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While many gaming outlets and Website/YouTube influencers defined the game as a co-op heist shooter, comparing it to VideoGame/PAYDAY2 (partly due to the MisaimedMarketing which initially put more emphasis on the game's online portion and [[StuntCasting star-studded cast]] than its offline mode), the main attraction of ''CB:RC'' is actually its GenreMashup single-player campaign, combining turf war strategy gameplay, FPS combat, and {{Roguelike}} mechanics such as {{Permadeath}}, character upgrades carrying over to each subsequent campaign run, and random events presented by the RandomNumberGod.

to:

While many gaming outlets and Website/YouTube influencers defined the game as a co-op heist shooter, comparing it to VideoGame/PAYDAY2 (partly due to the MisaimedMarketing which initially put more emphasis on the game's online portion and [[StuntCasting star-studded cast]] than its offline mode), VideoGame/PAYDAY2, the main attraction of ''CB:RC'' is actually its GenreMashup single-player campaign, combining turf war strategy gameplay, FPS combat, and {{Roguelike}} mechanics such as {{Permadeath}}, character upgrades carrying over to each subsequent campaign run, and random events presented by the RandomNumberGod.
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Announced during The Game Awards 2022, ''CB:RC'' first gained notoriety with its AllStarCast, featuring 1990s household names like Creator/MichaelMadsen (playing the protagonist of the game's single-player campaign), Creator/KimBasinger, Creator/DannyTrejo, Creator/DannyGlover, Music/VanillaIce, Creator/MichaelRooker and Creator/ChuckNorris, who all lent [[InkSuitActor their likeness and voice]] to portray their respective characters.

to:

Announced during The Game Awards 2022, ''CB:RC'' first gained notoriety with its AllStarCast, featuring 1990s household names HouseholdNames like Creator/MichaelMadsen (playing the protagonist of the game's single-player campaign), Creator/KimBasinger, Creator/DannyTrejo, Creator/DannyGlover, Music/VanillaIce, Creator/MichaelRooker and Creator/ChuckNorris, who all lent [[InkSuitActor their likeness and voice]] to portray their respective characters.
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Trope was cut/disambiguated due to cleanup


** This is made even more ambiguous with the arsenal, as most of the [[CoolGuns high-end weapons]] feature state-of-the-art rail systems, grips and optical attachments which, while already existing back then, would certainly not be available on any BlackMarket for criminals. Moreover, the Sting (a machine pistol clearly modelled after the Brügger & Thomet [=MP9=]) also crosses into AnachronismStew territory, as it only entered production in 2001.

to:

** This is made even more ambiguous with the arsenal, as most of the [[CoolGuns high-end weapons]] weapons feature state-of-the-art rail systems, grips and optical attachments which, while already existing back then, would certainly not be available on any BlackMarket for criminals. Moreover, the Sting (a machine pistol clearly modelled after the Brügger & Thomet [=MP9=]) also crosses into AnachronismStew territory, as it only entered production in 2001.
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The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive launch to generally mixed reviews. The console ports will release on June 15 2023, while a physical boxed release is slated for release on September 5.

to:

The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive Platform/EpicGamesStore-exclusive launch to generally mixed reviews. The console ports will release released on June 15 15, 2023, while a physical boxed release is slated for release released on September 5.
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->''"Forget the past. That's the key. [[BreakingTheFourthWall Try again!]]"''

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->''"Forget the past. That's the key. [[BreakingTheFourthWall Try again!]]"''again!"''
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YMMV pothole on work page


* HeroAntagonist: Although Baker is neither a [[TheSociopath sociopathic jerkass]] nor a CompleteMonster, he is still a career criminal determined to shoot his way to the top of Rockay City's underground, killing hundreds of gangsters, police officers and security guards in the process, potentially bankrupting many small store owners, and scarring dozens of civilians who caught up in his hits.

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* HeroAntagonist: Although Baker is neither a [[TheSociopath sociopathic jerkass]] nor a CompleteMonster, an absolute monster, he is still a career criminal determined to shoot his way to the top of Rockay City's underground, killing hundreds of gangsters, police officers and security guards in the process, potentially bankrupting many small store owners, and scarring dozens of civilians who caught up in his hits.
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YMMV


* TheBadGuyWins: Technically this happens if players win the campaign and conquer Rockay City. While Baker is certainly not a CompleteMonster (especially if players play up his BenevolentBoss aspects during the campaign's many random events, such as allowing heisters with personal issues to leave for several in-game days), he is still a career criminal out to take over Rockay City's underworld, and whose [[FromNobodyToNightmare criminal journey]] is littered with robbed shops and warehouses, roughed up civilians and security officers, and hundreds of dead cops.

to:

* TheBadGuyWins: Technically this happens if players win the campaign and conquer Rockay City. While Baker is certainly not a CompleteMonster monster (especially if players play up his BenevolentBoss aspects during the campaign's many random events, such as allowing heisters with personal issues to leave for several in-game days), he is still a career criminal out to take over Rockay City's underworld, and whose [[FromNobodyToNightmare criminal journey]] is littered with robbed shops and warehouses, roughed up civilians and security officers, and hundreds of dead cops.
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Updated release date information.


The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive launch to generally mixed reviews. The console ports are currently slated for release during summer 2023.

to:

The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive launch to generally mixed reviews. The console ports are currently will release on June 15 2023, while a physical boxed release is slated for release during summer 2023.
on September 5.
Is there an issue? Send a MessageReason:
Editorial changes in between G-L.


** This is made even more ambiguous with the arsenal, as most of the [[CoolGuns high-end weapons]] feature state-of-the-art rail systems, grips and optical attachments which, while already existing back then, would certainly not be available on any BlackMarket for criminals. Moreover, one of the entry-level weapons (a machine pistol clearly modelled after the Brügger & Thomet [=MP7=]) also crosses into AnachronismStew territory, as it only entered production in 2001.

to:

** This is made even more ambiguous with the arsenal, as most of the [[CoolGuns high-end weapons]] feature state-of-the-art rail systems, grips and optical attachments which, while already existing back then, would certainly not be available on any BlackMarket for criminals. Moreover, one of the entry-level weapons Sting (a machine pistol clearly modelled after the Brügger & Thomet [=MP7=]) [=MP9=]) also crosses into AnachronismStew territory, as it only entered production in 2001.



** Subverted with one of the ''Urban Legends'' co-op mini-campaigns, which is about busting out Mozart, a supposedly skilled getaway driver specifically for a big heist. [[InformedAbility We never actually see Mozart driving anything]], but it turns out that he is a quite competent (and [[TheSociopath sociopathic]]) fighter.

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** Subverted with one of the ''Urban Legends'' co-op mini-campaigns, which is about busting out Mozart, a supposedly skilled getaway driver specifically for a big heist. [[InformedAbility We never actually see Mozart driving anything]], but it turns out that he is a quite competent (and [[TheSociopath sociopathic]]) fighter.criminal.



* GunAccessories: Played with. While the game features no gun customization, higher-tier weapons may be equipped with several accessories, such as extended magazines, silencers and various optical sights.
* HardModeMook: The response time and the initial force the police shows up with depends on the difficulty level of the selected heist (and whether a detective operates in the district the heist is set). In higher difficulties, the cops arrive and start their assault earlier, their cooldown period between two assault waves is shorter, and they also begin deploying special units earlier into the gunfight.
* HandCannon: Baker starts the game with one, the 357 BOA (apparently a mixture of several Taurus Tracker variations). Although it has a relatively low rate of fire and kicks like a mule, it can essentially one-shot anything save for [[TheBigGuy Bulldozers]] and detectives.

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* GunAccessories: [[PlayingWithATrope Played with. with]]. While the game features no gun weapon customization, higher-tier weapons firearms may be come equipped with several accessories, such as extended magazines, silencers and various optical sights.
* HardModeMook: The response time and the initial force the police shows up with depends depend on the difficulty level of the selected heist (and whether a detective operates any detectives operate in the district where the heist is set). In On higher difficulties, the cops arrive and start their assault earlier, their cooldown period between two assault waves is shorter, and they also begin deploying special units earlier into the gunfight.
* HandCannon: Baker starts the game with one, the 357 BOA (apparently a mixture of several Taurus Tracker variations). Although it has a relatively low rate of fire and kicks like a mule, it can essentially one-shot anything anyone save for [[TheBigGuy Bulldozers]] Bulldozers]], [[ShockAndAwe Tasers]] and detectives.



* HostageSituation: Strangely averted. Ziptieing guards and civilians does not have any effect on the time and intensity of the police response. As such, players should ziptie [[NonPlayerCharacter NPCs]] only while in stealth, to avoid them escaping and calling the authorities.

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* HostageSituation: [[AvertedTrope Strangely averted. Ziptieing guards averted]], because unlike VideoGame/PAYDAY2, ''CB:RC'' has no functional hostage system that would affect police response times and civilians does not have any effect on the time and intensity of the police response. sieges. As such, players should only ziptie [[NonPlayerCharacter NPCs]] only while in stealth, stealth to avoid them escaping and calling the authorities.



* InsecurityCamera: Played straight, even if somewhat [[DownplayedTrope downplayed]]. Cameras can typically alert authorities if heisters stay in their line of sight long enough, if they detect any broken loot containers, or if players break too many of the cameras on the map. However, sometimes no warning is raised in such cases, as security rooms either have no guards observing the camera feed, or the guard on duty is [[TheGuardsMustBeCrazy actually too lazy to actually watch the monitors]]. That said, the game gives quite some leeway for players to make stealth less of a chore: killing or [[BoundAndGagged subduing guards]] in the camera room, then turning off the monitors automatically disables all cameras, but even if players get detected by an active camera, the game generally gives you enough time to run up to the device and knock it down.

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* InsecurityCamera: Played straight, even if somewhat [[DownplayedTrope downplayed]]. Cameras can typically alert authorities if heisters stay in their line of sight long enough, if they detect any broken loot containers, or if players break too many of the cameras on the map. However, sometimes no warning is raised in such cases, as security rooms either have no guards observing the camera feed, or the guard on duty is [[TheGuardsMustBeCrazy actually too lazy to actually watch the monitors]]. That said, the game gives quite some leeway for players to make stealth less of a chore: killing or [[BoundAndGagged subduing guards]] in the camera room, then turning off the monitors monitor in security rooms automatically disables all cameras, but and even if players get detected by an active camera, the game generally gives you enough time to run up to the device and knock break it down.(interrupting the alarm, usually at the cost of a suspicion strike).



