History VideoGame / Civilization

12th Dec '17 10:38:10 PM DastardlyDemolition
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** The AI in ''Gods & Kings'' tends to act like this when spreading religion. If they have their own religion and you try to spread your religion in one of their cities, they get angry, slap you with a diplomatic penalty and tell you to send your missionaries somewhere else. (You can choose to ignore their warning, which will lead to more serious diplomatic repercussions.) However, they're [[{{Hypocrite}} completely okay]] with sending ''their'' Great Prophets and Missionaries to convert your holy city to their religion.
*** If one of your cities is converted to another civilization's, you can ask them to stop sending missionaries to your cities, and depending on the AI's feelings toward you, they may comply. (For a while, at least.)

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** The AI in ''Gods & Kings'' tends to act like this when spreading religion. If they have their own religion and you try to spread your religion in one of their cities, they get angry, slap you with a diplomatic penalty and tell you to send your missionaries somewhere else. (You can choose to ignore their warning, which will lead to more serious diplomatic repercussions.) However, they're [[{{Hypocrite}} completely okay]] with sending ''their'' Great Prophets and Missionaries to convert your holy city to their religion.
religion (and if they ''do'' succeed in making their religion stick in your Holy City you get the "Indoctrinated" achievement[[note]]Despite this you can still produce Prophets of your religion[[/note]]).
*** If one of your cities is converted to another civilization's, you can ask them to stop sending missionaries to your cities, and depending on the AI's feelings toward you, they may comply. (For a while, at least.)) If they don't they'll give some bullshit speech about "sending the true message to your people" who are cast into "ignorance" from ''your'' religion.
22nd Nov '17 4:04:50 PM FGHIK
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---> ''This form of government was quite popular in [[ThoseWackyNazis certain states in Central Europe]] during the last century but other states didn't much like it, and it was ultimately abandoned after some unpleasantness.''

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---> ''This form of government was quite popular in [[ThoseWackyNazis certain states in Central Europe]] during the last century but other states didn't much like it, and it was ultimately abandoned after [[UsefulNotes/WorldWar2 some unpleasantness.unpleasantness]].''
20th Nov '17 8:33:02 PM FGHIK
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* AnachronismStew: Somewhat unavoidable in a freeform game that features myriad historical civilizations, many of whom never existed (and in some cases could have existed) in the same time or place as one another. Add various religions and government styles to the mix and you have a recipe for oddness. Said oddness, however, is a [[RuleOfFun major source of the]] [[AcceptableBreakFromReality game's charm]] after a weirdness adjustment. It leads to [[Film/JesusChristSuperstar Romans with machine guns!]] UsefulNotes/GeorgeWashington in a toga! Jetpack Bismarck! GANDHI WITH [[UsefulNotes/NuclearWeapons THE BOMB!]]

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* AnachronismStew: Somewhat unavoidable in a freeform game that features myriad historical civilizations, many of whom never existed (and in some cases could have existed) in the same time or place as one another. Add various religions and government styles to the mix and you have a recipe for oddness. Said oddness, however, is a [[RuleOfFun major source of the]] [[AcceptableBreakFromReality game's charm]] after a weirdness adjustment. It leads to [[Film/JesusChristSuperstar Romans with machine guns!]] UsefulNotes/GeorgeWashington in a toga! [[StupidJetpackHitler Jetpack Bismarck! Bismarck]]! GANDHI WITH [[UsefulNotes/NuclearWeapons THE BOMB!]]
6th Nov '17 1:24:36 PM Viira
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* EvolvingMusic: In ''VI'', each Civilization's theme music changes over the Era. For example the [[https://www.youtube.com/watch?v=svjaduHhq98 Russian theme]] goes from traditional, to GrimDark (Industrial) to Soviet-theme chanting (Atomic Era). One notes that the whole thing reflect's Russia's history itself.

to:

* EvolvingMusic: In ''VI'', each Civilization's theme music changes over the Era. For example the [[https://www.youtube.com/watch?v=svjaduHhq98 com/watch?v=es2PH6Qb7B0 Russian theme]] goes from traditional, to GrimDark (Industrial) to Soviet-theme chanting (Atomic Era). One notes that the whole thing reflect's Era), reflecting Russia's history itself.
3rd Nov '17 11:22:40 AM DustSnitch
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* ItemAmplifier: Some of the Wonders that can be built will amplify the effects of any city improvements you've also built (such as the Sistine Chapel which doubles the effects of any cathedrals you've built), or amplify unit abilities (Magellan's Expedition increasing ship mobility).

