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More entries.
* PainfullySlowProjectile: Your tank and everything else that shoots fires these. Death rays are the game's only hitscan weapons.
Changed line(s) 93 (click to see context) from:
** In addition to MiniBoss tank variants, Flyers and Hunters can take potshots at the player.
to:
** In addition to MiniBoss tank variants, Flyers and Hunters can take potshots at the player. Flyers use the same slow 3-round burst as medium turrets, Hunters shoot a much faster projectile every 3 seconds.
Changed line(s) 95,96 (click to see context) from:
** the first bonus level is called [[{{VideoGame/ExciteBike}} "Excitable Bike"]], even with a straight course with lots of bumps and hills homaging the NES game's track.
** The fourth boss level for the Carrier is named [[{{Film/ANewHope}} "The Guns, They've Stopped".]] It's also the first level you face a boss with a DeathRay. The Buzz Bombs even have side-mounted engines similar to X-Wings.
** The fourth boss level for the Carrier is named [[{{Film/ANewHope}} "The Guns, They've Stopped".]] It's also the first level you face a boss with a DeathRay. The Buzz Bombs even have side-mounted engines similar to X-Wings.
to:
** the The first bonus level is called [[{{VideoGame/ExciteBike}} "Excitable Bike"]], even complete with a straight course with lots of bumps ramps and hills homaging the NES game's track.
** [[AllThereInTheManual Dev team]] notes list the name [[https://en.wikipedia.org/wiki/Hugo_Gernsback "Gernsback"]] for the tileset used in levels 11-20.
** A few to ''Franchise/StarWars''. The fourth boss level for the Carrier is named [[{{Film/ANewHope}} "The Guns, They've Stopped".]] It's also the first level you face a boss with a DeathRay. The Buzz Bombs even have side-mounted engines similar to X-Wings.
** [[AllThereInTheManual Dev team]] notes list the name [[https://en.wikipedia.org/wiki/Hugo_Gernsback "Gernsback"]] for the tileset used in levels 11-20.
** A few to ''Franchise/StarWars''. The fourth boss level for the Carrier is named [[{{Film/ANewHope}} "The Guns, They've Stopped".]] It's also the first level you face a boss with a DeathRay. The Buzz Bombs even have side-mounted engines similar to X-Wings.
* SpeedrunReward: two point bonuses for finishing any level under a time limit: a 3000-point "Jet Bonus" for under 30 seconds and a more elusive 5000-point "Lightning Bonus" for under 10 seconds.
Changed line(s) 104 (click to see context) from:
* WarpZone: the player completes levels by going into black spheres with two white lightning lines. Other kinds of warp spheres have different colors of lightning.
to:
* WarpZone: the player completes levels by going into black spheres exit orbs with two white lightning lines. Other kinds of warp spheres exit orbs have different colors of lightning.
Changed line(s) 106,107 (click to see context) from:
** Red lightning: boss
** [[spoilers: Green lightning: secret boss level shortcut]]
** [[spoilers: Green lightning: secret boss level shortcut]]
to:
** Red lightning: boss
BossBattle
**[[spoilers: Green lightning: secret boss [[spoiler: One hidden orb on the first level shortcut]] with green lightning sends you right to the first boss.]]
**
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Changed line(s) 9,10 (click to see context) from:
''Combat'' was one of the UsefulNotes/Atari2600's launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/Tank1974'' and ''VideoGame/JetFighter''.
to:
''Combat'' was one of the UsefulNotes/Atari2600's Platform/Atari2600's launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/Tank1974'' and ''VideoGame/JetFighter''.
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Changed line(s) 23,24 (click to see context) from:
[[{{Creator/Infogrames}} Infogrames's]] 2001 Atari buyout briefly continued a line of [[VideoGameRemake modernizing their arcade games for Windows PCs]] since their ownership under {{Creator/Hasbro}}. One such game is a budget shooter/platformer developed by Magic Lantern Playware the same year. The player fights all kinds of machines across 30 levels
to:
[[{{Creator/Infogrames}} Infogrames's]] 2001 Atari buyout briefly continued a line of [[VideoGameRemake modernizing their arcade games for Windows PCs]] since their ownership under {{Creator/Hasbro}}. One such game is a budget shooter/platformer developed by Magic Lantern Playware the same year. The player fights all kinds of machines across 30 levels
levels while guiding their hovertank through futuristic environments.
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Additions, grammar changes.
Changed line(s) 51,52 (click to see context) from:
** [[GhostTown "Ghost City"]], filled with endlessly spawning ghost drones phasing through walls.
** [[BrutalBonusLevel "Vertigo"]]: a steep-incline slalom filled with enemies and few railings.
** [[BrutalBonusLevel "Vertigo"]]: a steep-incline slalom filled with enemies and few railings.
to:
** [[GhostTown "Ghost City"]], filled with City"]]: destroy a set of turrets and face down endlessly spawning ghost drones phasing through walls.
