Follow TV Tropes

Following

History VideoGame / ColonialMarines

Go To

OR

Is there an issue? Send a MessageReason:
Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: Marines and Aliens who score multiple kills in a round or otherwise make great strides in accomplishing their factions goals are often respected and followed by others even against the authority of the side's leader(s).

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Marines and Aliens who score multiple kills in a round or otherwise make great strides in accomplishing their factions goals are often respected and followed by others even against the authority of the side's leader(s).

Added: 219

Removed: 218

Is there an issue? Send a MessageReason:
None


* IronEardrums: ZigZagged. While most guns won't cause any problems for Marines or Xenomorphs, being too close to an explosion will temporarily render people deaf, as will being too close to the tank gun when it fires.


Added DiffLines:

* SteelEardrums: ZigZagged. While most guns won't cause any problems for Marines or Xenomorphs, being too close to an explosion will temporarily render people deaf, as will being too close to the tank gun when it fires.
Is there an issue? Send a MessageReason:
link Swallowed Whole


* Swallowed Whole: Xenomorphs have a devour ability to quickly transport captured hosts.

to:

* Swallowed Whole: {{Swallowed Whole}}: Xenomorphs have a devour ability to quickly transport captured hosts.
Is there an issue? Send a MessageReason:
Swallowed Whole

Added DiffLines:

* Swallowed Whole: Xenomorphs have a devour ability to quickly transport captured hosts.
Is there an issue? Send a MessageReason:
None


Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''TabletopGame/Werewolf1986'', ''CM-[=SS13=]'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.

to:

Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''TabletopGame/Werewolf1986'', ''TabletopGame/Werewolf1997'', ''CM-[=SS13=]'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.
Is there an issue? Send a MessageReason:
None


Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''{{TabletopGame/Werewolf}}'', ''CM-[=SS13=]'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.

to:

Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''{{TabletopGame/Werewolf}}'', ''TabletopGame/Werewolf1986'', ''CM-[=SS13=]'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.
Is there an issue? Send a MessageReason:
orbital cannon shells


* DeathFromAbove: The Marines' dropships can have weapons attached and be used to provide close air support in combat. The ''Almayer'' itself can also supply an {{Orbital Bombardment}}. On the flipside, Xenomorph Queens, by dint of not being natural pilots, will always ram a hijacked dropship into the ''Almayer'' - and if the Marines don't clear in time, well, free pancakes for everyone.

to:

* DeathFromAbove: The Marines' dropships can have weapons attached and be used to provide close air support in combat. The ''Almayer'' itself can also supply an {{Orbital Bombardment}}.Bombardment}} with three shells, Explosive, Incendiary or Cluster. On the flipside, Xenomorph Queens, by dint of not being natural pilots, will always ram a hijacked dropship into the ''Almayer'' - and if the Marines don't clear in time, well, free pancakes for everyone.
Is there an issue? Send a MessageReason:


* ObligatoryWarCrimeScene: There is nothing stopping the Marines from executing prisoners of war, or desecrating bodies.

Added: 312

Changed: 533

Is there an issue? Send a MessageReason:
None


* DeathFromAbove: The Marines' dropships can have weapons attached and be used to provide close air support in combat. The ''Almayer'' itself can also supply an {{Orbital Bombardment}}. On the flipside, Xenomorph Queens, by dint of not being natural pilots, will always ram a hijacked dropship into the Almayer - and if the Marines don't clear in time, well, free pancakes for everyone.

to:

* DeathFromAbove: The Marines' dropships can have weapons attached and be used to provide close air support in combat. The ''Almayer'' itself can also supply an {{Orbital Bombardment}}. On the flipside, Xenomorph Queens, by dint of not being natural pilots, will always ram a hijacked dropship into the Almayer ''Almayer'' - and if the Marines don't clear in time, well, free pancakes for everyone.



* JokeCharacter: The Almayer can call an ERT (Emergency Response Team) if they're being overwhelmed by the Xenomorph menance. A possible ERT team is just one poor [[UnstoppableMailman pizza boy/girl]] or a [[FromBadToWorse pod full of Xenomorphs]].

to:

* JokeCharacter: The Almayer ''Almayer'' can call an ERT (Emergency Response Team) if they're being overwhelmed by the Xenomorph menance. A possible ERT team is just one poor [[UnstoppableMailman pizza boy/girl]] or a [[FromBadToWorse pod full of Xenomorphs]].



