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** Another item is a Gram of {{Unobtanium}}.

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** Another item is a Gram [[Film/{{Avatar}} Gram]] of {{Unobtanium}}.
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Adding a trope

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* BagOfSpilling: The Cargo Commander can't keep upgrades when he travels to another system. He also loses them when he goes to sleep.

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Just want to add more to the page of one of my favorite games


* BreadMilkEggsSquick: Reading the cargo list row by row can lead to some extremely odd and hilarious pair ups.[[Especially if the alien sex toy is found in a sector.]]



* LastLousyPoint: Very possible, but the developers came up with two ways of averting this - Scanners and other people. Every time you complete a matching set of cargo, you get a Scanner which can be used to locate a specific peice of cargo you're missing. You will gain a total of twenty Scanners by the end of the game, but if you somehow use them all up before finding the last piece, you're screwed. However, if you have a friend that can give you the name of a sector that has the one you need, you're all set.

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* LastLousyPoint: Very possible, but the developers came up with two ways of averting this - Scanners and other people. Every time you complete a matching set of cargo, you get a Scanner which can be used to locate a specific peice piece of cargo you're missing. You will gain a total of twenty Scanners by the end of the game, but if you somehow use them all up before finding the last piece, you're screwed. However, if you have a friend that can give you the name of a sector that has the one you need, you're all set.



* PrecisionFStrike: The taunt button. [[LiteralMinded It's mapped to the "F" key.]]
* SchmuckBait: There is a fully functional Self Destruct button on the Maintainance Panel. It gives you three seperate warnings to back out before detonating the whole place. Thankfully, it's repaired the next day.

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* PrecisionFStrike: The taunt button. [[LiteralMinded It's mapped to the "F" key.]]
In the tutorial it explicitly states "press F to relieve stress."]]
* SchmuckBait: There is a fully functional Self Destruct button on the Maintainance Maintenance Panel. It gives you three seperate separate warnings to back out before detonating the whole place. Thankfully, it's repaired the next day.



* SelectiveMagnetism: Your ship's magnet attracts whole, unbroken containers, and ''only'' those. A broken container two feet away will be ignored in favour of the unbroken one about half a mile away.

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* SelectiveMagnetism: Your ship's magnet attracts whole, unbroken containers, and ''only'' those. A broken container two feet away will be ignored in favour favor of the unbroken one about half a mile away.
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The level generation is rather similar to that of ''{{Minecraft}}'''s Seeds, in that anyone who types in a certain Sector Name will always get the same sequence of cargo containers, which allows for competition among players, sharing particularly unusual levels, or helping each other obtain HundredPercentCompletion with the myriad different items to find.

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The level generation is rather similar to that of ''{{Minecraft}}'''s ''VideoGame/{{Minecraft}}'''s Seeds, in that anyone who types in a certain Sector Name will always get the same sequence of cargo containers, which allows for competition among players, sharing particularly unusual levels, or helping each other obtain HundredPercentCompletion with the myriad different items to find.



** [[{{Minecraft}} Cubic Chickens and Pigs.]]

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** [[{{Minecraft}} [[VideoGame/{{Minecraft}} Cubic Chickens and Pigs.]]
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* AntiChristmasSong: [[http://dopplersound.bandcamp.com/album/cargo-commander-original-soundtrack-add-on-i-surely-hope I Surely Hope]], which only plays in your ship during Christmas time, and is described as "the blues holiday tune ever".
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* BatmanCanBreatheInSpace: Somewhat. You can hold your breath in space with absoloutly no reprocssions, until you run out of air, which causes rapid health degredation.

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* BatmanCanBreatheInSpace: Somewhat. You can hold your breath in space with absoloutly absolutely no reprocssions, repercussions, until you run out of air, which causes rapid health degredation.



* NoFairCheating: Spacewalking can be used to massive advantages - Skipping areas, fighting enemies and so on, all possible if you have air. However, if someone abuses this too much, Mutant Scavangers will appear. These are drill-like aliens, which are small and have low defence but hurt like hell. The more you abuse space, the more will come in a single wave. Due to the lack of MercyInvincibility, Unless you're a spectacular sharpshooter, a wave of five or six is pretty much a death sentence.