* AnInteriorDesignerIsYou: During the campaign, players can buy an assortment of antique and luxury items for Baker's office (with the catch that players must select which item type they want to collect during the current run). Although most of them are expensive, they can heavily boost Baker's boss level, so investing into them is highly recommended.

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* AnInteriorDesignerIsYou: During the campaign, players can buy an assortment of antique and luxury items for Baker's office (with the catch that players must select decide which item type they want to collect during the current run). Although most of them are expensive, they can heavily boost Baker's boss level, so investing into them is highly recommended.



** During repeated campaign runs, Baker may muse sometimes that the situation he's currently in [[DejaVu feels vaguely familiar]]. At the same time, after a failed campaign run, he may outright boasts the police that he'll take over the town next time.

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** During repeated campaign runs, Baker may muse sometimes that the situation he's currently in [[DejaVu feels vaguely familiar]]. At the same time, Even better, after a failed campaign run, he may outright boasts the police that he'll take over the town next time.

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Editorial changes in between A-F.


''Crime Boss: Rockay City'' (''CB:RC'') is a 2023 single-player / co-op crime game, developed by Brno-based Czech Ingame Studios and published by 505 Games. Set in the titular Rockay City (a [[NoCommunitiesWereHarmed fictional version of Miami]]) some time during TheNineties, the game's multiplayer modes depict the daily ordeals of local heisters [[RagsToRiches in their morally questionable pursuit of wealth]], while the single-player portion chronicles the [[AsskickingLeadsToLeadership criminal career]] of Travis Baker, a [[FromNobodyToNightmare small-time drug dealer]] keen on taking over the criminal empire of the flashy, neon-glaring but ultimately rotten metropolis after the untimely "retirement" of its previous Kingpin during an [[StuffBlowingUp explosive rooftop party]].

Announced during The Game Awards in 2022, ''CB:RC'' first gained notoriety with its AllStarCast, featuring 1990s household names like Creator/MichaelMadsen (playing the protagonist of the game's single-player campaign), Creator/KimBasinger, Creator/DannyTrejo, Creator/DannyGlover, Music/VanillaIce, Creator/MichaelRooker and Creator/ChuckNorris, who all lent [[InkSuitActor their likeness and voice]] to portray their respective characters.

to:

''Crime Boss: Rockay City'' (''CB:RC'') is a 2023 single-player / co-op crime game, developed by Brno-based Czech Ingame Studios and published by 505 Games. Set in the titular Rockay City (a [[NoCommunitiesWereHarmed fictional version of Miami]]) some time during TheNineties, the game's multiplayer modes depict the daily ordeals of local heisters [[RagsToRiches in their morally questionable pursuit of wealth]], while the single-player portion chronicles the [[AsskickingLeadsToLeadership criminal career]] of Travis Baker, a [[FromNobodyToNightmare small-time drug dealer]] keen on taking over the criminal empire of the flashy, neon-glaring but ultimately rotten metropolis after the untimely "retirement" of its previous Kingpin former kingpin during an [[StuffBlowingUp explosive rooftop party]].

Announced during The Game Awards in 2022, ''CB:RC'' first gained notoriety with its AllStarCast, featuring 1990s household names like Creator/MichaelMadsen (playing the protagonist of the game's single-player campaign), Creator/KimBasinger, Creator/DannyTrejo, Creator/DannyGlover, Music/VanillaIce, Creator/MichaelRooker and Creator/ChuckNorris, who all lent [[InkSuitActor their likeness and voice]] to portray their respective characters.



The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive launch to generally mixed reviews. The console ports are currently planned to be released during summer 2023.

to:

The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive launch to generally mixed reviews. The console ports are currently planned to be released slated for release during summer 2023.



** Similar to the ''PAYDAY''-series (which heavily inspired the game's heist portion), ''CB:RC'' always sends [[IFoughtTheLawAndTheLawWon an army of law enforcement officers]] against players if a mission turns loud, with the cops not really keen on following any sensible police tactics, but instead [[ZergRush rushing heisters]] with patrol cops, SWAT officers, and special police units (essentially [[{{Expy}} the local versions]] of PAYDAY's [[ShockAndAwe Taser]] and [[TheBigGuy Bulldozer]] units).

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** Similar to the ''PAYDAY''-series (which heavily inspired the game's heist portion), ''CB:RC'' always sends [[IFoughtTheLawAndTheLawWon an army of law enforcement officers]] against players if a mission turns loud, with the cops not really keen on following any sensible police tactics, but instead [[ZergRush rushing heisters]] with patrol cops, SWAT officers, and special police units (essentially [[{{Expy}} the local versions]] of PAYDAY's [[ShockAndAwe Taser]] and [[TheBigGuy Bulldozer]] units).specialists).



** Baker and his heisters are apparently also experts in ClarkKenting, as they can walk around freely in the streets of Rockay City and not getting recognized by bystanders and security guards, despite taking part in heists without masking their face (a fact that Baker even [[LampshadeHanging lampshades]] in a cutscene), and despite the fact that [[CowboyCop Sheriff Norris]] is well aware of Baker's identity. That said, the game also [[AvertedTrope averts this trope]] to some extent, as frequently running in guns blazing to missions and causing CollateralDamage by killing civilians or [[BoundAndGagged subdued guards]] speeds up [[AdvancingWallOfDoom Norris' investigation against Baker]], overall reducing the time available to take over the city.
** During stealth, players carry an unlimited amount of bodybags and zipties. Also, once getting ziptied, subdued civilians and security guards become completely passive: they never attempt to call for help or run away, even when left unguarded. Justified, as doing so would elevate stealth up to a NintendoHard (if not outright impossible) difficulty in the single-player campaign.

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** Baker and his heisters are apparently also experts in ClarkKenting, as they can walk around freely in the streets of Rockay City and not getting without being recognized by bystanders and security guards, despite taking part in heists without masking their face (a fact that Baker even [[LampshadeHanging lampshades]] in a cutscene), and despite the fact that [[CowboyCop Sheriff Norris]] is well aware of Baker's identity. That said, the game also [[AvertedTrope averts this trope]] to some extent, as frequently running in guns blazing to missions and causing CollateralDamage by killing civilians or [[BoundAndGagged subdued guards]] speeds up [[AdvancingWallOfDoom Norris' investigation against Baker]], overall reducing the time available to take over the city.
** During stealth, players carry an unlimited infinite amount of bodybags and zipties. Also, once getting ziptied, subdued civilians and security guards become completely passive: they never attempt to call for help or run away, even when left unguarded. Justified, [[JustifiedTrope Justified]], as doing so would elevate stealth up to a NintendoHard (if not outright impossible) difficulty in the single-player campaign.



** Averted with Nasara, Baker's [[TheFixer fixer]] and MissionControl, who is played by Creator/DamionPoitier, mostly known for his role of [[ScaryBlackMan Chains]] from VideoGame/PAYDAY2, a character not exactly known for his subtlety.
* AdvancingWallOfDoom: Sheriff Norris essentially plays this staple role of the {{Roguelike}} genre, making the single-player campaign one complex TimedMission. When starting a new campaign, Norris starts his investigation soon enough on the warring gangs, with his progress indicated on a separate progress bar (visible when clicking his portrait on the map screen). Once he finished his investigation on Baker, he cracks down on his entourage, triggering a NonStandardGameOver scenario during which he must attempt to escape the city. CollateralDamage (such as killing civilians and subdued guards) generally increases the investigation speed (reducing the number of in-game days available to take over the city), while one of the (stackable) perks of Gloves can slightly decrease it each time it's selected.

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** Averted with Nasara, Baker's [[TheFixer fixer]] and MissionControl, who is played by Creator/DamionPoitier, mostly known for his role of [[ScaryBlackMan Chains]] from VideoGame/PAYDAY2, a [[ScaryBlackMan much less subtle]] character not exactly known for his subtlety.
(to put it mildly).
* AdvancingWallOfDoom: Sheriff Norris essentially plays this staple role of the {{Roguelike}} genre, making the single-player campaign one complex TimedMission. When starting a new campaign, Norris starts his investigation soon enough on the warring gangs, with his progress indicated on a separate progress bar (visible when clicking his portrait on the map screen). Once he finished his investigation on Baker, he cracks down on his entourage, triggering a NonStandardGameOver scenario during which he must attempt to escape the city. CollateralDamage (such as killing civilians and subdued guards) generally increases the investigation speed (reducing the number of in-game days available to take over the city), while one of the (stackable) perks of Gloves can slightly decrease it each time it's selected.



* AlliterativeTitle: The roguelike single-player campaign of the game is named "Baker's Battle".

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* AlliterativeTitle: The roguelike single-player campaign of the game is named "Baker's Battle".''"Baker's Battle"''.



** The situation is made even more ambiguous with the available weapons, as most of the [[CoolGuns high-end gear]] feature state-of-the-art rail systems, grips and optical attachments which, while already existed back then, would certainly not be available on any BlackMarket for criminals. At the same time, one of the entry-level weapons (a machine pistol clearly modelled after the Brügger & Thomet [=MP7=]) is clearly crossing into AnachronismStew territory, as it only entered production in 2001.

to:

** The situation This is made even more ambiguous with the available weapons, arsenal, as most of the [[CoolGuns high-end gear]] weapons]] feature state-of-the-art rail systems, grips and optical attachments which, while already existed existing back then, would certainly not be available on any BlackMarket for criminals. At the same time, Moreover, one of the entry-level weapons (a machine pistol clearly modelled after the Brügger & Thomet [=MP7=]) is clearly crossing also crosses into AnachronismStew territory, as it only entered production in 2001.



