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''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the Platform/Atari2600 as part of their "double-ender" series of two-game cartridges. Also released for the Platform/ColecoVision, Platform/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks'' when it was published by [=TeleGames=] USA.

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''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the Platform/Atari2600 as part of their "double-ender" series of two-game cartridges. Also released for the Platform/ColecoVision, Platform/VIC20 and UsefulNotes/{{Commodore Platform/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks'' when it was published by [=TeleGames=] USA.
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''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks'' when it was published by [=TeleGames=] USA.

to:

''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} Platform/Atari2600 as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 Platform/ColecoVision, Platform/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks'' when it was published by [=TeleGames=] USA.
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* LicensedGame: Of the celebrity variant.
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* AdaptationalBadass: [[DownplayedTrope Downplayed]]. Chuck Norris is certainly a badass in real life, he has ''six'' black belts. However, it's doubtful he could defeat an entire army of ninjas and perform a rescue mission all by himself.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks'' when it was published by [=TeleGames=] USA.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] jpg]]

''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks'' when it was published by [=TeleGames=] USA.



!!''Chuck Norris Superkicks'' provides examples of:

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!!''Chuck ----
!!Chuck
Norris Superkicks'' Superkicks provides examples of:
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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In the fight screen, you face three enemies, one at a time, who run back and forth and throw shuriken. If an enemy hits you, he knocks you down, and you become a sitting duck for a shuriken. If a shuriken hits you, you lose time and are sent back to the start of the path. You have three moves: punch, kick, and block. These enemies block the upper part of their body, so you defeat them by kicking. The block can protect you from shuriken.

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In the fight screen, you face three enemies, one at a time, who run back and forth and throw shuriken.[[StockNinjaWeaponry shuriken]] (throwing stars). If an enemy hits you, he knocks you down, and you become a sitting duck for a shuriken. If a shuriken hits you, you lose time and are sent back to the start of the path. You have three moves: punch, kick, and block. These enemies block the upper part of their body, so you defeat them by kicking. The block can protect you from shuriken.



* {{Wutai}}: The game is set in the present day in what must be a very old-fashioned part of rural Japan.

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* {{Wutai}}: The game is set in the present day in what must be a very old-fashioned part pastiche of rural Japan.
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These are normal sized shuriken.


* [[FuumaShuriken Shuriken]]: One-pixel throwing stars, thrown at you by the bad guys. They don't kill you, but they cost you time.

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* [[FuumaShuriken Shuriken]]: StockNinjaWeaponry: One-pixel throwing stars, shuriken, thrown at you by the bad guys. They don't kill you, but they cost you time.
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* InescapableAmbush: No matter which of the two or three paths you take, you'll be ambushed and taken to a fight screen.

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* InescapableAmbush: No matter which of the two or three paths path you take, you'll be ambushed and taken to a fight screen.
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Correction


* DownerEnding / NoEnding: Rather than rescuing your target, you always lose to a bunch of ninjas right before reaching them.

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* DownerEnding / NoEnding: Rather than rescuing your target, the hostage, you always lose to a bunch of ninjas right before reaching them.him.
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Context


%%* ThreeQuartersView

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%%* ThreeQuartersView* ThreeQuartersView: The overworld is a mix of TopDownView gameplay and SideView sprites. The combat screen is an elevated side view.



%%* BareFistedMonk: Chuck Norris.

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%%* * BareFistedMonk: Chuck Norris.Norris beats his way past dozens of {{Mooks}} without ever wielding a weapon.



%%* BossRoom: The monastery.

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%%* * BossRoom: The monastery.monastery is the final room in the game, and there you meet the "boss", an endless army of mooks.



%%* ExcusePlot: Unresolved, at that.
%%* GameOver

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%%* * ExcusePlot: Unresolved, at that.
%%* GameOver
You're here to rescue somebody, but it doesn't matter, and you can't rescue him anyway. Just beat up as many mooks as you can before time runs out.
* GameOver: The game ends when you run out of time.