** [[BrutalBonusLevel "Vertigo"]]: a steep-incline slalom where the world's tilted, filled with enemies and few railings.
** [[BrutalBonusLevel "Vertigo"]]: a steep-incline slalom where the world's tilted, filled with enemies and few railings.
Changed line(s) 57 (click to see context) from:
** [[AirborneAircraftCarrier The Carrier]]: a ship that unleashes tons of fighters that deploys a DeathRay once its hangar bays are destroyed.
to:
** [[AirborneAircraftCarrier The Carrier]]: a ship that unleashes tons of fighters that and deploys a DeathRay once its hangar bays are destroyed.
Changed line(s) 64 (click to see context) from:
* TheComputerIsACheatingBastard: the other tank models you can unlock are first seen as enemies. Their turrets can rotate unlike the one on the player's tank.
to:
* TheComputerIsACheatingBastard: some of the other tank models you can unlock are first seen as enemies. Their turrets can rotate and fire much more rapidly unlike the one on the player's tank.
* HoldTheLine: some levels are a small arena with enemies spawning left and right. All you do is wait for the [[WarpZone exit sphere]] to appear.
Changed line(s) 72 (click to see context) from:
* InterfaceSpoiler: selecting the player's tank in the options menu reveals four unlockable tanks, some that look similar to ones you encounter. [[spoiler: The last is a boxy 3-D model of the original 2600 tank.]]
to:
* InterfaceSpoiler: selecting the player's tank in the options menu reveals four unlockable tanks, some that look similar to ones you encounter.tanks with their models blacked out. [[spoiler: The last is a boxy 3-D model of the original 2600 tank.]]
* LockedDoor: All over the place. The only way to unlock them is by reaching a kill quota of a certain enemy.
* MercyInvincibility: every time you get hit or lose a life, you're protected for 3-5 seconds.
Changed line(s) 78 (click to see context) from:
* NoPlotNoProblem: You're a tank. There are lots of other machines out there to blow you up. Kill 'em before they kill you.
to:
* NoPlotNoProblem: You're a tank.hovertank. There are lots of other machines out there to blow you up. Kill 'em before they kill you.
* PacifistRun: Subverted. bar the bosses, you can complete most levels without firing a single shot. Doing so will net you a 3000-point "Pacifist Bonus." You still have to kill certain enemies, some with the SmartBomb power-up. Other levels give you no such thing.
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** Beating the BossRush unlocks the "Sente" tank, named for Nolan Bushnell's post-Atari company [[https://en.wikipedia.org/wiki/Sente_Technologies Sente Technologies.]] Like "Atari", "Sente" is another term derived from the board game {{BoardGame/Go}}, meaning "having the initiative." See EasterEgg for more details.
to:
** Beating the BossRush unlocks the "Sente" tank, named for Nolan Bushnell's post-Atari company [[https://en.wikipedia.org/wiki/Sente_Technologies Sente Technologies.]] Like "Atari", "Sente" is another term derived from the board game {{BoardGame/Go}}, {{TabletopGame/Go}}, meaning "having the initiative." See EasterEgg for more details.
Changed line(s) 96 (click to see context) from:
** Rocket Drones, which lock onto the player's tank and accelerate to intercept.
to:
** Rocket Drones, which lock onto the player's tank and tank, accelerate to intercept.intercept, and are destroyed on impact.
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* TheSwarm: Buzz Bombs, the first mooks you encounter. They act like bees as they hover around and harass your tank including their queen. The level before reaching the queen requires the player to destroy '''''500 Buzz Bombs''''' to continue. Thankfully, there's more than enough firepower laying around. [[spoiler: The damage down between the swarm and the Queen presumably eradicates them for good.]]
to:
* TheSwarm: Buzz Bombs, the first mooks you encounter. They act like bees as they hover around and harass your tank including their queen. The level before reaching the queen requires the player to destroy '''''500 Buzz Bombs''''' to continue.unlock the door to the warp sphere. Thankfully, there's more than enough firepower laying around. [[spoiler: The damage down done between the swarm and the Queen presumably eradicates them for good.]]
Changed line(s) 100 (click to see context) from:
----
to:
** Blue lightning: BonusLevel
** Red lightning: boss
** [[spoilers: Green lightning: secret boss level shortcut]]
----
->''BOSS''
->''"OBSCURE GAME"''
->''DEFEATED!''
->''[[TvTropesWillRuinYourLife TIME: TOO DAMN LONG]]''
->''A NEW RECORD!''
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Giving some magic wiki love today to the 2001 Windows PC game "Combat," developed by Magic Lantern Playware and published by Infogrames. The 2001 game is a budget title adapting the original Atari 2600 game that received middling reviews and sales.
Changed line(s) 21,24 (click to see context) from:
Atari developed a sequel game ''Combat II'' intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s. It features only tank combat. An Platform/Atari5200 homebrew sequel was released, featuring up to four-player gameplay.
!!Combat provides examples of:
!!Combat provides examples of:
to:
Atari developed a sequel game game, ''Combat II'' II'', intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s.2000s as an EasterEgg with the release of a 2001 PC game named after the original. It features only tank combat. An Platform/Atari5200 homebrew sequel was released, featuring up to four-player gameplay.
!!Combat [[{{Creator/Infogrames}} Infogrames's]] 2001 Atari buyout briefly continued a line of [[VideoGameRemake modernizing their arcade games for Windows PCs]] since their ownership under {{Creator/Hasbro}}. One such game is a budget shooter/platformer developed by Magic Lantern Playware the same year. The player fights all kinds of machines across 30 levels
!!The Atari 2600 ''Combat'' provides examples of:
!!The Atari 2600 ''Combat'' provides examples of:
Added DiffLines:
!!The 2001 Windows PC ''Combat'' provides examples of:
* AlienSky: all over the place. Choosing the "Simple" graphics mode shows skyboxes with hues of weird colors. The "Fancy" mode includes planets (including Earth), moons, black holes, and other phenomena. DummiedOut content even shows water with [[SpaceWhale space whales.]]
* [[spoiler: AWinnerIsYou: defeating the [[TrueFinalBoss Darth Tank]] nets you a credits screen with brief flyovers of some of the levels you've beaten. The sequence ends with your tank [[RidingIntoTheSunset flying off into the sunset]] from the HubLevel and closes with a generic GameOver prompt.]]
* BonusStage: three of them, one for every set of ten levels. All of them have a question-mark powerup to unlock a new tank or give the player an extra life.
** [[BreatherLevel "Excitable Bike"]]: a straight track with no enemies, ramps, hills and lots of power-ups.
** [[GhostTown "Ghost City"]], filled with endlessly spawning ghost drones phasing through walls.
** [[BrutalBonusLevel "Vertigo"]]: a steep-incline slalom filled with enemies and few railings.
* BossBattle: encountered every five levels, in order:
** [[SpinAttack The Spinneret]]: with four puck/cable things that extend and give way to turrets once destroyed.
** [[MoreDakka The Gunship]]: [[ExactlyWhatItSaysOnTheTin a gunship]] loaded with turrets as it chases the player down in a huge maze.
** [[DualBoss The Patrollers]]: two smaller tanks, both racing in one direction on tracks in a globe.
** [[AirborneAircraftCarrier The Carrier]]: a ship that unleashes tons of fighters that deploys a DeathRay once its hangar bays are destroyed.
** [[GodSaveUsFromTheQueen The Buzz Bomb Queen]]: [[KingMook a big Buzz Bomb]] that tries ramming the player on top of firing turrets and spawning more of its "children."
** [[FinalBoss The Saucer]]: a [[ExactlyWhatItSaysOnTheTin flying saucer]] with more [[DeathRay death rays]] that spawns the game's strongest enemies.
** [[spoiler: TrueFinalBoss\TimeLimitBoss: the Darth Tank, which must be beaten in a minute or it's GameOver.]]
* BottomlessPits: everywhere, from the tutorial to the HubLevel. You can lose all your lives before killing a single enemy on NewGamePlus runs if you're not careful.
* CameraScrew: the game's biggest weakness. You're only given two third-person viewpoints behind your tank. One is high overhead that lets you see more ground than the battlefield, the other gets you a face full of rear thruster.
* CyberpunkIsTechno: The aesthetic is too sterile to be called cyberpunk, but the soundtrack goes between a lot of EDM genres from Trance and Ambient to hard-edged Techno.
* TheComputerIsACheatingBastard: the other tank models you can unlock are first seen as enemies. Their turrets can rotate unlike the one on the player's tank.
* DeathRay: the Carrier, Buzz Bomb Queen, and Saucer bosses shoot big, loud, blue beams that push the player against the wall, stunlocking them.
* DifficultyLevels: subverted. The enemy AI stays the same while your only difficulty options are changing your maximum health and how many lives you start with.
* EasterEgg:
** The game files include a copy of the Stella Atari 2600 emulator and roms of ''Combat'' and ''Combat II''.
** The final tank you can unlock by beating the BossRush is "Sente": [[spoiler: a 3-D replica of the original 2600 tank.]]
* FlunkyBoss: the last three bosses [[spoiler: bar the Darth Tank]] all spawn enemies to keep you occupied.
* HubLevel: starting the game for the first time only gives you access to the first set of ten levels, with subsequent levels unlocked through getting further in the game. Beating the game unlocks a BossRush found behind the initial warp. Just be careful not to fall off the elevators; see BottomlessPits above.
* InterfaceSpoiler: selecting the player's tank in the options menu reveals four unlockable tanks, some that look similar to ones you encounter. [[spoiler: The last is a boxy 3-D model of the original 2600 tank.]]
* JumpPhysics: while the player's tank can't jump on its own, it has a strange relationship between driving along hills compared to ramps and platforms. The tank will stick to hills, no matter how sharp their incline, while it can drive off ramps and hills. Usually into the skybox.