* ArtificialBrilliance: The allied AI generally does a solid job in supporting players during heists. They can break loot casings, glasses or boxes, can collect loot by themselves, and can even take loot bags to the escape van autonomously. They also do their best to defend locations if ordered by players to hold their position.
* ArtificialStupidity: Despite the above, more difficult heists can still be a chore due to the limitations of our AI allies. Besides the occasional pathfinding issues, AI heisters have a tendency to run into enemy fire guns blazing without taking cover. Moreover, given the fact that carrying two or more loot bags restricts characters to their sidearms only, they often engage enemies after taking up as much loot as they can, thus reducing their firepower [[TooDumbToLive with the expected results]].

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* ArtificialBrilliance: The allied AI generally does a solid job in supporting players during heists. They can break loot casings, glasses or boxes, can collect loot by themselves, and can even take loot bags to the escape van autonomously.by themselves. They also do their best to defend locations if ordered by players to hold their position.
* ArtificialStupidity: Despite the above, more difficult heists can still be a chore due to the limitations of our AI allies. Besides the occasional pathfinding issues, AI heisters have a tendency to run into enemy fire guns blazing without taking cover. Moreover, given the fact that carrying two or more loot bags restricts characters to their sidearms only, they often engage enemies after taking up as much loot as they can, thus reducing their firepower [[TooDumbToLive with the expected results]].



* AwesomeButImpractical: Touchdown's M60 machine gun has a high-capacity box magazine, is loud, and completely fits Touchdown's character. However, the weapon is also clunky, has a rather obtrusive iron sight, long reload times, a somewhat difficult recoil, and a lower damage output than what players would expect from a weapon with that calibre.

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* AwesomeButImpractical: Touchdown's M60 machine gun has a high-capacity box magazine, is loud, and completely fits Touchdown's character. However, the weapon is also clunky, has a rather obtrusive iron sight, long reload times, a somewhat difficult recoil, and a lower damage output than what players would expect from a weapon with of that calibre.



* TheBadGuyWins: Technically this happens if players win the campaign and conquer Rockay City. While Baker is certainly not a CompleteMonster (especially if players play up his BenevolentBoss aspects during the campaign's many random events, such as allowing heisters with personal issues to leave for several in-game days), he is still a career criminal whose only goal is to take over Rockay City's underworld, and whose [[FromNobodyToNightmare criminal journey]] is littered with robbed shops and warehouses, roughed up civilians and security officers, and hundreds of dead cops.

to:

* TheBadGuyWins: Technically this happens if players win the campaign and conquer Rockay City. While Baker is certainly not a CompleteMonster (especially if players play up his BenevolentBoss aspects during the campaign's many random events, such as allowing heisters with personal issues to leave for several in-game days), he is still a career criminal whose only goal is out to take over Rockay City's underworld, and whose [[FromNobodyToNightmare criminal journey]] is littered with robbed shops and warehouses, roughed up civilians and security officers, and hundreds of dead cops.



* BlackMarket: The game features two flavors of this. On the one hand, you can buy new weapons for your crew and yourself from there; on the other hand, every jewellery, precious metal, electronic device or expensive bottle of liquor you looted from heists can be sold there separately for some quick cash. The price of these goods differ each in-game day, so sometimes it's worth waiting a couple of days, so that you can sell your stash for a bigger buck.
* BloodlessCarnage: Downplayed. While blood splatters occur in the game during gunfights, wounded and dead characters feature no bloody wounds whatsoever.

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* BlackMarket: The game features two flavors of this. On the one hand, you can buy new weapons for your crew and yourself from there; on the other hand, every jewellery, precious metal, electronic device or expensive bottle of liquor you looted from heists can be sold there separately for some quick cash. The price of these goods differ each in-game day, so sometimes it's worth waiting stashing them for a couple of days, so that you can sell your stash later for a bigger buck.
* BloodlessCarnage: Downplayed. While blood splatters occur in the game during gunfights, wounded and dead characters feature no bloody wounds whatsoever.



* BribingYourWayToVictory: A variant of this can occur if players put pressure on a certain faction by focusing on their turfs. Should players take over many of their districts, the attacked faction can offer a temporary truce with a hefty pile of cash to leave them alone for some time. There is even a random mission for these scenarios (''Hit on Hielo'') which typically appears early-game during campaign runs. Completing it is highly recommended, as taking over a district from Hielo and completing two relatively easy jobs can net players a substantial amount of cash early-game.

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* BribingYourWayToVictory: A variant of this can occur if players put pressure focus on the turfs of a certain faction by focusing on their turfs. specific faction. Should players take over many of their districts, the attacked faction can may offer a temporary truce with a hefty pile of cash to leave them alone for get some time. breathing room. There is even a random mission for these scenarios such a scenario (''Hit on Hielo'') which typically appears early-game during campaign runs. Completing it is highly recommended, as taking over a district from Hielo and completing two relatively easy jobs can net players a substantial amount of cash early-game.at that point of the run.



* CorruptPolitician: Although none of these appear during the campaign, the game implies that Rockay City's mayor and its local government is essentially this, doing favors for the various criminal organizations.

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* CorruptPolitician: Although none of these appear during the campaign, the game implies that Rockay City's mayor and its local government is are essentially this, doing favors for the various criminal organizations.



** Sheriff Norris is basically an embodiment of this trope.



* ADayInTheLimelight: Besides the regular heists and story missions advancing Baker's criminal career, the campaign also features optional missions focusing on the recruitable heisters (restricting character selection only to them). While completing these heister missions is optional, doing so will help you level them up and unlock them for use in Crime Time, the game's quickplay mode.

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* ADayInTheLimelight: Besides the regular heists and story missions advancing Baker's criminal career, the campaign also features optional missions focusing on the recruitable heisters (restricting character selection only to them). While completing these heister missions is optional, doing so will help you level them up and unlock them for use in Crime Time, ''Crime Time'', the game's quickplay mode.



* DiscOneNuke: One of the possible perk cards during level-ups (or finishing a campaign) grants a new high-level weapon for Baker whenever selected. If the new firearm turns out to be a silenced weapon, then be very grateful for the RandomNumberGod, as silenced weapons can make early-game heists ridiculously easy, allowing you quickly and silently headshot mobsters and cops at crime scenes without getting detected. Although this does not stop the game from giving you suspicion strikes in the latter case, if you can take out cops in quick succession, it is entirely possible to clear a crime scene from all officers and receive only a couple of strikes without raising the alarm.
* TheDon: A rare (almost offscreen) example occurs in the game, with the King of Rockay City dying in the prologue.

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* DiscOneNuke: One of the possible perk cards during level-ups (or finishing a campaign) grants a new high-level weapon for Baker whenever selected. If the new firearm turns out to be a silenced weapon, then be very grateful for the RandomNumberGod, as silenced weapons can make early-game heists ridiculously easy, allowing you quickly and to silently headshot mobsters and cops at crime scenes without getting detected. Although this does not stop the game from giving you suspicion strikes in the latter case, if you can take out cops in quick succession, it is entirely possible to clear a crime scene from all officers and receive only a couple of strikes without raising the alarm.
* TheDon: A rare (almost offscreen) example occurs in the game, with the King kingpin of Rockay City dying in the prologue.



* DifficultButAwesome: The game is full of this catharsis factor, due to its {{Roguelike}} nature and the generally increasing difficulty as you progress through the campaign or take on higher-level Urban Legends mini-campaigns.

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* DifficultButAwesome: The game is full of this catharsis factor, due to its {{Roguelike}} nature and the generally increasing difficulty as you progress through the campaign or take on higher-level Urban Legends ''Urban Legends'' mini-campaigns.



** The later Urban Legends mini-campaigns are notorious for their DifficultySpike compared to regular campaign jobs and Crime Time missions. Completing these campaigns with a perfect rating (required to unlock the heister players used throughout the campaign) is difficult even with three other players, and nothing short of NintendoHard when playing with bots. If you manage to earn that three-star rating, you can rightfully call yourself an expert of the game.

to:

** The later Urban Legends ''Urban Legends'' mini-campaigns are notorious for their DifficultySpike compared to regular campaign jobs and Crime Time ''Crime Time'' missions. Completing these campaigns with a perfect rating (required to unlock the heister players used throughout the campaign) is difficult even with three other players, and nothing short of NintendoHard when playing with bots. If you manage to earn that three-star rating, you can rightfully call yourself an expert of the game.



** The Crime Time quickplay mode can also be this at the beginning, as only cheap but weak heisters are available initially. Better heisters can be recruited in Crime Time mode either by unlocking them with perfect runs in the HarderThanHard Urban Legends mode, or by completing their side missions in the single-player campaign and upgrading them to their highest level.

to:

** The Crime Time ''Crime Time'' quickplay mode can also be this at the beginning, as only cheap but weak heisters are available initially. Better heisters can be recruited in Crime Time ''Crime Time'' mode either by unlocking them with perfect runs in the HarderThanHard Urban Legends ''Urban Legends'' mode, or by completing their side missions in the single-player campaign and upgrading them to their highest level.



* EvenEvilHasStandards: Nasara always stresses not to waste any civilians, and also urges heisters to try subduing and ziptieing guards instead of killing them while working in stealth. He also berates players if they kill an unsuspecting guard regardless.
* FakeDifficulty: Again, due to the {{Roguelike}} nature of the campaign, typical heists (like warehouse robberies) can either be laughably easy or frustratingly difficult based solely on [[RandomNumberGod RNG]], such as the placement of security guards, cameras and the collectable loot, or whether the mission receives a random modifier (such as an unexpected rival gang hit which instantly turns the heist loud, or a police sting which replaces security guards with cops securing the location as a crime scene).

to:

* EvenEvilHasStandards: Nasara always stresses not to waste any civilians, and also urges heisters to try subduing and ziptieing guards instead of killing them while working in stealth. He also berates players if they kill an unsuspecting guard regardless.
* FakeDifficulty: Again, due to the {{Roguelike}} nature of the campaign, typical heists (like warehouse robberies) can either be laughably easy or frustratingly difficult based solely on [[RandomNumberGod RNG]], such as the placement of security guards, cameras and the collectable loot, or whether the mission receives a random modifier (such as an unexpected rival gang hit which instantly turns the heist loud, or a police sting which replaces security guards with cops securing the location as a crime scene).who cannot be tied up and are very likely to raise suspicion when killed).