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* NoFairCheating: Spacewalking can be used to massive advantages - Skipping areas, fighting enemies and so on, all possible if you have air. However, if someone abuses this too much, Mutant Scavangers Scavengers will appear. These are drill-like aliens, which are small and have low defence defense but hurt like hell. The more you abuse space, the more will come in a single wave. Due to the lack of MercyInvincibility, Unless you're a spectacular sharpshooter, a wave of five or six is pretty much a death sentence.



* YouCantGoHomeAgain: Boy howdy. The whole game, and the Commander's ultimate goal, is to get the privelage to go home again. You are finally given the authority to do this when you have [[HundredPercentCompletion obtained all 88 kinds of cargo available.]]

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* YouCantGoHomeAgain: Boy howdy. The whole game, and the Commander's ultimate goal, is to get the privelage privilege to go home again. You are finally given the authority to do this when you have [[HundredPercentCompletion obtained all 88 kinds of cargo available.]]
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* PrecisionFStrike: Controllable by the player, no less!

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* PrecisionFStrike: Controllable by The taunt button. [[LiteralMinded It's mapped to the player, no less!"F" key.]]
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-->"When neccesary, press LS to let out stress"

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-->"When neccesary, in need, press LS F to let out stress"
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* PrecisionFStrike: Controllable by the player, no less!

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* InformedEquipment: [[AvertedTrope Averted.]] Any upgrades bought will be visible on the Cargo Commander.



* Shoutout: A CompanionCube is present and accounted for under the simple name of "Friend".

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* Shoutout: {{ShoutOut}}: A CompanionCube is present and accounted for under the simple name of "Friend".
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-->"Dear Cargo Commander: Go home. Go home. Go home. Go home. Go home. Go home. Go home."

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-->"Dear Cargo Commander: Go Please [[AC:Go home. Go home. Go home. Go home. Go home. Go home. Go home.]] Please report to the home office."
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* LastLousyPoint: Very possible, but the developers came up with two ways of averting this - Scanners and other people. Every time you complete a matching set of cargo, you get a Scanner which can be used to locate a specific peice of cargo you're missing. You will gain a total of twenty Scanners by the end of the game, but if you somehow use them all up before finding the last piece, you're screwed. However, if you have a friend that can give you the name of a sector that has the one you need, you're all set.

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* HundredPercentCompletion: There are dozens upon dozens of different kinds of cargo to collect.

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* HundredPercentCompletion: There are dozens upon dozens of different kinds of cargo to collect.collect, and it's required to see the ending.


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* TheAloner: The Commander.


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* YouCantGoHomeAgain: Boy howdy. The whole game, and the Commander's ultimate goal, is to get the privelage to go home again. You are finally given the authority to do this when you have [[HundredPercentCompletion obtained all 88 kinds of cargo available.]]
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* MissionControlIsOffItsMeds: Not ''your'' mission control, but the intercoms on the various containers have some very charming messages.
-->"Dear Cargo Commander: Go home. Go home. Go home. Go home. Go home. Go home. Go home."

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That\'s the name of the thing on his arm. The Fistcannonâ„¢.


-->"I could use one!" ~Item description

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-->"I could use one!" one of these!" ~Item description



* SwissArmyWeapon: The Cargo Commander's oversized yellow manipulator tool can deploy several different weapons, including:

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* SwissArmyWeapon: The Cargo Commander's oversized yellow manipulator tool Fistcannon™ can deploy several different weapons, including:


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* TradeSnark: From the website:
-->"...Travel between your ship and containers using advanced Cargo Corp. approved technology like Jumping™ and Holding Your Breath™"


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* YouHaveResearchedBreathing: Apparently, things like Jumping and Holding Your Breath are advanced technology, [[TradeSnark trademarked by Cargo Corp.]]
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** An [[OneShotPolykill overpenetrating]] [[RevolversAreJustBetter six shooter]]

