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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: Draggadon, one of the bosses in this game.
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capitalizing "Switch"


Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update (also switch-exclusive) implementing full two-character co-op play was released on February 13, 2019.

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Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update (also switch-exclusive) Switch-exclusive) implementing full two-character co-op play was released on February 13, 2019.
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In 14th July, 2020, both Captain Toad and Captain Toadette were made playable characters in ''Mario Kart Tour'', along with a minecart as their kart of choice.

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In 14th July, On 14 July 2020, both Captain Toad and Captain Toadette were made playable characters in ''Mario Kart Tour'', along with a minecart as their kart of choice.
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In 14th July, 2020, both Captain Toad and Captain Toadette were made playable characters in ''Mario Kart Tour'', along with a minecart as their kart of choice.
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* VisualPun: The minecart levels have the player throw turnips from a first-person view while traveling along minecart rails; in other words, they're ''RailShooter'' levels.
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** In Blizzard on the Star Express, the bonus objective is to find a 1up mushroom. To make it appear, you have to tap a cord on the touch screen to blow the train's horn, and the 1up pops out of the smokestack. Practically every other "touchable" object in the game is clearly labeled as such.

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* Synchronization: Some of the Bonus Levels have you find members of the Toad Brigade, who, once found, will mimic your every action.

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* Synchronization: {{Synchronization}}: Some of the Bonus Levels have you find members of the Toad Brigade, who, once found, will mimic your every action.


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* TakeYourTime: Gone from the Captain Toad levels in ''3D World'' is the time limit.
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* SharedLifeMeter: Some of the Bonus levels have you go round and find the rest of the Toad Brigade[[note]] It's not actually required, but the circumstances of where they're placed forces you to find at least one of them[[/note]] but if one of the Toad Brigade dies, you lose a life and have to restart the level again.

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* SharedLifeMeter: Some of the Bonus levels have you go round and find the rest of the Toad Brigade[[note]] It's not actually required, but Brigade in that level to activate the circumstances of where they're placed forces you to find at least one of them[[/note]] but 4-toad requirement lift. However, if one of the Toad Brigade dies, you lose a life and have to restart the level again.

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* ExcusePlot: Wingo kidnaps one of the Toads, and the other needs to rescue them.

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* ExcusePlot: In Chapter One, Wingo kidnaps one of the Toads, Toadette, and the other Captain Toad needs to rescue them.them. Chapter Two reverses this so you need to save Captain Toad as Toadette, while Chapter Three has both of them try and meet up after the latter gets kidnapped and eventually dropped off.



* ForcedPerspective: Some levels require lateral thinking to progress, and moving the stage around to discover routes is this games' whole deal. There's also the mini-levels that you can visit via warp pipe on the main menu that use this as a gimmick to teach you controls.



* RecycledSoundtrack: This game reuses a few tunes from ''VideoGame/SuperMario3DWorld'', but with different instrumentations. Subverted in Mummy-Me Maze Forever, which reuses the music from the Color Panel sections in that game, but [[spoiler:instead of the ''Super Mario Bros.'' theme or the ''Legend of Zelda'' theme at the end, it plays Captain Toad's leitmotif.]]

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* RecycledSoundtrack: This game reuses a few tunes from ''VideoGame/SuperMario3DWorld'', but with different instrumentations.instrumentation for each track. The music used in the ''VideoGame/SuperMarioOdyssey'' Bonus levels is copied wholesale from the titular game. Subverted in Mummy-Me Maze Forever, which reuses the music from the Color Panel sections in that game, but [[spoiler:instead of the ''Super Mario Bros.'' theme or the ''Legend of Zelda'' theme at the end, it plays Captain Toad's leitmotif.]]


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* TraintopBattle: A few of the stages qualify for this, as you have to navigate both passenger and cargo carriages to get to the star, while defeating enemies along the way (such as Hammer Bros. and Bruisers).

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* AndYourRewardIsClothes: [[spoiler: Among being able to do the coins galore stages anytime you want, completing Mummy-Me Maze Forever, the very last level of the game, nets Captain Toad and Toadette a golden crown for which they wear for the rest of the game.]]

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* AndYourRewardIsClothes: [[spoiler: Among [[spoiler:Among being able to do the coins galore stages anytime you want, completing Mummy-Me Maze Forever, the very last level of the game, nets Captain Toad and Toadette a golden crown for which they wear for the rest of the game.]]



* BalloonBelly: [[spoiler: When you defeat Wingo, the final turnip you throw at him will be caught in his mouth. Wingo is then forced to swallow it whole and he becomes too bloated to fly.]]

