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Trope was cut/disambiguated due to cleanup
Deleted line(s) 148 (click to see context) :
* MakeMeWannaShout: The [[HarpingOnAboutHarpies Harpy]] [[EliteMooks Leaders]], though this may be because they're (true to ''Castlevania'' tradition) [[SubvertedTrope subverting]] SirensAreMermaids.
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None
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An HD version of the game was released for UsefulNotes/{{Xbox 360}} on October 22, 2013, and on UsefulNotes/PlayStation3 a week later. It includes a BossRush mode, online leaderboards, a more consistent framerate and redone cutscenes with lip synch (the original 3DS version had no mouth movement when characters were talking, only different expressions). A PC port of the HD version was released in March of 2014.
to:
An HD version of the game was released for UsefulNotes/{{Xbox Platform/{{Xbox 360}} on October 22, 2013, and on UsefulNotes/PlayStation3 Platform/PlayStation3 a week later. It includes a BossRush mode, online leaderboards, a more consistent framerate and redone cutscenes with lip synch (the original 3DS version had no mouth movement when characters were talking, only different expressions). A PC port of the HD version was released in March of 2014.
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cleanup to lead to franchise page
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** One of the dead Brotherhood knights is found in pipes overgrown with fungus and his note mentions a brother named [[VideoGame/SuperMarioBros Mario]]. Sadly, this one is changed to remove the Mario reference in the HD version.
to:
** One of the dead Brotherhood knights is found in pipes overgrown with fungus and his note mentions a brother named [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Mario]]. Sadly, this one is changed to remove the Mario reference in the HD version.
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That trope's been defunct for a while. Also, don't subbullet tropes
Changed line(s) 203,207 (click to see context) from:
* StockVideoGamePuzzle:
** BlockPuzzle: To save Simon from a death trap.
** LightAndMirrorsPuzzle: To save Simon from his [[BadassInDistress second]] death trap.
** [[IncrediblyLamePun Simon]] [[SimonSaysMinigame Says Minigame]]
** Timed Switch puzzles.
** BlockPuzzle: To save Simon from a death trap.
** LightAndMirrorsPuzzle: To save Simon from his [[BadassInDistress second]] death trap.
** [[IncrediblyLamePun Simon]] [[SimonSaysMinigame Says Minigame]]
** Timed Switch puzzles.
to:
* StockVideoGamePuzzle:
** BlockPuzzle: ToStockVideoGamePuzzle: Among these are a BlockPuzzle (to save Simon from a death trap.
** LightAndMirrorsPuzzle: Totrap), a LightAndMirrorsPuzzle (to save Simon from his [[BadassInDistress second]] death trap.
** [[IncrediblyLamePun Simon]] [[SimonSaysMinigame Says Minigame]]
**trap), a SimonSaysMinigame, and Timed Switch puzzles.
** BlockPuzzle: To
** LightAndMirrorsPuzzle: To
** [[IncrediblyLamePun Simon]] [[SimonSaysMinigame Says Minigame]]
**
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Whip It Good has been disambiguated
Deleted line(s) 240 (click to see context) :
* WhipItGood: All the Belmons have the Combat Cross which combines this with a GrapplingHookPistol, though Simon starts out with a whip made of leather hides.
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trope renamed and redefined per TRS
Deleted line(s) 24 (click to see context) :
* AlluringAnglerfish: [[spoiler:The Lady of the Crypt is a gigantic arthropod with a woman-shaped appendage on its forehead.]]
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An Axe To Grind is no longer a trope
Deleted line(s) 30 (click to see context) :
* AnAxeToGrind: One of Simon's two sub-weapons, plus the main weapon of the Executioner.
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* HornyDevils: Simon's FinalBoss is a Succubus.
Added DiffLines:
* SuccubiAndIncubi: Simon's FinalBoss is a Succubus.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassBeard: This version of Simon has an unkempt red beard.
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no, it is not subverted
Changed line(s) 44 (click to see context) from:
* BossBanter: Every intelligent boss has something to say to you during their respective fights. Subverted with the Night Watchman who has voiced dialogue in the original [=3DS=] release of the game, but is mute in the HD port.
to:
* BossBanter: Every intelligent boss has something to say to you during their respective fights. Subverted with Strangely, the Night Watchman who has voiced dialogue in the original [=3DS=] release of the game, but is mute in the HD port.
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Trope deprecated per TRS
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* FamousLastWords / ApocalypticLog: The bodies of the Brotherhood adorn the castle, and their last thoughts are embedded on a magic scroll they carry with. Most of these are fluff, but some of these contain hints on certain parts of the game and they all give you a decent amount of bonus experience.
** One of them mentions having a vision of a pale man (Alucard) kneeling next to his body reading his scroll.
** One of them mentions having a vision of a pale man (Alucard) kneeling next to his body reading his scroll.
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Video Game Settings is an index, not a trope. Commented out some zces.
Changed line(s) 236,262 (click to see context) from:
* VideogameSettings: The game as a whole is a HauntedCastle / BigFancyCastle.
** For Gabriel;
*** JustifiedTutorial
** For Simon;
*** GhostTown
*** NoobCave
*** TheAlcatraz / RiseToTheChallenge
*** AmusementPark / AbandonedLaboratory
*** MagicalLibrary
*** EvilTowerOfOminousness / ItsAllUpstairsFromHere
** For Alucard
*** OneTimeDungeon
*** UnderwaterRuins
*** DugTooDeep
*** DownTheDrain
*** EternalEngine / AbandonedLaboratory
*** EvilTowerOfOminousness
** For Trevor;
*** CreepyCemetery
*** CreepyCathedral
*** AncientTomb
*** UndergroundLevel
*** TheAlcatraz
*** DugTooDeep
*** ClockTower
*** ItsAllUpstairsFromHere
* VillainTeleportation: Dracula.
