History VideoGame / Civilization

29th May '16 7:51:29 AM GentlemensDame883
Is there an issue? Send a Message

Added DiffLines:

* ThenLetMeBeEvil: Can be invoked by the player. Once an AI starts denouncing you, it can be very hard to get back into their good books. This can lead a player to decide that, hey, since they're convinced you're beyond helping, you might as well show them what a warmongering monster ''really'' looks like.
27th May '16 10:05:56 PM GentlemensDame883
Is there an issue? Send a Message


* ConservationOfNinjutsu: ''VI'' will eventually allow you to combine two of the same type of unit into a Corps, and later three into an Army. One of these is stronger than an individual composing unit, but weaker than using the two or three separately.



** Some of the Unique Units lose their massive bonuses when they get upgraded.



* SuicidalOverconfidence: Zigzagged with the AI. On the one hand, if you've got a standing army of dozens gun-toting infantry and the AI is still using horseback warriors and archers, they're ''probably'' not going to be stupid enough to declare war on you. On the other hand, if you declare war on them and predictably steamroll their civilization off the map, they ''are'' stupid enough to not throw themselves at your feet and beg for mercy, and will still snort and posture when you approach for a treaty. In V they also don't appear to take Defensive Pacts into account when judging strength, and so will eagerly throw themselves into war with a coalition that can wipe them off the map in order to fight one of the members who happens to be of lower power.
** Sometimes, in ''V'', the AI will actually admit how woefully outmatched they are, but note that they're just trying to slow you down when you're about to win, often by cultural victory.

to:

* SubsystemDamage: Unlike in previous games where you either took an enemy city wholesale or didn't at all, in ''VI'' you can target and destroy individual districts outside the city centre to cripple parts of their industry.
* SuicidalOverconfidence: Zigzagged with the AI. On the one hand, if you've got a standing army of dozens of gun-toting infantry and the AI is still using horseback warriors and archers, they're ''probably'' not going to be stupid enough to declare war on you. On the other hand, if you declare war on them and predictably steamroll their civilization off the map, they ''are'' stupid enough to not throw themselves at your feet and beg for mercy, and will still snort and posture when you approach for a treaty. In V they also don't appear to take Defensive Pacts into account when judging strength, and so will eagerly throw themselves into war with a coalition that can wipe them off the map in order to fight one of the members who happens to be of lower power.
**
power. Sometimes, in ''V'', the AI will actually admit how woefully outmatched they are, but note that they're just trying to slow you down when you're about to win, often by cultural victory.
22nd May '16 6:25:44 PM IronicMouse
Is there an issue? Send a Message

Added DiffLines:

* TheWarJustBefore: In ''Civilization V'', a common warmonger strategy in single-player games is, to accept a peace treaty offered by an AI opponent, and then to use the time of guaranteed peace to rebuild and upgrade the military. Once the peace treaty expires, injured units have healed, new units have been built, and the player is ready to roll out for another war.
22nd May '16 12:51:40 AM GentlemensDame883
Is there an issue? Send a Message


* WarForFunAndProfit: The Honor social policy tree in ''V'' after the 1.4.X patch. Adopting it would give a culture bonus similar to what Montezuma's special ability gives (and stacks with the former's ability, doubling the culture output) and finishing it would allow you to earn money for killing enemy units, making WarForFunAndProfit a viable tactic for fighting oriented Civs like Germany, Japan, the Aztecs and the like.

to:

* WarForFunAndProfit: WarForFunAndProfit:
**
The Honor social policy tree in ''V'' after the 1.4.X patch. Adopting it would give a culture bonus similar to what Montezuma's special ability gives (and stacks with the former's ability, doubling the culture output) and finishing it would allow you to earn money for killing enemy units, making WarForFunAndProfit a viable tactic for fighting oriented Civs like Germany, Japan, the Aztecs and the like.like.
** Something that the A.I. civilizations invoke in ''V''. They will declare war against another civilization that they have military parity with, then rather than pour all their resources into beating down that civ, they will just fight it to a stalemate. After getting bored of this, it will then propose a peace treaty, with terms highly favorable to themselves and costly to the other civilization. In doing so, it gets to lose some of the military units it has been paying maintenance on, and get some nice access to luxury and strategic resources, and a fair amount of money to boot. This can even happen without any enemy unit ever entering your borders.



