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* Bizarrechitecture: The final mission of the first game sees you on a zeppelin with acid pools(!) that can only be crossed by swinging on ropes(!!).

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* Bizarrechitecture: {{Bizarrechitecture}}: The final mission of the first game sees you on a zeppelin with acid pools(!) that can only be crossed by swinging on ropes(!!).



* {{Expy}}: The Kungfu Warrior boss is one to Ryu from '"StreetFighter''. He uses Hadoukens, Shoryukens and the spinning kick!

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* {{Expy}}: {{Expy}}:
**
The Kungfu Warrior boss is one to Ryu from '"StreetFighter''. ''Franchise/StreetFighter''. He uses Hadoukens, Shoryukens and the spinning kick!kick!
** The Hell Bearer, a German plane in the first two games, is a blatant clone of The Keesi from ''VideoGame/MetalSlug 2''. In the second one it has a cannon lifted from the Big Shiee from the same game.


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* LesCollaborateurs: The first two stages of ''Commando 2'' (both set in China, respectively in the Northern outskirts and in Shanghai) have you regularly facing Chinese traitors - those guys in black coats armed with pistols - as enemies, where according to supplementary materials they're former resistance members who defected to the other side. They lose presence as the game goes on, however, being replaced by Germans.
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* NeverSmileAtACrocodile: Giant crocodiles the size of ''boats'' as a GiantMook-type enemy as the player tries crossing the Mekong River.


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* {{Ninja}}: The Japanese forces have them as EliteMooks, whose shurikens can deal some nasty damage.


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* TheSquadette: The female commando player, who kicks as much ass as her male counterpart.

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''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It was originally a straightforward ''VideoGame/MetalSlug'' clone, although as the series went on it strayed away from that in both gameplay and graphics. The first and second games take place during World War II against Nazi Germany and Imperial Japan, respectively, and the third is (presumably) against the Soviets during the Cold War, or possibly just the Axis again… it’s not entirely clear.

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''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It was originally a straightforward ''VideoGame/MetalSlug'' clone, clone (even ripping the sound effects), although as the series went on it strayed away from that in both gameplay and graphics. The first and second games take place during World War II against Nazi Germany and Imperial Japan, respectively, and the third is (presumably) against the Soviets during the Cold War, or possibly just the Axis again… it’s not entirely clear.


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* Bizarrechitecture: The final mission of the first game sees you on a zeppelin with acid pools(!) that can only be crossed by swinging on ropes(!!).


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* DenialOfDiagonalAttack: The first game starts you with a pistol that can only shoot straight to the sides, up, and down. The Machine Gun does let you shoot diagonally to an extent, but aside from that you’ll need to use grenades or the knife to hit enemies in your blind spots. The sequels do away with this and have 360 mouse aiming.

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''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''VideoGame/MetalSlug'', however, the series offers many unique aspects. The first game takes place in Europe during WWII, the second in WWII Asia, and the third throughout both Europe and Asia during the Cold War. The series has also spawned a spin-off, Commando Assault, in which the player must destroy an enemy base while preventing a variety of series enemies from destroying their own, while using points from defeated enemies to spawn allies.

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''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''VideoGame/MetalSlug'', however, was originally a straightforward ''VideoGame/MetalSlug'' clone, although as the series offers many unique aspects. went on it strayed away from that in both gameplay and graphics. The first game takes and second games take place in Europe during WWII, the second in WWII Asia, World War II against Nazi Germany and Imperial Japan, respectively, and the third throughout both Europe and Asia is (presumably) against the Soviets during the Cold War. The War, or possibly just the Axis again… it’s not entirely clear.

After the third game the
series has also spawned saw a spin-off, Commando Assault, a tower defense game in the vein of ''VideoGame/MetalSlugDefense'' in which the player must spawns units to destroy an the enemy base while preventing a variety of series enemies base, and prevent the enemy from destroying their own, while using points from defeated enemies doing the same to spawn allies.
them (unlike ''MSD'', there is still a player character who takes part in the fighting). Likely due to the lower budget involved, all subsequent Commando games were of the Assault variety.



* ArtEvolution: The games begin to stray away from the Metal Slug artstyle, starting in 3.

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* ArtEvolution: The games begin 3 had larger, more realistically-proportioned characters in contrast to stray away from the Metal Slug artstyle, starting in 3.Slug-esque designs of the first two. The Assault games had something of a devolution, seeing increasingly simplistic graphics as they went in.
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* VideoGameFlamethrowersSuck: The flamethrowers carried by some Elite Mools in the third game have less range than their ''melee attacks''.
* WaveMotionGun: The second phase of the Warlord Samurai, as well as the Warlord Samurai's head.

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* VideoGameFlamethrowersSuck: The flamethrowers carried by some Elite Mools Mooks in the third game have less range than their ''melee attacks''.
attacks''. At least they hit hard.
* WaveMotionGun: The second phase of the Warlord Samurai, as well as the Warlord Samurai's head. The FinalBoss also has such an attack in the second phase.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* TempleOfDoom: The second half of the third mission, filled with narrow ledges, pitfalls, SpikesOfDoom and laser turrets. [[FrickinLaserBeams Yes,]] [[SchizoTech laser turrets]].

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* TempleOfDoom: The second half of the third mission, filled with narrow ledges, pitfalls, SpikesOfDoom and laser turrets. [[FrickinLaserBeams [[EnergyWeapon Yes,]] [[SchizoTech laser turrets]].
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* GenreShift: The original game was a pretty faithful ''VideoGame/MetalSlug'' clone. The sequels shifted away from this and underwent increasinly dramatic changes in art and gameplay.

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* GenreShift: The original game was a pretty faithful ''VideoGame/MetalSlug'' clone. The sequels shifted away from this and underwent increasinly increasingly dramatic changes in art and gameplay.
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* KiAttacks: The Kungfu Warrior, of course.

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* KiAttacks: KiManipulation: The Kungfu Warrior, of course.
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Not to be confused with Capcom's ''VideoGame/{{Commando}}'' series or Pyro Studios' ''[[VideoGame/Commandos Commandos 2: Men of Courage]].

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Not to be confused with Capcom's ''VideoGame/{{Commando}}'' series or Pyro Studios' ''[[VideoGame/Commandos ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]].
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Not to be confused with Capcom's ''VideoGame/{{Commando}}'' series.

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Not to be confused with Capcom's ''VideoGame/{{Commando}}'' series.series or Pyro Studios' ''[[VideoGame/Commandos Commandos 2: Men of Courage]].

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* GenreShift: The original game was a pretty faithful ''VideoGame/MetalSlug'' clone. The sequels shifted away from this and underwent increasinly dramatic changes in art and gameplay.



* NotDrawnToScale: Inevitable given that it's a Metal Slug tribute. Taken to the extreme in the third game where human enemies have more realistic proportions (think Gunforce II)but the vehicles stay the same size, making you wonder how they manage to squash inside their trucks.

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* NotDrawnToScale: Inevitable given that it's a Metal Slug tribute. Taken to the extreme in the third game where human enemies have more realistic proportions (think Gunforce II)but II) but the vehicles stay the same size, making you wonder how they manage to squash inside tanks half their trucks.size.



* Striperriffic: The woman in the third game wears short-shorts, boots, and a sports bra, and the man isn't that much better. This is particularly jarring given that the first level of the game takes place in Stalingrad. During the ''winter''.

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* Striperriffic: {{Striperriffic}}: The woman in the third game wears short-shorts, boots, and a sports bra, and the man isn't that much better. This is particularly jarring given that the first level of the game takes place in Stalingrad. During the ''winter''.
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* VideoGameFlamethrowersSuck: The flamethrowers carried by some Elite Mools in the third game have less range than their ''melee attacks''.

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* AutobotsRockOut: The first two games have this towards the end, but the third's soundtrack consists almost entirely of rock

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* AutobotsRockOut: The first two games have game has this towards the end, but the third's soundtrack consists almost entirely of rockrock. The second game's soundtrack is heavily inspired by Eastern electronic dance.


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* NotDrawnToScale: Inevitable given that it's a Metal Slug tribute. Taken to the extreme in the third game where human enemies have more realistic proportions (think Gunforce II)but the vehicles stay the same size, making you wonder how they manage to squash inside their trucks.
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* ArtEvolution: The games begin to stray away from the Metal Slug artstyle, starting in 3.


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* HijackedByGanon: The Japanese soldiers from the second game end up getting completely replaced by the first game's Germans after the second stage.


