History VideoGame / Civilization

26th Apr '16 8:41:06 PM authorinthedark
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** In Civ IV, a leader may propose a trade, then if you attempt to edit the deal, but decide to stick with the initial trade, sometimes the AI says things like, "It's highway robbery, but we'll take it."
18th Apr '16 5:51:04 AM GentlemensDame883
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** Nearly every unit type has some advantage and disadvantage over the basic slow melee unit. Fast melee (mounted and armour) have more movement points and usually can move after attacking, but have penalties against cities. Anti-mounted (spearman tree) are weaker than basic melee against anything that isn't their prey. Ranged units are {{Glass Cannon}}s that, although able to attack without hurting themselves, will suffer against melee; the Gatling Gun and later units are equally strong in defence as in offence but can only attack adjacent targets. Siege units are strong against cities but, with few exceptions, need to use one movement point on setting up. Aircraft can attack from afar without exposing their basing city or carrier but there are lots of ways for a prepared defender to punish their use.

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** Nearly every unit type has some advantage and disadvantage over the basic slow melee unit. Fast melee (mounted and armour) have more movement points and usually can move after attacking, but have penalties against cities. Anti-mounted (spearman tree) are weaker than basic melee against anything that isn't their prey. Ranged units are {{Glass Cannon}}s that, although able to attack without hurting themselves, will suffer against melee; the Gatling Gun and later units are equally strong in defence as in offence but can only attack adjacent targets. Siege units are strong against cities but, with few exceptions, need to use one movement point on setting up.up and have reduced sight range necessitating other units to spot for them. Aircraft can attack from afar without exposing their basing city or carrier but there are lots of ways for a prepared defender to punish their use.


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* TargetSpotter: Invoked in ''V''. Siege units, missiles and aircraft have shorter sight ranges than they can hit, meaning you need another unit to move in close and reveal the hex you want to target.
17th Apr '16 8:14:07 AM Generality
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* AntiAir: The Anti-Air Gun and Mobile SAM, which deal additional damage to aircraft attacking nearby friendly units.

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* AntiAir: The Anti-Air Gun and Mobile SAM, which deal additional damage to aircraft attacking nearby friendly units. Triplanes and fighters can also run air resistance to shoot at any offensive air unit that comes within their range.
17th Apr '16 7:16:55 AM GentlemensDame883
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* AntiAir: The Anti-Air Gun and Mobile SAM, which deal additional damage to aircraft attacking nearby friendly units.
14th Apr '16 7:38:35 AM Specialist290
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** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's sheer size.

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** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's sheer size.size. Not only that, but keeping the majority of your citizens happy and entertained allowed your cities to gain one population point per turn each as long as you had enough food to sustain growth and luxuries to stave off discontent.
14th Apr '16 4:52:49 AM morenohijazo
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* GoodPaysBetter: The Republic and Democracy forms of government place some restrictions on your foreign policy (harder to initiate or sustain a war effort) and support for military units, and your populace gets discontented quicker when you are engaged in war (even those not initiated by you)--not exactly easy for a player bent on conquest (at least early and mid game), compared to Despotism, Monarchy, or Communism. But the economic benefits of these government forms (especially Democracy) is astronomical, to the point that late in the game the player can still pay for a large military (with advanced technology paid for with more money that can go into research or tech trades) if they're so inclined, and become a formidable superpower. Or they're more likely to achieve the technological victory (first ship to Alpha Centauri).
** In first and second game Democracy was almost a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's sheer size.
9th Apr '16 8:11:01 AM GentlemensDame883
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* DifficultButAwesome: Aiming for the Domination or Conquest victory fits into this bill in many of the games. Invading other people's cities and annexing them (or RapePillageAndBurn or, in ''V'', making puppet states out of them) fits the bill. It's fun to conquer every single city, but it requires a lot of micromanagement and strategy with your units. You're also going to have to deal with a lot of unhappiness due to overpopulation, angry citizens from occupied cities and city-states, and having diplomatic relations completely cut off and every civilization declare war on you for your war-mongering attitude. This is why "military based civilizations" (i.e. Mongols, Aztecs, Huns, and the Japanese) are considered to be high-risk/high-reward type of civilization.

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* DifficultButAwesome: DifficultButAwesome:
**
Aiming for the Domination or Conquest victory fits into this bill in many of the games. Invading other people's cities and annexing them (or RapePillageAndBurn or, in ''V'', making puppet states out of them) fits the bill. It's fun to conquer every single city, but it requires a lot of micromanagement and strategy with your units. You're also going to have to deal with a lot of unhappiness due to overpopulation, angry citizens from occupied cities and city-states, and having diplomatic relations completely cut off and every civilization declare war on you for your war-mongering attitude. This is why "military based civilizations" (i.e. Mongols, Aztecs, Huns, and the Japanese) are considered to be high-risk/high-reward type of civilization.


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** Getting a Cultural Victory via Tourism in ''Brave New World'' requires a lot of planning, both to get the right Great Works at the right time and getting the aforementioned Wonders, but do it right and you can get the rest of the world to concede the superiority of your culture without firing a shot.
8th Apr '16 12:39:32 PM Generality
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* ThemeSong: "Baba Yet" from ''Civilization IV'' became the series theme, especially after becoming the first videogame to win a Grammy Award.

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* ThemeSong: "Baba Yet" Yetu" from ''Civilization IV'' became the series theme, especially after becoming the first videogame to win a Grammy Award.
8th Apr '16 12:16:18 PM AnotherGuy
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* ThemeSong: "Baba Yet" from ''Civilization IV'' became the series theme, especially after becoming the first videogame to win a Grammy Award.
15th Mar '16 11:58:50 PM MorganWick
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** Rock 'N Roll is a constructable Wonder of the World in ''IV''. It even plays Music/VelvetUnderground's "Rock and Roll" during the movie. Thanks to the TechTree, it usually gets finished around the same time a Diplomatic Victory becomes possible. Since building it allows you to export "Hit Singles," you can build global good will by giving them away for free right before elections are held, thereby literally winning the game via ThePowerOfRock.

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** Rock 'N Roll is a constructable Wonder of the World in ''IV''. It even plays Music/VelvetUnderground's "Rock and Roll" during the movie. movie (and Creator/LeonardNimoy reads a line from the song when you research the Radio technology that makes the Wonder possible). Thanks to the TechTree, it usually gets finished around the same time a Diplomatic Victory becomes possible.possible (the UN requires the Mass Media technology of which Radio is a direct prerequisite). Since building it allows you to export "Hit Singles," you can build global good will by giving them away for free right before elections are held, thereby literally winning the game via ThePowerOfRock.
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