* LastOfItsKind: [[spoiler: Defeating the Buzz Bomb Queen leads to its "children" disappearing from the last five levels. See TheSwarm below for more details.]]
* LeapOfFaith: lots of powerups, secret warps, and other goodies require the player to skirt along barriers and railings, speed off into the skybox and stop on a dime to areas outside the main level's reach.
* MechanicalLifeform: the Buzz Bomb Queen, judging by its cries of pain and ability to reproduce more Buzz Bombs.
* NeonCity: the third "VR" tileset with black tiles accented by saturated purples, blues and greens. The first tileset also has cool indigo metal tiles on top of concrete.
* NoPlotNoProblem: You're a tank. There are lots of other machines out there to blow you up. Kill 'em before they kill you.
* NoOSHACompliance: not that there's a safety board in the nondescript future, but there are lots of elevators and platforms without railings or barriers waiting for you to trip up.
* PinballScoring: the player can collect scoring multipliers [[{{Main/Cap}} up to 99x]] collected point value until the next time they get hit.
* PowerUp: a stock assortment including point bonuses, extra lives, SuperSpeed, an InvisibilityCloak, a [[InvincibilityPowerUp shield covering your tank]], and lots of shot upgrades.
** {{Main/BFG}}: Supergun, which amps up your shots' explosive power.
** MoreDakka: a double shot and a [[SpreadShot triple shot]] that can be combined with the Bounce and Supergun upgrades.
** PinballProjectile: Bounce, which turns your shots into bouncing blue balls of doom.
** SmartBomb: a power-up that detonates once the player's tank rolls over it to destroy surrounding enemies.
* RammingAlwaysWorks: Buzz Bombs, Rocket Drones, and spinning Percussion Bombs in the last three levels.
* SentryGun: both stationary and mobile.
** Stationary turrets come in a small gray, a medium beige, and a large purple variant.
** In addition to MiniBoss tank variants, Flyers and Hunters can take potshots at the player.
* ShoutOut:
** the first bonus level is called [[{{VideoGame/ExciteBike}} "Excitable Bike"]], even with a straight course with lots of bumps and hills homaging the NES game's track.
** The fourth boss level for the Carrier is named [[{{Film/ANewHope}} "The Guns, They've Stopped".]] It's also the first level you face a boss with a DeathRay. The Buzz Bombs even have side-mounted engines similar to X-Wings.
** Beating the BossRush unlocks the "Sente" tank, named for Nolan Bushnell's post-Atari company [[https://en.wikipedia.org/wiki/Sente_Technologies Sente Technologies.]] Like "Atari", "Sente" is another term derived from the board game {{BoardGame/Go}}, meaning "having the initiative." See EasterEgg for more details.
* StuffBlowingUp: every boss fight ends with a spectacular, bright white explosion that leaves behind randomized life and point bonuses.
* SuicideAttack:
** Rocket Drones, which lock onto the player's tank and accelerate to intercept.
** the spinning Percussion Bombs that always explode when destroyed, leaving behind a powerful shockwave lasting a second that can still hurt the player.
* TheSwarm: Buzz Bombs, the first mooks you encounter. They act like bees as they hover around and harass your tank including their queen. The level before reaching the queen requires the player to destroy '''''500 Buzz Bombs''''' to continue. Thankfully, there's more than enough firepower laying around. [[spoiler: The damage down between the swarm and the Queen presumably eradicates them for good.]]
* TankControls: natch. The player can strafe, turn, and use an emergency brake.
* AlienSky: all over the place. Choosing the "Simple" graphics mode shows skyboxes with hues of weird colors. The "Fancy" mode includes planets (including Earth), moons, black holes, and other phenomena. DummiedOut content even shows water with [[SpaceWhale space whales.]]
* [[spoiler: AWinnerIsYou: defeating the [[TrueFinalBoss Darth Tank]] nets you a credits screen with brief flyovers of some of the levels you've beaten. The sequence ends with your tank [[RidingIntoTheSunset flying off into the sunset]] from the HubLevel and closes with a generic GameOver prompt.]]
* BonusStage: three of them, one for every set of ten levels. All of them have a question-mark powerup to unlock a new tank or give the player an extra life.
** [[BreatherLevel "Excitable Bike"]]: a straight track with no enemies, ramps, hills and lots of power-ups.
** [[GhostTown "Ghost City"]], filled with endlessly spawning ghost drones phasing through walls.
** [[BrutalBonusLevel "Vertigo"]]: a steep-incline slalom filled with enemies and few railings.
* BossBattle: encountered every five levels, in order:
** [[SpinAttack The Spinneret]]: with four puck/cable things that extend and give way to turrets once destroyed.
** [[MoreDakka The Gunship]]: [[ExactlyWhatItSaysOnTheTin a gunship]] loaded with turrets as it chases the player down in a huge maze.