%%* InescapableAmbush
%%* Instant180DegreeTurn: Everybody.
%%* InsurmountableWaistHeightFence: Fallen trees.
%%* InvisibleMonsters: Ninjas.

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%%* InescapableAmbush
%%*
* InescapableAmbush: No matter which of the two or three paths you take, you'll be ambushed and taken to a fight screen.
*
Instant180DegreeTurn: Everybody.
%%*
Chuck and his enemies all turn around instantly. This can make for some nasty surprises when a mook you're sneaking up on suddenly turns around and throws a shuriken at you.
*
InsurmountableWaistHeightFence: Fallen trees.
%%*
trees block all but one of the branching paths. You'd think an athletic guy like Chuck could climb over a tree, but no.
*
InvisibleMonsters: Ninjas.The Ninjas in the monastery gradually become invisible for more and more time, until they only appear to throw a shuriken your way.



* {{Mooks}}: Given various names by the manual: {{Yakuza}}, Dorobo, {{Ronin}}, Tengu, Goemon, and {{Ninja}}.
%%* MultiMookMelee: The monastery.
%%* PainfullySlowProjectile: Shuriken.
%%* PaletteSwap: Enemies and your belt.

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* {{Mooks}}: Given Three or more per battle screen, and an endless stream of them in the monastery. The manual gives them various names by the manual: Japanese names: {{Yakuza}}, Dorobo, {{Ronin}}, Tengu, Goemon, and {{Ninja}}.
%%* * MultiMookMelee: The monastery.
%%*
monastery is an endless stream of bad guys.
*
PainfullySlowProjectile: Shuriken.
%%*
Shuriken travel across the screen so slowly that you can easily dodge them.
*
PaletteSwap: Enemies and your belt.Different enemies are just the same sprite with different colors.



%%* ScoringPoints
%%* [[FuumaShuriken Shuriken]]

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%%* ScoringPoints
%%*
* ScoringPoints: The only point of the game, since you can't rescue the hostage.
*
[[FuumaShuriken Shuriken]]Shuriken]]: One-pixel throwing stars, thrown at you by the bad guys. They don't kill you, but they cost you time.



%%* {{Wutai}}

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%%* {{Wutai}}* {{Wutai}}: The game is set in the present day in what must be a very old-fashioned part of rural Japan.
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Nuking Sinkholes per ATT.


Having made it past mooks and fallen trees, you get to another check point. This time, in addition to your belt and minute, you get [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness a]] new move, the Somersault Superkick. This move replaces the block, and works against enemies regardless of how they're blocking. Which is good, because enemies are going to start blocking either high or low.

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Having made it past mooks and fallen trees, you get to another check point. This time, in addition to your belt and minute, you get [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness a]] a new move, the Somersault Superkick. This move replaces the block, and works against enemies regardless of how they're blocking. Which is good, because enemies are going to start blocking either high or low.
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Having made it past mooks and fallen trees, you get to another check point. This time, in addition to your belt and minute, you get a new move, the Somersault Superkick. This move replaces the block, and works against enemies regardless of how they're blocking. Which is good, because enemies are going to start blocking either high or low.

to:

Having made it past mooks and fallen trees, you get to another check point. This time, in addition to your belt and minute, you get a [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness a]] new move, the Somersault Superkick. This move replaces the block, and works against enemies regardless of how they're blocking. Which is good, because enemies are going to start blocking either high or low.

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Commented out Zero Context Examples.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* ThreeQuartersView

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* %%* ThreeQuartersView



* BareFistedMonk: Chuck Norris.

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* %%* BareFistedMonk: Chuck Norris.



* BossRoom: The monastery.

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* %%* BossRoom: The monastery.



* ExcusePlot: Unresolved, at that.
* GameOver

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* %%* ExcusePlot: Unresolved, at that.
* %%* GameOver



* InescapableAmbush
* Instant180DegreeTurn: Everybody.
* InsurmountableWaistHeightFence: Fallen trees.
* InvisibleMonsters: Ninjas.