** For Gabriel;
*** JustifiedTutorial
** For Simon;
*** GhostTown
*** NoobCave
*** TheAlcatraz / RiseToTheChallenge
*** AmusementPark / AbandonedLaboratory
*** MagicalLibrary
*** EvilTowerOfOminousness / ItsAllUpstairsFromHere
** For Alucard
*** OneTimeDungeon
*** UnderwaterRuins
*** DugTooDeep
*** DownTheDrain
*** EternalEngine / AbandonedLaboratory
*** EvilTowerOfOminousness
** For Trevor;
*** CreepyCemetery
*** CreepyCathedral
*** AncientTomb
*** UndergroundLevel
*** TheAlcatraz
*** DugTooDeep
*** ClockTower
*** ItsAllUpstairsFromHere
* VillainTeleportation: Dracula.
to:
** For Gabriel;
*** JustifiedTutorial
** For Simon;
*** GhostTown
*** NoobCave
*** TheAlcatraz / RiseToTheChallenge
*** AmusementPark / AbandonedLaboratory
*** MagicalLibrary
*** EvilTowerOfOminousness / ItsAllUpstairsFromHere
** For Alucard
*** OneTimeDungeon
*** UnderwaterRuins
*** DugTooDeep
*** DownTheDrain
*** EternalEngine / AbandonedLaboratory
*** EvilTowerOfOminousness
** For Trevor;
*** CreepyCemetery
*** CreepyCathedral
*** AncientTomb
*** UndergroundLevel
*** TheAlcatraz
*** DugTooDeep
*** ClockTower
*** ItsAllUpstairsFromHere
*
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* AWizardDidIt: The explanation as to how the [[FlyingBooks Tomes]] came to be.
* YouCantFightFate: One of the game's main themes.
* YouCantFightFate: One of the game's main themes.
to:
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: There are some traps that use these: Simon can use Sypha's spirit to quickly bypass them, but Alucard and Trevor need to find another way around them.
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* FrickinLaserBeams: There are some traps that use these: Simon can use Sypha's spirit to quickly bypass them, but Alucard and Trevor need to find another way around them.
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None
Deleted line(s) 95 (click to see context) :
* FallenAngel: The Vampire Knights all have black feathered wings.
Added DiffLines:
* GoodWingsEvilWings: The Vampire Knights all have black feathered wings.
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None
Changed line(s) 224 (click to see context) from:
* TimeSkip
to:
Changed line(s) 227 (click to see context) from:
* {{Tragedy}}
to:
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* WallJump
to:
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None
Changed line(s) 129 (click to see context) from:
* HotWitch: Well, they're all [[CoolMask masked]], so not too sure. [[FanService They're not wearing much else though]]. ...And then you take a closer look at their bestiary entry. [[SubvertedTrope Subverted To Hell And Back]].
to:
* HotWitch: Well, they're all [[CoolMask masked]], so not too sure. [[FanService They're not wearing much else though]]. ...though]]... And then you take a closer look at their bestiary entry. [[SubvertedTrope Subverted To Hell And Back]].
Changed line(s) 172,173 (click to see context) from:
* NewGamePlus
* NightOfTheLivingMooks
* NightOfTheLivingMooks
to:
Changed line(s) 178,179 (click to see context) from:
* OurGargoylesRock
* OurWerewolvesAreDifferent
* OurWerewolvesAreDifferent
to:
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* PerversePuppet
to:
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* RecurringBossTemplate: The Necromancer fights nearly identical to the Grim Reaper. Considering his master was Zobek, The Lord of the Necromancers (and alluded to be Death in Lords of Shadow), it makes sense.
** Dracula, as well, fights a lot like [[GreaterScopeVillain Satan]] in Lords of Shadow; this is probably because at the moment ''he'' is the [[AntiChrist Prince of Darkness]].
** Dracula, as well, fights a lot like [[GreaterScopeVillain Satan]] in Lords of Shadow; this is probably because at the moment ''he'' is the [[AntiChrist Prince of Darkness]].
to:
* RecurringBossTemplate: RecurringBossTemplate:
** The Necromancer fights nearly identical to the Grim Reaper. Considering his master was Zobek, The Lord of the Necromancers (and alluded to be Death inLords ''Lords of Shadow), Shadow''), it makes sense.
** Dracula, as well, fights a lot like [[GreaterScopeVillain Satan]] inLords ''Lords of Shadow; Shadow''; this is probably because at the moment ''he'' is the [[AntiChrist Prince of Darkness]].
** The Necromancer fights nearly identical to the Grim Reaper. Considering his master was Zobek, The Lord of the Necromancers (and alluded to be Death in
** Dracula, as well, fights a lot like [[GreaterScopeVillain Satan]] in
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None
Changed line(s) 32 (click to see context) from:
* ArabianNightsDays: In the end of Simon's campaign, the Succubus enchants the Throne Room to make it appear this in order to seduce him.
to:
* ArabianNightsDays: In the end of Simon's campaign, the Succubus enchants the Throne Room to make it appear this way in order to seduce him.
Changed line(s) 73,74 (click to see context) from:
* DemBones
* [[spoiler:DemonicPossession]]: Simon, in his battle with Alucard against Dracula.
* [[spoiler:DemonicPossession]]: Simon, in his battle with Alucard against Dracula.
to:
* DemBones
DemBones: In classic ''Castlevania'' fashion, skeletons are one of the most common enemy types.
*[[spoiler:DemonicPossession]]: DemonicPossession: Simon, in his battle with Alucard against Dracula.