** Subverted with one of the Urban Legends co-op mini-campaigns, which is about busting out Mozart, a supposedly skilled getaway driver specifically for a big heist. [[InformedAbility We never actually see Mozart driving anything]], but it turns out that he is a quite competent (and [[TheSociopath sociopathic]]) fighter.

to:

** Subverted with one of the Urban Legends ''Urban Legends'' co-op mini-campaigns, which is about busting out Mozart, a supposedly skilled getaway driver specifically for a big heist. [[InformedAbility We never actually see Mozart driving anything]], but it turns out that he is a quite competent (and [[TheSociopath sociopathic]]) fighter.



** Most of the late Urban Legends heists are also this, especially when played with bots. The DifficultySpike compared to the campaign missions balanced for single-player are obvious.

to:

** Most of the late Urban Legends ''Urban Legends'' heists are also this, especially when played with bots. The DifficultySpike compared to the campaign missions balanced for single-player are obvious.



** In Crime Time mode, players can spend money to buy new heisters and weapons, pay the hospital bills of wounded heisters, and unlock the standalone instances of the big heists that can occur during the campaign.

to:

** In Crime Time ''Crime Time'' mode, players can spend money to buy new heisters and weapons, pay the hospital bills of wounded heisters, and unlock the standalone instances of the big heists that can occur during the campaign.



* NintendoHard: The later Urban Legends mini-campaigns play this straight when played solo or with bots.

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* NintendoHard: The later Urban Legends ''Urban Legends'' mini-campaigns play this straight when played solo or with bots.



* WholeEpisodeFlashback: Ranger's Vietnam War memories often appear as playable missions. Completing them is required to level up the character, and unlock him in Crime Time mode.

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* WholeEpisodeFlashback: Ranger's Vietnam War memories often appear as playable missions. Completing them is required to level up the character, and unlock him in Crime Time ''Crime Time'' mode.

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Moved YMMV and Trivia entries to their respective pages. Fixed a syntax error in the Shock And Awe entry.


* DemonicSpiders: The special police units of the game are definitely this. Both the [[ShockAndAwe Taser]] and the [[TheBigGuy Bulldozer]] units pose a high-risk to our party, with the former being able to stunlock both players and AI heisters alike, while the latter effectively able to shred our party to pieces when not in cover. As long as you do not have expensive heisters and/or high-level equipment given to your crew, you don't really want to mess with these guys.



* SelfImposedChallenge: Most heists have loot requirements that are lower than the maximum amount of loot you can collect during the mission (this is explained away with Nasara calculating how much loot players need to turn in to make the heist profitable). As such, in many cases, players are encouraged to stay at the location even after securing the minimum amount of loot to try nabbing all valuables. However, if the heist goes loud, expect that the more time you spend on the mission, the heavier resistance you will meet. Armored truck convoy robberies can be especially difficult in this regard, even on medium difficulty.



* ShockAndAwe: The MO of the game's [[Expy Taser]] unit, who can heavily disorient and incapacitate both players and their AI allies alike.

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* ShockAndAwe: The MO of the game's [[Expy [[{{Expy}} Taser]] unit, who can heavily disorient and incapacitate both players and their AI allies alike.



* StuntCasting: Let's face it, the majority of the game's AllStarCast falls into this category. With the exception of Creator/DamionPoitier, Creator/MichaelRooker and Creator/MichaelMadsen, they have relatively low screen presence, and appear in cutscenes only.
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Created the first version of the Video Games page for Crime Boss: Rockay City.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crime_boss_rockay_city_cover_6.jpg]]
[[caption-width-right:350:The town is wide open, and they're all for war. They'll go for the turf. [[BlindIdiotTranslation Every bit of it.]]]]

->''"Forget the past. That's the key. [[BreakingTheFourthWall Try again!]]"''
-->-- '''[[AdamWesting Sheriff Norris]] upon defeating the player'''

''Crime Boss: Rockay City'' (''CB:RC'') is a 2023 single-player / co-op crime game, developed by Brno-based Czech Ingame Studios and published by 505 Games. Set in the titular Rockay City (a [[NoCommunitiesWereHarmed fictional version of Miami]]) some time during TheNineties, the game's multiplayer modes depict the daily ordeals of local heisters [[RagsToRiches in their morally questionable pursuit of wealth]], while the single-player portion chronicles the [[AsskickingLeadsToLeadership criminal career]] of Travis Baker, a [[FromNobodyToNightmare small-time drug dealer]] keen on taking over the criminal empire of the flashy, neon-glaring but ultimately rotten metropolis after the untimely "retirement" of its previous Kingpin during an [[StuffBlowingUp explosive rooftop party]].

Announced during The Game Awards in 2022, ''CB:RC'' first gained notoriety with its AllStarCast, featuring 1990s household names like Creator/MichaelMadsen (playing the protagonist of the game's single-player campaign), Creator/KimBasinger, Creator/DannyTrejo, Creator/DannyGlover, Music/VanillaIce, Creator/MichaelRooker and Creator/ChuckNorris, who all lent [[InkSuitActor their likeness and voice]] to portray their respective characters.

While many gaming outlets and Website/YouTube influencers defined the game as a co-op heist shooter, comparing it to VideoGame/PAYDAY2 (partly due to the MisaimedMarketing which initially put more emphasis on the game's online portion and [[StuntCasting star-studded cast]] than its offline mode), the main attraction of ''CB:RC'' is actually its GenreMashup single-player campaign, combining turf war strategy gameplay, FPS combat, and {{Roguelike}} mechanics such as {{Permadeath}}, character upgrades carrying over to each subsequent campaign run, and random events presented by the RandomNumberGod.

The game was originally released March 28, 2023 on PC as an Epic Games Store exclusive launch to generally mixed reviews. The console ports are currently planned to be released during summer 2023.

----
!!''"A nominal success. I hope these tropes prove to be lucrative."''

[[foldercontrol]]

