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Nice Hat is now dewicked


* NiceHat: Cokey always wears a yellow cap as part of trying to make him appeal to children.
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* ExcusePlot: Your hot teacher was kidnapped by some dude. Go rescue her.
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Forgot character names.


* MarshmallowHell: In the game's ending, smothers him with her chest, until he faints.

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* MarshmallowHell: In the game's ending, Ms. Sakurako smothers him Cokey with her chest, until he faints.
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Fixed description.


Compare ''VideoGame/{{Pepsiman}}'', a game advertising their rival.

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Compare ''VideoGame/{{Pepsiman}}'', a game advertising their rival.for a product from Coke's rival company.

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Added some examples.



Compare ''VideoGame/{{Pepsiman}}'', a game advertising their rival.



* CrateExpectations: There are many crates you can destroy to get coins or power-ups from them.



* HitPoints: Your hits left are shown with red squares in the top right corner.
* HotTeacher: Ms. Sakurako is supposed to be Cokey's teacher. She look fairly young and gives him a MarshmallowHell in the ending.



* PowerUpLetdown: The purchasable coke disk is a decent ranged weapon on the ground, but trying to use it to fight enemies in the air is a huge hassle compared to the jump kick.

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* PowerUpLetdown: PowerUpLetdown:
** The skateboard lets the hero ride through the enemies quickly, but the stages are not designed for it and it's likely to be lost within a matter of seconds once he bumps into something. No wonder it doesn't show up in the last two zones.
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The purchasable coke disk is a decent ranged weapon on the ground, but trying to use it to fight enemies in the air is a huge hassle compared to the jump kick.


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* ScreenCrunch: The handheld's small screen can make watching out for enemies or telling what's below difficult. The Steel Factory is particularly nasty with leaps of faith.
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Fixed image size bug.


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[[quoteright:300:https://static.[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/cocacolakid19sep.jpg]]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cocacolakid19sep.jpg]]

''Coca Cola Kid'' is a PlatformGame developed by Aspect Co. and published by Creator/{{Sega}} for the UsefulNotes/GameGear in 1994. You play as Cokey, the eponymous kid who has to save Ms. Sakurako after she's kidnapped by Mr. Iwayma. Now it's up to Cokey to platform through five zones with three levels each. It plays and feels a lot like ''VideoGame/SonicTheHedgehogChaos'' but with more acrobatics, as Aspect also developed that game and recycled its engine for this one.
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!!This game provides examples of:
* AdvertisementGame: For Coca Cola. You see the slogan on the title screen, plenty of bottles, and the logo is plastered in the last zone.
* ArtInitiatesLife: In an ad for the game, a child pours cola on a comic book, causing Cokey and Mr. Iwayma to come to life and battle in the real world.
* BandLand: The final zone takes place at a disco, with plenty of speaker to destroys throughout.
* BeardOfEvil: One thing that's consistent with Mr. Iwayma's disguise and true form is his beard, as seen when he kidnaps Ms. Sakurako.
* BossOnlyLevel: The third area only consists of some small corridor, occasionally a bit of simple platforming, and a boss.
* BottomlessPit: Pits are a common hazard starting from the Central Park area.
* DeathThrows: Cokey lifts his arms and straightens his legs upon dying.
* {{Dominatrix}}: The last boss is a woman who wears skimpy clothes and uses her whip to fight.
* EpilepticFlashingLights: Once Mr. Iwayma transforms and kidnaps Ms. Sakurako, the backgrounds switches between primary colors rapidly.
* FatBastard: Downtown has some fat enemies who shortly turn into down arrows that fly at you, while Central Park has ones that roll into you.
* GracefulLoser: The fourth boss praises the protagonist upon defeat and states he has infinite power.
* HatDamage: The third boss complains that his helmet broke after the battle.
* HeartContainer: Collecting 10 coins lets you purchase a health upgrade that lets you start with one more hit point.
* IdleAnimation: If Cokey doesn't move, he will look around, chew bubblegum, adjust his hat, or drink cola.
* InvincibilityPowerUp: A can of Coke turns our hero invincible, which is represented by him flickering and an energetic tune playing in the background.
* MarshmallowHell: In the game's ending, smothers him with her chest, until he faints.
* NiceHat: Cokey always wears a yellow cap as part of trying to make him appeal to children.
* PowerUpLetdown: The purchasable coke disk is a decent ranged weapon on the ground, but trying to use it to fight enemies in the air is a huge hassle compared to the jump kick.
* ScoreScreen: A screen at the end of each level tallies up points based on completion time and coins.
* SinisterMinister: The third boss is some kind of Elizabethan minister who can turn into a turtle or throw his neck ruff/bald cap.
* TemporaryPlatform: Red and grey platforms drop when Cokey steps on them.
* TimedMission: Every level has to be beaten under 10 minutes.
* WallJump: Cokey can cling to tall walls and jump off them.
* YourPrincessIsInAnotherCastle: After beating Mr. Iwayma, you're told Ms. Sakurako isn't here and you should look in the park.
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