[[quoteright:315:http://static.tvtropes.org/pmwiki/pub/images/29166401.jpg]]
''Burger Time'' is a platform maze game by Creator/DataEast, originally released for arcades in 1982.

You play as Peter Pepper, burger chef, and construct burgers out of giant buns, hamburger patties, lettuce, tomato and cheese slices. Walking over a burger part drops it to a lower level, until the parts finally pile up on a plate.

Peter is chased by food enemies; besides using his legs, he can fire his pepper shaker at them to briefly stop them in their tracks (pepper supply is limited, but you can replenish it by grabbing prizes like ice cream cones and ketchup bottles). If an enemy is atop an ingredient when it falls, it will fall farther; enemies can also be squashed between falling burger parts.

Creator/{{Mattel}} produced most of the early home ports; their UsefulNotes/{{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.

Data East released two obscure follow-ups for arcades. ''Peter Pepper's Ice Cream Factory'', released in 1984, took away Peter's pepper shaker but let him crush enemies with scoops of ice cream before throwing them onto cones; it was rarely seen until it appeared with the original game on the CompilationRerelease ''Data East Arcade Classics''. ''Super Burger Time'', released in 1990, remixed the formula by introducing a much younger protagonist, even bigger levels, burgers of different sizes, new enemies that could now be combined with the burgers, and {{Boss Battle}}s.

In 2008, Namco released ''[=BurgerTime=] Delight'' for mobile phones. Monkey Paw Games remade the game in 2011 as ''[=BurgerTime=] World Tour''.
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!!''Burger Time'' contans examples of:

* {{Acrofatic}}: Pete can move pretty fast for a fat guy, although he slims down in the home versions.
* ActionizedSequel: ''Ice Cream Factory'' is notably more faster paced and gives Peter Pepper the ability to jump and do flips off the edge of the screen.
* AnthropomorphicFood:
** Mr. Hot dog, Mr. Pickle, and Mr. Egg are in hot pursuit in the original.
** ''Ice Cream Factory'' ads Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy ''Burger Time'' as a giant), and Mr. Strawberry.
** The sequel retained Mr. Hot Dog and added Cheap Cherry, Bad Banana, and Mugsy the Mug o' Root Beer.
* ChubbyChef: Pete works with food and was initially fat, though he is often slimmed down in ports.
* EdibleAmmunition: Pepper.
* EndlessGame: As with most Golden Age arcade games, ''Burger Time'' just keeps looping through the same stages, and the enemies eventually get ''ridiculously'' fast. Also played straight with ''Ice Cream Factory'', but averted with certain sequels/remakes.
* LevelAte: You're walking over giant hamburger parts.
* NintendoHard: The original duo of arcade games accelerated in difficulty pretty quickly, with ''Ice Cream Factory'' requiring immense skill, mastery of its confusing control scheme, and reflexes just to pass the first level.
* NoPlotNoProblem:
** There doesn't seem to be any motivation for Peter at all here other than building hamburgers and ice cream as quickly as possible.
** Averted (again) by some sequels which give the chef an ultimate goal, such as stomping a competing store that are sending its minis to sabotage Peter Pepper.
* PepperSneeze: When a mook is hit with pepper, it's temporarily stunned, presumably due to a sneezing fit.
* PowerUpFood: Grabbing collectable food that appears (mysteriously) replenishes Peter's Pepper count by 1 or stuns enemies in the original game and ''Ice Cream Factory'' respectively.
* RespawningEnemies: Enemies respawn around the edges of the screen a few seconds after getting squashed, or from their final landing point after being dropped.
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