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* BalloonBelly: [[spoiler: When [[spoiler:When you defeat Wingo, the final turnip you throw at him will be caught in his mouth. Wingo is then forced to swallow it whole and he becomes too bloated to fly.]]



* DarkReprise: [[spoiler: Wingo's final battle theme contains an evil-sounding version of Captain Toad's theme. It's heard about 57 seconds in.]]

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* DarkReprise: [[spoiler: Wingo's [[spoiler:Wingo's final battle theme contains an evil-sounding version of Captain Toad's theme. It's heard about 57 seconds in.]]



* DownerEnding: [[spoiler: Episode 2. After Toadette spends a whole book chasing after Captain Toad and finally reaches him after defeating towers of enemies, she is deliberately snatched up by Wingo and the two Toads are separated again.]]

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* DownerEnding: [[spoiler: Episode [[spoiler:Episode 2. After Toadette spends a whole book chasing after Captain Toad and finally reaches him after defeating towers of enemies, she is deliberately snatched up by Wingo and the two Toads are separated again.]]



* GameplayAndStorySegregation: [[spoiler: Half of the "Sprixie Kingdom" levels are also levels where Captain Toad would've also appeared as an NPC in within the main game. True enough, the levels end in those spots. This trope comes in when one realizes Captain Toad was cowering within those levels due to the circumstances involved (Being attacked by a Conkdor in Conkdor Cavern, Cowering at the site of Bowser's silhouette within Shadow-Play Alley).]]

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* GameplayAndStorySegregation: [[spoiler: Half [[spoiler:Half of the "Sprixie Kingdom" levels are also levels where Captain Toad would've also appeared as an NPC in within the main game. True enough, the levels end in those spots. This trope comes in when one realizes Captain Toad was cowering within those levels due to the circumstances involved (Being attacked by a Conkdor in Conkdor Cavern, Cowering at the site of Bowser's silhouette within Shadow-Play Alley).]]



* IHaveYourWife: Before the final battle, [[spoiler: Wingo kidnaps Toadette ''again'' in order to bait Captain Toad to his final castle]].

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* IHaveYourWife: Before the final battle, [[spoiler: Wingo [[spoiler:Wingo kidnaps Toadette ''again'' in order to bait Captain Toad to his final castle]].



* InsurmountableWaistHighFence: Played with. It's played straight as the game is pretty much built around finding additional paths to circumvent these, in order to get at the star and collectables. However, it's also subverted as the majority of levels don't have fences posted around the level boundaries to keep you in the playable area, meaning you can fall off the level if you get too close to the edge. The exception is when you're underground, as an InvisibleWall will keep you inside the level.

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* InsurmountableWaistHighFence: Played with. It's played straight as the game is pretty much built around finding additional paths to circumvent these, in order to get at the star and collectables.collectibles. However, it's also subverted as the majority of levels don't have fences posted around the level boundaries to keep you in the playable area, meaning you can fall off the level if you get too close to the edge. The exception is when you're underground, as an InvisibleWall will keep you inside the level.



* MiniGame:
** Some of the levels you'#ve played get locked behind one that force you to play a specific minigame; Collect coins as fast as possible, break blocks as fast as possible.

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* MiniGame:
**
MiniGame: Some of the levels you'#ve you've played get locked behind one that force you to play a specific minigame; Collect coins as fast as possible, possible or break blocks as fast as possible.



** Wingo has a feather on his turban which resembles a [[VideoGame/SuperMarioWorld Cape Feather]]. [[spoiler: He's also defeated similarly to Wart in ''Super Mario Bros. 2''; by stuffing vegetables into his mouth.]]

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** Wingo has a feather on his turban which resembles a [[VideoGame/SuperMarioWorld Cape Feather]]. [[spoiler: He's [[spoiler:He's also defeated similarly to Wart in ''Super Mario Bros. 2''; by stuffing vegetables into his mouth.]]



* RashomonStyle: [[spoiler: Implied to be the case within the "Sprixie Kingdom" levels of the game, or at least from Captain Toad's perspective. Levels shrunk to accommodate his slower moving speed. The absence of the cat powerup due to him not needing them. Ladders being placed within certain levels as to allow him to navigate them without jumping. Half of the levels ending where he could be found as an NPC within the main game (instead of ending where the now-absent goal post would be). There being only one green star (the one that acts as the goal star for those sets of levels).]]