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** An [[OneShotPolykill [[OneHitPolykill overpenetrating]] [[RevolversAreJustBetter six shooter]]
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* SwissArmyWeapon: The Cargo Commander's oversized yellow manipulator tool can deploy several different weapons, including:
** A (potentially [[MoreDakka rapid firing]]) nail gun
** An [[OneShotPolykill overpenetrating]] [[RevolversAreJustBetter six shooter]]
** A shotgun-like Blast Cannon
** Remote detonated Magbombs
** A PowerFist
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* CrateExpectations: There are a lot of non-Cargo crates to be found. They don't usually contain anything, but can occasionally have some caps, a small mutant, or Cargo.
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* WreakingHavok: All of the Cargo, miscellaneous crates, and other such things are affected by physics, and will be flung around as more containers crash in. Containers getting torn apart as they get sucked into a Wormhole is always a pleasant sight.

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* EndlessGame: Journey Mode, unlocked at a high enough rank, has you just going from container to container to container until you manage to die, rather than having waves of containers a few at a time.

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* EndlessGame: Journey Mode, unlocked at a high enough rank, rank 6, has you just going from container to container to container until you manage to die, rather than having waves of containers a few at a time.time.
** The normal game mode could be seen as this as well. Journey mode plays it a bit straighter, since there are no Sector Passes to try and collect.



* Mook Maker: The Crystals. Mutants constantly regrow from these after being killed, and cannot be destroyed at a distance - You need to get within touching distance and press a button to kick them to pieces.

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* Mook Maker: MookMaker: The Crystals. Mutants constantly regrow from these after being killed, and cannot be destroyed at a distance - You need to get within touching distance and press a button to kick them to pieces.



* SchmuckBait: There is a fully functional Self Destruct button on the Maintainance Panel. It gives you three seperate warnings to back out before detonating the whole place. Thankfully, it's repaired the next day.

to:

* SchmuckBait: There is a fully functional Self Destruct button on the Maintainance Panel. It gives you three seperate warnings to back out before detonating the whole place. Thankfully, it's repaired the next day.day.
** Don't forget about the 'Suicide' button in the pause menu.
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* Mook Maker: The Crystals. Mutants constantly regrow from these after being killed, and cannot be destroyed at a distance - You need to get within touching distance and press a button to kick them to pieces.


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* SelectiveMagnetism: Your ship's magnet attracts whole, unbroken containers, and ''only'' those. A broken container two feet away will be ignored in favour of the unbroken one about half a mile away.
* Shoutout: A CompanionCube is present and accounted for under the simple name of "Friend".
-->"I could use one!" ~Item description
** Another item is a Gram of {{Unobtanium}}.
**[[{{Minecraft}} Cubic Chickens and Pigs.]]

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Released in 2012, Cargo Commander is a {{Roguelike}} platform game, with procedurally generated levels and one goal: Get enough junk in your day job to earn the right to go home and see your family. However, the emails from home and from your workplace are starting to sound a bit strange and artificial these days...

The [[NoNameGiven Nameless Protaganist, who we will refer to as the titular Cargo Commander]], pilots his tiny, cubic ship around the galaxy, magnetising abandoned vessels and storage containers to crash into his ship so he can go in and loot them of thier contents, avoiding fire, mutants, and the ever-looming wormholes that rip the containers apart around him.

What makes this game particularly interesting is the fact that most of the walls are destructable. This can help people come up with crazy, inventive ways of dealing with problems, such as taking shortcuts, blasting aliens into space, and outright skipping areas. Of course, ill-planned drilling can easily result in losing your life, or more importantly, your cargo.

The level generation is rather similar to that of {{Minecraft}}'s Seeds, in that anyone who types in a certain Sector Name will always get the same sequence of cargo containers, which allows for competition between players, sharing particularly unusual levels, or helping each other obtain HundredPercentCompletion with the myriad of different items to find.

Sector "TROPERVILLE" exists, so feel free to try and compete with other tropers in there.

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Released in 2012, Cargo Commander ''Cargo Commander'' is a {{Roguelike}} platform game, with procedurally generated levels and one goal: Get enough junk in your day job to earn the right to go home and see your family. However, the emails from home and from your workplace are starting to sound a bit strange and artificial these days...

The [[NoNameGiven Nameless Protaganist, who we will refer to as hereinafter the titular Cargo Commander]], pilots his tiny, cubic ship around the galaxy, magnetising abandoned vessels and storage containers to crash into his ship so he can go in and loot them of thier their contents, avoiding fire, mutants, and the ever-looming wormholes that rip the containers apart around him.

What makes this game particularly interesting is the fact that most of the walls are destructable.destructible. This can help people come up with crazy, inventive ways of dealing with problems, such as taking shortcuts, blasting aliens into space, and outright skipping areas. Of course, ill-planned drilling can easily result in losing your life, or more importantly, your cargo.

The level generation is rather similar to that of {{Minecraft}}'s ''{{Minecraft}}'''s Seeds, in that anyone who types in a certain Sector Name will always get the same sequence of cargo containers, which allows for competition between among players, sharing particularly unusual levels, or helping each other obtain HundredPercentCompletion with the myriad of different items to find.

Sector "TROPERVILLE" exists, so feel free to try and compete with other tropers in there.






* TeleportingKeycardSquad: This game lives and breathes this trope. About 75% of the cargo boxes will spawn enemies and [[MookMaker Crystals]] when they're picked up.



* UnrealisticBlackHole: The Wormholes. They seem completely capable of ripping solid metal structures to shreds and sucking them into oblivion, but the home base is outright protected by it, as is the Commander himself, somehow.

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* TeleportingKeycardSquad: This game lives and breathes this trope. About 75% of the cargo boxes will spawn enemies and [[MookMaker Crystals]] when they're picked up.
* UnrealisticBlackHole: The Wormholes. They seem completely capable of ripping solid metal structures to shreds and sucking them into oblivion, but the home base is outright protected by it, as is the Commander himself, somehow.somehow.
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* DeathIsASlapOnTheWrist: Lampshaded - According to one email it says that nanomachines retrieve your body and "repair you back into life".
* EarWorm: The music you hear on the title page and in your base is hauntingly catchy and a very welcome reprive from the lonely atmosphere.

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* DeathIsASlapOnTheWrist: Lampshaded - According to one email it says that nanomachines retrieve your body and "repair you back into life". \n* EarWorm: The music you hear on the title page and in your base is hauntingly catchy and a very welcome reprive from the lonely atmosphere.
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* EarWorm: The music you hear on the title page and in your base is hauntingly catchy and a very welcome reprive from the lonely atmosphere.
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* {{Acrofatic}}: Mutant Bellies can jump just as well as the most agile enemies.
* ActionBomb: The Mutant Bellies - Huge, waddling, massively obese mutants that explode when they get too close or are killed. Can quickly result in ChainReactionDestruction.


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* ChainReactionDestruction: [[ActionBomb Mutant Bellies]] and [[ExplodingBarrels Exploding Crates]] are both extremely prone to this, and considering how much damage a single crate can do to you, it's something you need to be constantly aware of.


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* TeleportingKeycardSquad: This game lives and breathes this trope. About 75% of the cargo boxes will spawn enemies and [[MookMaker Crystals]] when they're picked up.


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* StalkedByTheBell: Mutant Scavangers - Spinning, yellow enemies that deal major damage over time - spawn with greater frequency and in greater numbers the longer you spend outside.

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The quote from the loading screens I put for Atomic F Bomb probably isn\'t accurate.


* AtomicFBomb: Pressing the TauntButton will make the Cargo Commander belt out one of these.
-->"When neccesary, press LS to let out stress"



** There is an option to make space totally silent, should you want this played completely straight.

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** There is an option to make space totally silent, should you want this played completely straight.averted.
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* EndlessGame: Journey Mode, unlocked at a high enough rank, has you just going from container to container to container until you manage to die, rather than having waves of containers a few at a time.


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** There is an option to make space totally silent, should you want this played completely straight.
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* Mercy Invincibility: ''Totally and utterly averted.'' Exposure to fire will drain your health in moments, and even worse are the Mutant Scavangers - See NoFairCheating.

