History VideoGame / CommandAndConquerRedAlert2

23rd Oct '17 10:36:28 AM Kadorhal
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* AmericaSavesTheDay: Inverted, as getting the European Allies to enter the war against the Soviets is of prime importance to the United States. The French President appears to be [[FrenchJerk stereotypically uppity]] at first. In the intro cutscene of ''Yuri's Revenge'', though, the desperate Dugan points out to Yuri that it in fact [[FromACertainPointOfView was the United States who won the war.]]

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* AmericaSavesTheDay: Inverted, as getting the European Allies to enter the war against the Soviets is of prime importance to the United States. The French President appears to be [[FrenchJerk stereotypically uppity]] at first. In the intro cutscene of ''Yuri's Revenge'', though, the desperate Dugan points out to Yuri that it in fact [[FromACertainPointOfView was the United States who won the war.war, even if he doesn't specify who all else won it with them.]]



* AndIMustScream: Yuri's fate in the Allied ending of Yuris Revenge, where he is captured, strapped down to what amounts to a metallic coffin, with something like a Dentist's lamp right over his head, and kept there for a life sentence, all to prevent him from using his Psychic powers. And it's nothing less than he deserves.
* AnonymousRinger: The player character is invited to a video conference with the "European Council", with participants being {{Expy}}s of UsefulNotes/MargaretThatcher, UsefulNotes/CharlesDeGaulle and a generic [[UsefulNotes/PoliticalSystemOfGermany German chancellor]].
* ArtisticLicenseHistory: Due to [[UsefulNotes/RedOctober historical reasons]], it would be highly unlikely for a member of the Romanov family to make it all the way to the office of Premier of the Soviet Union. The intro says he was imposed on the USSR by the Allies as a puppet leader, and unfortunately for them turned out to be a communist true believer despite his background. Amusingly in RealLife a Romanov nearly became leader of the USSR instead of Gorbachev, but not one related to the royal family.

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* AndIMustScream: Yuri's fate in the Allied ending of Yuris Yuri's Revenge, where he is captured, strapped down to what amounts to a metallic coffin, with something like a Dentist's lamp right over his head, and kept there for a life sentence, all to prevent him from using his Psychic psychic powers. And it's nothing less than he deserves.
* AnonymousRinger: The player character in the Allied campaign is invited to a video conference with the "European Council", with participants being {{Expy}}s {{Exp|y}}ies of UsefulNotes/MargaretThatcher, UsefulNotes/CharlesDeGaulle and a generic [[UsefulNotes/PoliticalSystemOfGermany German chancellor]].
* ArtisticLicenseHistory: Due to [[UsefulNotes/RedOctober historical reasons]], it would be highly unlikely for a member of the Romanov family to make it all the way to the office of Premier of the Soviet Union. The intro says he was imposed on the USSR by the Allies as sort of a puppet leader, leader to ensure they didn't give the world war business another shot, and unfortunately for them turned out to be a communist true believer despite his background. Amusingly Amusingly, in RealLife a Romanov nearly became leader of the USSR instead of Gorbachev, but not one related to the royal family.



* AwesomePersonnelCarrier: The Battle Fortress and IFV are awesome in their own way. The IFV can change armaments depending on the troop type it is carrying; the Battle Fortress can crush other vehicles!

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* AwesomePersonnelCarrier: The Battle Fortress and IFV are awesome in their own way. The IFV can change armaments depending on the troop type it is carrying; carrying, though at the cost of only being able to carry one person; in contrast, the Battle Fortress carries full squads and is so large it can crush other vehicles!vehicles.



