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* EverythingsBetterWithSpinning: Carrie avoids customers by spinning past them.
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* SpectacularSpinning: Carrie avoids customers by spinning past them.
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* VideoGameLives: Like the ''UsefulNotes/GameAndWatch'' games that helped inspire it, you're capped at three lives, even if you earn more.
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* VideoGameLives: Like the ''UsefulNotes/GameAndWatch'' ''VideoGame/GameAndWatch'' games that helped inspire it, you're capped at three lives, even if you earn more.
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* ItsAllAboutMe: Calcia's credits bio lists her likes as simply "Herself, Attention".
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Players take control of Carrie, a waitress crab, as she runs around a port-side restaurant, serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space where you'll have to keep track of customers, as well as new hazards like leaky plumbing and littering patrons!
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Players take control of Carrie, a waitress crab, as she runs scuttles around a port-side restaurant, serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space where you'll have to keep track of customers, as well as new hazards like leaky plumbing and littering patrons!
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No relation to the other ''{{VideoGame/Order Up}}!''
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* BrattyHalfPint: The kids gallivanting around through the aisles give this impression.
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!!Tropes featured in Carrie's Order Up!:
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----
!!Tropes featured inCarrie's ''Carrie's Order Up!:Up!'':
!!Tropes featured in
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* VideoGameLives: Like the ''VideoGame/GameAndWatch'' games that helped inspire it, you're capped at three lives, even if you earn more.
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* VideoGameLives: Like the ''VideoGame/GameAndWatch'' ''UsefulNotes/GameAndWatch'' games that helped inspire it, you're capped at three lives, even if you earn more.
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* NeverMyFault: One of Calcias lines for a miss is "Nice going, Carrie".
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Just for fun pages are not tropes.
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* XMeetsY: VideoGame/{{Tapper}} meets VideogGame/PacMan.
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* NonMammalianHair: Some characters, like Skyler the swordfish or Calcia, have fins or part of their shell shaped suck that they look like hairdos.
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* NonMammalianHair: Some characters, like Skyler the swordfish or Calcia, have fins or part of their shell shaped suck such that they look like hairdos.
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Changed line(s) 6,7 (click to see context) from:
Players take control of Carrie, a waitress crab, as she runs around a port-side restaurant, serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
to:
Players take control of Carrie, a waitress crab, as she runs around a port-side restaurant, serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space where you'll have to keep track of customers, as well as new hazards like leaky plumbing and littering patrons!
* NonMammalianHair: Some characters, like Skyler the swordfish or Calcia, have fins or part of their shell shaped suck that they look like hairdos.
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* SlipperyEel: Reginald again, though he's merely trying to slip in a lunch break on a long work day.
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* SlipperyEel: SharkMan: Comes in both Great White and Hammerhead verities!
* SlipperyAsAnEel: Reginald again, though he's merely trying to slip in a lunch break on a long work day.
* SlipperyAsAnEel: Reginald again, though he's merely trying to slip in a lunch break on a long work day.
* TheNapoleon: It doesn't come up in gameplay, but Skipple's credits bio reveals he loves boasting, and has issues about his height.
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* YouAllLookFamiliar: Of course, as the ending credits reveal, you're not just serving oddly similar-looking FishPeople. Each species is actually a single character, and you serve duplicates of each one.
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* YouAllLookFamiliar: Of course, as the ending credits reveal, you're not just serving oddly similar-looking FishPeople. Each species is actually a single character, and you serve the restaurant can wind up flooded with duplicates of each the same one.
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And more tropes.
* ATwinkleInTheSky: The image for Endless Mode shows Carrie holding an enormous tower of plates, producing one of these to show just how impossibly high it goes.
* CarnivoreConfusion: Not only will the SharkMan characters ignore the smaller fish cusomters, but they're just as likely to order a salad as they are a steak.
* HiddenDepths: The credits reveal everyone's likes and dislikes, with a few surprising results.
* ItsAllAboutMe: Calcia's credits bio lists her likes as simply "Herself, Attention".
