Follow TV Tropes

Following

History VideoGame / ChoRenSha68K

Go To

OR

Added: 112

Changed: 92

Is there an issue? Send a MessageReason:
None


* ControllableHelplessness: If the fighter gets hit, there's about 1 second of slow movement before it blows up.



* MercyInvincibility: Several ways to trigger it: Get hit with your shield active, fire a SmartBomb, die and respawn, or collect an item.

to:

* MercyInvincibility: Several ways to trigger it: Get hit with your shield active, fire a SmartBomb, die and respawn, or collect an item. While invincible, you can still [[CollisionDamage collide]] against opponent to damage them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadlyDodging: The Stage 1 bosses fire a powerful shot at the fighter, but can also be dodged to perform friendly fire.
Is there an issue? Send a MessageReason:
None


''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[https://web.archive.org/web/20190726062221/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html here]].

to:

''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Platform/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[https://web.archive.org/web/20190726062221/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html here]].
Is there an issue? Send a MessageReason:
None


## ''VideoGame/TwinCobra''[[note]]Notably the only entry to use its Western name instead of its Japanese one, since "Kyukyoku Tiger" would be too long.[[/note]]

to:

## ''VideoGame/TwinCobra''[[note]]Notably the only entry to use its Western name instead of its Japanese one, since "Kyukyoku Tiger" would be too long.[[/note]]''VideoGame/TwinCobra''
Is there an issue? Send a MessageReason:
None


## ''VideoGame/TwinCobra''

to:

## ''VideoGame/TwinCobra''''VideoGame/TwinCobra''[[note]]Notably the only entry to use its Western name instead of its Japanese one, since "Kyukyoku Tiger" would be too long.[[/note]]
Is there an issue? Send a MessageReason:
The boss in question is not optional, must be defeated to complete the game


* NewGamePlus: If you can beat the game, you start over again with your all power-ups. Only this time, the game will be harder and bosses and some enemies will release [[TakingYouWithMe revenge bullets]] upon destruction. It's not an infinite loop because defeating the OptionalBoss at the end of your second run finishes the game.

to:

* NewGamePlus: If you can beat the game, you start over again with your all power-ups. Only this time, the game will be harder and bosses and some enemies will release [[TakingYouWithMe revenge bullets]] upon destruction. It's not an infinite loop because defeating the OptionalBoss FinalBoss at the end of your second run finishes the game.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* NewGamePlus: If you can beat the game, you start over again with your all power-ups. Only this time, the game will be harder and bosses and some enemies will release [[TakingYouWithMe revenge bullets]] upon destruction. It's not an infinite loop because defeating the BonusBoss at the end of your second run finishes the game.

to:

* NewGamePlus: If you can beat the game, you start over again with your all power-ups. Only this time, the game will be harder and bosses and some enemies will release [[TakingYouWithMe revenge bullets]] upon destruction. It's not an infinite loop because defeating the BonusBoss OptionalBoss at the end of your second run finishes the game.
Is there an issue? Send a MessageReason:
None


* EveryTenThousandPoints: Every 1 million points, the next powerup triangle that shows up when you have a shield active will replace the shield with a OneUp. Miss it and you forfeit the extra life.

to:

* EveryTenThousandPoints: Every10000Points: Every 1 million points, the next powerup triangle that shows up when you have a shield active will replace the shield with a OneUp. Miss it and you forfeit the extra life.
Is there an issue? Send a MessageReason:
None


* WolfpackBoss: Stage 4's boss fight features multiple large-winged ships that appear and attack in succession, rather than a single boss entity. Destroying all of them is not necessary to advance, but if you don't destroy them, they may trap you against the edges of the screen and [[CollisionDamage kill you that way]].

to:

* WolfpackBoss: Stage 4's boss fight features multiple large-winged ships that appear and attack in succession, rather than a single boss entity. Destroying all of them is not necessary to advance, but if you don't destroy at least some of them, they may trap you against the edges of the screen and [[CollisionDamage kill you that way]].
Is there an issue? Send a MessageReason:
None


* WolfpackBoss: Stage 4's boss fight features multiple large-winged ships that appear and attack in succession, rather than a single boss entity.

to:

* WolfpackBoss: Stage 4's boss fight features multiple large-winged ships that appear and attack in succession, rather than a single boss entity. Destroying all of them is not necessary to advance, but if you don't destroy them, they may trap you against the edges of the screen and [[CollisionDamage kill you that way]].

Top