** Present, in typical awesome fashion in the second Allied mission in ''Yuri's Revenge'', where you defend Hollywood, and [[CaptainErsatz find a few curiously familiar names,]] such as [[Creator/ClintEastwood Flint Westwood,]] [[Creator/ArnoldSchwarzenegger Arnnie Frankenfurter,]] and [[Creator/SylvesterStallone Sammy Stallion]]. 'Flint' [[QuickDraw can insta-kill]] [[ImprobableAimingSkills infantry with his revolver,]] 'Arnnie' [[MoreDakka totes a minigun]] and is NighInvulnerable, and 'Sammy' [[MST3kMantra somehow managed]] to put a GrenadeLauncher attachment on [[CoolGun his M-60]] that can blow up any structure instantly. As such, Flint can annihilate waves of infantry, Arnnie just [[ShootingSuperman laughs when]] [[TankGoodness anything up to a tank shoots him,]] and Sammy [[PersonOfMassDestruction can demolish entire bases in a few seconds]], if you can keep them away from [[TacticalRockPaperScissors their horrendous weakness to various things.]]

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** Present, in typical awesome fashion in the second Allied mission in ''Yuri's Revenge'', where you defend Hollywood, and [[CaptainErsatz find a few curiously familiar names,]] such as [[Creator/ClintEastwood Flint Westwood,]] [[Creator/ArnoldSchwarzenegger Arnnie Frankenfurter,]] and [[Creator/SylvesterStallone Sammy Stallion]]. 'Flint' Flint [[QuickDraw can insta-kill]] [[ImprobableAimingSkills infantry with his revolver,]] 'Arnnie' Arnnie [[MoreDakka totes a minigun]] and is NighInvulnerable, and 'Sammy' Sammy [[MST3kMantra somehow managed]] to put a GrenadeLauncher attachment on [[CoolGun his M-60]] M60]] that can blow up any structure instantly. As such, Flint can annihilate waves of infantry, Arnnie just [[ShootingSuperman laughs when]] [[TankGoodness anything up to a tank shoots him,]] and Sammy [[PersonOfMassDestruction can demolish entire bases in a few seconds]], if you can keep them away from [[TacticalRockPaperScissors their horrendous weakness to various things.]]



* TheButcher: When you finish a mission you get a description of the results of it which are better and more badass if you finish under par time. If you finish the Soviet mission in France to turn the Eiffel Tower into a giant Tesla Coil electrocuting men and destroying buildings around it under par time, it states that they fear your command more than Soviet Tanks and that you are known as The Butcher.

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* TheButcher: When you finish a mission you get a description of the results of it which are better and more badass if you finish under par time. If you finish the Soviet mission in France to turn the Eiffel Tower into a giant Tesla Coil electrocuting men and destroying buildings around it under par time, it states that they fear your command more than Soviet Tanks tanks and that you are known as The Butcher. "The Butcher".



-->'''Gen Carville''': Canada, more cows up here than people.
** They try to claim that's it's an [[BlatantLies "unknown secured location"]], [[FunnyBackgroundEvent but a G.I. carrying a Canadian flag runs by in the background]].

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-->'''Gen Carville''': Canada, I know, Canada... more cows up here than people.
** They In a cutscene from the Soviet campaign, they try to claim that's it's an [[BlatantLies "unknown secured location"]], [[FunnyBackgroundEvent but a G.I. carrying accidentally drops a Canadian flag runs by right in front of the background]].camera]].



* CharmPerson: Yuri and his mind controllers take the EnemyExchangeProgram to new levels. The US government is successfully {{Brainwashed}} (just briefly in the Allied campaign).
* CheeseEatingSurrenderMonkeys: Poked at with the multiplayer taunts for the French subfaction ("Surrender! No, not '''I'' surrender', ''you'' surrender!") but averted in the in-game story, in which it is the representative of France who reminds the US that YouAreNotAlone.

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* CharmPerson: Yuri and his mind controllers take the EnemyExchangeProgram to new levels. The US government is successfully {{Brainwashed}} (just briefly in the Allied campaign).
campaign before a group of immune troops destroys the beacon responsible).
* CheeseEatingSurrenderMonkeys: Poked at with the multiplayer taunts for the French subfaction ("Surrender! No, not '''I'' surrender', ''you'' surrender!") but averted in the in-game story, in which it is the representative of France who reminds the US that YouAreNotAlone. YouAreNotAlone and is ready to take command of Tanya and the forces accompanying her.