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* RashomonStyle: [[spoiler: Implied [[spoiler:Implied to be the case within the "Sprixie Kingdom" levels of the game, or at least from Captain Toad's perspective. Levels shrunk to accommodate his slower moving speed. The absence of the cat powerup due to him not needing them. Ladders being placed within certain levels as to allow him to navigate them without jumping. Half of the levels ending where he could be found as an NPC within the main game (instead of ending where the now-absent goal post would be). There being only one green star (the one that acts as the goal star for those sets of levels).]]



* RecycledSoundtrack: This game reuses a few tunes from ''VideoGame/SuperMario3DWorld'', but with different instrumentations. Subverted in Mummy-Me Maze Forever, which reuses the music from the Color Panel sections in that game, but [[spoiler: instead of the ''Super Mario Bros.'' theme or the ''Legend of Zelda'' theme at the end, it plays Captain Toad's leitmotif.]]

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* RecycledSoundtrack: This game reuses a few tunes from ''VideoGame/SuperMario3DWorld'', but with different instrumentations. Subverted in Mummy-Me Maze Forever, which reuses the music from the Color Panel sections in that game, but [[spoiler: instead [[spoiler:instead of the ''Super Mario Bros.'' theme or the ''Legend of Zelda'' theme at the end, it plays Captain Toad's leitmotif.]]



* SuspiciousVideoGameGenerosity: Ghost Gallery Gambit screams this trope. Oh look, there's the star right in front of you! This is too easy...[[spoiler: PSYCH! The actual level begins when you try to collect the star]].

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* SuspiciousVideoGameGenerosity: Ghost Gallery Gambit screams this trope. Oh look, there's the star right in front of you! This is too easy...[[spoiler: PSYCH! [[spoiler:PSYCH! The actual level begins when you try to collect the star]].



* TacticalSuicideBoss: [[spoiler: Wingo would be pretty much unbeatable if he didn't summon those giant turnips]].

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* TacticalSuicideBoss: [[spoiler: Wingo [[spoiler:Wingo would be pretty much unbeatable if he didn't summon those giant turnips]].



* TheVoiceless: [[spoiler: Mario and Luigi don't utter a sound in their cameo at the end. Even though the cutscene is almost exactly the same as the intro to ''VideoGame/SuperMario3DWorld''. Blue Toad, Peach, Bowser, and the green Sprixie Princess are voiced though (though in the case of Peach and the Toads, it's mostly because they're all voiced by the same person).]]

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* TheVoiceless: [[spoiler: Mario [[spoiler:Mario and Luigi don't utter a sound in their cameo at the end. Even though the cutscene is almost exactly the same as the intro to ''VideoGame/SuperMario3DWorld''. Blue Toad, Peach, Bowser, and the green Sprixie Princess are voiced though (though in the case of Peach and the Toads, it's mostly because they're all voiced by the same person).]]
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* MiniGame:
** Some of the levels you'#ve played get locked behind one that force you to play a specific minigame; Collect coins as fast as possible, break blocks as fast as possible.


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* SomethingCompletelyDifferent: Idling on the main menu, or simply pressing the pipe icon will take you to different room or small level, each with an odd visual gimmick, with Captain Toad, Toadette, and the Toad Brigade just laying around. One such room is a trippy 3D corridor image that changes perspective when you move the play area's perspective (As you may imagine, this is especially trippy on the [=3DS=] port), while another is an anamorphic statue of a star that, when you rotate the playable space, turns into a fire flower.

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* FallingDamage: No matter how tall the building or ledge you fall off of, you do not sustain fall damage, yes, even if you fall from the skyscraper in the "Uptown, Downtown" Bonus level.



* InsurmountableWaistHighFence: Played with. One the one hand, they are all over the place, as the game is pretty much built around finding additional paths to circumvent them to get at the star and collectibles. However, it's also subverted as the majority of levels don't have fences posted around the level boundaries to keep you in the playable area, meaning you can fall off if you get too close to the edge.

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* InsurmountableWaistHighFence: Played with. One the one hand, they are all over the place, It's played straight as the game is pretty much built around finding additional paths to circumvent them these, in order to get at the star and collectibles. collectables. However, it's also subverted as the majority of levels don't have fences posted around the level boundaries to keep you in the playable area, meaning you can fall off the level if you get too close to the edge.edge. The exception is when you're underground, as an InvisibleWall will keep you inside the level.



* MesACrowd: The Double Cherry Powerup duplicates Captain Toad/ Toadette for there to be two of either character, who will move identically to you. Part of the puzzle of these missions is to get to the end with you and the clone intact.



* SharedLifeMeter: Some of the Bonus levels have you go round and find the rest of the Toad Brigade[[note]] It's not actually required, but the circumstances of where they're placed forces you to find at least one of them[[/note]] but if one of the Toad Brigade dies, you lose a life and have to restart the level again.