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* IncrediblyDurableEnemies: Averted in the first game, where most human enemies die in a single shot. The sequels, however, almost completely get rid of armored vehicles and replace them with increasingly spongey enemies.
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''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', however, the series offers many unique aspects. The first game takes place in Europe during WWII, the second in WWII Asia, and the third throughout both Europe and Asia during the Cold War. The series has also spawned a spin-off, Commando Assault, in which the player must destroy an enemy base while preventing a variety of series enemies from destroying their own, while using points from defeated enemies to spawn allies.

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''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', ''VideoGame/MetalSlug'', however, the series offers many unique aspects. The first game takes place in Europe during WWII, the second in WWII Asia, and the third throughout both Europe and Asia during the Cold War. The series has also spawned a spin-off, Commando Assault, in which the player must destroy an enemy base while preventing a variety of series enemies from destroying their own, while using points from defeated enemies to spawn allies.



** The Warlord Samurai is suspiciously similar to the second boss of ''MetalSlug 4'', being a segmented rocket which you destroy from bottom to top.

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** The Warlord Samurai is suspiciously similar to the second boss of ''MetalSlug ''VideoGame/MetalSlug 4'', being a segmented rocket which you destroy from bottom to top.

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* AnticlimaxBoss: Warlord Samurai, the [[SequentialBoss final phase]] of the final boss in the second game. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an '''''[[TheComputerIsACheatingBastard UNAVOIDABLE]]''''' WaveMotionGun that is VERY damaging (and easily spammed) ''alongside'' {{Flak Cannon}}s, the first part of the third section takes MacrossMissileMassacre UpToEleven while the second uses AttackDrone BeamSpam. Then, you get to Warlord Samurai, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid SpreadShot of fireballs.
** The third and final phase of Commando 3's final boss also counts. The second phase has a pathetically easy-to-avoid laser, but its other two attacks are [[ThatOneAttack those two attacks]] that do ''massive'' damage ''and he can floor you AND combo you with them''! In contrast, the third phase's attacks aren't even a quarter as painful and are not as hard to avoid if one knows the strategy.



* AutobotsRockOut: The first two games have this towards the end, but the third's soundtrack consists almost entirely of rock.

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* AutobotsRockOut: The first two games have this towards the end, but the third's soundtrack consists almost entirely of rock.rock



* GoddamnedBats: Sniper soldiers. They appear off-screen (so you cannot kill them off the bat) and cause a [[CrosshairAware crosshair]] to follow you around. If said crosshair gets you, you will be hit with a huge amount of unavoidable damage. Worse still, these tend to appear with {{Elite Mook}}s, forcing you to jump around a lot.

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Commando is a flash [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', however, the series offers many unique aspects. The first game takes place in Europe during WWII, the second in WWII Asia, and the third throughout both Europe and Asia during the Cold War. The series has also spawned a spin-off, Commando Assault, in which the player must destroy an enemy base while preventing a variety of series enemies from destroying their own, while using points from defeated enemies to spawn allies.

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Commando ''Commando'' is a flash [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', however, the series offers many unique aspects. The first game takes place in Europe during WWII, the second in WWII Asia, and the third throughout both Europe and Asia during the Cold War. The series has also spawned a spin-off, Commando Assault, in which the player must destroy an enemy base while preventing a variety of series enemies from destroying their own, while using points from defeated enemies to spawn allies.
allies.

Not to be confused with Capcom's ''VideoGame/{{Commando}}'' series.

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* BAreYourMidriff: The female character in 2 and 3, although it's tough to tell in the former because of the small character models.

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* BAreYourMidriff: BareYourMidriff: The female character in 2 and 3, although it's tough to tell in the former because of the small character models.


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* BulletHell: Crabocalypse, especially when it's low on health.
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* AIBreaker: The second phase of Commando 3's FinalBoss. It has three attacks, two involve attacking you with one of its two claws and those do MASSIVE damage to you. The third one is a very predictable and pathetically easy-to avoid laser that will not hit you if you stay at the sides. You can force the boss to ''always'' use the third move by staying in the middle when it's idle, preventing him for using a ''much'' nastier attack.
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** The samurai miniboss of the 3rd game's final level also counts. It has an attack where it spins its sword around, and then charges at you. Unlike the first boss who can be pushed back with enough shots, this one is a guaranteed hit on you.
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** The third and final phase of Commando 3's final boss also counts. The second phase has a pathetically easy-to-avoid laser, but its other two attacks are [[ThatOneAttack those two attacks]] that do ''massive'' damage ''and he can floor you AND combo you with them''! In contrast, the third phase's attacks aren't as painful and are not as hard to avoid if one knows the strategy.