** [[DualBoss The Patrollers]]: two smaller tanks, both racing in one direction on tracks in a globe.
** [[AirborneAircraftCarrier The Carrier]]: a ship that unleashes tons of fighters that deploys a DeathRay once its hangar bays are destroyed.
** [[GodSaveUsFromTheQueen The Buzz Bomb Queen]]: [[KingMook a big Buzz Bomb]] that tries ramming the player on top of firing turrets and spawning more of its "children."
** [[FinalBoss The Saucer]]: a [[ExactlyWhatItSaysOnTheTin flying saucer]] with more [[DeathRay death rays]] that spawns the game's strongest enemies.
** [[spoiler: TrueFinalBoss\TimeLimitBoss: the Darth Tank, which must be beaten in a minute or it's GameOver.]]
* BottomlessPits: everywhere, from the tutorial to the HubLevel. You can lose all your lives before killing a single enemy on NewGamePlus runs if you're not careful.
* CameraScrew: the game's biggest weakness. You're only given two third-person viewpoints behind your tank. One is high overhead that lets you see more ground than the battlefield, the other gets you a face full of rear thruster.
* CyberpunkIsTechno: The aesthetic is too sterile to be called cyberpunk, but the soundtrack goes between a lot of EDM genres from Trance and Ambient to hard-edged Techno.
* TheComputerIsACheatingBastard: the other tank models you can unlock are first seen as enemies. Their turrets can rotate unlike the one on the player's tank.
* DeathRay: the Carrier, Buzz Bomb Queen, and Saucer bosses shoot big, loud, blue beams that push the player against the wall, stunlocking them.
* DifficultyLevels: subverted. The enemy AI stays the same while your only difficulty options are changing your maximum health and how many lives you start with.
* EasterEgg:
** The game files include a copy of the Stella Atari 2600 emulator and roms of ''Combat'' and ''Combat II''.
** The final tank you can unlock by beating the BossRush is "Sente": [[spoiler: a 3-D replica of the original 2600 tank.]]
* FlunkyBoss: the last three bosses [[spoiler: bar the Darth Tank]] all spawn enemies to keep you occupied.
* HubLevel: starting the game for the first time only gives you access to the first set of ten levels, with subsequent levels unlocked through getting further in the game. Beating the game unlocks a BossRush found behind the initial warp. Just be careful not to fall off the elevators; see BottomlessPits above.
* InterfaceSpoiler: selecting the player's tank in the options menu reveals four unlockable tanks, some that look similar to ones you encounter. [[spoiler: The last is a boxy 3-D model of the original 2600 tank.]]
* JumpPhysics: while the player's tank can't jump on its own, it has a strange relationship between driving along hills compared to ramps and platforms. The tank will stick to hills, no matter how sharp their incline, while it can drive off ramps and hills. Usually into the skybox.
* LastOfItsKind: [[spoiler: Defeating the Buzz Bomb Queen leads to its "children" disappearing from the last five levels. See TheSwarm below for more details.]]
* LeapOfFaith: lots of powerups, secret warps, and other goodies require the player to skirt along barriers and railings, speed off into the skybox and stop on a dime to areas outside the main level's reach.
* MechanicalLifeform: the Buzz Bomb Queen, judging by its cries of pain and ability to reproduce more Buzz Bombs.
* NeonCity: the third "VR" tileset with black tiles accented by saturated purples, blues and greens. The first tileset also has cool indigo metal tiles on top of concrete.
* NoPlotNoProblem: You're a tank. There are lots of other machines out there to blow you up. Kill 'em before they kill you.
* NoOSHACompliance: not that there's a safety board in the nondescript future, but there are lots of elevators and platforms without railings or barriers waiting for you to trip up.
* PinballScoring: the player can collect scoring multipliers [[{{Main/Cap}} up to 99x]] collected point value until the next time they get hit.
* PowerUp: a stock assortment including point bonuses, extra lives, SuperSpeed, an InvisibilityCloak, a [[InvincibilityPowerUp shield covering your tank]], and lots of shot upgrades.
** {{Main/BFG}}: Supergun, which amps up your shots' explosive power.
** MoreDakka: a double shot and a [[SpreadShot triple shot]] that can be combined with the Bounce and Supergun upgrades.
** PinballProjectile: Bounce, which turns your shots into bouncing blue balls of doom.
** SmartBomb: a power-up that detonates once the player's tank rolls over it to destroy surrounding enemies.
* RammingAlwaysWorks: Buzz Bombs, Rocket Drones, and spinning Percussion Bombs in the last three levels.
* SentryGun: both stationary and mobile.
** Stationary turrets come in a small gray, a medium beige, and a large purple variant.
** In addition to MiniBoss tank variants, Flyers and Hunters can take potshots at the player.
* ShoutOut:
** the first bonus level is called [[{{VideoGame/ExciteBike}} "Excitable Bike"]], even with a straight course with lots of bumps and hills homaging the NES game's track.