* Synchronization: Some of the Bonus Levels have you find members of the Toad Brigade, who, once found, will mimic your every action.



* ThickLineAnimation: In Retro Ramp-Up, everything but the Power Star and Super Gems has a purple outline.

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* ThickLineAnimation: In Retro Ramp-Up, "Retro Ramp-Up", everything but the Power Star and Super Gems has a purple outline.
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* FreezeFrameBonus: If you look closely during the cutscene in Captain Toad's Trials, you can see a spire or two rising from Peach's Castle. This doesn't apply to the 3DS/Switch port, however.

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* FreezeFrameBonus: If you look closely during the cutscene in Captain Toad's Trials, you can see a spire or two rising from Peach's Castle. This doesn't apply to was removed in the 3DS/Switch port, however.port.
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** The level "Retro Ramp-Up" has a level layout, color scheme, and 8-bit-esque remix of the Captain Toad Leitmotif that evokes the [[VideoGame/DonkeyKong 1980's Donkey Kong games.]]

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** The level "Retro Ramp-Up" has a level layout, color scheme, and 8-bit-esque remix of the Captain Toad Leitmotif that evokes the [[VideoGame/DonkeyKong 1980's Donkey Kong games.]]]] The level also has some dark outlines drawn on everything in the map, making Captain Toad and the enemies look like they belong.

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** The Nintendo 3DS and Switch ports replace the ''3D World''-inspired levels with ones inspired by the levels from ''VideoGame/SuperMarioOdyssey'', which can be unlocked automatically by using the Toys/{{amiibo}} made for ''Odyssey''.

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** The Nintendo 3DS and Switch ports replace the ''3D World''-inspired levels with ones ''VideoGame/SuperMarioOdyssey'' inspired by the levels from ''VideoGame/SuperMarioOdyssey'', instead, which can be unlocked automatically by using the Toys/{{amiibo}} made for ''Odyssey''.''Odyssey''.
** The level "Retro Ramp-Up" has a level layout, color scheme, and 8-bit-esque remix of the Captain Toad Leitmotif that evokes the [[VideoGame/DonkeyKong 1980's Donkey Kong games.]]



* PuzzleGame: [[DamnYouMuscleMemory Hope you can get through a ''Mario'' game without jumping!]]

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* PuzzleGame: [[DamnYouMuscleMemory Hope you can get through a ''Mario'' game ''Mario game'' without jumping!]]
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* EasyLevelTrick: A quick way to beat "Rolling Inferno" on the 3DS and Switch versions is to simply use the touchscreen to stop the roller that is on the right-hand side of Captain Toad from moving. You may have to press the roller again when Captain Toad is on it so he can get over it. This will let him get the Star really easily, as that roller otherwise serves as an InsurmountableWaistHighFence that forces you to go round the level to get at the Star, as the roller otherwise servers as a way to get back [[DoorToBefore from the other side.]]

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* EasyLevelTrick: A quick way to beat "Rolling Inferno" on the 3DS and Switch versions is to simply use the touchscreen to stop the roller that is on the right-hand side of Captain Toad from moving. You may have to press the roller again when Captain Toad is on it so he can get over it. This will let him get the Star really easily, as that roller otherwise serves as an InsurmountableWaistHighFence that forces you to go round the level to get at the Star, as the roller otherwise servers as a way to get back [[DoorToBefore from the other side.]]Star.
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* EasyLevelTrick: A quick way to beat "Rolling Inferno" on the 3DS and Switch versions is to simply use the touchscreen to stop the roller that is on the right-hand side of Captain Toad from moving. You may have to press the roller again when Captain Toad is on it so he can get over it. This will let him get the Star really easily, as that roller otherwise serves as an InsurmountableWaistHighFence that forces you to go round the level to get at the Star, as the roller otherwise servers as a way to get back [[DoorToBefore from the other side.]]
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* EpisodicGame: The game itself uses an episodic structure, with five episodes total, one of which is a DLC. Episode 1 for playing as Captain Toad, Episode 2 for playing as Toadette, Episode 3 is playing as Captain Toad again, and Episode 4 make up the Bonus Levels based on 3D World (Wii U) or Odyssey (3DS/ Switch), as well as a fifth "Special" episode that are Switch-exclusive {{DLC}}.