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* %%* InescapableAmbush
* %%* Instant180DegreeTurn: Everybody.
* %%* InsurmountableWaistHeightFence: Fallen trees.
* %%* InvisibleMonsters: Ninjas.



* MultiMookMelee: The monastery.
* PainfullySlowProjectile: Shuriken.
* PaletteSwap: Enemies and your belt.

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* %%* MultiMookMelee: The monastery.
* %%* PainfullySlowProjectile: Shuriken.
* %%* PaletteSwap: Enemies and your belt.



* ScoringPoints
* [[FuumaShuriken Shuriken]]

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* %%* ScoringPoints
* %%* [[FuumaShuriken Shuriken]]



* {{Wutai}}

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* %%* {{Wutai}}
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* TheGoldenAgeOfVideoGames
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.
Superkicks'' when it was published by [=TeleGames=] USA.
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* BeatEmUp

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* BeatEmUpBeatEmUp: A ''very'' simple example, with only three moves.



* CheckPoint

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* CheckPointCheckPoint: Where the paths come together briefly.



* Instant180DegreeTurn

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* Instant180DegreeTurnInstant180DegreeTurn: Everybody.



* InvisibleWall

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* InvisibleWallInvisibleWall: The left and right sides of the screen, and the top and bottom of the fighting areas.
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namespace fix in link


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and {{Commodore UsefulNotes/{{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.
Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari UsefulNotes/{{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, UsefulNotes/VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.
Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the UsefulNotes/{{Colecovision}}, VIC20 UsefulNotes/VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}}, VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}}, UsefulNotes/{{Colecovision}}, VIC20 and {{Commodore 64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

Changed: 88

Removed: 85

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}}, VIC20 and {{Commodore 64}}.

You play ChuckNorris, on his way to rescue [[TheGhost somebody]] from a monastery in [[{{Wutai}} Japan]]. Chuck has [[TimedMission six minutes]] to get to the monastery. The game begins in a vertically scrolling overworld, with two paths and grass. If you step into the grass, you lose time at a much faster rate. As you walk down either path, you are ambushed by {{Mooks}}, and taken to the fight screen.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}}, VIC20 and {{Commodore 64}}.

64}}. After the licensing deal expired, the game was retitled ''Kung Fu Superkicks''.

You play ChuckNorris, Creator/ChuckNorris, on his way to rescue [[TheGhost somebody]] from a monastery in [[{{Wutai}} Japan]]. Chuck has [[TimedMission six minutes]] to get to the monastery. The game begins in a vertically scrolling overworld, with two paths and grass. If you step into the grass, you lose time at a much faster rate. As you walk down either path, you are ambushed by {{Mooks}}, and taken to the fight screen.



* ChuckNorris: Until the license expired. Then it was renamed ''Kung Fu Superkicks''.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris Superkicks'' is an early BeatEmUp, released in 1983 by Xonox for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}} and {{Commodore 64}}.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris Norris: Superkicks'' is an early BeatEmUp, released in 1983 by Xonox Creator/{{XONOX}} for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}} {{Colecovision}}, VIC20 and {{Commodore 64}}.
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Added DiffLines:

* ExcusePlot: Unresolved, at that.
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Added DiffLines:

* DownerEnding / NoEnding: Rather than rescuing your target, you always lose to a bunch of ninjas right before reaching them.
Is there an issue? Send a MessageReason:
None


''Chuck Norris Superkicks'' is an early BeatEmUp, released in 1983 by Xonox for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}} and {{Commodore 64}}.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/chucknorrissuperkicks_8076.jpg]] ''Chuck Norris Superkicks'' is an early BeatEmUp, released in 1983 by Xonox for the {{Atari 2600}} as part of their "double-ender" series of two-game cartridges. Also released for the {{Colecovision}} and {{Commodore 64}}.

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