[[folder:A-F]]
* AcceptableBreaksFromReality: As the game is more of a roguelike action game than a realistic organized crime simulator, this trope is fully in effect to [[AntiFrustrationFeatures ensure fun and playability]].
** Similar to the ''PAYDAY''-series (which heavily inspired the game's heist portion), ''CB:RC'' always sends [[IFoughtTheLawAndTheLawWon an army of law enforcement officers]] against players if a mission turns loud, with the cops not really keen on following any sensible police tactics, but instead [[ZergRush rushing heisters]] with patrol cops, SWAT officers, and special police units (essentially [[{{Expy}} the local versions]] of PAYDAY's [[ShockAndAwe Taser]] and [[TheBigGuy Bulldozer]] units).
** All playable heisters have RegeneratingHealth. Also, even though they have no separate armor meter (and most of them seem not to wear any body armor InUniverse anyway), all of them can take generally quite a beating before getting incapacitated (and after which they can still be revived a couple times before [[{{Permadeath}} permanently dying]] for the remainder of the campaign).
** Baker and his heisters are apparently also experts in ClarkKenting, as they can walk around freely in the streets of Rockay City and not getting recognized by bystanders and security guards, despite taking part in heists without masking their face (a fact that Baker even [[LampshadeHanging lampshades]] in a cutscene), and despite the fact that [[CowboyCop Sheriff Norris]] is well aware of Baker's identity. That said, the game also [[AvertedTrope averts this trope]] to some extent, as frequently running in guns blazing to missions and causing CollateralDamage by killing civilians or [[BoundAndGagged subdued guards]] speeds up [[AdvancingWallOfDoom Norris' investigation against Baker]], overall reducing the time available to take over the city.
** During stealth, players carry an unlimited amount of bodybags and zipties. Also, once getting ziptied, subdued civilians and security guards become completely passive: they never attempt to call for help or run away, even when left unguarded. Justified, as doing so would elevate stealth up to a NintendoHard (if not outright impossible) difficulty in the single-player campaign.
* AdamWesting: Applies to most of the cast, as it's difficult not to see their ''CB:RC'' characters as [[{{Expy}} expies]] of their most known characters from other media.
** Creator/MichaelMadsen plays Travis Baker, an aspiring career criminal with traits reminiscent of [[Film/ReservoirDogs Mr. Blonde]] and [[Film/KillBill Bud]].
** Creator/KimBasinger plays Casey, a [[Film/LAConfidential beautiful and well-connected]] FemmeFatale.
** Creator/MichaelRooker plays Touchdown, an ex-Marine and ex-quarterback turned career criminal who [[TheLancer commands Baker's street thugs]] during turf wars.
** Music/VanillaIce plays Hielo, a drug dealer also involved in the city's rap scene.
** Creator/DannyTrejo plays Dollar Dragon, the [[TheLancer right-hand man]] of the city's former kingpin, now in command of the local [[TheCartel Mexican cartel]].
** Taken even further with Creator/ChuckNorris, who not only plays a LawfulGood CowboyCop who is [[Series/WalkerTexasRanger Cordell Walker]] in all but name, but is even named ''Sheriff Norris''. [[https://youtu.be/JxRv_zUFLYY?t=128 Once the memes start rolling in]], HilarityEnsues.
** Averted with Nasara, Baker's [[TheFixer fixer]] and MissionControl, who is played by Creator/DamionPoitier, mostly known for his role of [[ScaryBlackMan Chains]] from VideoGame/PAYDAY2, a character not exactly known for his subtlety.
* AdvancingWallOfDoom: Sheriff Norris essentially plays this staple role of the {{Roguelike}} genre, making the single-player campaign one complex TimedMission. When starting a new campaign, Norris starts his investigation soon enough on the warring gangs, with his progress indicated on a separate progress bar (visible when clicking his portrait on the map screen). Once he finished his investigation on Baker, he cracks down on his entourage, triggering a NonStandardGameOver scenario during which he must attempt to escape the city. CollateralDamage (such as killing civilians and subdued guards) generally increases the investigation speed (reducing the number of in-game days available to take over the city), while one of the (stackable) perks of Gloves can slightly decrease it each time it's selected.
* AKA47: Played straight, with all guns having fictional names, even though they are clearly based off real-life firearms.
* AlasPoorVillain: It's hard not to feel bad during a campaign run when we lose a valuable heister who hauled in lots of cash for our cause. InUniverse, this is somewhat the case with Ranger, a [[ShellShockedVeteran Vietnam War veteran]] who suffers so much from PTSD that he can literally [[PassedInTheirSleep die in his sleep]] should players fail completing his flashback missions.
* AlliterativeTitle: The roguelike single-player campaign of the game is named "Baker's Battle".
* AllYourBaseAreBelongToUs: This is basically the goal of the campaign mode, with Baker hell-bent on taking over every city district, and driving out the three other gangs from the city.
* AmbiguousTimePeriod: Although ''CB:RC'' is apparently set in TheNineties, it is not clear which year it takes place in exactly. While many in-game posters (and the district map itself) suggests the campaign is set in 1995, most of the taxis and police patrol cars are second-generation Ford Crown Victoria models introduced in December 1997 (but starting to see widespread use as fleet cars throughout 1998). In addition, one of the songs prominently featured in the game is [[https://www.youtube.com/watch?v=ymNFyxvIdaM&ab_channel=BomfunkMCsVEVO Freestyler by Bomfunk MC's]], released in 1999.
** The situation is made even more ambiguous with the available weapons, as most of the [[CoolGuns high-end gear]] feature state-of-the-art rail systems, grips and optical attachments which, while already existed back then, would certainly not be available on any BlackMarket for criminals. At the same time, one of the entry-level weapons (a machine pistol clearly modelled after the Brügger & Thomet [=MP7=]) is clearly crossing into AnachronismStew territory, as it only entered production in 2001.
** A case of AnachronisticSoundtrack takes this even further, as the game also features [[https://www.youtube.com/watch?v=jM8dCGIm6yc Wolf Totem by The HU]], a song released in 2019.
* ArtificialBrilliance: The allied AI generally does a solid job in supporting players during heists. They can break loot casings, glasses or boxes, can collect loot by themselves, and can even take loot bags to the escape van autonomously. They also do their best to defend locations if ordered by players to hold their position.
* ArtificialStupidity: Despite the above, more difficult heists can still be a chore due to the limitations of our AI allies. Besides the occasional pathfinding issues, AI heisters have a tendency to run into enemy fire guns blazing without taking cover. Moreover, given the fact that carrying two or more loot bags restricts characters to their sidearms only, they often engage enemies after taking up as much loot as they can, thus reducing their firepower [[TooDumbToLive with the expected results]].
** Frankly, the enemy does not fare better either, with most of them rushing us head-on, even if they are hopelessly outnumbered and outgunned.
* ArmedBlag: Given the premise, it's no surprise that armored trucks are juicy targets for heisters, and a frequently occurring mission type. In most cases, truck heists are loud attacks, but sometimes players can take on transports while the trucks are still being loaded, allowing for a smooth, non-lethal execution.
* AssholeVictim: The rival gangs fall into this category, as they have no qualms in attacking our territories even if we are in neutral standing with them.
* AuthorityEqualsAsskicking: The crew captains during turf wars play this trope straight, just like Sheriff Norris' detectives who occasionally show up to clear out districts. All of them wield high-damage weapons and have a lot more health than regular mooks or cops. Oh, and also there's the sheriff...
* AsHimself: ...who is not only played by Chuck Norris, but is ''actually'' Chuck Norris.
* AwesomeAussie: One of the available heisters is Silver, a cunning, foul-mouthed Australian girl, armed with an [=MP5=] submachinegun, lots of swear words and a thick accent.
* AwesomeButImpractical: Touchdown's M60 machine gun has a high-capacity box magazine, is loud, and completely fits Touchdown's character. However, the weapon is also clunky, has a rather obtrusive iron sight, long reload times, a somewhat difficult recoil, and a lower damage output than what players would expect from a weapon with that calibre.
** This also applies to [[TheVietnamVet Ranger's]] M60 during his third Vietnam War {{Flashback}}, with the added drawback that its iron sight and recoil is even worse than that of Touchdown's, due to being an older model.
* TheBadGuyWins: Technically this happens if players win the campaign and conquer Rockay City. While Baker is certainly not a CompleteMonster (especially if players play up his BenevolentBoss aspects during the campaign's many random events, such as allowing heisters with personal issues to leave for several in-game days), he is still a career criminal whose only goal is to take over Rockay City's underworld, and whose [[FromNobodyToNightmare criminal journey]] is littered with robbed shops and warehouses, roughed up civilians and security officers, and hundreds of dead cops.
* BatterUp: Many of the cheap heisters come equipped with a baseball bat as their primary weapon. While the tool dishes out a respectable amount of damage, it's still [[NeverBringAKnifeToAGunFight quite impractical against thugs with firearms]] once the mission goes loud.
* TheBigGuy: Touchdown fills this trope within Baker's close entourage, captaining his soldiers during turf wars, and fittingly, using nothing less than an [[MoreDakka M60 machine gun]] during gunfights.
** As a somewhat rarer female example, Jupiter fills this role among the available heisters, with shades of a BrawnHilda. Besides having substantially more health than the average heister, she is also the only accomplice who can carry up to three loot bags at once.
* BlackMarket: The game features two flavors of this. On the one hand, you can buy new weapons for your crew and yourself from there; on the other hand, every jewellery, precious metal, electronic device or expensive bottle of liquor you looted from heists can be sold there separately for some quick cash. The price of these goods differ each in-game day, so sometimes it's worth waiting a couple of days, so that you can sell your stash for a bigger buck.
* BloodlessCarnage: Downplayed. While blood splatters occur in the game during gunfights, wounded and dead characters feature no bloody wounds whatsoever.
* BoringButPractical: Generally speaking, most uncommon and rare weapons fall into this category. High damage-per-second sub-machineguns, long-barreled shotguns and assault rifles are the bread-and-butter of every loud heist, and should be bought as soon as possible for heisters packing weaker weapons to improve their usability in riskier jobs.
* BossInMookClothing: After some time during the campaign, Sheriff Norris starts deploying his trusted detectives around Rockay City to uncover and root out criminal operations. Even though said detectives are plain clothes officers without any body armor (their appearance reminiscent of the heroes of [[ShoutOut Miami Vice]]), they can effortlessly drive away criminals from the districts they operate in (turning said districts neutral and not generating any revenue). They also put up quite a fight when encountered during heists, being able to both tank and dish out a hefty amount of damage before going down.
* BribingYourWayToVictory: A variant of this can occur if players put pressure on a certain faction by focusing on their turfs. Should players take over many of their districts, the attacked faction can offer a temporary truce with a hefty pile of cash to leave them alone for some time. There is even a random mission for these scenarios (''Hit on Hielo'') which typically appears early-game during campaign runs. Completing it is highly recommended, as taking over a district from Hielo and completing two relatively easy jobs can net players a substantial amount of cash early-game.
* ChaseScene: [[SubvertedTrope In a rare case of subversion]], there is a short chase sequence featuring Baker and his cohorts running away in his [[CoolCar muscle car]] from a police helicopter. The catch is that the scene only occurs in the campaign's one-time intro sequence, but never during actual gameplay.
* CombatResuscitation: Allied characters who run out of health must be revived before their bleedout time runs out. Failure to do so will result in the death of the heister, with two possible consequences:
** In the ''Baker's Battle'' and ''Urban Legends'' modes, said heister will be unavailable for the rest of the campaign run.
** In ''Crime Time'' mode, the heister will be unavailable until players can pay their hospital bill.
* TheComputerIsACheatingBastard: When a heist turns loud, enemy mobsters and cops have a tendency of spawning nearby players and zeroing in on their position immediately.
* CoolCar: Baker apparently owns a muscle car that resembles a 1974 AMC Javelin AMX coupe. Unfortunately, the car only appears during the intro of the campaign, and cannot be driven during actual gameplay.
* {{Cooldown}}: The campaign of ''CB:RC'' provides an unusual example in that it's not equipment or weapons, but rather heisters and gangbangers who are affected by this. By default, you can take each heister to a mission only once each day, just as you can send gang members to turf wars only once an in-game day. This is explained away with your "employees" need to rest and recuperate in-between two heists or ambushes. This can be slightly averted with Baker though, once you unlock a perk that allows him to take on two missions a day.
** A more traditional example occurs with emplaced turrets which not only have finite ammunition, but can also overheat in case of sustained gunfire.
* CorruptPolitician: Although none of these appear during the campaign, the game implies that Rockay City's mayor and its local government is essentially this, doing favors for the various criminal organizations.
* CowboyCop: Similar to the PAYDAY-series, the game's police force is essentially this, preferring to show up in full force and ZergRush heisters. However, unlike the PAYDAY-series, security guards and police officers do not even attempt to restrain heisters, but instead immediately shoot to kill when detecting them.
* CreatorCameo: A minor example, with the logo of Ingame Studios appearing on many shipping containers.
* DamageSpongeBoss: The enemy captains during turf wars and Sheriff Norris' detectives are clear examples of this trope, able to soak up plenty of bullets before going down.
* ADayInTheLimelight: Besides the regular heists and story missions advancing Baker's criminal career, the campaign also features optional missions focusing on the recruitable heisters (restricting character selection only to them). While completing these heister missions is optional, doing so will help you level them up and unlock them for use in Crime Time, the game's quickplay mode.
* DeathIsTheOnlyOption: Due to the {{Roguelike}} nature of the campaign, you are not expected to take over Rockay City at your first (few) attempts. Dying during the campaign is okay, and is part of [[FromNobodyToNightmare Baker's path to glory]].
* DemonicSpiders: The special police units of the game are definitely this. Both the [[ShockAndAwe Taser]] and the [[TheBigGuy Bulldozer]] units pose a high-risk to our party, with the former being able to stunlock both players and AI heisters alike, while the latter effectively able to shred our party to pieces when not in cover. As long as you do not have expensive heisters and/or high-level equipment given to your crew, you don't really want to mess with these guys.
* DiabolicalMastermind: Although it's only implied, the one-time intro animation of the game's campaign suggests that it was actually Baker who blew up the previous kingpin of Rockay City, so that he could take the throne for himself.
* DistractedByTheSexy: Interestingly, the game both plays straight and subverts this trope.
** When playing the campaign the first time, the game features a cutscene in which Baker, Nasara and Casey discuss how to take over the criminal underworld of Rockay City. During the meeting, Casey wears some [[NavelDeepNeckline quite revealing clothing]] that distracts Baker so much that he can only focus on his beautiful handler instead of Nasara's battle plan.
** Subverted with Runaway, one of the high-level female heisters of the game, who is significantly more difficult to be detected in stealth, despite the fact that she is an attractive young woman wearing a [[LittleBlackDress short and sexy cocktail dress]]. In short, the type of dress you would [[ImpracticallyFancyOutfit definitely not be wearing for a stealthy robbery]].
* DiscOneNuke: One of the possible perk cards during level-ups (or finishing a campaign) grants a new high-level weapon for Baker whenever selected. If the new firearm turns out to be a silenced weapon, then be very grateful for the RandomNumberGod, as silenced weapons can make early-game heists ridiculously easy, allowing you quickly and silently headshot mobsters and cops at crime scenes without getting detected. Although this does not stop the game from giving you suspicion strikes in the latter case, if you can take out cops in quick succession, it is entirely possible to clear a crime scene from all officers and receive only a couple of strikes without raising the alarm.
* TheDon: A rare (almost offscreen) example occurs in the game, with the King of Rockay City dying in the prologue.
* TheDreaded: The special police units are definitely this. There is a reason you don't want to stick around for long at loud heists until you can afford stronger heisters and weapons.
* DifficultButAwesome: The game is full of this catharsis factor, due to its {{Roguelike}} nature and the generally increasing difficulty as you progress through the campaign or take on higher-level Urban Legends mini-campaigns.
** You can complete most missions that start quietly without firing a single bullet and alarming the cops. Nasara's compliment (''"Excellent work. Smooth and controlled."'') in such cases can make anyone rightfully proud of themselves.
** Every once in a while, you might be so confident in yourself that you bring only 1-2 heisters to a job you want to pull off silently. This can absolutely go sideways if a rival gang decides to hit the same venue, forcing you to complete the job loud, potentially outnumbered and outgunned. Getting out of that heist alive with the required amount of loot is definitely a feat.
** The later Urban Legends mini-campaigns are notorious for their DifficultySpike compared to regular campaign jobs and Crime Time missions. Completing these campaigns with a perfect rating (required to unlock the heister players used throughout the campaign) is difficult even with three other players, and nothing short of NintendoHard when playing with bots. If you manage to earn that three-star rating, you can rightfully call yourself an expert of the game.
* EarlyGameHell: Given the {{Roguelike}} nature of the campaign, this trope is played straight until you can level up and unlock some perks to help you get going a bit easier.
** The Crime Time quickplay mode can also be this at the beginning, as only cheap but weak heisters are available initially. Better heisters can be recruited in Crime Time mode either by unlocking them with perfect runs in the HarderThanHard Urban Legends mode, or by completing their side missions in the single-player campaign and upgrading them to their highest level.
* EliteMook: Sheriff Norris' detectives are certainly this. When one is present in the district where the heist takes place, police arrives sooner and units attack with more intensity. At the same time, the detectives themselves also put up quite a fight, able to both tank and deal a large amount of damage before going down.
* EnemyChatter: While this is not that noticable when fighting mobsters, police units play this trope straight, with their [[MissionControl radio]] announcing assaults, retreats, the arrival of tactical and special units, and providing general information for their officers on the field.
* EvenEvilHasStandards: Nasara always stresses not to waste any civilians, and also urges heisters to try subduing and ziptieing guards instead of killing them while working in stealth. He also berates players if they kill an unsuspecting guard regardless.
* FakeDifficulty: Again, due to the {{Roguelike}} nature of the campaign, typical heists (like warehouse robberies) can either be laughably easy or frustratingly difficult based solely on [[RandomNumberGod RNG]], such as the placement of security guards, cameras and the collectable loot, or whether the mission receives a random modifier (such as an unexpected rival gang hit which instantly turns the heist loud, or a police sting which replaces security guards with cops securing the location as a crime scene).
* FastRoping: SWAT teams are sometimes flown in via helicopter, and exit like this. Nasara tells you about them in time, giving you a chance to shoot them while still on rope.
* FiveManBand: Baker and his entourage fit this trope, with the following role distribution:
** TheLeader: Baker
** TheLancer: Nasara (with traits of TheSmartGuy as well)
** TheSmartGuy: Gloves
** TheBigGuy: Touchdown
** [[TheSmurfettePrinciple The Chick]]: Casey
* FromNobodyToNightmare: Baker himself, who starts out as a small-time but GenreSavvy drug-dealer, shooting his way to the top of Rockay City's criminal underworld.
[[/folder]]
[[folder:G-L]]
* GameBreakingBug: Although the game launched as a generally polished title, sometimes it could occur that the physics of the escape van glitched out, flying away while hitting map geometry, rendering the heist impossible to complete.
* GetawayDriver: In most cases, our getaway driver is an unnamed mook, who frequently marvels about the amount of loot we pack in.
** Subverted with one of the Urban Legends co-op mini-campaigns, which is about busting out Mozart, a supposedly skilled getaway driver specifically for a big heist. [[InformedAbility We never actually see Mozart driving anything]], but it turns out that he is a quite competent (and [[TheSociopath sociopathic]]) fighter.
* TheGuardsMustBeCrazy: As in most stealth games (and similar to the PAYDAY-series), guards have very poor peripheral senses, and can only really see what is directly in front of them. However, they ''will'' notice destroyed windows, cameras, and broken loot containers, and unless we kill or subdue them before they can finish reporting those in, they can call in the police, turning the heist loud.
* GunAccessories: Played with. While the game features no gun customization, higher-tier weapons may be equipped with several accessories, such as extended magazines, silencers and various optical sights.
* HardModeMook: The response time and the initial force the police shows up with depends on the difficulty level of the selected heist (and whether a detective operates in the district the heist is set). In higher difficulties, the cops arrive and start their assault earlier, their cooldown period between two assault waves is shorter, and they also begin deploying special units earlier into the gunfight.
* HandCannon: Baker starts the game with one, the 357 BOA (apparently a mixture of several Taurus Tracker variations). Although it has a relatively low rate of fire and kicks like a mule, it can essentially one-shot anything save for [[TheBigGuy Bulldozers]] and detectives.
* HarderThanHard: Given the {{Roguelike}} nature of the campaign, this can happen frequently during harder heists if the RandomNumberGod is not gracious to players. Even missions that start out trivial can turn into a difficult bloodbath if we run into a gang ambush while in stealth, or just generally take low-level heisters with early-game equipment into more difficult heists.
** The money convoy heists play this trope painfully straight, as even their medium-difficulty instances (indicated as "Moderate risk" jobs) can turn into this for three reasons. Firstly, because these heists are always loud; secondly, because players have two trucks to break into, with a higher level of minimum loot required to collect (resulting in a longer mission time); and finally, because the trucks are escorted by cops, whose quickly deployed reinforcements will throw everything they have at us at a faster rate. It is not uncommon to fail this mission to the ZergRush of the police force even when taking relatively strong heisters to the job.
** Most of the late Urban Legends heists are also this, especially when played with bots. The DifficultySpike compared to the campaign missions balanced for single-player are obvious.
* HeroAntagonist: Although Baker is neither a [[TheSociopath sociopathic jerkass]] nor a CompleteMonster, he is still a career criminal determined to shoot his way to the top of Rockay City's underground, killing hundreds of gangsters, police officers and security guards in the process, potentially bankrupting many small store owners, and scarring dozens of civilians who caught up in his hits.
* HollywoodSilencer: Played straight with the silenced weapons. Even when fired in proximity of unsuspecting mooks, no one will hear our shots, making early-game missions a breeze with them.
* HostageSituation: Strangely averted. Ziptieing guards and civilians does not have any effect on the time and intensity of the police response. As such, players should ziptie [[NonPlayerCharacter NPCs]] only while in stealth, to avoid them escaping and calling the authorities.