* SceneryGorn: ''VideoGame/SpaceStation13'' already itself allows to build and destroy every single in-game tile, add that the Marine's heavy armaments like explosives, and the aliens covering everything with their resin, and the maps can be completly destroyed. CAS runs tend to completly level off buildings.

to:

* {{Railroading}}: To prevent the Marines from [[ScrewThisImOuttaHere simply retreating]] to the ''Almayer'' and calling it a day, should they abandon the surface, then the autopilot on one of their dropships will suffer a convenient malfunction resulting in it leaving the ship and landing on the surface, guaranteeing that the Xenomorphs will have a way to reach the ''Almayer''.
* SceneryGorn: ''VideoGame/SpaceStation13'' already itself allows to build and destroy every single in-game tile, add that the Marine's heavy armaments like explosives, and the aliens covering everything with their resin, and the maps can be completly completely destroyed. CAS runs tend to completly completely level off buildings.
Is there an issue? Send a MessageReason:
Dewicked trope


** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dying from bullet wounds.]]

to:

** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dying from bullet wounds.]]wounds.
Is there an issue? Send a MessageReason:
Fixed vandalism.


* ActionGirl: The Xenomorphs themselves qualify, being an [[OneGenderRace all female species.]] The female Marines used to be here, but let's be real; most female Marine players are nowhere near capable.

to:

* ActionGirl: Female Marines are just as capable as their male compatriots. The Xenomorphs themselves also qualify, being an [[OneGenderRace all female species.]] The female Marines used to be here, but let's be real; most female Marine players are nowhere near capable.]]
Is there an issue? Send a MessageReason:
Forgot capitalization


* ActionGirl: The Xenomorphs themselves qualify, being an [[OneGenderRace all female species.]] The female marines used to be here, but let's be real; most female marine players are nowhere near capable.

to:

* ActionGirl: The Xenomorphs themselves qualify, being an [[OneGenderRace all female species.]] The female marines Marines used to be here, but let's be real; most female marine Marine players are nowhere near capable.
Is there an issue? Send a MessageReason:
Had to fix up a blatant falsehood.


* ActionGirl: Female Marines are just as capable as their male compatriots. The Xenomorphs themselves also qualify, being an [[OneGenderRace all female species.]]

to:

* ActionGirl: Female Marines are just as capable as their male compatriots. The Xenomorphs themselves also qualify, being an [[OneGenderRace all female species.]]]] The female marines used to be here, but let's be real; most female marine players are nowhere near capable.

Added: 298

Removed: 303

Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Laser cannons are one of the weapons that can be mounted on the dropships. They hit their targets instantly, are quite powerful, light whatever they hit on fire, and have good ammunition capacity, but they must be requisitioned, are very inaccurate, and are ''extremely'' expensive.



* FrickinLaserBeams: Laser cannons are one of the weapons that can be mounted on the dropships. They hit their targets instantly, are quite powerful, light whatever they hit on fire, and have good ammunition capacity, but they must be requisitioned, are very inaccurate, and are ''extremely'' expensive.
Is there an issue? Send a MessageReason:
Asskicking Equals Authority-Marines+Aliens do not recieve any bonus for being good beside respect


* AsskickingEqualsAuthority: Marines and Aliens who score multiple kills in a round or otherwise make great strides in accomplishing their factions goals are often awarded with a promotion to leadership status or other benefit, like special gear from a supply drop or a reserved slot for Evolution if they haven't maxed out their tree yet.

to:

* AsskickingEqualsAuthority: Marines and Aliens who score multiple kills in a round or otherwise make great strides in accomplishing their factions goals are often awarded with a promotion to leadership status or other benefit, like special gear from a supply drop or a reserved slot for Evolution if they haven't maxed out their tree yet.respected and followed by others even against the authority of the side's leader(s).
Is there an issue? Send a MessageReason:
None


* BreakOutTheMuseumPiece: The Command Armoury has three [=Mk1=] Pulse Rifles, which have more than twice the ammunition capacity as the standard issue [=Mk2=], but are less accurate and accepts fewer attachments. Some admin events can see mercenaries or response teams equipped with [=M16s=], [=MP5s=], SVD Dragunovs, and ''[=PPSh-17=] submachine guns'', which date back to the ''Second World War''.

