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Firstly, Repair DONT Respond. I\'ve fixed this myself. Second, all of the SNK side have new sprites.


** SNK also had a bit of this, as Rock's sprites were ported straight from ''Garou: Mark of the Wolves'', making him stand out among every other SNK character, all of whom (unlike some of Capcom's combatants) had original sprites created for both this game and ''[=CvS1=]''.
*** Rock's ''[=CvS2=]'' sprites aren't ports, at all. Like all of the other SNK characters, Capcom made his sprites from scratch. Here are [[http://www.fightersgeneration.com/characters3/snk-rock1.gif 3]] [[http://www.fightersgeneration.com/characters3/rock-run.gif different]] [[http://www.fightersgeneration.com/characters3/rock-shinkick.gif animations]] of his sprites from ''[=MotW=]''. Now, compare them with the [[http://www.fightersgeneration.com/characters3/rock-cvs2-stance.gif same]] [[http://www.fightersgeneration.com/characters3/rock-cv-run.gif 3]] [[http://www.fightersgeneration.com/characters3/rock-cv-lk.gif animations]] with his ''[=CvS2=]'' sprites.



* {{Bowdlerise}}: The North American release is notable for its level of censorship not found in prior Capcom fighting games. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.

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* {{Bowdlerise}}: The North American release is notable for its level of censorship not found in prior Capcom fighting games.games or since. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.



* ComebackMechanic: In ''Mark of the Millennium 2001'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.

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* ComebackMechanic: In ''Mark of the Millennium 2001'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) death and gains access to SDM moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and they receive access to a Super Move) Move once its full) but only lasts a limited amount of time and ends the moment the Super Move is used.



* [[MarketBasedTitle Market Based Subtitle]]: ''Millionaire Fighting'' became ''Mark of the Millennium'' when it was ported overseas.

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* [[MarketBasedTitle Market Based Subtitle]]: ''Millionaire Fighting'' became ''Mark of the Millennium'' when it was ported overseas.overseas, though the announcer still says "Millionaire fighting, 2001!" at certain points on the character select screen.
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*** Rock's ''[=CvS2=]'' sprites aren't ports, at all. Like all of the other SNK characters, Capcom made his sprites from scratch. Here are [[http://www.fightersgeneration.com/characters3/snk-rock1.gif 3]] [[http://www.fightersgeneration.com/characters3/rock-run.gif different]] [[http://www.fightersgeneration.com/characters3/rock-shinkick.gif animations]] of his sprites from ''[=MotW=]''. Now, compare them with the [[http://www.fightersgeneration.com/characters3/rock-cvs2-stance.gif same]] [[http://www.fightersgeneration.com/characters3/rock-cv-run.gif 3]] [[http://www.fightersgeneration.com/characters3/rock-cv-lk.gif animations]] with his ''[=CvS2=]'' sprites.

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* LargeHam: First and foremost, the announcer.
--> ''"THIS BATTLE, [[MotorMouth ISABOUTTOEXPLODE]]... '''FIGHT!'''"''



* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about this (and whom Maki's is frequently accused of being modeled after in terms of appearance) gets away without so much as a peep.

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* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about this (and whom Maki's Maki is frequently accused of being modeled after in terms of appearance) gets away without so much as a peep.
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* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about (and whom Maki's is frequently accused of being modeled after in terms of appearance) gets away without so much as a peep.

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* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about this (and whom Maki's is frequently accused of being modeled after in terms of appearance) gets away without so much as a peep.

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* ComebackMechanic: In ''Mark of the Millennium 2001'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.



* ComebackMechanic: In ''Mark of the Millenium 2001'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.
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* ComebackMechanic: In ''Mark of the Millenium'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.

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* ComebackMechanic: In ''Mark of the Millenium'', Millenium 2001'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.
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* ComebackMechanic: In ''Mark of the Millenium'', the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.
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'''Capcom vs. SNK 2: Mark Of The Millennium''' is the third installment (fourth, if you count the UpdatedRerelease of [=CvS1=]) in the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom]]'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for [[ArcadeGame arcades]], the SegaDreamcast, PlayStation2, [[NintendoGameCube GameCube]] and {{Xbox}}.