* HollywoodTactics: Similar to the PAYDAY-series, it is kinda zig-zagged. On the one hand, the police tries flanking players besides attacking up front, tries using buildings and objects as cover, occasionally deploys snipers, and attacks in waves. However, their primary MO is still [[ZergRush rushing players]] with everything they got, often storming them up front, relying on heavy firepower to finish the job.
* HyperspaceArsenal: Averted, with players and AI heisters able to carry only a primary weapon, a sidearm, and a special tool (which is hardlocked to characters without any way of changing it).
* InMediasRes: When starting the campaign the first time, the story starts off with Baker and his cohorts facing off with Sheriff Norris at the top of a bank in a climactic FinalBattle, implying a heist gone wrong. Regardless of whether players can stand their ground and escape or get killed in the raid, the game then rewinds back to the beginning of the story.
* IncrediblyLamePun: One of Baker's and Nasara's exchanges about Hielo quickly falls into this.
->'''Nasara''': ''His name is Hielo.''
->'''Baker''': ''Yellow?''
->'''Nasara''': ''No, Hielo.''
->'''Baker''': ''Yeah, just what I said. Don't fuckin' correct me!''
* InsecurityCamera: Played straight, even if somewhat [[DownplayedTrope downplayed]]. Cameras can typically alert authorities if heisters stay in their line of sight long enough, if they detect any broken loot containers, or if players break too many of the cameras on the map. However, sometimes no warning is raised in such cases, as security rooms either have no guards observing the camera feed, or the guard on duty is [[TheGuardsMustBeCrazy actually too lazy to actually watch the monitors]]. That said, the game gives quite some leeway for players to make stealth less of a chore: killing or [[BoundAndGagged subduing guards]] in the camera room, then turning off the monitors automatically disables all cameras, but even if players get detected by an active camera, the game generally gives you enough time to run up to the device and knock it down.
* InterfaceScrew: Played horribly straight with police flashbangs, impairing both our visibility and the character controls for some time.
* AnInteriorDesignerIsYou: During the campaign, players can buy an assortment of antique and luxury items for Baker's office (with the catch that players must select which item type they want to collect during the current run). Although most of them are expensive, they can heavily boost Baker's boss level, so investing into them is highly recommended.
* LeaningOnTheFourthWall: Both Baker and Sheriff Norris are guilty of this to some extent.
** During repeated campaign runs, Baker may muse sometimes that the situation he's currently in [[DejaVu feels vaguely familiar]]. At the same time, after a failed campaign run, he may outright boasts the police that he'll take over the town next time.
** Norris, on the other hand, [[PlayerAndProtagonistIntegration teases the player just as much as the dying Baker]] when the latter gets killed during a botched heist (as seen in the opening quote of the page).
* LeaveNoSurvivors: The main objective of turf wars, and also the typical result of heists where we must steal loot from gangsters. [[LeaveNoWitnesses Killing civilian witnesses and subdued guards]], however, is strongly discouraged, as CollateralDamage increases [[AdvancingWallOfDoom Sheriff Norris' investigation]] against Baker during the campaign, resulting in less in-game days available to take over the city.
* LimitedLoadout: Every heister can carry one primary weapon, one sidearm, and a locked special tool (such as rocks to distract enemies or adrenaline syringes to temporarily boost their combat abilities).
* MadeOfIron: Certainly applies to Jupiter, a female bodybuilder involved in the city's booming steroid business. She is tall, strong, has a ton of health, and is the only heister who can carry up to ''three'' loot bags at once instead of the standard two.
** Also applies to Baker and Touchdown to some extent, if their relevant health boost perks are levelled up high enough.
** On the police's side, the [[TheBigGuy Bulldozer]] and the detectives fit this trope, able to tank a disgustingly large amount of bullets.
[[/folder]]
[[folder:M-R]]
* TheMafia: One of the rival gangs is the local Italian mafia, who typically control the least amount of turfs, but have the best equipped soldiers right from the get go.
* MenAreTheExpendableGender: Played straight with the enemy gangs, security guards and law enforcement, all of which feature only male enemies. Averted with our own crew though, as we can hire many female heisters (and can even assign [[AmazonBrigade female-only teams]] to a heist if we have enough of them available), who can die permanently during a campaign run just like their male colleagues.
* MightyGlacier: Several recruitable heisters have passive perk combinations which result in increased health at the cost of decreased movement speed, especially when carrying more than one loot bag.
* MoreCriminalsThanTargets: Played with. Although the game throws an army of cops against players during loud heists (similar to the PAYDAY-series), each campaign features a hefty amount of mobsters as well, making it seem like as if the majority of Rockay City's population consists of gangsters and cops.
* MoreDakka: Touchdown uses an M60 light machine gun during turf defense missions, with a healthy dose of BadassBoast, and with the expected results.
* MoneyForNothing: Strongly averted, as money is needed literally for ''everything''.
** During the campaign, players can spend their hard-earned cash to buy new weapons, hire new heisters for money-making heists and story missions, or hire gangbangers for turf wars. In addition, planning a heist, attacking a turf, or defending a district of our own all cost money. Finally, the antique or luxury items players can buy to boost Baker's boss level also cost a hefty sum of cash.
** In Crime Time mode, players can spend money to buy new heisters and weapons, pay the hospital bills of wounded heisters, and unlock the standalone instances of the big heists that can occur during the campaign.
* MultipleEndings: Depending on the players' performance, the campaign can end in three ways:
** If Baker dies at any point, the campaign fails immediately.
** If Sheriff Norris finishes his investigation on Baker, the campaign ends in a NonStandardGameOver, with the police ambushing Baker, forcing him to escape.
** If Baker takes over the city before Norris would find him, the campaign run is completed with the GoldenEnding, with [[spoiler:Baker becoming the new kingpin of Rockay City, and Norris leaving due to the Governor's orders]].
* MsFanservice: The game plays this trope straight with a digitally de-aged Creator/KimBasinger, who is wearing almost exclusively [[FormFittingWardrobe tight-fitting dresses]] with ample CleavageWindow or a NavelDeepNeckline.
** When it comes to heisters, Runaway also qualifies for this trope with her [[LittleBlackDress outfit]].
* NeverBringAKnifeToAGunfight: Many of the cheaper early-game heisters come equipped with knuckle dusters, knives, crowbars and baseball bats as their primary weapons. While melee weapons could be effective against mobsters in low-risk early game heists, they quickly get outgunned once SWAT teams start appearing.
** Averted with the melee enemies during turf wars, who not only run fast and have slightly more health than their gun-toting colleagues, but also dish out plenty of damage, should they get the chance of getting up close and personal. This makes them quite dangerous [[LightningBruiser lightning bruisers]].
* NintendoHard: The later Urban Legends mini-campaigns play this straight when played solo or with bots.
** The late-game heists of the campaign can also qualify, if you do not have high-level heisters available for them (or at least levelled up your initial heisters and gave them higher-grade weapons).
* NoCommunitiesWereHarmed: Rockay City is basically Miami in everything but name.
* NoobCave: Most low-risk early-game heists (especially the warehouse robberies and gang ambushes) qualify as such. While they do not net as much cash as higher-risk jobs or big heists, they offer plenty of chance to practice both stealth and loud approaches.
** This is strangely averted with the [[OneTimeDungeon one-time]] prologue missions of the game (such as the game's ActionPrologue or the freeway ambush on Baker's drug transport), which are a lot more difficult than the early-game heists we can select from the city map. The DifficultySpike is likely there in the prologue to teach players that [[YetAnotherStupidDeath it's perfectly okay to die]] during the campaign.
* OhCrap: A guaranteed moment to occur whenever Sheriff Norris manages to zero in on Baker, leading to a NonStandardGameOver of the campaign run.
** This trope also applies to heists whenever a [[BossInMookClothing detective]] shows up, given that they can dish out a hefty amount of damage, have [[DamageSpongeBoss substantially more health]] than regular cops (and even SWAT team members, despite not wearing any armor), and their presence also increases the intensity of police assault waves. In short, they can throw a wrench to any carefully planned heist.
* OneHitKill: Although melee attacks are not much of a use once things go loud, knocking out enemies from behind while in stealth is always a guaranteed one-hit kill.
** Baker's .357 BOA also qualifies to some extent, as it can one-shot most enemies, with the exception of Tasers, Bulldozers and Detectives.
* OneSteveLimit: Played straight, with most characters being on a last-name basis, or are using aliases.
* OneTimeDungeon: When playing the campaign the first time, you must complete a prologue arc of cutscenes and story missions before the city takeover screen would unlock. Once you complete the arc, it won't appear in future campaign runs - instead, the game immediately loads into the city takeover screen, likely because [[AntiFrustrationFeatures repeating the prologue missions over and over again]] would quickly grew to be a chore.
* OnlyInItForTheMoney: Played with. While the majority of our hired guns have hefty recruitment costs and take part of the loot as their cut, some heisters may join Baker's gang free of charge if we manage to impress them enough or pull some favors for them.
* PacifistRun: Given that we can threaten and ziptie civilians and security guards, it is entirely possible to complete certain heists without killing anyone, provided that the game does not throw in any [[RandomNumberGod nasty surprises]] during the mission (like rival gang ambushes which instantly turn the heist loud, or a crime scene modifier which replaces all security guards with beat cops who cannot be dominated and tied up).
* PaperThinDisguise: Played straight to such an extent that Baker outrights refuses to conceal his face before a bank robbery, claiming that ''[[TakeThat "masks are for pussies"]]''. The fact that Sheriff Norris does not crack down on Baker immediately after his first police shootout (even though he and his cohorts are clearly recognizable in every heist they take part in) tells a ''lot'' about how much the game ''revels'' in this trope.
* ParkingGarage: Sometimes certain heists (like gang ambushes or strip mall robberies) start at multi-storey parking garages, with the escape van also waiting for us there.
* PassedInTheirSleep: This can happen to Ranger, a ShellShockedVeteran heister, if he dies in one of his PTSD-induced nightmares.
* PermanentlyMissableContent: When playing the campaign the first time, players must complete a prologue arc of up to two story missions: a holdout scenario where Hielo's gangbangers attack Baker's drug shipment, and (if players fail that one) an ambush mission during which Baker gets his stolen drug back. If players manage to complete the first mission, the second will (obviously) not trigger, and as subsequent campaign runs [[OneTimeDungeon skip the prologue missions altogether]], this means that skilled players may never encounter the second prologue mission at all.
* PistolWhip: You can whack enemies this way and can also break open loot boxes with it. While a pistol whip is basically a one-hit kill when performed [[BackStab from behind while in stealth]], it does a negligible amount of damage during shootouts against enemies who are aware of you.
* PoliceAreUseless: Played with. While the rank and file are not more competent than the variety encountered in the PAYDAY-series, higher levels of police presence bring in specialized units and intensify police sieges eventually to such an extent that they can shred even the most well-equipped quartet of heisters.
* PreAssKickingOneLiner: Touchdown delivers these reliably before every turf war instance.
* PrettyLittleHeadshots: Let's just say that the game is definitely ''not'' as gory as some of the 1990s crime films it took inspiration from (or which Creator/MichaelMadsen is known for).
* PunchClockVillain: Security guards play this trope to the letter, frequently mumbling to themselves about how much they hate their job, how meager their salary is, and why they would deserve a raise.
