History VideoGame / CrimsonSkies

8th Dec '15 2:14:17 PM MaciekOst
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* AlternateHistory: The whole premise, with the games being set in alternate DieselPunk 1930s in a DividedStatesOfAmerica.
2nd Oct '15 11:49:55 AM demonfiren
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* AwesomeButImpractical: ** Aerial torpedoes. A single missile able to take out an entire section of a zeppelin is on the fast track to cool, but they have several problems including being so slow they can be shot apart by enemies, a minimum deployment range and lack of a guidance system that makes them hard to aim, most missions not requiring a zeppelin to be destroyed, the method of firing at open broadside cannon ports being arguably easier, and the fact that you can't have many of them with you. ** The Beeper-seeker missiles in single player. It's basically a guided missile system in which you first have to fire the tracking "beeper" at your target then fire the guided "seeker" missile, guided by a signal from the beeper. Despite how awesome the idea of a guided missile is, ditching the non-damaging beeper in favor of a high-explosive rocket is often the better choice.

* MenOfSherwood: When you have wingmen (and in some missions, pilots from non-Fortune Hunter factions), they perform quite well. Obviously ItsUpToYou like most games, but they have excellent staying power and will almost always take out a few planes for you.

* AwesomeButImpractical: ** Aerial torpedoes. A single missile able to take out an entire section of a zeppelin is on the fast track to cool, but they have several problems including being so slow they can be shot apart by enemies, a minimum deployment range and lack of a guidance system that makes them hard to aim, most missions not requiring a zeppelin to be destroyed, the method of firing at open broadside cannon ports being arguably easier, and the fact that you can't have many of them with you. ** The Beeper-seeker missiles in single player. It's basically a guided missile system in which you first have to fire the tracking "beeper" at your target then fire the guided "seeker" missile, guided by a signal from the beeper. Despite how awesome the idea of a guided missile is, ditching the non-damaging beeper in favor of a high-explosive rocket is often the better choice.

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* AwesomeButImpractical: ** Aerial torpedoes. A single missile able to take out an entire section of a zeppelin is on the fast track to cool, MenOfSherwood: When you have wingmen (and in some missions, pilots from non-Fortune Hunter factions), they perform quite well. Obviously ItsUpToYou like most games, but they have several problems including being so slow they can be shot apart by enemies, a minimum deployment range excellent staying power and lack of will almost always take out a guidance system that makes them hard to aim, most missions not requiring a zeppelin to be destroyed, the method of firing at open broadside cannon ports being arguably easier, and the fact that you can't have many of them with you. ** The Beeper-seeker missiles in single player. It's basically a guided missile system in which you first have to fire the tracking "beeper" at your target then fire the guided "seeker" missile, guided by a signal from the beeper. Despite how awesome the idea of a guided missile is, ditching the non-damaging beeper in favor of a high-explosive rocket is often the better choice.few planes for you.
12th Sep '15 9:52:56 PM Vios
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/crimson_skies.jpg]]
2nd Jul '15 6:38:35 AM demonfiren
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* CouldHaveBeenMessy: Unless they crash or were shot down close to the ground (or crashed), pilots will ''always'' bail out to safety and deploy their parachute once they're going down.
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* CouldHaveBeenMessy: Unless they crash or were shot down close to the ground (or crashed), ground, pilots will ''always'' bail out to safety and deploy their parachute once they're going down.
24th Dec '14 9:43:47 AM SeptimusHeap
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* FlyingAircraftCarrier: Not exactly an aircraft carrier in the traditional sense, but many Zeppelins do hold complements of airplanes.
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* FlyingAircraftCarrier: FlyingAircraftCarrier: ** Not exactly an aircraft carrier in the traditional sense, but many Zeppelins do hold complements of airplanes.

* ImmuneToBullets: Of all things, zepplins. ** [[AluminumChristmasTrees This is surprisingly realistic]], since many of the airships of the time were either helium-filled or using a hydrogen/helium double-cell system, and even pure-hydrogen rigid-frame zeppelins are surprisingly hard to ignite without incendiary/explosive rounds. ''Rockets'', on the other hand . . .
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* ImmuneToBullets: Of all things, zepplins. ** zepplins. [[AluminumChristmasTrees This is surprisingly realistic]], since many of the airships of the time were either helium-filled or using a hydrogen/helium double-cell system, and even pure-hydrogen rigid-frame zeppelins are surprisingly hard to ignite without incendiary/explosive rounds. ''Rockets'', on the other hand . . .

* WretchedHive: Arixo, a desert nation-state formed from the remnants of Arizona and New Mexico. Its vast desolate and lawless expanses makes it a natural haven for bandit activity. ** Which is nothing compared to the pirate kingdom of Free Colorado.
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* WretchedHive: WretchedHive: ** Arixo, a desert nation-state formed from the remnants of Arizona and New Mexico. Its vast desolate and lawless expanses makes it a natural haven for bandit activity. ** Which is nothing compared to the The pirate kingdom of Free Colorado.