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'''Capcom vs. SNK 2: Mark Of The Millennium''' is the third installment (fourth, if you count the UpdatedRerelease of [=CvS1=]) ''[[VideoGame/CapcomVsSNKMillenniumFight2000 CvS1]]'') in the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom]]'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for [[ArcadeGame arcades]], the SegaDreamcast, PlayStation2, [[NintendoGameCube GameCube]] and {{Xbox}}.

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** SNK also had a bit of this, as Rock's sprites were ported straight from ''Garou'', making him stand out among every other SNK character, all of whom (unlike some of Capcom's combatants) had original sprites created for both this game and ''[=CvS1=]''.

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** SNK also had a bit of this, as Rock's sprites were ported straight from ''Garou'', ''Garou: Mark of the Wolves'', making him stand out among every other SNK character, all of whom (unlike some of Capcom's combatants) had original sprites created for both this game and ''[=CvS1=]''.


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* AscendedGlitch: Most (in)famously, roll cancelling has been accepted by the ''[=CvS=]'' community and widely factors into high/tournament-level play.
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* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and supers from both move lists.

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** More than a few characters get this (even if it's simply [[CallingYourAttacks name-calling their attacks]]), with standout cases being Guile, Terry, and Geese.

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** More than a few characters get this (even if it's simply [[CallingYourAttacks name-calling their attacks]]), with standout cases being Guile, Cammy, Terry, King, and Geese.
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* SurprisinglyGoodEnglish: The announcer, radio DJ Hiroaki Asai. If you listen closely, it's clear from his random pausing and inflections that he's not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker (John Hulation), but sometimes doesn't sound like such due to the voice direction.

to:

* SurprisinglyGoodEnglish: The announcer, radio DJ Hiroaki Asai. If you listen closely, it's clear from his random pausing and inflections that he's not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up for everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker (John Hulation), Hulaton), but sometimes doesn't sound like such due to the voice direction.



* UpdatedRerelease: ''Capcom vs. SNK 2: EO'', with many tweaks, and two new groove choices. The GameCube version dropped online multiplayer though and is the only console version (aside from the Western [=PS2=] releases) without it.

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* UpdatedRerelease: ''Capcom vs. SNK 2: EO'', with many tweaks, and two new groove choices. The GameCube [=GameCube=] version dropped online multiplayer though and is the only console version (aside from the Western [=PS2=] releases) without it.

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'''Capcom vs. SNK 2: Mark Of The Millennium''' is the third installment (fourth, if you count the UpdatedRerelease of [=CvS1=]) in the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom]]'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for [[ArcadeGame arcades]], the SegaDreamcast, PlayStation2, GameCube and Xbox.

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'''Capcom vs. SNK 2: Mark Of The Millennium''' is the third installment (fourth, if you count the UpdatedRerelease of [=CvS1=]) in the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom]]'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for [[ArcadeGame arcades]], the SegaDreamcast, PlayStation2, GameCube [[NintendoGameCube GameCube]] and Xbox.
{{Xbox}}.



** SNK also had a bit of this, as Rock's sprites were ported straight from ''Garou'', making him stand out among every other SNK character, all of whom (unlike some of Capcom's combatants) had original sprites created for both this game and ''[=CvS1=]''.



* {{Stripperific}}: Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes!]]
* SurprisinglyGoodEnglish: The announcer. If you listen closely, it's clear from his random pausing and inflections that he's most likely not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker, but sometimes doesn't sound like such due to the voice direction.

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* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes!]]
clothes!]] Maki is also this, but slightly less so.
* SurprisinglyGoodEnglish: The announcer. announcer, radio DJ Hiroaki Asai. If you listen closely, it's clear from his random pausing and inflections that he's most likely not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker, speaker (John Hulation), but sometimes doesn't sound like such due to the voice direction.direction.
* TrueFinalBoss: God Rugal and Shin Akuma.



* TrueFinalBoss: God Rugal and Shin Akuma.

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--> ''"Live and let die! '''FIGHT'''"''
--> '''- The announcer'''

'''Capcom vs. SNK 2: Mark Of The Millennium''' is the third installment (fourth, if you count the UpdatedRerelease of [=CvS1=]) in the SNKVsCapcom series. As the name suggests, it's developed by {{Capcom}}. It was released for [[ArcadeGame arcades]], the SegaDreamcast, PlayStation2, GameCube and XBox.

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--> ''"Live and let die! '''FIGHT'''"''
'''FIGHT!'''"''
--> '''- '''[[AnnouncerChatter The announcer'''

announcer]]'''

'''Capcom vs. SNK 2: Mark Of The Millennium''' is the third installment (fourth, if you count the UpdatedRerelease of [=CvS1=]) in the SNKVsCapcom ''[[VideoGame/SNKVsCapcom SNK vs. Capcom]]'' series. As the name suggests, it's developed by {{Capcom}}. Creator/{{Capcom}}. It was released for [[ArcadeGame arcades]], the SegaDreamcast, PlayStation2, GameCube and XBox.
Xbox.



* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]], plus [[VideoGame/FatalFury Joe]] from ''Pro''.

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* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], Iori]] (and his Orochi EvilCounterpart) SuperpoweredEvilSide), [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]], plus [[VideoGame/FatalFury Joe]] from ''Pro''.



* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''{{Art of Fighting}}'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game.]]

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* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''{{Art ''VideoGame/{{Art of Fighting}}'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game.]]



** Yun is assisted by Yang
** Morrigan by Lilith
** Kyosuke by Batsu and Hinata
** Chang shares his moveset with Choi
* {{Bowdlerise}}: The North American release is notable for its level of censorship not found in prior Capcom fighting games. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer". Yamazaki's S&M move name was changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.
* ABoyAndHisX: [[SamuraiShodown Nakoruru and her hawk Mamahaha]].

to:

** Yun is assisted by Yang
Yang.
** Morrigan by Lilith
Lilith.
** Kyosuke by Batsu and Hinata
Hinata.
** Chang shares his moveset with Choi
Choi.
* {{Bowdlerise}}: The North American release is notable for its level of censorship not found in prior Capcom fighting games. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer". "Destroyer." Yamazaki's S&M move had its name was changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.
* ABoyAndHisX: [[SamuraiShodown [[VideoGame/SamuraiShodown Nakoruru and her hawk Mamahaha]].



* {{Gainaxing}}: Mai. (obviously)

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* {{Gainaxing}}: Mai. (obviously)Mai (obviously).



* GratuitousEnglish: ''Finest K.O.'', though it [[TranslationCorrection got changed]] to ''Dramatic K.O.'' for the European and North American releases.

to:

* GratuitousEnglish: ''Finest K.O.'', though it [[TranslationCorrection got was changed]] to ''Dramatic K.O.'' for the European and North American releases.releases.
** More than a few characters get this (even if it's simply [[CallingYourAttacks name-calling their attacks]]), with standout cases being Guile, Terry, and Geese.



* NonDubbedGrunts: Like other fighting games of the time. Some special introductions are full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese. Special post-battle victory banter text were dropped in the overseas versions similar to what happened in the StreetFighterZero games.

to:

* NonDubbedGrunts: Like other fighting games of the time. Some special introductions are full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese. Special post-battle victory banter text were dropped in the overseas versions similar to what happened in the StreetFighterZero ''Street Fighter Alpha'' games.



* PleasePutSomeClothesOn: Maki.

to:

* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about (and whom Maki's is frequently accused of being modeled after in terms of appearance) gets away without so much as a peep.



* SNKBoss: Predictably. Shin Akuma and God Rugal.

to:

* SNKBoss: Predictably. Predictably, Shin Akuma and God Rugal.



* StockAudioClip: Most characters were rerecorded, but others reuse voice samples from older games. (e.g. King from ''King of Fighters '96'', Yun from ''Third Strike'')

to:

* StockAudioClip: Most characters were rerecorded, but others reuse voice samples from older games. games (e.g. King from ''King ''The King of Fighters '96'', Yun from ''Third Strike'')Strike'').