* ItsAllAboutMe: Calcia's credits bio lists her likes as simply "Herself, Attention".
* OneHitPointWonder: Bump a customer, spin on a puddle, slip on a banana peel. Either way, you lose a life.
* RegeneratingHealth: On Friendly Mode, your Sprint Meter now serves as this for when you run into an obstacle. You still lose a life if a customer gets impatient, though.
* {{Salaryman}}: Reginald, a business eel with a tie and briefcase.
* ScoreMultiplier: You get more points if you serve multiple customers in a row, take as many plates to the dishwasher as you can at once, or grab multiple coins in quick succession.
* SecretCharacter: Calcia, who's unlocked either through a NoDamageRun, or accumulating a high enough score across all runs. She can spin for as long as the button is pressed, unlike Carrie, who can only spin for short bursts. But she also is slowed down the more plates she carries.
* SlipperyEel: Reginald again, though he's merely trying to slip in a lunch break on a long work day.
* ScoreMultiplier: You get more points if you serve multiple customers in a row, take as many plates to the dishwasher as you can at once, or grab multiple coins in quick succession.
* SecretCharacter: Calcia, who's unlocked either through a NoDamageRun, or accumulating a high enough score across all runs. She can spin for as long as the button is pressed, unlike Carrie, who can only spin for short bursts. But she also is slowed down the more plates she carries.
* SlipperyEel: Reginald again, though he's merely trying to slip in a lunch break on a long work day.
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* XMeetsY: VideoGame/{{Tapper}} meets VideogGame/PacMan.
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* VideoGameLives: Like the ''VideoGame/GameAndWatch'' games that helped inspire it, you're capped at three lives, even if you earn more.
* XMeetsY: VideoGame/{{Tapper}} meetsVideogGame/PacMan.VideogGame/PacMan.
* YouAllLookFamiliar: Of course, as the ending credits reveal, you're not just serving oddly similar-looking FishPeople. Each species is actually a single character, and you serve duplicates of each one.
* XMeetsY: VideoGame/{{Tapper}} meets
* YouAllLookFamiliar: Of course, as the ending credits reveal, you're not just serving oddly similar-looking FishPeople. Each species is actually a single character, and you serve duplicates of each one.
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* CosmeticReward: Completing the challenges in Service Mode unlocks a secret picture.
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* CosmeticReward: CosmeticAward: Completing the challenges in Service Mode unlocks a secret picture.
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Lots of tropes to add.
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Players take control of Carrie, a waitress crab, as runs around a port-side restaurant, serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
to:
Players take control of Carrie, a waitress crab, as she runs around a port-side restaurant, serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
* AndYourRewardIsClothes: Beating the high scores in each map of [[EndlessGame Endless Mode]] as Carrie and [[SecretCharacter Calcia]] unlocks different color palettes for them.
* AntiFrustrationFeatures: While each round of service mode has four optional challenges to complete, you don't actually have to complete them all in one playthrough.
* BonusStage: Every four rounds takes you to a bonus stage where you can collect coins to build up your score and hopefully earn an extra life.
* CosmeticReward: Completing the challenges in Service Mode unlocks a secret picture.
* EasyModeMockery: Your scores aren't kept and you can't complete challenges on Friendly Mode.
* EasyModeMockery: Your scores aren't kept and you can't complete challenges on Friendly Mode.
* EverythingFades: Bumping into customers on Friendly Mode causes them to vanish in a puff of smoke.
* FacePalm: Mess up while Calcia's in view, and you can see her faceclaw at Carrie's clumsiness.
* FacePalm: Mess up while Calcia's in view, and you can see her faceclaw at Carrie's clumsiness.
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* RuleOfFunny: The game is populated by sea creatures, but everything still behaves like they're on land. Later levels even have ''puddles'' as a hazard.
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* RuleOfFunny: The game GenkiGirl: Carrie is populated by sea creatures, but everything still behaves like they're on land. Later levels endlessly cheery and enthusiastic. Once a round starts, she won't even have ''puddles'' as a hazard.stop moving until the round ends!
