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''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html here]].

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''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[http://www2.[[https://web.archive.org/web/20190726062221/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html htmll here]].
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''Cho Ren Sha 68k'' (超連射68K, lit. "Super Rapid Fire") is a 1995 ShootEmUp by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].

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''Cho Ren Sha 68k'' (超連射68K, lit. "Super Rapid Fire") Fire 68K") is a 1995 ShootEmUp by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].
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* MoreDakka: As is standard of the shmup genre, your ship shoots a long stream of bullets every time you tap the fire button. In fact, the ''title'' of the game is a reference to this trope; it literally means "Super Rapid Fire".
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* MinusWorld: In the secret options menu, setting the stage number to 0 but leaving the BossRush flag disabled will dump you into a version of "Stage 0" where the TrueFinalBoss theme plays but nothing happens. Since there's no command to quit your current game session, the only meaningful action you can take is to exit the game.

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* MinusWorld: In the secret options menu, setting the stage number to 0 but leaving the BossRush flag disabled will dump you into a version of "Stage 0" where the TrueFinalBoss FinalBoss theme plays but nothing happens. Since there's no command to quit your current game session, and you can't even die since there are no enemies, the only meaningful action you can take is to exit the game.
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* ExactlyWhatItSaysOnTheTin: The game's title translates to "Super [[MoreDakka Rapid Fire]]". Which is basically what you and the [[BulletHell enemies]] do in this game. Ironically, the game does not have a full-autofire button.



* MeaningfulName:
** The game's title translates to "Super [[MoreDakka Rapid Fire]]". Which is basically what you and the [[BulletHell enemies]] do in this game. Ironically, the game does not have a full-autofire button.
** Why is the 7th stage called "Stage 0"? [[spoiler:Because after you defeat the Stage 0 boss, [[WhereItAllBegan you see the explosion from the beginning of Stage 1, followed by the beginning of Stage 1 of the subsequent loop]].]]

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* MeaningfulName:
** The game's title translates to "Super [[MoreDakka Rapid Fire]]". Which is basically what you and the [[BulletHell enemies]] do in this game. Ironically, the game does not have a full-autofire button.
**
MeaningfulName: Why is the 7th stage called "Stage 0"? [[spoiler:Because after you defeat the Stage 0 boss, [[WhereItAllBegan you see the explosion from the beginning of Stage 1, followed by the beginning of Stage 1 of the subsequent loop]].]]
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** The game's title translates to "Super [[MoreDakka Rapid Fire]]". Which is basically what you do in this game. Ironically, the game does not have a full-autofire button.

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** The game's title translates to "Super [[MoreDakka Rapid Fire]]". Which is basically what you and the [[BulletHell enemies]] do in this game. Ironically, the game does not have a full-autofire button.

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* MeaningfulName: Why is the 7th stage called "Stage 0"? [[spoiler:Because after you defeat the Stage 0 boss, [[WhereItAllBegan you see the explosion from the beginning of Stage 1, followed by the beginning of Stage 1 of the subsequent loop]].]]

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* MeaningfulName: MeaningfulName:
** The game's title translates to "Super [[MoreDakka Rapid Fire]]". Which is basically what you do in this game. Ironically, the game does not have a full-autofire button.
**
Why is the 7th stage called "Stage 0"? [[spoiler:Because after you defeat the Stage 0 boss, [[WhereItAllBegan you see the explosion from the beginning of Stage 1, followed by the beginning of Stage 1 of the subsequent loop]].]]
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''Cho Ren Sha 68k'' is a 1995 ShootEmUp by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].

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''Cho Ren Sha 68k'' (超連射68K, lit. "Super Rapid Fire") is a 1995 ShootEmUp by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].

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Technically, the 3-0 final boss isn't one since there isn't an additional condition to unlock it (such as using no continues).


** Even the Stage 0 boss is this, as defeating it simply takes you back to Stage 1 this time with suicide bullets. Unless you're on loop 2, in which case prepare for the TrueFinalBoss.