* TookALevelInBadass: Ryuhaku Todoh was basically a JokeCharacter in ''[[ArtOfFighting Art of Fighting]]'' with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in this game to show just how badass the Todoh Style can be.

to:

* SurprisinglyGoodEnglish: The announcer. If you listen closely, it's clear from his random pausing and inflections that he's most likely not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker, but sometimes doesn't sound like such due to the voice direction.
* TookALevelInBadass: Ryuhaku Todoh was basically a JokeCharacter in ''[[ArtOfFighting Art ''Art of Fighting]]'' Fighting'' with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in this game to show just how badass the Todoh Style can be.



** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back from the first ArtOfFighting. Capcom Vs SNK 2 marks the '''second''' game in which he's playable.

to:

** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back from the first ArtOfFighting. Capcom Vs ''AOF''. ''Capcom vs. SNK 2 2'' marks the '''second''' game in which he's playable.



* UpdatedRerelease: ''Capcom vs. SNK 2: EO'', with many tweaks, and two new groove choices. The GameCube version dropped online multiplayer though and is the only console version (aside from the Western PS2 releases) without it.

to:

* UpdatedRerelease: ''Capcom vs. SNK 2: EO'', with many tweaks, and two new groove choices. The GameCube version dropped online multiplayer though and is the only console version (aside from the Western PS2 [=PS2=] releases) without it.

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The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here is 神 "god" rather than 真 "true"]], who were the result of one absorbing the other's power.

to:

The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter [[Franchise/StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here is 神 "god" rather than 真 "true"]], who were the result of one absorbing the other's power.



* ABoyAndHisX: [[SamuraiShodown Nakoruru and her hawk Mamahaha]].
* AGodAmI: Both Shin Akuma and God Rugal have this in their names. [[SNKBoss And it's not for show...]]


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* ABoyAndHisX: [[SamuraiShodown Nakoruru and her hawk Mamahaha]].


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* AGodAmI: Both Shin Akuma and God Rugal have this in their names. [[SNKBoss And it's not for show...]]
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* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''{{Art of Fighting}}'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[TheUnexpected Capcom deliberately chose more obscure newcomers for that game.]]

to:

* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''{{Art of Fighting}}'', ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[TheUnexpected [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game.]]



* TheUnexpected: While a few character choices are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, ''what''?!" variety (Chang, Eagle, Hibiki Takane, Kyosuke, Maki).

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* TheUnexpected: UnexpectedCharacter: While a few character choices are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, ''what''?!" variety (Chang, Eagle, Hibiki Takane, Kyosuke, Maki).
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Not good to leave those two out of the roster list.


* Returning: [[VideoGame/StreetFighter Ryu, Ken, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Akuma]], [[VideoGame/StreetFighterAlpha Sakura, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]].

to:

* Returning: [[VideoGame/StreetFighter Ryu, Ken, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Akuma]], [[VideoGame/StreetFighterAlpha Sakura, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]].Morrigan]], plus [[VideoGame/StreetFighterAlpha Dan]] from ''Pro''.



* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]].

to:

* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]].Nakoruru]], plus [[VideoGame/FatalFury Joe]] from ''Pro''.
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* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]].
* Newcomers: [[VideoGame/TheKingOfFighters Chang & Choi]], [[VideoGame/PsychoSoldier Athena]], [[FatalFury Rock Howard]], [[SamuraiShodown Haohmaru]], [[ArtOfFighting Ryuhaku Todoh]] and [[LastBlade Hibiki Takane]].

to:

* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[ArtOfFighting [[VideoGame/ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]].
* Newcomers: [[VideoGame/TheKingOfFighters Chang & Choi]], [[VideoGame/PsychoSoldier Athena]], [[FatalFury [[VideoGame/FatalFury Rock Howard]], [[SamuraiShodown [[VideoGame/SamuraiShodown Haohmaru]], [[ArtOfFighting [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[LastBlade [[VideoGame/TheLastBlade Hibiki Takane]].
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* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[ArtOfFighting Ryo, King, Yuri]] and [[SamuraiShodown Nakoruru]].
* Newcomers: [[VideoGame/TheKingOfFighters Chang & Choi]], [[PsychoSoldier Athena]], [[FatalFury Rock Howard]], [[SamuraiShodown Haohmaru]], [[ArtOfFighting Ryuhaku Todoh]] and [[LastBlade Hibiki Takane]].