* GiantMook: Larger sea creatures will use up more of your SprintMeter when you spin past them.
* GreasySpoon: A brighter and cuter example then most.
* HawaiianShirtedTourist: Rosa, the koi fish. Complete with Panama hat.
* GiantMook: Larger sea creatures will use up more of your SprintMeter when you spin past them.
* GreasySpoon: A brighter and cuter example then most.
* HawaiianShirtedTourist: Rosa, the koi fish. Complete with Panama hat.
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* NintendoHard: It starts easy enough, but once the customers start getting faster, the puddles drop more frequently, and banana peels are littering the floor, your reflexes and coordination will be put to the test.
* NoDamageRun: One way to unlock the SecretCharacter is to complete the game, from beginning to end, without a Game Over.
* RedOniBlueOni: Carrie is cheerful and enthusiastic, Calcia is perpetually grumpy. Oddly enough, they're ''both'' warm colored and wear blue dresses.
* RuleOfFunny: The game is populated by sea creatures, but everything still behaves like they're on land. Later levels even have ''puddles'' as a hazard.
* NoDamageRun: One way to unlock the SecretCharacter is to complete the game, from beginning to end, without a Game Over.
* RedOniBlueOni: Carrie is cheerful and enthusiastic, Calcia is perpetually grumpy. Oddly enough, they're ''both'' warm colored and wear blue dresses.
* RuleOfFunny: The game is populated by sea creatures, but everything still behaves like they're on land. Later levels even have ''puddles'' as a hazard.
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* TooFastToStop: When you complete a round, it takes a little while for Carrie to finally skid to a halt.
* TopHeavyGuy: A sure way to know whether or not a customer counts as a GiantMook.
* TopHeavyGuy: A sure way to know whether or not a customer counts as a GiantMook.
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* LawOfOneHundred: Well, you actually only need forty to gain an ExtraLife, but the same ideaa.
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* LawOfOneHundred: Well, you actually only need forty to gain an ExtraLife, but the same ideaa.idea.
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''Carrie's Order Up!'' is an arcade-style video game designed by Zachery "Cleave" Rudolph, featuring music by Brandon "[=InkyFirefly=]" Strong.
Players take control of Carrie, a waitress crab, as runs around a port-side restaurant, severing orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
Players take control of Carrie, a waitress crab, as runs around a port-side restaurant, severing orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
to:
''Carrie's Order Up!'' is an arcade-style video game designed by Zachery Zachary "Cleave" Rudolph, featuring music by Brandon "[=InkyFirefly=]" Strong.
Players take control of Carrie, a waitress crab, as runs around a port-side restaurant,severing serving orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
Players take control of Carrie, a waitress crab, as runs around a port-side restaurant,
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''Carrie's Order Up!'' is an arcade-style video game designed by Zachery "Cleave" Rudolph.
to:
''Carrie's Order Up!'' is an arcade-style video game designed by Zachery "Cleave" Rudolph.
Rudolph, featuring music by Brandon "[=InkyFirefly=]" Strong.
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Oops, wrong trope!
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* OilSlick: Just a puddle of water, but trying to spin through them will cause you to slip and fall, earning a Miss.
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* OilSlick: Just a puddle of water, but trying SlipperySkid: Trying to spin through them a puddle of water will cause you to slip and fall, earning a Miss.
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misheard the line
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[[caption-width-right:350:[[CollisionDamage "I gotta watch my steps!"]]]]
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[[caption-width-right:350:[[CollisionDamage "I gotta watch my steps!"]]]]
step!"]]]]
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* LawOfOneHundred: Well, your only need forty to gain an ExtraLife.
* OilSlick: Well, just a puddle, actually, but trying to spin through them will cause you to slip and fall, earning a Miss.
* OilSlick: Well, just a puddle, actually, but trying to spin through them will cause you to slip and fall, earning a Miss.
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* LawOfOneHundred: Well, your you actually only need forty to gain an ExtraLife.
ExtraLife, but the same ideaa.