** The German Tank Destroyer does ExactlyWhatItSaysOnTheTin, with a unique attack type that does very heavy damage to tanks, but hardly does a scratch on buildings and infantry (Although it can still run over them). Even against tanks, it's vulnerable to flanking thanks to its fixed turret.

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** The German Tank Destroyer does ExactlyWhatItSaysOnTheTin, with a unique attack type that does very heavy damage to tanks, but hardly does a scratch on buildings and infantry (Although (although it can still run over them). Even against tanks, it's vulnerable to flanking thanks to its fixed turret.



* CutscenePowerToTheMax: On cutscenes, Psychic Dominators can mind control entire continents, but can only do so to units in a 3x3-tiles square in actual gameplay.
* DarkestHour: The end of Operation Last Chance is this for America. The Soviets have previously destroyed the Statue of Liberty and successfully captured Washington DC, and while the commander manages to destroy the psychic amplifier in Chicago - preventing Yuri from mind-controlling the continent - Vladimir nukes the city, destroying it utterly and frightening the European Allies into inaction.

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* CutscenePowerToTheMax: On cutscenes, Almost all of the superweapons get a chance to show off ''real'' destructiveness in a cutscene. The Soviet Nuclear Silo is a SlapOnTheWristNuke in normal gameplay (dealing heavy damage to what it actually hits, in fairness, and leaving enough radiation behind that any infantry that took damage but survived from it won't stay that way for long if they don't get away, but generally not nearly as a missile of its size should be), while in a cutscene a single one of them is enough to completely destroy Chicago. The Psychic Dominators Dominator can mind control an entire continents, but ''continent's'' worth of people in cutscenes - bad enough that the plot for the expansion has to involve time travel for either side to stand a chance against Yuri - while in gameplay it can only do so to units in within a 3x3-tiles square in actual gameplay.
* DarkestHour: The end of Operation Last Chance is this for America. The Soviets have previously destroyed the Statue of Liberty and successfully captured Washington DC, and while the commander manages to destroy the psychic amplifier in Chicago - preventing Yuri from mind-controlling the continent - Vladimir nukes the city, destroying it utterly and frightening the European Allies into inaction.
square.



** [=McBurger Kong=] restaurants from [=RA2=] feature a giant ape statue/sign on the roof. When the building is garrisoned the ape gains a commando-style headband, when the building is damaged into the red the ape covers its eyes as if cowering in fear.
** An Allied mission of ''Yuri's Revenge'', which takes place in Sidney, Australia, has instead the [=McRoo Burger=] restaurant, complete with a giant kangaroo on the roof!

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** [=McBurger Kong=] restaurants from [=RA2=] feature a giant ape statue/sign on the roof. When the building is garrisoned garrisoned, the ape gains a commando-style headband, and when the building is damaged into the red the ape covers its eyes as if cowering in fear.
** An Allied mission of ''Yuri's Revenge'', which takes place in Sidney, Sydney, Australia, has instead has the [=McRoo Burger=] restaurant, complete with a giant kangaroo on the roof!roof in place of the usual ape.



* DownerBeginning: ''Yuri's Revenge'''s intro depicts Yuri announcing to the US the activation of all of his Psychic Dominators, which will mind control the entire planet, and then the US sends Harrier squadrons that fail to damage the Psychic Dominator in San Francisco. [[SubvertedTrope However, one crashes on Yuri's Nuclear Reactor and damaged it, delaying the activation of the Psychic Dominator and giving both the Allied and Soviet military in the zone the chance to travel back in time]].

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* DownerBeginning: ''Yuri's Revenge'''s intro depicts Yuri announcing to the US the activation of all of his Psychic Dominators, which will mind control the entire planet, and then the US sends Harrier squadrons that fail to damage the Psychic Dominator in San Francisco. [[SubvertedTrope However, However]], one crashes on into Yuri's Nuclear Reactor and damaged it, delaying the activation of the Psychic Dominator and giving both the Allied and Soviet military in the zone the chance to travel back in time]].time.