* WarForFunAndProfit: Something that the A.I. civilizations invoke in ''V''. They will declare war against another civilization that they have military parity with, then rather than pour all their resources into beating down that civ, they will just fight it to a stalemate. After getting bored of this, it will then propose a peace treaty, with terms highly favorable to themselves and costly to the other civilization. In doing so, it gets to lose some of the military units it has been paying maintenance on, and get some nice access to luxury and strategic resources, and a fair amount of money to boot. This can even happen without any enemy unit ever entering your borders.
22nd May '16 12:50:47 AM GentlemensDame883
Is there an issue? Send a Message


* VideoGameCaringPotential: [[HundredPercentAdorationRating "We Love The King Day celebrated in <city name>."]]
** It's a part of gameplay for ''V''; a City will require a certain resource and if you can get the required resource the local populace start getting busy.
** If a Civilization is defeated by another player and you liberate one of their former cities they will be back in the game and you'll be given a large relationship bonus for resurrecting them.
* VideoGameCrueltyPotential: Poison your neighbors' water supplies! Bomb farmlands and cause the starving deaths of millions! [[http://www.youtube.com/watch?v=sWzMeLdU6FA Nuke Gandhi!]]
** ''[[TheDogShotFirst Gandhi nuked me first!]]''
** In addition to allowing (read: encouraging) you to use slavery, Civilization also entices you to wipe out entire nations. If you manage to subjugate or genocide every race but your own, the game declares you a winner.
** Some civilizations (particularly in ''V'') are specifically geared towards dog-kicking, like Montezuma, who gains culture by sacrificing captured enemies, or Genghis Khan, who is designed to hunt down and destroy City-States. Also, the "Autocracy" policy track is specifically modeled after conquering the world by force and all of its policies are named after unfortunate things associated with fascism.
** Among the Luxury resources in ''V'' is Ivory, and its tile is depicted with, of course, elephants on it. Ivory remains very much a luxury resource that improves the happiness of your Empire even when you already have discovered the Ecology tech. Same thing, of course, with the Whale tiles. Or the Fur tiles, even if those ones show animals that are not considered as endangered - foxes. (This was not the case in ''IV'' where all these resources eventually became obsolete.)


Added DiffLines:

* VideoGameCaringPotential: [[HundredPercentAdorationRating "We Love The King Day celebrated in <city name>."]]
** It's a part of gameplay for ''V''; a City will require a certain resource and if you can get the required resource the local populace start getting busy.
** If a Civilization is defeated by another player and you liberate one of their former cities they will be back in the game and you'll be given a large relationship bonus for resurrecting them.
* VideoGameCrueltyPotential: Poison your neighbors' water supplies! Bomb farmlands and cause the starving deaths of millions! [[http://www.youtube.com/watch?v=sWzMeLdU6FA Nuke Gandhi!]]
** ''[[TheDogShotFirst Gandhi nuked me first!]]''
** In addition to allowing (read: encouraging) you to use slavery, Civilization also entices you to wipe out entire nations. If you manage to subjugate or genocide every race but your own, the game declares you a winner.
** Some civilizations (particularly in ''V'') are specifically geared towards dog-kicking, like Montezuma, who gains culture by sacrificing captured enemies, or Genghis Khan, who is designed to hunt down and destroy City-States. Also, the "Autocracy" policy track is specifically modeled after conquering the world by force and all of its policies are named after unfortunate things associated with fascism.
** Among the Luxury resources in ''V'' is Ivory, and its tile is depicted with, of course, elephants on it. Ivory remains very much a luxury resource that improves the happiness of your Empire even when you already have discovered the Ecology tech. Same thing, of course, with the Whale tiles. Or the Fur tiles, even if those ones show animals that are not considered as endangered - foxes. (This was not the case in ''IV'' where all these resources eventually became obsolete.)