** The police and Sheriff Norris also count - frankly, they are just doing their job when trying to take the heisters down, even if their methods are [[WeHaveReserves quite excessive]].
* PunchPackingPistol: Played straight with Baker's .357 BOA revolver, which can basically one-shot about 90% of the enemies the campaign can throw against him. As a trade-off, however, it kicks like a mule, and has a relatively low ammo capacity (being a six-shooter, after all), forcing players to make every shot count.
* RammingAlwaysWorks: Based on the crime scenes, Baker's gang frequents this method to stop armored trucks off-screen this way.
* RandomDrops: Players can select one of three randomly generated perk cards when levelling up (or dying with Baker during the campaign), each providing a useful bonus for the remainder of the campaign (or for the next run). Rewards include more starting money, more cash gained from heists, reduced mission planning costs, improved damage resistance (and damage dealing) for Baker and his team members alike, slowing down [[AdvancingWallOfDoom Norris' investigation on Baker]] (giving players more time to complete the city's takeover), [[RareRandomDrop more powerful starting weapons]], and so on.
* ResourcesManagementGameplay: ''CB:RC'' features a surprisingly deep system in the campaign mode, where you must decide whether to spend your money on new heisters for money-making missions, soldiers for turf wars, attacking or defending districts, buying weapons, or buying decorations to your office that can heavily increase your boss level.
* RevolversAreJustBetter: Baker's .357 BOA fills this trope to the letter, easily outclassing any other sidearm in its damage-per-bullet statistics.
* {{Safecracking}}: A staple of bank robberies of course, with players being able to crack smaller safes by hand, while using drills for larger ones. When deployed, players can temporarily speed up the drill with the device's touchscreen (or jam it, if they boost its speed too much).
[[/folder]]
[[folder:S-Z]]
* SawedOffShotgun: The game features several of these, most of them being early-to-mid game weapons when it comes spread and damage output.
* ScrewTheRulesImBeautiful: Runaway has the best stealth stats out of all heisters. She also comes with a default set of weapons (none of them silenced) and an outfit (a skimpy cocktail dress) that are quite impractical for stealth. As [=GmanLives=] [[https://youtu.be/mpRVq1iXQt4?t=768 adequately put it]], these issues still don't stop players from hiring her whenever she becomes available during the campaign.
->'''[=GmanLives=]''': ''"At one point I hired a chick called Runaway, who excelled at two things: stealth and [[NonSequitur unresolved daddy issues]]. And once I had her in my team, sneaking through a heist without getting detected became a helluva lot easier."''
* SelfImposedChallenge: Most heists have loot requirements that are lower than the maximum amount of loot you can collect during the mission (this is explained away with Nasara calculating how much loot players need to turn in to make the heist profitable). As such, in many cases, players are encouraged to stay at the location even after securing the minimum amount of loot to try nabbing all valuables. However, if the heist goes loud, expect that the more time you spend on the mission, the heavier resistance you will meet. Armored truck convoy robberies can be especially difficult in this regard, even on medium difficulty.
* ScriptedEvent: Most of the heister story missions fall into this category, as they are linear scripted missions instead of random-generated heist instances governed by [[RandomNumberGod RNG]].
* SecretRoom: One of the heists is about stealing two invaluable Mongolian statues, stored in a secret vault of a large bank.
* ShockAndAwe: The MO of the game's [[Expy Taser]] unit, who can heavily disorient and incapacitate both players and their AI allies alike.
* ShootOutTheLock: Surprisingly averted. Any locked door we encounter must be either lockpicked with a minigame or drilled.
* ShortRangeShotgun: Played with. While common and uncommon shotgun variants (which are mostly sawed-off firearms) have a limited effective range, long-barrel versions of rare and better item quality can dish out a respectable amount of damage even mid-range.
* ShotgunsAreJustBetter: Again, played with. Common and uncommon shotgun variants in the early game are a worthwhile investment for you and your heisters, as they are an obvious step up in damage from the default pistols, machine pistols and melee weapons that cheap heisters come equipped with. However, once you have enough money to start equipping your heisters with submachineguns and assault rifles, they quickly get outperformed in the field.
* SkillScoresAndPerks: You can level up Baker and his entourage via a perk card system, unlocking either high-quality items, better starting conditions, or passive bonuses for subsequent campaign runs.
* TheSiege: During one of the random events, Baker and his cohorts must HoldTheLine and protect their warehouse full of loot against waves of attacking mobsters.
* SignatureMove: Given that Chuck Norris plays a [[AdamWesting no-nonsense lawman called Sheriff Norris]], it's of course no surprise that he shows off his signature roundhouse kick in the game's [[https://youtu.be/9o1AYBmoX-0?t=58 reveal trailer]].
* SmallGirlBigGun: Players can invoke this trope if they replace Runaway's default submachinegun with a large-caliber rifle or a long-barrel shotgun.
* StarterEquipment: Baker starts the game with a knuckle brass and a very effective HandCannon. Players can improve his starting gear with the appropriate perk cards.
* TheSmurfettePrinciple: Casey is the only female member of Baker's close entourage, responsible for handling his image and connecting him with the right people of the city's underworld.
* SniperPistol: Baker's .357 BOA and most high-level revolvers qualify to be this, as they can reliably one-shot most enemies, as long as you can aim well and handle their recoil.
* SocializationBonus: Although the game's mini-campaigns (called ''Urban Legends'') can be played solo, with bots, and with other players as well, later mini-campaigns feature such a DifficultySpike compared to most single-player campaign missions that gathering a full 4-player lobby is practically a must to complete them.
* StartsStealthilyEndsLoudly: This can apply to most heists, especially if a random event (such as a gang ambush) occurs.
* StatusBuff: Some heisters come equipped with adrenaline syringes as their special item. When using them, it grants extra speed and damage resistance for a short while.
* StealthBasedMission: While most heists can be completed either in stealth or going loud, a couple campaign-exclusive missions require players to complete objectives without being detected. For example, when setting up the heist for stealing two prized Mongolian statues, [[AwesomeAussie Silver]] must find and mark the shipping containers in which they are kept while dodging both security guards and office workers without being seen.
* StuntCasting: Let's face it, the majority of the game's AllStarCast falls into this category. With the exception of Creator/DamionPoitier, Creator/MichaelRooker and Creator/MichaelMadsen, they have relatively low screen presence, and appear in cutscenes only.
* TemptingFate: When players start the campaign the first time, the story starts with a [[OneTimeDungeon one-time set of missions and cutscenes]] during which Hielo hits Baker's drug transport, then boasts his accomplice that he will do anything he can to stop Baker taking over his market. Needless to say, Baker is not impressed by this, and quickly declares Hielo's turfs as priority targets. Gameplay-wise, the game also reinforces Hielo being Baker's DesignatedVillain by often making his turfs somewhat easier to conquer early-game than those of the other gangs, and indicating Hielo as a hostile gang leader on the map UI (which, however, is more of an InformedAttribute, as gangs with a neutral standing also tend to attack our turfs).
* TheresNoKillLikeOverkill: A couple examples appear during heists on all sides:
** When defending a turf, Touchdown always wields an M60 light machine gun. Being played by Creator/MichaelRooker, it's no surprise that he also shouts a metric ton of [[BadassBoast badass boasts]] while at it.
** Sometimes, enemy gangsters may make use of [[MoreDakka high-calibre emplaced turrets during missions]]. Fortunately, we can do the same during most instances of warehouse defense missions.
** The [[TheBigGuy heavy riot troops]] of the police (being the [[{{Expy}} local expies]] of the VideoGame/PAYDAY2 Bulldozers in anything but name) are the walking law enforcement examples of this trope.
* TimeForPlanB: Even if you plan to complete a mission in stealth, expect that certain random events (like rival mobsters ambushing the locale or gangbangers trying to off you) ''will'' turn the heist loud every once in a while.
* TrainJob: One of the large heists that players can take on both in the single-player campaign and in the co-op compatible ''Crime Time'' quick play mode is about derailing and robbing an underground money train.
* TrialAndErrorGameplay: Due to the {{Roguelike}} nature of the campaign and the [[RandomNumberGod RNG]] used during heists, this applies to every mission, especially when it comes to stealth heists.
* UnexpectedGameplayChange: This can happen during some of the campaign-exclusive heister story missions, such as [[ShellShockedVeteran Ranger's]] PTSD-induced nightmares set during the Vietnam War, or Cracker's espionage-flavored assignments (which, among others, involves stealing Russian military jets from snowy military airstrips).
* TheUnfought: Although featured prominently both in the game's trailers and in the campaign as well, players cannot actually go toe-to-toe with Sheriff Norris during actual gameplay. He only appears in cutscenes, which - considering how much ''CB:RC'' relies on the internet meme status of Creator/ChuckNorris - is probably for the better for Baker.
** The enemy gang leaders can also be this - depending on the [[RandomNumberGod RNG]], they may escape Rockay City and leave their gang to fend for themselves, should we take over most of their turfs.
* TheUsualAdversaries: Being inspired by the crime thrillers and heist action movies of TheNineties, it should come as no surprise that the main adversaries of the campaign are:
** A [[RatedGForGangsta street gang enjoying rap music]],
** A [[TheCartel Mexican cartel]] (led by Creator/DannyTrejo, no less),
** A [[AllBikersAreHellsAngels Far East biker gang]],
** And TheMafia.
** Oh, and of course some [[Series/MiamiVice familiar-looking detectives]] and a [[Creator/ChuckNorris sheriff hell-bent on eradicating all crime in the city]].
* VideoGameCaringPotential: Occasionally, Nasara finds Baker with some "staffing" issues, such as whether to allow an extended leave for a heister with personal issues, or whether to fire or just reprimand an unreliable heister. While the decisions in these cases have no far-reaching gameplay consequences, positive reactions can slightly boost Baker's image of being a BenevolentBoss.
* VideoGameCrueltyPotential: Although you can kill both subdued security guards and civilians alike during missions, [[VideoGameCrueltyPunishment it's not recommended to do so]] for several reasons. Besides earning less cash (explained away with increased fencing costs), such atrocities also fill [[AdvancingWallOfDoom Sheriff Norris' investigation meter]] faster, which, once reaching 100%, results in an [[NonStandardGameOver escape mission]] similar to the one played when starting the campaign the first time.
* VillainProtagonist: Baker and all playable heisters are of course this. Even if players aim to play as "clean" as possible (sparing civilians and security guards in most heists), Baker and his cohorts are still responsible for massacring hundreds of gang members and law enforcement officers.
* VillainsWantMercy: This can occur if you weaken an enemy faction enough. When taking over several turfs in quick succession, they might offer you a hefty amount of cash for a temporary cease-fire.
* TheVoice: In most missions and heists, Nasara fills this role, acting as the MissionControl for Baker. In some big heists, however, this role is filled by Gloves or Casey.
* WeHaveReserves: This is the police's general strategy for handling Baker's gang. More than likely, they were trained using the same principles as their colleagues in the PAYDAY-series.
* WhatMeasureIsAMook: During stealth, players can hear security guards mumbling to themselves, often lamenting about their salary or building up confidence to ask for a raise.
* WholeEpisodeFlashback: Ranger's Vietnam War memories often appear as playable missions. Completing them is required to level up the character, and unlock him in Crime Time mode.
* ZergRush: Once a heist turns loud, police presence has five levels, with the threat level increasing with each wave. Starting from level 2, their assault tactics rely on this approach.
[[/folder]]

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->''Boss! Are you able to respond?''

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