* DummiedOut: The European game box of Yuri's Revenge included a description of the Chrono Prison. The box was the only place where it could be found, until the unoficial expansion ''VideoGame/MentalOmega''.

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* DummiedOut: The European game box of Yuri's Revenge included a description of the Chrono Prison. The box was the only place where it could be found, until the unoficial unofficial expansion ''VideoGame/MentalOmega''.



* EnemyMine: The Allied and the Soviets team up against Yuri in the expansion.
* EverythingIsBigInTexas: One Soviet mission has you hunting down the U.S. president in San Antonio. [[{{Eagleland}} All of the male civilians wear cowboy hats and fire handguns at you]]. The U.S. base is actually around the Alamo, though they don't garrison it, though you can.

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* EnemyMine: The Allied and the Soviets team up against Yuri in the expansion.
expansion, although it's not as benevolent as the temporary alliance between GDI and Nod in ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''[='=]s expansion - one side still defeats the other to win the war, just faster so they have more time to focus on Yuri, and not as hard so that the loser is in the proper state to do anything military-related.
* EverythingIsBigInTexas: One Soviet mission has you hunting down the U.S. president in San Antonio. [[{{Eagleland}} All of the male civilians wear cowboy hats and fire handguns at you]]. The U.S. base is actually around the Alamo, though they don't garrison it, though which you can.can do.



* ExplosiveOverclocking: Happens with Yuri's Mastermind unit, if it mind-controls too many units at once (its health steadily decreases when it controls more than three units at once).

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* ExplosiveOverclocking: Happens with Yuri's Mastermind unit, unit. It can mind-control more than one unit at a time, but if it mind-controls too many units at once (its health steadily decreases when it controls tries to take more than three units at once).its health will steadily start to decrease from the strain.



* FogOfWar: Removed permanently from a zone after it is explored. No line of sight mechanics are present. The Allies can launch a GPS to reveal the whole map and their spies can reset the enemy map. Some buildings can generate fog, but [[TheComputerIsACheatingBastard the AI has no need to explore]] and has full tactical awareness since the beginning.
* ForWantOfANail: Yuri's defeat only became possible because of a Harrier plane crashing on the Nuclear Reactor that powered up the Psychic Dominator on Alcatraz.

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* FogOfWar: Removed permanently from a zone after it is explored. No line of sight mechanics are present. The Allies can launch a GPS to reveal the whole map and their spies can reset the enemy map. Some buildings can generate fog, but [[TheComputerIsACheatingBastard the AI has no need to explore]] (even if they feel the need to send a constant line of recon planes over your base) and has full tactical awareness since the beginning.
* ForWantOfANail: Yuri's defeat only became possible because of a Harrier plane crashing on into the Nuclear Reactor that powered up the Psychic Dominator on Alcatraz.



* GeneticEngineeringIsTheNewNuke: Literally. Yuri's "Genetic Mutator" superweapon instantly converts a bunch of people into massive musclemen.

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* GeneticEngineeringIsTheNewNuke: Literally. Yuri's "Genetic Mutator" superweapon instantly converts a bunch of people into massive musclemen. It's even his superweapon equivalent to the Soviets' nuke.



* HealingFactor: Apocalypse Tanks and Kirov Zeppelins slowly replenish their health bar up to green levels ,i.e. around 66%. Elite units regain full health.

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* HealingFactor: Apocalypse Tanks and Kirov Zeppelins slowly replenish their health bar up to green levels ,i.e. around 66%. Elite units and those affected by a tech hospital or machine shops regain full health.



** In the final Soviet video, the Soviets have taken over the entire world. One of the locations shown celebrating the foundation of the Global Soviet Union is of Soviet tanks driving down the streets of Paris in a victory parade. The newscaster comments that "it has been decades since we've seen anything quite like this", either referring to the German occupation of Paris in UsefulNotes/WorldWarTwo (which in the altered timeline ''never even took place'') or the end of the UsefulNotes/FrancoPrussianWar in 1871 which ended with a foreign occupation of Paris.