Added DiffLines:

** Some of the Achievements for ''V'' require you to do deliberately counterintuitive things, like going for Cultural or Diplomatic Victory while using the Domination-focused Autocracy ideology.
16th May '16 11:51:12 PM MorganWick
Is there an issue? Send a Message


** In ''V'', archers, catapults and other ranged units can now fire from further away than in front of the enemy's faces (usually leading in previous games to getting smacked down without an escort on the same tile, although in ''IV'' they were actually the best defensive units of the pre-gunpowder era). A necessary change as they're still as fragile as ever and units can't share spaces. Also in ''V'', ranged units take less damage from other ranged units.

to:

** In ''V'', archers, catapults and other ranged units can now fire from further away than in front of the enemy's faces (usually leading in previous games to getting smacked down without an escort on the same tile, although in ''IV'' they archers were actually the best defensive units of at defending cities before the pre-gunpowder era).advent of gunpowder). A necessary change as they're still as fragile as ever and units can't share spaces. Also in ''V'', ranged units take less damage from other ranged units.
16th May '16 11:48:08 PM MorganWick
Is there an issue? Send a Message


* NoSwastikas: The Third Reich is conspicuous in its near-total absence, although there is one quote from UsefulNotes/AdolfHitler for ''IV's'' Fascism tech (though he's simply listed as "a German dictator" in the German version), and UsefulNotes/ErwinRommel is featured as a Great General in ''Warlords'' (though Rommel wasn't actually a Nazi). Those who yearn for Hitler's inclusion tend to note that, for example, [[UsefulNotes/JosefStalin Stalin]] and [[UsefulNotes/MaoZedong Mao]], who were just as nasty if not ''quite'' as infamous, are playable leaders (though [[BannedInChina no country with paying customers will ban the game because of them]], and in any case neither are in ''II'' at least).

to:

* NoSwastikas: The Third Reich is conspicuous in its near-total absence, although there is one quote from UsefulNotes/AdolfHitler for ''IV's'' Fascism tech (though he's simply listed as "a German dictator" in the German version), and UsefulNotes/ErwinRommel is featured as a Great General in ''Warlords'' (though Rommel wasn't actually a Nazi). Those who yearn for Hitler's inclusion tend to note that, for example, [[UsefulNotes/JosefStalin Stalin]] and [[UsefulNotes/MaoZedong Mao]], who were just as nasty if not ''quite'' as infamous, are playable leaders (though [[BannedInChina no country with paying customers will ban the game because of them]], and in any case neither are in ''II'' at least).''V'', coincidentally or not).



** Said true about it's relationship with Scientific Growth in ''V''. By having more population growth, you also have more scientific growth being made as well. By having having fewer cities with more population, you're going to have a stronger technological advantage over other civilizations since having more cities means higher technological cost and more unhappiness. This is apparently one of the main reasons why putting heavy emphasis on science is important, since ArtificialStupidity causes the AI to suffer technological penalties for having more cities and instead are blessed with a [[TheComputerIsACheatingBastard a cheating economy]] so that they can put emphasis on [[ZergRush building a lot of weak units]] while ignoring to properly build their own cities. It's usually better to have few, but strong units than trying to build as many units as possible.

to:

** Said true about it's relationship with Scientific Growth in ''V''. By having more population growth, you also have more scientific growth being made as well. By having having fewer cities with more population, you're going to have a stronger technological advantage over other civilizations since having more cities means higher technological cost and more unhappiness. This is apparently one of the main reasons why putting heavy emphasis on science is important, since ArtificialStupidity causes the AI to suffer technological penalties for having more cities and instead are blessed with a [[TheComputerIsACheatingBastard a cheating economy]] so that they can put emphasis on [[ZergRush building a lot of weak units]] while ignoring to properly build their own cities. It's usually better to have few, but strong units than trying to build as many units as possible.



** Resources can work either way in ''III'': India's elite unit, the War Elephant, can be built without access to ivory (represented as an elephant on the map). Samurai require both horses and iron despite not being mounted units. Saltpeter is needed to build Musketmen but not Riflemen (the notion being that industrial production supplants native saltpeter as a source); however, on the other hand, a civilization that has oil but not coal still cannot build railroads (diesel locomotives apparently aren't a thing in ''III's'' 'verse).

to:

** Resources can work either way in ''III'': India's elite unit, the War Elephant, can be built without access to ivory (represented as an elephant on the map). Samurai require both horses and iron despite not being mounted units. Saltpeter is needed to build Musketmen but not Riflemen (the notion being that industrial production supplants native saltpeter as a source); however, on the other hand, a civilization that has oil but not coal still cannot build railroads (diesel locomotives apparently aren't a thing in ''III's'' 'verse). Many of these were fixed in ''IV'' (War Elephants require ivory, Samurai replace Macemen instead of Knights and don't require horses, Saltpeter was removed entirely), but you still can't build railroads without Coal.



