History VideoGame / CommandAndConquerRedAlert2

23rd Sep '16 4:14:33 PM TeamFreeman
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* FiveBadBand[=/=]FiveManBand:
** The Allied
*** TheLeader: President Dugan
*** The Lancer: Tanya and The Player
*** TheSmartGuy: Professor Einstein
*** TheBigGuy: General Carville
*** TheChick: Lieutenant Eva
** The Soviet
*** BigBad: Premier Romanov
*** TheDragon: Boris and The Player
*** TheEvilGenius: Yuri (also TheDragon)
*** TheBrute: General Vladimir
*** TheDarkChick: Lieutenant Zofia
*** TeamPet: Sam
3rd Sep '16 8:44:57 AM IamTheCaligula
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** Using the Time Machine to escape escape Yuri's Mind Control scheme so you can SetRightWhatOnceWentWrong.

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** Using the Time Machine to escape escape Yuri's Mind Control scheme so you can SetRightWhatOnceWentWrong.



--->'''Chrono Legionnaire:''' Never existed.



--> '''Brute''': Is clobbering time, no?

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--> ---> '''Brute''': Is clobbering time, no?
29th Jul '16 11:00:50 PM Ripburger
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/RedAlert2_8080.jpg]][[caption-width-right:350: [[TooSoon This removed cover art]] of one of the best games of 2000 is now a collector's item.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/RedAlert2_8080.jpg]][[caption-width-right:350: [[TooSoon This [[FunnyAneurysmMoment removed cover art]] of one of the best games of 2000 is now a collector's item.]]
13th Jul '16 4:24:27 AM Yar
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* ShouldersOfDoom: It can be hard to notice on tiny infandry sprites, but some soldiers, namely Conscripts and Guardian GI wear rather large shoulder pads.
9th Jul '16 11:00:26 AM Morgenthaler
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* CapitalOffensive: In the Soviet campaign the Reds hit Washington DC first to destroy the Pentagon. It's used in an especially interesting fashion in the Allied campaign, where they use the Chronosphere to teleport a strike force straight inside Moscow to take the Kremlin.
9th Jul '16 10:59:21 AM Morgenthaler
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The fourth main game in the ''VideoGame/CommandAndConquer'' series and the last fully developed by Creator/WestwoodStudios. Released on October 2000, '''''Red Alert 2''''' is set during the [[TheSeventies 1970s]], when the supposed puppet-Premier of the USSR leads a world communist alliance in a surprise invasion of the United States, with the help of the mindbending psychic Yuri. Though once more the Allies rally to win the war, Yuri has his own plans and steals a time machine in an attempt to conquer the past. He's thwarted, but the time travel shenanigans aren't finished.

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The fourth main game in the ''VideoGame/CommandAndConquer'' series and the last fully developed by Creator/WestwoodStudios. Released The second entry in the ''VideoGame/CommandAndConquerRedAlertSeries'' and released on October 2000, '''''Red Alert 2''''' is set during the [[TheSeventies 1970s]], when the supposed puppet-Premier of the USSR leads a world communist alliance in a surprise invasion of the United States, with the help of the mindbending psychic Yuri. Though once more the Allies rally to win the war, Yuri has his own plans and steals a time machine in an attempt to conquer the past. He's thwarted, but the time travel shenanigans aren't finished.
20th Jun '16 6:55:06 PM SithkingZero
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** Played straight once Yuri starts using his powers to control Romanov's mind. He also has several plans that go something like this in his expansion.



* TakeOverTheWorld: The Soviets and Yuri are trying to do this. In ''Yuri's Revenge'', the Soviets take it to its next logical step after their victory: expansion across the cosmos.

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* TakeOverTheWorld: The Soviets and Yuri are trying to do this. In ''Yuri's Revenge'', the Soviets take it to its next logical step after their victory: expansion across the cosmos. Yuri, in ''Revenge,'' does manage to take over the world, save for San Francisco, but Time Travel manages to sort that out.



* WeWillMeetAgain: [[spoiler:One of the more chilling parts of the base game Soviet ending. Yuri is still very much alive after you thought him dead, and makes his intent to return very clear. All he has do is find a suitable body to reupload his mind into.]]
* YouAreTooLate: Not quite on the level of Adrian Veidt, but Yuri laid low and used the confusion of the war to successfully build his array of Psychic Dominators, and only finally surfaced and announced his plan when his devices were mere minutes away from activating. He would have won if Einstein hadn't just finished inventing mass-time travel.

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* WeWillMeetAgain: [[spoiler:One of the more chilling parts of the base game Soviet ending. Yuri is still very much alive after you thought him dead, and makes his intent to return very clear. All he has do is find a suitable body to reupload his mind into. And given that Soviet technology includes cloning tech...]]
* YouAreTooLate: Not quite on the level of Adrian Veidt, but Yuri laid low and used the confusion of the war to successfully build his array of Psychic Dominators, and only finally surfaced and announced his plan when his devices were mere minutes away from activating. He would have won if Einstein hadn't just finished inventing mass-time travel.travel, and one of the Harriers hadn't crashed into his power plant on Alcatraz..
20th Jun '16 6:40:33 PM SithkingZero
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** This can veer rather sharply into PaperThinDisguise territory, since it ''always'' takes on the appearance of a tree when idle. This is useful when trying to hide from or ambush enemy units in a forest, grassy area, or other nature scene. [[EpicFail Not so much when it's in the middle of a parking lot or freeway.]]
16th May '16 2:34:18 AM Morgenthaler
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* ColonizedSolarSystem: The ending of the Soviet campaign in ''Yuri's Revenge'' implies that the Soviet Union will use the space travel technology that they took from Yuri to expand communism across the solar system.
10th Mar '16 5:55:28 AM Morgenthaler
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* IntercomVillainy: When you go up against Yuri, he will frequently taunt your moves. It's implied he's actually transmitting this telepathically.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CommandAndConquerRedAlert2