*
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* DoorToBefore
to:
* DoorToBefore%%DoorToBefore
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* EverythingsDeaderWithZombies
to:
* EverythingsDeaderWithZombiesEverythingsDeaderWithZombies: Zombies are also one of the most common enemy types in this game.
Changed line(s) 97 (click to see context) from:
* FamilyHonor: Trevor wants to kill Dracula to avenge his mother's murder and restore the Belmont clan's honor.
to:
* FamilyHonor: FamilyHonor:
** Trevor wants to kill Dracula to avenge his mother's murder and restore the Belmont clan's honor.
** Trevor wants to kill Dracula to avenge his mother's murder and restore the Belmont clan's honor.
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* FlyingBooks
to:
Changed line(s) 108 (click to see context) from:
* TheGhost: [[VideoGame/CastlevaniaLordsOfShadow Zobek]] is mentioned, and one of his Necromancers is a BossBattle for Simon, but he doesn't feature in this game.
to:
* TheGhost: TheGhost:
** [[VideoGame/CastlevaniaLordsOfShadow Zobek]] is mentioned, and one of his Necromancers is a BossBattle for Simon, but he doesn't feature in this game.
** [[VideoGame/CastlevaniaLordsOfShadow Zobek]] is mentioned, and one of his Necromancers is a BossBattle for Simon, but he doesn't feature in this game.
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* HarpingOnAboutHarpies
to:
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* HesBack: An exceptionally twisted version. Dracula returns from years of exile and soul searching to ''[[FaceHeelTurn wipe out his former allies and take the world for himself]]''.
to:
* HesBack: HesBack:
** An exceptionally twisted version. Dracula returns from years of exile and soul searching to ''[[FaceHeelTurn wipe out his former allies and take the world for himself]]''.
** An exceptionally twisted version. Dracula returns from years of exile and soul searching to ''[[FaceHeelTurn wipe out his former allies and take the world for himself]]''.
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None
Added DiffLines:
** At one point, Trevor flails his whip cracking the [[mask of the Lost Soul]], similarly to a scene Richter did to a skeleton in the opening of VideoGame/CastlevaniaRondoOfBlood.
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None
Changed line(s) 49 (click to see context) from:
* CallForward: Dracula uses his Blood Whip from ''[[VideoGame/CastlevaniaLordsOfShadow2 Lords of Shadow 2]]'' in his fight against Alucard, and his Void Sword and Chaos Claws from the same game in the final battle.
to:
* CallForward: Dracula uses his Blood Shadow Whip from ''[[VideoGame/CastlevaniaLordsOfShadow2 Lords of Shadow 2]]'' the sequel in his fight against Alucard, and his Void Sword and Chaos Claws from the same game in the final battle.
Changed line(s) 52,54 (click to see context) from:
* ChaosArchitecture: Both subverted and played straight. Whilst Simon and Alucard share ''some'' areas with each other, most of the areas they visit aside from the theatre and laboratory are unique to their path.
** Played straight with Trevor, who visits most of Simon's areas in his path, and features a lot more death traps.
* TheChosenOne: Said prophecy states the Belmont Clan are the only ones capable of destroying Dracula.
** Played straight with Trevor, who visits most of Simon's areas in his path, and features a lot more death traps.
* TheChosenOne: Said prophecy states the Belmont Clan are the only ones capable of destroying Dracula.
to:
* ChaosArchitecture: Both subverted and played straight. Whilst Simon and Alucard share ''some'' some areas with each other, most of the areas they visit aside from the theatre and laboratory are unique to their path.
** Playedpath. This is played straight with Trevor, Trevor who visits most of Simon's areas in his path, and features path which feature a lot more death traps.
* TheChosenOne: Said prophecy states the Belmont Clan are the only ones capable of destroying Dracula.traps.
** Played
* TheChosenOne: Said prophecy states the Belmont Clan are the only ones capable of destroying Dracula.
Changed line(s) 56 (click to see context) from:
* ClimaxBoss: Oddly enough, none for Simon. Alucard gets two, one in the Daemon Lord, and Dracula.
to:
* ClimaxBoss: Oddly enough, none for Simon. Alucard gets two, one in the Daemon Lord, Lord and Dracula.
Changed line(s) 58 (click to see context) from:
* ColossusClimb: [[spoiler:The second half of the Lady of the Crypt boss fight.]]
to:
* ColossusClimb: [[spoiler:The second half of the Lady of the Crypt boss fight.fight requires you to scale her writhing body and trick her into headbutting the Castle main door.]]
** Some areas are taken straight from the first game e.g. the Castle Hall and Carmilla's Throne Room.
Changed line(s) 62 (click to see context) from:
** Dracula uses the same blood magic orb trick he saw during the ''Reverie'' DLC.
to:
** Dracula uses the same blood magic orb trick he saw during the ''Reverie'' DLC.DLC blood orb trick to keep something sealed.
Changed line(s) 64,66 (click to see context) from:
** You not only fight Dracula the same way you fought [[spoiler:Satan]], but you also have infinite magic for the duration of the battle, and getting hit by any of his attacks when using the same-colored element does little to no damage to you.
* CompilationRerelease: The HD version for consoles will be released together in a package with ''VideoGame/CastlevaniaLordsOfShadow'' and its DLC, as well as being available digitally by itself.
* CompositeCharacter: Like the previous game, TheReveal here is that two characters are actually one character in this universe. Alucard is a combo of classic Alucard and [[spoiler:Trevor Belmont]] in this continuity.
* CompilationRerelease: The HD version for consoles will be released together in a package with ''VideoGame/CastlevaniaLordsOfShadow'' and its DLC, as well as being available digitally by itself.