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* EpisodicGame: The game itself uses an episodic structure, with five episodes total, one of which is a DLC. Episode 1 for playing as stars Captain Toad, Episode 2 for playing as stars Toadette, Episode 3 is playing as Captain Toad again, and Episode 4 make 3 features both of them while wrapping up the Bonus Levels based on 3D World (Wii story. Episode 4 contains several bonus levels, including the ''3D World'' ones (on Wii U) or Odyssey (3DS/ and ''Odyssey'' ones (on 3DS and Switch), as well as a and the fifth "Special" and final episode that are (also known as "Special Episode") is a Switch-exclusive {{DLC}}.{{DLC}} that comes with a new plot and levels.



* ExcitedEpisodeTitle: Note the exclamation mark, in the Japanese title of "Susume! Captain Kinopio", translated, it'd be "Onward! Captain Toad"

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* ExcitedEpisodeTitle: Note the exclamation mark, mark in the Japanese title of "Susume! Captain Kinopio", translated, Kinopio". Translated, it'd be "Onward! Captain Toad"Toad".
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* EpisodicGame: The game itself uses an episodic structure; Episode 1 for playing as Captain Toad, Episode 2 for playing as Toadette, and Episode 3 is for the Bonus Levels based on 3D World (Wii U) or Odyssey (3DS/ Switch). And a Fourth episode for the Switch-exclusive {{DLC}} levels.

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* EpisodicGame: The game itself uses an episodic structure; structure, with five episodes total, one of which is a DLC. Episode 1 for playing as Captain Toad, Episode 2 for playing as Toadette, Episode 3 is playing as Captain Toad again, and Episode 3 is for 4 make up the Bonus Levels based on 3D World (Wii U) or Odyssey (3DS/ Switch). And Switch), as well as a Fourth fifth "Special" episode for the that are Switch-exclusive {{DLC}} levels.{{DLC}}.
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The game has Toys/{{amiibo}} functionality, whereby scanning a Toad amiibo will unlock a hide-and-seek mode where the player has to track down 8-bit Toad sprites. Other figures can be scanned to get 1-up mushrooms.

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The game has Toys/{{amiibo}} functionality, whereby scanning a Toad amiibo will unlock a hide-and-seek mode where the player has to track down 8-bit Toad sprites.sprites (This is unlocked by default on the Below-mentioned Switch and [=3DS=] ports.). Other figures can be scanned to get 1-up mushrooms.
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* EasterEgg: Just like in ''VideoGame/SuperMario3DWorld'', an 8-bit Luigi is hidden in each level.

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* EasterEgg: Just like in ''VideoGame/SuperMario3DWorld'', an 8-bit Luigi Toad is hidden in each level.level, and is a minigame proper.

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Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update implementing full two-character co-op play was released on February 13, 2019.

to:

Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update (also switch-exclusive) implementing full two-character co-op play was released on February 13, 2019.


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* EpisodicGame: The game itself uses an episodic structure; Episode 1 for playing as Captain Toad, Episode 2 for playing as Toadette, and Episode 3 is for the Bonus Levels based on 3D World (Wii U) or Odyssey (3DS/ Switch). And a Fourth episode for the Switch-exclusive {{DLC}} levels.
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Rewording lead section; not sure about release year of two-player co-op update


Taking the Captain Toad levels from ''VideoGame/SuperMario3DWorld'' to their logical extreme, ''Captain Toad: Treasure Tracker'' is a PuzzlePlatformer spinoff of the ''Franchise/SuperMarioBros'' series[[note]]But more specifically, the aforementioned Super Mario 3D World.[[/note]] that puts you in the shoes of the Captain of the Toad Brigade, making this the first game where (a) Toad was the primary player character since ''VideoGame/WariosWoods''. While out adventuring with Toadette, the pair come across a power star, but just as they are about to claim it, a giant bird snatches it, along with Toadette, and flies off. It's now up to the Captain to get Toadette back, while collecting treasure through various levels.

Sounds easy, right? Well, there's the tiny fact that some of the levels can get rather complicated. You see, unlike Mario, Captain Toad can't jump (his backpack weighs him down). There's also the fact that the usual mooks from the Mario franchise aren't just going to let you make off with their coins, gems, and stars. As such, players will have to use their wits to navigate Captain Toad through breezy plains, haunted mansions, enemy filled trains, dragon infested volcanoes and stranger locales in his quest for treasure, while making sure to grab as many valuable gems along the way.

The game has Toys/{{amiibo}} functionality, whereby scanning a Toad amiibo will unlock a hide and seek mode where the player has to track down 8-bit Toad sprites. Other figures can be scanned to get 1-up mushrooms.

Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update implementing full two-character co-op play was released on February 13th.

to:

Taking the Captain Toad levels from ''VideoGame/SuperMario3DWorld'' to their logical extreme, ''Captain Toad: Treasure Tracker'' is a PuzzlePlatformer spinoff of the ''Franchise/SuperMarioBros'' series[[note]]But more specifically, the aforementioned Super Mario 3D World.[[/note]] that puts you in the shoes of the Captain of the Toad Brigade, making this the first game since ''VideoGame/WariosWoods'' where (a) Toad was is the primary player character since ''VideoGame/WariosWoods''. character. While out adventuring with Toadette, the pair come he comes across a power star, but just as they are about to claim it, a giant bird snatches it, along with Toadette, and flies off. It's now up to the Captain to get Toadette back, while collecting treasure through various levels.

Sounds easy, right? Well, there's the tiny fact that some of the levels can get rather complicated. You see, unlike Mario, Captain Toad can't jump (his backpack weighs him down). There's also the fact that the usual mooks from the Mario franchise aren't just going to let you make off with their coins, gems, and stars. As such, players will have to use their wits to navigate Captain Toad through breezy plains, haunted mansions, enemy filled enemy-filled trains, dragon infested dragon-infested volcanoes and stranger locales in his quest for treasure, while making sure to grab as many valuable gems as possible along the way.

The game has Toys/{{amiibo}} functionality, whereby scanning a Toad amiibo will unlock a hide and seek hide-and-seek mode where the player has to track down 8-bit Toad sprites. Other figures can be scanned to get 1-up mushrooms.

Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update implementing full two-character co-op play was released on February 13th.13, 2019.



** The game centers around Captain Toad, a recurring {{NPC}} in ''Mario'' games on Wii and beyond. Not since ''VideoGame/WariosWoods'' (1994) did the Toad character manage to get a game for himself.

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** The game centers around on Captain Toad, a recurring {{NPC}} in ''Mario'' games on Wii and beyond. Not since ''VideoGame/WariosWoods'' (1994) did the Toad character manage to get a game for himself.
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Taking the Captain Toad levels from ''VideoGame/SuperMario3DWorld'' to their logical extreme, ''Captain Toad: Treasure Tracker'' is a PuzzlePlatformer spinoff of the ''Franchise/SuperMarioBros'' series[[note]]But more specifically, the aforementioned Super Mario 3D World.[[/note]] that puts you in the shoes of the Captain of the Toad Brigade, making this the first game where (a) Toad was the primary player character since ''VideoGameWariosWoods''. While out adventuring with Toadette, the pair come across a power star, but just as they are about to claim it, a giant bird snatches it, along with Toadette, and flies off. It's now up to the Captain to get Toadette back, while collecting treasure through various levels.

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Taking the Captain Toad levels from ''VideoGame/SuperMario3DWorld'' to their logical extreme, ''Captain Toad: Treasure Tracker'' is a PuzzlePlatformer spinoff of the ''Franchise/SuperMarioBros'' series[[note]]But more specifically, the aforementioned Super Mario 3D World.[[/note]] that puts you in the shoes of the Captain of the Toad Brigade, making this the first game where (a) Toad was the primary player character since ''VideoGameWariosWoods''.''VideoGame/WariosWoods''. While out adventuring with Toadette, the pair come across a power star, but just as they are about to claim it, a giant bird snatches it, along with Toadette, and flies off. It's now up to the Captain to get Toadette back, while collecting treasure through various levels.
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Taking the Captain Toad levels from ''VideoGame/SuperMario3DWorld'' to their logical extreme, ''Captain Toad: Treasure Tracker'' is a PuzzlePlatformer spinoff of the ''Franchise/SuperMarioBros'' series[[note]]But more specifically, the aforementioned Super Mario 3D World.[[/note]] that puts you in the shoes of the Captain of the Toad Brigade, making this the first game where (a) Toad was the primary player character since ''Wario's Woods''. While out adventuring with Toadette, the pair come across a power star, but just as they are about to claim it, a giant bird snatches it, along with Toadette, and flies off. It's now up to the Captain to get Toadette back, while collecting treasure through various levels.

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Taking the Captain Toad levels from ''VideoGame/SuperMario3DWorld'' to their logical extreme, ''Captain Toad: Treasure Tracker'' is a PuzzlePlatformer spinoff of the ''Franchise/SuperMarioBros'' series[[note]]But more specifically, the aforementioned Super Mario 3D World.[[/note]] that puts you in the shoes of the Captain of the Toad Brigade, making this the first game where (a) Toad was the primary player character since ''Wario's Woods''.''VideoGameWariosWoods''. While out adventuring with Toadette, the pair come across a power star, but just as they are about to claim it, a giant bird snatches it, along with Toadette, and flies off. It's now up to the Captain to get Toadette back, while collecting treasure through various levels.
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Odyssey still has the 8-bit Cat Mario and Cat Peach in each level though


* OrphanedReference: The 8-bit Toad hunt is a permutation of the 8-bit Luigi's you can find in ''VideoGame/SuperMario3DWorld'', something which ''Odyssey'' lacks, making the intended reference a little confusing for those who have the Switch or 3DS ports.

