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* LastDitchmove: Starting with loop 2, enemies will fire revenge bullets at the player upon destruction, and enemies with multiple phases or parts will also fire revenge bullets when they lose a phase or have their parts broken off. Later loops, which can be set either by completing the game and then choosing "Continue" at the menu afterwards, setting the difficulty to Hard/Impossible, or setting a specific flag in the secret options menu, have different and more difficult revenge bullets patterns available. If an enemy is close enough to you when you destroy it, it will not fire revenge bullets (known as "sealing" bullets).

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* LastDitchmove: LastDitchMove: Starting with loop 2, enemies will fire revenge bullets at the player upon destruction, and enemies with multiple phases or parts will also fire revenge bullets when they lose a phase or have their parts broken off. Later loops, which can be set either by completing the game and then choosing "Continue" at the menu afterwards, setting the difficulty to Hard/Impossible, or setting a specific flag in the secret options menu, have different and more difficult revenge bullets patterns available. If an enemy is close enough to you when you destroy it, it will not fire revenge bullets (known as "sealing" bullets).
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* LastDitchmove: Starting with loop 2, enemies will fire revenge bullets at the player upon destruction, and enemies with multiple phases or parts will also fire revenge bullets when they lose a phase or have their parts broken off. Later loops, which can be set either by completing the game and then choosing "Continue" at the menu afterwards, setting the difficulty to Hard/Impossible, or setting a specific flag in the secret options menu, have different and more difficult revenge bullets patterns available. If an enemy is close enough to you when you destroy it, it will not fire revenge bullets (known as "sealing" bullets).
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* BrutalBonusLevel: The secret "Show Time!!" BossRush features a repeating set of three bosses with very difficult attack patterns not found anywhere else in the game, including a secret GiantSpider boss not found in the main game at all. There are no powerup carriers so you can't get shields or power up your main shot at all.

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* BrutalBonusLevel: The secret "Show Time!!" BossRush features a repeating set of three bosses with very difficult attack patterns not found anywhere else in the game, including a secret GiantSpider boss not found in the main game at all. There are no powerup carriers so you can't get shields or additional bombs or power up your main shot at all.

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* BrutalBonusLevel: The secret "Show Time!!" BossRush features a repeating set of three bosses with very difficult attack patterns not found anywhere else in the game, including a secret GiantSpider boss not found in the main game at all. There are no powerup carriers so you can't get shields or power up your main shot at all.



* NintendoHard

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%% * NintendoHard
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects[[note]]Mainly because some of the ones from earlier versions were lifted straight from other games, such as the menu sounds coming from ''VideoGame/{{Recca}}'' and the PowerUp sound being the coin insert sound of ''VideoGame/TruxtonII'', and the [=X68K=] Z it's bundled in is a product for commercial sale[[/note]] and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although [[NoPortForYou only as a floppy disk image for Sharp X68000 computers and emulators thereof; no Windows-native port exists at this time]].

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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects[[note]]Mainly because some of the ones from earlier versions were lifted straight from other games, such as the menu sounds coming from ''VideoGame/{{Recca}}'' and the PowerUp sound being the coin insert sound of ''VideoGame/TruxtonII'', and the [=X68K=] Z it's bundled in is a product for commercial sale[[/note]] sale, unlike the game itself[[/note]] and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although [[NoPortForYou only as a floppy disk image for Sharp X68000 computers and emulators thereof; no Windows-native port exists at this time]].
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although [[NoPortForYou only as a floppy disk image for Sharp X68000 computers and emulators thereof; no Windows-native port exists at this time]].

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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects effects[[note]]Mainly because some of the ones from earlier versions were lifted straight from other games, such as the menu sounds coming from ''VideoGame/{{Recca}}'' and the PowerUp sound being the coin insert sound of ''VideoGame/TruxtonII'', and the [=X68K=] Z it's bundled in is a product for commercial sale[[/note]] and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although [[NoPortForYou only as a floppy disk image for Sharp X68000 computers and emulators thereof; no Windows-native port exists at this time]].
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although only as a floppy disk image for Sharp X68000 computers and emulators thereof.

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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although [[NoPortForYou only as a floppy disk image for Sharp X68000 computers and emulators thereof.
thereof; no Windows-native port exists at this time]].
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* AntiFrustrationFeatures: The Stage 2 boss comes up from the bottom of the screen (where you are likely to be, since enemies usually come down from the top), but does not have a CollisionDamage hitbox until it reaches the top, so that you don't suddenly lose your shield or die with no warning.

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* AntiFrustrationFeatures: The Stage 2 boss comes up from the bottom of the screen (where you are likely to be, since enemies usually come down from the top), but does not have a CollisionDamage hitbox until it reaches the top, so that you don't suddenly lose your shield or die with no warning. The same thing happens again with the Stage 3-0[[note]]more genereally, Stage ''<odd number>''-0, as you can restart from 3-1 by selecting "Continue" after completing Stage 3-0, and so on [[/note]] FinalBoss, as it also comes up from the bottom of the screen, but it remains without a collision hitbox for the entire fight.
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Fixed the typo on the URL. (download.htmll)


''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[https://web.archive.org/web/20190726062221/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.htmll here]].