* CompositeCharacter: Like the previous game, TheReveal here is that two characters are actually one character in this universe. Alucard is a combo of classic Alucard and [[spoiler:Trevor Belmont]] in this continuity.
to:
** You not only fight Dracula the same way you fought [[spoiler:Satan]], [[spoiler:Satan, but you also have infinite magic for the duration of the battle, and getting hit by any of his attacks when using the same-colored element does little to no damage to you.
you.]]
* CompilationRerelease: The HD version for consoleswill be was released together in a package with ''VideoGame/CastlevaniaLordsOfShadow'' and its DLC, as well as being available digitally by itself.
* CompositeCharacter:Like [[spoiler:Like the previous game, TheReveal here is that two characters are actually one character in this universe. Alucard is a combo of classic Alucard and [[spoiler:Trevor Belmont]] Trevor Belmont in this continuity.]]
* CompilationRerelease: The HD version for consoles
* CompositeCharacter:
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* ForegoneConclusion: The game as a whole (''Lords of Shadow'' showed Dracula alive in the 21st century) as well as Trevor's campaign, seeing as Simon's opening campaign is about him seeking {{revenge}}.
to:
* ForegoneConclusion: The game as a whole (''Lords of Shadow'' showed Dracula alive in the 21st century) century), as well as Trevor's campaign, seeing as Simon's opening campaign campaign, is about him seeking {{revenge}}.
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None
Changed line(s) 39,55 (click to see context) from:
* BatOutOfHell
* BattleThemeMusic: Most of the music in the castle is serene, or unnerving at worst. With lots of strings, and slow pieces. But when you encounter several enemies, the music shifts to this.
* BeardOfEvil: Dracula sports a three day stubble in the form of a goatee.
* BecauseDestinySaysSo: The Brotherhood sends Trevor to what has been foretold to be his doom to fulfill the rest of their prophecy.
* BerserkButton: The Necromancer seems intent on pushing all of Simon's.
* BigCreepyCrawlies: See also ColossusClimb.
* BigNo: [[spoiler:Alucard, when he realizes what [[IHateYouVampireDad Dracula]] did to [[AndThenJohnWasAZombie him]].]]
* BloodMagic: What locks the entry to Dracula's inner sanctum in Alucard's path.
* BloodstainedGlassWindows
* BossBanter
* BossRush: In the HD version.
* BottomlessPits: A few, but seeing as the Belmonts can take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
* ButForMeItWasTuesday: Dracula announces this late in the game, but gets [[ShutUpHannibal shut down]] easily; after all, [[LukeYouAreMyFather he didn't know all the facts.]]
* ButNowIMustGo: Alucard bids Simon farewell and disappears into the wilds in the GoldenEnding.
* CallBack: The Necromancer who challenges Simon for the Combat cross mentions his former master, the [[VideoGame/CastlevaniaLordsOfShadow Lord of the Dead]].
** As detailed under ElementalRockPaperScissors, you not only fight Dracula the same way you fought [[spoiler:Satan]] in the previous game, but you also have infinite magic for the duration of the battle, and getting hit by any of his elemental attacks when using the same element does no damage to you.
** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.
* BattleThemeMusic: Most of the music in the castle is serene, or unnerving at worst. With lots of strings, and slow pieces. But when you encounter several enemies, the music shifts to this.
* BeardOfEvil: Dracula sports a three day stubble in the form of a goatee.
* BecauseDestinySaysSo: The Brotherhood sends Trevor to what has been foretold to be his doom to fulfill the rest of their prophecy.
* BerserkButton: The Necromancer seems intent on pushing all of Simon's.
* BigCreepyCrawlies: See also ColossusClimb.
* BigNo: [[spoiler:Alucard, when he realizes what [[IHateYouVampireDad Dracula]] did to [[AndThenJohnWasAZombie him]].]]
* BloodMagic: What locks the entry to Dracula's inner sanctum in Alucard's path.
* BloodstainedGlassWindows
* BossBanter
* BossRush: In the HD version.
* BottomlessPits: A few, but seeing as the Belmonts can take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
* ButForMeItWasTuesday: Dracula announces this late in the game, but gets [[ShutUpHannibal shut down]] easily; after all, [[LukeYouAreMyFather he didn't know all the facts.]]
* ButNowIMustGo: Alucard bids Simon farewell and disappears into the wilds in the GoldenEnding.
* CallBack: The Necromancer who challenges Simon for the Combat cross mentions his former master, the [[VideoGame/CastlevaniaLordsOfShadow Lord of the Dead]].
** As detailed under ElementalRockPaperScissors, you not only fight Dracula the same way you fought [[spoiler:Satan]] in the previous game, but you also have infinite magic for the duration of the battle, and getting hit by any of his elemental attacks when using the same element does no damage to you.
** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.
to:
* BatOutOfHell
* BattleThemeMusic: Most of the music in the castle is serene, or unnerving at worst. With lots of strings, and slow pieces. But when you encounter several enemies, the music shifts to this.
BatOutOfHell: Trevor fights some disgustingly mutated bats throughout his campaign.
* BeardOfEvil: Dracula sports athree day three-day stubble in the form of a goatee.
* BecauseDestinySaysSo: The Brotherhood sends Trevor to what has been foretold to be his doom to fulfill the rest oftheir prophecy.
* BerserkButton: The Necromancer seems intentthe prophecy though Trevor himself [[ScrewDestiny has a quite different outlook on pushing all of Simon's.
* BigCreepyCrawlies: See also ColossusClimb.
* BigNo: [[spoiler:Alucard, when he realizes what [[IHateYouVampireDad Dracula]] did to [[AndThenJohnWasAZombie him]].life.]]
