History VideoGame / CrashBandicootTheWrathOfCortex

12th Nov '16 12:02:19 PM MarioAndSpongeBobFan
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* ChuckCunninghamSyndrome: This is the first Crash game since the original to not feature Polar.



** Also Tiny and Dingodile in the intro cutscene. While the other villains at least manage some awkward looking upset expression as Uka chews them out, these two just have their usual menacing scowl throughout.

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** Also Tiny and Dingodile in the intro cutscene. While the other villains at least manage some awkward looking upset expression as Uka Uka chews them out, these two just have their usual menacing scowl throughout.



* JokeCharacter: Coco. Essentially Crash limited to only his default move set (par unlocking two of his special moves) and his slide attack replaced with a more tedious crouching kick. For obvious reasons, most of her levels are more vehicle orientated.

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* JokeCharacter: Coco. Essentially Crash limited to only his default move set (par unlocking two of his special moves) and his slide attack replaced with a more tedious crouching kick. For obvious reasons, most of her levels are more vehicle orientated. ''VideoGame/CrashMindOverMutant'' fixes this by giving her a unique play style.



* MissionPackSequel: ''The Wrath of Cortex'' for the most part emulates the mechanics exactly as ''Warped'' had previously. It wasn't the last game in the series to follow this method.

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* MissionPackSequel: ''The Wrath of Cortex'' for the most part emulates the mechanics exactly as ''Warped'' had previously. It wasn't the last game in the series to follow this method.method, as anyone who's played ''Crash Nitro Kart'' can attest to.



* PointyHairedBoss: Uka seems to have converted into one since the previous titles, even frequently managing a [[WesternAnimation/TheJetsons Mr Spacely]]-style bellow of Cortex's name.
* OffModel: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series than the actual in game graphics of the earlier games.

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* PointyHairedBoss: Uka Uka seems to have converted into one since the previous titles, title, even frequently managing a [[WesternAnimation/TheJetsons Mr Mr. Spacely]]-style bellow of Cortex's name.
* OffModel: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series rather than the actual in game graphics of the earlier games.



* VillainDecay: Uka Uka's VillainDecay really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He somewhat recovers from this decay in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku implied, it is never shown or even referenced.

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* VillainDecay: Uka Uka's VillainDecay really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He [[CharacterRerailment somewhat recovers from this decay decay]] in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never shown or even referenced.
14th Jun '16 10:52:12 PM MyTimingIsOff
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** FauxActionGirl: As a platformer, she is inferior to Crash in nearly every single way.



* BonusFeatureFailure: Many of the alternate vehicles and gameplay modes are actually more limited and unwieldy to play compared to Crash himself.
** Coco - she is basically Crash par the slide and crawl attacks and the ability to learn all but one of the unlockable moves. Her one benefit over him is her Stomp move, which has the same shockwave the Super Belly Flop has. However, not only can Crash earn that enhancement later on, but the metal crates can be destroyed without it in this game anyway.
** The mech from "Droid Void" and "Crate Balls of Fire". Despite its imposing appearance, it is still a OneHitPointWonder; it is infinitely harder to control (and quite possibly slower) than Crash is; and the only thing separating it from Crash himself is the fruit cannon (which you get in World Five anyway, making the mech's existence in "Crate Balls of Fire" an absolute joke).
** The submarine in the underwater levels. It's slower than Crash is, it is [[OneHitPointWonder completely atomised]] by contact with even a tiny, non-attacking fish, and - once again - it's harder to control than swimming Crash is. Even worse, unlike the sub jet in ''Warped'' which acted as an extra hit point, destroying the submarine costs you a life too.
** The jeep in "Smokey and the Bandicoot" handles ''horribly''. Like driving a shopping cart on ice. Much like the motorbike levels in ''Warped'' it is forbidden to backtrack as well. Just about the only way to get the gem is to go slow enough that you might as well get out and platform the level instead.
*** In addition to its handling, unlike the motorbike levels in "Warped", where the motorbike would respawn to the side of or just beyond a pit if it fell down, falling down a pit in the jeep in "Smokey" would reset it to the very start of the race. Combine this with a healthy dose of CameraScrew from the camera taking its sweet time in swinging around to show you the road in front of you, and you'll end up falling down a LOT of BottomlessPits.
4th Mar '16 12:03:49 AM Jarek
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* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot Sound familiar?]]

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* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot [[VideoGame/CrashBandicoot1996 Sound familiar?]]
4th Mar '16 12:02:37 AM Jarek
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Added DiffLines:

* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot Sound familiar?]]
23rd Feb '16 12:44:14 PM majike
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Added DiffLines:

*** In addition to its handling, unlike the motorbike levels in "Warped", where the motorbike would respawn to the side of or just beyond a pit if it fell down, falling down a pit in the jeep in "Smokey" would reset it to the very start of the race. Combine this with a healthy dose of CameraScrew from the camera taking its sweet time in swinging around to show you the road in front of you, and you'll end up falling down a LOT of BottomlessPits.
16th Feb '16 5:47:42 PM GrammarNavi
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* LoadsAndLoadsOfLoading: The original PS2 version suffered from very long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions fixed this to a more reasonable fifteen or so seconds. The Xbox and [=GameCube=] ports speed it up to only five or so seconds.

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* LoadsAndLoadsOfLoading: The original PS2 [=PS2=] version suffered from very long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions fixed this to a more reasonable fifteen or so seconds. The Xbox and [=GameCube=] ports speed it up to only five or so seconds.
4th Feb '16 5:00:57 PM GrammarNavi
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The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and UsefulNotes/NintendoGameCube.

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The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 UsefulNotes/PlayStation2 and later ported to the Xbox UsefulNotes/XBox and UsefulNotes/NintendoGameCube.
16th Jan '16 3:59:50 PM Psi001
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* YourSizeMayVary: Coco is noticeably teeny in this game. Perhaps her single plus over Crash is the smaller hit box she gets from this.

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* YourSizeMayVary: Coco is noticeably teeny in this game. Perhaps her single plus over Crash is the She even has a smaller hit box she gets from this.and stunted running and jumping because of it.
7th Jan '16 6:29:02 PM Psi001
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** Coco - she is basically Crash par the slide attack and the inability to learn all but one of the unlockable moves. Her one benefit over him is her Stomp move, which has the same shockwave the Super Belly Flop has. However, not only can Crash earn that enhancement later on, but the metal crates can be destroyed without it in this game anyway.

to:

** Coco - she is basically Crash par the slide attack and crawl attacks and the inability ability to learn all but one of the unlockable moves. Her one benefit over him is her Stomp move, which has the same shockwave the Super Belly Flop has. However, not only can Crash earn that enhancement later on, but the metal crates can be destroyed without it in this game anyway.
7th Jan '16 6:28:18 PM Psi001
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** Coco - with absolutely nothing making her stand out compared to Crash, except a more limited move set and a slightly better selection of vehicle routes, which isn't exactly hard considering the list below.

to:

** Coco - with absolutely nothing making she is basically Crash par the slide attack and the inability to learn all but one of the unlockable moves. Her one benefit over him is her stand out compared to Crash, except a more limited move set and a slightly better selection of vehicle routes, Stomp move, which isn't exactly hard considering has the list below.same shockwave the Super Belly Flop has. However, not only can Crash earn that enhancement later on, but the metal crates can be destroyed without it in this game anyway.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrashBandicootTheWrathOfCortex