History VideoGame / CrushCrumbleAndChomp

5th Jun '18 11:36:16 AM Malady
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* AlliterativeList
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* ExcitedShowTitle: The title ends with an exclamation mark.
15th Feb '17 9:33:07 AM starofjusticev21
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* MonumentalDamage: Although you need to consult the maps in the manual to know which generic-looking block of buildings is supposed to be what famous edifice.
14th Jan '17 6:10:49 AM starofjusticev21
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Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.

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Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
6th Jul '16 6:41:25 AM GoblinCipher
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* ActionCommands: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes too long to enter a command.

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* ActionCommands: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes they take too long to enter a command.
12th Jan '16 9:56:08 AM hullflyer
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* DeathOfAThousandCuts: This is almost always the fate of the monster; no matter how good you play, eventually the human forces will overwhelm you with attacks faster than your ability to heal/recover.

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* DeathOfAThousandCuts: This is almost always the fate of the monster; no matter how good well you play, eventually the human forces will ''will'' overwhelm you with attacks faster than your ability to heal/recover.heal/recover, especially since you eventually will have no choice except to go after them for food.
23rd Apr '15 10:49:21 AM hullflyer
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* PublicDomainSoundtrack

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* PublicDomainSoundtrackPublicDomainSoundtrack: The game uses Music/NightOnBaldMountain, especially when you are close to death.
17th Apr '15 2:04:40 PM Morgenthaler
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** [[{{Rodan}} Mantra]], a giant flying dinosaur with fire breath.[[note]]Interestingly, Mantra predates the "Fire Rodan" concept in the Toho movies by 12 years.[[/note]]

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** [[{{Rodan}} [[Film/{{Rodan}} Mantra]], a giant flying dinosaur with fire breath.[[note]]Interestingly, Mantra predates the "Fire Rodan" concept in the Toho movies by 12 years.[[/note]]
18th Jan '15 8:54:25 PM rjung
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''Crush, Crumble and Chomp!'' is a computer game from Epyx, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).

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''Crush, Crumble and Chomp!'' is a computer game from Epyx, Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
26th Aug '14 9:42:37 PM rjung
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Generally speaking, the player is scored based on how long they manage to survive, how much damage they cause, and how many human forces they eliminate. Play proceeds with a turn-based quasi-real-time system; the player's commands take a certain amount of time to execute, and longer commands may result in the human units making a move before the player. The monster must eat humans to stave off hunger and heal damage, though the player ''will'' eventually [[DeathOfAThousandCuts lose through attrition]].

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Generally speaking, the player is scored based on how long they manage to survive, how much damage they cause, and how many human forces they eliminate. Play proceeds with a [[RealTimeWithPause turn-based quasi-real-time system; system;]] the player's commands take a certain amount of time to execute, and longer commands may result in the human units making a move before the player. The monster must eat humans to stave off hunger and heal damage, though the player ''will'' eventually [[DeathOfAThousandCuts lose through attrition]].


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* RealTimeWithPause: The game has an early version of this mechanic; though turn-based, the game only gave players a limited amount of time to press a command key, making it somewhat real-time. Also, longer commands may result in the human units making a move before the player does.
11th Aug '14 11:00:55 AM TheOneWhoTropes
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''Crush, Crumble and Chomp!'' is a computer game from Epyx, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, and TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).

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''Crush, Crumble and Chomp!'' is a computer game from Epyx, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, and TRS80.UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrushCrumbleAndChomp