principles to form "Clash" species. The goal of the game is to obtain 100 different mutations and confront the Killer Cubivore to restore Wilderness and life to the world.

to:

''Cubivore: Survival of the Fittest'' is a very odd game, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

The primary mechanic of the game involved involves collecting combinations of colors, which allow the player's cubivore Cubivore to mutate into different color-coded species with different abilities. These combinations start out as light or dark solid colors or mixed light and dark, but progress to "Rage" colors which require different mixing principles to form "Clash" species. The goal of the game is to obtain 100 different mutations and confront the Killer Cubivore to restore Wilderness and life to the world.



The sister game to the popular ''VideoGame/AnimalCrossing'', ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.

to:

The sister game to the popular ''VideoGame/AnimalCrossing'', ''VideoGame/AnimalCrossing'' (which was also first developed for the [=N64=], but actually saw a Japan-only release for the system before being ported to the [=GameCube=]), ''Cubivore'' never caught on like its counterpart. Plans for an official localization from Creator/{{Nintendo}} were dropped, leading Creator/{{Atlus}} to swoop in and localize it in their stead.
Is there an issue? Send a MessageReason:
None


''Cubivore: Survival of the Fittest'' is a very odd game, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style. A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.

to:

''Cubivore: Survival of the Fittest'' is a very odd game, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style.style (in fact, a leaked prototype of the [=N64=] build is virtually identical to the [=GameCube=] release barring the console logo and controller buttons). A Cubivore is basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps.
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* GettingCrapPastTheRadar: When successfully pulling off an "Eat 'n Run", the eaten monster's head creates a fountain of blood. Eating also regularly results in the monster expelling blood. Yet the game still is rated E.

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%% * GettingCrapPastTheRadar: When successfully pulling off an "Eat 'n Run", the eaten monster's head creates a fountain of blood. Eating also regularly results GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the monster expelling blood. Yet future, please check the game still is rated E.trope page to make sure your example fits the current definition.
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** The "Realistic Textures" you get after 100% completion. Not only does it look ugly as sin, there's no way to turn it off.

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** The "Realistic Textures" you get after 100% completion. Not only does it look ugly as sin, there's no way to turn it off.off short of deleting your save file.

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