to:

* BreakOutTheMuseumPiece: The Command Armoury has three [=Mk1=] Pulse Rifles, which have more than twice the ammunition capacity as the standard issue [=Mk2=], but are less accurate and accepts accept fewer attachments. Some admin events can see mercenaries or response teams equipped with [=M16s=], [=MP5s=], SVD Dragunovs, and ''[=PPSh-17=] submachine guns'', which date back to the ''Second World War''.
Is there an issue? Send a MessageReason:
None


* BreakOutTheMuseumPiece: The Command Armoury has three [=Mk1=] Pulse Rifles, which have more than twice the ammunition capacity as the standard issue [=Mk2=], but is less accurate and accepts fewer attachments. Some admin events can see mercenaries or response teams equipped with [=M16s=], [=MP5s=], SVD Dragunovs, and ''[=PPSh-17=] submachine guns'', which date back to the ''Second World War''.

to:

* BreakOutTheMuseumPiece: The Command Armoury has three [=Mk1=] Pulse Rifles, which have more than twice the ammunition capacity as the standard issue [=Mk2=], but is are less accurate and accepts fewer attachments. Some admin events can see mercenaries or response teams equipped with [=M16s=], [=MP5s=], SVD Dragunovs, and ''[=PPSh-17=] submachine guns'', which date back to the ''Second World War''.
Is there an issue? Send a MessageReason:
None


!! ''CM-SS13'' contains examples of the following tropes:

to:

!! ''CM-SS13'' ''CM-[=SS13=]'' contains examples of the following tropes:
Is there an issue? Send a MessageReason:
None


Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''{{TabletopGame/Werewolf}}'', ''CM-SS13'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.

''CM-SS13'' is one of the most popular ''Space Station 13'' servers, having its own [[https://cm-ss13.com/wiki/Main_Page wiki]] and [[https://cm-ss13.com/index.php forums.]] Note that {{VideoGame/BYOND}} must be [[http://www.byond.com/download/ installed]] to play.

to:

Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''{{TabletopGame/Werewolf}}'', ''CM-SS13'' ''CM-[=SS13=]'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.

''CM-SS13'' ''CM-[=SS13=]'' is one of the most popular ''Space Station 13'' servers, having its own [[https://cm-ss13.com/wiki/Main_Page wiki]] and [[https://cm-ss13.com/index.php forums.]] Note that {{VideoGame/BYOND}} must be [[http://www.byond.com/download/ installed]] to play.
Is there an issue? Send a MessageReason:
None


Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''{{TabletopGame/Werewolf}}'', ''Colonial Marines'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.

''Colonial Marines'' is one of the most popular ''Space Station 13'' servers, having its own [[https://cm-ss13.com/wiki/Main_Page wiki]] and [[https://cm-ss13.com/index.php forums.]] Note that {{VideoGame/BYOND}} must be [[http://www.byond.com/download/ installed]] to play.

to:

Unlike other ''Space Station 13'' servers, where players control crew members aboard the station and deal with various problems and randomly-selected antagonists in the vein of ''{{TabletopGame/Werewolf}}'', ''Colonial Marines'' ''CM-SS13'' is an {{Asymmetric Multiplayer}} game in which players control either the Marines or the Xenomorphs (or, in special circumstances, the other aforementioned factions, as well as survivors of the Xenomorph invasion of the colonies); The Marines win if they kill all of the Xenomorphs, and vice versa. To accomplish this, the Marines have a versatile armory of weaponry and equipment, while the Xenomorphs have numerous specialized evolutions to overpower the Marines.

''Colonial Marines'' ''CM-SS13'' is one of the most popular ''Space Station 13'' servers, having its own [[https://cm-ss13.com/wiki/Main_Page wiki]] and [[https://cm-ss13.com/index.php forums.]] Note that {{VideoGame/BYOND}} must be [[http://www.byond.com/download/ installed]] to play.