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** Even the Stage 0 boss is this, as defeating it simply takes you back to Stage 1 this time with suicide bullets. Unless you're on loop 2, in which case prepare for the TrueFinalBoss.''actual'' FinalBoss.



* TrueFinalBoss: Defeating the Stage 0 boss during the second loop initiates the battle against [[spoiler:a gigantic angelic mecha with 3 forms. Just like every member of this trope, it's backed up by [[MoreDakka a shit-ton of bullets.]]]]
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Added image.


''Cho Ren Sha 68k'' is a 1995 shoot 'em up by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cho_ren_sha_68k.png]]
''Cho Ren Sha 68k'' is a 1995 shoot 'em up ShootEmUp by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].



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* NoPlotNoProblem: Not a single plot or story exist anywhere in this game.

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* NoPlotNoProblem: Not a single plot or story exist anywhere in this game.game, though it doesn't seem to stop the game from introducing a few twists, such as [[spoiler:Stage 0 transitioning into Stage 1]].
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* TakingYouWithMe: Starting on the second loop, enemies will fire bullets at you upon dying, forcing you to keep moving after every kill. The type of bullet and pattern changes with each loop.

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* TakingYouWithMe: Starting on the second loop, enemies will fire bullets "revenge bullets" at you upon dying, forcing you to keep moving after every kill. The type of bullet and pattern changes with each loop.
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* WolfpackBoss: Stage 4's boss fight features multiple large-winged ships that appear and attack in succession, rather than a single boss entity.
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* AntiFrustrationFeatures: The Stage 2 boss comes up from the bottom of the screen, but does not have a CollisionDamage hitbox until it reaches the top, so that you don't suddenly lose your shield or die with no warning.
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** When Stage 2-0 is completed, an explosion happens -- the exact same explosion from the beginning of the game -- and the game displays "STAGE 1", confirming the StableTimeLoop.

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** When Stage 2-0 is completed, an explosion happens -- the exact same explosion from the beginning of the game -- and the game displays "STAGE 1", confirming the StableTimeLoop.implying a space-time loop.

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* WhamLine: When the stage after stage 6 starts: "STAGE ''0''". Furthermore, dying and ranking in on this stage shows the stage you reached as "''2''-0", indicating that officially, this stage is part of the second loop, even though it's your first time getting to this stage. This foreshadows the stage's connection with Stage 1 that completes the game's StableTimeLoop.

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* WhamLine: WhamLine:
**
When the stage after stage 6 starts: "STAGE ''0''". Furthermore, dying and ranking in on this stage shows the stage you reached as "''2''-0", indicating that officially, this stage is part of the second loop, even though it's your first time getting to this stage. This foreshadows the stage's connection along with the background turning red indicates that there's something pretty off about this stage...
** When
Stage 1 that completes 2-0 is completed, an explosion happens -- the game's exact same explosion from the beginning of the game -- and the game displays "STAGE 1", confirming the StableTimeLoop.
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* WhamLine: When the stage after stage 6 starts: "STAGE ''0''". Furthermore, dying and ranking in on this stage shows the stage you reached as "''2''-0", indicating that officially, this stage is part of the second loop, even though it's your first time getting to this stage. This foreshadows the stage's connection with Stage 1 that completes the game's StableTimeLoop.
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saw it in a gameplay

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* HoistByTheirOwnPetard: You can make the Stage 1 bosses shoot one another with the giant orb attack.
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* TakingYouWithMe: Starting on the second loop, enemies will fire bullets at you upon dying, forcing you to keep moving after every kill. The type of bullet and pattern changes with each loop.

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** A stage select mode.
*** However, be careful when setting the stage variable to 0. Starting this stage with the BossRush flag enabled will dump you into an empty version of Stage 0 where you immediately fight the Stage 5 boss, but starting the stage with the flag off will put you in the same stage, scrolling endlessly, rendering the game UnwinnableByMistake and forcing you to quit out of the game executable.