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* WretchedHive: Arixo, a desert nation-state formed from the remnants of Arizona and New Mexico. Its vast desolate and lawless expanses makes it a natural haven for bandit activity. ** Which is nothing compared to the pirate kingdom of Free Colorado.----
12th Dec '14 10:44:01 AM zxczxczbfg
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* ImmuneToBullets: Of all things, zepplins.
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* ImmuneToBullets: Of all things, zepplins. zepplins. ** [[AluminumChristmasTrees This is surprisingly realistic]], since many of the airships of the time were either helium-filled or using a hydrogen/helium double-cell system, and even pure-hydrogen rigid-frame zeppelins are surprisingly hard to ignite without incendiary/explosive rounds. ''Rockets'', on the other hand . . .
12th Dec '14 10:39:01 AM zxczxczbfg
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* AttackItsWeakPoint: Some zeppelins have broadside cannon ports. When these ports are open and shot at, they will cause entire sections of the zeppelin to explode.
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* AttackItsWeakPoint: Some zeppelins have broadside cannon ports. When these ports are open and shot at, they will cause entire sections of the zeppelin to explode. Which makes sense, considering that [[MadeOfExplodium the ammo racks]] are probably very close by to facilitate rapid loading.

* CouldHaveBeenMessy: Unless they crash or were shot down close to the ground, pilots will ''always'' eject to safety and deploy their parachute once they're going down.
to:
* CouldHaveBeenMessy: Unless they crash or were shot down close to the ground, ground (or crashed), pilots will ''always'' eject bail out to safety and deploy their parachute once they're going down.

* DieselPunk: Of the highest order. ArtDeco prop planes and zeppelins mix it up with guided missiles and electroshock weapons.
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* DieselPunk: Of the highest order. order (in keeping with the source material). ArtDeco prop planes and zeppelins mix it up with guided missiles and electroshock Tesla weapons.

* FlyingAircraftCarrier: Not exactly an aircraft carrier in the traditional sense, but Zeppelins do hold complements of airplanes.
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* FlyingAircraftCarrier: Not exactly an aircraft carrier in the traditional sense, but many Zeppelins do hold complements of airplanes.airplanes. ** Said airplanes are deployed and retrieved on a [[http://upload.wikimedia.org/wikipedia/commons/7/74/F9C-2_Sparrowhawk_fighter.jpg trapeze hook]], [[AluminumChristmasTrees a very real technique]] for operating aircraft from zeppelins.
22nd Sep '14 2:29:23 PM zxczxczbfg
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* BFG: In a general sense, any gun above .50 caliber. However, ''High Road to Revenge'' features the Fw-206 Doppelganger, a single-engine aircraft equipped with a ''75mm cannon adapted from a tank gun'', touted as the largest gun ever fitted to a production aircraft. In RealLife, a number of aircraft on both sides of the war were fitted with tank guns, primarily for use in the ground-attack role. However, these were not terribly popular and all of them were large twin-engine aircraft, not a fighter-sized single-engine plane like the Doppelganger.
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* BFG: {{BFG}}: In a general sense, any gun above .50 caliber. However, ''High Road to Revenge'' features the Fw-206 Doppelganger, a single-engine aircraft equipped with a ''75mm cannon adapted from a tank gun'', touted as the largest gun ever fitted to a production aircraft. In RealLife, a number of aircraft on both sides of the war were fitted with tank guns, primarily for use in the ground-attack role. However, these were not terribly popular and all of them were large twin-engine aircraft, not a fighter-sized single-engine plane like the Doppelganger.
22nd Sep '14 2:26:38 PM zxczxczbfg
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Added DiffLines:
* BFG: In a general sense, any gun above .50 caliber. However, ''High Road to Revenge'' features the Fw-206 Doppelganger, a single-engine aircraft equipped with a ''75mm cannon adapted from a tank gun'', touted as the largest gun ever fitted to a production aircraft. In RealLife, a number of aircraft on both sides of the war were fitted with tank guns, primarily for use in the ground-attack role. However, these were not terribly popular and all of them were large twin-engine aircraft, not a fighter-sized single-engine plane like the Doppelganger.
24th Jul '14 3:07:40 PM Kalaong
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* StupidJetpackHitler: The antagonist of the ''High Road to Revenge'' invokes this trope with a metal flame-throwing worm-shaped vehicle and [[SpiderTank spider tanks]] that are powered by "[[UsefulNotes/NikolaTesla Telsa]] energy cells".
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* StupidJetpackHitler: The antagonist of the ''High Road to Revenge'' invokes this trope with a metal flame-throwing worm-shaped vehicle and [[SpiderTank spider tanks]] that are powered by "[[UsefulNotes/NikolaTesla Telsa]] Tesla]] energy cells".
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