*BloodMagic: What locks the entry to Dracula's inner sanctum in Alucard's path.
* BloodstainedGlassWindows
* BossBanter
* BossRush: In the HD version.
* BottomlessPits: A few, but seeing as the Belmonts can take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
* ButForMeItWasTuesday:BigNo: [[spoiler:Alucard, when he realizes what Dracula announces this late in the game, but gets [[ShutUpHannibal shut down]] easily; after all, [[LukeYouAreMyFather he didn't know all the facts.did to him.]]
* BloodMagic: What locks doors to Dracula's Throne Room in Alucard's path.
* BossBanter: Every intelligent boss has something to say to you during their respective fights. Subverted with the Night Watchman who has voiced dialogue in the original [=3DS=] release of the game, but is mute in the HD port.
* BossRush: Available in the HD version.
* BottomlessPits: A few, but seeing as the Belmonts take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
* ButForMeItWasTuesday: Dracula gleefully announces this late in Trevor's scenario, but gets [[ShutUpHannibal shut down]] easily; after all, [[LukeYouAreMyFather he didn't know all the facts.]]
* ButNowIMustGo:Alucard [[spoiler:Alucard bids Simon a final farewell and disappears into the wilds in the GoldenEnding.
* CallBack: The Necromancer who challenges Simon for the Combat cross mentions his former master, the [[VideoGame/CastlevaniaLordsOfShadow Lord of the Dead]].
** As detailed under ElementalRockPaperScissors, you not only fight Dracula the same way you fought [[spoiler:Satan]] in the previous game, but you also have infinite magic for the duration of the battle, and getting hit by any of his elemental attacks when using the same element does no damage to you.
** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.GoldenEnding.]]
* BattleThemeMusic: Most of the music in the castle is serene, or unnerving at worst. With lots of strings, and slow pieces. But when you encounter several enemies, the music shifts to this.
* BeardOfEvil: Dracula sports a
* BecauseDestinySaysSo: The Brotherhood sends Trevor to what has been foretold to be his doom to fulfill the rest of
* BerserkButton: The Necromancer seems intent
* BigCreepyCrawlies: See also ColossusClimb.
* BigNo: [[spoiler:Alucard, when he realizes what [[IHateYouVampireDad Dracula]] did to [[AndThenJohnWasAZombie him]].
*
* BloodstainedGlassWindows
* BossBanter
* BossRush: In the HD version.
* BottomlessPits: A few, but seeing as the Belmonts can take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
* ButForMeItWasTuesday:
* BloodMagic: What locks doors to Dracula's Throne Room in Alucard's path.
* BossBanter: Every intelligent boss has something to say to you during their respective fights. Subverted with the Night Watchman who has voiced dialogue in the original [=3DS=] release of the game, but is mute in the HD port.
* BossRush: Available in the HD version.
* BottomlessPits: A few, but seeing as the Belmonts take damage from [[NotTheFallThatKillsYou hitting the floor from a great height]], this is partway [[JustifiedTrope justified]].
* ButForMeItWasTuesday: Dracula gleefully announces this late in Trevor's scenario, but gets [[ShutUpHannibal shut down]] easily; after all, [[LukeYouAreMyFather he didn't know all the facts.]]
* ButNowIMustGo:
* CallBack: The Necromancer who challenges Simon for the Combat cross mentions his former master, the [[VideoGame/CastlevaniaLordsOfShadow Lord of the Dead]].
** As detailed under ElementalRockPaperScissors, you not only fight Dracula the same way you fought [[spoiler:Satan]] in the previous game, but you also have infinite magic for the duration of the battle, and getting hit by any of his elemental attacks when using the same element does no damage to you.
** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.
Changed line(s) 64 (click to see context) from:
* ColonCancer: To ensure players knew this game was a continuation of the ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' ContinuityReboot.
to:
* ColonCancer: To ensure players knew this game was a continuation part of the ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' ContinuityReboot.
Changed line(s) 66 (click to see context) from:
* {{Combos}}: Core game combat mechanic.
to:
* {{Combos}}: Core game combat mechanic.ContinuityNod:
** The Necromancer who challenges Simon mentions its master, the Lord of the Dead.
** Dracula copies straight one of [[spoiler:Satan's]] BossBanter taunts during his fight with Trevor.
** Dracula uses the same blood magic orb trick he saw during the ''Reverie'' DLC.
** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.
** You not only fight Dracula the same way you fought [[spoiler:Satan]], but you also have infinite magic for the duration of the battle, and getting hit by any of his attacks when using the same-colored element does little to no damage to you.
** The Necromancer who challenges Simon mentions its master, the Lord of the Dead.
** Dracula copies straight one of [[spoiler:Satan's]] BossBanter taunts during his fight with Trevor.
** Dracula uses the same blood magic orb trick he saw during the ''Reverie'' DLC.
** The device Gabriel uses to trap the Daemon Lord in the prologue is a much, much smaller version of the contraption that shows up in the ''Reverie'' DLC as the gateway to the Forgotten One's prison.
** You not only fight Dracula the same way you fought [[spoiler:Satan]], but you also have infinite magic for the duration of the battle, and getting hit by any of his attacks when using the same-colored element does little to no damage to you.
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Changed line(s) 25,38 (click to see context) from:
* AnachronicOrder: The game starts out following Gabriel a year before ''Lords of Shadow'', then jumps ahead 57 years to Simon's scenario, then Alucard's scenario takes place concurrently with Simon's, then it jumps back 30 years to Trevor's scenario for the end-game.
* AncestralWeapon: Trevor's combat cross.
* AnimalMotifs: Dracula and dragons, Trevor and lions, and Alucard and wolves. [[spoiler:Alucard is Trevor.]]