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** The third and final phase of Commando 3's final boss also counts. The second phase has a pathetically easy-to-avoid laser, but its other two attacks are [[ThatOneAttack those two attacks]] that do ''massive'' damage ''and he can floor you AND combo you with them''! In contrast, the third phase's attacks aren't even a quarter as painful and are not as hard to avoid if one knows the strategy.

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** The third and final phase of Commando 3's final boss also counts. The second phase has a pathetically easy-to-avoid laser, but its other two attacks are [[ThatOneAttack those two attacks]] that do ''massive'' damage ''and he can floor you AND combo you with them''! In contrast, the third phase's attacks aren't as painful and are not as hard to avoid if one knows the strategy.



* GiantEnemyCrab: The "Crabocolypse", a HumongousMecha crab which you fight on a train.

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* GiantEnemyCrab: The "Crabocolypse", a HumongousMecha crab which you fight on a train. The second phase of Commando 3's final boss counts as well.
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** The first boss of the third game also qualifies, using an rush attack to toss you into the air. You have to keep shooting at him with a strong weapon in order to push it backwards.

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** The samurai miniboss of the 3rd game's final level also counts. It has an attack where it spins its sword around, and then charges at you. Unlike the first boss of the third game also qualifies, using an rush attack to toss you into the air. You have to keep shooting at him who can be pushed back with enough shots, this one is a strong weapon in order to push it backwards.guaranteed hit on you.

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* TheComputerIsACheatingBastard: The second phase of the FinalBoss suffers from this. It has a [[WaveMotionGun laser weapon]] that does a lot of damage. Normally, you'd be able to crouch it, but the platform you're on keeps waving up and down, and you're bound to get hit no matter what. The first boss of the third game also qualifies, using an unavoidable rush attack to toss you into the air.

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* TheComputerIsACheatingBastard: The second phase of the FinalBoss suffers from this. It has a [[WaveMotionGun laser weapon]] that does a lot of damage. Normally, you'd be able to crouch it, but the platform you're on keeps waving up and down, and you're bound to get hit no matter what.
**
The first boss of the third game also qualifies, using an unavoidable rush attack to toss you into the air.air. You have to keep shooting at him with a strong weapon in order to push it backwards.

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Commando 2 is a flash PlatformGame by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', however, the game offers many unique aspects. The player controls a commando fighting his way through Asia in 4 different levels. The player's aim and firing is mouse-controlled, can carry up to six weapons on hand, and can take more than one hit to die.

You can play it [[http://www.miniclip.com/games/commando-2/en/ here]].

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Commando 2 is a flash PlatformGame [[PlatformGame platform series]] by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', however, the game series offers many unique aspects. The first game takes place in Europe during WWII, the second in WWII Asia, and the third throughout both Europe and Asia during the Cold War. The series has also spawned a spin-off, Commando Assault, in which the player controls must destroy an enemy base while preventing a commando fighting his way through Asia in 4 different levels. The player's aim and firing is mouse-controlled, can carry up variety of series enemies from destroying their own, while using points from defeated enemies to six weapons on hand, and can take more than one hit to die.

You can play it [[http://www.miniclip.com/games/commando-2/en/ here]].
spawn allies.



* AnticlimaxBoss: Warlord Samurai, the [[SequentialBoss final phase]] of the final boss. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an '''''[[TheComputerIsACheatingBastard UNAVOIDABLE]]''''' WaveMotionGun that is VERY damaging (and easily spammed) ''alongside'' {{Flak Cannon}}s, the first part of the third section takes MacrossMissileMassacre UpToEleven while the second uses AttackDrone BeamSpam. Then, you get to Warlord Samurai, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid SpreadShot of fireballs.

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* AnticlimaxBoss: Warlord Samurai, the [[SequentialBoss final phase]] of the final boss.boss in the second game. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an '''''[[TheComputerIsACheatingBastard UNAVOIDABLE]]''''' WaveMotionGun that is VERY damaging (and easily spammed) ''alongside'' {{Flak Cannon}}s, the first part of the third section takes MacrossMissileMassacre UpToEleven while the second uses AttackDrone BeamSpam. Then, you get to Warlord Samurai, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid SpreadShot of fireballs.