** The fourth boss level for the Carrier is named [[{{Film/ANewHope}} "The Guns, They've Stopped".]] It's also the first level you face a boss with a DeathRay. The Buzz Bombs even have side-mounted engines similar to X-Wings.
** Beating the BossRush unlocks the "Sente" tank, named for Nolan Bushnell's post-Atari company [[https://en.wikipedia.org/wiki/Sente_Technologies Sente Technologies.]] Like "Atari", "Sente" is another term derived from the board game {{BoardGame/Go}}, meaning "having the initiative." See EasterEgg for more details.
* StuffBlowingUp: every boss fight ends with a spectacular, bright white explosion that leaves behind randomized life and point bonuses.
* SuicideAttack:
** Rocket Drones, which lock onto the player's tank and accelerate to intercept.
** the spinning Percussion Bombs that always explode when destroyed, leaving behind a powerful shockwave lasting a second that can still hurt the player.
* TheSwarm: Buzz Bombs, the first mooks you encounter. They act like bees as they hover around and harass your tank including their queen. The level before reaching the queen requires the player to destroy '''''500 Buzz Bombs''''' to continue. Thankfully, there's more than enough firepower laying around. [[spoiler: The damage down between the swarm and the Queen presumably eradicates them for good.]]
* TankControls: natch. The player can strafe, turn, and use an emergency brake.
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None
Changed line(s) 9,10 (click to see context) from:
''Combat'' was one of the UsefulNotes/Atari2600's launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/{{Tank}}'' and ''VideoGame/JetFighter''.
to:
''Combat'' was one of the UsefulNotes/Atari2600's launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/{{Tank}}'' ''VideoGame/Tank1974'' and ''VideoGame/JetFighter''.
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None
Changed line(s) 21,22 (click to see context) from:
Atari developed a sequel game ''Combat II'' intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s. It features only tank combat. An UsefulNotes/{{Atari 5200}} homebrew sequel was released, featuring up to four-player gameplay.
to:
Atari developed a sequel game ''Combat II'' intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s. It features only tank combat. An UsefulNotes/{{Atari 5200}} Platform/Atari5200 homebrew sequel was released, featuring up to four-player gameplay.
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Minor ZCE cleanup
Changed line(s) 30 (click to see context) from:
* {{Invisibility}}: The invisible tank games.
to:
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* SchizoTech: Biplanes with guided missiles?
* ShootEmUp: The game is a bunch of one-screen player versus player shoot-em-ups.
* ShootEmUp: The game is a bunch of one-screen player versus player shoot-em-ups.
to:
%% * SchizoTech: Biplanes with guided missiles?
%% * ShootEmUp: The game is a bunch of one-screen player versus player shoot-em-ups.
%% * ShootEmUp: The game is a bunch of one-screen player versus player shoot-em-ups.
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Changed line(s) 40 (click to see context) from:
* TimedMission: 2:16 per round.
to:
* TimedMission: 2:16 per round. (More precisely, 8192 frames, where each frame is 1/60th of a second. This comes out to be slightly more than 136.5 seconds.)
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None
Added DiffLines:
* ColorblindMode: When the Color/BW switch is set to BW, the game is monochrome.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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''Combat'' was one of the UsefulNotes/{{Atari 2600}}'s launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/{{Tank}}'' and ''VideoGame/JetFighter''.
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''Combat'' was one of the UsefulNotes/{{Atari 2600}}'s UsefulNotes/Atari2600's launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/{{Tank}}'' and ''VideoGame/JetFighter''.
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Oh, yeah, this one, too...
* AsymmetricMultiplayer: The one-vs-three options in the biplane and jet games. The jet version is fair (one side has a larger target, while the other side has more firepower), but the biplanes-vs-bomber variation is not (the bomber is as large as the three biplanes combined, but only has one-third the firepower).
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* EveryBulletIsATracer: Bullets are one-pixel dots, the same color as the player.
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* EveryBulletIsATracer: Bullets are one-pixel dots, the same color as the player. (The bomber has a double-sized projectile, not that it helps)
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The game rotates both vehicles, with the one that was hit being rotated more than the one that fired the shot
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* Games 6-9: Tank-Pong, in which the shell bounces off the walls.
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* Games 6-9: Tank-Pong, in which the shell bounces off the walls. Some variations require that you bounce the shot off at least one wall before it can score a hit.
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* Games 21-27: Jet dogfight. Like the biplanes, there are variations in clouds, unguided rockets or guided missiles, and squadrons.
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* Games 21-27: Jet dogfight. Like the biplanes, there are variations in clouds, unguided rockets or guided missiles, and squadrons.
squadrons (two-vs-two and three-vs-one).
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Atari developed a sequel game ''Combat II'' intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s. An UsefulNotes/{{Atari 5200}} homebrew sequel was released, featuring up to four-player gameplay.
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Atari developed a sequel game ''Combat II'' intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s. It features only tank combat. An UsefulNotes/{{Atari 5200}} homebrew sequel was released, featuring up to four-player gameplay.