* AnimatedArmor
* AnotherSideAnotherStory: The game features four successive playable characters: Gabriel Belmont, Trevor Belmont, Simon Belmont, and Alucard. For the most part, they share the same gameplay mechanics, and other than Gabriel, any exploration upgrades are passed on to the next character's story, [[BagOfSharing even if it doesn't make much sense chronologically.]] They also share CharacterLevel, health, magic, and subweapon upgades, although their arsenal of magic spells and subweapons differs between each character.
* AntiGrinding: [[CharacterLevel Character Levels]] are not important, and only unlock new whip skills. Plus, enemies don't give off a lot of experience, and all characters share the same level. HP, MP and ammo-hearts are instead upgraded with [[UpgradeArtifact Upgrade Artifacts]].
* AnAxeToGrind: One of Simon's two subweapons, plus the main weapon of the Executioner.
* AnthropomorphicPersonification: The Lost Soul, personification of the Mirror of Fate.
* ArabianNightsDays: The Succubus enchants the Throne room to make it appear this theme.
* {{Backtracking}}: Not required to beat the game, but it ''is'' if you want to get the LastLousyPoint.
* BadassBeard: Simon.
* BadassCape: Simon.
* BadassFamily: The Belmont Clan.
* BadassInDistress: Simon gets in a death trap twice, once in a MultiMookMelee and the other in a [[AmusementPark ferris wheel of doom]], and needs Alucard's assistance to help him out in both cases.
* AncestralWeapon: Trevor's combat cross.
* AnimalMotifs: Dracula and dragons, Trevor and lions, and Alucard and wolves. [[spoiler:Alucard is Trevor.]]
* AnimatedArmor
* AnotherSideAnotherStory: The game features four successive playable characters: Gabriel Belmont, Trevor Belmont, Simon Belmont, and Alucard. For the most part, they share the same gameplay mechanics, and other than Gabriel, any exploration upgrades are passed on to the next character's story, [[BagOfSharing even if it doesn't make much sense chronologically.]] They also share CharacterLevel, health, magic, and subweapon upgades, although their arsenal of magic spells and subweapons differs between each character.
* AntiGrinding: [[CharacterLevel Character Levels]] are not important, and only unlock new whip skills. Plus, enemies don't give off a lot of experience, and all characters share the same level. HP, MP and ammo-hearts are instead upgraded with [[UpgradeArtifact Upgrade Artifacts]].
* AnAxeToGrind: One of Simon's two subweapons, plus the main weapon of the Executioner.
* AnthropomorphicPersonification: The Lost Soul, personification of the Mirror of Fate.
* ArabianNightsDays: The Succubus enchants the Throne room to make it appear this theme.
* {{Backtracking}}: Not required to beat the game, but it ''is'' if you want to get the LastLousyPoint.
* BadassBeard: Simon.
* BadassCape: Simon.
* BadassFamily: The Belmont Clan.
* BadassInDistress: Simon gets in a death trap twice, once in a MultiMookMelee and the other in a [[AmusementPark ferris wheel of doom]], and needs Alucard's assistance to help him out in both cases.
to:
* AnachronicOrder: The three acts plus prologue feature Gabriel, Simon, Alucard, and Trevor. The game starts out following off with Gabriel fighting a demon a year before ''Lords of Shadow'', then jumps ahead 57 fifty-seven years to Simon's scenario, then scenario -- Alucard's scenario takes place concurrently with Simon's, Simon's -- then it jumps slips back 30 thirty years to Trevor's scenario for the end-game.
endgame.
* AncestralWeapon: Trevor's combatcross.cross which Simon recovers halfway through his campaign.
* AnimalMotifs: Dracula and dragons,Trevor Simon and lions, bears, and Alucard and wolves. [[spoiler:Alucard is Trevor.]]
* AnimatedArmor
wolves.
* AnotherSideAnotherStory: The game features four successive playable characters: Gabriel Belmont, Trevor Belmont, Simon Belmont, and Alucard. For the most part, they share the same gameplay mechanics, and other than Gabriel, any exploration upgrades are passed on to the next character's story, [[BagOfSharing even if it doesn't make much sense chronologically.]] They also share CharacterLevel, health, magic, andsubweapon upgades, sub-weapon upgrades, although their arsenal of magic spells and subweapons sub-weapons differs between each character.
* AntiGrinding: [[CharacterLevel Character Levels]] are not important, and only unlock new whip skills. Plus, enemies don't give off a lot of experience, and all characters share the same level. HP, MP andammo-hearts the amount of sub-weapon ammo you can carry are instead upgraded with [[UpgradeArtifact Upgrade Artifacts]].
* AnAxeToGrind: One of Simon's twosubweapons, sub-weapons, plus the main weapon of the Executioner.
* AnthropomorphicPersonification:The [[spoiler:The Lost Soul, personification of the Mirror of Fate.
Fate.]]
* ArabianNightsDays:The In the end of Simon's campaign, the Succubus enchants the Throne room Room to make it appear this theme.
in order to seduce him.
* {{Backtracking}}: Not required to beat the game, but it''is'' is if you want to get the LastLousyPoint.
HundredPercentCompletion.
* BadassBeard:Simon.
* BadassCape: Simon.
* BadassFamily: The Belmont Clan.
This version of Simon has an unkempt red beard.
* BadassInDistress: Simon getsin into a death trap twice, once in a MultiMookMelee and the other in a [[AmusementPark ferris wheel of doom]], an AmusementParkOfDoom, and needs Alucard's assistance to help him out in both cases.