!! ''Colonial Marines'' contains examples of the following tropes:

to:

!! ''Colonial Marines'' ''CM-SS13'' contains examples of the following tropes:
Is there an issue? Send a MessageReason:
None


* MeleeATrois: Some rounds feature third parties that are hostile towards both sides, including [[Franchise/{{Predator}} Predators]], hostile mercenaries, the [[DirtyCommies Union of Progressive Peoples]], Corporate Death Squads, and several others.

to:

* MeleeATrois: Some rounds feature third parties that are hostile towards both sides, including [[Franchise/{{Predator}} Predators]], hostile mercenaries, the [[DirtyCommies [[DirtyCommunists Union of Progressive Peoples]], Corporate Death Squads, and several others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SceneryGorn: ''VideoGame/SpaceStation13'' already itself allows to build and destroy every single in-game tile, add that the Marine's heavy armaments like explosives, and the aliens covering everything with their resin, and the maps can be completly destroyed. CAS runs tend to completly level off buildings.
Is there an issue? Send a MessageReason:
None


** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dead bullet wounds.]]

to:

** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dead dying from bullet wounds.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dead bullet wounds.]]

Added: 200

Changed: 846

Is there an issue? Send a MessageReason:
Using explosives on enemy forces isn't considered a war crime, while flame throwers are a bit borderline.


* AuthorityEqualsAsskicking: Played straight and [[SubvertedTrope subverted]]. The Queen is considered the ultimate lifeform able to soak damage from multiple marines at once while using her abilities to incapacitate or kill them in short order. The Marine Officers on the other hand, despite being the overall authority and directed the Marines into battle not unlike the Queen, are generally worse equipped than a Rifleman in their platoon and if a lone Warrior sneaks his way into the bridge he can often kill the entire command staff without much trouble. Squad Leaders and Specialists however, the battlefield leaders of Marines, do have better gear and weapons than most of their squads and much more capable of putting the hurt on Aliens while their squad mops up.

to:

* AuthorityEqualsAsskicking: Played straight and [[SubvertedTrope subverted]]. The Queen is considered the ultimate lifeform able to soak damage from multiple marines at once while using her abilities to incapacitate or kill them in short order. The Marine Officers on the other hand, despite being the overall authority and directed the Marines into battle not unlike the Queen, are generally worse equipped than a Rifleman in their platoon and if a lone Warrior sneaks his way into the bridge he can often kill the entire command staff without much trouble. However, Squad Leaders and Specialists however, Specialists, the battlefield leaders of Marines, do have better gear and weapons than most of their squads and much more are extremely capable of putting the hurt on Aliens while their squad mops up.



* ChestBurster: Required to spawn more larvae, duh. Larva ''can'' simply crawl out of the hive floor, but this process takes much longer.

to:

* ChestBurster: Required to spawn more larvae, duh. Larva ''can'' simply crawl out of the hive floor, but this process takes much longer. Unlike in the movies, there is a chance to actually survive them: the medics and doctors can detect the presence of the larva if they scan a marine whose been facehugged, and a doctor can perform surgery to remove it. [[spoiler: However, every so often there is more than one larvae in a marine, so you better hope the doctor is thorough and gets them both]].



* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.



* IJustShotMarvinInTheFace: The death of many a marine will not come from Xenomorphs or even map hazards, but friendly fire. Only a few weapons avert this [[note]]The Smartgunner's Smartgun, along with Carbines and Revolvers with the Smartscope attatchment.[[/note]] - other than those, CAS, OB, and even the specialist's weapons can and will hit marines.

to:

* IJustShotMarvinInTheFace: The death of many a marine will not come from Xenomorphs or even map hazards, but friendly fire. Only a few weapons avert this [[note]]The Smartgunner's Smartgun, along with Carbines and Revolvers with the Smartscope attatchment.[[/note]] - other than those, CAS, OB, and even the specialist's weapons can and will hit marines. There's also the tank's main gun, which can knockdown and injure marines who [[TruthInTelevision stand too close to it when it fires]].



** The marines in the combat squads almost always dislike the Military Police, for similar reasons to why people tend to dislike Security in normal Space Station 13

to:

** The marines in the combat squads almost always dislike the Military Police, for similar reasons to why people tend to dislike Security in normal Space Station 13 13.



* ObligatoryWarCrimeScene: Nothing is stopping the marines from using explosives and flamers on any hostile humans or Yautja. There is also nothing stopping them from executing prisoners of war, or desecrating bodies.

to:

* ObligatoryWarCrimeScene: Nothing is stopping the marines from using explosives and flamers on any hostile humans or Yautja. There is also nothing stopping them the Marines from executing prisoners of war, or desecrating bodies.



* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.

to:

* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.

Top