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* GuestFighter: The Japanese release includes VideoGame/ShirenTheWanderer and Monokuma from ''Franchise/{{Danganronpa}}'' as optional protagonist looks. After an update, the Steam version of the game also features these characters, among others.
* GuideDangIt:
** Almost all items and shrines have succinct descriptions explaining what they do to new players, but three items (the Ring of Becoming, Ring of Shadows, and Ring of Phasing) deliberately have just "???" as their descriptions. This makes sense for the Ring of Becoming, whose true mechanics would be a spoiler (see MagikarpPower), but is inexplicable for the other two because they can be given out by shrines with perfectly reasonable descriptions (Shrine of Darkness says "Turns out the lights" and Shrine of Phasing says "Become incorporeal"). A new player who happens to encounter the ring first who hasn't seen the shrine yet will have no idea what it does (slightly downplayed in that a new player is pretty likely to encounter the shrine first, due to how the new player progression system works).

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* GuestFighter: GuestFighter:
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The Japanese release includes VideoGame/ShirenTheWanderer and Monokuma from ''Franchise/{{Danganronpa}}'' as optional protagonist looks. After an update, the Steam version of the game also features these characters, among others.
* GuideDangIt:
** Since April 2024, Music/HatsuneMiku can be purchased as a DLC playable character, complete with her own unique mechanics and exclusive songs.
* GuideDangIt:
Almost all items and shrines have succinct descriptions explaining what they do to new players, but three items (the Ring of Becoming, Ring of Shadows, and Ring of Phasing) deliberately have just "???" as their descriptions. This makes sense for the Ring of Becoming, whose true mechanics would be a spoiler (see MagikarpPower), but is inexplicable for the other two because they can be given out by shrines with perfectly reasonable descriptions (Shrine of Darkness says "Turns out the lights" and Shrine of Phasing says "Become incorporeal"). A new player who happens to encounter the ring first who hasn't seen the shrine yet will have no idea what it does (slightly downplayed in that a new player is pretty likely to encounter the shrine first, due to how the new player progression system works).



* MoneyMultiplier: Each enemy killed adds to the coin multiplier. [[note]]The effectiveness of obsidian items is based on how high your coin multiplier is.[[/note]] In addition to this, permanent money multiplier bonuses can be purchased from the lobby shop.

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* MoneyMultiplier: MoneyMultiplier:
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Each enemy killed adds to the coin multiplier. multiplier.[[note]]The effectiveness of obsidian items is based on how high your coin multiplier is.[[/note]] In addition to this, permanent money multiplier bonuses can be purchased from the lobby shop.



* VariableMix: The shopkeeper will sing along to the music when you get close to him. Additionally, the third zone has two different tracks that it segues between depending on whether you're in the hot or cold area.

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* VariableMix: VariableMix:
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The shopkeeper will sing along to the music when you get close to him. Additionally, the third zone has two different tracks that it segues between depending on whether you're in the hot or cold area.
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A paid {{DLC}} update dubbed ''Crypt of the [=NecroDancer=]: Amplified'' was released into Steam Early Access on January 24, 2017, with the full release on July 12, 2017 for PC and consoles.[[note]]The DLC was included as part of the Nintendo Switch version, rather than a separate download.[[/note]] ''Amplified'' adds a fifth zone, new items and music, and new characters. A second paid DLC update, ''Crypt of the [=NecroDancer=]: Synchrony'', was released into Early Access on August 4, 2022, with the full release on March 13, 2024 for PC, [=PlayStation=], and Nintendo Switch. ''Synchrony'' added another three new characters, online multiplayer, full modding support (with select mods being included in the console versions), and new items and features. A third paid DLC update, ''Crypt of the [=NecroDancer=]: Music/HatsuneMiku Character DLC'', released on April 4, 2024 for PC and [=PlayStation=], with a Switch release scheduled for a later date. As the name suggests, this DLC adds the eponymous Music/{{Vocaloid}} to the cast alongside new music tracks.

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A paid {{DLC}} update dubbed ''Crypt of the [=NecroDancer=]: Amplified'' was released into Steam Early Access on January 24, 2017, with the full release on July 12, 2017 for PC and consoles.[[note]]The DLC was included as part of the Nintendo Switch version, rather than a separate download.[[/note]] ''Amplified'' adds a fifth zone, new items and music, and new characters. A second paid DLC update, ''Crypt of the [=NecroDancer=]: Synchrony'', was released into Early Access on August 4, 2022, with the full release on March 13, 2024 for PC, [=PlayStation=], and Nintendo Switch. ''Synchrony'' added another three new characters, online multiplayer, full modding support (with select mods being included in the console versions), and new items and features. A third paid DLC update, ''Crypt of the [=NecroDancer=]: Music/HatsuneMiku Character DLC'', released on in April 4, 2024 for PC and PC, [=PlayStation=], with a Switch release scheduled for a later date.and Switch. As the name suggests, this DLC adds the eponymous Music/{{Vocaloid}} to the cast alongside new music tracks.
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* NintendoHard: The game moves to its own pace... whether you're ready or not. You have to move and attack to the beat (unless you're playing as the Bard) just like the enemies, and the game's fast pace doesn't allow for you to carefully plan your next move. And if you die at any point on a normal run, you're thrown all the way back to the beginning of the zone you were playing, regardless of how far you got or how many items you amassed. And you should expect to die frequently.

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