* AncestralWeapon: Trevor's combat
* AnimalMotifs: Dracula and dragons,
* AnimatedArmor
* AnotherSideAnotherStory: The game features four successive playable characters: Gabriel Belmont, Trevor Belmont, Simon Belmont, and Alucard. For the most part, they share the same gameplay mechanics, and other than Gabriel, any exploration upgrades are passed on to the next character's story, [[BagOfSharing even if it doesn't make much sense chronologically.]] They also share CharacterLevel, health, magic, and
* AntiGrinding: [[CharacterLevel Character Levels]] are not important, and only unlock new whip skills. Plus, enemies don't give off a lot of experience, and all characters share the same level. HP, MP and
* AnAxeToGrind: One of Simon's two
* AnthropomorphicPersonification:
* ArabianNightsDays:
* {{Backtracking}}: Not required to beat the game, but it
* BadassBeard:
* BadassCape: Simon.
* BadassFamily: The Belmont Clan.
* BadassInDistress: Simon gets
Changed line(s) 40,41 (click to see context) from:
* BarbarianLongHair: All of the Belmonts have it, except Simon, which is more along the lines of WildHair, but [[VideoGame/CastlevaniaLordsOfShadow2 Lords of Shadow II]] retcons it and gives him longer hair in the intro.
* BagOfSpilling: Subverted with Gabriel, whose story takes place before ''Lords of Shadow''. [[spoiler:Played straight with Trevor, who can DoubleJump and WallJump before he turns into Alucard, where he has to re-obtain these skills, although he can't glide after a double jump as Trevor.]]
* BagOfSpilling: Subverted with Gabriel, whose story takes place before ''Lords of Shadow''. [[spoiler:Played straight with Trevor, who can DoubleJump and WallJump before he turns into Alucard, where he has to re-obtain these skills, although he can't glide after a double jump as Trevor.]]
to:
* BarbarianLongHair: All of the Belmonts have it, except Simon, which Simon who, surprisingly, is more along the lines most barbarian of WildHair, but [[VideoGame/CastlevaniaLordsOfShadow2 Lords of Shadow II]] retcons it and gives him longer hair in the intro.
them all.
* BagOfSpilling: Subverted withGabriel, Gabriel whose story takes place before ''Lords of Shadow''. [[spoiler:Played straight with Trevor, who can DoubleJump and WallJump before he turns into Alucard, where he becomes Alucard and has to re-obtain these skills, skills -- although he can't glide after a double jump as Trevor.]]
* BagOfSpilling: Subverted with
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Changed line(s) 18,25 (click to see context) from:
* TwoAndAHalfD
* AbnormalAmmo: Some zombies will resort to pulling their head off and throwing it at you.
* AdaptationDyeJob: As this continuity has Sypha as the mother of Simon, she's gone from a blonde to a redhead.
* AdaptedOut: Fans of the series may remember the team of Trevor, Sypha, Grant, and Alucard. In this game... Sypha gets DemotedToExtra, appearing only as Simon's mother and never being hinted as having any special ability at all. Grant [=DaNasty=] is briefly mentioned in a scroll the character can find, not actually appearing at all. And [[spoiler:Trevor and Alucard are merged into a single character.]]
* AdaptationalWimp: See above with Sypha? Well, it's worse for her: She goes from a powerful sorceress that went on to empower the Belmont clan with magical power and had her own family branch that were also full of powerful magicians... to a normal woman that does not fight and [[DeathByOriginStory easily killed by Dracula's minions]], becoming Simon's MissingMom.
* AirJousting: With Dracula, in Trevor's campaign.
* AllThereInTheManual: The Bestiary explains quite a bit on occasion, [[spoiler: such as how the spirit following the Belmonts around is fate personified]].
* AlluringAnglerfish: [[spoiler: The Lady of the Crypt]]
* AbnormalAmmo: Some zombies will resort to pulling their head off and throwing it at you.
* AdaptationDyeJob: As this continuity has Sypha as the mother of Simon, she's gone from a blonde to a redhead.
* AdaptedOut: Fans of the series may remember the team of Trevor, Sypha, Grant, and Alucard. In this game... Sypha gets DemotedToExtra, appearing only as Simon's mother and never being hinted as having any special ability at all. Grant [=DaNasty=] is briefly mentioned in a scroll the character can find, not actually appearing at all. And [[spoiler:Trevor and Alucard are merged into a single character.]]
* AdaptationalWimp: See above with Sypha? Well, it's worse for her: She goes from a powerful sorceress that went on to empower the Belmont clan with magical power and had her own family branch that were also full of powerful magicians... to a normal woman that does not fight and [[DeathByOriginStory easily killed by Dracula's minions]], becoming Simon's MissingMom.
* AirJousting: With Dracula, in Trevor's campaign.
* AllThereInTheManual: The Bestiary explains quite a bit on occasion, [[spoiler: such as how the spirit following the Belmonts around is fate personified]].
* AlluringAnglerfish: [[spoiler: The Lady of the Crypt]]
to:
* TwoAndAHalfD
TwoAndAHalfD: The game's chosen format.
* AbnormalAmmo:Some zombies Regular and Rotten Zombies will resort to pulling their head off and throwing it and Hunter Mermen will spit globs of paralyzing saliva at you.
you.
* AdaptationDyeJob:As this continuity has Sypha Sypha, as the mother of Simon, she's gone Simon's mother, went from a the original continuity's blonde to a redhead.
* AdaptedOut: Fans of the series may remember the team of Trevor, Sypha, Grant, andAlucard. Alucard from ''Dracula's Curse''. In this game... game Sypha gets DemotedToExtra, appearing only as Simon's mother and never being hinted as having any special ability at all. healing/defensive abilities instead of elemental magic. Grant [=DaNasty=] is briefly mentioned in a scroll foreshadowing the character can find, not actually appearing at all. events of ''[=LoS2=]''. And [[spoiler:Trevor and with Alucard are merged into a single character.]]