* BottomlessMagazines: Some of your weaker weapons have this trait.
* TheComputerIsACheatingBastard: The second phase of the FinalBoss suffers from this. It has a [[WaveMotionGun laser weapon]] that does a lot of damage. Normally, you'd be able to crouch it, but the platform you're on keeps waving up and down, and you're bound to get hit no matter what.

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* AutobotsRockOut: The first two games have this towards the end, but the third's soundtrack consists almost entirely of rock.
* BAreYourMidriff: The female character in 2 and 3, although it's tough to tell in the former because of the small character models.
* BottomlessMagazines: Some None of your weaker weapons ever have this trait.
to be reloaded, although they will run out of ammo eventually.
* TheComputerIsACheatingBastard: The second phase of the FinalBoss suffers from this. It has a [[WaveMotionGun laser weapon]] that does a lot of damage. Normally, you'd be able to crouch it, but the platform you're on keeps waving up and down, and you're bound to get hit no matter what. The first boss of the third game also qualifies, using an unavoidable rush attack to toss you into the air.



* DeadlyGas: One of the two possible paths in stage 4 leads you to an area filled with toxic gas that drains the player's health if they stand in it.

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* DeadlyGas: One of the two possible paths in stage 4 of Commando 2 leads you to an area filled with toxic gas that drains the player's health if they stand in it.


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* RecurringBoss: The Machine Gun Robot (that flying mosquito thing) and Doomtrax are bosses from the first game that appear in the second. In the third game, we have the Kong-Fu Warrior from the second game making an appearance.


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* Striperriffic: The woman in the third game wears short-shorts, boots, and a sports bra, and the man isn't that much better. This is particularly jarring given that the first level of the game takes place in Stalingrad. During the ''winter''.

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* AttackDrone: The SE-40 Prowse fires 3 little "spider mines" that run into enemies and blow up.



* EliteMook: Several. They range from a katana-wielding officer, to a martial-arts general, to {{Ninja}}s, to the red soldiers in the final stage.

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* EliteMook: Several. They range from a katana-wielding officer, to a martial-arts general, to {{Ninja}}s, to the red zombie soldiers in the final stage.



** The Final Boss is suspiciously similar to the second boss of ''MetalSlug 4'', being a segmented rocket which you destroy from bottom to top.

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** The Final Boss Warlord Samurai is suspiciously similar to the second boss of ''MetalSlug 4'', being a segmented rocket which you destroy from bottom to top.



* MoreDakka: There are many rapid-fire weapons, but the Kee-Jerk Terminator stands out. It fires ''two'' damaging shots at one go, and for every five shots you make, it fires out a deadly missile comparable to the Dragon Destructor.
* {{Multishot}}: The Logan-35 shoots a spread of three ''exploding'' arrows, making it very useful against both enemies and bosses.

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* KiAttacks: The Kungfu Warrior, of course.
* MoreDakka: There are many rapid-fire weapons, but the Kee-Jerk Terminator stands out. It fires ''two'' damaging shots at one go, and for every five shots you make, it fires out a deadly missile comparable to the Dragon Destructor.
P-25 Maisto.
** The. Big. Lester.
* {{Multishot}}: The Scorpion and the Logan-35 shoots shoot a spread of three ''exploding'' arrows, making it very useful against both enemies and bosses.



* MacrossMissileMassacre: Done by the first and third phase of the FinalBoss. The Pequeno-R25 can let you pull this off on enemies.

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* MacrossMissileMassacre: Done by the first and third phase of the FinalBoss. [[FinalBoss Warlord Samurai]]. The Pequeno-R25 can let you pull this off on enemies.enemies... as long as you are the male character, who gets faster missile launchers. (Before you cry sexism, let it be said that the female character also gets speed bonuses. And she holds her dagger ''backhand''.)



* SequentialBoss: The final boss, a segmented rocket with a samurai head on top.

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* SequentialBoss: The final boss, [[FinalBoss Warlord Samurai]], a segmented rocket with a samurai head on top.