to:

* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[FatalFury [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[ArtOfFighting Ryo, King, Yuri]] and [[SamuraiShodown [[VideoGame/SamuraiShodown Nakoruru]].
* Newcomers: [[VideoGame/TheKingOfFighters Chang & Choi]], [[PsychoSoldier [[VideoGame/PsychoSoldier Athena]], [[FatalFury Rock Howard]], [[SamuraiShodown Haohmaru]], [[ArtOfFighting Ryuhaku Todoh]] and [[LastBlade Hibiki Takane]].
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* MediumBlending
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* Newcomers: [[VideoGame/StreetFighter Eagle]], [[VideoGame/StreetFighterIII Yun]], [[VideoGame/RivalSchools Kyosuke]], [[FinalFight Maki and Rolento]].

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* Newcomers: [[VideoGame/StreetFighter Eagle]], [[VideoGame/StreetFighterIII Yun]], [[VideoGame/RivalSchools Kyosuke]], [[FinalFight [[VideoGame/FinalFight Maki and Rolento]].



* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''{{Art of Fighting}}'', ''FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[TheUnexpected Capcom deliberately chose more obscure newcomers for that game.]]

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* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''{{Art of Fighting}}'', ''FinalFight ''VideoGame/FinalFight 2'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[TheUnexpected Capcom deliberately chose more obscure newcomers for that game.]]
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* Newcomers: [[VideoGame/StreetFighter Eagle]], [[VideoGame/StreetFighterIII Yun]], [[RivalSchools Kyosuke]], [[FinalFight Maki and Rolento]].

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* Newcomers: [[VideoGame/StreetFighter Eagle]], [[VideoGame/StreetFighterIII Yun]], [[RivalSchools [[VideoGame/RivalSchools Kyosuke]], [[FinalFight Maki and Rolento]].
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* TheJimmyHartVersion:
** [[http://www.youtube.com/watch?v=WTx78gt-grk Wipe Out]], the BGM of the Osaka stage. It sounds like a less Oriental, more rock-heavy version of [[http://www.youtube.com/watch?v=cE5EtiI3ka8 Lei Wulong's theme]] from ''{{Tekken}} 3''.

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The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here means "god" rather than "true"]], who were the result of one absorbing the other's power.

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The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here means is 神 "god" rather than "true"]], who were the result of one absorbing the other's power.



* GratuitousEnglish: ''Finest K.O.'', though it [[TranslationCorrection got changed]] to ''Dramatic K.O.'' for the European and North American releases.



* NonDubbedGrunts: Like other fighting games of the time. There are numerous special introductions full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese.

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* NonDubbedGrunts: Like other fighting games of the time. There are numerous Some special introductions are full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese.Japanese. Special post-battle victory banter text were dropped in the overseas versions similar to what happened in the StreetFighterZero games.

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* AGodAmI: Both Shin Akuma and God/Ultimate Rugal have a serious case of this.

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* AGodAmI: Both Shin Akuma and God/Ultimate God Rugal have a serious case of this.this in their names. [[SNKBoss And it's not for show...]]



* NonDubbedGrunts: The special introductions are often full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese.
* OriginalGeneration:
** God[=/=]Ultimate Rugal, to an extent, being a variant created only for his sole appearances.
** Shin Akuma is a variation. While he plays a lot like the ''Street Fighter Alpha'' verison, this Shin Akuma is different. In the Alpha games, he's essentially Akuma not holding back. In the Versus game, he's Akuma after absorbing the powers of Orochi.

