History VideoGame / Civilization

16th Jul '16 6:45:33 PM Tacitus
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* SequelHook: After the release of another Sid Meier game, winning a round of ''Civilization V'' gives you a summary screen with three options: return to the main menu, [[JustOneMoreLevel "Just... One... More... Turn!"]], and "Go Beyond Earth." Clicking the last opens up the Steam store page for ''VideoGame/CivilizationBeyondEarth''.
16th Jul '16 1:33:52 PM ConservativePip
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** Some mods make the Tech Tree even bigger and add more years to unlock the added technologies. The ''Civilization IV'' mod ''Caveman 2 Cosmos'' adds over 600 Technologies and takes over '''''50,000 years to climb'''''. When you begin you aren't even advanced enough to create fire and work your way up into even being able to settle Mars.

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** Some mods make the Tech Tree even bigger and add more years to unlock the added technologies. The ''Civilization IV'' mod ''Caveman 2 Cosmos'' adds over 600 Technologies and takes over '''''50,000 years to climb'''''. When you begin you aren't even advanced enough to create fire and work your way up into even eventually being able to settle Mars.Mars, time travel, and more.
16th Jul '16 1:25:25 PM ConservativePip
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** Some mods make the Tech Tree even bigger and add more years to unlock the added technologies. The Civilization IV mod Caveman 2 Cosmos adds over 600 Technologies and takes over 50,000 years to climb.

to:

** Some mods make the Tech Tree even bigger and add more years to unlock the added technologies. The Civilization IV ''Civilization IV'' mod Caveman ''Caveman 2 Cosmos Cosmos'' adds over 600 Technologies and takes over 50,000 '''''50,000 years to climb. climb'''''. When you begin you aren't even advanced enough to create fire and work your way up into even being able to settle Mars.
9th Jul '16 6:23:34 PM direguy
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** In ''VI'' Cleopatra likes civilizations with strong militaries over weaker ones.
9th Jul '16 2:24:03 PM tealmage
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** Ironically, all the advances were also documented in the ''in-game'' Civilopedia (but you couldn't check it ''as'' you were being asked), and even if you didn't read that, the answers could often be worked out logically anyway. It would ask you things like "Which advance requires knowledge of Steam Engine and Bridge Building?" Uh... could it be railroad? Ya think?

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** Ironically, all the advances were also documented in the ''in-game'' Civilopedia (but you couldn't check it ''as'' you were being asked), and even if you didn't read that, the answers could often be worked out logically anyway. It would ask you things like "Which advance requires knowledge of Steam Engine and Bridge Building?" Uh... (Uh... could it be railroad? Ya think?think?) And even the less obvious ones were easy to memorize after you'd played the game a few times.
4th Jul '16 10:27:50 AM FordPrefect
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** In first and second game Democracy was a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's sheer size. Not only that, but keeping the majority of your citizens happy and entertained allowed your cities to gain one population point per turn each as long as you had enough food to sustain growth and luxuries to stave off discontent.

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** In first and second game Democracy was a GameBreaker, since it gave you immunity to corruption - your empire could run smoothly without ''any'' loss of money from it's its sheer size. Not only that, but keeping the majority of your citizens happy and entertained allowed your cities to gain one population point per turn each as long as you had enough food to sustain growth and luxuries to stave off discontent.
3rd Jul '16 3:08:59 PM Quanyails
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** I is actually a remake, of the original board game. Sort of. The board game had a fixed map, with predefined city locations and resources (and was an accounting nightmare as each city had to have resources collected and recorded manually). The computer adaption allowed for map generation, free city placement, and to have the computer do the bookkeeping for you.

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** I ''I'' is actually a remake, of the original board game. Sort of. The board game had a fixed map, with predefined city locations and resources (and was an accounting nightmare as each city had to have resources collected and recorded manually). The computer adaption allowed for map generation, free city placement, and to have the computer do the bookkeeping for you.
3rd Jul '16 3:07:21 PM Quanyails
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* VelvetRevolution: Using the culture mechanic allows you to bloodlessly take over rival cities by simply overwhelming them. Earlier Civ games had this as you expanding your border to envelop rival cities. ''Brave New World'' for V allows this to happen when you put so much cultural pressure on a rival ideology that their citizens revolt ("We hate being Communists! We're joining Autocracy instead!"). A balance patch also allows you to conquer enemy cities by force but leave their population completely untouched and receptive to their new owners when you take them, if your culture is dominant over theirs.

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* VelvetRevolution: Using the culture mechanic allows you to bloodlessly take over rival cities by simply overwhelming them. Earlier Civ games had this as you expanding your border to envelop rival cities. ''Brave New World'' for V ''V'' allows this to happen when you put so much cultural pressure on a rival ideology that their citizens revolt ("We hate being Communists! We're joining Autocracy instead!"). A balance patch also allows you to conquer enemy cities by force but leave their population completely untouched and receptive to their new owners when you take them, if your culture is dominant over theirs.
3rd Jul '16 10:44:42 AM Quanyails
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* SuicidalOverconfidence: Zigzagged with the AI. On the one hand, if you've got a standing army of dozens of gun-toting infantry and the AI is still using horseback warriors and archers, they're ''probably'' not going to be stupid enough to declare war on you. On the other hand, if you declare war on them and predictably steamroll their civilization off the map, they ''are'' stupid enough to not throw themselves at your feet and beg for mercy, and will still snort and posture when you approach for a treaty. In V they also don't appear to take Defensive Pacts into account when judging strength, and so will eagerly throw themselves into war with a coalition that can wipe them off the map in order to fight one of the members who happens to be of lower power. Sometimes, in ''V'', the AI will actually admit how woefully outmatched they are, but note that they're just trying to slow you down when you're about to win, often by cultural victory.

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* SuicidalOverconfidence: Zigzagged with the AI. On the one hand, if you've got a standing army of dozens of gun-toting infantry and the AI is still using horseback warriors and archers, they're ''probably'' not going to be stupid enough to declare war on you. On the other hand, if you declare war on them and predictably steamroll their civilization off the map, they ''are'' stupid enough to not throw themselves at your feet and beg for mercy, and will still snort and posture when you approach for a treaty. In V ''V'' they also don't appear to take Defensive Pacts into account when judging strength, and so will eagerly throw themselves into war with a coalition that can wipe them off the map in order to fight one of the members who happens to be of lower power. Sometimes, in ''V'', the AI will actually admit how woefully outmatched they are, but note that they're just trying to slow you down when you're about to win, often by cultural victory.
3rd Jul '16 8:57:05 AM Quanyails
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** In ''Civilization III'', one of Hannibal's quotes when meeting him at war is "Despite propaganda spread by my enemies, [[SilenceOfTheLambs I am NOT a cannibal]]. Come closer."



** In ''Civilization III'', one of Hannibal's quotes when meeting him at war is "Despite propaganda spread by my enemies, [[SilenceOfTheLambs I am NOT a cannibal]]. Come closer."
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