* AdaptationalWimp: See above with Sypha? Well, it's worse for her: She goes from a powerful sorceress that went on to empower the Belmont clan with magical power and had her own family branch that were also full of powerful magicians... to a normal woman that does not fight and [[DeathByOriginStory easily killed by Dracula's minions]], becoming Simon's MissingMom.
* AirJousting: With Dracula, Dracula in Trevor's campaign.
* AllThereInTheManual: The Bestiaryexplains entries you collect explain quite a bit on occasion, [[spoiler: such as how the spirit following the Belmonts around is fate personified]].
* AlluringAnglerfish:[[spoiler: The [[spoiler:The Lady of the Crypt]]Crypt is a gigantic arthropod with a woman-shaped appendage on its forehead.]]
* AbnormalAmmo:
* AdaptationDyeJob:
* AdaptedOut: Fans of the series may remember the team of Trevor, Sypha, Grant, and
* AllThereInTheManual: The Bestiary
* AlluringAnglerfish:
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Changed line(s) 7,8 (click to see context) from:
''Castlevania: Lords of Shadow – Mirror of Fate'' is a 2013 action-adventure PlatformGame developed by [[VideoGame/CliveBarkersJericho Mercury Steam]] and published by Creator/{{Konami}} for the UsefulNotes/Nintendo3DS, and the {{interquel}} to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]''.
to:
''Castlevania: Lords of Shadow – Mirror of Fate'' is a 2013 action-adventure PlatformGame developed by [[VideoGame/CliveBarkersJericho Mercury Steam]] Creator/MercurySteam and published by Creator/{{Konami}} for the UsefulNotes/Nintendo3DS, and the {{interquel}} to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]''.
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Changed line(s) 22 (click to see context) from:
* AdaptationalWimp: See above with Sypha? Well, it's worse for her: She went from a powerful sorceress that goes on to empower the Belmont clan with magical power and has her own family branch that are also full of powerful magicians... to a normal woman that does not fight and [[DeathByOriginStory easily killed by Dracula's minions]], becoming Simon's MissingMom
to:
* AdaptationalWimp: See above with Sypha? Well, it's worse for her: She went goes from a powerful sorceress that goes went on to empower the Belmont clan with magical power and has had her own family branch that are were also full of powerful magicians... to a normal woman that does not fight and [[DeathByOriginStory easily killed by Dracula's minions]], becoming Simon's MissingMomMissingMom.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AdaptationalWimp: See above with Sypha? Well, it's worse for her: She went from a powerful sorceress that goes on to empower the Belmont clan with magical power and has her own family branch that are also full of powerful magicians... to a normal woman that does not fight and [[DeathByOriginStory easily killed by Dracula's minions]], becoming Simon's MissingMom
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Changed line(s) 273 (click to see context) from:
* AWizardDidIt: The explanation as to how the [[FlyingBook Tomes]] came to be.
to:
* AWizardDidIt: The explanation as to how the [[FlyingBook [[FlyingBooks Tomes]] came to be.
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Deleted line(s) 153 (click to see context) :
* LostForever: It ''is'' possible not to get 100% on Alucard's path, if you ignore the scrolls in his OneTimeDungeon. You can get a second chance in NewGamePlus, but after that, it's over.
Added DiffLines:
* PermanentlyMissableContent: It ''is'' possible not to get 100% on Alucard's path, if you ignore the scrolls in his OneTimeDungeon. You can get a second chance in NewGamePlus, but after that, it's over.
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Changed line(s) 7,8 (click to see context) from:
''Castlevania: Lords of Shadow – Mirror of Fate'' is a 2013 action-adventure PlatformGame developed by [[VideoGame/CliveBarkersJericho Mercury Steam]] and published by Creator/{{Konami}} for the Nintendo3DS, and the {{interquel}} to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]''.
to:
''Castlevania: Lords of Shadow – Mirror of Fate'' is a 2013 action-adventure PlatformGame developed by [[VideoGame/CliveBarkersJericho Mercury Steam]] and published by Creator/{{Konami}} for the Nintendo3DS, UsefulNotes/Nintendo3DS, and the {{interquel}} to the 2010 ''Franchise/{{Castlevania}}'' ContinuityReboot OriginsEpisode ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]''.
Changed line(s) 13,14 (click to see context) from:
An HD version of the game was released for {{Xbox 360}} on October 22, 2013, and on UsefulNotes/PlayStation3 a week later. It includes a BossRush mode, online leaderboards, a more consistent framerate and redone cutscenes with lip synch (the original 3DS version had no mouth movement when characters were talking, only different expressions). A PC port of the HD version was released in March of 2014.
to:
An HD version of the game was released for {{Xbox UsefulNotes/{{Xbox 360}} on October 22, 2013, and on UsefulNotes/PlayStation3 a week later. It includes a BossRush mode, online leaderboards, a more consistent framerate and redone cutscenes with lip synch (the original 3DS version had no mouth movement when characters were talking, only different expressions). A PC port of the HD version was released in March of 2014.
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Deleted line(s) 54 (click to see context) :
* BritishAccents: All of the Belmont men are voiced by Scottish actors and portrayed with Scottish accents.
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.
Deleted line(s) 196 (click to see context) :
* RedHeadedHero: Simon Belmont, which alludes to the Ayami Kojima [[VideoGame/CastlevaniaChronicles redesign]] of Simon, which in itself, it's a reimagining of the original which [[VideoGame/CastlevaniaI appeared]] in the [[OlderThanTheyThink original Japanese instruction manual]].