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The game aesthetic is inspired from the UsefulNotes/ZXSpectrum having a limited color palette but more details than what you would see on said system. A big focus is on exploration as the number of both treasure and enemies is limited and leveling up is instead done by finding certain treasures. When enemies are fought, both them and the player character attack, trading blows and losing [=HPs=]. Because that would be boring, mini-games will come up with the additional potential outcome of either the player or the enemy doing damage without being countered.

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The game aesthetic is inspired from the UsefulNotes/ZXSpectrum Platform/ZXSpectrum having a limited color palette but more details than what you would see on said system. A big focus is on exploration as the number of both treasure and enemies is limited and leveling up is instead done by finding certain treasures. When enemies are fought, both them and the player character attack, trading blows and losing [=HPs=]. Because that would be boring, mini-games will come up with the additional potential outcome of either the player or the enemy doing damage without being countered.
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Not to be confused with the 1991 game ''[[VideoGame/FrankiesDungeon Creepy Castle]]'' for the UsefulNotes/AppleMacintosh.

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Not to be confused with the 1991 game ''[[VideoGame/FrankiesDungeon Creepy Castle]]'' for the UsefulNotes/AppleMacintosh.
Platform/AppleMacintosh.

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Hurting Hero is a disambiguation


* HeroicSelfDeprecation: [[spoiler:Moth (who was the protagonist of Creepy Castle and was as competent as Butterfly in scenario 2)]] describes himself not as a hero, but a person who ended up with the responsibility to be one.

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* HeroicSelfDeprecation: [[spoiler:Moth (who was the protagonist of Creepy Castle and was as competent as Butterfly in scenario 2)]] describes himself not as a hero, but a person who ended up with the responsibility to be one. Due to this, he falls easily to [[spoiler:Possessor's [[MoreThanMindControl influence]]]] and ends up having to [[spoiler:face his shadow]].



* HurtingHero: [[spoiler:Moth, [[HiddenDepths of all people]]]], has issues like [[spoiler:feeling he has to be a hero despite being unqualified for the job and trying to not let people get near him and avoiding them getting hurt]]. Due to this, he falls easily to [[spoiler:Possessor's [[MoreThanMindControl influence]]]] and ends up having to [[spoiler:face his shadow]].
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[[caption-width-right:300:A conspiracy is welling deep within the stone walls of an ancient castle. The keep’s master is leading its denizens to construct a revolutionary new device made to move the world forward onto a new path of evolution.]]

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[[caption-width-right:300:A conspiracy is welling deep within the stone walls of an ancient castle. The keep’s keep's master is leading its denizens to construct a revolutionary new device made to move the world forward onto a new path of evolution.]]



Not to be confused with the 1986 UsefulNotes/AppleMacintosh game of the same name.

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Not to be confused with the 1986 UsefulNotes/AppleMacintosh 1991 game of ''[[VideoGame/FrankiesDungeon Creepy Castle]]'' for the same name.
UsefulNotes/AppleMacintosh.
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Adult Fear is now a disambig


* AdultFear: While the game has you facing several fantastical threats like the [[EmotionSuppression Heartbreaker]] and [[spoiler: [[DemonicPossession the Possessor]]]], many characters suffer from more realistic and relatable burdens.
** The people around Darking: what if someone you once greatly respected turned over time into a much worse one as time go on, most likely due to [[spoiler:the loss of a loved one]]?
** Darking: what if you eventually came to the conclusion that world peace could only be achieved through [[UtopiaJustifiesTheMeans extreme, unpopular, and perhaps even immoral means]] or that [[spoiler:the happiness you feel is not worth the suffering you have to pay in exchange]]?
** Luvaci: what if you ended up having to work for a ManipulativeBastard that will use any trick in the book to force you to do stuff?
** Monsoon: Oh boy. What if you came to the realization that your job is wrong but you can't do anything openly about it because it would cost you the chance to accomplish the one thing that matter to you in life? Also, what if suddenly [[spoiler:you lost almost all of your family and for kicker the only one that survived is the one responsible for the incident? On top of that, what if before said incident you had a fight with your family and never got to reconcile afterward?]][[note]]That last bit is debatable but at this point remain a possible interpretation of what happened.[[/note]] What if you suffered so much that the concept of losing all emotions sounded reasonable to you?
** [[spoiler:Moth]], [[HiddenDepths of all people]]: what if you felt you were unqualified for your current job but had to keep it anyway because leaving would mean getting other people into trouble? That you were not the great person other people think you are? What if you felt that you had to avoid getting into relationship to avoid losing or being lost to loved ones, a not so unreasonable fear when you have a dangerous job and also ended up having a hitman after you?
** [[spoiler:Storm]]: what if you came to the conclusion that the world can't be saved, that there's nothing that can be done about it except to end it all? What if you came to the realization as you came to your senses that you did some reprehensible things that you felt you shouldn't have done?
** Ant Queen: what if you had to deal with a narcissist parent that only cared about you to the extent of how your existence would benefit them and had to go in damage control mode to prevent your friends being harmed by that parent? What if by putting your nose where it doesn't belong, you ended up on the wrong side of a criminal organization who wouldn't hesitate to shoot you?
** The people of Floria: what if some people from far away put some kind of contraption or something near where you live to exploit natural resources and the result is that the nature all around starts to die?
** [[spoiler:Possessor]]: what if, at the end of your life, you had to face the possibility that the values and beliefs you had were wrong?
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* AlliterativeTitle
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''Creepy Castle'' is an ActionAdventure game by {{Creator/Dopterra}} that was released on October 31th, 2016. Its development was the result of a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/2048202604/creepy-castle/description campaign]] that raised $8,485. The release date trailer can be seen [[https://youtu.be/Vj_lVOokdU0 here]].

