History VideoGame / Civilization

9th Sep '17 6:28:12 PM weezact7
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*** This is justified (to a certain degree) due to advancing technology and better construction/industry advancement. For example, a castle in the middle ages could take decades to complete, but today we can build skyscrapers (which are much larger, more complicated structures) in a fraction of that time.
5th Aug '17 12:04:28 PM AnotherGuy
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"[[http://youtu.be/IJiHDmyhE1A Baba Yetu]]", the menu music from ''Civilization IV'' [[note]]Technically, the re-arrangement of the piece for the album "Calling All Dawns."[[/note]], became the first song from a video game to ever win a Grammy Award, which hopefully will spur the Grammy Awards into including an award for "interactive fiction" music scores and songs.

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"[[http://youtu.be/IJiHDmyhE1A Baba Yetu]]", Yetu]]" ("Our Father" in Swahili), the menu music from ''Civilization IV'' [[note]]Technically, the re-arrangement of the piece for the album "Calling All Dawns."[[/note]], became the first song from a video game to ever win a Grammy Award, which hopefully will spur the Grammy Awards into including an award for "interactive fiction" music scores and songs.
28th Jul '17 4:23:08 AM ArchGhost151
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***Also in Revolution there's the incredibly busty Catherine the Great, and Elizabeth I has a cleavage window. For a male example, Alexander the Great is muscular with flowing golden locks and a cleft chin, and every bit as flirtatious as the girls are, flexing and blowing kisses a lot. Make of that what you will, considering Alex historically was probably not blonde and possibly homosexual depending on the scholar. It makes for some amusement if nothing else.
28th Jul '17 4:02:33 AM ArchGhost151
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** The Horseman units in Civ Rev are ridiculously powerful for their era. Unlocked by a basic technology that would only take you 5 turns to research, each horseman costs twice as much as basic warrior unit but attacks at double the power. More importantly, they have twice as many movement points, meaning they can cross the map and bring this power to bear VERY quickly. Horse armies are completely effective even on the highest difficulty of Deity and define most multiplayer matchups, as players are never truly safe from the threat they pose until they get ''pikemen,'' a unit unlocked by a mid-game tech! Much of the civ tier ranking in Revolution relates to how quickly each can field horse armies or what special bonuses they have that enhance their application.
28th Jul '17 3:51:27 AM ArchGhost151
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** This is an effective strategy in Civ Rev as the Spanish, utilizing mass single Legion units combined with naval support (which is boosted indirectly boosted by one of their civ unique bonuses) to weaken much stronger defending armies through volume attacks intended to chip them down into a killable range of defending power. With enough Legion units, you can take down pikemen ''armies;''(a powerful defensive unit a tier above Legions) note that armies are 3x as strong as individual units that comprise them and pikemen (3) are already stronger than Legions (2) individually.
28th Jul '17 3:40:12 AM ArchGhost151
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** In Civ Rev, AIs will eventually stop selling techs to you under the guise of not knowing anything you don't already have (quote "Our People are proud but ignorant, you'll have to seek knowledge elsewhere...") despite the fact you can see their total (real-time) tech total in the diplomacy window. When Mao Zedong has 13 techs and you have 8, it's kind of hard to believe he isn't holding out on you...
28th Jul '17 3:34:32 AM ArchGhost151
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** In Civ Rev, it's largely better to bully the AI and hamper them as much as possible, since diplomacy is so simplified in the first place as to not allow many options and ALL of the AIs WILL declare war on you eventually; it's not a matter of "if" but "when," even for the ridiculously stoic Alexander of Greece. Playing nice generally just gives them more map control, money, freedom to expand, etc. while the most you get out of it is....selling techs to them for a pittance of gold in the window of time they choose to remain non-hostile.
28th Jul '17 3:27:23 AM ArchGhost151
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** Nearly all the wonders in Civ Rev get this treatment barring the East India Company. In a game that runs at such a fast pace (193 turns max, and most games can be decided in 60 or less by a decent player) nearly all of them are just too expensive to build in the relatively short amount of time you have to devote to frivolous endeavors and most eventually go obsolete to boot. Special mention goes to the Apollo Program: Apollo Program instantly hands you all technologies that remain un-researched in the game....which would be great if it wasn't unlocked by the penultimate technology that ALSO unlocks the Technological victory option by itself (an oversight perhaps, you DO NOT have to build Apollo to go to space, you only need the Space Flight tech which unlocks all the space ship parts at once), making the wonder largely pointless.

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** Nearly all the wonders in Civ Rev get this treatment barring the East India Company. Company, which is always good and very powerful. In a game that runs at such a fast pace (193 turns max, and most games can be decided in 60 or less by a decent player) nearly all of them are just too expensive to build in the relatively short amount of time you have to devote to frivolous endeavors endeavors, even the decent ones are only situational useful instead of strong enough to justify always trying for, and most eventually go obsolete to boot. Special mention goes to the Apollo Program: Apollo Program it instantly hands you all technologies that remain un-researched in the game....which would be great if it wasn't unlocked by the penultimate ''penultimate'' technology requiring most of the others in the first place, and that ALSO unlocks the Technological victory option by itself (an oversight perhaps, you DO NOT have to build Apollo to go to space, you only need the Space Flight tech which unlocks all the space ship parts at once), making the wonder largely pointless.
28th Jul '17 3:22:30 AM ArchGhost151
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** Nearly all the wonders in Civ Rev get this treatment barring the East India Company. In a game that runs at such a fast pace (193 turns max, and most games can be decided in 60 or less by a decent player) nearly all of them are just too expensive to build in the relatively short amount of time you have to devote to frivolous endeavors and most eventually go obsolete to boot. Special mention goes to Stonehenge and the Apollo Program: Stonehenge is already arguably useless but is also obsoleted by Literacy, a tech only two tiers higher than your starting level and which could be reached in 25 turns or less from the start of the game by anybody (and in Civ Rev, ''any'' civilization can obsolete a wonder in the world with the appropriate tech) while Apollo Program hands you all technologies that remain un-researched in the game....which would be great if it wasn't unlocked by the penultimate technology that ALSO unlocks the Technological victory option by itself (an oversight perhaps, you DO NOT have to build Apollo to go to space, you only need the Space Flight tech which unlocks all the space ship parts at once), making the wonder largely pointless.

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** Nearly all the wonders in Civ Rev get this treatment barring the East India Company. In a game that runs at such a fast pace (193 turns max, and most games can be decided in 60 or less by a decent player) nearly all of them are just too expensive to build in the relatively short amount of time you have to devote to frivolous endeavors and most eventually go obsolete to boot. Special mention goes to Stonehenge and the Apollo Program: Stonehenge is already arguably useless but is also obsoleted by Literacy, a tech only two tiers higher than your starting level and which could be reached in 25 turns or less from the start of the game by anybody (and in Civ Rev, ''any'' civilization can obsolete a wonder in the world with the appropriate tech) while Program: Apollo Program instantly hands you all technologies that remain un-researched in the game....which would be great if it wasn't unlocked by the penultimate technology that ALSO unlocks the Technological victory option by itself (an oversight perhaps, you DO NOT have to build Apollo to go to space, you only need the Space Flight tech which unlocks all the space ship parts at once), making the wonder largely pointless.
28th Jul '17 3:20:25 AM ArchGhost151
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** Nearly all the wonders in Civ Rev get this treatment barring the East India Company. In a game that runs at such a fast pace (193 turns max, and most games can be decided in 60 or less by a decent player) nearly all of them are just too expensive to build in the relatively short amount of time you have to devote to frivolous endeavors and most eventually go obsolete to boot. Special mention goes to Stonehenge and the Apollo Program: Stonehenge is already arguably useless but is also obsoleted by Literacy, a tech only two tiers higher than your starting level and which could be reached in 25 turns or less from the start of the game by anybody (and in Civ Rev, ''any'' civilization can obsolete a wonder in the world with the appropriate tech) while Apollo Program hands you all technologies that remain un-researched in the game....which would be great if it wasn't unlocked by the penultimate technology that ALSO unlocks the Technological victory option by itself, making the wonder largely pointless.

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** Nearly all the wonders in Civ Rev get this treatment barring the East India Company. In a game that runs at such a fast pace (193 turns max, and most games can be decided in 60 or less by a decent player) nearly all of them are just too expensive to build in the relatively short amount of time you have to devote to frivolous endeavors and most eventually go obsolete to boot. Special mention goes to Stonehenge and the Apollo Program: Stonehenge is already arguably useless but is also obsoleted by Literacy, a tech only two tiers higher than your starting level and which could be reached in 25 turns or less from the start of the game by anybody (and in Civ Rev, ''any'' civilization can obsolete a wonder in the world with the appropriate tech) while Apollo Program hands you all technologies that remain un-researched in the game....which would be great if it wasn't unlocked by the penultimate technology that ALSO unlocks the Technological victory option by itself, itself (an oversight perhaps, you DO NOT have to build Apollo to go to space, you only need the Space Flight tech which unlocks all the space ship parts at once), making the wonder largely pointless.
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