* OilSlick:Well, just Just a puddle, actually, puddle of water, but trying to spin through them will cause you to slip and fall, earning a Miss.
* OilSlick:
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/carrie_title.png]]
[[caption-width-right:350:[[CollisionDamage "I gotta watch my steps!"]]]]
[[caption-width-right:350:[[CollisionDamage "I gotta watch my steps!"]]]]
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Players take control of Carrie, a waitress crab, as runs around a port-side restaurant, severing orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them.
to:
Players take control of Carrie, a waitress crab, as runs around a port-side restaurant, severing orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them.
them. As you progress, your restaurant moves onto new locations with even more space you'll have to keep track of customers, as new hazards like leaky plumbing and littering patrons!
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* BananaPeel: In later levels, customers will start leaving banana peels for poor Carrie to slip on. Thankfully, you can spin right through them.
* CollisionDamage: Bumping into other customers is one of four ways to earn a Miss.
* CollisionDamage: Bumping into other customers is one of four ways to earn a Miss.
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* OilSlick: Well, just a puddle, actually, but trying to spin through them will cause you to slip and fall, earning a Miss.
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Players take control of Carrie, a waitress crab, as runs around a port-side restaurant, severing orders for all manner of sea-life as they come through the door. But once Carrie starts working, she just can't stop! So you'll have to use quick reflexes and your graceful pirouette to dodge customers and avoid bumping into them.
The main game consists of twenty rounds, and each can be replayed to complete numerous challenges and unlock new modes.
You can [[http://inkdragonworks.itch.io/carries-order-up grab it on itch.io]]!
The main game consists of twenty rounds, and each can be replayed to complete numerous challenges and unlock new modes.
You can [[http://inkdragonworks.itch.io/carries-order-up grab it on itch.io]]!
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* Animesque: The big-eyed, brightly colored, sea creatures look like they came straight out of a '90s Japanese arcade game.
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* Animesque: {{Animesque}}: The big-eyed, brightly colored, sea creatures look like they came straight out of a '90s Japanese arcade game.
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''Carrie's Order Up!'' is an arcade-style video game designed by Zachery "Cleave" Rudolph.
!!Tropes featured in Carrie's Order Up!:
*Animesque: The big-eyed, brightly colored, sea creatures look like they came straight out of a '90s Japanese arcade game.
*EndlessGame: One of the unlocks is an "Endless Mode".
*EverythingsBetterWithSpinning: Carrie avoids customers by spinning past them.
*FunnyAnimal: The entire cast is comprised of varying degrees of anthropomorphic sea life.
*RuleOfFunny: The game is populated by sea creatures, but everything still behaves like they're on land. Later levels even have ''puddles'' as a hazard.
*LawOfOneHundred: Well, your only need forty to gain an ExtraLife.
*SprintMeter: Represented by Carrie turning red and working up a sweat the more you spin. Do it too much and you [[VideoGameLives lose a life]].
*TimedMission: Once a patron has taken a seat, you have only a limited amount of time to serve their order.
*XMeetsY: VideoGame/{{Tapper}} meets VideogGame/PacMan.
!!Tropes featured in Carrie's Order Up!:
*Animesque: The big-eyed, brightly colored, sea creatures look like they came straight out of a '90s Japanese arcade game.
*EndlessGame: One of the unlocks is an "Endless Mode".
*EverythingsBetterWithSpinning: Carrie avoids customers by spinning past them.
*FunnyAnimal: The entire cast is comprised of varying degrees of anthropomorphic sea life.
*RuleOfFunny: The game is populated by sea creatures, but everything still behaves like they're on land. Later levels even have ''puddles'' as a hazard.
*LawOfOneHundred: Well, your only need forty to gain an ExtraLife.
*SprintMeter: Represented by Carrie turning red and working up a sweat the more you spin. Do it too much and you [[VideoGameLives lose a life]].
*TimedMission: Once a patron has taken a seat, you have only a limited amount of time to serve their order.
*XMeetsY: VideoGame/{{Tapper}} meets VideogGame/PacMan.