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''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[https://web.archive.org/web/20190726062221/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.htmll html here]].

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* NoPlotNoProblem: Not a single plot or story exist anywhere in this game, though it doesn't seem to stop the game from introducing a few twists, such as [[spoiler:Stage 0 transitioning into Stage 1]].

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* NoPlotNoProblem: Not a single plot or story exist anywhere in this game, though it doesn't seem to stop the game from introducing a few twists, such as [[spoiler:Stage 0 transitioning into Stage 1]]. Version 1.10 adds an actual ending where [[spoiler:it turns out the protagonist is a biplane pilot coming home from war. The exact nature of the conflict you just fought is left unstated]].
* PlayableEpilogue: After beating the TrueFinalBoss in version 1.10, there is one last playable sequence where [[spoiler:the player ship is revealed to actually be a biplane in the "Real World". You can move around and shoot, but there are no enemies. Eventually it will land onto a military base's runway and be welcomed by a crowd of people, ending the story]].



** When Stage 2-0 is completed, an explosion happens -- the exact same explosion from the beginning of the game -- and the game displays "STAGE 1", implying a space-time loop.
* WhamShot: [[spoiler:Remember that explosion your ship outruns at the beginning of the game?]] At the end of Stage 0 on an odd-numbered loop, [[spoiler:''the exact same explosion happens'']] and Stage 1 of the next loop begins.

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** When Stage 2-0 is completed, an explosion happens -- the [[spoiler:the exact same explosion from the beginning of the game -- and the game displays "STAGE 1", implying a space-time loop.
loop]].
** Upon beating version 1.10, you [[spoiler:return to "THE REAL WORLD" as a biplane pilot]].
* WhamShot: WhamShot:
**
[[spoiler:Remember that explosion your ship outruns at the beginning of the game?]] At the end of Stage 0 on an odd-numbered loop, [[spoiler:''the exact same explosion happens'']] and Stage 1 of the next loop begins.begins.
** The ending of version 1.10 has [[spoiler:the player ship be revealed as a biplane in a war-torn city, implying the whole adventure against futuristic alien forces [[TheEndingChangesEverything was really]] a soldier coping with the horrors of war]].
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* AWinnerIsYou: Beating the game results in a simple "MISSION COMPLETE" message. In version 1.10, [[spoiler:this is changed entirely to [[GainaxEnding a very surreal ending about being taken back to "the real world"]].]]
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* GainaxEnding: In version 1.10, [[spoiler:after defeating the FinalBoss in Stage 3-0, your ship inexplicably turns into a biplane with a new weapon. You fly over a ruined town while the caption "THE REAL WORLD" appears, which carries some cryptic implications of the entire game setting up to this point. You eventually make your way to a runway where people are waiting for you, as one last message appears:]]
--> [[spoiler:"WELCOME BACK TO OUR PLACE!"]]
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* CopyAndPasteEnvironments: In versions prior to 1.10, the first six stages of each loop have the exact same looping background, and while Stage 0 does feature a different one, it's simply the same background but with an ominous palette of reds and blacks. Version 1.10 changes things up by giving each stage unique background tiles.
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''"[=CRS68K=] is heavily inspired by 80/90s [=STGs=]. Thx to all the creators. Also thanks to everyone for keeping the [=X68K=] scene alive."''

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-> ''"[=CRS68K=] is heavily inspired by 80/90s [=STGs=]. Thx to all the creators. Also thanks to everyone for keeping the [=X68K=] scene alive."''
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----
''"[=CRS68K=] is heavily inspired by 80/90s [=STGs=]. Thx to all the creators. Also thanks to everyone for keeping the [=X68K=] scene alive."''
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although only as a file for Sharp X68000 computers and emulators thereof.

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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although only as a file floppy disk image for Sharp X68000 computers and emulators thereof.
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## ''[[VideoGame/FireShark Same3!]]''[[note]]Full title: ''Same! Same! Same!''[[/note]]

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## ''[[VideoGame/FireShark Same3!]]''[[note]]Full title: ''Same! Same! Same!''[[/note]]Same3!]]''
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* ShoutOut: The default high score entries? Those are all titles of Creator/{{Toaplan}} games. In order from first to last place:

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* ShoutOut: The default high score entries? Those entries prior to version 1.10 are all titles of Creator/{{Toaplan}} games. In order from first to last place:



## ''VideoGame/TwinCobra''[[note]]Notably the only title on the table that uses its Western-release name, as "Kyukyoku Tiger" would exceed the 12-character limit, even if the space was omitted.[[/note]]

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## ''VideoGame/TwinCobra''[[note]]Notably the only title on the table that uses its Western-release name, as "Kyukyoku Tiger" would exceed the 12-character limit, even if the space was omitted.[[/note]]''VideoGame/TwinCobra''
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although only as a file for Sharp X68000 computers and emulators thereof, not as a native Windows executable as well.

to:

In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although only as a file for Sharp X68000 computers and emulators thereof, not as a native Windows executable as well.
thereof.
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements.

to:

In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements.
enhancements. It was later [[https://yosshin4004.github.io/x68k/crs68k/official/index.html released on the developer's webpage on June 8, 2023]], although only as a file for Sharp X68000 computers and emulators thereof, not as a native Windows executable as well.

