History VideoGame / CastlevaniaHarmonyOfDissonance

23rd Jul '17 12:57:15 PM Mujaki
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* TechDemoGame: After Videogame/CastlevaniaCircleOfTheMoon was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] VideoGame/CastlevaniaSymphonyOfTheNight as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''beautiful'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in reality, a hybrid solution of the NES FM chip and processing alternate sound channels through the CPU itself[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like something on the original Nintendo. It would take the following sequel, Videogame/CastlevaniaDawnOfSorrow, for the team to find the proper balance between visual effects and atmospheric music.

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* TechDemoGame: After Videogame/CastlevaniaCircleOfTheMoon was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] VideoGame/CastlevaniaSymphonyOfTheNight ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''beautiful'' ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in reality, a the GBA's hybrid solution of the NES FM chip FM-era audio chips and processing alternate sound channels through the CPU itself[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like something its predecessors on the original Nintendo. UsefulNotes/NintendoEntertainmentSystem. It would take the following sequel, Videogame/CastlevaniaDawnOfSorrow, ''Videogame/CastlevaniaDawnOfSorrow'', for the team to find the proper balance between visual effects and atmospheric music.
22nd Jul '17 2:59:44 PM Mujaki
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Added DiffLines:

* TechDemoGame: After Videogame/CastlevaniaCircleOfTheMoon was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] VideoGame/CastlevaniaSymphonyOfTheNight as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''beautiful'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in reality, a hybrid solution of the NES FM chip and processing alternate sound channels through the CPU itself[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like something on the original Nintendo. It would take the following sequel, Videogame/CastlevaniaDawnOfSorrow, for the team to find the proper balance between visual effects and atmospheric music.
2nd Feb '17 8:59:27 PM LucaEarlgrey
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* SuspendSave: Played with. Using the "suspend" save option doesn't create a one-time save with your current room and other data, it actually saves your game minus the room you're currently in; when you reload, which you can do as many times as you want, you'll be at the last SavePoint you touched. Perhaps because of how exploitable this is, future ''Castlevania'' games play this trope entirely straight.
21st Jun '16 9:16:42 AM AnotherGamer
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* TheCameo: If you [[spoiler:input the KonamiCode when the Konami logo appears on the title screen]], you can play as Simon Belmont in BossRush mode. ''8-bit'' Simon, complete with limits on which subweapons he can use, the trademark Belmont pimpwalk, and unforgiving JumpPhysics. And he can ''still'' kill every monster the game throws at him, mostly because he can take the most damage, deals the most per hit, has the highest max heart total AND requires less hearts to use his subweapons than the other 2 characters, which allows him to spam his crosses (and Holy Waters, which are more accurate and damaging than Juste's) with impunity. And when he dies, the death jingle from the original ''Castlevania'' plays and he slumps over instead of exploding into a RainOfBlood.

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* TheCameo: If you [[spoiler:input input the KonamiCode when the Konami logo appears on the title screen]], screen, you can play as Simon Belmont in BossRush mode. ''8-bit'' Simon, complete with limits on which subweapons he can use, the trademark Belmont pimpwalk, and unforgiving JumpPhysics. And he can ''still'' kill every monster the game throws at him, mostly because he can take the most damage, deals the most per hit, has the highest max heart total AND requires less hearts to use his subweapons than the other 2 characters, which allows him to spam his crosses (and Holy Waters, which are more accurate and damaging than Juste's) with impunity. And when he dies, the death jingle from the original ''Castlevania'' plays and he slumps over instead of exploding into a RainOfBlood.
19th Nov '15 8:05:15 AM MegaMarioMan
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** Big Skeletons, who take a swin at you with its equally [[BadWithTheBone big bone]].

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** Big Skeletons, who take a swin swing at you with its equally [[BadWithTheBone big bone]].



* NewWorldTease: Some areas offer a sneak-peek on them before sending baktracking for items that let you properly inside.

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* NewWorldTease: Some areas offer a sneak-peek on them before sending baktracking backtracking for items that let you properly inside.
19th Nov '15 8:00:52 AM MegaMarioMan
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:
24th Sep '15 12:33:33 PM MarsJenkar
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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach (and, unless you're very clever, requires some backtracking to get).



** DarkWorld: It's subtle, but Castle B is more decayed-looking than Castle A, many environments have [[PaletteSwap unnatural]] [[RedSkyTakeWarning colors]], and the whole place generally looks slightly creepier. [[spoiler:That said, since you see the B version of some areas first, the A version will actually be the more dangerous one.]]

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** DarkWorld: It's subtle, but Castle B is more decayed-looking than Castle A, many environments have [[PaletteSwap unnatural]] [[RedSkyTakeWarning colors]], and the whole place generally looks slightly creepier. [[spoiler:That said, since you see the B version of some areas first, first--especially the middle part of the castle--the A version will actually be the more dangerous one.]]



** Poison gradually drains your health for a short period of time-

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** Poison gradually drains your health for a short period of time-time.
13th May '15 6:09:01 PM nombretomado
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** The Bible + Bolt spell summons a pair of ''{{Gradius}}''-style shields. They even make "enemy destroyed" sounds on contact with enemies and projectiles.

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** The Bible + Bolt spell summons a pair of ''{{Gradius}}''-style ''VideoGame/{{Gradius}}''-style shields. They even make "enemy destroyed" sounds on contact with enemies and projectiles.



** Just take a look at Dracula Wraith... Does it not remind you of one of the bosses in [[{{Gradius}} Salamander]]?

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** Just take a look at Dracula Wraith... Does it not remind you of one of the bosses in [[{{Gradius}} [[VideoGame/{{Gradius}} Salamander]]?
7th May '15 2:28:57 AM BigKlingy
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* EarnYourBadEnding: The worst ending is harder to get than the "average" ending, since it requires all of Dracula's remains.
8th Oct '14 7:51:00 AM SimBen
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** Interestingly, it means "just" in both senses of the word, including "only". So his name could also be interpreted as "just Belmont", ie only another Belmont.
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