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* [[MarketBasedTitle Market Based Subtitle]]: ''Millionaire Fighting'' became ''Mark of the Millennium'' when it was ported overseas.
* NonDubbedGrunts: The Like other fighting games of the time. There are numerous special introductions are often full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese.
* OriginalGeneration:
** God[=/=]Ultimate Rugal, to an extent, being a variant created only for his sole appearances.
**
OriginalGeneration: God Rugal and Shin Akuma is a variation. While he plays a lot like the ''Street Fighter Alpha'' verison, this Shin Akuma is different. In the Alpha games, he's essentially Akuma not holding back. In the Versus game, he's Akuma after absorbing the powers of Orochi.Akuma.



* UpdatedRerelease: ''Capcom vs. SNK 2: EO'', with many tweaks, two new groove choices, some new playable characters (Evil Ryu and Orochi Iori) and the addition of online multiplayer for the Xbox version. Evil Ryu and Orochi Iori were both in the Dreamcast and PS2 version.

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* UpdatedRerelease: ''Capcom vs. SNK 2: EO'', with many tweaks, and two new groove choices, some new playable characters (Evil Ryu and Orochi Iori) and the addition of choices. The GameCube version dropped online multiplayer for though and is the Xbox version. Evil Ryu and Orochi Iori were both in only console version (aside from the Dreamcast and Western PS2 version.releases) without it.
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* ArtShift: Reuse of ''StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of '''''her very first sprite''''' is still a vivid running joke in many circles.

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* ArtShift: Reuse of ''StreetFighterAlpha'' ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of '''''her very first sprite''''' is still a vivid running joke in many circles.
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* [=~Everything's Better With Spinning~=]: Zangief.

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* [=~Everything's Better With Spinning~=]: EverythingsBetterWithSpinning: Zangief.

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The two bosses were, arguably, [[OriginalGeneration created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here means "god" rather than "true"]], who were the result of one absorbing the other's power.

to:

The two bosses were, arguably, [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here means "god" rather than "true"]], who were the result of one absorbing the other's power.
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* Returning: [[VideoGame/StreetFighter Ryu, Ken, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Akuma]], [[StreetFighterAlpha Sakura, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]].
* Newcomers: [[VideoGame/StreetFighter Eagle]], [[StreetFighterIII Yun]], [[RivalSchools Kyosuke]], [[FinalFight Maki and Rolento]].

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* Returning: [[VideoGame/StreetFighter Ryu, Ken, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Akuma]], [[StreetFighterAlpha [[VideoGame/StreetFighterAlpha Sakura, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]].
* Newcomers: [[VideoGame/StreetFighter Eagle]], [[StreetFighterIII [[VideoGame/StreetFighterIII Yun]], [[RivalSchools Kyosuke]], [[FinalFight Maki and Rolento]].
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* Returning: [[TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[ArtOfFighting Ryo, King, Yuri]] and [[SamuraiShodown Nakoruru]].
* Newcomers: [[TheKingOfFighters Chang & Choi]], [[PsychoSoldier Athena]], [[FatalFury Rock Howard]], [[SamuraiShodown Haohmaru]], [[ArtOfFighting Ryuhaku Todoh]] and [[LastBlade Hibiki Takane]].

The two bosses were, arguably, [[OriginalGeneration created for this sole game]]: [[TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here means "god" rather than "true"]], who were the result of one absorbing the other's power.

to:

* Returning: [[TheKingOfFighters [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]], (and his Orochi EvilCounterpart) [[FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[ArtOfFighting Ryo, King, Yuri]] and [[SamuraiShodown Nakoruru]].
* Newcomers: [[TheKingOfFighters [[VideoGame/TheKingOfFighters Chang & Choi]], [[PsychoSoldier Athena]], [[FatalFury Rock Howard]], [[SamuraiShodown Haohmaru]], [[ArtOfFighting Ryuhaku Todoh]] and [[LastBlade Hibiki Takane]].

The two bosses were, arguably, [[OriginalGeneration created for this sole game]]: [[TheKingOfFighters [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[StreetFighter Shin Akuma]][[hottip:*:The ''shin'' here means "god" rather than "true"]], who were the result of one absorbing the other's power.

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