History VideoGame / BurgerTime

25th Nov '16 4:25:24 AM LadyJaneGrey
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* AnthropomorphicFood: Mr. Hot dog, Mr. Pickle, and Mr. Egg are in hot pursuit.

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* {{Acrofatic}}: Pete can move pretty fast for a fat guy, although he slims down in the home versions.
* AnthropomorphicFood: Mr. Hot dog, Mr. Pickle, and Mr. Egg are in hot pursuit. The sequel retained Mr. Hot Dog and added Cheap Cherry, Bad Banana, and Mugsy the Mug o' Root Beer.


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* NoPlotNoProblem: There doesn't seem to be any motivation for Peter at all here other than building hamburgers as quickly as possible.
24th Aug '16 5:33:06 AM LadyJaneGrey
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Peter Pepper is chased by food enemies; besides using his legs, he can fire his pepper shaker at them to briefly stop them in their tracks (pepper supply is limited). If an enemy is atop an ingredient when it falls, it will fall farther; enemies can also be squashed between falling burger parts.

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Peter Pepper is chased by food enemies; besides using his legs, he can fire his pepper shaker at them to briefly stop them in their tracks (pepper supply is limited).limited, but you can replenish it by grabbing prizes like ice cream cones and ketchup bottles). If an enemy is atop an ingredient when it falls, it will fall farther; enemies can also be squashed between falling burger parts.
8th Aug '16 2:52:24 PM VicGeorge2011
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* EasterEgg: A GameMod of ''VideoGame/TronDeadlyDiscs'' called ''Deadly Dogs'' (where all the enemy warriors are replaced with hot dogs) is hidden in the code of the Intellivision version.



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28th Nov '15 1:18:45 PM bt8257
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* EndlessGame: As with most Golden Age arcade games, ''Burger Time'' just keeps looping through the same stages, and the enemies eventually get ridiculously fast.

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* EndlessGame: As with most Golden Age arcade games, ''Burger Time'' just keeps looping through the same stages, and the enemies eventually get ridiculously ''ridiculously'' fast.
2nd Sep '15 4:37:06 AM VicGeorge2011
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Added DiffLines:

* EasterEgg: A GameMod of ''VideoGame/TronDeadlyDiscs'' called ''Deadly Dogs'' (where all the enemy warriors are replaced with hot dogs) is hidden in the code of the Intellivision version.
29th Oct '14 5:39:51 AM DrSlide
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* RespawningEnemies: Enemies respawn around the edges of the screen a few seconds after getting squashed.

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* RespawningEnemies: Enemies respawn around the edges of the screen a few seconds after getting squashed.squashed, or from their final landing point after being dropped.
18th Jul '14 12:34:05 PM rexpensive
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Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.

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Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} UsefulNotes/{{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.
10th Jun '14 6:28:29 AM DrSlide
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Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987.

to:

Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987.
1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.
26th Nov '13 2:04:51 PM EarlOfSandvich
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Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''[[WesternAnimation/HeManAndTheMastersOfTheUniverse Masters of the Universe]] II''), and released in 1987.

to:

Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''[[WesternAnimation/HeManAndTheMastersOfTheUniverse Masters of the Universe]] ''Franchise/MastersOfTheUniverse II''), and released in 1987.
31st Oct '13 5:51:15 PM MarkLungo
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Mattel produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''[[WesternAnimation/HeManAndTheMastersOfTheUniverse Masters of the Universe]] II''), and released in 1987.

to:

Mattel Creator/{{Mattel}} produced most of the early home ports; their {{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''[[WesternAnimation/HeManAndTheMastersOfTheUniverse Masters of the Universe]] II''), and released in 1987.



!!Tropes appearing:

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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BurgerTime