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* ShoutOut: The default high score entries? Those are all titles of Creator/{{Toaplan}} games.

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* ShoutOut: The default high score entries? Those are all titles of Creator/{{Toaplan}} games. In order from first to last place:
## ''VideoGame/SlapFight''
## ''[[VideoGame/{{Truxton}} Tatsujin]]''
## ''[[VideoGame/SkyShark Flying Shark]]''
## ''VideoGame/TwinCobra''[[note]]Notably the only title on the table that uses its Western-release name, as "Kyukyoku Tiger" would exceed the 12-character limit, even if the space was omitted.[[/note]]
## ''[[VideoGame/FireShark Same3!]]''[[note]]Full title: ''Same! Same! Same!''[[/note]]
## ''VideoGame/TigerHeli''
## ''VideoGame/{{Batsugun}}''
## ''VideoGame/{{Dogyuun}}''
## ''VideoGame/OutZone''
## ''[[VideoGame/GrindStormer V.V]]''
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In 2023, the game got an UpdatedRerelease, numbered version 1.10, for the Sharp X68000 Z microconsole. This version features new sound effects and backgrounds, among other enhancements.
Is there an issue? Send a MessageReason:
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* AntiFrustrationFeatures: The Stage 2 boss comes up from the bottom of the screen, but does not have a CollisionDamage hitbox until it reaches the top, so that you don't suddenly lose your shield or die with no warning.

to:

* AntiFrustrationFeatures: The Stage 2 boss comes up from the bottom of the screen, screen (where you are likely to be, since enemies usually come down from the top), but does not have a CollisionDamage hitbox until it reaches the top, so that you don't suddenly lose your shield or die with no warning.
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Please write examples in historic present tense, thank you


* DirectContinuousLevels: The entire game took place in a dark corridor-like structure.

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* DirectContinuousLevels: The entire game took takes place in a dark corridor-like structure.
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* DirectContinuousLevels: The entire game took place in a dark corridor-like structure.
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* UncommonTime: The standard boss theme, "[[ https://www.youtube.com/watch?v=MilAk6OD43M Chips!!]]", is mostly in 5/8 with an occasional measure of 7/8, then briefly becomes basic 4/4 before looping.

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* UncommonTime: The standard boss theme, "[[ https://www."[[https://www.youtube.com/watch?v=MilAk6OD43M Chips!!]]", is mostly in 5/8 with an occasional measure of 7/8, then briefly becomes basic 4/4 before looping.
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* UncommonTime: The standard boss theme, "Chips!!", is mostly in 5/8 with an occasional measure of 7/8, then briefly becomes basic 4/4 before looping.

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* UncommonTime: The standard boss theme, "Chips!!", "[[ https://www.youtube.com/watch?v=MilAk6OD43M Chips!!]]", is mostly in 5/8 with an occasional measure of 7/8, then briefly becomes basic 4/4 before looping.

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*** UnstableEquilibrium: This means a run that sees few or no lives lost, a constantly-full bomb stock, and an active shield at the end of every stage will have large sums of points due to all the spare lives (and even more because you get an extra life [[Every10000Points every 1 million points]]), but a "barely hold on to your lives and bombs" run will be very much a low-score run.
* [[NintendoHard Sharp X68000 Hard]]

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*** UnstableEquilibrium: This means a run that sees few or no lives lost, a constantly-full bomb stock, and an active shield at the end of every stage will have large sums of points due to all the spare lives (and even more because you get an extra life [[Every10000Points every 1 million points]]), but a "barely hold on to your lives and bombs" run will be very much a low-score run.
* [[NintendoHard Sharp X68000 Hard]]NintendoHard



* StuffBlowingUp; And then some.

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* StuffBlowingUp; StuffBlowingUp: And then some.


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* UnstableEquilibrium: The scoring system means a run that sees few or no lives lost, a constantly-full bomb stock, and an active shield at the end of every stage will have large sums of points due to all the spare lives (and even more because you get an extra life [[Every10000Points every 1 million points]]), but a "barely hold on to your lives and bombs" run will be very much a low-score run.
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** A stage select mode. However, be careful when setting the stage variable to 0. Starting this stage with the BossRush flag enabled will dump you into an empty version of Stage 0 where you immediately fight the Stage 5 boss, but starting the stage with the flag off will put you in the same stage, scrolling endlessly, rendering the game UnwinnableByMistake and forcing you to quit out of the game executable.

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** A stage select mode. However, be careful when setting the stage variable to 0. Starting this stage with the BossRush flag enabled will dump you into an empty version of Stage 0 where you immediately fight the Stage 5 boss, but starting the stage with the flag off will put you in the same stage, scrolling endlessly, rendering the game UnwinnableByMistake UnintentionallyUnwinnable and forcing you to quit out of the game executable.
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* FakeDifficulty: The Windows version runs at 60 FPS, which doesn't seem particularly problematic...but the original Sharp [=X68000=] version runs at 55.45 FPS, so the Windows version is about 10% faster.

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