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** In the final Soviet video, the Soviets have taken over the entire world. One of the locations shown celebrating the foundation of the Global Soviet Union is of Soviet tanks driving down the streets of Paris in a victory parade. The newscaster comments that "it has been decades since we've seen anything quite like this", either referring to the German occupation of Paris in UsefulNotes/WorldWarTwo UsefulNotes/WorldWarII (which in the altered timeline ''never even took place'') or the end of the UsefulNotes/FrancoPrussianWar in 1871 which ended with a foreign occupation of Paris.



** The Mobile Fortress and a Heroic-ranked Apocalypse Tank. The Mobile Fortress starts off with a machine gun (which it always has no matter what configuration) to deal with infantry and it can run over almost any vehicle (including the Apocalypse Tank). What makes it a master of all, is that you can place 3-5 Guardian GI who carry powerful, long-ranged rocket launchers and perhaps a Sniper or two. This combination will destroy aircraft, ground vehicles and infantry with ease. The Apocalypse Tank starts off as a monster with regeneration, powerful twin cannons and medium strength anti-aircraft missiles. Every time an Apocalypse Tank gains a rank - its damage per shot, rate of fire and health level goes up. If it gets enough kills to reach Heroic, it gets a boost to its regeneration and its cannons change so that they do a four-round burst which causes a small AreaOfEffect explosion that does devastating damage against infantry (so now it'll mop the floor with infantry) and its anti-aircraft missiles will now be a heavy threat to aircraft instead of being somewhat of a hazard.

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** The Mobile Battle Fortress and a Heroic-ranked Apocalypse Tank. The Mobile Battle Fortress starts off with a machine gun (which it always has no matter what configuration) to deal with infantry and it can run over almost any vehicle (including the Apocalypse Tank). What makes it a master of all, is that you can place 3-5 Guardian GI who carry powerful, long-ranged rocket launchers and perhaps a Sniper or two. This combination will destroy aircraft, ground vehicles and infantry with ease. The Apocalypse Tank starts off as a monster with regeneration, powerful twin cannons and medium strength anti-aircraft missiles. Every time an Apocalypse Tank gains a rank - its damage per shot, rate of fire and health level goes up. If it gets enough kills to reach Heroic, it gets a boost to its regeneration and its cannons change so that they do a four-round burst which causes a small AreaOfEffect explosion that does devastating damage against infantry (so now it'll mop the floor with infantry) and its anti-aircraft missiles will now be a heavy threat to aircraft instead of being somewhat of a hazard.



* MasterOfNone: The Russian Tesla Tank unfortunately falls into this trope - its weapon is effective against both infantry and vehicles, but not impressively so compared to the Rhino Tank workhorse or the Flak Track APC. The electric bolts can arc over walls though.

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* MasterOfNone: The Russian Tesla Tank unfortunately falls into this trope - its weapon is effective against both infantry and vehicles, but not impressively so compared to the Rhino Tank workhorse or the Flak Track APC. The electric bolts can arc over walls walls, though.
15th Oct '17 6:05:33 AM Conradus
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*** Eva herself is a callback to the [=EVA=] (Electronic Video Agent) computer AI that acted as your aide in the Tiberium series.
1st Oct '17 1:54:44 PM DrVonOppendown
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* AmericaSavesTheDay: Inverted, as getting the European Allies to enter the war against the Soviets is of prime importance to the United States. The French President appears to be [[FrenchJerk stereotypically uppity]] at first. In the intro cutscene of ''Yuri's Revenge'', though, the desperate Dugan acknowledges Yuri that it in fact [[BlatantLies was the United States who won the war.]]