* TempleOfDoom: The second half of the third mission, filled with narrow ledges, pitfalls, SpikesOfDoom and laser turrets. [[FrickinLaserBeams Yes, laser turrets]].
* TheWorfEffect: The first time you encounter the Kungfu Warrior, he summons ''four'' elite Mooks... and promptly punches all four of them away ''in a single blow'', just to show off how strong he is.

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* TempleOfDoom: The second half of the third mission, filled with narrow ledges, pitfalls, SpikesOfDoom and laser turrets. [[FrickinLaserBeams Yes, Yes,]] [[SchizoTech laser turrets]].
* TheWorfEffect: The first time you encounter the Kungfu Warrior, he summons is surrounded by ''four'' elite Mooks... and promptly punches all four of them away ''in a single blow'', just to show off how strong he is.



* TurnsRed: The first three bosses- The Sling Raider gets a new ability to [[RammingAlwaysWorks charge forward]] and impale your character on its SpikesOfDoom, the Kungfu Warrior ''literally'' turns red and gets much more deadly attacks, the Crabocolypse starts spamming fireballs and bombs.

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* TurnsRed: The first three bosses- The Sling Raider gets a new ability to [[RammingAlwaysWorks charge forward]] and impale your character on its SpikesOfDoom, the Kungfu Warrior ''literally'' turns red and gets much more deadly attacks, attacks (and in Commando 3, he has ''a second rage level where he turns '''[[color:purple:PURPLE]]'''''), the Crabocolypse starts spamming fireballs and bombs.bombs.
* WaveMotionGun: The second phase of the Warlord Samurai, as well as the Warlord Samurai's head.
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* GameBreaker: The Dragon Destructor. It shoots out huge bullets that are a OneHitKill on ANY normal Mook (elite ones included), and can kill a boss in seconds. Its only drawback is the long firing interval.
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* AnticlimaxBoss: Samurai Warlord, the [[SequentialBoss final phase]] of the final boss. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an '''''[[TheComputerIsACheatingBastard UNAVOIDABLE]]''''' WaveMotionGun that is VERY damaging (and easily spammed), the first part of the third section takes MacrossMissileMassacre UpToEleven while the second uses AttackDrone BeamSpam. Then, you get to Samurai Warlord, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid SpreadShot of fireballs.

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* AnticlimaxBoss: Samurai Warlord, Warlord Samurai, the [[SequentialBoss final phase]] of the final boss. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an '''''[[TheComputerIsACheatingBastard UNAVOIDABLE]]''''' WaveMotionGun that is VERY damaging (and easily spammed), spammed) ''alongside'' {{Flak Cannon}}s, the first part of the third section takes MacrossMissileMassacre UpToEleven while the second uses AttackDrone BeamSpam. Then, you get to Samurai Warlord, Warlord Samurai, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid SpreadShot of fireballs.
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Commando 2 is a flash PlatformGame by Miniclip.com. It heavily borrows many graphics from ''MetalSlug'', however, the game offers many unique aspects. The player controls a commando fighting his way through Asia in 4 different levels. The player's aim and firing is mouse-controlled, can carry up to six weapons on hand, and can take more than one hit to die.

You can play it [[http://www.miniclip.com/games/commando-2/en/ here]].

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!! Tropes used for this game:

* AnticlimaxBoss: Samurai Warlord, the [[SequentialBoss final phase]] of the final boss. To recap: The first rocket section fires out a stream of tricky-to-avoid homing missiles, the second phase has an '''''[[TheComputerIsACheatingBastard UNAVOIDABLE]]''''' WaveMotionGun that is VERY damaging (and easily spammed), the first part of the third section takes MacrossMissileMassacre UpToEleven while the second uses AttackDrone BeamSpam. Then, you get to Samurai Warlord, who only fires out a huge laser once, destroying the floating platform you are on and forcing you to jump onto his head. You then keep firing downwards and dodge his easy-to-avoid SpreadShot of fireballs.
* BottomlessMagazines: Some of your weaker weapons have this trait.
* TheComputerIsACheatingBastard: The second phase of the FinalBoss suffers from this. It has a [[WaveMotionGun laser weapon]] that does a lot of damage. Normally, you'd be able to crouch it, but the platform you're on keeps waving up and down, and you're bound to get hit no matter what.
* CrosshairAware: Snipers. Before you actually see them on screen, you'll be seeing their crosshair. Let it land on you, and you'll be hit for an unavoidable amount of large damage.
* EverythingTryingToKillYou: Besides the obvious soldiers, we also have cannibals, mosquito swarms, DeadlyGas, crocodiles, and ''malevolent patches of swamp grass''.
* DeadlyGas: One of the two possible paths in stage 4 leads you to an area filled with toxic gas that drains the player's health if they stand in it.
* DegradedBoss: The Kungfu Warrior boss of stage 2 makes a return in Stage 4 as a MiniBoss.
* EliteMook: Several. They range from a katana-wielding officer, to a martial-arts general, to {{Ninja}}s, to the red soldiers in the final stage.
* {{Expy}}: The Kungfu Warrior boss is one to Ryu from '"StreetFighter''. He uses Hadoukens, Shoryukens and the spinning kick!
** The Final Boss is suspiciously similar to the second boss of ''MetalSlug 4'', being a segmented rocket which you destroy from bottom to top.
* GameBreaker: The Dragon Destructor. It shoots out huge bullets that are a OneHitKill on ANY normal Mook (elite ones included), and can kill a boss in seconds. Its only drawback is the long firing interval.
* GiantEnemyCrab: The "Crabocolypse", a HumongousMecha crab which you fight on a train.
* GiantMook: Tanks, trucks, bomber planes.
* GoddamnedBats: Sniper soldiers. They appear off-screen (so you cannot kill them off the bat) and cause a [[CrosshairAware crosshair]] to follow you around. If said crosshair gets you, you will be hit with a huge amount of unavoidable damage. Worse still, these tend to appear with {{Elite Mook}}s, forcing you to jump around a lot.
* GuideDangIt: The barrel on the toxic waste water. A sniper on top fires at the water to push the barrel away, leaving the player unable to jump directly on it (no thanks to a low ceiling). Most people do not know that, in order to get the barrel to reach you, you have to fire at the toxic water near the far end of the barrel- the water ripples will push the barrel towards you.
* HumongousMecha: Crabocolypse. Also, the MiniBoss you fight when riding on a truck.
* KatanasAreJustBetter: Subverted. One of the first few weapons you can get is a katana, it does good damage but has very short range and later weapons outclass it.
** One of the {{Elite Mook}}s uses a katana, and can shoot out {{Sword Beam}}s in SpreadShot fashion. They don't do much damage, however.
* MoreDakka: There are many rapid-fire weapons, but the Kee-Jerk Terminator stands out. It fires ''two'' damaging shots at one go, and for every five shots you make, it fires out a deadly missile comparable to the Dragon Destructor.
* {{Multishot}}: The Logan-35 shoots a spread of three ''exploding'' arrows, making it very useful against both enemies and bosses.
* NewGamePlus: After beating the four levels on easy, you get to do it on Normal. Then if you manage to beat ''those'' four, you get to play it again on Hard!
* NintendoHard: Normal Mode and above. You take a lot more damage than usual.
* MacrossMissileMassacre: Done by the first and third phase of the FinalBoss. The Pequeno-R25 can let you pull this off on enemies.
* MadeOfIron: Your character, but only in Easy and maybe Normal.
* SequentialBoss: The final boss, a segmented rocket with a samurai head on top.
* ShoutOut: The whole game is one to Metal Slug, of course.
* SpreadShot: Type 1 is used by countless enemies, while Crabocolypse has a Spray Burst as well.
* SwampsAreEvil: The first half of the third mission takes place in a swamp, filled with crocodiles, mosquitoes, and ''killer grass'' (that make you get stuck on Normal and Hard). Worst part is that the final swamp area has said killer grass traps obscured by foreground brambles, so watch where you jump!
* TempleOfDoom: The second half of the third mission, filled with narrow ledges, pitfalls, SpikesOfDoom and laser turrets. [[FrickinLaserBeams Yes, laser turrets]].
* TheWorfEffect: The first time you encounter the Kungfu Warrior, he summons ''four'' elite Mooks... and promptly punches all four of them away ''in a single blow'', just to show off how strong he is.
* TrainTopBattle: The battle against [[GiantEnemyCrab Crabocolypse]] is this.
* TurnsRed: The first three bosses- The Sling Raider gets a new ability to [[RammingAlwaysWorks charge forward]] and impale your character on its SpikesOfDoom, the Kungfu Warrior ''literally'' turns red and gets much more deadly attacks, the Crabocolypse starts spamming fireballs and bombs.
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