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* ItemAmplifier: Some of the Wonders that can be built will amplify the effects of any city improvements you've also built (such as the Sistine Chapel Art/SistineChapel, which doubles the effects of any cathedrals you've built), or amplify unit abilities (Magellan's Expedition increasing ship mobility).
25th Oct '17 7:08:15 PM Tightwire
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** England is a naval power geared towards gaining an intercontinental empire, but crossing ocean tiles isn't possible until the Renaissance, so for the first half of the game England won't be doing anything special. Afterward however, England will be locking down maritime trade and invading all over the damn place with deadly Ships of the Line and Redcoats.

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** England is a naval power geared towards gaining an intercontinental empire, but crossing ocean tiles isn't possible until the Renaissance, so for the first half of the game England won't be doing anything special. Afterward however, special - except quietly bulking up on its army tech, of course. As soon as the Renaissance hits, England will be locking down maritime trade and invading all over the damn place with deadly Ships of the Line and Redcoats.
24th Oct '17 4:53:57 AM Hossmeister
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** Various historical figures who led civilizations in previous games are only featured as minor figures. For example, UsefulNotes/NapoleonBonaparte, [[UsefulNotes/NotableSwedishMonarchs Gustavus Adolphus]], and UsefulNotes/{{Boudica}} appear as Great Generals in ''VI''.

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** Various historical figures who led civilizations in previous games are only featured as minor figures. figures in later ones. For example, UsefulNotes/NapoleonBonaparte, [[UsefulNotes/NotableSwedishMonarchs Gustavus Adolphus]], and UsefulNotes/{{Boudica}} - who led France, Sweden, and the Celts respectively in ''V'' - only appear as Great Generals in ''VI''.
24th Oct '17 4:52:36 AM Hossmeister
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Added DiffLines:

** Various historical figures who led civilizations in previous games are only featured as minor figures. For example, UsefulNotes/NapoleonBonaparte, [[UsefulNotes/NotableSwedishMonarchs Gustavus Adolphus]], and UsefulNotes/{{Boudica}} appear as Great Generals in ''VI''.
9th Oct '17 1:02:23 PM infernape612
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* EvolvingMusic: In ''VI'', each Civilization's theme music changes over the Era. For example the [[https://www.youtube.com/watch?v=svjaduHhq98 Russian theme]] went from traditional, to [[GrimDark]] (Industrial) to Soviet-theme chanting (Atomic Era). One simply made a comment there that the whole thing reflect's Russia's history itself.

to:

* EvolvingMusic: In ''VI'', each Civilization's theme music changes over the Era. For example the [[https://www.youtube.com/watch?v=svjaduHhq98 Russian theme]] went goes from traditional, to [[GrimDark]] GrimDark (Industrial) to Soviet-theme chanting (Atomic Era). One simply made a comment there notes that the whole thing reflect's Russia's history itself.



--> '''Civilization's Leader''': You have something that we want. Perhaps you'd like to trade for it?

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--> ----> '''Civilization's Leader''': You have something that we want. Perhaps you'd like to trade for it?
9th Oct '17 1:01:23 PM infernape612
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--> An Emissary from the _ wishes to speak with you. Will you receive him?
--> *You choose '''Reject.'''*

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--> An Emissary from the _ wishes to speak with you. Will you receive him?
--> *You
him?\\
''[You
choose '''Reject.'''*''']''



* Evolving Music: In ''VI'', each Civilization's theme music changes over the Era with some GeniusBonus to those who manage to understand said Civ's status in said Era. For example the [[https://www.youtube.com/watch?v=svjaduHhq98 Russian theme]] went from traditional, to [[GrimDark]] (Industrial) to Soviet-theme chanting (Atomic Era). One simply made a comment there that the whole thing reflect's Russia's history itself.

to:

* Evolving Music: EvolvingMusic: In ''VI'', each Civilization's theme music changes over the Era with some GeniusBonus to those who manage to understand said Civ's status in said Era. For example the [[https://www.youtube.com/watch?v=svjaduHhq98 Russian theme]] went from traditional, to [[GrimDark]] (Industrial) to Soviet-theme chanting (Atomic Era). One simply made a comment there that the whole thing reflect's Russia's history itself.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Civilization