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** A stage select mode. \n*** However, be careful when setting the stage variable to 0. Starting this stage with the BossRush flag enabled will dump you into an empty version of Stage 0 where you immediately fight the Stage 5 boss, but starting the stage with the flag off will put you in the same stage, scrolling endlessly, rendering the game UnwinnableByMistake and forcing you to quit out of the game executable.


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* MinusWorld: In the secret options menu, setting the stage number to 0 but leaving the BossRush flag disabled will dump you into a version of "Stage 0" where the TrueFinalBoss theme plays but nothing happens. Since there's no command to quit your current game session, the only meaningful action you can take is to exit the game.
Is there an issue? Send a MessageReason:
None


'''''Cho Ren Sha 68k''''' is a 1995 shoot 'em up by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].

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'''''Cho ''Cho Ren Sha 68k''''' 68k'' is a 1995 shoot 'em up by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].
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* WhamShot: [[spoiler:Remember that explosion your ship outruns at the beginning of the game?]] At the end of Stage 0 on an odd-numbered loop, [[spoiler:the exact same explosion happens]] and Stage 1 of the next loop begins.

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* WhamShot: [[spoiler:Remember that explosion your ship outruns at the beginning of the game?]] At the end of Stage 0 on an odd-numbered loop, [[spoiler:the [[spoiler:''the exact same explosion happens]] happens'']] and Stage 1 of the next loop begins.
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* WhamShot: At the end of Stage 0 on an odd-numbered loop, [[spoiler:the exact same explosion you saw in Stage 1 of the beginning of the loop happens]] and Stage 1 of the next loop begins.

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* WhamShot: [[spoiler:Remember that explosion your ship outruns at the beginning of the game?]] At the end of Stage 0 on an odd-numbered loop, [[spoiler:the exact same explosion you saw in Stage 1 of the beginning of the loop happens]] and Stage 1 of the next loop begins.
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* WhamShot: At the end of Stage 0 on an odd-numbered loop, [[spoiler:the exact same explosion you saw in Stage 1 of the beginning of the loop happens]] and Stage 1 of the next loop begins.
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* DiscOneFinalBoss:
** The Stage 6 boss is built up to look like the FinalBoss, with the huge first form and powerful second form and the [[https://loserkashiwagi.bandcamp.com/track/impossible-one-boss2 imposing music]], but after defeating it, you have one more stage to go.
** Even the Stage 0 boss is this, as defeating it simply takes you back to Stage 1 this time with suicide bullets. Unless you're on loop 2, in which case prepare for the TrueFinalBoss.
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* NewGamePlus: If you can beat the game, you start over again with your all power-ups. Only this time, the game will be harder and bosses and some enemies will release [[TakingYouWithMe revenge bullets]] upon destruction.

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* NewGamePlus: If you can beat the game, you start over again with your all power-ups. Only this time, the game will be harder and bosses and some enemies will release [[TakingYouWithMe revenge bullets]] upon destruction. It's not an infinite loop because defeating the BonusBoss at the end of your second run finishes the game.
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'''''Cho Ren Sha 68k''''' is a 2001 (?) freeware shoot 'em up by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].

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'''''Cho Ren Sha 68k''''' is a 2001 (?) freeware 1995 shoot 'em up by Famibe no Yosshin that will take you back to the classic era of shoot 'em ups. Back to a simpler time where shooters didn't needed a complex plot or an engrossing story to be fun; just simple graphics, catchy chiptune music, simple to understand yet fun gameplay, a desire to destroy all sorts of enemy spaceships, and [[BulletHell LOTS of bullets]].



''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a version available for Windows PC. You can find the downloads [[http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html here]].

to:

''Cho Ren Sha 68k'' was made for the UsefulNotes/SharpX68000 Japanese computer system, but there is also a freeware version available for Windows PC. You can find the downloads [[http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html here]].
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This might be incorrect but it\'s definitely not 4/4

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* UncommonTime: The standard boss theme, "Chips!!", is mostly in 5/8 with an occasional measure of 7/8, then briefly becomes basic 4/4 before looping.

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