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* DummiedOut: Unusually, instead of the developers porting the VideoGame/SuperMario3DWorld inspired levels onto the 3DS and Switch ports, the game instead just replaces them with VideoGame/SuperMarioOdyssey inspired levels instead for seemingly no other reason than to promote the latter game. The levels don't exist in the ports, but [[https://tcrf.net/Captain_Toad:_Treasure_Tracker_(Nintendo_Switch)/Unused_Levels_Part_1#3D_World_Bonus_Levels 3D World objects can still be found in the Switch port.]]



* GuideDangIt: Hidden Gold Mushrooms are the hardest collectibles to find in the game, since they come from invisible Pluck Patches that you'll only be alerted to if you shine your light on them or feel controller rumble when you walk over one. The game never tells you about this mechanic, and the bonus objectives' phrasing is so subtle that it's easy to miss that "Find the Gold Mushroom!" and "Find the hidden Gold Mushroom" are referring to different goals, so the first time it's a hidden one, you will probably be looking for a visible one in some nook or cranny.

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* GuideDangIt: Hidden Gold Golden Mushrooms are the hardest collectibles to find in the game, since they come from invisible Pluck Patches that you'll only be alerted to if you shine your light on them or feel controller rumble when you walk over one. The game never tells you about this mechanic, and the bonus objectives' phrasing is so subtle that it's easy to miss that "Find the Gold Mushroom!" and "Find the hidden Gold Mushroom" are referring to different goals, so the first time it's a hidden one, you will probably be looking for a visible one in some nook or cranny.



* {{Irony}}: One of the few enemies that Captain Toad and Toadette can easily defeat without additional items are Boos, who are normally very difficult to defeat in standard ''Mario'' games. It's all thanks to their headlamps, which are always equipped. When Mario needs to defeat a Boo with light, he either needs to find a source and lead it there or grab a temporary item that creates light.

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* InsurmountableWaistHighFence: Played with. One the one hand, they are all over the place, as the game is pretty much built around finding additional paths to circumvent them to get at the star and collectibles. However, it's also subverted as the majority of levels don't have fences posted around the level boundaries to keep you in the playable area, meaning you can fall off if you get too close to the edge.
* {{Irony}}: One of the few enemies that Captain Toad and Toadette can easily defeat without additional items are Boos, who are normally very difficult to defeat in standard ''Mario'' games. It's all thanks to their headlamps, which are always equipped.equipped (but can be turned off). When Mario needs to defeat a Boo with light, he either needs to find a source and lead it there or grab a temporary item that creates light.



* OldSaveBonus: If you have ''Super Mario 3D World'' save data on your Wii U, the first chapter of the Bonus Episode will be unlocked automatically.

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* OldSaveBonus: On the Wii U Version, If you have ''Super Mario 3D World'' save data on your Wii U, data, the first chapter of the Bonus Episode will be unlocked automatically.


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* OrphanedReference: The 8-bit Toad hunt is a permutation of the 8-bit Luigi's you can find in ''VideoGame/SuperMario3DWorld'', something which ''Odyssey'' lacks, making the intended reference a little confusing for those who have the Switch or 3DS ports.
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Sounds easy, right? Well, there's the tiny fact that some of the levels can get rather complicated. You see, unlike Mario, Captain Toad can't jump (his backpack weighs him down). There's also the fact that the usual mooks from the Mario franchise aren't just going to let you make off with their coins, gems, and stars. As such, players will have to use their wits to navigate Captain Toad through breezy plains, haunted mansions, enemy filled trains, and dragon infested volcanoes and stranger locales in his quest for treasure, while making sure to grab as many valuable gems along the way.

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Sounds easy, right? Well, there's the tiny fact that some of the levels can get rather complicated. You see, unlike Mario, Captain Toad can't jump (his backpack weighs him down). There's also the fact that the usual mooks from the Mario franchise aren't just going to let you make off with their coins, gems, and stars. As such, players will have to use their wits to navigate Captain Toad through breezy plains, haunted mansions, enemy filled trains, and dragon infested volcanoes and stranger locales in his quest for treasure, while making sure to grab as many valuable gems along the way.



Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replacing the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update implementing full two-character co-op play was released on February 13th.

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Originally released for Wii U, the game has been ported to the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch in 2018, both ports having replacing replaced the ''Mario 3D World'' levels with content based on the kingdoms of ''VideoGame/SuperMarioOdyssey''. {{DLC}} for the Switch version was released in March 2019 with more levels, and a free update implementing full two-character co-op play was released on February 13th.
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%% Administrivia/{{Zero Context Example}}s commented out.

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%% Administrivia/{{Zero Context Example}}s Zero-Context Examples have been commented out.out; please expand them before uncommenting.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/captain_toad_4197.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/captain_toad_4197.jpg]]org/pmwiki/pub/images/captain_toad_treasure_tracker.png]]
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** Due to the somewhat iffy following AI and the larger target the line of Toads provides during the Toad Brigade levels, you can drop the Toads off at the Multi-Vator one by one to play it safe, and they'll wait there until the whole group is able to activate it.
* ArabianNightsDays: Probably due to other elements of ''Super Mario Bros. 2'' (primarily the turnip-plucking and Shy Guys) returning, there is also a recurring Arabian theme in some levels and even with Wingo. This is of course, because ''[=SMB2=]'' was based on ''VideoGame/DokiDokiPanic'', and retained some of its Arabian theming.

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** Due to the somewhat iffy following AI and the larger target the line of Toads provides during the Toad Brigade levels, you can drop the Toads off at the Multi-Vator one by one to play it safe, and they'll wait there until the whole group is able to activate it.
it. If you're going for the challenge times, however, you can't rely on this.
* ArabianNightsDays: Probably due to other elements of ''Super Mario Bros. 2'' (primarily the turnip-plucking and Shy Guys) returning, there is also a recurring Arabian theme in some levels and even with Wingo. This is is, of course, because ''[=SMB2=]'' was based on ''VideoGame/DokiDokiPanic'', and retained some of its Arabian theming.



* EverythingsDeaderWithZombies: Or at least as close as you can get. Mud Troopers are shambling mud creatures that rise from the ground and slowly walk toward you with arms outstretched while moaning.

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* EverythingsDeaderWithZombies: Or at least as close as you can get. Mud Troopers are shambling mud creatures that rise from the ground and slowly walk toward you with you, arms outstretched while and moaning.



** The longer levels with automatic checkpoints have coin-collecting bonus objectives. If you die past the checkpoint, you'll respawn without your coin progress and you'll be forced to exit the level to try again at the objective.

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** The longer levels with automatic checkpoints have coin-collecting bonus objectives. If you die past the checkpoint, you'll respawn without your coin progress and you'll be forced to manually exit the level to try again at the objective.



* GuideDangIt: Hidden Gold Mushrooms are the hardest collectibles to find in the game, since they come from invisible Pluck Patches that you'll only be alerted to if you shine your light on them or feel controller rumble when you walk over one. The game never tells you about this mechanic, and the bonus objectives' phrasing is so subtle that it's easy to miss that "Find the Gold Mushroom!" and "Find the hidden Gold Mushroom" are referring to a different goal, so the first time it's a hidden one, you will probably be looking for a visible one in some nook or cranny.

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* GuideDangIt: Hidden Gold Mushrooms are the hardest collectibles to find in the game, since they come from invisible Pluck Patches that you'll only be alerted to if you shine your light on them or feel controller rumble when you walk over one. The game never tells you about this mechanic, and the bonus objectives' phrasing is so subtle that it's easy to miss that "Find the Gold Mushroom!" and "Find the hidden Gold Mushroom" are referring to a different goal, goals, so the first time it's a hidden one, you will probably be looking for a visible one in some nook or cranny.



* LightEmUp: While headlamps are good for illuminating dark places, they're also effective at defeating Boos, an enemy that often gives ''Mario'' trouble.

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* LightEmUp: While headlamps are good for illuminating dark places, they're also effective at defeating Boos, an enemy that often gives ''Mario'' trouble. Multiple headlamps, from a second player or Double Cherry clone, defeat ghosts almost instantly, rather than taking a few seconds like one lamp.



* {{Nerf}}: Toad can't sprint like in ''3D World''.

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* {{Nerf}}: Captain Toad has a run button, but can't reach a charged sprint like in ''3D World''.



* ThickLineAnimation: In Retro Ramp-Up, everything but the star and the diamonds has a purple outline.

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* ThickLineAnimation: In Retro Ramp-Up, everything but the star Power Star and the diamonds Super Gems has a purple outline.

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