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* Mercy Invincibility: MercyInvincibility: ''Totally and utterly averted.'' Exposure to fire will drain your health in moments, and even worse are the Mutant Scavangers - See NoFairCheating.

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Released in 2012, Cargo Commander is a {{Rougelike}} platform game, with procedurally generated levels and one goal: Get enough junk in your day job to earn the right to go home and see your family. However, the emails from home and from your workplace are starting to sound a bit strange and artificial these days...

to:

Released in 2012, Cargo Commander is a {{Rougelike}} {{Roguelike}} platform game, with procedurally generated levels and one goal: Get enough junk in your day job to earn the right to go home and see your family. However, the emails from home and from your workplace are starting to sound a bit strange and artificial these days...


Added DiffLines:

What makes this game particularly interesting is the fact that most of the walls are destructable. This can help people come up with crazy, inventive ways of dealing with problems, such as taking shortcuts, blasting aliens into space, and outright skipping areas. Of course, ill-planned drilling can easily result in losing your life, or more importantly, your cargo.


Added DiffLines:

* Mercy Invincibility: ''Totally and utterly averted.'' Exposure to fire will drain your health in moments, and even worse are the Mutant Scavangers - See NoFairCheating.
* NoFairCheating: Spacewalking can be used to massive advantages - Skipping areas, fighting enemies and so on, all possible if you have air. However, if someone abuses this too much, Mutant Scavangers will appear. These are drill-like aliens, which are small and have low defence but hurt like hell. The more you abuse space, the more will come in a single wave. Due to the lack of MercyInvincibility, Unless you're a spectacular sharpshooter, a wave of five or six is pretty much a death sentence.


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* SequenceBreaking: It is completely possible to outright skip containers if you're ballsy enough to try. However, this can, as seen in NoFairCheating, backfire horrificly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Released in 2012, Cargo Commander is a {{Rougelike}} platform game, with procedurally generated levels and one goal: Get enough junk in your day job to earn the right to go home and see your family. However, the emails from home and from your workplace are starting to sound a bit strange and artificial these days...

The [[NoNameGiven Nameless Protaganist, who we will refer to as the titular Cargo Commander]], pilots his tiny, cubic ship around the galaxy, magnetising abandoned vessels and storage containers to crash into his ship so he can go in and loot them of thier contents, avoiding fire, mutants, and the ever-looming wormholes that rip the containers apart around him.

The level generation is rather similar to that of {{Minecraft}}'s Seeds, in that anyone who types in a certain Sector Name will always get the same sequence of cargo containers, which allows for competition between players, sharing particularly unusual levels, or helping each other obtain HundredPercentCompletion with the myriad of different items to find.

Sector "TROPERVILLE" exists, so feel free to try and compete with other tropers in there.

!!This game provides examples of:

*HundredPercentCompletion: There are dozens upon dozens of different kinds of cargo to collect.
*AKA47 - Two of the main weapons are this: the Blastgun (Shotgun) and Six-Shooter (Magnum).
*BatmanCanBreatheInSpace: Somewhat. You can hold your breath in space with absoloutly no reprocssions, until you run out of air, which causes rapid health degredation.
*CollapsingLair: Invoked constantly with the [[UnrealisticBlackHole Wormholes.]] After a certain time elapses, each container slowly collapses into nothingness and gets sucked into the void. Your home base is thankfully exempt from this.
*DeathIsASlapOnTheWrist: Lampshaded - According to one email it says that nanomachines retrieve your body and "repair you back into life".
*GassHole: Sometimes, after eating a tin of apples, The Commander lets out an utterly huge belch.
*SchmuckBait: There is a fully functional Self Destruct button on the Maintainance Panel. It gives you three seperate warnings to back out before detonating the whole place. Thankfully, it's repaired the next day.
*SpaceIsNoisy: Zigzagged. You can just about make out noises such as your cabin music if you're close enough, but it's extremely muffled. Otherwise, PlayedStraight.
*UnrealisticBlackHole: The Wormholes. They seem completely capable of ripping solid metal structures to shreds and sucking them into oblivion, but the home base is outright protected by it, as is the Commander himself, somehow.

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