* ScoringPoints: Each civ in a game is scored based on how many wonders, techs, and tiles of land they have. This doesn't always signify who has the upper-hand, but it's an ok indication of a civ's development, and decides the winner if the game goes too long. In ''V'', the Future Tech, which used to give a powerful bonus each time it was researched in the earlier games, only provides points.

to:

* ScoringPoints: Each civ in a game is scored based on how many wonders, techs, and tiles of land they have. This doesn't always signify who has the upper-hand, but it's an ok indication of a civ's development, and decides the winner if the game goes too long. In ''V'', most games, researching the Future Techs only provides points; ''IV'' is the exception, as it added happiness and health with each Future Tech, which used added up fast, but it went back to give a powerful bonus each time it was researched being points-only in the earlier games, only provides points.''V''.



** Among the Luxury resources in ''V'' is Ivory, and its tile is depicted with, of course, elephants on it. Ivory remains very much a luxury resource that improves the happiness of your Empire even when you already have discovered the Ecology tech. Same thing, of course, with the Whale tiles. Or the Fur tiles, even if those ones show animals that are not considered as endangered - foxes.

to:

** Among the Luxury resources in ''V'' is Ivory, and its tile is depicted with, of course, elephants on it. Ivory remains very much a luxury resource that improves the happiness of your Empire even when you already have discovered the Ecology tech. Same thing, of course, with the Whale tiles. Or the Fur tiles, even if those ones show animals that are not considered as endangered - foxes. (This was not the case in ''IV'' where all these resources eventually became obsolete.)
16th May '16 1:34:59 AM MorganWick
Is there an issue? Send a Message

Added DiffLines:

***Although ''IV'' didn't have city-states and the diplomatic victory involved manipulating the AI into casting their votes for you, it was possible (at least on easier difficulty levels) to conquer enough cities to control 60% of the population but not the 60% of land area needed for a Domination victory, and have enough votes to win a "Diplomatic" victory all by yourself, even if all the other civs hated your guts.
13th May '16 8:01:59 AM GentlemensDame883
Is there an issue? Send a Message

Added DiffLines:

* TaughtByExperience: One of the features to be included in ''VI'' will have your faction research techs faster by doing things related to them. For example, having a quarry will boost research on Masonry, while settling coastal cities and building fishing boats will speed your way through naval techs.
11th May '16 8:43:33 AM AnotherGuy
Is there an issue? Send a Message


''Civilization'' is a popular [[FourX "4X"]] [[VideoGameLongRunners Long Runner]] game series. The original game was developed in 1991 by SidMeier, and there have been four [[NumberedSequels direct sequels]], numerous expansion packs, and many spin-offs (''VideoGame/SidMeiersAlphaCentauri'', ''VideoGame/{{Colonization}}'', ''VideoGame/CivilizationCallToPower'', ''VideoGame/CivilizationBeyondEarth''), as well as the much simplified ''Civilization Revolution'' for home consoles, the NintendoDS and [=iPhone=], ''Civ World'' for {{Facebook}}, and the MMO ''Civilization Online''. The game was originally inspired by a {{Board Game|s}}, and has since [[RecursiveAdaptation spawned two others]]. Many polls and lists of the best computer games ever developed have, at various times, listed several of the games in the series, often at #1.

to:

''Civilization'' is a popular [[FourX "4X"]] [[VideoGameLongRunners Long Runner]] game series. The original game was developed in 1991 by SidMeier, and there have been four [[NumberedSequels direct sequels]], sequels]] with a fifth coming on October 21, 2016, numerous expansion packs, and many spin-offs (''VideoGame/SidMeiersAlphaCentauri'', ''VideoGame/{{Colonization}}'', ''VideoGame/CivilizationCallToPower'', ''VideoGame/CivilizationBeyondEarth''), as well as the much simplified ''Civilization Revolution'' for home consoles, the NintendoDS and [=iPhone=], ''Civ World'' for {{Facebook}}, and the MMO ''Civilization Online''. The game was originally inspired by a {{Board Game|s}}, and has since [[RecursiveAdaptation spawned two others]]. Many polls and lists of the best computer games ever developed have, at various times, listed several of the games in the series, often at #1.
This list shows the last 10 events of 693. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Civilization