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* ColorCodedMultiplayer: Player 1 is red (Tank), yellow-green (Tank-Pong), peach (Biplanes) or orange (Jets). Player two is blue (Tank), purple (Tank-Pong) or light green (Biplanes/Jets).
* ComebackMechanic: A punish-the-winner example. When you hit the other player, the game rotates your vehicle, so that the other player has time to move or return fire while you're lining up the next shot.
* ComebackMechanic: A punish-the-winner example. When you hit the other player, the game rotates your vehicle, so that the other player has time to move or return fire while you're lining up the next shot.
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* ColorCodedMultiplayer: Player 1 is red (Tank), yellow-green (Tank-Pong), peach (Biplanes) or orange (Jets). Player two is blue (Tank), purple (Tank-Pong) or light green (Biplanes/Jets).
* ComebackMechanic: A punish-the-winner example. When you hit(Biplanes/Jets). If the other player, the game rotates your vehicle, so that the other player has time Color/BW switch is set to move or return fire while you're lining up the next shot.BW, Player 1 is white and Player 2 is black, regardless of variation.
* ComebackMechanic: A punish-the-winner example. When you hit
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* SideView: The biplane games are seen from the side.
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* SideView: The biplane games are seen from the side. This gives them very different controls from the otherwise-similar jet games: down turns the plane left (pulling back on the stick to make it ascend relative to its own axis), and up turns it right (making it descend relative to its own axis). Left and right speed up and slow down the biplane. The jets and tanks have more natural controls (left for left, right for right)
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Better to use Schizo Tech.
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* AnachronismStew: Biplanes with guided missiles?
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* SchizoTech: Biplanes with guided missiles?
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None
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* WrapAround: The biplane and jet games. You and your bullets wrap around the screen both horizontally and vertically. Also the tank games, if you get shot just right you can warp through the outside wall.
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* WrapAround: The biplane and jet games. You and your bullets wrap around the screen both horizontally and vertically. This allows trick shots where you can shoot through one side of the screen to hit the player on the other side. Also the tank games, if you get shot just right you can warp through the outside wall.
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A couple more things
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* Games 10-14: Invisible Tanks, including regular and Tank-Pong variations.
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* Games 10-14: Invisible [[{{Invisibility}} Invisible]] Tanks, including regular and Tank-Pong variations.
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* TanksButNoTanks: The tanks don't have turrets, so a player of modern tank games would recognize them as "Turretless Tank Destroyers".
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More detail and tropes
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* Games 1-14: Tank. Drive your tank around, avoid walls or use them as cover, and shoot the other tank. Some of the variations have unguided shells, some have guided missiles, and some are 'Tank-Pong' in which the shell bounces off the walls. The last five variations have invisible tanks, only visible when firing or hitting a wall.
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* Games 1-14: 1-5: Tank. Drive your tank around, avoid walls or use them as cover, and shoot the other tank. Some of the variations have unguided shells, some have guided missiles, and some are 'Tank-Pong' missiles.
* Games 6-9: Tank-Pong, in which the shell bounces off thewalls. The last five variations have invisible tanks, only visible when firing or hitting a wall.walls.
* Games 10-14: Invisible Tanks, including regular and Tank-Pong variations.
* Games 6-9: Tank-Pong, in which the shell bounces off the
* Games 10-14: Invisible Tanks, including regular and Tank-Pong variations.
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* ComebackMechanic: A punish-the-winner example. When you hit the other player, the game rotates your vehicle, so that the other player has time to move or return fire while you're lining up the next shot.
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* ScoringPoints: Each player scores one point every time they hit the other player.
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Context
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%%* ColorCodedMultiplayer
%%* EveryBulletIsATracer
%%* EveryBulletIsATracer
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%%* EveryBulletIsATracer
* EveryBulletIsATracer: Bullets are one-pixel dots, the same color as the player.
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%%* NoPlotNoProblem
%%* OneBulletAtATime
* PainfullySlowProjectile: Especially the jet games.
%%* PlayerVersusPlayer
%%* ShootEmUp
* SideView: The biplane games.
%%* OneBulletAtATime
* PainfullySlowProjectile: Especially the jet games.
%%* PlayerVersusPlayer
%%* ShootEmUp
* SideView: The biplane games.
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%%* OneBulletAtATime
* OneBulletAtATime: You can't fire another shot until the one you've fired has hit a wall (Tank only, in Tank-Pong they bounce) or run out of range.
* PainfullySlowProjectile:
%%* PlayerVersusPlayer
%%* ShootEmUp
* PlayerVersusPlayer: Two players shooting each other with tanks or airplanes.
* ShootEmUp: The game is a bunch of one-screen player versus player shoot-em-ups.
* SideView: The biplane
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%%* TopDownView: The tank and jet games.
* WrapAround: The biplane and jet games. Also the tank games, if you get shot just right.