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''Creepy Castle'' is an ActionAdventure game developed by {{Creator/Dopterra}} Creator/{{Dopterra}} and published by Creator/{{Nicalis}} that was released on October 31th, 2016. Its development was the result of a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/2048202604/creepy-castle/description campaign]] that raised $8,485. The release date trailer can be seen [[https://youtu.be/Vj_lVOokdU0 here]].



The game aesthetic is inspired from the Spectrum ZX having a limited color palette but more details than what you would see on said system. A big focus is on exploration as the number of both treasure and enemies is limited and leveling up is instead done by finding certain treasures. When enemies are fought, both them and the player character attack, trading blows and losing [=HPs=]. Because that would be boring, mini-games will come up with the additional potential outcome of either the player or the enemy doing damage without being countered.

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The game aesthetic is inspired from the Spectrum ZX UsefulNotes/ZXSpectrum having a limited color palette but more details than what you would see on said system. A big focus is on exploration as the number of both treasure and enemies is limited and leveling up is instead done by finding certain treasures. When enemies are fought, both them and the player character attack, trading blows and losing [=HPs=]. Because that would be boring, mini-games will come up with the additional potential outcome of either the player or the enemy doing damage without being countered.
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Not to be confused with the UsefulNotes/AppleMacintosh game of the same name.

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Not to be confused with the 1986 UsefulNotes/AppleMacintosh game of the same name.
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Not to be confused with the UsefulNotes/AppleMacintosh game of the same name.
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%% MOD NOTICE: The "Not to be confused with" line regarding Donkey Kong 64 was removed with consensus via the cleanup thread:

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%% MOD NOTICE: The "Not to be confused with" line regarding Donkey Kong 64 was removed with consensus via the a cleanup thread:
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%%
%% MOD NOTICE: The "Not to be confused with" line regarding Donkey Kong 64 was removed with consensus via the cleanup thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=15942219880A83346600
%% Do not re-add it.
%%
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Fan Myopia, I really doubt anyone is going to confuse a Donkey Kong Level for a game released 20 years after


Not to be confused with the level from ''VideoGame/DonkeyKong64''.
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Not to be confused with the level from ''VideoGame/DonkeyKong64''.
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* GuestFighter: Five characters from other indie games show up as characters who can be unlocked unlocked: [[VideoGame/ShovelKnight Plague Knight]], [[VideoGame/SuperMeatBoy Dr. Fetus]], [[VideoGame/CaveStory Balrog]], [[VideoGame/OneThousandAndOneSpikes Alan Hawkins]], and probably the most surprising, [[VideoGame/FiveNightsAtFreddys Chica]].

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* GuestFighter: Five characters from other indie games show up as characters who can be unlocked unlocked: [[VideoGame/ShovelKnight Plague Knight]], [[VideoGame/SuperMeatBoy Dr. Fetus]], [[VideoGame/CaveStory Balrog]], [[VideoGame/OneThousandAndOneSpikes Alan Hawkins]], and probably the most surprising, [[VideoGame/FiveNightsAtFreddys Chica]].
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* GuestFighter: Five characters from other indie games show up as bosses who must be fought before being unlocked: [[VideoGame/ShovelKnight Plague Knight]], [[VideoGame/SuperMeatBoy Dr. Fetus]], [[VideoGame/CaveStory Balrog]], [[VideoGame/OneThousandAndOneSpikes Alan Hawkins]], and probably the most surprising, [[VideoGame/FiveNightsAtFreddys Chica]].

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* GuestFighter: Five characters from other indie games show up as bosses characters who must can be fought before being unlocked unlocked: [[VideoGame/ShovelKnight Plague Knight]], [[VideoGame/SuperMeatBoy Dr. Fetus]], [[VideoGame/CaveStory Balrog]], [[VideoGame/OneThousandAndOneSpikes Alan Hawkins]], and probably the most surprising, [[VideoGame/FiveNightsAtFreddys Chica]].
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[[JustForFun/IThoughtItMeant Not to be confused]] with the level with the [[NamesTheSame same name]] from VideoGame/DonkeyKong64.
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[[JustForFun/IThoughtItMeant Not to be confused]] with the level with the [[NamesTheSame same name]] from VideoGame/DonkeyKong64.

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