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* AmericaSavesTheDay: Inverted, as getting the European Allies to enter the war against the Soviets is of prime importance to the United States. The French President appears to be [[FrenchJerk stereotypically uppity]] at first. In the intro cutscene of ''Yuri's Revenge'', though, the desperate Dugan acknowledges points out to Yuri that it in fact [[BlatantLies [[FromACertainPointOfView was the United States who won the war.]]
19th Sep '17 6:50:06 AM Morgenthaler
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* ShootTheDangerousMinion: Yuri assassinates Premier Romanov to seize power and then orders you to kill General Vladimir, who was already suspecting Yuri's motives and had been framed for the murder. The Player General continues to serve Yuri for a while until his continued success makes Yuri wary of a new threat. Lt. Sofia reveals Yuri's treachery before you can take him up on his invitation to visit him in Moscow, however, instead bringing half the army with you.
7th Sep '17 2:52:48 AM amitakartok
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*** However, this also opens the way for a GameBreakingBug: whenever the AI receives an [[BaseOnWheels MCV]] for the first time in a match, the game initializes the appropriate faction's base building routines for that AI player. Problem is, the civilian AI has no base building routine defined, [[LogicBomb causing the game to crash instantly]] if a civilian side ever acquires an MCV by way of relinquished mind control over one belonging to a defeated faction.


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* GoodBadBugs: Even after multiple patches, the game regains quite buggy.
** The amount of extra damage Prism Towers receive from being assisted by another Prism Tower is defined in the game files as a straight multiplier the game converts into a percentage by multiplying it by 100 before applying. Maps can override this value for that one map only. However, if the [=[General]=] section containing this value is declared in the map file (most official maps do) but the value itself isn't, the engine falls back on a default value of 100 that's erroneously declared as a percentage already, resulting in the engine multiplying it by 100 again to make all assisted Prism Towers inflict 10,000 times their normal damage per shot.
** While the Soviet Industrial Plant reduces all vehicle costs, it does not affect the amount refunded when said vehicle is sent into a Grinder. This can be abused for infinite money.
1st Aug '17 12:30:32 PM LittleBuster
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* StealthParody: On mutual stereotypes of the Cold War, especially about the USSR. And although the game brings them to the point of absurdity and complete madness, it becomes only steeper and everyone enjoys it.
25th Jul '17 1:05:31 PM Morgenthaler
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* YouWatchTooMuchX: In one of the later Allied missions in ''Yuri's Revenge'', the enemy forces suddenly start throwing {{Flying Saucer}}s at your base. General Carville's reaction is that either they've got an AlienInvasion to deal with, or Yuri's been watching too much TV.
18th Jul '17 10:30:33 AM Dallenson
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** The sound clip "Gentlemen, it's a nuclear device. Time is running out." is sampled from the movie ''Evil Brain from Outer Space.''

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** The sound clip (in the song "Blow It Up") "Gentlemen, it's a nuclear device. Time is running out." is sampled from the movie ''Evil Brain from Outer Space.''
17th Jul '17 12:26:55 PM Morgenthaler
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* MindControlDevice: The game features mind control with Yuri and more elaborately in the ''Yuri's Revenge'' expansion pack. Units change side (and color) and start fighting against you so long the mind control guys are alive and not controlling someone else instead. Furthermore there are two kinds of mind control: direct, [[PuppetMaster puppet master]] mind control that involves units temporarily commandeering others and less specific, broadcasting Psychic Beacon mind control culminating in the Psychic Dominator doomsday devices that [[spoiler: won the game for Yuri half a minute into the opening cinematic if not for both a lucky fighter crashing into a Dominator power source and Einstein conveniently pulling a functional time machine pretty much from hammerspace.]]
17th Jul '17 9:49:50 AM Morgenthaler
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* ChairReveal: In one of the cinematics halfway through the Soviet campaign, Yuri is revealed to be sitting in Premier Romanov's desk chair when he turns around to face the player, having already usurped his boss.

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* ChairReveal: In one of the cinematics halfway through the Soviet campaign, Yuri is revealed to be sitting in Premier Romanov's desk chair when he turns around to face the player, having already [[TheStarscream usurped his boss.boss]].
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