* WrapAround: The biplane and jet games. Also the tank games, if you get shot just right.
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* WrapAround: The biplane and jet games. You and your bullets wrap around the screen both horizontally and vertically. Also the tank games, if you get shot just
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* TheGoldenAgeOfVideoGames
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Commented out Zero Context Examples.
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* ColorCodedMultiplayer
* EveryBulletIsATracer
* EveryBulletIsATracer
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* NoPlotNoProblem
* OneBulletAtATime
* OneBulletAtATime
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* PlayerVersusPlayer
* ShootEmUp
* ShootEmUp
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* TopDownView: The tank and jet games.
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None
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Atari developed a sequel game ''Combat II'' intended for release in the early 1980s, but it was shelved and didn't see a release until the early 2000s. An UsefulNotes/{{Atari 5200}} homebrew sequel was released, featuring up to four-player gameplay.
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None
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''Combat'' was one of the {{Atari 2600}}'s launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/{{Tank}}'' and ''VideoGame/JetFighter''.
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''Combat'' was one of the {{Atari UsefulNotes/{{Atari 2600}}'s launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''VideoGame/{{Tank}}'' and ''VideoGame/JetFighter''.
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Changed game variations to button list
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The first 14 games are top-view tank games. Drive your tank around, avoid walls or use them as cover, and shoot the other tank. Some of the variations have unguided shells, some have guided missiles, and some are 'Tank-Pong' in which the shell bounces off the walls. The last five variations have invisible tanks, only visible when firing or hitting a wall.
The next six are side-view biplane dogfights. Some have clouds that obscure the planes, some have open skies. Some have single-shot rifles, some have shorter range machine guns, and some have guided missiles. One variation gives each player a squadron of two planes, and another pits three fighters against one bomber.
The last seven are top-view jet dogfights. Like the biplanes, there are variations in clouds, unguided rockets or guided missiles, and squadrons.
The next six are side-view biplane dogfights. Some have clouds that obscure the planes, some have open skies. Some have single-shot rifles, some have shorter range machine guns, and some have guided missiles. One variation gives each player a squadron of two planes, and another pits three fighters against one bomber.
The last seven are top-view jet dogfights. Like the biplanes, there are variations in clouds, unguided rockets or guided missiles, and squadrons.
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The next six are side-view biplane dogfights.
* Games 15-20: Biplane dogfight. Some have clouds that obscure the planes, some have open skies. Some have single-shot rifles, some have shorter range machine guns, and some have guided missiles. One variation gives each player a squadron of two planes, and another pits three fighters against one
The last seven are top-view jet dogfights.
* Games 21-27: Jet dogfight. Like the biplanes, there are variations in clouds, unguided rockets or guided missiles, and squadrons.
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Links, and a correction.
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''Combat'' was one of the {{Atari 2600}}'s launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''Tank'' and ''Anti-Aircraft II''.
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''Combat'' was one of the {{Atari 2600}}'s launch titles, and it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on two arcade games from the mid-[[TheSeventies 1970s]]: ''Tank'' ''VideoGame/{{Tank}}'' and ''Anti-Aircraft II''.
''VideoGame/JetFighter''.
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None
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/combat_824.jpg]] ''Combat'' was one of the {{Atari 2600}}'s launch titles, and included with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a couple of arcade games from the mid-[[TheSeventies 1970s]]: ''Tank'' and ''Anti-Aircraft II''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/combat_824.jpg]] jpg]]
[[caption-width-right:300: Tank vs. tank.]]
''Combat'' was one of the {{Atari 2600}}'s launch titles, andincluded it came with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a couple of two arcade games from the mid-[[TheSeventies 1970s]]: ''Tank'' and ''Anti-Aircraft II''. II''.
Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.
[[caption-width-right:300: Tank vs. tank.]]
''Combat'' was one of the {{Atari 2600}}'s launch titles, and
Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.
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None
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''Combat'' was one of the {{Atari 2600}}'s launch titles, and included with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a couple of arcade games from the mid-[[TheSeventies 1970s]]: ''Tank'' and ''Anti-Aircraft II''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/combat_824.jpg]] ''Combat'' was one of the {{Atari 2600}}'s launch titles, and included with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a couple of arcade games from the mid-[[TheSeventies 1970s]]: ''Tank'' and ''Anti-Aircraft II''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.
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None
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''Combat'' was one of the {{Atari 2600}}'s launch titles, and included with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a couple of arcade games from the mid-'70s. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.
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''Combat'' was one of the {{Atari 2600}}'s launch titles, and included with the console from 1977 to 1982. It was a series of 27 TopDownView or SideView, PlayerVersusPlayer, {{Shoot Em Up}}s. It was based on a couple of arcade games from the mid-'70s.mid-[[TheSeventies 1970s]]: ''Tank'' and ''Anti-Aircraft II''. Each game lasts [[TimedMission 2 minutes and 16 seconds]], and the object is to hit your opponent more than he hits you.